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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=.silvano</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
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	<updated>2026-04-07T09:26:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Emperor_Roe&amp;diff=118299</id>
		<title>Emperor Roe</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Emperor_Roe&amp;diff=118299"/>
		<updated>2026-02-28T23:52:27Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Synthesis Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|EmperorRoe.png|Emperor Roe}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics &lt;br /&gt;
| type = Food&lt;br /&gt;
| icon id = 4275&lt;br /&gt;
| name = Serving of emperor roe&lt;br /&gt;
| description = The eggs of the legendary [[Emperor Fish|emperor fish]]&amp;lt;br&amp;gt;are prized for their flavor.&lt;br /&gt;
| stackable = 12&lt;br /&gt;
| duration = 30 minutes&lt;br /&gt;
| effects =&lt;br /&gt;
*{{Effect|Positive|HP|+8}}&lt;br /&gt;
*{{Effect|Positive|MP|+8}}&lt;br /&gt;
*{{Effect|Positive|Dexterity|+4}}&lt;br /&gt;
*{{Effect|Negative|Mind|-4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|307}}&lt;br /&gt;
}}&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipes&lt;br /&gt;
| recipe 1 = &lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Cooking&lt;br /&gt;
| cap = 82&lt;br /&gt;
| result = Emperor Roe&lt;br /&gt;
| yield = 4&lt;br /&gt;
| hq yield = 6&lt;br /&gt;
| hq 2 yield = 8&lt;br /&gt;
| hq 3 yield = 10&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Emperor Fish&lt;br /&gt;
}}&lt;br /&gt;
| recipe 2 = &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Cooking&lt;br /&gt;
| cap = 82&lt;br /&gt;
| result = Emperor Roe&lt;br /&gt;
| yield = 4&lt;br /&gt;
| hq yield = 6&lt;br /&gt;
| hq 2 yield = 8&lt;br /&gt;
| hq 3 yield = 10&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Morinabaligi&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Note: LSB Rebase shows HQ3 as 10 now, previously 12&lt;br /&gt;
*Confirmed in-game&lt;br /&gt;
&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Flint Caviar|Cooking|92}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Meals|Seafood}}&lt;br /&gt;
===Dispensed From===&lt;br /&gt;
*[[Hatchling Shield]] &#039;&#039;(random chance and amount)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Emperor_Roe&amp;diff=118298</id>
		<title>Emperor Roe</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Emperor_Roe&amp;diff=118298"/>
		<updated>2026-02-28T23:50:51Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Synthesis Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|EmperorRoe.png|Emperor Roe}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics &lt;br /&gt;
| type = Food&lt;br /&gt;
| icon id = 4275&lt;br /&gt;
| name = Serving of emperor roe&lt;br /&gt;
| description = The eggs of the legendary [[Emperor Fish|emperor fish]]&amp;lt;br&amp;gt;are prized for their flavor.&lt;br /&gt;
| stackable = 12&lt;br /&gt;
| duration = 30 minutes&lt;br /&gt;
| effects =&lt;br /&gt;
*{{Effect|Positive|HP|+8}}&lt;br /&gt;
*{{Effect|Positive|MP|+8}}&lt;br /&gt;
*{{Effect|Positive|Dexterity|+4}}&lt;br /&gt;
*{{Effect|Negative|Mind|-4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|307}}&lt;br /&gt;
}}&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipes&lt;br /&gt;
| recipe 1 = &lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Cooking&lt;br /&gt;
| cap = 82&lt;br /&gt;
| result = Emperor Roe&lt;br /&gt;
| yield = 4&lt;br /&gt;
| hq yield = 6&lt;br /&gt;
| hq 2 yield = 8&lt;br /&gt;
| hq 3 yield = 10&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Emperor Fish&lt;br /&gt;
}}&lt;br /&gt;
| recipe 2 = &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
{{Synthesis Recipe&lt;br /&gt;
| craft = Cooking&lt;br /&gt;
| cap = 82&lt;br /&gt;
| result = Emperor Roe&lt;br /&gt;
| yield = 4&lt;br /&gt;
| hq yield = 6&lt;br /&gt;
| hq 2 yield = 8&lt;br /&gt;
| hq 3 yield = 10&lt;br /&gt;
| crystal = Lightning&lt;br /&gt;
| ingredient = Morinabaligi&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Note: LSB Rebase shows HQ3 as 10 now, previously 12&lt;br /&gt;
&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|Flint Caviar|Cooking|92}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Meals|Seafood}}&lt;br /&gt;
===Dispensed From===&lt;br /&gt;
*[[Hatchling Shield]] &#039;&#039;(random chance and amount)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115637</id>
		<title>Talk:Class Reunion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115637"/>
		<updated>2026-01-07T17:23:38Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duo 61-62SMN/WHM, No meds or food Sleepga with Shiva and took them down one by one with Ifrit.[[User:Caspianxi0|Caspian]] ([[User talk:Caspianxi0|talk]]) 23:14, 19 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretty gnarly solo as a 75THF/NIN.  They bring your shadows down fast, and are pretty accurate.  Popped a Vile Elixir.  Didn&#039;t need to 2hr. [[User:F8|F8]] ([[User talk:F8|talk]]) 23:59, 5 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trivial solo on 75 WHM/BLM. Sleepga and club down one at a time. Hexa will take off ~50% of their HP.&lt;br /&gt;
&lt;br /&gt;
Soloable with 75DRG/WHM. Buffed after goin in added a Yag Drink. 20:20, 13 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Solo 63 BST/WHM with lullaby melodia, used sheep song in the beginning. 2/2/2025&lt;br /&gt;
&lt;br /&gt;
Easy solo 75 BLM/WHM. Blizzaga III, Sleepga, Blizzaga III. May need a second sleep depending on gear (HQ staff, Ice Obi, Moldy, Novio, A. Hands). 1/7/2026&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115636</id>
		<title>Talk:Class Reunion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115636"/>
		<updated>2026-01-07T17:23:23Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duo 61-62SMN/WHM, No meds or food Sleepga with Shiva and took them down one by one with Ifrit.[[User:Caspianxi0|Caspian]] ([[User talk:Caspianxi0|talk]]) 23:14, 19 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretty gnarly solo as a 75THF/NIN.  They bring your shadows down fast, and are pretty accurate.  Popped a Vile Elixir.  Didn&#039;t need to 2hr. [[User:F8|F8]] ([[User talk:F8|talk]]) 23:59, 5 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trivial solo on 75 WHM/BLM. Sleepga and club down one at a time. Hexa will take off ~50% of their HP.&lt;br /&gt;
&lt;br /&gt;
Soloable with 75DRG/WHM. Buffed after goin in added a Yag Drink. 20:20, 13 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Solo 63 BST/WHM with lullaby melodia, used sheep song in the beginning. 2/2/2025&lt;br /&gt;
&lt;br /&gt;
Easy solo 75 BLM/WHM. Blizzaga III, Sleepga, Blizzaga III. May need a second sleep depending on gear (HQ staff, Ice Obi, Moldy, Novio, A. Hands)&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115635</id>
		<title>Talk:Class Reunion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=115635"/>
		<updated>2026-01-07T17:20:52Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duo 61-62SMN/WHM, No meds or food Sleepga with Shiva and took them down one by one with Ifrit.[[User:Caspianxi0|Caspian]] ([[User talk:Caspianxi0|talk]]) 23:14, 19 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretty gnarly solo as a 75THF/NIN.  They bring your shadows down fast, and are pretty accurate.  Popped a Vile Elixir.  Didn&#039;t need to 2hr. [[User:F8|F8]] ([[User talk:F8|talk]]) 23:59, 5 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trivial solo on 75 WHM/BLM. Sleepga and club down one at a time. Hexa will take off ~50% of their HP.&lt;br /&gt;
&lt;br /&gt;
Soloable with 75DRG/WHM. Buffed after goin in added a Yag Drink. 20:20, 13 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Solo 63 BST/WHM with lullaby melodia, used sheep song in the beginning. 2/2/2025&lt;br /&gt;
&lt;br /&gt;
Easy solo 75 BLM/WHM. Blizzaga III, Sleepga, Blizzaga III.&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115217</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115217"/>
		<updated>2025-12-27T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Scavenger Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
We celebrate Horizon&#039;s third year anniversary with a special content update released on December 17th, 2025. This update brings us yet another wild Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
To get started, head to {{Location|Kazham|I-11}} to pay a visit to [[Sehri|Sehri]]. She will send you on many wild hunts across Vana&#039;diel. Have a look at the rewards as they may be worth your time. Have fun adventurer!&lt;br /&gt;
&lt;br /&gt;
== Kazham Airship ==&lt;br /&gt;
For your convenience, here is the next Kazham Airship schedule:&lt;br /&gt;
&amp;lt;span id=&amp;quot;vanatime-airship-schedule-kazham-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anny Moogle]]&lt;br /&gt;
| {{Location|Lower Jeuno|I-6}}&lt;br /&gt;
| Sells fireworks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt NPCs ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Role !! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Quest Giver&lt;br /&gt;
| [[Sehri|Sehri]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| Gives random scavenger hunt hints.&lt;br /&gt;
|-&lt;br /&gt;
| Rewards NPC&lt;br /&gt;
| [[???|???]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| &#039;&#039;No-name Spriggan&#039;&#039; that provide rewards.&amp;lt;br&amp;gt;&lt;br /&gt;
When talked to:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hunter know how get shiny.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re receiving a reward:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Oooh! Shiny! Spriggan want shiny!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hmm paper here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
* [[Sehri|Sehri]] will give you a random hunt.&lt;br /&gt;
* Find and defeat the hinted monsters or the NM in question.&lt;br /&gt;
* After each kill, check if you have received the following message: &#039;&#039;&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Monsters can be killed solo or in a party, but party members can receive the message at different times. Always check your chat log and coordinate with your group.&lt;br /&gt;
** Normal monsters may require multiple kills before you receive the message.&lt;br /&gt;
*** It is rumored that your character is assigned a unique Mob ID from the pool of eligible mobs relating to your assigned riddle upon receiving said riddle and thus the message is always received when killing the mob assigned to your character. With this in mind, rather than focusing on a single mob, track unique mobs and move to other applicable mobs which you have not yet defeated in the surrounding area. &lt;br /&gt;
** NMs always grant you the message on the first kill.&lt;br /&gt;
* After you get the message, return to [[Sehri|Sehri]] for another hunt.&lt;br /&gt;
* Rewards are obtained from the [[???|???]] Spriggan next to [[Sehri|Sehri]] after a certain amount of completed hunts.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Reward !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anniversary Ring]]&lt;br /&gt;
| 1st turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Korrigan Beret]]&lt;br /&gt;
|5th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophidian Sword]]&lt;br /&gt;
|12th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Coeurl Mount]]&lt;br /&gt;
|23rd turn-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunts ==&lt;br /&gt;
Here are the 30 hunts that [[Sehri]] may randomly assign to you during the Scavenger Hunt:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xxl sortable center-col-1 center-col-6&amp;quot;&lt;br /&gt;
! # !! Hint !! Target !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-01&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;i&amp;gt;In silence I bloom without a sound,&amp;lt;br&amp;gt;&lt;br /&gt;
A drifting haze my calling found.&amp;lt;br&amp;gt;&lt;br /&gt;
I breathe out clouds that seed the air,&amp;lt;br&amp;gt;&lt;br /&gt;
And life takes root where none should dare.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mycophile]]&lt;br /&gt;
|{{Location|Carpenters&#039; Landing|I-11}}&lt;br /&gt;
| Trade [[Sleepshroom]] + [[Woozyshroom]] + [[Danceshroom]] all at once to the ???. {{Tooltip-NMMap|map= Carpenters-landing NM.png|NM= Mycophile }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-02&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;i&amp;gt;From splintered bark and silent rings,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise where life has lost its breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Born of roots that no longer drink,&amp;lt;br&amp;gt;&lt;br /&gt;
What walks as offspring of the dead tree&#039;s death?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Treant]]&lt;br /&gt;
| {{Location|Batallia Downs|D-5}}&lt;br /&gt;
|Weeping Willow area {{Tooltip-NMMap|map= Batallia-downs NM.png|NM= Lumber Jack }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-03&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;i&amp;gt;My attacks are bright, my hits are sweet,&amp;lt;br&amp;gt;&lt;br /&gt;
A blended blast no foe can beat.&amp;lt;br&amp;gt;&lt;br /&gt;
From many fruits my power comes.&amp;lt;br&amp;gt;&lt;br /&gt;
One mighty smack and you go numb.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tom Tit Tat]]&lt;br /&gt;
|[[West Sarutabaruta]]&lt;br /&gt;
| Tom Tit Tat spawn location {{Template:Tooltip-Map|text= [[File:Sarutabaruta-west NM.png|40px|Tom Tit Tat Spawn Location]]|map=Sarutabaruta-west NM.png|mapsize = 501}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-04&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;i&amp;gt;I drink without a cup or sound,&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving marks but rarely found.&amp;lt;br&amp;gt;&lt;br /&gt;
I work unseen, I slip away,&amp;lt;br&amp;gt;&lt;br /&gt;
Thriving where the hidden stay.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Valkurm Dunes|B-7}}&lt;br /&gt;
| Secret beach.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-05&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;i&amp;gt;I bubble up where clouds might form,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet rain and sun I do not chase.&amp;lt;br&amp;gt;&lt;br /&gt;
I dance and shimmer, fresh and clear,&amp;lt;br&amp;gt;&lt;br /&gt;
Whats near wakes the air without a sound?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Cursed Puppet]] &lt;br /&gt;
|{{Location|Ro&#039;Maeve|H-6}}&lt;br /&gt;
|Near the fountain.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-06&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;lt;i&amp;gt;I linger where the water slows,&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the roots that reach the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Between the shore and flowing deep,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait in the shallow water unseen.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Swamfisk]]&lt;br /&gt;
| {{Location|East Ronfaure}}&lt;br /&gt;
|Swamfisk spawn area {{Tooltip-NMMap|map= Ronfaure-east-NM.png|NM= Swamfisk}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-07&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;i&amp;gt;I lurk where one part lies apart,&amp;lt;br&amp;gt;&lt;br /&gt;
A fragment torn from something whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all three rest where I remain,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet monsters gather near this particular soul.&amp;lt;/i&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
|&lt;br /&gt;
|Help solve this riddle by sharing your thoughts on this [https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM external sheet]&lt;br /&gt;
Note: The sheet enters read‑only mode once over 100 users are viewing it. If you’re not editing, please close it so others can make changes.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-08&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;lt;i&amp;gt;Beneath cold stone where candles fade,&amp;lt;br&amp;gt;&lt;br /&gt;
We drift through halls of bone and name.&amp;lt;br&amp;gt;&lt;br /&gt;
No breath we draw, no rest we keep,&amp;lt;br&amp;gt;&lt;br /&gt;
What whispers walk by those who sleep?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Utukku]]&lt;br /&gt;
| {{Location|The Eldieme Necropolis|map=Map 2|E-6}}&lt;br /&gt;
|Accessible from entrance number 7 in {{Location|Batallia Downs|F-5}}.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-09&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;i&amp;gt;When a shattered soul is made anew,&amp;lt;br&amp;gt;&lt;br /&gt;
I gather where the sparks are born.&amp;lt;br&amp;gt;&lt;br /&gt;
From reforged edge and tempered fire,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise with blades reborn by time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Goblin Smithy]] / [[Goblin Furrier]]&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|L-9}}&lt;br /&gt;
| Next to the Mandau / SAM Quest tree.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;i&amp;gt;High on stone where banners wave,&amp;lt;br&amp;gt;&lt;br /&gt;
I circle halls the horn hath claimed.&amp;lt;br&amp;gt;&lt;br /&gt;
I watched the throne with feathered eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus perched at plentys gate.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Abraxas]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-7}}&lt;br /&gt;
|Mob ID 7A, 7C, and 7F seem to be common triggers{{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &amp;lt;i&amp;gt;Where scales once warmed the hollowed stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I crawl through ash and charred bones.&amp;lt;br&amp;gt;&lt;br /&gt;
No fire I breathe, yet life persists.&amp;lt;br&amp;gt;&lt;br /&gt;
What monster claims the dragon&#039;s mist?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Darter]]&lt;br /&gt;
|{{Location|The Boyahda Tree|map=Map 3|E-11}}&lt;br /&gt;
|In the [[Ancient Goobbue]] area {{Tooltip-NMMap|map= Boyahda-tree 3 NM.png|NM= Ancient Goobbue}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;i&amp;gt;In woven twigs where eggs once lay,&amp;lt;br&amp;gt;&lt;br /&gt;
I bloom where feathers should have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
No wing I have, yet here I grow.&amp;lt;br&amp;gt;&lt;br /&gt;
What takes root in borrowed nest?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Exoray]]&lt;br /&gt;
|{{Location|Crawlers&#039; Nest|map=Map 2|G-9}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;i&amp;gt;With ropes undone and compass lost,&amp;lt;br&amp;gt;&lt;br /&gt;
I drift where scaled shadows coil.&amp;lt;br&amp;gt;&lt;br /&gt;
The waves grow still, the depths draw near.&amp;lt;br&amp;gt;&lt;br /&gt;
What fate awaits in the deepest lair?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Fyuu the Seabellow]]&lt;br /&gt;
| {{Location|Sea Serpent Grotto|L-11}} {{Position|Sea Serpent Grotto|M-11}}&lt;br /&gt;
| [[Fyuu the Seabellow]] area {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Fyuu the Seabellow }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;i&amp;gt;High where winds cut sharp and cold,&amp;lt;br&amp;gt;&lt;br /&gt;
I roam on cliffs of stone and gold.&amp;lt;br&amp;gt;&lt;br /&gt;
With wooly coat and steady feet,&amp;lt;br&amp;gt;&lt;br /&gt;
What grazes where the sky and mountain meet?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Carnero]]&lt;br /&gt;
|{{Location|South Gustaberg}}&lt;br /&gt;
|Carnero spawn area {{Tooltip-NMMap|map=SouthGustabergNMs.png|NM= Carnero }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &amp;lt;i&amp;gt;We linger where old names were sung,&amp;lt;br&amp;gt;&lt;br /&gt;
When stone was young and stars were near.&amp;lt;br&amp;gt;&lt;br /&gt;
Our echoes drift through broken time,&amp;lt;br&amp;gt;&lt;br /&gt;
The past made pale, yet still here.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Specter]]&lt;br /&gt;
|{{Location|Fei&#039;Yin|F-7}} {{Position|Fei&#039;Yin|G-7}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;i&amp;gt;Alone I rest where water hides,&amp;lt;br&amp;gt;&lt;br /&gt;
A secret pool with glassy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
No ripples warn, no echoes tell.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits beneath, a lone unseen?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Ooze]]&lt;br /&gt;
|{{Location|Castle Oztroja|map=Map 2|H-9}}&lt;br /&gt;
|Basement pool.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;lt;i&amp;gt;Beyond the first worn arch you pass,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where older footsteps fade.&amp;lt;br&amp;gt;&lt;br /&gt;
Not the main road, but the next turn taken.&amp;lt;br&amp;gt;&lt;br /&gt;
What guards the castle&#039;s second way?&amp;lt;/i&amp;gt;&lt;br /&gt;
| Demons&lt;br /&gt;
|{{Location|Castle Zvahl Keep|map=Map 3|I-9}}&lt;br /&gt;
| Near the teleporters. Southeast quadrant only.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;i&amp;gt;Deep within the mountain&#039;s breath,&amp;lt;br&amp;gt;&lt;br /&gt;
I thunder, spark, and tear the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire blooms where pressure breaks,&amp;lt;br&amp;gt;&lt;br /&gt;
A roar of birth from earth alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Volcanic Bomb]]&lt;br /&gt;
|{{Location|Ifrit&#039;s Cauldron|map=Map 7|J-4}}&lt;br /&gt;
| Map 7 off bombs in room near J-4.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;lt;i&amp;gt;We were set apart where no roads lead,&amp;lt;br&amp;gt;&lt;br /&gt;
On wandering ground that never agreed.&amp;lt;br&amp;gt;&lt;br /&gt;
With earth below or clouds above,&amp;lt;br&amp;gt;&lt;br /&gt;
Forgotten by time, we circle alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Pyrodrake]]&lt;br /&gt;
|{{Location|Riverne - Site B01|J-6}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;i&amp;gt;At the first sworn step, before songs are earned,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where resolve is newly formed.&amp;lt;br&amp;gt;&lt;br /&gt;
Not at the end where heroes shine,&amp;lt;br&amp;gt;&lt;br /&gt;
But where honor wakes for the very first time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Shrieker]]&lt;br /&gt;
|{{Location|Ordelle&#039;s Caves|map=Map 2|G-7}}&lt;br /&gt;
| Map #2 (G-7), near PLD Stalactite Dew area.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &amp;lt;i&amp;gt;Where still waters mirror ghostly light,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait beside the pool at night.&amp;lt;br&amp;gt;&lt;br /&gt;
The air is cold, the silence tight,&amp;lt;br&amp;gt;&lt;br /&gt;
And shapes arise that shun the sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Greater Pugil]]&lt;br /&gt;
|{{Location|Gusgen Mines|map=Map 3|H-7}}&lt;br /&gt;
| Near [[Wounded Wurfel]] spawn {{Tooltip-NMMap|map= GusgenMines3.png|NM= Wounded Wurfel }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &amp;lt;i&amp;gt;In frozen halls where crystals gleam&amp;lt;br&amp;gt;&lt;br /&gt;
We stand as shards of winter&#039;s will&amp;lt;br&amp;gt;&lt;br /&gt;
Above us coils a watchful flame&amp;lt;br&amp;gt;&lt;br /&gt;
its shadow binds us cold and still.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Ice Elemental]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}} {{Position|Uleguerand Range|G-8}}&lt;br /&gt;
| Ice elementals in [[Jormungand]] area {{Tooltip-NMMap|map= Uleguerand-range NM.png|NM= Jormungand}}&amp;lt;br&amp;gt;Mob ID 17 and 18 seem to be common triggers{{verification}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &amp;lt;i&amp;gt;Through twisting halls where echoes lie&amp;lt;br&amp;gt;&lt;br /&gt;
I slip unseen as turns deny&amp;lt;br&amp;gt;&lt;br /&gt;
No map can tell the path I take&amp;lt;br&amp;gt;&lt;br /&gt;
What creeps where paths always break?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Diremite]]&lt;br /&gt;
|{{Location|Pso&#039;Xja|map=Map 8|H-8}}&lt;br /&gt;
| Tower directly north of Outpost Warp, level 40 sync.&lt;br /&gt;
|- id=&amp;quot;anni25-hint-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &amp;lt;i&amp;gt;We stand where breath becomes command,&amp;lt;br&amp;gt;&lt;br /&gt;
Silent wardens of unseen skies.&amp;lt;br&amp;gt;&lt;br /&gt;
Before the wind takes mortal shape,&amp;lt;br&amp;gt;&lt;br /&gt;
This is where our watch begins.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Greater Manticore]]&lt;br /&gt;
|{{Location|Cape Teriggan|G-5}}&lt;br /&gt;
|The manticores closest to the Cermet Headstone {{Position|Cape Teriggan|G-5}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;lt;i&amp;gt;Where waves below meet broken stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I cling to ledges slick and steep.&amp;lt;br&amp;gt;&lt;br /&gt;
At the rim of sea and sky I wait,&amp;lt;br&amp;gt;&lt;br /&gt;
A lurking threat where cliffsides weep.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tartarus Eft]]&lt;br /&gt;
| {{Location|Bibiki Bay|G-10|id=tartarus-eft-g10}}&lt;br /&gt;
| Absolute bottom of the map near Hobgoblin Angler, past the small glowing tower. Not on the other cliff. &amp;lt;br&amp;gt;&lt;br /&gt;
Testimony: In a PT of 3, 2 individuals received the message from this mob, however, the 3rd member did not. It was confirmed the player had the appropriate riddle; and assumed there is another Eft eligible for this riddle.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &amp;lt;i&amp;gt;Behind the rushing sheets of spray&amp;lt;br&amp;gt;&lt;br /&gt;
I crouch where pounding waters fall.&amp;lt;br&amp;gt;&lt;br /&gt;
The roar and mist conceal my form&amp;lt;br&amp;gt;&lt;br /&gt;
What monster waits beyond the veil?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Snipper]]&lt;br /&gt;
| {{Location|Dangruf Wadi|H-3|id=Snipper-h3}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;lt;i&amp;gt;In torchless halls beneath the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I wander where no breath is found.&amp;lt;br&amp;gt;&lt;br /&gt;
Bound by chains of rot and time..&amp;lt;br&amp;gt;&lt;br /&gt;
Yet I do not fear the call of time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Garm]]&lt;br /&gt;
| {{Location|Bostaunieux Oubliette|map=Map 2|J-7}} {{Position|Bostaunieux Oubliette|map=Map 2|K-7}}&lt;br /&gt;
| East end of J-7/K-7.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &amp;lt;i&amp;gt;With nimble hands and laughing eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
I steal the fruit before you try.&amp;lt;br&amp;gt;&lt;br /&gt;
I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;&lt;br /&gt;
What trickster swings by sheer will?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mischievous Micholas]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|F-8}} {{Position|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| Mischievous Micholas spawn area {{Tooltip-NMMap|map=Yuhtunga-jungle-NM.png|NM= Mischievous Micholas }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;i&amp;gt;Where water thickens into green,&amp;lt;br&amp;gt;&lt;br /&gt;
I lie unseen where reeds convene.&amp;lt;br&amp;gt;&lt;br /&gt;
The ground itself seems slow and wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits in mud where feet don&#039;t belong?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Pashhow Marshlands|F-5}}&lt;br /&gt;
| Near [[Bloodpool Vorax]] {{Tooltip-NMMap|map=PashowMarshlandsNMs.png|NM=Bloodpool Vorax }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;lt;i&amp;gt;We drift where peaks outtouch the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Above the world where echoes die..&amp;lt;br&amp;gt;&lt;br /&gt;
No grave below, no chains in sight,&amp;lt;br&amp;gt;&lt;br /&gt;
Just pale forms haunting endless night.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Phasma]]&lt;br /&gt;
| {{Location|Upper Delkfutt&#039;s Tower}} &lt;br /&gt;
| Floor 11 and 12. {{Tooltip-NMMap|map= Delkfutts-tower-11-NM.png|NM= Ixtab}} {{Tooltip-NMMap|map= Delkfutts-tower-12-NM.png|NM= Ixtab}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115199</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115199"/>
		<updated>2025-12-27T19:13:44Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Scavenger Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
We celebrate Horizon&#039;s third year anniversary with a special content update released on December 17th, 2025. This update brings us yet another wild Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
To get started, head to {{Location|Kazham|I-11}} to pay a visit to [[Sehri|Sehri]]. She will send you on many wild hunts across Vana&#039;diel. Have a look at the rewards as they may be worth your time. Have fun adventurer!&lt;br /&gt;
&lt;br /&gt;
== Kazham Airship ==&lt;br /&gt;
For your convenience, here is the next Kazham Airship schedule:&lt;br /&gt;
&amp;lt;span id=&amp;quot;vanatime-airship-schedule-kazham-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anny Moogle]]&lt;br /&gt;
| {{Location|Lower Jeuno|I-6}}&lt;br /&gt;
| Sells fireworks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt NPCs ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Role !! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Quest Giver&lt;br /&gt;
| [[Sehri|Sehri]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| Gives random scavenger hunt hints.&lt;br /&gt;
|-&lt;br /&gt;
| Rewards NPC&lt;br /&gt;
| [[???|???]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| &#039;&#039;No-name Spriggan&#039;&#039; that provide rewards.&amp;lt;br&amp;gt;&lt;br /&gt;
When talked to:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hunter know how get shiny.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re receiving a reward:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Oooh! Shiny! Spriggan want shiny!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hmm paper here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
* [[Sehri|Sehri]] will give you a random hunt.&lt;br /&gt;
* Find and defeat the hinted monsters or the NM in question.&lt;br /&gt;
* After each kill, check if you have received the following message: &#039;&#039;&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Monsters can be killed solo or in a party, but party members can receive the message at different times. Always check your chat log and coordinate with your group.&lt;br /&gt;
** Normal monsters may require multiple kills before you receive the message.&lt;br /&gt;
** NMs always grant you the message on the first kill.&lt;br /&gt;
* After you get the message, return to [[Sehri|Sehri]] for another hunt.&lt;br /&gt;
* Rewards are obtained from the [[???|???]] Spriggan next to [[Sehri|Sehri]] after a certain amount of completed hunts.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Reward !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anniversary Ring]]&lt;br /&gt;
| 1st turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Korrigan Beret]]&lt;br /&gt;
|5th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophidian Sword]]&lt;br /&gt;
|12th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Coeurl Mount]]&lt;br /&gt;
|23rd turn-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunts ==&lt;br /&gt;
Here are the 30 hunts that [[Sehri]] may randomly assign to you during the Scavenger Hunt:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xxl sortable center-col-1 center-col-6&amp;quot;&lt;br /&gt;
! # !! Hint !! Target !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-01&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;i&amp;gt;In silence I bloom without a sound,&amp;lt;br&amp;gt;&lt;br /&gt;
A drifting haze my calling found.&amp;lt;br&amp;gt;&lt;br /&gt;
I breathe out clouds that seed the air,&amp;lt;br&amp;gt;&lt;br /&gt;
And life takes root where none should dare.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mycophile]]&lt;br /&gt;
|{{Location|Carpenters&#039; Landing|I-11}}&lt;br /&gt;
| Trade [[Sleepshroom]] + [[Woozyshroom]] + [[Danceshroom]] all at once to the ???. {{Tooltip-NMMap|map= Carpenters-landing NM.png|NM= Mycophile }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-02&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;i&amp;gt;From splintered bark and silent rings,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise where life has lost its breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Born of roots that no longer drink,&amp;lt;br&amp;gt;&lt;br /&gt;
What walks as offspring of the dead tree&#039;s death?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Treant]]&lt;br /&gt;
| {{Location|Batallia Downs|D-5}}&lt;br /&gt;
|Weeping Willow area {{Tooltip-NMMap|map= Batallia-downs NM.png|NM= Lumber Jack }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-03&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;i&amp;gt;My attacks are bright, my hits are sweet,&amp;lt;br&amp;gt;&lt;br /&gt;
A blended blast no foe can beat.&amp;lt;br&amp;gt;&lt;br /&gt;
From many fruits my power comes.&amp;lt;br&amp;gt;&lt;br /&gt;
One mighty smack and you go numb.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tom Tit Tat]]&lt;br /&gt;
|[[West Sarutabaruta]]&lt;br /&gt;
| Tom Tit Tat spawn location {{Template:Tooltip-Map|text= [[File:Sarutabaruta-west NM.png|40px|Tom Tit Tat Spawn Location]]|map=Sarutabaruta-west NM.png|mapsize = 501}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-04&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;i&amp;gt;I drink without a cup or sound,&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving marks but rarely found.&amp;lt;br&amp;gt;&lt;br /&gt;
I work unseen, I slip away,&amp;lt;br&amp;gt;&lt;br /&gt;
Thriving where the hidden stay.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Valkurm Dunes|B-7}}&lt;br /&gt;
| Secret beach.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-05&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;i&amp;gt;I bubble up where clouds might form,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet rain and sun I do not chase.&amp;lt;br&amp;gt;&lt;br /&gt;
I dance and shimmer, fresh and clear,&amp;lt;br&amp;gt;&lt;br /&gt;
Whats near wakes the air without a sound?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Cursed Puppet]] &lt;br /&gt;
|{{Location|Ro&#039;Maeve|H-6}}&lt;br /&gt;
|Near the fountain.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-06&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;lt;i&amp;gt;I linger where the water slows,&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the roots that reach the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Between the shore and flowing deep,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait in the shallow water unseen.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Swamfisk]]&lt;br /&gt;
| {{Location|East Ronfaure}}&lt;br /&gt;
|Swamfisk spawn area {{Tooltip-NMMap|map= Ronfaure-east-NM.png|NM= Swamfisk}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-07&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;i&amp;gt;I lurk where one part lies apart,&amp;lt;br&amp;gt;&lt;br /&gt;
A fragment torn from something whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all three rest where I remain,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet monsters gather near this particular soul.&amp;lt;/i&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
|&lt;br /&gt;
|Help solve this riddle by sharing your thoughts on this [https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM external sheet]&lt;br /&gt;
Note: The sheet enters read‑only mode once over 100 users are viewing it. If you’re not editing, please close it so others can make changes.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-08&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;lt;i&amp;gt;Beneath cold stone where candles fade,&amp;lt;br&amp;gt;&lt;br /&gt;
We drift through halls of bone and name.&amp;lt;br&amp;gt;&lt;br /&gt;
No breath we draw, no rest we keep,&amp;lt;br&amp;gt;&lt;br /&gt;
What whispers walk by those who sleep?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Utukku]]&lt;br /&gt;
| {{Location|The Eldieme Necropolis|map=Map 2|E-6}}&lt;br /&gt;
|Accessible from entrance number 7 in {{Location|Batallia Downs|F-5}}.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-09&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;i&amp;gt;When a shattered soul is made anew,&amp;lt;br&amp;gt;&lt;br /&gt;
I gather where the sparks are born.&amp;lt;br&amp;gt;&lt;br /&gt;
From reforged edge and tempered fire,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise with blades reborn by time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Goblin Smithy]] / [[Goblin Furrier]]&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|L-9}}&lt;br /&gt;
| Next to the Mandau / SAM Quest tree.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;i&amp;gt;High on stone where banners wave,&amp;lt;br&amp;gt;&lt;br /&gt;
I circle halls the horn hath claimed.&amp;lt;br&amp;gt;&lt;br /&gt;
I watched the throne with feathered eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus perched at plentys gate.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Abraxas]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-7}}&lt;br /&gt;
|Mob ID 7A and 7F seem to be common triggers{{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &amp;lt;i&amp;gt;Where scales once warmed the hollowed stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I crawl through ash and charred bones.&amp;lt;br&amp;gt;&lt;br /&gt;
No fire I breathe, yet life persists.&amp;lt;br&amp;gt;&lt;br /&gt;
What monster claims the dragon&#039;s mist?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Darter]]&lt;br /&gt;
|{{Location|The Boyahda Tree|map=Map 3|E-11}}&lt;br /&gt;
|In the [[Ancient Goobbue]] area {{Tooltip-NMMap|map= Boyahda-tree 3 NM.png|NM= Ancient Goobbue}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;i&amp;gt;In woven twigs where eggs once lay,&amp;lt;br&amp;gt;&lt;br /&gt;
I bloom where feathers should have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
No wing I have, yet here I grow.&amp;lt;br&amp;gt;&lt;br /&gt;
What takes root in borrowed nest?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Exoray]]&lt;br /&gt;
|{{Location|Crawlers&#039; Nest|map=Map 2|G-9}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;i&amp;gt;With ropes undone and compass lost,&amp;lt;br&amp;gt;&lt;br /&gt;
I drift where scaled shadows coil.&amp;lt;br&amp;gt;&lt;br /&gt;
The waves grow still, the depths draw near.&amp;lt;br&amp;gt;&lt;br /&gt;
What fate awaits in the deepest lair?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Fyuu the Seabellow]]&lt;br /&gt;
| {{Location|Sea Serpent Grotto|L-11}} {{Position|Sea Serpent Grotto|M-11}}&lt;br /&gt;
| [[Fyuu the Seabellow]] area {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Fyuu the Seabellow }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;i&amp;gt;High where winds cut sharp and cold,&amp;lt;br&amp;gt;&lt;br /&gt;
I roam on cliffs of stone and gold.&amp;lt;br&amp;gt;&lt;br /&gt;
With wooly coat and steady feet,&amp;lt;br&amp;gt;&lt;br /&gt;
What grazes where the sky and mountain meet?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Carnero]]&lt;br /&gt;
|{{Location|South Gustaberg}}&lt;br /&gt;
|Carnero spawn area {{Tooltip-NMMap|map=SouthGustabergNMs.png|NM= Carnero }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &amp;lt;i&amp;gt;We linger where old names were sung,&amp;lt;br&amp;gt;&lt;br /&gt;
When stone was young and stars were near.&amp;lt;br&amp;gt;&lt;br /&gt;
Our echoes drift through broken time,&amp;lt;br&amp;gt;&lt;br /&gt;
The past made pale, yet still here.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Specter]]&lt;br /&gt;
|{{Location|Fei&#039;Yin|F-7}} {{Position|Fei&#039;Yin|G-7}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;i&amp;gt;Alone I rest where water hides,&amp;lt;br&amp;gt;&lt;br /&gt;
A secret pool with glassy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
No ripples warn, no echoes tell.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits beneath, a lone unseen?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Ooze]]&lt;br /&gt;
|{{Location|Castle Oztroja|map=Map 2|H-9}}&lt;br /&gt;
|Basement pool.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;lt;i&amp;gt;Beyond the first worn arch you pass,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where older footsteps fade.&amp;lt;br&amp;gt;&lt;br /&gt;
Not the main road, but the next turn taken.&amp;lt;br&amp;gt;&lt;br /&gt;
What guards the castle&#039;s second way?&amp;lt;/i&amp;gt;&lt;br /&gt;
| Demons&lt;br /&gt;
|{{Location|Castle Zvahl Keep|map=Map 3|I-9}}&lt;br /&gt;
| Near the teleporters. Southeast quadrant only.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;i&amp;gt;Deep within the mountain&#039;s breath,&amp;lt;br&amp;gt;&lt;br /&gt;
I thunder, spark, and tear the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire blooms where pressure breaks,&amp;lt;br&amp;gt;&lt;br /&gt;
A roar of birth from earth alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Volcanic Bomb]]&lt;br /&gt;
|{{Location|Ifrit&#039;s Cauldron|map=Map 7|J-4}}&lt;br /&gt;
| Map 7 off bombs in room near J-4.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;lt;i&amp;gt;We were set apart where no roads lead,&amp;lt;br&amp;gt;&lt;br /&gt;
On wandering ground that never agreed.&amp;lt;br&amp;gt;&lt;br /&gt;
With earth below or clouds above,&amp;lt;br&amp;gt;&lt;br /&gt;
Forgotten by time, we circle alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Pyrodrake]]&lt;br /&gt;
|{{Location|Riverne - Site B01|J-6}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;i&amp;gt;At the first sworn step, before songs are earned,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where resolve is newly formed.&amp;lt;br&amp;gt;&lt;br /&gt;
Not at the end where heroes shine,&amp;lt;br&amp;gt;&lt;br /&gt;
But where honor wakes for the very first time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Shrieker]]&lt;br /&gt;
|{{Location|Ordelle&#039;s Caves|map=Map 2|G-7}}&lt;br /&gt;
| Map #2 (G-7), near PLD Stalactite Dew area.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &amp;lt;i&amp;gt;Where still waters mirror ghostly light,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait beside the pool at night.&amp;lt;br&amp;gt;&lt;br /&gt;
The air is cold, the silence tight,&amp;lt;br&amp;gt;&lt;br /&gt;
And shapes arise that shun the sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Greater Pugil]]&lt;br /&gt;
|{{Location|Gusgen Mines|map=Map 3|H-7}}&lt;br /&gt;
| Near [[Wounded Wurfel]] spawn {{Tooltip-NMMap|map= GusgenMines3.png|NM= Wounded Wurfel }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &amp;lt;i&amp;gt;In frozen halls where crystals gleam&amp;lt;br&amp;gt;&lt;br /&gt;
We stand as shards of winter&#039;s will&amp;lt;br&amp;gt;&lt;br /&gt;
Above us coils a watchful flame&amp;lt;br&amp;gt;&lt;br /&gt;
its shadow binds us cold and still.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Ice Elemental]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}} {{Position|Uleguerand Range|G-8}}&lt;br /&gt;
| Ice elementals in [[Jormungand]] area {{Tooltip-NMMap|map= Uleguerand-range NM.png|NM= Jormungand}}&amp;lt;br&amp;gt;Mob ID 17 and 18 seem to be common triggers{{verification}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &amp;lt;i&amp;gt;Through twisting halls where echoes lie&amp;lt;br&amp;gt;&lt;br /&gt;
I slip unseen as turns deny&amp;lt;br&amp;gt;&lt;br /&gt;
No map can tell the path I take&amp;lt;br&amp;gt;&lt;br /&gt;
What creeps where paths always break?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Diremite]]&lt;br /&gt;
|{{Location|Pso&#039;Xja|map=Map 8|H-8}}&lt;br /&gt;
| Tower directly north of Outpost Warp, level 40 sync.&lt;br /&gt;
|- id=&amp;quot;anni25-hint-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &amp;lt;i&amp;gt;We stand where breath becomes command,&amp;lt;br&amp;gt;&lt;br /&gt;
Silent wardens of unseen skies.&amp;lt;br&amp;gt;&lt;br /&gt;
Before the wind takes mortal shape,&amp;lt;br&amp;gt;&lt;br /&gt;
This is where our watch begins.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Greater Manticore]]&lt;br /&gt;
|{{Location|Cape Teriggan|G-5}}&lt;br /&gt;
|The manticores closest to the Cermet Headstone {{Position|Cape Teriggan|G-5}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;lt;i&amp;gt;Where waves below meet broken stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I cling to ledges slick and steep.&amp;lt;br&amp;gt;&lt;br /&gt;
At the rim of sea and sky I wait,&amp;lt;br&amp;gt;&lt;br /&gt;
A lurking threat where cliffsides weep.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tartarus Eft]]&lt;br /&gt;
| {{Location|Bibiki Bay|G-10|id=tartarus-eft-g10}}&lt;br /&gt;
| Absolute bottom of the map near Hobgoblin Angler, past the small glowing tower. Not on the other cliff.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &amp;lt;i&amp;gt;Behind the rushing sheets of spray&amp;lt;br&amp;gt;&lt;br /&gt;
I crouch where pounding waters fall.&amp;lt;br&amp;gt;&lt;br /&gt;
The roar and mist conceal my form&amp;lt;br&amp;gt;&lt;br /&gt;
What monster waits beyond the veil?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Snipper]]&lt;br /&gt;
| {{Location|Dangruf Wadi|H-3|id=Snipper-h3}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;lt;i&amp;gt;In torchless halls beneath the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I wander where no breath is found.&amp;lt;br&amp;gt;&lt;br /&gt;
Bound by chains of rot and time..&amp;lt;br&amp;gt;&lt;br /&gt;
Yet I do not fear the call of time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Garm]]&lt;br /&gt;
| {{Location|Bostaunieux Oubliette|map=Map 2|J-7}} {{Position|Bostaunieux Oubliette|map=Map 2|K-7}}&lt;br /&gt;
| East end of J-7/K-7.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &amp;lt;i&amp;gt;With nimble hands and laughing eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
I steal the fruit before you try.&amp;lt;br&amp;gt;&lt;br /&gt;
I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;&lt;br /&gt;
What trickster swings by sheer will?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mischievous Micholas]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|F-8}} {{Position|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| Mischievous Micholas spawn area {{Tooltip-NMMap|map=Yuhtunga-jungle-NM.png|NM= Mischievous Micholas }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;i&amp;gt;Where water thickens into green,&amp;lt;br&amp;gt;&lt;br /&gt;
I lie unseen where reeds convene.&amp;lt;br&amp;gt;&lt;br /&gt;
The ground itself seems slow and wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits in mud where feet don&#039;t belong?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Pashhow Marshlands|F-5}}&lt;br /&gt;
| Near [[Bloodpool Vorax]] {{Tooltip-NMMap|map=PashowMarshlandsNMs.png|NM=Bloodpool Vorax }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;lt;i&amp;gt;We drift where peaks outtouch the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Above the world where echoes die..&amp;lt;br&amp;gt;&lt;br /&gt;
No grave below, no chains in sight,&amp;lt;br&amp;gt;&lt;br /&gt;
Just pale forms haunting endless night.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Phasma]]&lt;br /&gt;
| {{Location|Upper Delkfutt&#039;s Tower}} &lt;br /&gt;
| Floor 11 and 12. {{Tooltip-NMMap|map= Delkfutts-tower-11-NM.png|NM= Ixtab}} {{Tooltip-NMMap|map= Delkfutts-tower-12-NM.png|NM= Ixtab}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115198</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=115198"/>
		<updated>2025-12-27T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Scavenger Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
We celebrate Horizon&#039;s third year anniversary with a special content update released on December 17th, 2025. This update brings us yet another wild Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
To get started, head to {{Location|Kazham|I-11}} to pay a visit to [[Sehri|Sehri]]. She will send you on many wild hunts across Vana&#039;diel. Have a look at the rewards as they may be worth your time. Have fun adventurer!&lt;br /&gt;
&lt;br /&gt;
== Kazham Airship ==&lt;br /&gt;
For your convenience, here is the next Kazham Airship schedule:&lt;br /&gt;
&amp;lt;span id=&amp;quot;vanatime-airship-schedule-kazham-table&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anny Moogle]]&lt;br /&gt;
| {{Location|Lower Jeuno|I-6}}&lt;br /&gt;
| Sells fireworks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt NPCs ==&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Role !! NPC !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Quest Giver&lt;br /&gt;
| [[Sehri|Sehri]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| Gives random scavenger hunt hints.&lt;br /&gt;
|-&lt;br /&gt;
| Rewards NPC&lt;br /&gt;
| [[???|???]]&lt;br /&gt;
| {{Location|Kazham|I-11}}&lt;br /&gt;
| &#039;&#039;No-name Spriggan&#039;&#039; that provide rewards.&amp;lt;br&amp;gt;&lt;br /&gt;
When talked to:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hunter know how get shiny.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you&#039;re receiving a reward:&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Oooh! Shiny! Spriggan want shiny!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;???:&#039;&#039;&#039;&#039;&#039; &amp;quot;Hmm paper here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
* [[Sehri|Sehri]] will give you a random hunt.&lt;br /&gt;
* Find and defeat the hinted monsters or the NM in question.&lt;br /&gt;
* After each kill, check if you have received the following message: &#039;&#039;&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Monsters can be killed solo or in a party, but party members can receive the message at different times. Always check your chat log and coordinate with your group.&lt;br /&gt;
** Normal monsters may require multiple kills before you receive the message.&lt;br /&gt;
** NMs always grant you the message on the first kill.&lt;br /&gt;
* After you get the message, return to [[Sehri|Sehri]] for another hunt.&lt;br /&gt;
* Rewards are obtained from the [[???|???]] Spriggan next to [[Sehri|Sehri]] after a certain amount of completed hunts.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! Reward !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Anniversary Ring]]&lt;br /&gt;
| 1st turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Korrigan Beret]]&lt;br /&gt;
|5th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophidian Sword]]&lt;br /&gt;
|12th turn-in&lt;br /&gt;
|-&lt;br /&gt;
|[[Coeurl Mount]]&lt;br /&gt;
|23rd turn-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunts ==&lt;br /&gt;
Here are the 30 hunts that [[Sehri]] may randomly assign to you during the Scavenger Hunt:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xxl sortable center-col-1 center-col-6&amp;quot;&lt;br /&gt;
! # !! Hint !! Target !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-01&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;i&amp;gt;In silence I bloom without a sound,&amp;lt;br&amp;gt;&lt;br /&gt;
A drifting haze my calling found.&amp;lt;br&amp;gt;&lt;br /&gt;
I breathe out clouds that seed the air,&amp;lt;br&amp;gt;&lt;br /&gt;
And life takes root where none should dare.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mycophile]]&lt;br /&gt;
|{{Location|Carpenters&#039; Landing|I-11}}&lt;br /&gt;
| Trade [[Sleepshroom]] + [[Woozyshroom]] + [[Danceshroom]] all at once to the ???. {{Tooltip-NMMap|map= Carpenters-landing NM.png|NM= Mycophile }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-02&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;i&amp;gt;From splintered bark and silent rings,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise where life has lost its breath.&amp;lt;br&amp;gt;&lt;br /&gt;
Born of roots that no longer drink,&amp;lt;br&amp;gt;&lt;br /&gt;
What walks as offspring of the dead tree&#039;s death?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Treant]]&lt;br /&gt;
| {{Location|Batallia Downs|D-5}}&lt;br /&gt;
|Weeping Willow area {{Tooltip-NMMap|map= Batallia-downs NM.png|NM= Lumber Jack }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-03&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;i&amp;gt;My attacks are bright, my hits are sweet,&amp;lt;br&amp;gt;&lt;br /&gt;
A blended blast no foe can beat.&amp;lt;br&amp;gt;&lt;br /&gt;
From many fruits my power comes.&amp;lt;br&amp;gt;&lt;br /&gt;
One mighty smack and you go numb.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tom Tit Tat]]&lt;br /&gt;
|[[West Sarutabaruta]]&lt;br /&gt;
| Tom Tit Tat spawn location {{Template:Tooltip-Map|text= [[File:Sarutabaruta-west NM.png|40px|Tom Tit Tat Spawn Location]]|map=Sarutabaruta-west NM.png|mapsize = 501}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-04&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;lt;i&amp;gt;I drink without a cup or sound,&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving marks but rarely found.&amp;lt;br&amp;gt;&lt;br /&gt;
I work unseen, I slip away,&amp;lt;br&amp;gt;&lt;br /&gt;
Thriving where the hidden stay.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Valkurm Dunes|B-7}}&lt;br /&gt;
| Secret beach.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-05&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;i&amp;gt;I bubble up where clouds might form,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet rain and sun I do not chase.&amp;lt;br&amp;gt;&lt;br /&gt;
I dance and shimmer, fresh and clear,&amp;lt;br&amp;gt;&lt;br /&gt;
Whats near wakes the air without a sound?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Cursed Puppet]] &lt;br /&gt;
|{{Location|Ro&#039;Maeve|H-6}}&lt;br /&gt;
|Near the fountain.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-06&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;lt;i&amp;gt;I linger where the water slows,&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the roots that reach the sky.&amp;lt;br&amp;gt;&lt;br /&gt;
Between the shore and flowing deep,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait in the shallow water unseen.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Swamfisk]]&lt;br /&gt;
| {{Location|East Ronfaure}}&lt;br /&gt;
|Swamfisk spawn area {{Tooltip-NMMap|map= Ronfaure-east-NM.png|NM= Swamfisk}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-07&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;lt;i&amp;gt;I lurk where one part lies apart,&amp;lt;br&amp;gt;&lt;br /&gt;
A fragment torn from something whole.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all three rest where I remain,&amp;lt;br&amp;gt;&lt;br /&gt;
Yet monsters gather near this particular soul.&amp;lt;/i&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
|&lt;br /&gt;
|Help solve this riddle by sharing your thoughts on this [https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM external sheet]&lt;br /&gt;
Note: The sheet enters read‑only mode once over 100 users are viewing it. If you’re not editing, please close it so others can make changes.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-08&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;lt;i&amp;gt;Beneath cold stone where candles fade,&amp;lt;br&amp;gt;&lt;br /&gt;
We drift through halls of bone and name.&amp;lt;br&amp;gt;&lt;br /&gt;
No breath we draw, no rest we keep,&amp;lt;br&amp;gt;&lt;br /&gt;
What whispers walk by those who sleep?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Utukku]]&lt;br /&gt;
| {{Location|The Eldieme Necropolis|map=Map 2|E-6}}&lt;br /&gt;
|Accessible from entrance number 7 in {{Location|Batallia Downs|F-5}}.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-09&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;i&amp;gt;When a shattered soul is made anew,&amp;lt;br&amp;gt;&lt;br /&gt;
I gather where the sparks are born.&amp;lt;br&amp;gt;&lt;br /&gt;
From reforged edge and tempered fire,&amp;lt;br&amp;gt;&lt;br /&gt;
I rise with blades reborn by time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Goblin Smithy]] / [[Goblin Furrier]]&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|L-9}}&lt;br /&gt;
| Next to the Mandau / SAM Quest tree.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-10&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;i&amp;gt;High on stone where banners wave,&amp;lt;br&amp;gt;&lt;br /&gt;
I circle halls the horn hath claimed.&amp;lt;br&amp;gt;&lt;br /&gt;
I watched the throne with feathered eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus perched at plentys gate.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Abraxas]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-7}}&lt;br /&gt;
|&amp;lt;br&amp;gt;Mob ID 7A and 7F seem to be common triggers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-11&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| &amp;lt;i&amp;gt;Where scales once warmed the hollowed stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I crawl through ash and charred bones.&amp;lt;br&amp;gt;&lt;br /&gt;
No fire I breathe, yet life persists.&amp;lt;br&amp;gt;&lt;br /&gt;
What monster claims the dragon&#039;s mist?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Darter]]&lt;br /&gt;
|{{Location|The Boyahda Tree|map=Map 3|E-11}}&lt;br /&gt;
|In the [[Ancient Goobbue]] area {{Tooltip-NMMap|map= Boyahda-tree 3 NM.png|NM= Ancient Goobbue}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-12&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;i&amp;gt;In woven twigs where eggs once lay,&amp;lt;br&amp;gt;&lt;br /&gt;
I bloom where feathers should have stayed.&amp;lt;br&amp;gt;&lt;br /&gt;
No wing I have, yet here I grow.&amp;lt;br&amp;gt;&lt;br /&gt;
What takes root in borrowed nest?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Exoray]]&lt;br /&gt;
|{{Location|Crawlers&#039; Nest|map=Map 2|G-9}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-13&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| &amp;lt;i&amp;gt;With ropes undone and compass lost,&amp;lt;br&amp;gt;&lt;br /&gt;
I drift where scaled shadows coil.&amp;lt;br&amp;gt;&lt;br /&gt;
The waves grow still, the depths draw near.&amp;lt;br&amp;gt;&lt;br /&gt;
What fate awaits in the deepest lair?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Fyuu the Seabellow]]&lt;br /&gt;
| {{Location|Sea Serpent Grotto|L-11}} {{Position|Sea Serpent Grotto|M-11}}&lt;br /&gt;
| [[Fyuu the Seabellow]] area {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Fyuu the Seabellow }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-14&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| &amp;lt;i&amp;gt;High where winds cut sharp and cold,&amp;lt;br&amp;gt;&lt;br /&gt;
I roam on cliffs of stone and gold.&amp;lt;br&amp;gt;&lt;br /&gt;
With wooly coat and steady feet,&amp;lt;br&amp;gt;&lt;br /&gt;
What grazes where the sky and mountain meet?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Carnero]]&lt;br /&gt;
|{{Location|South Gustaberg}}&lt;br /&gt;
|Carnero spawn area {{Tooltip-NMMap|map=SouthGustabergNMs.png|NM= Carnero }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-15&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| &amp;lt;i&amp;gt;We linger where old names were sung,&amp;lt;br&amp;gt;&lt;br /&gt;
When stone was young and stars were near.&amp;lt;br&amp;gt;&lt;br /&gt;
Our echoes drift through broken time,&amp;lt;br&amp;gt;&lt;br /&gt;
The past made pale, yet still here.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Specter]]&lt;br /&gt;
|{{Location|Fei&#039;Yin|F-7}} {{Position|Fei&#039;Yin|G-7}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-16&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;i&amp;gt;Alone I rest where water hides,&amp;lt;br&amp;gt;&lt;br /&gt;
A secret pool with glassy skin.&amp;lt;br&amp;gt;&lt;br /&gt;
No ripples warn, no echoes tell.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits beneath, a lone unseen?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Ooze]]&lt;br /&gt;
|{{Location|Castle Oztroja|map=Map 2|H-9}}&lt;br /&gt;
|Basement pool.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-17&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| &amp;lt;i&amp;gt;Beyond the first worn arch you pass,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where older footsteps fade.&amp;lt;br&amp;gt;&lt;br /&gt;
Not the main road, but the next turn taken.&amp;lt;br&amp;gt;&lt;br /&gt;
What guards the castle&#039;s second way?&amp;lt;/i&amp;gt;&lt;br /&gt;
| Demons&lt;br /&gt;
|{{Location|Castle Zvahl Keep|map=Map 3|I-9}}&lt;br /&gt;
| Near the teleporters. Southeast quadrant only.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-18&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;i&amp;gt;Deep within the mountain&#039;s breath,&amp;lt;br&amp;gt;&lt;br /&gt;
I thunder, spark, and tear the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire blooms where pressure breaks,&amp;lt;br&amp;gt;&lt;br /&gt;
A roar of birth from earth alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Volcanic Bomb]]&lt;br /&gt;
|{{Location|Ifrit&#039;s Cauldron|map=Map 7|J-4}}&lt;br /&gt;
| Map 7 off bombs in room near J-4.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-19&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| &amp;lt;i&amp;gt;We were set apart where no roads lead,&amp;lt;br&amp;gt;&lt;br /&gt;
On wandering ground that never agreed.&amp;lt;br&amp;gt;&lt;br /&gt;
With earth below or clouds above,&amp;lt;br&amp;gt;&lt;br /&gt;
Forgotten by time, we circle alone.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Pyrodrake]]&lt;br /&gt;
|{{Location|Riverne - Site B01|J-6}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-20&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;i&amp;gt;At the first sworn step, before songs are earned,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait where resolve is newly formed.&amp;lt;br&amp;gt;&lt;br /&gt;
Not at the end where heroes shine,&amp;lt;br&amp;gt;&lt;br /&gt;
But where honor wakes for the very first time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Shrieker]]&lt;br /&gt;
|{{Location|Ordelle&#039;s Caves|map=Map 2|G-7}}&lt;br /&gt;
| Map #2 (G-7), near PLD Stalactite Dew area.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-21&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| &amp;lt;i&amp;gt;Where still waters mirror ghostly light,&amp;lt;br&amp;gt;&lt;br /&gt;
I wait beside the pool at night.&amp;lt;br&amp;gt;&lt;br /&gt;
The air is cold, the silence tight,&amp;lt;br&amp;gt;&lt;br /&gt;
And shapes arise that shun the sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Greater Pugil]]&lt;br /&gt;
|{{Location|Gusgen Mines|map=Map 3|H-7}}&lt;br /&gt;
| Near [[Wounded Wurfel]] spawn {{Tooltip-NMMap|map= GusgenMines3.png|NM= Wounded Wurfel }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-22&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| &amp;lt;i&amp;gt;In frozen halls where crystals gleam&amp;lt;br&amp;gt;&lt;br /&gt;
We stand as shards of winter&#039;s will&amp;lt;br&amp;gt;&lt;br /&gt;
Above us coils a watchful flame&amp;lt;br&amp;gt;&lt;br /&gt;
its shadow binds us cold and still.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Ice Elemental]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}} {{Position|Uleguerand Range|G-8}}&lt;br /&gt;
| Ice elementals in [[Jormungand]] area {{Tooltip-NMMap|map= Uleguerand-range NM.png|NM= Jormungand}}&amp;lt;br&amp;gt;Mob ID 17 and 18 seem to be common triggers&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-23&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| &amp;lt;i&amp;gt;Through twisting halls where echoes lie&amp;lt;br&amp;gt;&lt;br /&gt;
I slip unseen as turns deny&amp;lt;br&amp;gt;&lt;br /&gt;
No map can tell the path I take&amp;lt;br&amp;gt;&lt;br /&gt;
What creeps where paths always break?&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Diremite]]&lt;br /&gt;
|{{Location|Pso&#039;Xja|map=Map 8|H-8}}&lt;br /&gt;
| Tower directly north of Outpost Warp, level 40 sync.&lt;br /&gt;
|- id=&amp;quot;anni25-hint-24&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| &amp;lt;i&amp;gt;We stand where breath becomes command,&amp;lt;br&amp;gt;&lt;br /&gt;
Silent wardens of unseen skies.&amp;lt;br&amp;gt;&lt;br /&gt;
Before the wind takes mortal shape,&amp;lt;br&amp;gt;&lt;br /&gt;
This is where our watch begins.&amp;lt;/i&amp;gt;&lt;br /&gt;
|[[Greater Manticore]]&lt;br /&gt;
|{{Location|Cape Teriggan|G-5}}&lt;br /&gt;
|The manticores closest to the Cermet Headstone {{Position|Cape Teriggan|G-5}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-25&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| &amp;lt;i&amp;gt;Where waves below meet broken stone,&amp;lt;br&amp;gt;&lt;br /&gt;
I cling to ledges slick and steep.&amp;lt;br&amp;gt;&lt;br /&gt;
At the rim of sea and sky I wait,&amp;lt;br&amp;gt;&lt;br /&gt;
A lurking threat where cliffsides weep.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Tartarus Eft]]&lt;br /&gt;
| {{Location|Bibiki Bay|G-10|id=tartarus-eft-g10}}&lt;br /&gt;
| Absolute bottom of the map near Hobgoblin Angler, past the small glowing tower. Not on the other cliff.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-26&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| &amp;lt;i&amp;gt;Behind the rushing sheets of spray&amp;lt;br&amp;gt;&lt;br /&gt;
I crouch where pounding waters fall.&amp;lt;br&amp;gt;&lt;br /&gt;
The roar and mist conceal my form&amp;lt;br&amp;gt;&lt;br /&gt;
What monster waits beyond the veil?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Snipper]]&lt;br /&gt;
| {{Location|Dangruf Wadi|H-3|id=Snipper-h3}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-27&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| &amp;lt;i&amp;gt;In torchless halls beneath the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I wander where no breath is found.&amp;lt;br&amp;gt;&lt;br /&gt;
Bound by chains of rot and time..&amp;lt;br&amp;gt;&lt;br /&gt;
Yet I do not fear the call of time.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Garm]]&lt;br /&gt;
| {{Location|Bostaunieux Oubliette|map=Map 2|J-7}} {{Position|Bostaunieux Oubliette|map=Map 2|K-7}}&lt;br /&gt;
| East end of J-7/K-7.&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-28&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| &amp;lt;i&amp;gt;With nimble hands and laughing eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
I steal the fruit before you try.&amp;lt;br&amp;gt;&lt;br /&gt;
I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;&lt;br /&gt;
What trickster swings by sheer will?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Mischievous Micholas]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|F-8}} {{Position|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| Mischievous Micholas spawn area {{Tooltip-NMMap|map=Yuhtunga-jungle-NM.png|NM= Mischievous Micholas }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-29&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;i&amp;gt;Where water thickens into green,&amp;lt;br&amp;gt;&lt;br /&gt;
I lie unseen where reeds convene.&amp;lt;br&amp;gt;&lt;br /&gt;
The ground itself seems slow and wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
What waits in mud where feet don&#039;t belong?&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Thread Leech]]&lt;br /&gt;
| {{Location|Pashhow Marshlands|F-5}}&lt;br /&gt;
| Near [[Bloodpool Vorax]] {{Tooltip-NMMap|map=PashowMarshlandsNMs.png|NM=Bloodpool Vorax }}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anni25-hint-30&amp;quot;&lt;br /&gt;
| 30&lt;br /&gt;
| &amp;lt;i&amp;gt;We drift where peaks outtouch the sky,&amp;lt;br&amp;gt;&lt;br /&gt;
Above the world where echoes die..&amp;lt;br&amp;gt;&lt;br /&gt;
No grave below, no chains in sight,&amp;lt;br&amp;gt;&lt;br /&gt;
Just pale forms haunting endless night.&amp;lt;/i&amp;gt;&lt;br /&gt;
| [[Phasma]]&lt;br /&gt;
| {{Location|Upper Delkfutt&#039;s Tower}} &lt;br /&gt;
| Floor 11 and 12. {{Tooltip-NMMap|map= Delkfutts-tower-11-NM.png|NM= Ixtab}} {{Tooltip-NMMap|map= Delkfutts-tower-12-NM.png|NM= Ixtab}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114920</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114920"/>
		<updated>2025-12-21T03:19:38Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Treant]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
*&#039;&#039;We were set apart where no roads lead,.&amp;lt;br&amp;gt;On wandering ground that never agreed.&amp;lt;br&amp;gt;With earth below or clouds above..&amp;lt;br&amp;gt;Forgotten by time, we circle alone..&#039;&#039;&lt;br /&gt;
*&#039;&#039;At the first sword step, before songs are earned,.&amp;lt;br&amp;gt;I wait where resolve is newly formed..&amp;lt;br&amp;gt;Not at the end where heroes shine,.&amp;lt;br&amp;gt;But where honor wakes for the very first time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where still waters mirror ghostly light,.&amp;lt;br&amp;gt;I wait beside the pool at night..&amp;lt;br&amp;gt;The air is cold, the silence tight..&amp;lt;br&amp;gt;And shapes arise that shun the sight..&#039;&#039;&lt;br /&gt;
*&#039;&#039;In frozen halls where crystals gleam&amp;lt;br&amp;gt; We stand as shards of winter&#039;s will &amp;lt;br&amp;gt;Above us coils a watchful flame&amp;lt;br&amp;gt; its shadow binds us cold and still.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Through twisting halls where echoes lie&amp;lt;br&amp;gt;I slip unseen as turns deny&amp;lt;br&amp;gt;No map can tell the path I take&amp;lt;br&amp;gt;What creeps where paths always break?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114897</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114897"/>
		<updated>2025-12-21T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114110</id>
		<title>Patriarch Protector&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114110"/>
		<updated>2025-11-13T01:59:45Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|PPRing.png|Patriarch Protector&#039;s Ring}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;{{stat|HP|+6}} {{stat|STR|+2}} {{stat|INT|+3}}&amp;lt;/s&amp;gt;&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox| {{stat|MP|+6}} {{stat|MND|+3}} {{stat|INT|+3}} {{stat|Magic Accuracy|+3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Conquest Points===&lt;br /&gt;
{|class=&amp;quot;horizon-table windurstmissions table-sm&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Nation&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Placement&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Windurst Conquest Points Items|Windurst]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1st&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 32,000 [[Conquest Points|CP]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:PPRing.png&amp;diff=114109</id>
		<title>File:PPRing.png</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:PPRing.png&amp;diff=114109"/>
		<updated>2025-11-13T01:59:18Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HXI version of Patriarch Ring&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114108</id>
		<title>Patriarch Protector&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114108"/>
		<updated>2025-11-13T01:53:07Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Patriarch Protectors ring.png|Patriarch Protector&#039;s Ring}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;{{stat|HP|+6}} {{stat|STR|+2}} {{stat|INT|+3}}&amp;lt;/s&amp;gt;&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox| {{stat|MP|+6}} {{stat|MND|+3}} {{stat|INT|+3}} {{stat|Magic Accuracy|+3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Conquest Points===&lt;br /&gt;
{|class=&amp;quot;horizon-table windurstmissions table-sm&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Nation&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Placement&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Windurst Conquest Points Items|Windurst]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1st&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 32,000 [[Conquest Points|CP]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114107</id>
		<title>Patriarch Protector&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114107"/>
		<updated>2025-11-13T01:51:17Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Horizon Changes {{changes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Patriarch Protectors ring.png|Patriarch Protector&#039;s Ring}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;{{stat|HP|+6}} {{stat|STR|+2}} {{stat|INT|+3}}&amp;lt;/s&amp;gt;&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox| {{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
|stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{stat|MP|+6}} {{stat|MND|+3}} {{stat|INT|+3}} {{stat|Magic Accuracy|+3}}&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Conquest Points===&lt;br /&gt;
{|class=&amp;quot;horizon-table windurstmissions table-sm&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Nation&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Placement&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Windurst Conquest Points Items|Windurst]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1st&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 32,000 [[Conquest Points|CP]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114106</id>
		<title>Patriarch Protector&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Patriarch_Protector%27s_Ring&amp;diff=114106"/>
		<updated>2025-11-13T01:50:26Z</updated>

		<summary type="html">&lt;p&gt;.silvano: Added HXI Changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Patriarch Protectors ring.png|Patriarch Protector&#039;s Ring}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
| stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;{{stat|HP|+6}} {{stat|STR|+2}} {{stat|INT|+3}}&amp;lt;/s&amp;gt;&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox|&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13559&lt;br /&gt;
| name = Patriarch Protector&#039;s ring&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Ring&lt;br /&gt;
|stats = &#039;&#039;&#039;[[In areas under own nation&#039;s control]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{stat|MP|+6}} {{stat|MND|+3}} {{stat|INT|+3}} {{stat|Magic Accuracy|+3}}&lt;br /&gt;
| level = 60&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Conquest Points===&lt;br /&gt;
{|class=&amp;quot;horizon-table windurstmissions table-sm&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Nation&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Placement&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Rank&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Windurst Conquest Points Items|Windurst]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1st&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| 32,000 [[Conquest Points|CP]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Claim_Shield&amp;diff=112580</id>
		<title>Claim Shield</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Claim_Shield&amp;diff=112580"/>
		<updated>2025-10-05T20:05:05Z</updated>

		<summary type="html">&lt;p&gt;.silvano: Updated claim shield timers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]][[Category:Mob Abilities]]&lt;br /&gt;
:&#039;&#039;&#039;A shield that envelops many NM&#039;s upon spawning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;When spawning some NM&#039;s Will have this shield.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;anyone can action the NM and will be put into the lottery for claim.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Claim Shield Timers from Patch Notes 05/30/2025:&#039;&#039;&#039;&lt;br /&gt;
** Under the new system, the following claim shield timers will be observed:&lt;br /&gt;
** 300+ Players : 9s&lt;br /&gt;
** 250+ Players : 8s&lt;br /&gt;
** 175+ Players : 7s&lt;br /&gt;
** 100+ Players : 6s&lt;br /&gt;
** Less than 100: 5s&lt;br /&gt;
&lt;br /&gt;
==Notorious Monsters With Claim Shield==&lt;br /&gt;
*Feel free to add names to the discussion page if you are not comfortable adding them to the main page&lt;br /&gt;
*This list is very much incomplete&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot; &lt;br /&gt;
! width=&amp;quot;25%&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Level&lt;br /&gt;
! width=&amp;quot;25%&amp;quot;|Zone&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;|Family&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Behemoth]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|[[Behemoth&#039;s Dominion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Sauromugue Champaign]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rolanberry Fields]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Batallia Downs]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Behemoths|Behemoth]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[King Behemoth]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85&lt;br /&gt;
|[[Behemoth&#039;s Dominion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Sauromugue Champaign]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rolanberry Fields]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Batallia Downs]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Behemoths|Behemoth]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Fafnir]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[The Sanctuary of Zi&#039;Tah]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Boyahda Tree]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ro&#039;Maeve]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Wyrms|Wyrm]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Nidhogg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[The Sanctuary of Zi&#039;Tah]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Boyahda Tree]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ro&#039;Maeve]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Wyrms|Wyrm]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Adamantoise]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85&lt;br /&gt;
|[[Valley of Sorrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Cape Teriggan]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gustav Tunnel]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kuftal Tunnel]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Adamantoises|Adamantoises]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Aspidochelone]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85&lt;br /&gt;
|[[Valley of Sorrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Cape Teriggan]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gustav Tunnel]]{{changes}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kuftal Tunnel]]{{changes}}--&amp;gt;&lt;br /&gt;
|[[:Category:Adamantoises|Adamantoises]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Leaping Lizzy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-11&lt;br /&gt;
|[[South Gustaberg]]&lt;br /&gt;
|[[:Category:Lizards|Lizards]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Valkurm Emperor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29-30&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|[[:Category:Flies|Flies]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Spook]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11-13&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|[[:Category:Ghosts|Ghosts]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Mysticmaker Profblix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-52&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:Category:Goblins|Goblin]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[King Arthro]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[:Category:Crabs|Crabs]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Shikigami Weapon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77-80&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|[[:Category:Evil Weapons|Evil Weapon]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Charybdis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-81&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:Category:Sea Monks|Sea Monk]]&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff&amp;quot;&lt;br /&gt;
|[[Hoo Mjuu the Torrent]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16-17&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:Category:Yagudo|Yagudo]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108635</id>
		<title>Jungle Catfish</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108635"/>
		<updated>2025-08-09T02:54:17Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Jungle Catfish.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Fish&lt;br /&gt;
| icon id = 4307&lt;br /&gt;
| description = A giant freshwater fish found in&amp;lt;br&amp;gt;the lakes and swamps of Elshimo.&lt;br /&gt;
| stackable = 1&lt;br /&gt;
| size = large&lt;br /&gt;
| length = 40 - 110 &amp;lt;s&amp;gt;42 - 111&amp;lt;/s&amp;gt;&lt;br /&gt;
| weight = 186 - 566 &amp;lt;s&amp;gt;207 - 557&amp;lt;/s&amp;gt;&lt;br /&gt;
| habitat = Freshwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|1400|5600}}&lt;br /&gt;
| quest = Inside the Belly&lt;br /&gt;
| quest descriptor = [[Broken Hume Rod]]&lt;br /&gt;
| quest 2 = Fisherman&#039;s Heart&lt;br /&gt;
| resale price = {{Resale Price|612}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|900}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Fish}}&lt;br /&gt;
===Guild Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; {{Price|14472|24624}}&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Babubu]]&lt;br /&gt;
| {{Location|Port Windurst|C-8}}&lt;br /&gt;
| {{Merchant|Guild|Fishing|restocked=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{Fishing&lt;br /&gt;
| skill cap = 80&lt;br /&gt;
| size = Large&lt;br /&gt;
| location =&lt;br /&gt;
*{{Location|Yhoator Jungle|J-11}} &#039;&#039;Temple front (east/west side)&#039;&#039;&lt;br /&gt;
*{{Location|Yhoator Jungle|I-11}} &#039;&#039;Underground Pool 1&#039;&#039; {{Fishing/Recommended}}&lt;br /&gt;
*{{Location|Yuhtunga Jungle|K-7}} &#039;&#039;(Northeast Pond)&#039;&#039;&lt;br /&gt;
*{{Location|Yuhtunga Jungle|F-11}} &#039;&#039;(Southwest Pond)&#039;&#039;&lt;br /&gt;
| bait =&lt;br /&gt;
*[[Frog Lure]]&lt;br /&gt;
*[[Lizard Lure]]&lt;br /&gt;
*[[Meatball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Rotten Meat]]&lt;br /&gt;
*[[Shell Bug]]&lt;br /&gt;
*[[Slice of Carp]]&lt;br /&gt;
*[[Sinking Minnow]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Trout Ball]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Worm Lure]]&lt;br /&gt;
| rods =&lt;br /&gt;
*[[Composite Fishing Rod]]&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Ebisu Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Lu Shang&#039;s Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Lu Shang&#039;s Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Mithran Fishing Rod]] {{Fishing/May Break}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
*At the underground pool, recommended baits/lures do not attract other fish (except slice of carp and worm lure).&lt;br /&gt;
*No other fish bites on sinking minnow nor trout ball in any of the locations.&lt;br /&gt;
*This fish starts to have frequent yellow arrows around fishing level 52 (+ gear and support).&lt;br /&gt;
*Size/Weight updated from Discord post by Hugin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rearing&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Rearing===&lt;br /&gt;
{{Rearing Reward|Coeurl|Collect}}&lt;br /&gt;
{{Rearing Reward|Crab|Collect}}&lt;br /&gt;
{{Rearing Reward|Immature Crab|Put Down}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108634</id>
		<title>Jungle Catfish</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108634"/>
		<updated>2025-08-09T02:53:43Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Jungle Catfish.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Fish&lt;br /&gt;
| icon id = 4307&lt;br /&gt;
| description = A giant freshwater fish found in&amp;lt;br&amp;gt;the lakes and swamps of Elshimo.&lt;br /&gt;
| stackable = 1&lt;br /&gt;
| size = large&lt;br /&gt;
| length = 40 - 110 &amp;lt;s&amp;gt;42 - 111&amp;lt;/s&amp;gt;&lt;br /&gt;
| weight = 186 - 566 &amp;lt;s&amp;gt;207 - 557&amp;lt;/s&amp;gt;&lt;br /&gt;
| habitat = Freshwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|1400|5600}}&lt;br /&gt;
| quest = Inside the Belly&lt;br /&gt;
| quest descriptor = [[Broken Hume Rod]]&lt;br /&gt;
| quest 2 = Fisherman&#039;s Heart&lt;br /&gt;
| resale price = {{Resale Price|612}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|900}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Fish}}&lt;br /&gt;
===Guild Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; {{Price|14472|24624}}&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Babubu]]&lt;br /&gt;
| {{Location|Port Windurst|C-8}}&lt;br /&gt;
| {{Merchant|Guild|Fishing|restocked=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{Fishing&lt;br /&gt;
| skill cap = 80&lt;br /&gt;
| size = Large&lt;br /&gt;
| location =&lt;br /&gt;
*{{Location|Yhoator Jungle|J-11}} &#039;&#039;Temple front (east/west side)&#039;&#039;&lt;br /&gt;
*{{Location|Yhoator Jungle|I-11}} &#039;&#039;Underground Pool 1&#039;&#039; {{Fishing/Recommended}}&lt;br /&gt;
*{{Location|Yuhtunga Jungle|K-7}} &#039;&#039;(Northeast Pond)&#039;&#039;&lt;br /&gt;
*{{Location|Yuhtunga Jungle|F-11}} &#039;&#039;(Southwest Pond)&#039;&#039;&lt;br /&gt;
| bait =&lt;br /&gt;
*[[Frog Lure]]&lt;br /&gt;
*[[Lizard Lure]]&lt;br /&gt;
*[[Meatball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Rotten Meat]]&lt;br /&gt;
*[[Shell Bug]]&lt;br /&gt;
*[[Slice of Carp]]&lt;br /&gt;
*[[Sinking Minnow]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Trout Ball]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Worm Lure]]&lt;br /&gt;
| rods =&lt;br /&gt;
*[[Composite Fishing Rod]]&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Ebisu Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Lu Shang&#039;s Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Lu Shang&#039;s Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Mithran Fishing Rod]] {{Fishing/May Break}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
*At the underground pool, recommended baits/lures do not attract other fish (except slice of carp and worm lure).&lt;br /&gt;
*No other fish bites on sinking minnow nor trout ball in any of the locations.&lt;br /&gt;
*This fish starts to have frequent yellow arrows around fishing level 52 (+ gear and support).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rearing&amp;quot;&amp;gt;&lt;br /&gt;
===Monster Rearing===&lt;br /&gt;
{{Rearing Reward|Coeurl|Collect}}&lt;br /&gt;
{{Rearing Reward|Crab|Collect}}&lt;br /&gt;
{{Rearing Reward|Immature Crab|Put Down}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108633</id>
		<title>Jungle Catfish</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Jungle_Catfish&amp;diff=108633"/>
		<updated>2025-08-09T02:53:23Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Jungle Catfish.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Fish&lt;br /&gt;
| icon id = 4307&lt;br /&gt;
| description = A giant freshwater fish found in&amp;lt;br&amp;gt;the lakes and swamps of Elshimo.&lt;br /&gt;
| stackable = 1&lt;br /&gt;
| size = large&lt;br /&gt;
| length = 40 - 110 &amp;lt;s&amp;gt;42 - 111&amp;lt;/s&amp;gt;&lt;br /&gt;
| weight = 186 - 566 &amp;lt;s&amp;gt;207 - 557&amp;lt;/s&amp;gt;&lt;br /&gt;
| Updated from Discord post by Hugin&lt;br /&gt;
| habitat = Freshwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| guild points value = {{Guild Points Value|1400|5600}}&lt;br /&gt;
| quest = Inside the Belly&lt;br /&gt;
| quest descriptor = [[Broken Hume Rod]]&lt;br /&gt;
| quest 2 = Fisherman&#039;s Heart&lt;br /&gt;
| resale price = {{Resale Price|612}}&lt;br /&gt;
| guild resale price = {{Guild Resale Price|900}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Food|Fish}}&lt;br /&gt;
===Guild Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left; font-weight: normal&amp;quot;; |&#039;&#039;&#039;Price:&#039;&#039;&#039; {{Price|14472|24624}}&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Location&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Babubu]]&lt;br /&gt;
| {{Location|Port Windurst|C-8}}&lt;br /&gt;
| {{Merchant|Guild|Fishing|restocked=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{Fishing&lt;br /&gt;
| skill cap = 80&lt;br /&gt;
| size = Large&lt;br /&gt;
| location =&lt;br /&gt;
*{{Location|Yhoator Jungle|J-11}} &#039;&#039;Temple front (east/west side)&#039;&#039;&lt;br /&gt;
*{{Location|Yhoator Jungle|I-11}} &#039;&#039;Underground Pool 1&#039;&#039; {{Fishing/Recommended}}&lt;br /&gt;
*{{Location|Yuhtunga Jungle|K-7}} &#039;&#039;(Northeast Pond)&#039;&#039;&lt;br /&gt;
*{{Location|Yuhtunga Jungle|F-11}} &#039;&#039;(Southwest Pond)&#039;&#039;&lt;br /&gt;
| bait =&lt;br /&gt;
*[[Frog Lure]]&lt;br /&gt;
*[[Lizard Lure]]&lt;br /&gt;
*[[Meatball]]&lt;br /&gt;
*[[Minnow]]&lt;br /&gt;
*[[Rotten Meat]]&lt;br /&gt;
*[[Shell Bug]]&lt;br /&gt;
*[[Slice of Carp]]&lt;br /&gt;
*[[Sinking Minnow]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Trout Ball]] {{Fishing/Recommended}}&lt;br /&gt;
*[[Worm Lure]]&lt;br /&gt;
| rods =&lt;br /&gt;
*[[Composite Fishing Rod]]&lt;br /&gt;
*[[Ebisu Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Ebisu Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Lu Shang&#039;s Fishing Rod]]&lt;br /&gt;
&amp;lt;!--*[[Lu Shang&#039;s Fishing Rod +1]]--&amp;gt;&lt;br /&gt;
*[[Mithran Fishing Rod]] {{Fishing/May Break}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
*At the underground pool, recommended baits/lures do not attract other fish (except slice of carp and worm lure).&lt;br /&gt;
*No other fish bites on sinking minnow nor trout ball in any of the locations.&lt;br /&gt;
*This fish starts to have frequent yellow arrows around fishing level 52 (+ gear and support).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rearing&amp;quot;&amp;gt;&lt;br /&gt;
===Monster Rearing===&lt;br /&gt;
{{Rearing Reward|Coeurl|Collect}}&lt;br /&gt;
{{Rearing Reward|Crab|Collect}}&lt;br /&gt;
{{Rearing Reward|Immature Crab|Put Down}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sagheera&amp;diff=108467</id>
		<title>Sagheera</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sagheera&amp;diff=108467"/>
		<updated>2025-08-05T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Sagheera.png&lt;br /&gt;
| name = Sagheera&lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Elvaan&lt;br /&gt;
| bestiary = &lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = Jeuno&lt;br /&gt;
| occupation = &lt;br /&gt;
| type = &lt;br /&gt;
| type add =&lt;br /&gt;
| location = {{Location|Port Jeuno|I-8}}&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &amp;lt;!--*[[Lure of the Wildcat (Jeuno)]]--&amp;gt;&lt;br /&gt;
| dialogue = &#039;&#039;I came from the Near East to peddle my wares. I heard that there are simply hordes of gullib--err, that is, I have heard of the great adventurers that roam this land, and wish to be of service to them. If you happen to know of any seasoned adventurers, I ask that you bring them to me. Be sure to tell them of my fabulous goods!&#039;&#039;&lt;br /&gt;
*This dialogue is received if you do not have access to [[Lumoria]] yet, and she will not interact with you further until you do.&lt;br /&gt;
| notes =  &#039;&#039;&#039;This [[NPC]] manages player transactions related to various [[Chains of Promathia]] endgame activities:&lt;br /&gt;
* Sells {{KeyItem}}[[Cosmo-Cleanse]] to access [[Limbus]].&lt;br /&gt;
&lt;br /&gt;
* Upgrades your [[Artifact Armor]] to [[Artifact Armor +1]].&lt;br /&gt;
* Upgrades your [[Relic Armor]] to [[Relic Armor +1]].&lt;br /&gt;
** When upgrading armor, Sagheera will have the piece ready for pick-up after the next Vana&#039;diel day.&lt;br /&gt;
** You must have purchased [[Cosmo-Cleanse]] at least once to upgrade [[Artifact Armor]] or [[Relic Armor]].&lt;br /&gt;
* Sells various items and equipment in exchange for [[Ancient Beastcoin]]s.&lt;br /&gt;
** Sagheera won&#039;t accept any Ancient Beastcoin trades from you before you have chosen the &amp;quot;Just wanted to chat&amp;quot; option.&lt;br /&gt;
** Items are available for exchange through the &amp;quot;Ask about ancient beastcoins&amp;quot; conversation dialog option.&lt;br /&gt;
*** She will not give you this dialog option until you have purchased Cosmo-Cleanse once.&lt;br /&gt;
** To exchange Ancient Beastcoins for the items listed below, you must trade Sagheera your Ancient Beastcoins first. &lt;br /&gt;
* Stores [[Ancient Beastcoin]]s. &lt;br /&gt;
** The maximum amount is 9,999 [[Ancient Beastcoin]]s {{Verification}}. An attempt to trade any more will result in the message, &amp;quot;I apologize, but I cannot take any more Ancient Beastcoins from you.&amp;quot;&lt;br /&gt;
** Sagheera will tell you how many Ancient Beastcoins of yours she has stored through the &amp;quot;Ask about ancient beastcoins&amp;quot; conversation dialog option.&lt;br /&gt;
** Sagheera can return the Ancient Beastcoins that you have stored.&lt;br /&gt;
| historicalbackground =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sells===&lt;br /&gt;
{| class=&amp;quot;horizon-table npc-table table-xs&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Price [ [[gil]] ]&lt;br /&gt;
|-&lt;br /&gt;
| {{KeyItem}}[[Cosmo-Cleanse]]&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Price&amp;lt;br&amp;gt;[ [[Ancient Beastcoin]]s ]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer&#039;s Mantle]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner&#039;s Mantle]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Loquacious Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Chip]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Charger Mantle]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Flawless Ribbon]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaeger Mantle]]&lt;br /&gt;
| 150&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|[[Crepuscular Chip]]&lt;br /&gt;
|150 + {{KeyItem}}[[Glossy fragment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Niveous Chip]]&lt;br /&gt;
|150 + {{KeyItem}}[[Shining fragment]]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Artifact Armor +1]]&lt;br /&gt;
&amp;lt;!--*[[Reforged Artifact Armor]]&lt;br /&gt;
*[[Reforged Artifact Armor +1]]--&amp;gt;&lt;br /&gt;
*[[Relic Armor +1]]&lt;br /&gt;
&amp;lt;!--*[[Reforged Relic Armor]]&lt;br /&gt;
*[[Reforged Relic Armor +1]]--&amp;gt;&lt;br /&gt;
*[[Limbus]]&lt;br /&gt;
*[[Dynamis]]&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifact Armor +1]]&lt;br /&gt;
[[Category:Relic Armor +1]]&lt;br /&gt;
[[Category:Limbus]]&lt;br /&gt;
[[Category:Dynamis]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sagheera&amp;diff=108466</id>
		<title>Sagheera</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sagheera&amp;diff=108466"/>
		<updated>2025-08-05T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Sagheera.png&lt;br /&gt;
| name = Sagheera&lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Elvaan&lt;br /&gt;
| bestiary = &lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = Jeuno&lt;br /&gt;
| occupation = &lt;br /&gt;
| type = &lt;br /&gt;
| type add =&lt;br /&gt;
| location = {{Location|Port Jeuno|I-8}}&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &amp;lt;!--*[[Lure of the Wildcat (Jeuno)]]--&amp;gt;&lt;br /&gt;
| dialogue = &#039;&#039;I came from the Near East to peddle my wares. I heard that there are simply hordes of gullib--err, that is, I have heard of the great adventurers that roam this land, and wish to be of service to them. If you happen to know of any seasoned adventurers, I ask that you bring them to me. Be sure to tell them of my fabulous goods!&#039;&#039;&lt;br /&gt;
*This dialogue is received if you do not have access to [[Lumoria]] yet, and she will not interact with you further until you do.&lt;br /&gt;
| notes =  &#039;&#039;&#039;This [[NPC]] manages player transactions related to various [[Chains of Promathia]] endgame activities:&lt;br /&gt;
* Sells {{KeyItem}}[[Cosmo-Cleanse]] to access [[Limbus]].&lt;br /&gt;
&lt;br /&gt;
* Upgrades your [[Artifact Armor]] to [[Artifact Armor +1]].&lt;br /&gt;
* Upgrades your [[Relic Armor]] to [[Relic Armor +1]].&lt;br /&gt;
** When upgrading armor, Sagheera will have the piece ready for pick-up after the next Vana&#039;diel day.&lt;br /&gt;
** You must have purchased [[Cosmo-Cleanse]] at least once to upgrade [[Artiface Armor]] or [[Relic Armor]].&lt;br /&gt;
* Sells various items and equipment in exchange for [[Ancient Beastcoin]]s.&lt;br /&gt;
** Sagheera won&#039;t accept any Ancient Beastcoin trades from you before you have chosen the &amp;quot;Just wanted to chat&amp;quot; option.&lt;br /&gt;
** Items are available for exchange through the &amp;quot;Ask about ancient beastcoins&amp;quot; conversation dialog option.&lt;br /&gt;
*** She will not give you this dialog option until you have purchased Cosmo-Cleanse once.&lt;br /&gt;
** To exchange Ancient Beastcoins for the items listed below, you must trade Sagheera your Ancient Beastcoins first. &lt;br /&gt;
* Stores [[Ancient Beastcoin]]s. &lt;br /&gt;
** The maximum amount is 9,999 [[Ancient Beastcoin]]s {{Verification}}. An attempt to trade any more will result in the message, &amp;quot;I apologize, but I cannot take any more Ancient Beastcoins from you.&amp;quot;&lt;br /&gt;
** Sagheera will tell you how many Ancient Beastcoins of yours she has stored through the &amp;quot;Ask about ancient beastcoins&amp;quot; conversation dialog option.&lt;br /&gt;
** Sagheera can return the Ancient Beastcoins that you have stored.&lt;br /&gt;
| historicalbackground =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sells===&lt;br /&gt;
{| class=&amp;quot;horizon-table npc-table table-xs&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Price [ [[gil]] ]&lt;br /&gt;
|-&lt;br /&gt;
| {{KeyItem}}[[Cosmo-Cleanse]]&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Price&amp;lt;br&amp;gt;[ [[Ancient Beastcoin]]s ]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer&#039;s Mantle]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner&#039;s Mantle]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Brutal Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Loquacious Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Chip]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Earring]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Charger Mantle]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Flawless Ribbon]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaeger Mantle]]&lt;br /&gt;
| 150&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|[[Crepuscular Chip]]&lt;br /&gt;
|150 + {{KeyItem}}[[Glossy fragment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Niveous Chip]]&lt;br /&gt;
|150 + {{KeyItem}}[[Shining fragment]]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Artifact Armor +1]]&lt;br /&gt;
&amp;lt;!--*[[Reforged Artifact Armor]]&lt;br /&gt;
*[[Reforged Artifact Armor +1]]--&amp;gt;&lt;br /&gt;
*[[Relic Armor +1]]&lt;br /&gt;
&amp;lt;!--*[[Reforged Relic Armor]]&lt;br /&gt;
*[[Reforged Relic Armor +1]]--&amp;gt;&lt;br /&gt;
*[[Limbus]]&lt;br /&gt;
*[[Dynamis]]&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifact Armor +1]]&lt;br /&gt;
[[Category:Relic Armor +1]]&lt;br /&gt;
[[Category:Limbus]]&lt;br /&gt;
[[Category:Dynamis]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=The_Root_of_the_Problem&amp;diff=108430</id>
		<title>The Root of the Problem</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=The_Root_of_the_Problem&amp;diff=108430"/>
		<updated>2025-08-04T16:55:00Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* The Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header|nd&lt;br /&gt;
| Start = Chumimi&lt;br /&gt;
| Start Location = {{Location|Heavens Tower|map=Basement}}&lt;br /&gt;
| Start Location Add = at the Star Tree Farm&lt;br /&gt;
| Type = AF&lt;br /&gt;
| Requirements=[[Black Mage]] Level: 50+&lt;br /&gt;
| Items Needed=[[Silk Cloth]]&lt;br /&gt;
| Description = The cause of the star trees&#039; poor growth seems to lie in the Toraimarai Canal. First, bring some silk cloth to Professor Koru-Moru so he can improve his magic doll. Then take the magic doll into the Toraimarai Canal to carry out an inspection.&lt;br /&gt;
| Title=Paragon of Black Mage Excellence&lt;br /&gt;
| Repeatable=af&lt;br /&gt;
| Rewards=[[Wizard&#039;s Petasos]]&lt;br /&gt;
| Previous=[[Recollections]]&lt;br /&gt;
| Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ToraimaraiCanal1.png|thumb|[[Toraimarai Canal]]]]&lt;br /&gt;
[[Image:InnerHorutotoRuins4.png|thumb|Gate of Earth]]&lt;br /&gt;
[[Image:Toraimarai Composite.PNG|thumb|Composite map to Toraimarai Canal]]&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to [[Chumimi]] in [[Heavens Tower]] to get a cutscene. Zoning out of [[Heavens Tower]] is required after finishing the [[Recollections]] quest. You will need to be [[Black Mage]].&lt;br /&gt;
*Then talk to [[Koru-Moru]] at ({{Location Tooltip|area=Windurst Walls|pos=E-7}}) in [[Windurst Walls]] and trade him a [[Silk Cloth]].&lt;br /&gt;
*Go back to [[Chumimi]] for another cutscene.  You will receive a {{KeyItem}}[[Sluice Surveyer Mark I|Sluice Surveyor Mark I]], which is a magic doll.&lt;br /&gt;
*Head into [[Toraimarai Canal]] via the [[Three Mage Gate]], or through [[Windurst Walls]] if you have the {{KeyItem}}[[Rhinostery Certificate]].&lt;br /&gt;
**You must stay on BLM while investigating the first two ???s. At one point the magic doll will tell you to use your &amp;quot;BLACK POWER,&amp;quot; and you will need to use [[Manafont]]. You can change to any job afterwards.&lt;br /&gt;
** [[Tractor]] doesn&#039;t work to by-pass the Rhino gate. The other side of the gate is protected from it.&lt;br /&gt;
&lt;br /&gt;
==The ??? Locations==&lt;br /&gt;
*The first ??? is at ({{Location Tooltip|area=Toraimarai Canal|pos=H-7}}) of the first map of the [[Toraimarai Canal]], fairly close to the Horutoto entrance. &lt;br /&gt;
**These are not the sparkling ???&#039;s. Check it and get a cutscene where the doll absorbs the magic.  To get the cutscene, you must be on the same side of the gate as the ???- you can receive text from either side, but only one side will give the cutscene.&lt;br /&gt;
*The second ??? is at ({{Location Tooltip|area=Toraimarai Canal|pos=I-9}}) on the same map, on the west side of that gate. Check the ??? for a cutscene, use [[Manafont]], and check the ??? once again for a second cutscene. [[Manafont]] requires you to be BLM.&lt;br /&gt;
&#039;&#039;&#039;Note: From this point on you can be any job to do the NM fight.&#039;&#039;&#039;&lt;br /&gt;
*Head to the third ??? at ({{Location Tooltip|area=Toraimarai Canal|pos=J-8}}). When you examine it, the NM [[Magic Sludge]] will spawn.&lt;br /&gt;
*There are two ??? at the ({{Location Tooltip|area=Toraimarai Canal|pos=J-8}}) spawn point less than a half-inch apart. If you receive the message &amp;quot;There is nothing out of the ordinary here&amp;quot; and you successfully eradicated the first two magic stagnations, you may be trying the wrong ??? and simply need to look carefully at which one you have selected.&lt;br /&gt;
&lt;br /&gt;
==The Fight==&lt;br /&gt;
*It is highly recommended that you clear the room of any regular mobs before popping the NM and then pulling the NM into the hallway to avoid aggro once the mobs respawn.&lt;br /&gt;
*The NM is like all other elementals in that it&#039;s highly resistant to physical attacks, but is also resistant to magic. Some ways to get around the damage resistances are:&lt;br /&gt;
**a MNK with [[Chi Blast]] or [[Formless Strikes]]&lt;br /&gt;
**Any sword user using [[Spirits Within]]&lt;br /&gt;
**A SMN using [[Diabolos]]&#039;s  Blood Pact [[Nether Blast]]&lt;br /&gt;
*While the NM may have some magic resistance, a 75BLM or RDM is easily able to nuke the NM with little resistance.&lt;br /&gt;
*You also may choose to use some [[Poison Potion]]s if you want to reduce the danger of the [[Sleepga]] it can cast.&lt;br /&gt;
*Confirmed Aug 4 2025: Only need to kill once per party, and sneak popping does &#039;&#039;&#039;not&#039;&#039;&#039; work.&lt;br /&gt;
*&amp;lt;s&amp;gt;You do not have to kill this once per [[Black Mage]]; simply clear the area and have each BLM pop the Magic Sludge with sneak letting the elemental depop each time. Then when the last BLM pops kill Magic Sludge then have all Blms examine the ??? for the CS. Meaning you only have to fight once. It takes 3 minutes to depop, and you must wait 3 minutes after that to repop it.&amp;lt;/s&amp;gt; (Confirmation needed - just completed this for 2 people and only had to pop and fight the NM once)&lt;br /&gt;
*Defeat [[Magic Sludge]] and click on the [[???]] again for a cutscene.&lt;br /&gt;
**If you wipe while trying to kill the NM, simply raise up, wait for full heal, and pop the ??? again. You are not required to go and check the other two ???&#039;s again before repopping [[Magic Sludge]]. You do not have to redo the first two ??? if you have to home point. &lt;br /&gt;
{{testimonials}}&lt;br /&gt;
&lt;br /&gt;
==Completing the Quest==&lt;br /&gt;
&#039;&#039;&#039;NOTE (4/10/2024):&#039;&#039;&#039; This optional section does not appear to be possible on Horizon at this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Zone into [[Inner Horutoto Ruins]] from [[Toraimarai Canal]] for another cutscene about an unclassifiable sealed area.&lt;br /&gt;
**You can skip this cutscene by warping out or exiting through the Priming Gate into [[Windurst Walls]]. You can exit through it even if you lack the {{KeyItem}}[[Rhinostery Certificate]] to use it as an entrance. You will still get your hat, but cannot proceed with the remaining cutscenes in the Optional section.&lt;br /&gt;
*Head back to [[Chumimi]] in [[Heavens Tower]] for the required cutscene to receive your reward.&lt;br /&gt;
&lt;br /&gt;
==Optional==&lt;br /&gt;
*&#039;&#039;&#039;If you received the [[Inner Horutoto Ruins]] cutscene&#039;&#039;&#039; Talk to [[Kupipi]] in [[Heavens Tower]], she is behind the reception desk near the Starway Stairway door, and receive an {{KeyItem}}[[Earthen Charm]].&lt;br /&gt;
*Head back into Horutoto and click on the &#039;&#039;Gate of Earth&#039;&#039; {{Location|Inner Horutoto Ruins|map=Rose Tower 2|I-7}} in the room full of [[Wendigo]]s to get the real final cutscene.&lt;br /&gt;
&lt;br /&gt;
**You can head past the [[Three Mage Gate]] or if you have the {{KeyItem}}[[Rhinostery Certificate]], head through the &#039;&#039;Priming Gate&#039;&#039; at {{Location|Windurst Walls|H-3}} into [[Toraimarai Canal]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler2}}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Bomb_Queen_Ash&amp;diff=105407</id>
		<title>Bomb Queen Ash</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Bomb_Queen_Ash&amp;diff=105407"/>
		<updated>2025-06-04T01:05:47Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}[[Category:Special Items]]&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Bomb Queen Ash.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| icon id = 1187&lt;br /&gt;
| name = Pinch of bomb queen ash&lt;br /&gt;
| description = Ash taken from the legendary&amp;lt;br&amp;gt;bomb queen.&lt;br /&gt;
| stackable = Not Stackable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
| forced spawn = Bomb Queen&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH}}&lt;br /&gt;
===Dropped From===&lt;br /&gt;
{|class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Level&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;| Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Volcanic Gas]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |62-68&lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bomb Queen]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80-81&lt;br /&gt;
| [[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Bomb_Queen&amp;diff=105406</id>
		<title>Bomb Queen</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Bomb_Queen&amp;diff=105406"/>
		<updated>2025-06-04T01:04:00Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image =&lt;br /&gt;
| image caption = Bomb Queen&lt;br /&gt;
| job = &lt;br /&gt;
| family = Bombs&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| weaknesses = {{element|Fire}}  &lt;br /&gt;
| resistances =&lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
80-81&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*[[Bomb Queen Ring]] {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Avengers]] {{Hxi Drop Rate|asb=150/1000|0|0}}&lt;br /&gt;
*[[Bomb Arm]] {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*[[Bomb Ash]] {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*[[Bomb Queen Ash]] {{Hxi Drop Rate|5%}}&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
A, S, M&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
:*Spawned by trading 3 [[Bomb Queen Ash]] and 1 [[Bomb Queen Core]] to the [[???]] at ({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 7|pos=I-10}}).&lt;br /&gt;
::*The [[???]] will respawn 2 minutes and 15 seconds after the [[Bomb Queen]] dies. {{Changes }}&lt;br /&gt;
:*About 50,000 HP.&lt;br /&gt;
:*Summons 1 of 3 bomb NMs which explode and respawn every 10 seconds: [[Bomb Bastard]], [[Bomb Prince]], and [[Bomb Princess]].&lt;br /&gt;
:**[[Bomb Prince]] and [[Bomb Princess]] have about 1000 HP.  Two [[Fire III]] will usually kill them.&lt;br /&gt;
:**[[Bomb Bastard]] is rarely seen, and is reported to be much tougher than the other two.&lt;br /&gt;
:*Special Attacks: [[Draw In]], [[Enfire]], [[Burn]], [[Flare]], [[Firaga III]], [[Fire IV]], [[Blaze Spikes]]&lt;br /&gt;
:*The [[Bomb Queen]] and her summons are immune to [[Stun]], but susceptible to all other enfeebles.&lt;br /&gt;
:*[[Silence]] trivializes this fight.&lt;br /&gt;
:*[[Barfira]] and [[Fire Carol]] strongly recommended for everyone in melee range since [[Firaga III]] cannot be stunned.&lt;br /&gt;
:*Killable by: 16 characters level 72+, 9 characters level 75.&lt;br /&gt;
[[Category:Forced Spawn Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Mage_Solo_Guide&amp;diff=104120</id>
		<title>Black Mage Solo Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Mage_Solo_Guide&amp;diff=104120"/>
		<updated>2025-05-15T01:35:52Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* 64-71 - Newton Movalpolos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
*Please note this guide is is being tailored for HorizonXI but a lot of data was pulled from OG Wiki, some information might not be correct. &lt;br /&gt;
*PLEASE EDIT IF YOU SEE SOMETHING WRONG, I CONSIDER THIS A LIVING DOCUMENT THAT ANYONE CAN EDIT.&lt;br /&gt;
*Please also add in new camps that are new if found on HorizonXI&lt;br /&gt;
*Elements have been removed at this time as they are nerfed on HorizonXI as of the posting of this guide.&lt;br /&gt;
&lt;br /&gt;
*Original link posted by Allakhzam (Salacia) http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=11643140656968310;num=106;page=1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This guide is intended to assist fellow black mages in successfully soloing a portion, or potentially all, of their leveling journey. By doing so, it helps in minimizing party-related frustrations and experience limitations.&lt;br /&gt;
&lt;br /&gt;
This guide has been structured with the aim of maintaining accuracy up until the HorizonXI date. As of 2023-08-17 the date this guide is being added we would have camps up to the last day of [[Chains of Promathia]] right before the release of [[Treasures of Aht Urhgan]]. &lt;br /&gt;
&lt;br /&gt;
As a side note, this guide may apply to jobs other than BLM. &lt;br /&gt;
&lt;br /&gt;
===The Basics===&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# &#039;&#039;&#039;Find a BST with a pet out&#039;&#039;&#039;. SMN pets do not work on HorizonXI{{changes}} their exp has been nerfed.&lt;br /&gt;
# When you are behind him (or slightly to the side and behind), blast your highest nuke at his pet.&lt;br /&gt;
# As long as the mob doesn&#039;t see his pet, he won&#039;t come after you, only the pet will. Run a short distance away to minimize the chance of the mob seeing his pet if he moves before you kill it.&lt;br /&gt;
# Simply finish off the pet with another spell or two, find a safe place, and rest.&lt;br /&gt;
# Rinse and repeat for some great EXP and chain 3-4 most of the time.&lt;br /&gt;
&lt;br /&gt;
This is the basic way to go about killing, although you will have to tweak your spell casts depending on which mobs you fight, and at &lt;br /&gt;
what levels. For example, once you hit 50 or 51, often times you will be able to 1-shot pets with Freeze.&lt;br /&gt;
&lt;br /&gt;
A few comments about the guide&#039;s contents before beginning:&lt;br /&gt;
&lt;br /&gt;
* This guide starts at level 19&lt;br /&gt;
* You should sub [[NIN]], with that said you should aim to get nin to level 12 at least. Once you get to a higher level you may want to consider subbing [[RDM]] for [[Gravity]], [[Blink]], and [[Stoneskin]]. &lt;br /&gt;
*From 51 to about 60, /NIN is no longer the best option because of the way you can kill pets.&lt;br /&gt;
* The camps listed may not necessarily have the corresponding BST-type mob in the exact area. Often times you will find that there is another beastman mob there instead. If this is the case, get a higher level job, or a friend, to come kill them and wait for the BST to spawn in its place. This is much better than wandering deeper into a dungeon to find a camp that may or may not be as good. &amp;lt;br&amp;gt;&lt;br /&gt;
*levels will be shownen that you should stay up until. At this point you will start to see decent challenges. &lt;br /&gt;
*You meay head to a newer camp a level or to sooner if you want to&lt;br /&gt;
*At higher levels it is much safer to skip few levels because of the wide assortment of +INT and +Skill gear available.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;You will die&#039;&#039;&#039;. Many times. Set your Home Point nearby or get a Reraise item or two.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Up to Level 51====&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Focus on +[[INT]], +[[Magic Attack Bonus]]/[[Elemental Magic]], +[[HP]]/[[Defense]]/[[VIT]], +[[MP]], and -Spell Interruption *in that order*! +HMP is in a group of its own because all you need to do is use an equip macro for it while you rest, so you can get as much as you want without &lt;br /&gt;
worrying about gimping your spells.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* More [[INT]] means less resists and more damage. Enemy resists are some of the main things that will get you killed if you&#039;re not careful.&lt;br /&gt;
* [[Magic Attack Bonus]] causes elemental magic spells to do more damage. More damage = good.&amp;lt;br&amp;gt;&lt;br /&gt;
**The available MAB gear in this level range is: &lt;br /&gt;
***[[Bastokan Circlet]]/[[Republic Circlet]] (lvl34 +3/5MAB [[In areas under own nation&#039;s control]])&lt;br /&gt;
***[[Moldavite Earring]] (lv47 +5MAB)&lt;br /&gt;
***[[Sorcerer&#039;s Ring]] (lvl50 +10MAB latent: see item page for details)&lt;br /&gt;
* More [[Elemental Magic]] means less resists / more consistent damage.&amp;lt;br&amp;gt;&lt;br /&gt;
** The only + [[Elemental Magic]] gear in this level range is [[Elemental Earring]] (or [[Wizard&#039;s Earring]] if you are some other Mage job with [[Black Mage]] set to support job).&lt;br /&gt;
* [[HP]]/[[Defense]]/[[VIT]] comes into play when the enemy hits you. [[Utsusemi: Ichi]] helps with most of the blows, but an enemy resisting a spell will cause you to have to cast more, and casting more = getting hit more. Galka BLMs will probably have no trouble with this one. Spell interruption reduction can be very helpful. Dual wielding [[Hermit&#039;s Wand]] and equipping a [[Silver Obi +1]] will give you a whopping 58% reduction in spell interruption.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[MP]] is also important, but should not be made priority. Due to the low HP of the enemies, you will almost never completely run out of MP during a fight. In fact, even on multiple resists, I always had quite a bit of MP left. Focus on increasing your maximum MP when you can&#039;t get INT, or HP/Defense/VIT.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[HMP]] is very important because you will be casting your most powerful single-target spells each fight. Do save it for an equip macro.&amp;lt;br&amp;gt;&lt;br /&gt;
*At level 24 you will be able to use [[Reraise Earring]]s.&lt;br /&gt;
**An alternative would be to purchase a [[Scroll of Instant Reraise]] with conquest points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====After Level 51====&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Focus on +[[Magic Attack Bonus]], +[[INT]]/[[Elemental Magic]], +[[MP]], *in that order* +HMP is still just as (if not more) important. &lt;br /&gt;
**Be sure to only start stacking MAB once you are sure you aren&#039;t getting a lot of resistance. Until then, you are best off focusing on either elemental magic or INT, with the prior taking priority over the latter.&lt;br /&gt;
* [[Defense]] and -Spell Interruption are no longer needed because most of the time you will be 1-shotting pets. Getting your MP back as quickly as possible is important so that you can keep chains going.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Here&#039;s a brief list of some types of food that may work out well for you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ambrosia]] If you have sky access and are able to get this is by far the best food out there 7 to int and 7 to hMP.&lt;br /&gt;
* Pies: They give extra [[INT]] and [[MP]], especially good for [[Galka]]s and [[Elvaan]]s.&lt;br /&gt;
* Cookies: Add to HMP. Also, Cinna-Cookies give you the [[Vermin Killer]] job trait, which could come in handy when fighting [[Bee]]s and [[:Category:Flies|Flies]].&lt;br /&gt;
* [[Sweet Rice Cake]]s: these give [[INT]], [[MP]], HMP, +[[Evasion]] and more. They are usually very cheap at the AH, 3-5K per stack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--* [[Cherry Muffin]] and its high quality counterpart are a great choice as well. I&#039;ve noticed many black mages around 67+ using marron glace, which isn&#039;t a bad choice, but the cherry muffins are stackable, also boost MP based on percentage, and give an intelligence boost that the [[Marron Glace]] does not.&lt;br /&gt;
* [[Cream Puff]]: Gives INT+7...which is the largest INT boost of any realistic food.  Readily available, stacks to 12, last 30 min. &lt;br /&gt;
* [[Crimson Jelly]] is  yet another nice food for higher lv BLMs. 6 INT, 2 hMP, 12% MP (Cap: 85@708 base MP), and lasts for three hours. It&#039;s also a bit expensive, so I recommend using it if you&#039;re going to solo for 3+ hours. &lt;br /&gt;
&lt;br /&gt;
If there are any other useful types of food, let me know and I&#039;ll post it here. However, 90% of the time I didn&#039;t even use food and &lt;br /&gt;
it worked out just fine.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Until you get to level 24, nearly any sub will do. Current Era of [[Chains of Promathia]]&lt;br /&gt;
*once released [[BLU]] would be a good pick with [[Metallic Body]], [[Cocoon]], and [[Pollen]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* [[WHM]] sub will work fine as well&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;24-51&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NIN]] sub becomes your top pick with [[Utsusemi: Ichi]], [[Tonko: Ichi]], and [[Dual Wield]] with [[Yew Wand]] +1. Without [[Utsusemi: Ichi]], you&#039;ll have to wait 1-2 levels longer before getting to a new camp since you die three hits earlier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;51-60&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Consider switching to [[WHM]] or [[RDM]] sub for the extra MP, [[Stoneskin]] and [[Blink]]. [[NIN]] sub is not required due to the fact that you can 1-shot pets.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;*[[SCH]] Work on certain camps, and it&#039;s the best subjob for MP conservation, namely the Qiquirn camps are very good for /SCH (usually larger Chains are posible) if you don&#039;t mind the lack of Stoneskin/Blink.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;60-70&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*To 1-shot pets you have exceptional gear (HQ staves, [[Sorcerer&#039;s Ring]], etc.) so consider [[NIN]] sub again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Hints and Tips===&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Sight aggro is &#039;&#039;&#039;15&#039;.&#039;&#039;&#039; Sound aggro is &#039;&#039;&#039;8&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Attack a [[beastmaster|bst]]&#039;s pet immediately after it&#039;s summoned. You won&#039;t aggro the bst if the pet stays out of their sight. Proper timing allows for up to chain 4 attacks on one bst.&lt;br /&gt;
* Before transitioning to a new camp, accumulate extra EXP. Enemies in new areas may resist more and are unfamiliar. This buffer will ease the adaptation to the new location.&lt;br /&gt;
* Ensure your [[Elemental Magic]] skill is capped before progressing. Resists can lead to death, especially before level 51.&lt;br /&gt;
* Set your Home Point at camps with outposts. For efficient travel, teleport to the outpost using a higher level job, then teleport back to your home country, and finally use BLM to Warp to the outpost.&lt;br /&gt;
* To escape tough enemies, use [[Elemental Seal]] + [[Sleep]](ga) and log off. Ensure you&#039;re at a safe distance from the enemy before doing so. Always use [[Elemental Seal]] to prevent sleep resistances.&lt;br /&gt;
* Check the [[Black Mage/Equipment Guide]] for usable equipment and its acquisition levels.&lt;br /&gt;
* Typical fighting pattern before Ancient Magic: Nuke1, retreat, Nuke2, Sleep, Utsusemi, retreat, Drain, Nuke.&lt;br /&gt;
** Against elementals: Nuke1, retreat, wait for the elemental on /NIN radar, continue retreating until Nuke1 is ready, then Nuke1, Sleep, Aspir, Utsusemi, retreat, Drain, Nuke.&lt;br /&gt;
** Against [[Dark Elemental]]: Use Bind instead of Sleep and skip Aspir/Drain.&lt;br /&gt;
** Optimize your finishing nuke based on the mob&#039;s remaining HP to conserve MP.&lt;br /&gt;
** Day, weather, and [http://ff11.vanamon.com/monster.php mob elemental weakness] significantly influence [[resist]] rates.&lt;br /&gt;
* Begin running when the casting meter reaches approximately &#039;&#039;&#039;65%&#039;&#039;&#039; to maintain distance from the mob.&lt;br /&gt;
* &#039;&#039;&#039;Etiquette Tip&#039;&#039;&#039;: At established camps, update your &amp;quot;Comments&amp;quot; tab to indicate the camp you&#039;re at. This helps other BLMs to locate alternative camps or propose duos. Always signal your camp occupation, especially after relogging.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Exp and Camps=&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; All of the camps listed here are from personal experience. I used every one of them at every level on my BLM. If you know of any other good camps at any given level, send me a message or post here, and I&#039;ll add it in. Be sure to include any relevant information, such as the surrounding territory, the enemies who inhabit it, etc.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Levels 19-29==&lt;br /&gt;
===19-22 - [[Lower Delkfutt&#039;s Tower]]===&lt;br /&gt;
&lt;br /&gt;
Prey: [[Gigas&#039;s Bat]] ([[Giant Sentry]]) &amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] of Prey: 150-160~&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 21-23&amp;lt;br&amp;gt;&lt;br /&gt;
* It&#039;s a good idea to set your Home Point at the [[Qufim Island]] outpost to save time after you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four camps available that I found that are easy to get to. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #1====&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039;  {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|H-9}}&lt;br /&gt;
&lt;br /&gt;
The first is straight ahead upon entering the tower. At the first intersection, go forward, and you will come to a room shaped like a donut, with several gigas and bats wandering around in it.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros&#039;&#039;&#039;  &lt;br /&gt;
:* Extremely easy to get to. &lt;br /&gt;
:* Very close to the zone, so it should be pretty easy to zone if you get aggro&#039;d or get a link. &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons&#039;&#039;&#039;  &lt;br /&gt;
:* May not be workable if the [[Giant Sentry]] is not close to the room&#039;s entrance. &lt;br /&gt;
:* Very dangerous camp, as the bats and other gigas do aggro and link. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #2====&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|G-10}}&lt;br /&gt;
&lt;br /&gt;
At the first intersection, take a left.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros&#039;&#039;&#039;  &lt;br /&gt;
:* Bigger than camp #1, which makes pulling slightly easier.  &lt;br /&gt;
:* Very close to the zone.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons&#039;&#039;&#039;  &lt;br /&gt;
:* Like camp #1, it&#039;s very dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #3====&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Lower Delkfutt&#039;s Tower|map=Second Floor|F-9}}&lt;br /&gt;
&lt;br /&gt;
Take a left at the first intersection, and go through camp #2&#039;s room, heading slightly right. Go up the winding stairs at {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|F-10}}, and you&#039;ll find more gigas and bats in a room at the top of the stairs.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros&#039;&#039;&#039;  &lt;br /&gt;
:* Stairs offer a safe resting spot, with a good view of the gigas and bats in the room.  &lt;br /&gt;
:* Like camp #2, can have 2 BST Gigas up at once.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons&#039;&#039;&#039;  &lt;br /&gt;
:* Like camps #1 and #2, it can be dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #4====&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Lower Delkfutt&#039;s Tower|map=Second Floor|E-8}}&lt;br /&gt;
&lt;br /&gt;
Go up the winding stairs at {{Location|Lower Delkfutt&#039;s Tower|map=First Floor|F-10}} into the tunnel north of you. The tunnel leads to a very small room with two gigas in it. If you&#039;re lucky, one of the gigas will already be a BST. Otherwise, you may want to convert one of these gigas into one. This is the best camp, so it&#039;s probably worth the time.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros&#039;&#039;&#039;  &lt;br /&gt;
:* No chance for aggro or bat links.  &lt;br /&gt;
:* The tunnel leading to the room is perfectly safe.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons&#039;&#039;&#039;  &lt;br /&gt;
:* You may have to pop the Gigas BST.  &lt;br /&gt;
:* Although exp may seem to lower at level 22, you may want to keep going. The mobs at the next camp may be a little tough without utsusemi. If you have decked-out gear, it should be no problem.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===22-24  - [[Middle Delkfutt&#039;s Tower]]===&lt;br /&gt;
&lt;br /&gt;
Prey: [[Goblin&#039;s Bats]] ([[Goblin Pathfinder]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] of Prey: 160-180~&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 23-25&amp;lt;br&amp;gt;&lt;br /&gt;
* Some form of [[Sneak]] and [[Invisible]] is required to access these camps.&lt;br /&gt;
* If no Goblin Pathfinders are found you will need to kill the other gobs for them to pop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is one camp available&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #1====&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039;  {{Location|Middle Delkfutt&#039;s Tower|map=Floor 4|I-10}}&lt;br /&gt;
&lt;br /&gt;
1st Floor - Enter [[Lower Delkfutt&#039;s Tower]] from [[Qufim Island]], turn right at first intersection and follow it around to the stairs at E/F-6/7 (B) on Map.&lt;br /&gt;
&lt;br /&gt;
2nd Floor - Run through the large room to the door at I-7 and then follow the hallway south to the stairs at I/J-9/10&lt;br /&gt;
&lt;br /&gt;
3rd Floor - Follow the hallway north to the big room, keep to the right wall staying west until you reach the teleport device.&lt;br /&gt;
&lt;br /&gt;
4th Floor - Almost there - You will be around G-6, follow right wall to camp @ I-10. (East hallway out of H-10 room)&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
:* As many as 5 Goblin Pathfinders can spawn in this area.&lt;br /&gt;
:** Two in the main room (H-10)&lt;br /&gt;
:** One in the west hallway (G-10)&lt;br /&gt;
:** One in the north, dead-end hallway (H-9)&lt;br /&gt;
:** One more in another group of 4 goblins around the corner behind you.  Occasionally he will wander down to the corner.&lt;br /&gt;
:* The tunnel leading out of the room to the east (all of I-10) is perfectly safe until you approach the corner at J-10.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:* The main room at H-10 has a 3rd Goblin pop (Shaman or Smithy) which may delay pulls.&lt;br /&gt;
:* Additional Goblin Pathfinders (West and North) may be dangerous to access without aggro from the H-10 Goblins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===24-26 - [[Ranguemont Pass]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bats]] ([[Goblin Pathfinder]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] of Prey: ~209&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 25-27&amp;lt;br&amp;gt;&lt;br /&gt;
* Some form of [[Sneak]] and [[Invisible]] is required to access these camps.&lt;br /&gt;
* You might consider staying until 27 if you do not want to deal with [[Very Tough]] [[Goblin&#039;s Bee]]s in [[Yhoator Jungle]] at the next camp. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two camps available&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #1====&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Ranguemont Pass|G-7}}&lt;br /&gt;
&lt;br /&gt;
Take a chocobo to [[Ranguemont Pass]], then head through the door that the NPC opens for you. Sneak and Invis yourself, then take a right at the next intersection, past the goblins. Make your way past the oozes, and take a left at the next intersection. You&#039;ll pass a couple seeker bats, then you&#039;ll come to a room with two goblins in it. Hopefully one of them will be a BST. (G-7). Rest at the elevated rock in the east tunnel. &amp;lt;br&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;;&lt;br /&gt;
:*Three tunnels leading to the room allow you to maneuver quite well, making pulling pretty easy.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:*Stirges live in the tunnels, they aggro. Seeker Bats link.&lt;br /&gt;
:*At level 22 and 23 it may be very difficult to survive here. Without Utsusemi you are going to take a true beating. Make good use of Bind, Metallic Body, Cocoon, and Pollen, and be very, very, careful.&lt;br /&gt;
:*If the BST isn&#039;t there, you&#039;ll need a higher level friend to kill the Gobbies until one pops. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #2====&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  {{Location|Ranguemont Pass|F-7}}&lt;br /&gt;
&lt;br /&gt;
::*Once you have reached the Camp #1, take the West tunnel and you&#039;ll come to a huge room with 4~ Goblins and some Stirges in it.(F-7) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
:*2 Goblin Beastmaster can live simultaneously in this room which is great to get experience chains.&lt;br /&gt;
:*Three tunnel are leading to this room : three possible camps.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:*Stirges live in the tunnels AND the room, don&#039;t forget Sneak when you wish to cross the room.&lt;br /&gt;
:*This huge room allows Goblin to move a lot, so it might take long time until one BST Goblin&#039;s Pet gets in range.&lt;br /&gt;
:*If the BST isn&#039;t there, you&#039;ll need a higher level friend to kill the Gobbies until one pops. &lt;br /&gt;
:*Because of the difficulty and inconsistency with this camp I would recommend skipping it in favor of getting to 25 in Delkfutts and going straight to Yhoator.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===27-29 - [[Yhoator Jungle]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bee]] ([[Goblin Pathfinder]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] of Prey: 180-200&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 28-30&amp;lt;br&amp;gt;&lt;br /&gt;
* It&#039;s a good idea to set your Home Point in [[Kazham]] to save time after you die. Also highly recommended to sub [[nin]].  &amp;lt;br&amp;gt;&lt;br /&gt;
* Suggested spell combos are thunder&amp;gt;blizzard&amp;gt;thunder or stone2&amp;gt;thunder, depending on INT and resists.&lt;br /&gt;
* If you come earlier due to missing alternatives, the lvl30 bees will check as [[Very Tough]] for a lvl26 char. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two camps available&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #1====&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Yhoator Jungle|G-8}}&lt;br /&gt;
&lt;br /&gt;
Take a chocobo to Yhoator Jungle through the &amp;quot;normal&amp;quot; experience points party route. At the first intersection in Yhoator, take a right. At the next intersection (the one with the big colorful plant in the middle), take a left. Now you can either stay forward or turn right, and you will bump into a Goblin Pathfinder and his pet bee!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will be at Northwestern corner of G-8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
:*No possibility of aggro or links! Your only company will be a couple of lizards and a few mandragoras.&lt;br /&gt;
:*Three intersections allow very good maneuverability for pulling.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:*This is a traditional EXP camp. so there might be competition.&lt;br /&gt;
:*These bees can [[Double Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #2====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039;  {{Location|Yhoator Jungle|G-7}}&lt;br /&gt;
&lt;br /&gt;
One Goblin Pathfinder patrols there with mandragora&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
:*Lots of places to kite and rest&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:*[[Yhoator Wasp]] will link with the [[Goblin&#039;s Bee]] (Sight Aggro)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===28-30 - [[Bibiki Bay]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Rarab]] ([[Goblin Pathfinder]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] of Prey: 220~290&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 29-31&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*It&#039;s a good idea to set your [[Home Point]] at the [[Buburimu Peninsula]] outpost to save time after you die.&lt;br /&gt;
*Setting your HP in [[Mhaura]] is even better. If your country is not in control of [[Buburimu Peninsula]], then setting HP at the outpost can cost a lot of gil.&lt;br /&gt;
*Suggested spell combos are [[thunder]]&amp;gt;[[blizzard]]&amp;gt;[[thunder]] or [[stone II]]&amp;gt;[[thunder]]&amp;gt;[[fire]]/[[water]], depending on INT and resists. &lt;br /&gt;
*If you feel comfortable trying VT mobs, you can come 1-2 levels earlier. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is one camp available&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Camp #1====&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; {{Location|Bibiki Bay|H-6}}&lt;br /&gt;
&lt;br /&gt;
Enter [[Bibiki Bay]] and hug the right wall. You&#039;ll eventually come upon a small incline with a rock in the center of it, and a Goblin Pathfinder finding paths around it. Two Island Rarabs and one or two Marine Dhalmels are also in the vicinity.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
:*Nothing here aggros besides the goblin himself.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
:*[[Ignis Fatuus]] (a bomb), will spawn during foggy weather. Bombs aggro by spell casting.&lt;br /&gt;
:*The one [[Island Rarab]] that inhabits the same territory as the goblin will link with the goblin&#039;s pet. However, it only links by sight, so keep this in mind when pulling! &lt;br /&gt;
:*Rarabs have [[Double Attack]] (and [[Triple Attack]], which, however, rarely triggers) which can be dangerous.&lt;br /&gt;
&lt;br /&gt;
==Levels 30-39==&lt;br /&gt;
===31-34 - [[Attohwa Chasm]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Gallinipper]] ([[Goblin Pathfinder]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~260-350&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
Location: L-8. A good one. After you enter from [[Maze of Shakhrami]] you&#039;ll need [[Silent Oil]] to get past the [[Hecteyes]] in the tunnel. Cross the chasm, reenter the tunnel and follow the left wall. When you enter the open ground (I-9) head north and follow the left wall around to L-8 (don&#039;t enter the other tunnel). You need [[Invisible]] (or [[Tonko: Ichi]]) to get past the Goblins and [[Attohwa Coeurl]]s here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Just one [[Goblin Pathfinder]] in an open area&lt;br /&gt;
::*[[Tracer Antlion]]s in the area do not aggro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*There is another [[Gallinipper]] that wanders the area to the south and it may link (sound).&lt;br /&gt;
::*A [[Doom Scorpion]] from the south may also wander close enough to aggro (sound).&lt;br /&gt;
::*Watch for the [[Attohwa Coeurl]] to the west.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
::*This is an amazing EXP camp. You can start at this camp as low as 28 depending on gear and food.&lt;br /&gt;
::*Bring a [[Reraise Earring]] and some form of [[Invisible]] because it is a very long trip to get to camp.&lt;br /&gt;
::*Ninja sub is recommended for [[Utsusemi]].&lt;br /&gt;
::*Rest north of the rock at the north end of camp. It&#039;s safe, but go too far north and you risk agroing an [[Attohwa Coeurl]].&lt;br /&gt;
::*Do not wander into the &amp;quot;hedgemaze&amp;quot; leading to the Parradamo Tor. There are more Coeurls and hidden blue Antlions that agro sound there.&lt;br /&gt;
&lt;br /&gt;
===31-34 - [[Beaucedine Glacier]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] ([[Rime Gigas]])&amp;lt;br&amp;gt; &lt;br /&gt;
HP of Prey: 320&amp;lt;br&amp;gt;&lt;br /&gt;
*It&#039;s a good idea to set your Home Point at the [[Beaucedine Glacier]] outpost or [[Xarcabard]] outpost to save time after you die. Be very careful when setting your HP at the outpost, as there are many mobs that wander near the area that will aggro you and are easily capable of killing you as soon as you warp in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Directly south of the [[Beaucedine Glacier]] outpost, you&#039;ll find a ramp leading downward, deeper into the glacier. At the bottom of the ramp, you&#039;ll find 2-3 [[Tundra Tiger]]s, a [[Bat Eye]], and a Gigas. Kill the Gigas and wait for a [[Rime Gigas]] to pop if you choose this camp. Pops are five minutes between.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Right next to the outpost. You won&#039;t have to travel far if you die.&lt;br /&gt;
::*The ramp offers a completely safe resting point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Tigers link and aggro by sight. Bat Eyes aggro by both sound and sight. It may be difficult to pull because of this.&lt;br /&gt;
::*If the Gigas isn&#039;t near the ramp, or near the eastern ledge, then you will have a very hard time finding safe pulls.&lt;br /&gt;
&lt;br /&gt;
::*Change to a higher level job, OP warp there, set HP (only works if one of the three nations controls the area.  When you change to BLM, just use Warp to return to your HP.  The challenge here will be getting back if you have not done the OP warp supply quest yet.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Head to (I-9). There is a ramp leading down into a large open area. One Gigas and one Tundra Tiger inhabit this area.&amp;lt;br&amp;gt; &amp;lt;i&amp;gt;At the top of the (I-9) ramp a [[Goblin Trader]] walks for an extra pet to kill&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Since only one tiger lives here, you probably won&#039;t get aggro&#039;d too much.&lt;br /&gt;
::*The area is very large, allowing great maneuverability.&lt;br /&gt;
::*The ramp allows a perfectly safe place to rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Can be bothersome and expensive to get to, especially if you die. There is no faster way to get here other than to walk.&lt;br /&gt;
::*Be careful about resting in the tunnel that leads south of the area. A Tundra Tiger wanders back and forth along it.&lt;br /&gt;
::*Players who farm the Gigas might kill the [[Rime Gigas]].&lt;br /&gt;
::*Gigas who spawns is not always [[Rime Gigas]]. (may require higher level to spawn)&lt;br /&gt;
&lt;br /&gt;
::* Valdeaunia outpost warp is unavailable at level 31 so [[Xarcabard]] outpost may be unattainable without [[Teleport-Vahzl]]. &lt;br /&gt;
&lt;br /&gt;
===32-36? - [[Misareaux Coast]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Sheep]] ([[Gigas Warwolf]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 395-474&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Location: I-6 ~  I-7. Pretty safe camp if you are smart and patient with your pulls. The [[Gigas Warwolf]] can wander a bit, but not too much of a problem. Be sure to give the [[Gigantobugard]] plenty of room, as they aggro by sound if I remember right. Bring [[Silent Oil]] and [[Tonko: Ichi]] to get to the camp.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Relatively safe pulls, and very rare competition from exp parties.&lt;br /&gt;
::*[[Bigclaw]] in the river do not aggro, so you can rest safely down on the water&#039;s edge, and the roaming [[Gigas]] and [[Gigantobugard]] will not aggro you.&lt;br /&gt;
::*You can outpost warp to Tavnazian Archepelago at level 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*The [[Gigas Warwolf]] does wander a bit, making pulls somewhat long.&lt;br /&gt;
::*If the target monster wanders too far south, you may run into an [[Orcish Bowshooter]] (sight) as well as other [[Gigas]].&lt;br /&gt;
::*Players sometimes camp the Gigas here.&lt;br /&gt;
::*In foggy weather, [[Odqan]] can pop here. Although rare, it happened to me twice in the time I camped here.&lt;br /&gt;
&lt;br /&gt;
===34-36 - [[The Sanctuary of Zi&#039;Tah]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Leech]] level 35-40 ([[Goblin Trader]])&amp;lt;br&amp;gt; &lt;br /&gt;
HP of Prey: 370-400&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: &amp;lt;br&amp;gt;&lt;br /&gt;
*It&#039;s a good idea to set your Home Point at the [[The Sanctuary of Zi&#039;Tah]] outpost to save time after you die. If you are about to die, try to die within view of the outpost. Then, before you HP, make sure there are no aggro&#039;ing monsters within 10 yalms of the front of the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
*Once you hit level 25 you&#039;ll be able to use the outpost warp.&lt;br /&gt;
*Leeches resist water spells.&lt;br /&gt;
*Suggested spell combos are stone II&amp;gt;blizzard&amp;gt;thunder or aero II&amp;gt;blizzaga (watch for surrounding mobs), depending on INT and resists&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*This place is awesome for duoing 31+ it might even be possible at a lower level&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &amp;lt;!--{{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=H-8}}, right at the south side of the big tree. theres one goblin to the east and one to the west. also one a bit further to the south--&amp;gt;&lt;br /&gt;
Everything in the vicinity of the outpost is your camp. [[Ogrefly]]s and [[Goobbue Parasite]]s link, but do not aggro. Goblins and [[Lesser Gaylas]] aggro and link. There is a Rock Golem east of the outpost that aggros to sight and magic. The bats start appearing around 16:00 and go away at 8:00 the next day.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Your Home Point will be right at camp, so there will be no unnecessary travel time.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can rest safely behind the outpost without fear of aggro.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Several Goblin Traders can spawn in this area. If you have extra MP after killing a pet, and another goblin is within easy access, you could pull off some pretty high chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The BATS! These things will be quite the nuisances. They aggro and link.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Sometimes the Goblins can wander away from the outpost, and at night the bats may prevent you from getting close to them&lt;br /&gt;
&lt;br /&gt;
===36-40 - [[Eastern Altepa Desert]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Spider]] level 38-40 ([[Goblin Trader]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 500&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations: HorizonXI tested with a small glich. The spiders have low odds of depoping if the Goblin takes them to far away from spawn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Location: F-8/9. Not so good. North of the Outpost there is a ridge running north-south. From here you can see two Goblin Traders, one to the west and one to the east. You have your choice of pulls but there are other Goblins wandering about so aggro can be a problem. [[Lesser Manticore]]s (high movement speed) wander by and there are [[Lost Soul]]s at night (18:00-04:00). &lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Location: F/G-8. Good Camp. Run north from the Outpost and you will find a sand trap with a [[Doom Scorpion]] standing nearby. Immediately northeast of this is a valley (east half of F-8) surrounded by dunes. Two Goblin Traders wander here with a [[Desert Dhalmel]], some [[Lesser Manticore]]s (sight aggro) and sometimes a [[Sabotender]] (sound aggro). The Goblin traders sometimes wander up the slope into G-8.  Since the area is so wide open it is easy to move around and find a good pull while avoiding aggro. One or two [[Lost Soul]]s appear at night but they are also easily avoided if you keep your eyes peeled. Don&#039;t go too far north or you&#039;ll meet an [[Antican Faber]], [[Sabotender]] or [[Flesh Eater]] (all sound aggro).  To the west of the valley over the ridge running down the middle of F-8, there are another 2 Goblin Traders between the ridge and the sand cliff.  One tends to wander around the northern 2/3 of that plateau and the other the southern 2/3.  The area west of the ridge is not as safe due to some Goblin Reapers roaming around in addition to the hazards in the valley, but can be a nice place to pick up some kills if the Manticores and such in the valley are not cooperating for a bit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Choice of two [[Goblin Trader]]s in an open area&lt;br /&gt;
::*[[Desert Dhalmel]]s in the area do not aggro&lt;br /&gt;
::*Farmers often take care of the [[Lesser Manticore]]s&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*[[Lost Soul]]s at night.&lt;br /&gt;
::*Multiple Goblins can cover for each other and kill a chain.&lt;br /&gt;
::*Spiders double attack and can take down your shadows really quickly. Always recast [[Utsusemi]] after each fight.&lt;br /&gt;
::*might be tough at level 36&lt;br /&gt;
::*A [[Spider]] is strong to [[Earth]] ([[Stone II]] might get [[resist]]ed)&lt;br /&gt;
::*Rest invisible in the middle of camp to monitor the Goblins and Manticores.&lt;br /&gt;
::*The spider may take awkward routes to reach you, beware he doesn&#039;t bring his master. [[Warp]] to the Outpost if you catch Goblin aggro. It counts as zoning and sheds hate.&lt;br /&gt;
::*Works well with a duo at 34-36, you can bounce Spider hate. Once one of you hits 37 exp takes a dive.&lt;br /&gt;
::*At level 39, your enemies will start to become decent challenges. While this usually signals that it&#039;s time to get to a new camp, you may not want to just yet. The enemies at the next camp jump up a few levels higher than you&#039;re used to when switching camps. Level 40 along with some pies or other INT food should allow you to minimize resists, as well as use the outpost in Xarcabard.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===36-40 - [[Yhoator Jungle]] ===&lt;br /&gt;
&lt;br /&gt;
Prey: [[Tonberry&#039;s Elemental]] ([[Tonberry Harasser]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~500&amp;lt;br&amp;gt;&lt;br /&gt;
*It&#039;s a good idea to set your Home Point at the [[Yhoator Jungle]] outpost to save time after you die. If you are about to die, try to die within view of the outpost. Then, before you HP, make sure there are no aggro&#039;ing monsters within 10 feet of the front of the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the immediate area of the outpost, you&#039;ll see two tonberries (sometimes a third wanders close by) and a crawler. Convert one of the tonberries into a [[Tonberry Harasser]] if necessary. The tonberries will summon only fire, light, and water elementals. Elementals do not drop clusters or crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Everything in the vicinity of the outpost is your camp. [[Worker Crawler]]s and [[Young Opo-opo]]s link, but do not aggro. Tonberries aggro and link to sight.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Your Home Point will be right at camp, so there will be no unnecessary travel time.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can rest safely down inside the hole directly in front of the outpost without fear of aggro. You can also rest in the tunnel near the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Several [[Tonberry Harasser]]s can spawn in this area. If you have extra MP after killing a pet, and another tonberry is within easy access, you could pull off some pretty high chains.&amp;lt;br&amp;gt;&lt;br /&gt;
::*In case of a link, it&#039;s very easy to lose aggro by falling in the hole furthest from the exit of the same tunnel and heading to the back of the tunnel. It may seem like a dead end, but as the Tonberry will not drop down the hole, he will instead travel to the exit, which is well over 50 yalms away. He&#039;ll often lose interest in the process and de-aggro. If not, it should still give enough time to recast Utsusemi and give another chance to [[Sleep]].&amp;lt;br&amp;gt;&lt;br /&gt;
::*Elementals can be [[Aspir]]ed, and the [[Light Elemental]]s are particularly weak to both [[Drain]] and Aspir.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If you&#039;re subbing WHM or RDM, [[Silence]] may come in very handy here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Be wary of the Tonberry that walks up to the OP npcs. It can be deadly!&amp;lt;br&amp;gt;&lt;br /&gt;
::*If you&#039;re subbing WHM or RDM you have no protection from melee hits and will be interrupted in your casting, even with [[Aquaveil]] up. Stick with sub NIN&amp;lt;br&amp;gt; &lt;br /&gt;
::*The elementals have very high HP - most are around the 500 range. This is quite a big jump from the previous camp (you&#039;ll notice it right away), so plan on using up a lot more MP per fight than you&#039;re used to.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Elementals can and will use -ga spells. If you get hit by one, your best bet is to sleep the elemental, recast [[Utsusemi: Ichi]], [[Aspir]], then nuke again. ALWAYS begin running away from the enemy as soon as you are about to cast (between 70% and 100% usually). You&#039;ve probably figured this out already, but it&#039;s still a good method to remember.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The moment your magic first hits an elemental, it will move a few inches, then cast a spell. &#039;&#039;&#039;This delay might be just enough time for its master to randomly turn around and see its pet being hurt&#039;&#039;&#039;, so plan accordingly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
- New Fields of Valor book leaves this area open for higher level characters to kill Tonberry Harassers.--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: At level 39, your enemies will start to become decent challenges. While this usually signals that it&#039;s time to get to a new camp, you may not want to just yet. The enemies at the next camp jump up a few levels higher than you&#039;re used to when switching camps. Level 40 along with some pies or other INT food should allow you to minimize resists, as well as use the outpost in [[Xarcabard]].&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Prey: [[Goblin&#039;s Bee]] ([[Goblin Trader]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~500&amp;lt;br&amp;gt;&lt;br /&gt;
::*Entrance to [[Den of Rancor]] Will be your camp. 2x Goblin traders there, but also a Master Coeurl so watch the visual aggro.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If [[Woodland Sage]] is up then be wary of its aggro range as it has twice the normal radius of aggro.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 40-49==&lt;br /&gt;
===38-42 - [[Xarcabard]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] ([[Frost Gigas]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~500&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It is possible to start this camp before 38 (suggested as low as 36).  The camp is probably a good alternative to the [[Eastern Altepa Desert]] spider camps and is likely the only soloing alternative from 40-42 for Blue Mages who cannot solo elementals.  The exp at level 39 is not great though, as chaining is difficult due to DC tigers.  At 41 things slow down to a crawl.   &amp;lt;br&amp;gt;&lt;br /&gt;
*Cannot use outpost warp to [[Xarcabard]] until level 40.&lt;br /&gt;
* Suggested for BLUs that if you link the BST Gigas and attempt to use an AoE Sleep spell, target the Gigas, not the tiger. Neither BLU&#039;s [[Sheep Song]] or [[Soporific]] will hit the Gigas if targeted on the tiger.  The spells will, however, hit the tiger if the Gigas is the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
(J-6/7) at the southern end of the tunnel&amp;lt;br&amp;gt;&lt;br /&gt;
From the open area to the south, there is a short, open path, then a short tunnel.  The tunnel opens up into another L-shaped open path which leads into the [[Boreal Coeurl]]&#039;s cave.  There are three Gigas in this area.  They can roam from anywhere in the short tunnel, through the open path, and a short way into the cave.  The short open path at the south end is safe to rest in.  Going a little way into the cave is ok too, just don&#039;t go too far.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Up to two [[Frost Gigas]] may spawn here, meaning faster chains.&amp;lt;br&amp;gt;&lt;br /&gt;
::*There are safe resting areas at both ends of the roaming range.  If the Frost Gigas wanders toward the other end, just invis up and switch locations.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If there are no favorable pulls, you can go south to the open area and often find a [[Frost Gigas]] close by to keep a chain going.  In fact, this would make a nice camp if those Gigas didn&#039;t have such a large roaming area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You have to deal with both [[Hickory Lumber]] farmers and with people doing G2 and needing TP.  You may get lucky and have two BST repop or none at all.  Usually there will be at least one up, but converting the Gigas to BSTs may not be worth it because of the high traffic.&amp;lt;br&amp;gt;&lt;br /&gt;
::*A [[Dark Elemental]] can spawn in this area.  Watch the weather.  A sudden change can result in an elemental sneaking up behind you to ruin your day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
(J-7) in the southern cave&amp;lt;br&amp;gt;&lt;br /&gt;
The Gigas mostly roam in the open path outside the cave.  It&#039;s unknown how far into the cave they may wander, but for the most part the cave is a safe resting spot.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You don&#039;t have to deal with G2 fighters here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You will still run into [[Hickory Lumber]] farmers in this location.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Another [[Dark Elemental]] can spawn in the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Only one end of the camp path is truly safe.  If you get cut off from the BST by another Gigas then you have to wait it out or go to...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
The middle of (I-7), next to the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most dangerous of the camps.  You&#039;re out in the open amongst all the Gigas and Ahrimans.  [[Ice Elemental]]s also roam this area during snowy weather.  Directly across the valley from the two other camps, at the base of the cliff, is a cluster of snow mounds and a pine tree that looks oddly like a snow fort.  This is your base camp.  In the short time I spent there I didn&#039;t witness any mobs entering the fort, but I&#039;m sure they can.  Still, it offers some protection.  Dangerous though this camp is, you have access to about three [[Frost Gigas]] to the north, east, and south.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*More [[Frost Gigas]] means less waiting for pulls.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Open areas are easier to pull in than caves and paths.  It&#039;s much easier to get behind them out here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*[[Hickory Lumber]] farmers are at their worst here because of the high numbers of Gigas grouped together.&amp;lt;br&amp;gt;&lt;br /&gt;
*::*roaming areas.  Some of them will move completely out of feasible pulling range.  Fortunately, you have several [[Frost Gigas]] to choose from out here.  If one wanders away, start targeting others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===39-42 - [[Castle Zvahl Baileys]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bats]] ([[Goblin Trader]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey:~550&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Be patient here, I got Chain #3&#039;s but usually hit Chain #2, and then I had a hard time finding a safe pull. The key thing here is to keep inside the trenches and/or beside the wall that goes to the upper area when killing. Remember line of sight is the issue when dealing with the Goblins so they can only attack you if they can see you (I believe I linked a Goblin twice). My main camp was at H/6 or I/7 in the lower part. If you can get a friend to come help clear out the useless Goblins for you, you could possibly hit some awesome XP. This happened once and I was able to roam the upper area freely and pull from 3 Goblins.&amp;lt;br&amp;gt;&lt;br /&gt;
I stayed here till 42 so I could have Blizzard II for the Elemental Camp, although you start to slow down at 41 you can still get decent XP to 42. However, it&#039;d be best to move on to the Elemental camp at 42.&amp;lt;br&amp;gt;&lt;br /&gt;
This camp was found because I was having extreme difficulty killing the [[Demon&#039;s Elemental]] and wanted to keep soloing my way to 75. I strongly recommend attempting this if you are having issues with the elementals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Only camp I found in here is at the point where you can drop down to the lower levels on Map #2 at H/I 6/7 area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Low traffic. Very likely that no one will kill your prey.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Safe to rest in I/8 in the corridor that is covered and other areas in the trench if you are just resting for MP.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Bats seem to have low HP for the spells you will be casting. Fire II &amp;gt; Water II &amp;gt; Blizzard usually finishes them off.&amp;lt;br&amp;gt;&lt;br /&gt;
::*3 Goblin Traders that have bats.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*A lot of Goblins to keep track of.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Only 2 levels of EXP here.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Be ready to go through a stack of [[Shinobi-Tabi]] here per level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===40-45 - [[Temple of Uggalepih]]===&lt;br /&gt;
Prey: [[Tonberry&#039;s Elemental]] ([[Tonberry Harrier]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey:~550&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; You can start here at Lv40, but it&#039;s highly recommended to come here 41+, because you will most likely zone more than you will kill. [[Blizzard II]] helps a lot at 42. Also, don&#039;t forget that [[Sleep II]] is available at Lv41, which will save your life countless times. Personally, I pulled the Elemental with Stone II then ran back out of his magic range. Bind him when he gets closer, nuke, sleep, Aspir, nuke, Bind, nuke, sleep. He resists a lot more than you will be used to if you come here at Lv40 as they will Con VT&amp;gt;IT But you may want to risk it here than go to the other camps at this lvl as this one is a LOT safer. Dont forget to aspir as much as you can which usually Drains 50-60 MP with capped Dark Magic skill. If you run out of MP, ES+Sleep and rest up, then Repeat. I was here as a BLM Galka at level 40, And usually ended the fights with little under 20-30MP and never once hit Chain #1, But if your dead set in soloing all the way this camp is a lot safer than any other at this level. Dont forget If things get messy, the zone is just behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
Enter Temple of Uggalepih from the main entrance. Only Invisible is needed to get to the camp. You need to Invis for the Wespe just after zoning in. From entrance follow the stairs down and take the first left, You&#039;ll come to a door which you need to open, So make sure the Wespe isn&#039;t looking, cancel Invis, start re-casting and THEN open the door mid-cast. Otherwise the door will close by the time you fully cast Tonko. Also, there is sometimes a Torama behind the door, so be prepared with utsusemi and reraise.  Go through the room with several Tonberries inside it, and eventually you will come to an area with stairs, Just after passing a Torama and hopefully the Tonberry Harrier. This is your camp, Zone is on the top of the stairs. If you are coming here at Level40 I highly suggest you cap a bare minimal in Enfeebling and Elemental magic skill prior to coming, Besieged is Ideal for this, Because of the level of the monsters inside besieged you will get a skill up very regularly here, And range from 0.1 ~ 0.5s nearly every spell, Spam dia for Enfeebling magic skill ups and any low costing MP Nuke for elemental skill ups.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The pet is an elemental, which means you can Aspir them efficiently.&amp;lt;bR&amp;gt;&lt;br /&gt;
-The Tonberry only calls Fire, Water and Light Elementals, Light elementals are very susceptible to Sleep, Drain, and Aspir so make good use of them&amp;lt;br&amp;gt;&lt;br /&gt;
::*It beats Castle Zvahl camp.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Elementals are your prey; when attacked, they will walk a few feet and then start casting. It increases the time the master can detect the pet, increasing the chances of aggroing the master. Be extra careful when pulling&amp;lt;br&amp;gt;&lt;br /&gt;
::*The hallway is narrow. Sometimes, it makes it harder to see around the corners and leaves the Tonberry less room to move around. You may see yourself waiting for longer periods of time because of this.&amp;lt;br&amp;gt;&lt;br /&gt;
::*There is a [[Torama]] that occupies the same roaming area as the Tonberry Harrier, which aggros on sight. This can turn a good pull into a waiting game every now and then.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Light Tonberry Elementals can cast Diaga and Banishga which makes it tough for a BLM/NIN to solo, Banishga II can do up to 200 damage through shadows and you don&#039;t have Silence to protect you from it.&lt;br /&gt;
::*A [[Torama]] can sometimes wander near the door on the way to this camp, and will aggro though the door.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===40-44 - [[Castle Zvahl Baileys]]===&lt;br /&gt;
Prey: [[Demon&#039;s Elemental]] ([[Demon Warlock]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~600&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: Be aware that this is a very, &#039;&#039;&#039;very&#039;&#039;&#039; dangerous camp, and it is possible that it&#039;s not even worth your time even coming here as the chance that you are actually able to safely pull is very slim.  Since you&#039;re level 40, you can freely use the outpost warp in [[Xarcabard]]. Be sure to bring both [[Silent Oil]]s and [[Tonko: Ichi]] tools. Blizzard II at level 42 will help out a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): I found only one camp. It&#039;s right at the zone into [[Castle Zvahl Keep]]. If you don&#039;t know how to get there, here&#039;s a walkthrough:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter the castle and head to (G-8). Before the intersection that leads to the torches that spawn [[Dark Spark]], you&#039;ll notice two narrow passageways on your left and right. Take the left passage and follow the path. Eventually you&#039;ll come upon some orcs. Climb the steps, then head west past the huge hole in the floor. You should arrive at the yagudo territory of the castle next. When you see their big hole, take a left, and head south past the hole. Go down the steps, and then double back to the north on the floor below. Follow the pathway and you&#039;ll meet an intersection that goes only west and north. Take the north path, remembering to re-up sneak if any ahriman are nearby. Next, take a right, and you&#039;ll see some steps that lead up to one ahriman and a bunch of demons. Now head west into the hallway past them. This is your camp for the next few excruciating levels.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:BaileyPath.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
There will be one ahriman and four demons patrolling the small plateau in front of the hallway. Usually one of these demons will be a SMN. I&#039;ve never seen more than one SMN and I&#039;ve never seen less than one SMN, but you may want to get a high level job to check beforehand anyway. The ahriman will aggro by sight AND sound. The demons aggro and link by sight. The demon will summon only lightning, dark, and ice elementals. The elementals do not drop crystals or clusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The zone into [[Castle Zvahl Keep]] is right at the end of the hallway, up the stairs partway, just before the first torch in the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can rest safely at nearly any point in the hallway without aggro. Right before the hallway turns into the plateau with the enemies on it, you&#039;ll notice a crevice in the floor. If you get too close to the crevice, the ahriman can aggro you. Use the crevice as your guidepoint for resting.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The elementals will give quite a bit of EXP throughout your first few levels.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Elementals can be [[Aspir]]ed.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If you&#039;re subbing WHM or RDM, [[Silence]] may come in very handy here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The camp takes a long time to get to and [[Silent Oil]]s and [[Tonko: Ichi]] tools are absolutely required - there&#039;s no way around it.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The elementals will be high T to low IT when you first get here. This results in a LOT more resists. At level 40 you will either die or have to zone quite a few times because of this. Be prepared.&amp;lt;br&amp;gt;&lt;br /&gt;
::*It may be difficult to keep track of the [[Demon Warlock]] because of the hallway&#039;s walls and the ahriman threatening to aggro at any moment. Try to rest within view of the SMN while still being out of the ahriman&#039;s reach.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The [[Dark Elemental]]s are highly resistant to [[Drain]], [[Aspir]], and [[Sleep]](ga).&amp;lt;br&amp;gt;&lt;br /&gt;
::*The [[Ice Elemental]]s are highly resistant to [[Silence]] and [[Bind]].&amp;lt;br&amp;gt;&lt;br /&gt;
::*All of the cons from the previous camp, except the elementals have even higher HP. Sometimes it will take three tier 2 spells and a tier 1 spell to beat one.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Demons run faster than players.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
HINT: If a particular elemental is giving you a lot of trouble (IT dark elementals come to mind), then you can try to &#039;respawn&#039; it. To do this, pull the elemental when you know the demon will see it. Then book it as fast as you can to the zone. The demon and his elemental will both despawn. When the demon respawns, he&#039;ll summon a new elemental in place of the old one. Keep repeating this to get the desired results.&amp;lt;br&amp;gt;&lt;br /&gt;
*Also, keep in mind that simply zoning the elemental itself will not cause it to despawn. No matter how far away from its master it is, it will always float all the way back to him after you zone.{{verification}}&lt;br /&gt;
&lt;br /&gt;
Tip: It is highly suggested to bring a level 75 with you, preferably a summoner to assist. a 75 SMN can give you stoneskin which makes Dark Elementals ALOT easier, and can clear the extra mobs out of the area.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
At the zone to Uleguerand Range, there is a Demon Warlock - he can spawn either on the lower ramp near the zone, or on the ledge right above it.&amp;lt;br&amp;gt;&lt;br /&gt;
::*It&#039;s really two mobs which share a spawn, so if it&#039;s on the upper ledge, kill it until the one on the lower ramp pops.&amp;lt;br&amp;gt;&lt;br /&gt;
The good news is the zone is very close by - ::*you can get away from a bad pull, or zone the other demons if they&#039;re in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The bad news is, it&#039;s still a pain in the neck. Even with someone helping me clear away the extra demons, I got out of there as soon as I dinged 42.&lt;br /&gt;
&lt;br /&gt;
===44-49 - [[Pso&#039;Xja]]===&lt;br /&gt;
Prey: [[Tonberry&#039;s Elemental]] ([[Cryptonberry Harrier]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 700-725&amp;lt;br&amp;gt;&lt;br /&gt;
Note: When you are able to use this camp, you should have access to the [[Beaucedine Glacier]] Outpost. If you dont have the outpost or the area is under Beastmen control, the fastest way to get there would be a [[Teleport-Vahzl]]. Area is great pull the elemental to the steps with 1st Nuke and sleep on the steps to renuke, if you get in trouble zone is a few steps behind you. Only [[Light Elemental]], [[Fire Elemental]], and [[Water Elemental]]s will be called.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Uncapped tower of [[Pso&#039;Xja]] at (G-9) of [[Beaucedine Glacier]], stairs right at zone (J-9,I-9).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Very low traffic.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Nearby zone.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If all goes well, it&#039;s possible to hit Chain 4s at level 46.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Not much room to maneuver. &amp;lt;s&amp;gt;With proper use of Bind and Sleep, the long stairway shouldn&#039;t bother you very much.&amp;lt;/s&amp;gt; Bind/Sleep don&#039;t solve maneuvering issue. Resisted spells may find you zoning your prey and waiting longer for the next batch. &amp;lt;br&amp;gt;&lt;br /&gt;
::*Sometimes hard to get to if region is lost to Beastmen. Cost is 1050 gil&amp;lt;br&amp;gt;&lt;br /&gt;
::*[[Cryptonberry Harrier]] has very large wandering radius and almost seems to guard the hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
::*2 [[Tonberry]]s can make you wait to pull longer.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Another friend (RDM70+ highly recommended) can kite the second Tonberry for better pulls.&lt;br /&gt;
::*Elementals stop to cast magic when pulled, and the master might link with it if it sees its pet getting attacked. Try nuking the elemental just after the Harrier stops moving.&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===44-49 - [[Cape Teriggan]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Rabbit]] ([[Goblin Shepherd]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~650-750&amp;lt;br&amp;gt;&lt;br /&gt;
Level of Prey: 48-50&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It&#039;s a good idea to set your Home Point at the [[Cape Teriggan]] outpost to save time after you die. If you are about to die, try to die within view of the outpost. Then, before you HP, make sure there are no aggro&#039;ing monsters within 10 feet of the front of the outpost. Thunder II at level 46 will help out a lot.&lt;br /&gt;
*You can start this camp at 42 if you go /rdm and use gravity, but, as you should always do, bring RR just in case. Resists may come here and there, but I was able to kill in 3 Tier II&#039;s without resists. Requires good gear, and EXP will probably cap at 200 at chain 0 without exp band, but it beats Castle Zvahl. &amp;lt;br&amp;gt;&lt;br /&gt;
*Even with Maxed out INT gear and food, you will get resisted quite often at Level 44, be patient with pulls, I would suggest waiting until you have at least 300-320 MP before starting on your next fight. &lt;br /&gt;
*Great duo spot at 41+. As level 42 BLM/RDM solo, I got 200 exp chain 0 without band, duo at 42 I got 200 exp chain 0 without band still. Same EXP solo and duo! May slow down at 44, better off to solo by then.&lt;br /&gt;
**Duo exp is rather nice even at 45, 46 is still acceptable if you are set on duo but dies at 47.&lt;br /&gt;
*I highly suggest spending level 50 here as well. Unless if you&#039;re really decked out with gear, you&#039;d rather have the benefits from the ele staves before you head out to the 1-shot camps. &lt;br /&gt;
Camp Location(s): There may be a few different camps, depending on where each monster is at any given time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
This camp is in the direct vicinity of the outpost. Usually there are 3-4 goblins patrolling the area. You may or may not have to convert some of the goblins into [[Goblin Shepherd]]s. Keep in mind that these goblins con EP to DC to level 75&#039;s, so take care when trying to convert them. Goblins aggro and link by sight. [[Beach Bunny]]s do not aggro, but link by sight. &amp;lt;s&amp;gt;The lizards do not aggro, but link by sound&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Your Home Point will be right at camp, so there will be no unnecessary travel time.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can probably rest safely behind the outpost without fear of aggro. If you have yellow HP and undead are up, then you may have a problem. Otherwise, I&#039;ve never seen any enemy come directly behind the outpost before.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Several [[Goblin Shepherd]]s can spawn in this area. If you have extra MP after killing a pet, and another goblin is within easy access, you could pull off some pretty high chains.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Rabbits will be VT to IT when you first get here, making for some really good EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Because of the large area, it is usually pretty easy to maneuver around the goblin in order to make successful pulls.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The [[Cape Teriggan]] outpost requires a job of level 50 or higher to teleport to/from it. If you don&#039;t meet this requirement, you will have to travel through desert and [[Kuftal Tunnel]] to get here. Be sure to bring [[Silent Oil]]s and [[Tonko: Ichi]] tools if you must take this route. Keep in mind that even though there is a zone from [[Gustav Tunnel]] here, you will be unable to go from Gustav &amp;gt; Teriggan because  of the ledge near the Gustav zone.&amp;lt;br&amp;gt;&lt;br /&gt;
::*&#039;&#039;&#039;When you are finished exp&#039;ing here you will not be able to use the Outpost to get back into town.&#039;&#039;&#039; &lt;br /&gt;
::*There are tons of [[Beach Bunny]]s around the outpost. Be careful when pulling as they do link.&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Directly northeast of the outpost you&#039;ll see a small ledge. If you go up there, you should find several lizards, an occasional [[Velociraptor]], and hopefully one or two [[Goblin Shepherd]]s. If you wander too far east or northeast you may bump into a [[Robber Crab]] or a [[Sand Cockatrice]]. The crabs aggro by sound and the cockatrice aggro by sight. Use this entire area as your camp. It&#039;s big enough so that you can usually rest safely anywhere as long as you keep an eye open for enemies. Often times I&#039;ll run to the northeast or the west of the area and rest with my back to the wall there so that I&#039;m not open on all sides.  Note that one of the Shepherds can also pop as a [[Goblin Bandit]], so you might want to convert it to a Shepherd before you start xping.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Your Home Point is very close to camp, so there will be little unnecessary travel time.&amp;lt;br&amp;gt;&lt;br /&gt;
::*No undead spawn here.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Two [[Goblin Shepherd]]s can spawn in this area. If you have extra MP after killing a pet, and another goblin is within easy access, you could pull off some pretty high chains.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Because of the large area, it is usually pretty easy to maneuver around the goblin in order to make successful pulls.&amp;lt;br&amp;gt;&lt;br /&gt;
::*There are no [[Beach Bunny]]s here, so you won&#039;t have to worry about them linking. If you&#039;re too close to the ledge, however, it is possible to get a link from a bunny below. Be careful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*There is no perfect place to rest. If you have to go AFK for more than a few minutes, I recommend going back down to behind the outpost first. As far as I could tell, enemies can walk on every square inch of the area of this camp. There is a small ledge near the cliff on the Western edge of this camp that is safe to aggro other than HP aggro at night from Undead, I would suggest using that location to pull to. &amp;lt;br&amp;gt; &lt;br /&gt;
::*A [[Velociraptor]] or two may wander the camp. And they run faster than players.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Very rarely, a Fire Elemental will spawn near this area (during Fire Weather). It is easy to avoid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
In the tunnel in on the way to the [[Cloister of Gales]] are several Goblins, of which one is a [[Goblin Shepherd]].  It wanders pretty far, between the bottom of the steep slope in (F-6) and north around the corner into (F-7).  When the slope levels out onto a plateau before going lower again, you&#039;re into the Shepherd&#039;s wandering area.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Safe to rest on the steep slope down from the Goblin Bandit.&amp;lt;br&amp;gt;&lt;br /&gt;
::*No other mobs to worry about.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Far from the Outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Sometimes need to wait for the Shepherd to turn before pulling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Camp #3 is far and away the best camp. However, you may need to do some manipulation of the Goblins to get the camp just right.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
When you first enter the tunnel, before you come to the Goblin Shepherd at F-7, there is one group of Goblins, but only two of these three will be up at a given time: 2 Goblin Bandits and 1 Goblin Mercenary. If both are Bandits, one will be close enough to interfere with the F-7 camp. Kill the Bandits until one of them repops as a Mercenary.&lt;br /&gt;
*Just saw that the Merc, Bandit, and Shepherd can interfere with your resting spot. Although this is extremely unlikely, be very very sure to not forget Tonko or Powders. Aside from this, you can have a high-lv friend come with you to exterminate the goblins; it looks like end up respawning away from the slope after being defeated. Also, as some kind of little protip with a bad side to it, the Goblin Shepherd will walk back to its wandering area after killing you or being slept (be careful when you relog). &lt;br /&gt;
&lt;br /&gt;
*There is another group of Goblins past the Shepherd at F-7:&amp;lt;br&amp;gt;&lt;br /&gt;
*A Goblin Alchemist, a Goblin Mercenary, another Goblin Shepherd, and a Goblin Bandit.&amp;lt;br&amp;gt;&lt;br /&gt;
*Only two of these will be up at a time. The Bandit tends to be at the tunnel exit, while the Alchemist can pop close enough to interfere with the J-7 camp.&amp;lt;br&amp;gt;&lt;br /&gt;
*Ideally, you want both Shepherds up, especially if you stay until 50:&amp;lt;br&amp;gt;&lt;br /&gt;
*At 49, pets will be DC, EP, or T - Having 2 pets to work with rather than just one will make it easier to create and sustain exp chains.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===46~51 - [[East Ronfaure (S)]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Ladybug]] ([[Goblin Patrolman]])&lt;br /&gt;
HP of Prey: 765~800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
* The L-shaped walls nearby provide extremely easy kiting material; running in circles around them can put great distance between you &#039;&#039;and potentially save you from the goblin&#039;&#039; (should he link)[Correct usage of this game mechanic has on many occasions not only meant I avoided death but also killed the ladybug and then managed to lose the goblin].&lt;br /&gt;
&lt;br /&gt;
Note: I found this camp because i wanted more than 150 exp for a single kill with no chain at 46 in Pso&#039;Xja, once you go out of the Cavernous maw head on your left(east) to (I-5) till you find the Goblin Patrolman. this is a very peacefull camp to exp. &amp;lt;s&amp;gt;&#039;&#039;&#039;PET VERY RESISTANT&#039;&#039;&#039;&amp;lt;/s&amp;gt; [As with all ladybugs, they have extreme resistance to wind based spells, hence the reports of Gravity resists but Bliz &amp;amp; Sleep should show little-no resistance, even as low as 46]. Still Duo here is nice.  &amp;lt;s&amp;gt;(comment: this is not even duo-able at 46, let alone solo-able... not recommended)&amp;lt;/s&amp;gt; [Have personally solo&#039;d here as a 46 Sch/Nin with no problem, is an incredibly easy duo as Sch + Blm 46-49].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
::*A [[Pixie]] flies around this camp so this is a nice plus!&amp;lt;br&amp;gt;&lt;br /&gt;
::*1st of all, every monsters around the goblin Patrolman are &amp;quot;too weak&amp;quot; you wont aggro nor link anything, you will just aggro the goblin if you pull the bug across the Goblins range of vision, Goblins have better sight (longer range) at night.&lt;br /&gt;
&lt;br /&gt;
::*2nd good point, you are in the past &amp;amp; believe the refresh from the sigil is very helpful, also you can enhance the duration of your food.&lt;br /&gt;
&lt;br /&gt;
::*3rd Good point, from Lv46 to Lv50 you will still get 200exp a kill with no Band, exp will be lesser once you reach 50~51 to 120~200 exp a kill with no chain. once you get Freeze at 50 you might be able to one shot them for nice chains.&lt;br /&gt;
&lt;br /&gt;
::*4th &amp;amp; last, very good spot to duo, &amp;lt;s&amp;gt;till 50 the exp will be 200 for each players.&amp;lt;/s&amp;gt; &lt;br /&gt;
should always be 200/kill until the duo hits &#039;&#039;Lv.49&#039;&#039;; at Lv.49 a duo may receive less than 200 (depending on the pet&#039;s level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Not a lot, only one i could see is the high resistance of the pet, which was still up once i reached 48~49 &amp;quot;count the 8/8 merits in elemental &amp;amp; enfeebling i got from RDM75&amp;quot;&lt;br /&gt;
the 2nd bad point, in case you link the Goblin Patrolman, the zone is far, i noticed sometimes, even when i pulled right from the back of the gob, the pet was going forward before turn &amp;amp; was linking its goblin, it was annoying, but better than cap teriggan imo, just bring RR (as usual) in case it happen or set your Home Point in San d&#039;Oria to just warp there if possible.&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
::*I went to this camp and found that sometimes the main problem with goblin agro is that the goblin turns more frequently than my previous experiences. If my first nuke were interupted i hardly had time to finish the next before the goblin would turn. ~Rhadiell (Cerberus)&lt;br /&gt;
&lt;br /&gt;
::*Easy enough solo Hume BLM45/NIN22. Noticed Tir 2 VNM wandering the area, thou, so take care when resting with a colorful abyssite.&lt;br /&gt;
&lt;br /&gt;
::*Attempted camp as 47BLM/RDM solo.  Hume, +36 INT capped magic skills from RDM, sleep II landed pretty regularly, but Gravity was resisted 10/10 casts, bind was resisted 8/10 casts.  Mob is IT++... Not sure I&#039;d recommend this for this level.--~~&lt;br /&gt;
::*Most pet camps can be handled by BLU, but Lvl. 46~48 are not safe for BLU for this camp.&lt;br /&gt;
&lt;br /&gt;
::*Soloable by a Tarutaru with average gear and apple pies with refresh and the occasional ether. just cycled stun sleep II and bind to stay out of trouble.  sleep would not stick sleep II stuck 6/7 times.&lt;br /&gt;
&lt;br /&gt;
::*If you&#039;re Elvaan, and you&#039;re not packing 40+ INT from gear/food, this camp is, quite simply, suicide. Stay well away. --[[User:Norondor|Norondor]] 07:03, August 9, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::*This was one of my favorite camps when one shots was not yet possible. Came here at level 46 with +44 INT (as hume) and could easily solo the bugs. Sleep I/II/ga resisted like 1/20 times and I simply went shadows -&amp;gt; nuke -&amp;gt; sleep -&amp;gt; nuke -&amp;gt; sleep -&amp;gt; shadows (if needed) -&amp;gt; nuke and so on. i did however get quite a few resists on elemental magic but Sleep II offered me 1½ minute to rest up when I pulled a resistant one. at one point I had a brd friend come and sync to me which helped a lot with the exp as he simply slept them and kept up ballad, saving my MP as I didn&#039;t have to sleep them. ~Rhadiell (Cerberus)&lt;br /&gt;
Not possible to have that much int+ as a hume, show your math please.&lt;br /&gt;
&lt;br /&gt;
You can actually get up to +46 INT as a HUME at that lvl.&lt;br /&gt;
&lt;br /&gt;
Solid Wand - +5INT x2 = - - - - +10INT&amp;lt;br&amp;gt;&lt;br /&gt;
Seers Crown +1 - - - - - - - -  +3 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Mohbwa Scarf +1 - - - - - - - - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Mages Robe - - - - - - - - - -  +1 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Morion Earrings +1 - +2INT x2 = +4 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Seers Mitts +1 - - - - - - - -  +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Reverened Sash - - - - - - - -  +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Black / Red Cape +1 - - - - - - +3 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Slacks - - - - - - - - -  +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom Rings +1 - +3INT x2 = -  +6 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Custom M Boots (Hume RSE) - - - +3 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Morion Tathlum - - - - - - - -  +1 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Food - Cream puffs - - - - - -  +7 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a Grand total of- - - - - - +46INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
===48-51 - [[West Sarutabaruta (S)]]===&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Goblin&#039;s Rarab]] {[[Goblin Patrolman]]}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP of Prey:&#039;&#039;&#039; ~855&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Zone out of the maw from West Sarutabaruta into West Sarutabaruta (S) and head &#039;&#039;&#039;South&#039;&#039;&#039; along the rock wall to your right.  You will come upon a Gob camp occupied by 4 Goblin&#039;s and a Goblin Skirmisher wandering around.  The rock formation to the &#039;&#039;&#039;West&#039;&#039;&#039; of the camp is a prime spot to med.  But really behind any of the rocks will work, as the Goblins won&#039;t wander behind them. (approx. (G-10))&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Pixie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*High chance of another gob aggroing you. &lt;br /&gt;
***Actually this camp around G-9 is awesome, there is one Gobby Patrolman, I&#039;ve had no problem getting his Rerab and chaining even, got few resist&#039;s of [[Sleep]] but [[Gravity]] and such works fine. There is another Gobby around there but you can get pet easily for he moves around, just take pet north around G-9 wide space to kill. &lt;br /&gt;
 &lt;br /&gt;
*interference by other mobs with AOE spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A good alternate camp is at (H-8) just north of the rock walls, the goblin patrolman spawns NW of you.&lt;br /&gt;
- Did the first camp 48 SCH/rdm, and the roaming gobs can be deadly when kiting and when resting, this camp is MUCH better, start by starting sublimation charge, cast windstorm, find gob pet, cast klimaform, then gravity the pet from behind the gob (be careful for trees and rocks in the way that will cause the pet to run in front of gob), next just parsimony blizz2&amp;gt;aero2&amp;gt;blizz2 until the pet is dead or close then finish with a drain, collect sublimation, rest, repeat &lt;br /&gt;
was able to get chain 4 pretty easy w/ the occasional death from timing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Relatively safe from aggro, there is one gob that wanders towards camp but that&#039;s it. &lt;br /&gt;
*No other mobs to get in the way of AOE spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*no pixie!&lt;br /&gt;
*Also a [[Goblin Skirmisher]] roams the area, he is not limited to the area where the other goblins are, so keep an eye out for him when resting/pulling.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I tried both these camps at level 48 and found the second one to be much safer, with just one Goblin Draftee in addition to the Patrolman, and no sign of a Skirmisher. Various small rock formations allowed cover for safe resting and regular chain4s.  I also much preferred this camp over the ladybirds, due to rarabs being much less resistant.  [[User:Calif|Calif]] 13:06, 24 June 2009 (UTC)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
===48-51 - [[North Gustaberg (S)]]===&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Goblin&#039;s Bee]] {[[Goblin Patrolman]]}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP of Prey:&#039;&#039;&#039; ~792 - 855&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1:Zegham Hill (I-6)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Head northwest from Bastok Markets (S) into North Gustaberg (S), or south and west from the maw, and go up the ramp at (I-8). You will find a lone Goblin Patrolman just north of the top of the ramp. There are no other goblins near its wander range, only easy prey Huge Hornets that don&#039;t link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*No other goblins to link with, and a pixie wanders in from the east. (Note that Goblin Franctireur roams part of the pixie&#039;s range)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The goblin wanders around frequently, making it a bit difficult to cast [[Freeze]] safely.&lt;br /&gt;
::*The nearby hornets seem to have a wide wandering range, and you are likely to hit one if you use AoE spells.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2:Zegham Hill (I-7)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
From camp #1, head east to (J-8) and go up the ramp. Then go west to the tower. This is similar to camp #1 except that the goblin stays close to the tower, the pixie is to the north, and there are no other goblins nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Levels 50-59==&lt;br /&gt;
===49-54 - [[Gustav Tunnel]]===&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Goblin&#039;s Leech]] ([[Goblin Shepherd]])&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP of Prey:&#039;&#039;&#039; ~798 - 840&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Starting at level 50 your play style may start to change quite a bit. AM and AF, along with a few other choice pieces of equipment are going to start making you quite a bit stronger and more versatile. The AF [[Wizard&#039;s Gloves]] (level 54) and the elemental staves are probably going to floor your resist rates. Keep this in mind when you decide to move from camp to camp now.&amp;lt;br&amp;gt;&lt;br /&gt;
*Level 51 causes your EXP to skyrocket. Bring an [[Ice Staff]] and a [[Dark Staff]] at the least.&amp;lt;br&amp;gt;&lt;br /&gt;
*here is one main camp, but a few different places you may want to go in that camp.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Keep following the tunnel until you reach the area that splits off and runs into several goblins and robber crabs. You can camp directly at the bottom of the tunnel going down. You&#039;ll be accompanied by non-aggroing bats and a lizard. (This is probably the best camp.) &#039;&#039;&#039;Or:&#039;&#039;&#039;&lt;br /&gt;
*Going &#039;&#039;&#039;Left&#039;&#039;&#039; and follow that around to another tunnel. Camp in this tunnel, watch out for undead at otherside of the tunnel. &lt;br /&gt;
*Going &#039;&#039;&#039;Right&#039;&#039;&#039;, you&#039;ll run past a few goblins and crabs before you get to a safe landing on the other side. This will be your camp, and [[Goblin Shepherd]], [[Goblin Alchemist]], and [[Robber Crab]] will be your company.&amp;lt;br&amp;gt;&lt;br /&gt;
*Make sure to keep sneak up as Crabs do aggro sound&lt;br /&gt;
*Reccomended the use of [[Tornado]] instead of [[Freeze]] in case of Firesday, Fire Weather, or both. A Resist might kill you (in case pet links its master) and [[Tornado]] does approx the same amount of damage of [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The area just after the goblins and crab is perfectly safe to rest on. Just be careful not to go too far back, as undead are on the other side.&amp;lt;br&amp;gt;&lt;br /&gt;
::*At level 50 (or 51, depending on gear/day) you can begin 1-shotting pets with [[Freeze]], assuming the spell goes unresisted. At 51 you will have access to your elemental staves. You won&#039;t believe how much faster you&#039;ll be getting EXP then. Keep in mind that if you know you won&#039;t be resisted most of the time, you don&#039;t have to wait for the goblin to turn his back. Simply blast the leech with [[Freeze]], then, even if the goblin is facing his pet, he won&#039;t aggro as long as the pet dies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*If the Shepherd is far away, you might be forced to wait a little bit to pull. Unless you can find some way to pull his pet without aggro, you&#039;ve got no choice but to wait until he wanders back to you.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The camp has no shortcut to reach it, so you may find yourself traveling quite a bit if you don&#039;t have [[Reraise]]. The shortest (most dangerous, expensive and least convienient HP) route is to set your HP at [[Cape Teriggan]], [[Sneak]]/[[Invisible]] yourself, then travel due northeast to zone into [[Gustav Tunnel]]. You&#039;ll be pretty near the camp when you zone in.&amp;lt;br&amp;gt;&lt;br /&gt;
::*At level 49, depending on your gear and race, you may get quite a few resists here. Not to mention that it will require three to four full-strength tier 2 spells just to kill one leech. Because of this, I recommend biting the low EXP in the Cape until you hit 50+ buffer. You might thank me later.(If you are elvaan, you will probably not be able to one-shot these things at level 50 with freeze, even on iceday. int 51+31)&amp;lt;br&amp;gt;&lt;br /&gt;
::*Fire weather in this area may increase Freeze resist rate.&lt;br /&gt;
::*At 53 some leeches will check even match.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Wyvernpoacher Drachlox]] is a Lottery Spawn from the [[Goblin Shepherd]]s. Groups of 75s will kill them off. You can avoid this if only a few people attend by asking them not to kill your Goblin. As this NM may be lottery of the goblins. [[Wyvernpoacher Drachlox]] is a Lottery Spawn from the [[Goblin Mercenary|Goblin Mercenaries]].&amp;lt;br&amp;gt;&lt;br /&gt;
*Regardless, groups after Wyvernpoacher will still kill pretty much everything in the area. You may still have to ask them not to kill your goblin and his pet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2: ALTERNATE CAMP: [[Ifrit&#039;s Cauldron]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Goblin&#039;s Bats]] ([[Goblin Shepherd]])&amp;lt;br&amp;gt;&lt;br /&gt;
Enter Ifrit&#039;s Cauldron @ Yhoator Jungle G-6 (the western entrance).&amp;lt;br&amp;gt;&lt;br /&gt;
Head northwest to the tunnel @ H-8. &amp;lt;s&amp;gt;There are 2 [[Dodomeki]] here, which aggro sound, and 1 Goblin Shepherd which wanders more or less between them.&amp;lt;/s&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
There is 1 Goblin Shepherd here, as well as [[Dodomeki]] and other Goblins which may or may not pose a problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You&#039;ll never wait for an opportunity to cast like you will in Gustav.&lt;br /&gt;
::*People farm Dodomeki for the Optical Hat ingredient - might make the camp that much easier.&lt;br /&gt;
::*Bats seem to have a little less HP than the leeches - might be easier on someone @ level 50.&lt;br /&gt;
::*No chance of magic aggro from Bombs, or sound aggro from bats @ night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Camp is near 2 Dodomeki which aggro sound. You might be casting Freeze on the pet from a spot right next to or behind the goblin. Be quick with your invis after Freeze goes off.&lt;br /&gt;
::*People farming the Dodomeki may aggro/kill your Goblin.&lt;br /&gt;
&lt;br /&gt;
Note: There are more spawn locations which I haven&#039;t located yet, which might yield a camp as good or better.&lt;br /&gt;
&lt;br /&gt;
===54-58 - [[Pso&#039;Xja]]===&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Goblin&#039;s Bat]] ([[Goblin Veterinarian]])&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP of Prey:&#039;&#039;&#039; ~906 - 935&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INT of Prey:&#039;&#039;&#039; ~42&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:HorizonXI Tested Goblin Bats Min level is 57 max 63&amp;lt;br&amp;gt;Warning: do not leave the hallway once at camp, it is a trick door that will make you walk back to camp.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
It&#039;s recommended to have [[Quake]] in order for this strategy to work. Also bring scrolls/equipment for the next level or so, as you will be getting 7000-8000 EXP an hour here if everything goes well. One-shots are possible with certainty (barring resists) with [[Freeze]], [[Aquilo&#039;s Staff]], 87 INT and 5 MAB.&lt;br /&gt;
*got easier for me once i started using quake with earth staff. mob seemed to resist freeze easily and wasn&#039;t a 100% 1 shot rate. with quake on up it&#039;s a perfect 1 shot every time as long as i had cream puffs on.&lt;br /&gt;
*Taru 54BLM/WHM (Aquilo&#039;s Staff, no AF gloves or Moldy) 67+29 INT no food. Hitting for 933+ with Freeze. Bat is left with 1% at times, this is instant death if the goblin is facing you. Stay 10.0&#039; away from the golbin to avoid aggro. -Pseudohi Hades.&lt;br /&gt;
Hume 55 /whm 58+38  using Aquilo&#039;s and Moldy 1shot 100% of the time and the only resists were on firesday so I used quake and was never resisted 55-58 just need to remember to use quake on firesday!&lt;br /&gt;
*TaruTaru, Lvl52, /nin, 65+34 INT (with cream puff), Aquilo&#039;s Staff, Moldy Earring.  978 damage consistently using Freeze with neutral weather/day, up to 1230 with double ice weather .  Highly recommend this camp for any Taru. Only resist problems I had were on Firesday with Freeze dropping to 840 roughly 25% of time, was still a viable camp. Currently level 53, using no food, 67 +27 INT, still one-shotting with freeze hitting for 962 damage consistently. -CrimsonClear of Unicorn&lt;br /&gt;
&lt;br /&gt;
*A++ for Duo. lvl 51 taru and lvl 49 hume duoed nearly flawlessly waiting for the gob to face away to pull with thunder II and follow with freeze  250 no chain no band.  with band its insane, i remember a chain 5 for 540 with band. after second blm hit 50 it became a sad kind of funny as the batt stood no chance and the gob had no idea what was going on. Treewizard and Gozari ~ Pandy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Location(s):&#039;&#039;&#039; There is only one camp that I found, but it&#039;s awesome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CAMP #1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the 60-cap [[Pso&#039;Xja]] (H-10 it&#039;s the one closest to [[Batallia Downs]]). Put [[Sneak]] and [[Invisible]] on (be careful of [[Magic Millstone]]). Keep going forward, up and down the stairs, all the way, until you find a [[Goblin Jeweler]] (I-8). When you reach him, turn left and fall down the hole. You&#039;ll fall right on top of a [[Goblin Veterinarian]] and his pet bat. Just walk right into the hallway next to him. That&#039;s your camp. Getting to the camp can be difficult, from the outpost you can get there following this [https://www.youtube.com/watch?v=U20iQbCwc4w&amp;amp; video]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The camp is perfectly safe, just make sure to stay in the area behind the cylindrical pillars that stick out of the walls.  If you stay in this area you&#039;ll be out of sight range for all nearby goblins.&amp;lt;br&amp;gt;&lt;br /&gt;
::*At level 54, you can 1-shot the goblin&#039;s pets with AM once again. I used [[Quake]], and did 942 damage every time.&amp;lt;br&amp;gt; - It is also possible to do this with [[Freeze]].&lt;br /&gt;
::*There is nothing that can aggro you here.&amp;lt;br&amp;gt;&lt;br /&gt;
::*There is no chance for the goblin&#039;s pet to be out of spellcasting range, as he is confined to the small room he spawns in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*There is only one [[Goblin Veterinarian]] that is feasible to steal a pet from.  That being the case, if one other solo-er is at the camp you will be unable to level unimpeded.  There are two other [[Goblin Veterinarian]] in the zone, however due to their placement and mobs around them (Pots, Elementals, Snoll, Hecteye, and other Goblins) they might not be worth the effort.&lt;br /&gt;
::*Bats are hard to sleep, but you should be able to do it with ES + Sleep.&amp;lt;br&amp;gt; &lt;br /&gt;
::*Due to the nature of the doorway that the goblin is behind, occasionally you will be &amp;quot;Unable to see&amp;quot; the goblin&#039;s pet. Try to maneuver around this without getting aggro if you can.&amp;lt;br&amp;gt;&lt;br /&gt;
::*This camp is usually occupied. It&#039;d be wise to /search this area to see if anyone is using this camp before you begin to travel to [[Pso&#039;Xja]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 54-59 - [[West Sarutabaruta (S)]] ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prey:&#039;&#039;&#039; [[Yagudo&#039;s Elemental]] (Wind, Fire, Earth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP of Prey:&#039;&#039;&#039; ~895 - 935&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [[Burst]] in Wind/Fire, [[Quake]] on Fire, [[Tornado]] on Earth. May be able to stay here until 59/60.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
::*F-7 (closed entrance to [[Giddeus]]) There is a [[Yagudo Mendicant]] and [[Yagudo Piper]] that wander E-W in front of a group of 8 pillars. They do not walk down the pillar area, so it is safe to rest/cast within the 3 sets of southward pillars.&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
::*F-6 -- You will find multiple Yagudo Mendicant roaming the area on your way to Camp #1. There is a perfect camp just south of the main path at the F-6/G-6 border. Here you will notice a Mendicant. If you continue a little further south you will find another. You can camp between these two, giving the opportunity to pull from the north or the south. Also if you run into trouble you can run back to G-6 where two pixies roam and will gladly give you free raise III&#039;s. Note that [[Pixie]] [[Raise III]]&#039;s allow for no EXP loss, which was quite helpful while I camped this location &amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
::*F-6 -- This camp uses the first Yagudo from camp #2 (the Yagudo Mendicant to the north). You can cast spells from around the corner near the F-6/G-6 border - as long as you don&#039;t go past the tree in the corner you&#039;ll stay out of aggro range.You can also stand to the side of the tree past the grassy area, you will know it when you stand on it, and you will never be out of range of casting on an elemental. The Elementals will be in casting range for about 90% of the time. Using this camp you&#039;ll have a easier time getting to the pixies in case you get in trouble, as there are no other Yags along the way. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Was able to one-shot Wind &amp;amp; Fire elementals almost always.  A [[drain]]-able sliver of health was usually left on Earth elementals.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Elementals never seemed to be out of casting range and Yagudos never within aggro range (stand between the second pair of pillars from the north to cast).&amp;lt;br&amp;gt;&lt;br /&gt;
::*[[Aspir]]-able of course so MP was not an issue.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Close to a Campaign front if you need an emergency [[Instant Reraise]] scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Even closer to a pair of [[Pixie]]s who&#039;ll give you free [[Raise III]]&#039;s that allow for no EXP loss.&lt;br /&gt;
::*Chain 5 easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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::*I would definitely recommend this camp. It is extremely accessible through the use of Campaign Arbiters. Although the Pso&#039;Xja camp is probably better exp once you get there, this camp is a great alternative and is rarely occupied! I first came to this camp as 55BLM/WHM (Hume F) with notable equipment being Moldy Earring, AF gloves and equipment giving INT+24 (without food). I did not possess any HQ elemental staves but was able to one-shot each &#039;&#039;variety&#039;&#039; of elemental &#039;&#039;pretty&#039;&#039; consistently, although as stated above, the Earth Elementals did sometimes have a small amount of health remaining. Resists seemed few and far between. Although the Yagudo &#039;&#039;occasionally&#039;&#039; turned at an inconvenient time causing it to link, the presence of the Pixies nearby dulled the blow as there was no exp loss. This was a plus in comparison to Pso&#039;Xja which allowed only one reraise scroll per visit, as well as a trek to get there.&lt;br /&gt;
&lt;br /&gt;
::*I came to this camp first @ lvl 56 and I had probelem only against earth elemental (once duoed here with a 56 sch and things were easier and exp was good), but was able to one shot other with Burst. Been there for 56-57-58, at 58 had realy few spell resisted. Chain 5 is possible if MP are managed well, the only thing that can break a chain is that yagudo will take twice the time to recast their pet during campaign battle (credit to Arabian - ragnarok for making me notice that). Now at 59 pet con decent with some rare even match, so no chain available, but still some nice easy exp with band on. I definitely recommend this camp.&lt;br /&gt;
&lt;br /&gt;
::*Came to this camp at 57/rdm with 56+32 INT total w/ food (Elvaan INT ftw &amp;gt;.&amp;gt;;). I used the pull with Silence then Sleep method for easy and consistant Chain 3/4&#039;s. HQ Ice and Dark staves, NQ Thunder and Wind staves, Shaman&#039;s Cloak, Moldy Earring, and AF Hands for an slightly better than average gear set. Very few resists, consistent 1-shots on fire/wind elementals, drainable sliver on the earth ele&#039;s like others have stated. All around zero complaints and zero issues with this camp, I would recommend to anyone that is patient on their pulls for some easy EXP.&lt;br /&gt;
&lt;br /&gt;
::*Found this neat trick. If you accidentally cause a link, sleep the Mendicant and run to Addison, C.A., choose the Teleport option, but click &#039;No&#039; when it gives you the options and it will cause an &#039;event zone&#039;. All enmity will be lost on all linked mobs, causing them to despawn. Worked 100% of the time for me. High enfeebling skill and a knowledge of where campaign NPC&#039;s reside is recommended. &lt;br /&gt;
&lt;br /&gt;
::*Came here as a 54SCH, and while it takes me a bit longer to kill (lacking AM&#039;s), camp is awesome. If you draw aggro from the SMN, just run away. They will lose interest. &lt;br /&gt;
&lt;br /&gt;
::*Would NOT recommend this camp for 57+ as most are EM/DC and therefore unchainable/low EXP chain. Currently there while waiting on the day change for Retrace and I&#039;ve gotten more for 96/100 EXP than not. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Air Elementals have Tornado, which could lead to a link of the SMN&lt;br /&gt;
::*Sleeping might be an issue if the yags link. Even with Enfeebling merits and [[Pluto&#039;s Staff]] I was getting resists when I first got there.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Sometimes a sliver of health was left (Earth elementals in particular).  With AM taking so long to cast, sometimes the Yag would turn at the wrong moment causing it to link.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: I think it is important to mention that these yag do not stand still for very long making pulling difficult, I found that pulling with Silence &amp;gt;&amp;gt; Sleep &amp;gt;&amp;gt; AM &amp;gt;&amp;gt; Sleep &amp;gt;&amp;gt; finish with either Drain or -aga spell. This however, will be very difficult with a wind elemental since they will resist silence.&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
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::*XP here isn&#039;t nearly as good as Pso&#039;Xja as BLM56/WHM28, not to mention the crappy distance between the Yag&#039;s Ele and yourself; always put me at chance for aggro. Died 5 times out of 4 with link cause the Yag constantly summoned Earth ele. I would recommend staying in Pso&#039;Xia seeing as how you can pull chain 5s np without worry of aggro and the very little resists. Here, however was a pain for me, I would suggest saving yourself the trouble and staying put.&lt;br /&gt;
::*I quite honestly cannot recommend this camp. I have slightly above average gear, [[Aquilo&#039;s Staff]], [[Moldavite Earring]], and at 54 I died 4 times in 4 pulls. The yagudo just does not stand still long enough sometimes even for the cast length of [[Silence]]. Came back at 56 after adding a [[Shaman&#039;s Cloak]] and still am unable to 1-shot the elementals with 61+26 INT with food, 2 deaths in 2 pulls and delevel. Save yourself a headache and avoid this camp &lt;br /&gt;
::*I have had no issues at this camp, and in fact am really enjoying it.  I was a bit worried switching to /rdm and not having shadows anymore, but I haven&#039;t needed them.  With [[Aquilo&#039;s Staff]], [[Auster&#039;s Staff]], and [[Pluto&#039;s Staff]], as well as [[Freeze]] and [[Tornado]] I&#039;ve been able to one-shot just about every elemental, and have been able to [[drain]] the last bit on the few that weren&#039;t killed outright.  Am currently level 53, with 59+30 INT, at the first listed camp &lt;br /&gt;
::*The Yagudo have &#039;Attention Deficeit Disorder&#039;, they do not stay standing long enough for an AM to go off. You&#039;ll get the &#039;too far away to cast&#039; message a lot. Sometimes, the Yagudo Mendicant break and don&#039;t even cast elementals for 3 minutes so you&#039;ll have to move to another Yagudo Mendicant. If you do get a link, the Pixies are so far off, you&#039;d probably be dead by the time you run to them for help. It was not hard to one-shot them with AM, it was just really annoying to actually finish casting your AM without them moving out of range or having the other Yagudo wandering with it aggro you by sight.&lt;br /&gt;
::*TaruTaru, 56BLM/NIN, 70INT +20gear +7puffs, 173Ele (10 off cap, 193 with gear),  Jupiter/Thunder, Aquilo&#039;s, Wind, Moldy, Shaman&#039;s, Wizard&#039;s Gloves, Camp #3: Able to 1 shot every type of Elemental consistently, resists have been very rare.  All data neutral day, dmg vaired slightly by mob lvl: Tornado(Earth): 936(EM) (932 on T, never failed to 1 shot unreisited, max HP of earth may be 930), Burst(Wind/Fire) NQ: 1009, HQ: 1056.  Did not record data for lvl 55, but I did a few thousand XP here and did not have issue 1 shotting. Camp#3 Highly reccomended, consistant chain 4&#039;s and chain 5 when yag doesn&#039;t move.&lt;br /&gt;
::*Regarding the Yagudo&#039;s &amp;quot;agitation&amp;quot; where they don&#039;t seem to stay in one place for very long: This seems to occur in a predictable manner.  If the Yagudo are disturbed in any way at all (aggro, link, kill and respawn) they will move around more frequently than normal mobs.  They seem to reset their movement speed after the ending of a campaign battle in the zone.  It is possible to silence pull them when they are moving quickly but you must have the spell ready to cast the instant the mob stops at a safe position.   They also appear to become agitated during a campaign battle.&lt;br /&gt;
::*Came here as lv 52 elvaan, the elementals themselves were no problem to kill. pulling with T2 spell sleep aspir and AM. But as stated above, the yagudos constantly moving around along with the elemental stopping to cast their spells (I was /NIN so no silence) is extremely annoying.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===56-60 - [[Newton Movalpolos]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bat]] ([[Goblin Foreman]])&amp;lt;br&amp;gt; &lt;br /&gt;
HP of Prey: ~980 - 1032&amp;lt;br&amp;gt;&lt;br /&gt;
INT of Prey: ~49&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: &amp;lt;s&amp;gt;You will need [[Flood]] in order for this strategy to work.&amp;lt;/s&amp;gt; It may be difficult to 1-shot some pets depending on what your INT is. Try to stack up as much as possible. I started with 60+24 (including 4 from [[Melon Pie]]s) as a Hume, and that managed to overkill them by only a few damage. &amp;lt;s&amp;gt;[[Water Staff]]/[[Neptune&#039;s Staff]] is required.&amp;lt;/s&amp;gt;  To one-shot the pets with certainty (barring resists) before 58 requires [[Burst]], [[Jupiter&#039;s Staff]], &amp;lt;s&amp;gt;85&amp;lt;/s&amp;gt; 83 INT and 5 [[MAB]]; using a [[Thunder Staff]] requires 97 INT and 5 [[MAB]]. Otherwise, plan for a 2-shot, or wait untill 58, [[Flood]], and [[Water Staff]].&lt;br /&gt;
&#039;&#039;&#039;Notes: HorizonXI confirmed.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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*At 56 was duoing with a PUP friend using BLM frame, had him pull with [[Blizzard II]] when my [[Freeze]] was at 40-50%, right after he would [[Deactivate]] then [[activate]] to lose all hate from any possible links then [[Freeze]] would finish it off, very easy duoing, and good EXP. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
Enter [[Oldton Movalpolos]] from {{Location|North Gustaberg|K-6}} and head to {{Location|Oldton Movalpolos|I-12}} to zone into [[Newton Movalpolos]]. Upon zoning in, follow the path a short way and you&#039;ll come upon an intersection in ({{Location Tooltip|area=Newton Movalpolos|pos=D-11}}). &amp;lt;!--One path leads north, into Oldton, another leads west, also into Oldton, and the last path leads east, deeper into Newton. To the south of the intersection there is a lowered platform with a [[Goblin Lengthman]], a [[Goblin Fireman]], and a [[Bugbear Trashman]]. Patrolling the north leg of the intersection is a [[Bugbear Trashman]] and a [[Goblin Packman]]. Finally, on the east leg of the intersection is your prize, the [[Goblin Foreman]] and his pet. The west leg of the intersection has no enemies. That is where you can rest.&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
The [[Goblin Foreman]] and his [[Goblin&#039;s Bat]] are on the east leg of the intersection. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*The west leg of the intersection is perfectly safe to rest on. If you look on the floor, just before the intersection breaks into the north leg, you will notice two dull red lines. Use these as a guideline when it comes to your limitations for resting.(Note: You should sit directly on the red lines if not way past them. Otherwise you will get aggro from  the [[Bugbear Trashman]] and other Goblins below.)&amp;lt;br&amp;gt;&lt;br /&gt;
::*At level 58, you can 1-shot the goblin&#039;s pets with [[Flood]]. Usually the higher level ones will have almost exactly 1030, so make sure you&#039;re up to snuff with INT gear.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The Zone is right behind you with no mobs inbetween. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Pulls are complicated by the fact that you will have to move to and from the Goblin for every kill. Plus there is aggro on almost every side that you must consider. The enemies on the platform to the south CAN aggro you from below. Stay at the north end of the west-east legs pathway.&amp;lt;br&amp;gt;&lt;br /&gt;
::*VT pets can be difficult to 1-shot without proper INT using Flood.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Lightning weather sometimes pops in this area. This may or may not interfere with your [[Flood]]s (it&#039;s more or less random), so keep an eye out for it. [[Elemental Seal]] does NOT guarantee that your spell will be unaffected by the weather. The best thing to do when this happens is either wait it out or pull with AM only when the goblin has just stopped moving, and only if his pet is behind him. Then, if you get a weather resist, simply finish the bat off with a smaller spell, such as [[Blizzard]]. I&#039;ve never done less than 988 damage on a weather-resist.&amp;lt;br&amp;gt;&lt;br /&gt;
::*for lightning weather - just go with Burst to avoid the potential weather resist, and maybe get a weather bonus instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
This camp is located just to the east of Camp #1 by some crates and the first cave entrance to the east.  This camp uses the same gob as in Camp #1, but will require the use of Invisible when resting for safety purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*this camp is relatively safer than Camp #1, as you only need to watch for the occasional gob that may come up from the caves behind you.  These gobs are usually farther in the cave and pose no threat to you.&amp;lt;br&amp;gt;&lt;br /&gt;
::*EXP is still excellent.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The goblin&#039;s bat is less likely to be out of casting range with this camp, making chain 5&#039;s fairly easy to get.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Lightning weather and Lightningdays are still your enemy, keep an eye out for weather resists.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You are slightly farther from the zone here, but it is very easy to make with Elemental Seal + Sleep(ga) and then recasting Invisible to ensure no further aggro when running to the zone.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The goblin can see you through the crates, therefore Invisible is almost required at this camp when resting, a minor con, but it should be mentioned for safety purposes.&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
This [[Goblin Foreman]] is in F-11. From Camp 2, continue east to the gate. If the gate is open so you can get through to the north, do that, then head east, south and west again so you approach the gate from the east side.  The Goblin mostly stays in the gate circle, but sometimes wanders east toward the tunnel. There are two other Goblins in the tunnel that usually stay back, but can get close to the tunnel mouth.  If you stay on the wooden walkway, the Goblins in the tunnel will never aggro, so you only have to worry about aggro from the BST. Best to keep [[Invisible]] on in case he decides to walk your way.&amp;lt;br&amp;gt;&lt;br /&gt;
The tunnel south of the gate is safe to rest in without [[Invisible]], but farther from the Goblin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Less likely to be camped than the Goblin near the zone.&lt;br /&gt;
::*The Goblin usually just walks back and forth in the circle, not toward you.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*No zone nearby, need to sleep/logout to deal with aggro.&lt;br /&gt;
::*May need [[Firesand]] to open the gate (or camp on the south side).&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Other Camps:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 6 other Goblin Foremen in Newton, in addition to the 2 mentioned above:&amp;lt;br&amp;gt;&lt;br /&gt;
::*@ G-8 past the dropoff to the north. &lt;br /&gt;
::*@ J-8 on the north side of the Red/Blue gates.&lt;br /&gt;
::*Also @ J-8, on the west side of the Red/Blue gates.&lt;br /&gt;
::*@ I-7, after the drop off from the Mineshaft #2716 exit. &lt;br /&gt;
::*@ F-6 near the Furnace Hatch.&lt;br /&gt;
::*@ E-7, the south side of the Red/Blue Gates.&lt;br /&gt;
&lt;br /&gt;
The first five of these camps has no real safe area to pull/rest in, and have other goblins nearby. If you can one-shot pets reliably, and you&#039;re in a hurry to level, some of them might be worth checking out. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth camp, at E-7, might make a decent true alternate, but only because a zone into Oldton is nearby. Unfortunately, E-7 is past the 3-lever door in Oldton, which means you&#039;ll likely need to walk there from Mineshaft #2716.&lt;br /&gt;
&lt;br /&gt;
The exit from Mineshaft #2716 should put you @ M-9. &amp;lt;br&amp;gt;&lt;br /&gt;
Go west and north to K-8.&lt;br /&gt;
You will need to go south through the Red/Blue gates to the west. (If the way is blocked, you will need to trade a Firesand to the Furnace Hatch to switch them.)&amp;lt;br&amp;gt;&lt;br /&gt;
Go South from the Red/Blue gates, and follow the path West to the northern  dropoff at G-8. The drop is marked by three red pylons.&amp;lt;br&amp;gt; &lt;br /&gt;
Continue North, and around to the West, to another set of Red/Blue gates. The gates should still be in the proper position to allow you to go South/West past the Goblin Foreman and to the zone. &amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, if someone else switched the gates after you dropped @ G-8, there will be no way to get to the Oldton zone, and you will have to start over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Only other camp near a zone.&lt;br /&gt;
::*The Foreman likes to roam from the gates to near the tunnel, giving good opportunities to pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Two other Goblins around at the gates. Sometimes get in the way, and need to zone them.&lt;br /&gt;
::*Long walk to the camp, costs gil to get there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*The mobs can spawn anywhere from the gates to the tunnel near the zone.&lt;br /&gt;
If you&#039;ve recently zoned them, be cautious when you re-enter.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===56-60 - [[Vunkerl Inlet (S)]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bat]]&lt;br /&gt;
HP of Prey: 1071-1222+&lt;br /&gt;
*Of the three [[Goblin Guerrilla]] in the area, only two are in safe areas. Being the same level as [[Newton Movalpolos]] bats, they have ~50-100 more HP for some reason making them difficult to one-shot kill. Luckily the goblins usually stay idle enough for you to pull with a AM with their backs turned. Follow up with a low tier spell to finish it off. Or, you can pull with a tier two, follow up with a [[Bind]]/[[Gravity]], then use AM.  The Goblin&#039;s pet call time is around 2 minutes.&lt;br /&gt;
&lt;br /&gt;
*[[Sigil]] bonuses give you [[Refresh (Status Effect)]], extended food duration, and if you&#039;re lucky, even decreased exp loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1:(G-9) canyon/tunnel area&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Lots of area to move around to kill pet, no aggro behind you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*N/A&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
(I-9) up on cliff side ledge&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Pet seems to be easier to pull up here.&lt;br /&gt;
::*If you are in danger, you can drop down from the ledge.&lt;br /&gt;
::*Near constant Thunderstorms  will occasionally boost [[Burst]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Goblin may (rare) wander into your resting spot. Keep [[invisible]] up at all times.&lt;br /&gt;
::*No room to move around.&lt;br /&gt;
::*[[Goblin Guerrilla]] from camp #1 may aggro from below.&lt;br /&gt;
::*Constant Thunderstorms  will make use of [[Flood]] almost impossible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Camp #2: (I-9)or (G-9) up on cliff side ledge&lt;br /&gt;
::*Ok when soloing at level 57 i think the best way to do this is to always bring a partner you will still get great exp and it would be alot safer ok &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:::*A note on this: [[Hume]]- Average Gear, NQ staff. I partnered here with a [[corsair]] for awesome exp. At level 57 we had [[Warlock&#039;s Roll]] (Magic Acc. Up) and [[Corsair&#039;s Roll]] for an experience boost. At 58 the COR learned [[Wizard&#039;s Roll]] to swap out for Corsair&#039;s, which in the presence of a BLM adds AT LEAST +5 MAB. Needless to say, the party was very effective. He would pull with low cost ammo and, when it got close, hit it with [[Light Shot]] (a fast ranged sleep attack.) I would then blast the bat with Ancient Magic. In the rare occasion that a sliver of life was left, the COR hit it with another elemental card shot to finish it off. It worked very well. (Tetsujin of Hades)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===56-60 - [[Sauromugue Champaign (S)]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Beetle]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1006 - 1078&lt;br /&gt;
Note: Was only able to find one safe camp. In this camp the goblin seems to move around a lot once it starts to move, and so this may interrupt chains if pulling is awkward. Due to the amount they move, i would recommend pulling with a Tier II spell, followed by Sleep II and then AM. However you should also consider [[Bind]] and perhaps even [[Gravity]] as posted above.&lt;br /&gt;
[[Blizzard II]] &amp;gt; [[Sleep II]] &amp;gt; [[Freeze]] is definitely enough to kill them (unresisted). However the exact spells you use should be modified based on your gear and the exact amount you find is sufficient to defeat the beetle. [[Burst]] can one shot these pets, but if you find yourself unable to, the previous method works well. Throw in an [[Aspir]] after [[Sleep II]] and you&#039;re golden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
::*(J-7) There is a &#039;&#039;lone&#039;&#039; [[Goblin Guerrilla]] just south of a &#039;&#039;different&#039;&#039; group of goblins which also contains a Goblin Guerilla. The Goblin Guerilla in this group is &#039;&#039;not&#039;&#039; the target. This Goblin is right next to the wall (Gausebit Mountain) at (J-7). You can reach the camp by using the Campaign Arbiter to get to [[Sauromugue Champaign (S)]] and then running to the gate to the East of the Fort. Run through this gate and head straight on, if possible try to follow the wall (Gausebit Mountains) on the right until you reach (J-7). There is a ??? where the Goblin runs around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* For those of you trying this camp and cannot one-shot effectively, treating this camp like 1st Pso&#039;Xja Camp, which is a great alternative to [[Newton Movalpolos]] Camps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Refresh from Sigil.&lt;br /&gt;
::*There is a perfectly safe resting spot in the form of a ramp just south of the Goblin. The Goblin&#039;s pattern of movement does not seem to be close enough to the ramp to aggro. &amp;lt;s&amp;gt;(The ramp mentioned is not safe to rest at because a [[Goblin Toxophilite]]&amp;lt;/s&amp;gt; however the corner of J-7 just over a small hill, near some shrubs, next to the cliff, will be out of range of all aggro mobs. If you sit in right area on ramp lower part tight to the mountain the Goblin Toxophilite walks around you every time an doesn&#039;t see you. In addition pulling about halfway to the small trees to the SE keeps you safe as well.)&lt;br /&gt;
::**The cliff edge mentioned above, in the southeastern part of J-7, is in fact very safe; it is possible for the goblin to be looking straight at you, but for you to be safe from aggro. A nice place to stand is on the &amp;quot;corner&amp;quot; of the cliff, which is pointing northeast. (Personal note: I&#039;m using this camp at the moment for my BLU and the cliff edge is just fine.)&lt;br /&gt;
::*If a [[Campaign Battle]] is going on you can get an temporary item [[Instant Reraise]] once you have the [[Allied Tags]], you can then use the item and then ask for your Performance Assessment, which will cancel your [[Allied Tags]] and leave your [[Reraise (Status Effect)]] up!&lt;br /&gt;
::*Beetles can be [[Aspir]]&#039;d or [[MP Drainkiss]]&#039;d.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Diving Beetles will link with Goblin&#039;s Beetle (Tested by Davarin of Bahamut)&lt;br /&gt;
::*Goblin runs around a lot, can disrupt chains.&lt;br /&gt;
::*Plenty of room to maneuver around the Goblin when it does move around.&lt;br /&gt;
::*Occasionally a [[Goblin Toxophilite]] may wander through the camp. If you stay on the ramp you should be safe from aggro, however you should watch out for this Goblin. The plus side is the roamer is always a ranger type mob, so if you draw aggro from him, he will not interrupt your sleep spell.  (Beware that [[Goblin Toxophilite]]s do not despawn, plant mines that can hurt you and tend to wander back through areas)&lt;br /&gt;
::*Earth weather may occur, which can affect Burst if you&#039;re using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
This camp is located at (I-9), on the south side of Gausebit Mountains. This camp uses the same type of gob pet as in Camp #1, but will require the use of Invisible when resting for safety purposes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*In my opinion, this camp is relatively safer than Camp #1, as you only need to watch for the occasional elemental that may appear from weather.&lt;br /&gt;
::*Lots of area to move around to kill pet.&lt;br /&gt;
::*Refresh, Regen, Increased food duration from [[Sigil]]!&lt;br /&gt;
::*The Goblin stands still long enough to cast a One-shot AM (and Drain in case you don&#039;t one-shot it), making chain 5&#039;s fairly easy to get.&lt;br /&gt;
::*Lightning weather and Lightningdays are your friend.&lt;br /&gt;
::*No [[Goblin Toxophilite]] running through your camp.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*You are slightly farther from the zone here, but it is very easy to make with Elemental Seal + Sleep(ga) and then logout safely. &lt;br /&gt;
::*Occassional elemental may distrubt casting but easily avoided.  To my experience, only an [[Earth Elemental]] can spawn in this camp.  And if it does, you should take a break from casting Burst.&lt;br /&gt;
::*To reliably recover MP and cast your spell, keep invisible up whenever possible.&lt;br /&gt;
::*This pet can be reached by Camp 3 up on the cliff, but you cannot reach the pet at Camp 3 if you are below the cliff. Because of this, you might encounter jerks at Camp 3 who occasionally steal the Camp 2 beetle for extra chains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
This camp is located just west of the Cavernous Maw at J-9/10. You will need to go through the [[Garlaige Citadel (S)]] (I-5) exit to get here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*Lots of area to move around to kill pet.&lt;br /&gt;
::*Refresh, Regen, Increased food duration from [[Sigil]]!&lt;br /&gt;
::*No [[Goblin Toxophilite]] running through your camp.&lt;br /&gt;
::*The [[Garlaige Citadel (S)]] zone is close by in case of a link or bad pull.&lt;br /&gt;
::*The Goblin from Camp #2 wanders near the cliff sometimes so you can possibly pull off some high chains.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*There are a couple [[Diving Beetle|Diving Beetles]] that wander near the Goblin that may link.&lt;br /&gt;
::*The Goblin has a large wandering radius, may disrupt chains at times.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div class =&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 60-69==&lt;br /&gt;
&lt;br /&gt;
===59-64 - [[Aydeewa Subterrane]]===&lt;br /&gt;
Most info from [http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=1164488386136817705;num=30;page=1 Alporhan&#039;s Post on Alla]&amp;lt;br&amp;gt;&lt;br /&gt;
Prey: [[Fossorial Flea]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1090 - 1150&amp;lt;br&amp;gt;	&lt;br /&gt;
Note: You might be able to one shot with [[Flare]] but I was not, I was always left with 10% HP at lvl60.&amp;lt;br&amp;gt; &lt;br /&gt;
Note: I was able to one shot the fleas with [[Flare]] for as little as 1098 damage. (95 INT, +5 MAB, [[Fire Staff]] and Firesday). {Bidski of Garuda}&amp;lt;br&amp;gt;&lt;br /&gt;
The method for these is to aggro them, [[Sleep]](2) and then nuke. &amp;lt;s&amp;gt;However, It&#039;s hard to stick sleep reliably without ES&amp;lt;/s&amp;gt;, and the remaining HP is hard to get rid of with the flea attacking you. Be sure to keep [[Stoneskin]], [[Blink]], and [[Aquaveil]] up to maximize chances. [[Thunder II]] or [[Stone III]] should be enough to clear the last bit of HP. EXP per kill was high with sanction, but I was unable to chain, so I can&#039;t say how good it actually is. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
(E-10) entrance to [[Aydeewa Subterrane]] from [[Wajaom Woodlands]], then travel to (F-7) close to the [[Halvung]] zone line. You will need [[Sneak]] and [[Invisible]] to do so.&amp;lt;br&amp;gt;	&lt;br /&gt;
* Routine:&lt;br /&gt;
** Buff [[Protect]], [[Blink]], [[Aquaveil]], [[Stoneskin]], [[Ice Spikes]] (for paralyze effect) - Ice spikes will have a tendency to remove the mob&#039;s bind if you&#039;re getting hit when you cast. Beware of this, and consider not casting them.&lt;br /&gt;
** Make sure you&#039;re not targetting anything!&lt;br /&gt;
** Walk up and have it aggro you, once it auto-targets the flea cast [[Stun]] to give you enough time to cast [[Sleep II]]. &lt;br /&gt;
** If it lands, recast buffs. If it doesn&#039;t land, consider zoneing!&lt;br /&gt;
** Run to max casting range.  [[Flare]].  Start running away at 69%.&lt;br /&gt;
** When you can cast again, stop, [[Stun]], and [[Sleep II]] again&lt;br /&gt;
** When you can cast again, stop and [[Water II]] for the kill.&lt;br /&gt;
** If [[Stun]] lasts long enough, with this strategy the Flea only gets off the one attack while you are sleeping it initially.  If [[Stun]] wears fast, it will get one or two more while you cast your finishing nuke.&lt;br /&gt;
** The right finishing spell will vary with gear, of course.  With +5 MAB, 90 INT and NQ [[Fire Staff]], my [[Flare]] does 981-984, and [[Water II]] is the lowest nuke that will finish them.  With [[Vulcan&#039;s Staff]] or [[Pluto&#039;s Staff]], you can probably finish with [[Drain]].&lt;br /&gt;
** I typically got Chain 2-3 unless [[Diseased]], for about 4k/hr.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
(F-7) near the [[Halvung]] zone, stay in the tunnel until you are ready to aggro a flea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Zone is close to camp.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Sanction possibly makes XP godly here.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Low traffic, not many people try and fight [[Chigoe]]s&amp;lt;br&amp;gt;&lt;br /&gt;
::*Good spot for Duo if you find another BLM there.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Duoing with a SCH allowed for reliable chain 5s, not to mention SCH has Viruna and higher enfeebling skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Unable to target prey until after they aggro you.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Fleas hit fast, make sure [[Aquaveil]] is up.&amp;lt;br&amp;gt;&lt;br /&gt;
::*&amp;lt;Have to [[Sleep]](2) the prey before you cast AM&amp;lt;br&amp;gt;&lt;br /&gt;
::*All the buffs waste a little more mp the you were before this.&lt;br /&gt;
::*Respawn is 15min, it looked like.&amp;lt;br&amp;gt;&lt;br /&gt;
::*&amp;lt;s&amp;gt;Sleep is somewhat hard to stick&amp;lt;/s&amp;gt; Never resist with AF body + dark staff.&amp;lt;br&amp;gt;&lt;br /&gt;
::*They have additional effect: Diseased, which can make slow exp unless you bring Remedies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===60-66 - [[Bibiki Bay]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Rarab]] ([[Hobgoblin Animalier]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: Low Level: ~1187, High Level:~1220 - 1232&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: It may be possible to come to this camp as early as 57. I came at 60 and my resist rate was floored. Also, you may want to consider switching back to /NIN. The earliest possible level to one-shot the pets here with certainty (barring resists) is 58, with [[Flood]], [[Neptune&#039;s Staff]] and either 101 INT and 20 MAB, or 114 INT and 15 MAB. At 60 one-shot certainty is also possible with [[Flare]], [[Vulcan&#039;s Staff]] and either 101 INT and 15 MAB, or 114 INT and 10 MAB. [[Flood]] is advisable, when possible, due to [[Goblin&#039;s Rarab]] weakness to [[Water (Element)]], as well as the lower MP cost of [[Flood]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes: HorizonXI tested&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- At level 60 your resist rates will be floored. I got resists on my spells maybe 10% of the time maximum.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rabbits are usually very easy to sleep. Almost any combination of spells will work well.&amp;lt;br&amp;gt;&lt;br /&gt;
- EXP is insane.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Exp tends to slow down toward level 65+&amp;lt;br&amp;gt;&lt;br /&gt;
- It is no longer possible to 1-shot pets, unless you have pretty good gear. If you do, you can 1-shot them with [[Flare]].&amp;lt;br&amp;gt;&lt;br /&gt;
*  Pets can be 1-shot with [[Flood]] @58, but requires [[Neptune&#039;s Staff]], [[Republic Circlet]] (so your home nation must control region), [[Moldavite Earring]],    &lt;br /&gt;
:[[Sorcerer&#039;s Ring]], and 101 total INT. This will overkill the pet by only a few HP, with 100 total INT you will leave the occasional pet with 1% HP.&lt;br /&gt;
:@60 Flare requires the same amount of MAB but only 88 INT.&lt;br /&gt;
:@60 I was unable to 1-shot pets as hume with a total of 101 INT with HQ Staves, and only [[Moldavite Earring]] as MAB gear. (Boostuning on Kujata)&lt;br /&gt;
:@63 AeroIII &amp;gt; StonegaIII if you cant one shot with Flare, it is recomend&#039;d to use this method, it work quite nice and spend less mp, up to 14kxp/hr like this till 65. Resists can be killfull, uses Bind or Sleep in that case. (/NIN is highly recommended)&lt;br /&gt;
:@60 was able to one shot with Flare for only 1208 dmg and no [[Republic Circlet]] (not in control of area).&lt;br /&gt;
&lt;br /&gt;
:@61 as an Elvaan was having trouble keeping SleepII to stick long enough to make this a viable soloing spot, even with almost maxed out INT+ gear, but no merits for INT though. Also Burst &amp;gt;&amp;gt; Sleep II &amp;gt;&amp;gt; Water III always left it with a sliver of life on rabbit, and the low Elvaan INT made for too many spell interruptions to survive. &lt;br /&gt;
&lt;br /&gt;
- There is no zone anywhere nearby. You may have to resort to [[Sleep]](ga) + log off to save your butt sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
*Be aware that the [[Hobgoblin Animalier]] is very resistant to [[Sleep]] so you might have to target him separately with [[Sleep II]] to be able to succeed in logging off.&amp;lt;br&amp;gt;&lt;br /&gt;
- Unfavorable goblin movement may interrupt chains.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Cacti at Camp #1 often make it difficult to see the [[Hobgoblin Animalier]] and can occasionally slow down pulling. &amp;lt;br&amp;gt;&lt;br /&gt;
- The camp(s) are often occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): &amp;lt;s&amp;gt;I found only one camp.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;There seem to be 3 camps that work.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
At F-7 in [[Bibiki Bay]] you will find a [[Catoblepas]], &amp;lt;s&amp;gt;a Hobgoblin Venerer&amp;lt;/s&amp;gt;, and a [[Hobgoblin Animalier]] near some cacti. Past them is a narrow passageway leading southward toward some more cacti, deeper into Bibiki Bay. Camp in the narrow passageway.The Second goblin can pop as either Venerer(in the camp) or Martialist(north of camp).  If you kill the Venerer, eventually the Martialist will pop and will stay clear of the South camp.&amp;lt;br&amp;gt;&lt;br /&gt;
::*This is commonly called &amp;quot;F-7 South&amp;quot; in the Comments field.  &lt;br /&gt;
&#039;&#039;&#039;CAMP #2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the Northeast corner of F-7 in [[Bibiki Bay]], there is a passageway.  Northeast of the passageway, there is a [[Hobgoblin Animalier]] that wanders near and around a large rock.  I pulled primarily from the rock to the passageway, however, there are several safe places to pull to.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
::*I&#039;ve found that in the case of the Goblin linking , you can kite it around the rock until it deaggros which can take as little as 1 minute  to 5.{Talin of Bahamut}&lt;br /&gt;
::*If kiting the Goblin around the rock, make sure not to aggro it again, once it deaggros.  Sleeping the Goblin by the rock, and then logging out away from the rock, will prevent the Goblin from despawning, as it is still in its normal roaming area. {Docstu of Alexander}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
::*This is commonly called &amp;quot;F-7 North&amp;quot; in the Comments field.&lt;br /&gt;
&#039;&#039;&#039;CAMP #3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In G-6 is another [[Hobgoblin Animalier]].  The safest camp is against the north wall, up the little ramp; the [[Hobgoblin Martialist]] won&#039;t aggro here.  Be careful not to pull when the other Rarabs will link.  Some times the pet will take an indirect path to get to you; usually this just gives you more time before it gets to you, but sometimes it can be a problem.  Eventually you&#039;ll learn the patterns.  If the BST stays looking at you too long, you can also pull from the other side into one of the pockets in the east wall; this is usually safe too, but not as reliably safe as the north wall.&lt;br /&gt;
&lt;br /&gt;
Duo: Lv Sync.. You can start to duo there around 56 the exp will be great till 60, once you get to the 60~61 range the exp will start to go down for 160~200exp a kill, at 62 the exp will be gimped &amp;amp; it wont be worth duoing there anymore.&lt;br /&gt;
&lt;br /&gt;
===64-71 - [[Newton Movalpolos]]===&lt;br /&gt;
Prey: [[Goblin&#039;s Bat]] ([[Goblin Headman]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: Up to 1260&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
NOTE: Special items may be required to reach these camps. Study up on [[Newton Movalpolos]] and its particular dungeon obstacles before proceeding. One-shots are possible with certainty (barring resists) with [[Flare]], [[Vulcan&#039;s Staff]], 108 INT and 15 MAB.&amp;lt;br&amp;gt;&lt;br /&gt;
*Casting &amp;quot;Ice Spikes&amp;quot; or another buff of this kind can help you a lot, because sometimes Pet&#039;s HP is really really low when you end casting your spells, and only one spike blow of 8 DMG can kill it, really helps if you are not killing those with &amp;quot;1 shot blow&amp;quot;, and also it can save you sometimes.  However, it will prevent you from using [[Bind]] to get away from the bat to cast another spell, as spikes damage will break [[Bind]].&lt;br /&gt;
*It is still possible to 1-shot pets with [[Flare]] if you have good gear. Unfortunately I didn&#039;t, so I had to resort to [[Blizzard III]] &amp;gt; [[Waterga III]], but I&#039;ve personally witnessed other BLMs killing them with a single [[Flare]] for 1254 damage every time.&lt;br /&gt;
*I managed to consistently 1-shot with [[Flare]] for 1256 as a mithra 65BLM. 105 total (64 + 34 + 7) [[INT]] and 15 MAB ([[Moldavite Earring]] and [[Sorcerer&#039;s Ring]]). I did not one shot when I had 102 INT, only doing 1243 damage.&lt;br /&gt;
*&amp;lt;s&amp;gt;Take into account the damage reduction due to level difference (if such exists)&amp;lt;/s&amp;gt; As a level 64BLM with the exact same stats (105 INT, 15 MAB), did not manage to consistently one-shot the bats with [[Flare]], dealing 1249 damage.. (Sumimi of Kujata)&lt;br /&gt;
**Came back with 107 INT, 15MAB at level 65BLM, dealt 1257 damage with [[Flare]], and still didn&#039;t one shot.&lt;br /&gt;
**Came back again with 108 INT, 15 MAB at level 66BLM, dealt 1266 to one shot all bats with [[Flare]].&lt;br /&gt;
*The bats at Camp #3/4 (J-8) definitely have more HP than the one at Camp #1/2 (G-9).  At Camp #3/4, my 1256 Flare (108 INT, 15 MAB, Mithra, Lv. 66) was able to oneshot the lower level ones (280 exp), but not the higher level ones (300 exp).  In contrast, at Camp #1/2, I&#039;ve been able to oneshot every single bat (barring watersday/resist) with only 105 INT, since level 64. --[[User:Vyrha|Vyrha]] 06:00, January 20, 2010 (UTC)&lt;br /&gt;
**I can verify that 105 INT and 15 MAB ([[Moldavite Earring]] and [[Sorcerer&#039;s Ring]]) is enough to [[Flare]] one-shot the (G-9) Gobling&#039;s Bat of any level.  I came here at 63. --[[User:Dayle|Dayle]] 16:15, January 28, 2010 (UTC)&lt;br /&gt;
** please note that this camp is a death trap for those without [[Sorcerer&#039;s Ring]], at 66 with 105 INT(58+40+7, elvaan blm/nin) and 5 MAB, was completely unable to 1 shot, unresisted nukes were under 1100, luckily I came /nin or would have had much less chance at getting my 2nd nuke off flare 1098&amp;gt; bliz2 158 killed it, the int difference from /rdm might have done the trick, but I doubt it as the difference between in when ur /nin and /rdm isnt going to cover a 10 MAB gap at this lvl...I did kill a few before I left, but had to run to zone multiple times because of aggro, very unsafe camp...it says it in the description 20% gob movement, and thats better? at bibiki bay I could pull from almost any position, so like 5% unfavorable movement at best. [[User:JavelinX|JavelinX]] 04:41, July 31, 2010 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Pets can drop coffer keys.  After you get the map from the coffer, most coffers give 10-18k gil.&lt;br /&gt;
::*EXP will be very good your first few levels.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*It is no longer possible to rely on sleeping the pets due to bats&#039; high natural resistance.&lt;br /&gt;
::*You can only get to these camps (other than camp #2) if you meet certain prerequisites, which may be more hassle than the average player thinks they are worth. The fastest way to get to this camp is to enter [[Oldton Movalpolos]] at E-13. Shortly after entering you will find an NPC goblin named [[Twinkbrix]]. Get him to teleport you and you will be able to backtrack out of the mine and to the camps listed.&amp;lt;br&amp;gt;&lt;br /&gt;
::**In order to get to these camps the easiest way, you have to talk to the goblin [[Twinkbrix]] at the E-13 entrance to [[Oldton Movalpolos]] and gamble with him. Once you win, trade him 2000 gil and he will warp you straight to [[Mine Shaft #2716]]. To gamble with the goblin, trade him between 1-10000 gil. He rolls 2 dice and the number he rolls has to be between 2 and X, where X is based off of the amount of gil you trade to him. 10000 gil gets you the best odds of 2-50, though 2716 gil works well too (on Lightsday).&lt;br /&gt;
::**[[Tarnotik]] can also teleport you to the Mine Shaft.&lt;br /&gt;
Camp locations:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CAMP #1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The camp itself is at G-9, just behind the two [[Bugbear Watchman]]. They will never turn around unless you attack them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- There is a zone partway into the tunnel in front of the [[Bugbear Watchman]]. You will, however, be hard pressed for survival should &lt;br /&gt;
they see you.&amp;lt;br&amp;gt;&lt;br /&gt;
::*The bugbears never turn around, making resting in this section very safe.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Unfavorable goblin movement only occurs 20% of the time. Most of the time, they are in favorable positions. You&#039;d only have to wait for the Goblin Headsman to be in a good spot, the Goblin Marksman is usually minding his own business.&lt;br /&gt;
::*At least 7000EXP/HR or more depending on goblin movement. Safest camp out of them all. Consistant Chain #3/#4 even when goblin took a couple walk arounds to get into a good position to pull.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Unfavorable goblin movement may interrupt chains. In fact, this is a very big CON. Often times I would have to wait several minutes between pops just for the goblin(s) to move into a favorable position.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You may be able to reach the bat on the platform if you stand on top of the debris near the two [[Bugbear Watchman]].  This was observed with a female Elvaan, and may work with other races.&lt;br /&gt;
- Unsafe to pull from debris near Bugbear Watchman, bat takes weird pathing and you may find yourself dead.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
This camp is for the same bat as Camp #1, but instead of resting near the bugbears, you will be below the ledge that the goblins stand on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can just walk to this camp, no need to mess with teleporting Moblins.&amp;lt;br&amp;gt;&lt;br /&gt;
- A coffer can pop on the exact spot where you rest.&amp;lt;br&amp;gt;&lt;br /&gt;
::*If 1-shotting applies to you, this camp is better due to the fact that you will never have to move. Simply stand up, [[Flare]], then rest.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Chain 5 easily attainable for one-shotters.&amp;lt;br&amp;gt;&lt;br /&gt;
::*This camp is easily duo-able starting at 60, and possibly at 59 using Timed AMs ([[Freeze]] for the cheapest cost).  Two AMs will almost always kill it, even if one was resisted for 50%.  You can make 12k+ an hour that way, with max XP per kill all the way up to 64-65.&amp;lt;br&amp;gt;&lt;br /&gt;
- With the new Aquaveil update, this camp is pretty good - just heal against the ledge and they can&#039;t see you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Unfavorable goblin movement may interrupt chains.  This is no worse than most other situations where you cannot one-shot pets.  In fact, it&#039;s far, far better than camping on the ledge above where you have to move to pull and can be cut off from the bat entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
::*There is no zone nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
::*You have less room to run around due to the fact that there are goblins to the east that are quite often within aggro range should you wander too close.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Goblins can aggro from the ledge above.  The very NE corner of the platform as close to the stone pillar as you can get seems to be aggro-free.  You can also hit the bat with spells almost anywhere it wanders from this position.&amp;lt;br&amp;gt;&lt;br /&gt;
::*This is a very unforgiving camp if you can&#039;t one-shot.  You&#039;re trapped in one small spot very close to the bat.  There&#039;s no casting from maximum range to give yourself extra time to get the second spell off.  Often a shadow will be taken before you even start casting your second spell.  If you forget to recast Utsusemi, if the bat double-attacks twice, or if a spell gets resisted you&#039;re in trouble.  If this happens Stun then Bind are probably the best option.  You&#039;re not likely to ever survive a goblin link.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #3&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
There are two more [[BST]] in the gate circle in (J-8), one on the west side and one on the north side.  Get to the Mine Shaft somehow, walk out and follow the walkway to J-8.  The North bat is best camped from the Furnace Hatch to the east in (K-8).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*No aggro at the Furnace Hatch.&lt;br /&gt;
::*Awesome exp. I&#039;ve gotten Chain6 from west side once or twice (Boostuning - Kujata)&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Long pull through the gate; you have to stand by the east goblin while you pull, doubling your risk of adds from unexpected goblin movement.  This camp is more commonly used by [[BLU]] who can pull faster and from farther away with [[Ranged Attack]].&lt;br /&gt;
::*Have to be on other side of the gates, or you will have to pull through the gate and it can be killfull since gobs are changing position really often.&lt;br /&gt;
::*Bats take weird paths when they go through gate and may fly in front of master. You have to wait for two goblins to move to safe positions before pull.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;Camp #4&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
The West bat in the (J-8) circle (see camp 3) is camped from just outside the circle on the west side.  To get there, go through the circle and out to the south, then around to approach the circle from the west.  The best place to stand is just east of the west border of the red rectangle painted on the ground, up against the north edge of the walkway.  At this spot the Goblins to the west will rarely aggro, so you mainly have to worry about aggro from the Goblin [[BST]].  He can walk out next to you and aggro, so it&#039;s important to keep [[Invisible]] on while resting.  However, most of the time he just walks back and forth in the circle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Best camp compared to others 3. Chain#5 Every time, up to 15k/hr without band.&lt;br /&gt;
::*No need to move at all, just stand up, cast your two nukes, Utsu/Tonko, and rest.&lt;br /&gt;
::*Less waiting for goblin movement; it&#039;s usually safe to pull as soon as he summons the bat.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::* Aggro close on both sides. Staying the nearier of the center circle and aggro from East side shouldn&#039;t be a problem.&lt;br /&gt;
::*It is very dangerous to [[Bind]] and move away, try to bind a move a little back to avoid aggros from behind.&lt;br /&gt;
::*Takes more than two nukes and there is no room to move around. The goblins from behind can get VERY close.&lt;br /&gt;
::*Tonko: Ichi takes a while to cast, goblin may turn around and kill you during that time.&lt;br /&gt;
::*Waste of Shinobi-Tabi (Tonko tolls)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===65-68 - [[Aydeewa Subterrane]]===&lt;br /&gt;
Prey: [[Qiqirn Enterpriser]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 3500 - 4000 &amp;lt;br&amp;gt;&lt;br /&gt;
Note: The ranger [[Qiqirn]] will not attack you with anything but ranged attacks unless you are close enough for a them to melee, if they start to melee you then just walk away and they will range attack you (this usually only happens when you stand on top of them an cast they will melee). Even if you do get hit it will not interrupt your spell casting. Takes 7-8 tier 3 spells and a drain to kill (Blizzard, Fire, and Aero). May need to sleep and rest if soloing at lower levels make sure to save MP for sleep. If entering via the Bhaflau Thickets (I-8) entrance there is a single Qirirn Enterpriser very near the zone line, a good place to try out your skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): [[Blue Mage]] Quest pool at (H-9). You get there by going to (I-7/8) in [[Bhaflau Thickets]].&lt;br /&gt;
There are 5 [[Qiqirn Enterpriser]]s at this spot, 2 south of the pool, 1 close to the west, and 2 far to the northwest. There is a sixth Qiqirn (a [[Qiqirn Lieuter]]) in the vicinity. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Black Mage Guide by Lion heart.png|center|thumb|90px|The 5 Qiqirn Enterprisers]]&lt;br /&gt;
Unlike some ppl said, there are 5 Qiqirn Enterpriser, all the time.  -- [[User:Gael77|Gael77]] 10:55, 15 october 2008 (GMT +2)&amp;lt;br /&amp;gt;&lt;br /&gt;
They repop on a 16 min which means chain #4 is the highest you can get.&amp;lt;br&amp;gt;&lt;br /&gt;
There are worms in some of the passages around the room, you can Aspir them to get some MP back. Just make sure you run out of casting range afterwards unless you want to eat a Quake or Stone IV.&lt;br /&gt;
&lt;br /&gt;
I was able to solo here from 61 with some difficulty, after 63 it was much, much easier. A [[Sorcerer&#039;s Ring]] is a huge help here as the mobs will keep your HP below the latent without the need for convert gear. -- [[User:Andromida|Andromida Lakshmi]] 18:36 06 Nov 2009 GMT&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The [[Qiqirn Enterpriser]]s never interrupt your casting.&lt;br /&gt;
* Weak to magic, always did 450+ damage to them.&lt;br /&gt;
* Almost impossible to die.&lt;br /&gt;
* [[Sanction]] Bonus.&lt;br /&gt;
* Easy to get to.&lt;br /&gt;
* Can Deaggro links by running through water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* More then 2 BLM and you will run out of mobs, one duo can monopolize area.&lt;br /&gt;
** Two Lvl. 60 Taru BLMs can easily get chain 4 by starting with the [[Mold Eater]] and then clearing the 5 [[Qiqirn Enterpriser]]s.&lt;br /&gt;
* Respawns are slow.&lt;br /&gt;
* Waste a lot of MP, not the most efficient/fastest kills. (Solo at 65/66 often requires sleeping the mob to regain enough MP to kill it)&lt;br /&gt;
* If you move the [[Qiqirn Enterpriser]] may try to run off, only problem when you 1st get there and [[Stun]] stops them from getting friends. (Note: Even if you don&#039;t move and another [[Qiqirn Enterpriser]] or the [[Qiqirn Lieuter]] is nearby, the [[Qiqirn Enterpriser]] will still try to run towards them to get a link.  Be ready to use [[Sleep II]] at all times.  (Scudmissile of Ramuh).)&lt;br /&gt;
** It is possible to get exp chains here. You just have to have a lot of MP regen while healing + gear and some good luck with resist rate.&lt;br /&gt;
** Subbing [[Scholar]] on Qiqirn camps is a good idea, [[Parsimony]] [[Flare]] is very MP efficient, I been able to use 2 [[Stratagems]] per fight, reaching Chain #2 consistently, Chain #3 after getting Thunder III. [[Stoneskin]] and [[Blink]] are not really required.&lt;br /&gt;
** As Blm65 Elvaan with 80 Int and no food I was able to Fire III for 478, Blizzard III for 524, and Aero III for 434 each time. Exp was roughly 276-322 per kill. (A Blm from Ramuh server.)&lt;br /&gt;
** If you memorize the cycle of which you kill the 5 qiqirns it cuts down on time looking and running around since they pop in completely different locations. This is also good if ppl are trying to steal your camp you will know the general direction that the qiqirin is going to pop so you will have a higher chance to claim. Please dont steal others camps... (Takumikun of Bahamut)&lt;br /&gt;
** I came here as BLM65/WHM32 and had no trouble killing the mobs without resting, as long as there were no links.  &amp;lt;s&amp;gt;At BLM66/WHM33, you get [[Reraise]], which means you don&#039;t need a [[Reraise Earring]] or [[Reraise Hairpin]] unless you want one.&amp;lt;/s&amp;gt; With the most recent update, you now get [[Reraise]] at BLM50/WHM25.  [[Stoneskin]] + [[Blink]] for my only defensive spells.  At BLM65: [[Blizzard III]] + [[Fire III]] + [[Aero III]] + [[Bio II]] + [[Drain]] were the only spells I needed.  [[Melon Pie +1]] was the only food I used.  At BLM65, I easily got over 300 exp per kill without [[Empress Band]] and almost 500 exp per kill with.  Exp starts to slow at BLM66 and the kill speed makes this camp less favorable after BLM66, imho. (Scudmissile of Ramuh)&lt;br /&gt;
**As a Taru BLM63/SCH31 this is a viable camp as well, I chose to pull with [[Drain]] and cycle in [[Aero III]], [[Water III]], and [[Fire III]].  As long as you remember to use [[Drain]] effectively you can end a battle with 150-200+ mp and not have to [[Sleep]] and rest.  Barely used strategems, so viable with probably any sub really as a taru.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===66-70 - [[Uleguerand Range]]===&lt;br /&gt;
Prey: [[Giant Buffalo]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 4500~&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Unable to solo safely, best in group or duo.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*These are very fairly safe to solo. The camp is EXTREMELY dangerous, but the buffalo are very weak, and also aspirable.  Gravity is necessary.  Even with gravity on, these move fairly fast.  Solo these much like you would a rat, spam of T3 spells.  &lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;&lt;br /&gt;
*J-10 on ramp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Buffalo are relatively weak to magic. Even with NQ staves, resists were not an issue.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Buffalo are slow and inaccurate, so interrupt rate when casting sleep isn&#039;t much of a worry. (130 damage taken @63 when they did land a hit).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*Roaming [[Brontotaur]] and [[Nival Raptor]] at this camp can interfere with exp.&amp;lt;br&amp;gt;&lt;br /&gt;
::*Duo @63 was passable at best. 4x unresisted [[Flare]]/[[Burst]] sometimes left the mobs at 1% health.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
===66-74 - [[Vunkerl Inlet (S)]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] ([[Gigas Helmsman]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1382&amp;lt;br&amp;gt;&lt;br /&gt;
Int of Prey: 54-55&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Due to the tiger&#039;s above average movement speed /nin is recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Location(s):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #1: (E-12)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Camp at the end of the tunnel past the [[Dire Bat]]. The only mob at this camp is the [[Gigas Helmsman]]. &amp;lt;br&amp;gt;&lt;br /&gt;
--Note: A [[Gigas Jack]] wanders in here as does a [[Demonic Rose]] periodically.  They pose little risk for aggro. (Scudmissile of Ramuh)&amp;lt;br&amp;gt;&lt;br /&gt;
-Highly recommend this camp.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Bushes in the area sometimes causes weird pathing problems during pulls, similar to the cacti at the [[Bibiki Bay]] camps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*At 66 hume/nin was able to ThunderIII - ThundagaII and kill everypet without resist (no help from day/thunderstorm). Chain 5 are very easy at E-12 camp.&lt;br /&gt;
*I&#039;ve been at camp #1 from 66-71 so far and will be staying until 72 at least. I&#039;m currently getting around 5-6k/hour at 71 here (Stayed at 5k/hour at 72 also so this camp is usable until 73 [Tried it tonight at level 73 and was still getting 4k/hour so this camp could be used til 74 even though 73-74 would be kinda slow. It would be worth soloing here while seeking a manaburn party-Math]). My strategy at this camp has been [[Thunder III]] &amp;gt; [[Aeroga III]] with no sleeping the mob unless I have a resist. The tiger hits on average for 180-240 damage (hume) and has very high accuracy. They also [[Double Attack]] fairly often. {Mathisyn of Midgardsormr}&amp;lt;br&amp;gt;&lt;br /&gt;
*Two black mages can duo here as early as Lvl.60; a trio works as well (all should sub NIN). For a duo setup, the BLM with more MP pulls with tier II (usually [[Thunder II]]) and follows up with [[Stun]]. The second BLM should be in the middle of casting [[Thundaga II]] as the puller comes back. The stun should save a few shadows on the puller, and the *-ga II spell will transfer hate onto the second BLM, who also uses a well-placed [[Stun]] after casting. The puller at this point should have at least one shadow left and be in the midst of casting [[Thundaga II]] to finish off the tiger. Done correctly, the two BLMs bounce hate, and should never get hit. Both BLMs should definitely be well geared --(full AF, Shaman&#039;s, HQ staves, Tamas and/or Balrahn&#039;s Ring, Penitent&#039;s Rope, etc.) The key, whether duo&#039;ing or trio&#039;ing, is to spam nukes and use well-timed [[Stun]]s. With a trio, you never run out of MP, and with a duo as well (provided you take turns pulling). Exp drops down into the 150-210 on chain 0 for a duo at Lvl. 69 with no exp band, 130-200 for Lvl. 72 with no exp band. You can start pulling with [[Drain]] and finish with [[Blizzaga III]] at Lvl. 72.&lt;br /&gt;
*Did a four mage party here at 58, and there were too many resists.  XP was still great, but much too dangerous to justify the risks&lt;br /&gt;
*I managed to pretty consistently (about 70% of the time) one-shot these tigers with [[Flare]] at level 70 doing 1359 damage. Occasionally I would only do 1356 damage and they would be left on 1%, these tigers gave more xp so must&#039;ve been higher level. 70 Mithra BLM INT 68+39, MAB +23 ([[sorcerer&#039;s Ring]], [[Uggalepih Pendant]], [[Moldavite Earring]])&lt;br /&gt;
*Also did a four mage burn here but at level 56. Exp good and it was rather easy. Just have to make sure you have a stun order in place. The tiger rarely hit the puller. [[User:Yunalie|Yunalie]] Siren 15th of Feb. 2009 &lt;br /&gt;
*Whenever I come here, I can always find a full party of Black Mages willing to stay for awhile, I&#039;ve been here from level 56 and just hit level 67 -- Rothy, Fenrir Server.&lt;br /&gt;
*At level 68, I successfully soloed here for consistent chain 3 and 4s with RDM subbed. I never died, even when the Gigas aggroed. My INT was at 76 + 28 and I was using a [[Moldavite Earring]] and the [[Wizard&#039;s Coat]] for Sleeping. I pulled with [[Stone IV]] &amp;gt; [[Sleep II]] &amp;gt; [[Stonega III]]. Always have a fresh [[Stoneskin]] and [[Blink]] up each pull. If you start casting immediately after the tiger attacks, you can get in a Sleep II with [[Fast Cast]] in sticky situations. I might also add that none of my skills were capped. My conclusion is that NIN sub is definitely NOT required. - Galcienn of Kujata&lt;br /&gt;
*These tigers have higher HP, at least up to 1382 (depends on level of course). At level 72, 24 MAB and int 70+33+7 (cream puff), I was unable to one-shot the higher leveled ones (I assume they are level 75) for 1375 damage, but managed to one-shot all the weaker ones for 1379 damage.  This obviously might end on death, if you Flare a level 75 tiger while the gigas is facing it. &lt;br /&gt;
** Came back with 72 base int (subbin rdm instead of nin).  Was able to one-shot every single tiger for 1382 damage.&lt;br /&gt;
*Confirmed that 1381 damage is not enough to one-shot every tiger. 115 INT and 23 MAB (including [[Uggalepih Pendant]] and less than 51% MP), along with [[Vulcan&#039;s Staff]] and [[Flare]], would be required to one-shot as low as level 70. By 72, 19 MAB and 125 INT is enough to one-shot every tiger.&lt;br /&gt;
*Partied here at level 56; PLD, WHM, BLM/NIN x3. Never resisted as Elvaan Black Mage with 53 + 19 INT using NQ elemental staves. &#039;&#039;&#039;Focus on their weakness to Thunder and Fire&#039;&#039;&#039;, using a minimum Tier 2 nukes; ie. Fire II, Firaga II, Thunder II, Thundaga II. &lt;br /&gt;
:::*&#039;&#039;&#039;WARNING&#039;&#039;&#039; If you are going to try to solo here as Elvaan i was 66BLM/33NIN pulled with thunderIII was resisted tried to sleep @ camp was resisted both times INT was 58+37 with moldy earring and AF body for sleep Shadows came down and i was dead in seconds. Not saying this isnt possible but beware of resists they will kill! GL [[User:Matchu25|matchu25]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #2: (D-12)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Camp on the hillside behind the gate. There is a very narrow area here that is safe to rest without agro from the giants on top of the hill. Don&#039;t go past the top &amp;quot;step&amp;quot; and you will be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
-The XP at Camp #2 is just as good as first camp.  Pulls are slightly dangerous, but consistent chain 5. Gigas don&#039;t roam far/long with their pets like the goblins do, making it easier to chain.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*For camp #2, I would suggest sleeping after the first Tier 3 spell. I also went T3/Aeroga3 per suggestion and since the tigers move so fast, I typically lost at least 1 shadow pulling them back behind the gate, more often 2. Using both spells without sleeping usually got me KO&#039;ed.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*@Camp #2, please note the Gigas Deckhand to the west (topside of hill). After the initial pull of the pet, DO NOT go past the first group of &amp;quot;Wooden&amp;quot; steps beyond the &amp;quot;Gate&amp;quot;. At the very edge of the last step it puts you about 15&#039; away from the Deckhand and far away enough from the group to the East. - {Phoking of Ramuh}&lt;br /&gt;
*@Camp 2 also, not sure if just my luck, but I was well below the last step of the first group, and still aggro&#039;d the Deckhand...  Fair warning, you may want to have invisible up while resting if at Camp 2. -- Yondaimesama, Asura Server&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Pet xp again. Chain #5&#039;s fairly common at camp #1. 10k+/hour is very attainable here.&amp;lt;br&amp;gt;&lt;br /&gt;
*Mob at camp #1 always in easy casting range.&amp;lt;br&amp;gt;&lt;br /&gt;
*A roaming sprite occasionally passes through camp #2.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sigil [[Regen]], [[Refresh]], reduced exp loss, and increased meal duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The tigers hit hard and they attack and move fast. /nin is almost a requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
*Camp is usually crowded&lt;br /&gt;
*At 67, with capped enfeebling magic (217), tigers regularly resisted sleep (every other round I would have to use both sleep spells just to stick one). I rarely got resisted at 70.&amp;lt;br&amp;gt;&lt;br /&gt;
*Like many other beastmen pet camps, mob movement may interrupt chains.&amp;lt;br&amp;gt;&lt;br /&gt;
*Undead at camp #2 will cause problems if you take any damage.&amp;lt;br&amp;gt;&lt;br /&gt;
*Multiple gigas at camp #2 can slow down pulling, especially when the helmsman moves into the corner of his spawn area.&amp;lt;br&amp;gt;&lt;br /&gt;
*The pathing at camp #2 is very atypical. Tigers will often take weird paths; usually avoidable by casting while completely behind its master (just assume it has 180 degree field of vision and you&#039;ll be ok).&lt;br /&gt;
*Due to the narrowness of the tunnel, along with trees and bushes in your field of view, it can be very hard to see if the Gigas has linked at camp #1. I&#039;ve not yet survived a Gigas link because I&#039;ve never been able to tell it was coming after me until all three of my shadows were long gone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #3: (J-6)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Camp on the hill just above the first set of &#039;steps&#039; past the gate.  There&#039;s little aggro on either side as long as you don&#039;t wander too close to the gate or too far past the steps.  The [[Gigas Helmsman]] wanders decently far down the slope, but won&#039;t aggro as long as you&#039;re not past the first shrub above the steps.&amp;lt;br&amp;gt;&lt;br /&gt;
-XP at the camp is much the same as the other two.  Like the 58 camp in [[Newton Movalpolos]], the Gigas only wanders back and forth in a line, though in much shorter bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Pets again, easy chain #5 when the Gigas behaves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Much safer pulls and resting than Camp #2.  Only have the one [[Gigas Helmsman]] to deal with, rather than him and three friends.  No undead at night either, so no worries about dying just because the tiger hit you once.&amp;lt;br&amp;gt;&lt;br /&gt;
*No odd pathing to worry about, taking out the guesswork of whether the [[Gigas&#039;s Tiger]] is safe to pull or not.&lt;br /&gt;
*Debatably better than Camp #1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Fierce Smilodon]] like to hang out in front of the Cyclopean Gate getting to camp, and [[Ignis Djinn]] hang out with the Gigas, so you&#039;ll have to avoid recasting [[Invisible]] if you&#039;re not /nin.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sometimes difficult to see the [[Gigas Helmsman]] due to the hill and cliff unless you run up higher.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the E-12 camp, since this camp is probably one of the best you can find in all your way to solo BLM, expect it to be overcrowded, even BLM75s come with their friends to sync Lv at 60 &amp;amp; merit... seen lots of dramas for this camp (Cerberus Server) . &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;===64-74 - [[Vunkerl Inlet (S)]]===&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] ([[Gigas Helmsman]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1400&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i have found out that its better to duo all you need to do is at lvl 64 one of you cast burst on it and at 40% casting make a call for them to cast any tire 3 you should always 2 shot it lol&lt;br /&gt;
&lt;br /&gt;
===68-74 - [[Beaucedine Glacier (S)]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] ([[Gigas Flesher]])&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1390-1400&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the tiger&#039;s above average movement speed /nin is recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note #2:&#039;&#039;&#039; There are multiple [[Icefang Tiger]]s at each of the camps which aggro by sight and wander around a lot, which can interrupt chains and make each of the camps fairly dangerous. I recommend bringing Tonko tools to rest while invisible. Also, the [[Icefang Tiger]]s will NOT link with the [[Gigas&#039;s Tiger]] while pulling. The Tiger will resist Sleep a lot at Level 68.&lt;br /&gt;
* This is a very viable alternative to [[Vunkerl Inlet (S)]], especially after level 68. Pets are slightly higher level and provide more exp per kill. EXP/Hour is just as good if not slightly higher than VI(S), albeit not as safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Location(s):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #1: (I-7) Past the Pso&#039;Xja Tower.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Only 2 aggressive mobs in the area, the Gigas Flesher itself and a single [[Icefang Tiger]].&lt;br /&gt;
* The [[Gigas Flesher]] stands still a lot, very easy to pull the Tiger.&lt;br /&gt;
* Overall, better EXP per kill than [[Vunkerl Inlet (S)]] at 68-69.&lt;br /&gt;
* Pathing on the [[Gigas&#039;s Tiger]] is weird, allowing you to run quite a distance after pull without him taking shadows. Still recommend /nin though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The Gigas Flesher at this camp has a very large wandering radius.&lt;br /&gt;
* The [[Icefang Tiger]] also has large wandering radius, and can mess up pulls sometimes when he decides to hang out past the tower instead of around it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #2: (H-9) Top of the Ramp (note: the ramp is more I-9 than H-9). Similar spot to where the Goblin Pathfinder camp is at level 34 in present Beaucedine Glacier.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Camp is near a ramp where you can rest safely.&lt;br /&gt;
* There are 3 Gigas Fleshers in this area to choose from, one spawns north of the ramp, the other two south.&lt;br /&gt;
* High Chains possible by alternating the 3 Giga&#039;s Tigers.&lt;br /&gt;
* The Gigas Fleshers stand still a lot, very easy to pull the Tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* There are also a couple of [[Gigas Pelter]]s nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #3: (H-7) Bottom of the Ramp.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Camp is near a ramp where you can rest safely.&lt;br /&gt;
* The Gigas Flesher stands still a lot, very easy to pull the Tiger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* There is also a [[Fulminator|Djinn]] type mob near the Gigas as well which will aggro Magic casting.&lt;br /&gt;
&lt;br /&gt;
=== 68~74 - [[Xarcabard (S)]]===&lt;br /&gt;
Prey: [[Gigas&#039;s Tiger]] &amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 1400~ HP &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Camp Location(s):&lt;br /&gt;
&lt;br /&gt;
Camp #1: Middle of H-9 On the wall. 2 [[Gigas Flogger]] walk on each side of camp. It is suggested that players observe their movements to find a safe camp outside of their aggro range.&lt;br /&gt;
*came here at lvl 65, great exp, not many resists, elvaan mp was kinda ftl lol, int 58+45(with food), +5MAB, hq dark/ice/water, all other nq, spider torque for sleeps, pull with bliz3&amp;gt;sleep2&amp;gt;freeze, easy chain 4&#039;s just like many previous camps, avg about 10k/hr~ without ring. [[User:JavelinX|JavelinX]] 03:14, July 29, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Chain solo for over 300 exp each number in chain until Level 72.&lt;br /&gt;
* Bonus experience gained if partying with a party of 2-5 members total.&lt;br /&gt;
* Frequent ice weather for more damage on Blizzard spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Possible aggro from [[Greater Amphiptere]].&lt;br /&gt;
* Tigers have high running speed and double attack.&lt;br /&gt;
* Pulling on a slope can cause the Tiger to run in front of the Gigas Flogger, which can cause it to link.&lt;br /&gt;
* EXP tends to slow down at Level 72. (12k+/hour from 68-71, 8-9k/hour at 72)&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Camp #2: At the Campaign Arbiter (H-9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Many [[Gigas Flogger]] (BST) in the vicinity.&lt;br /&gt;
* May be able to support two to three players. &lt;br /&gt;
* Frequent ice weather for more damage on Blizzard spells.&lt;br /&gt;
* Very easy to get to, once you have been in [[Xarcabard (S)]] once.&lt;br /&gt;
* Bonus experience gained if partying with a party of 2-5 members total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Avoiding aggro can be complicated at times.&lt;br /&gt;
* Pulling on a slope can cause the Tiger to run in front of the Gigas Flogger, which can cause it to link.&lt;br /&gt;
* EXP tends to slow down at Level 72. (12k+/hour from 68-71, 8-9k/hour at 72)&lt;br /&gt;
* [[Ruly Imp]] can aggro on the western side of the C.A. if you&#039;re not careful.&lt;br /&gt;
* [[Greater Amphiptere]] wanders at the camp frequently, making it very dangerous. &#039;&#039;&#039;Note:&#039;&#039;&#039; I&#039;ve camped at Sleiney, C.A. for the past 3 days and have never gotten aggro from the [[Greater Amphiptere]] while resting or attempting a pull, even when he was right in front or on top of me. --[[User:InspectorGadget|InspectorGadget]] 18:28, 13 August 2009 (UTC) &#039;&#039;&#039;Note:&#039;&#039;&#039; Camped at Sleiney, C.A. like the guy above said. [[Greater Amphiptere]] dropped down while I was resting and killed me. Took a ss if anyone wants me to post it. --[[User:Sinisterkill|Sinisterkill]] 0710, 30 March 2010 (EST)&lt;br /&gt;
* I had a great and safe time leveling here from about 70-75 in January 2010, with absolutely no aggro from Amphiptere (even if it was right over me), but after the March 2010 update, every time I&#039;ve come here, I&#039;ve gotten aggro within a few minutes.  Such a shame, this used to be an awesome exp (or even merit) camp. --[[User:Vyrha|Vyrha]] 16:05, April 28, 2010 (UTC)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Levels 70-75==&lt;br /&gt;
===68-73 - [[Al&#039;Taieu]]===&lt;br /&gt;
Prey: [[Ul&#039;hpemde]] and [[Om&#039;hpemde]] &amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~4.1k for [[Ul&#039;hpemde]] and ~4.5k for [[Om&#039;hpemde]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Gravity]] is necessary; Sub RDM! If you&#039;re comfortable without [[Stoneskin]], you can start earlier than 68.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gravity]] is not necessary for this camp. I am currently camping here as BLM65/NIN32. I am able to kill them better in my eyes than I was with RDM sub because of Utsusemi vs. the lack of Stoneskin. You just need to time your nukes so that they hit a few seconds after its mouth opens. That way you minimize the amount of time that it is bound. - Dajabola: Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:A LOT&#039;&#039;&#039; Ul&#039;hpemde ~68-70&lt;br /&gt;
;&#039;&#039;&#039;Camp #2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  Om&#039;hpemde ~69-73 (any teleport area or near outside jailers)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*There&#039;s lots of them!&lt;br /&gt;
::*They do not attack until you deal damage (you can enfeeble before you nuke)&lt;br /&gt;
::*They take double damage with their mouth open.&lt;br /&gt;
::*There are many objects with odd shapes to kite them around. &lt;br /&gt;
::*They drop [[Luminian Tissue]] and [[Hpemde Organ]], which are useful for the quest [[In the Name of Science]], as well as [[Crystal]] clusters to sell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::*They hit very hard with mouth open, and can do a stun move if they get tp.&lt;br /&gt;
::*At lower levels, [[Gravity]] and [[Bind]] can wear off quickly, but generally worth the risk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testimonials and Notes&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
- You can predict exactly when they will open their mouths, and if your nuke lands while it is in the action of opening its mouth, it stays open!&amp;lt;br&amp;gt;&lt;br /&gt;
- They open their mouths exactly 30 seconds after they take damage (unless they&#039;re slept). If you gravity + pull with drain, you can bind ~40 sec recast on drain, and nuke at ~34 sec recast on drain. Once you get the hang of this you can chain 3 easily sometimes 4, for ~5-7k/hr. Sleeping them when their mouth opens works too. It&#039;ll remain open the entire time they sleep, but will close after nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
- You can start casting [[Freeze]] when your Drain timer is at 42 seconds(without fast cast gear, only the trait from /rdm) which took over half of an Ul&#039;hpemde&#039;s HP for me with [[Aquilo&#039;s Staff]] but otherwise pretty average gear.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===69-72 - [[Aydeewa Subterrane]]===&lt;br /&gt;
For an alternate camp choice from 65-72, try Vitriolic&#039;s guide in his [http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=1153395917124154864 &amp;quot;Blm easy solo xp 65-72 Aydeewa.&amp;quot; thread].&amp;lt;br&amp;gt;&lt;br /&gt;
Also can fight there as low as Lv66  with 100+Int  and MAB 5+&lt;br /&gt;
&lt;br /&gt;
Enter Aydeewa from E-10 in [[Wajaom Woodlands]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Prey: [[Qiqirn Archaeologist]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 4100~&amp;lt;br&amp;gt;&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s):I-9 or Roam between H-8 and I-8 (see image)&amp;lt;br&amp;gt;&lt;br /&gt;
Camp #1: [[File:SoloBLMAydeewaSubterrane3.png|right|thumb|90px|Spawn Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Mold Eaters around can be Aspired from, if you&#039;re brave(Sneak+Sleep+Aspir)&amp;lt;br&amp;gt;&lt;br /&gt;
*2 camps with 4-5 Archaeologists each means 2 BLMs can camp here, unlike most other camps this level.&lt;br /&gt;
*You will almost never die here as long as you can keep the Qiqirns from linking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Almost need full MP to kill one, making it very hard to chain.&amp;lt;br&amp;gt;&lt;br /&gt;
*Mold Eaters around the Archaeologists&amp;lt;br&amp;gt;&lt;br /&gt;
*Will occasionally break off and run away. This can cause links to other Qiqirn in the area &amp;lt;br&amp;gt;&lt;br /&gt;
*Try to avoid Earthsday if possible, I had quite some partial resists (even on Sleep) on Earthsday. Not on any of the other days. &amp;lt;br&amp;gt;&lt;br /&gt;
*Will melee if you get too close, which can kill you quickly &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bluestreak Gyugyuroon]] is a lottery spawn from some of the archaeologists here, and is a level 82 NM.&lt;br /&gt;
**Qiqirn found at H-8, H-9, I-9 do not appear to be placeholders for the NM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;TIP&#039;&#039;&#039;: Soloing in this camp can be very frustrating . When the Qiqirns run, they can sometimes run far enough to link several others. Duos are recommended due to mob control.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===70-74 - [[Bhaflau Thickets]]===&lt;br /&gt;
Prey: [[Mamool Ja&#039;s Wyvern]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~1230&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: Need [[Remnants Permit]] or [[Captain Wildcat Badge]].&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location: Tandjana Islet (F-6), just outside [[Alzadaal Undersea Ruins]].&amp;lt;br&amp;gt;&lt;br /&gt;
* After you exit the Ruins heading toward the [[Greater Colibri]] camps, the first mobs you encounter are two [[Mamool Ja Pikeman]] and one [[Mamool Ja Infiltrator]].&lt;br /&gt;
* The Pikemen summon [[Mamool Ja&#039;s Wyvern]]; these will be your prey.&lt;br /&gt;
* Pulling can be tricky, as the Pikemen never stand in one place for long enough to get off a Tier IV spell.  I pulled with [[Mamoolbane]] to be quick (and to get a bit more range).&lt;br /&gt;
* One-shots are possible with certainty (barring resists) with [[Flare]], [[Vulcan&#039;s Staff]], 103 INT and 15 MAB.&lt;br /&gt;
*(You can Drain pull then Sleep and finish with AM.Elvaan lvl 70 Josafath,Cerberus)&lt;br /&gt;
* The Pikemen need to wait for [[Call Wyvern]] to be up again before they can resummon; this seems to be longer than 20 minutes, perhaps it is two hours for them.&lt;br /&gt;
** As a result, you need to make the Pikemen respawn so that they can summon again without waiting for the timer.&lt;br /&gt;
** Try to pull one of them so that the other one links, then run back to [[Hamta-Iramta]] and talk to him to zone back into [[Alzadaal Undersea Ruins]].&lt;br /&gt;
*** You need a [[Remnants Permit]] or [[Captain Wildcat Badge]] so that you can zone in just by talking; otherwise you would need to trade an [[Imperial Silver Piece]].&lt;br /&gt;
*** If the Mamools catch up to you and attack while you&#039;re talking to [[Hamta-Iramta]], you can get &amp;quot;Event skipped&amp;quot;; just stay calm and try to talk to him right after their attacks.  It&#039;s a very short CS, so it&#039;s not hard to fit it in between their attacks.&lt;br /&gt;
** Then zone back out again and rest while you wait for the Pikemen, and then their Wyverns, to respawn.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Pet XP!&lt;br /&gt;
* Wyverns can be [[Aspir]]ed.&lt;br /&gt;
* Good xp/hr even with frequent zoning.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Max chain #1 (after the first, when you can get chain #3 if nobody has been killing the Mamools).&lt;br /&gt;
* Only supports one BLM.&lt;br /&gt;
* Only available if no merit party is killing the Mamools.&lt;br /&gt;
&lt;br /&gt;
===70-73 - [[Halvung]]===&lt;br /&gt;
Prey: [[Black Pudding (Monster)]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 4,000?&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): H-9, H-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough for one party or two solo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Can get very overcrowded.&amp;lt;br&amp;gt;&lt;br /&gt;
- Puddings are mixed with Trolls, difficult to pull&lt;br /&gt;
&lt;br /&gt;
===72-75 - [[Alzadaal Undersea Ruins]]===&lt;br /&gt;
Prey: [[Qiqirn Poulterer]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~4300&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;br&amp;gt; Possibly can start here at level 68 with 100+INT 260 Skill+ and HQ staff. or Duo At Lv65-66&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp Location(s):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple camp locations along the outside corridors.  &lt;br /&gt;
&amp;lt;br&amp;gt;- The zone is mirrored through the middle.  &lt;br /&gt;
&amp;lt;br&amp;gt;- There is 1 Poulterer at I-7 w/ with 1 Goldsmith.  &lt;br /&gt;
&amp;lt;br&amp;gt;- 2 Poulterer w/ 1 Goldsmith bordering H-7 to I-8.  &lt;br /&gt;
&amp;lt;br&amp;gt;- 1 Poulterer w/ 2 Goldsmith bordering F-7 to G-8.  &lt;br /&gt;
&amp;lt;br&amp;gt;- 1 Poulterer w/ 1 Goldsmith bordering E-8 to F-8.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then you have an exact mirror of the same setup on the lower half of the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;-There are no real threat death even with /WHM since they don&#039;t go into melee. Ranged attacks hit for about 90hp, but by the time they get stoneskin down, they are about 50% dead.&lt;br /&gt;
&amp;lt;br&amp;gt;- XP is in the 300 range, 500 with empress band.&lt;br /&gt;
&amp;lt;br&amp;gt;- Double water weather means great damage for Water spells&lt;br /&gt;
&amp;lt;br&amp;gt;- These do not seem to run away as the other Qiqirn do&lt;br /&gt;
&amp;lt;br&amp;gt; -You can lose aggro by using the portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt; -Links with Qiqirn Goldsmith will cause you to sleep nuke sleep nuke or escape since these are Thf Mobs. &lt;br /&gt;
&amp;lt;br&amp;gt; -Camps are often overcrowded.&lt;br /&gt;
&amp;lt;br&amp;gt; -The repop time is fairly long. The exp is still good per kill, but you will need to roam if you want to chain.&lt;br /&gt;
&amp;lt;br&amp;gt; -Lower level BLMs trying these (70-71), will most likely end the battle with very low MP, even with good gear.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===73-75 - [[Uleguerand Range]]===&lt;br /&gt;
Prey: [[King Buffalo]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey:~5000&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Not too overly difficult to solo; either sleep/nuke or gravity/nuke strategies will work. Even with gravity, they can catch up to you due to cast-time of stronger spells, so keep Blink and Stoneskin up at all times. &amp;lt;br&amp;gt;  &lt;br /&gt;
Camp Location(s): Areas West and South of [[Jormungand]].&amp;lt;br&amp;gt;&lt;br /&gt;
If your enfeebles will not land, try skilling up or wearing enfeebling gear. I could land these with ease @72&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp Locations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;Camp #1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Location:&#039;&#039;&#039;  &lt;br /&gt;
the tunnel at (H-9)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::*You can Aspir them and you can chain them. While soloing I&#039;ve seen up to chain 3, but 4+ is highly possible with good gear and food. &amp;lt;br&amp;gt;&lt;br /&gt;
::*There are four King Buffalo which pop here.&lt;br /&gt;
::*Lots of room to kite, including a large tunnel at (H-9) with no mobs.&lt;br /&gt;
::*Weak to elemental magic, but they have high defense.&lt;br /&gt;
::*Only one elemental pops here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
::*They hit hard, and are quite quick even with gravity on them. &amp;lt;br&amp;gt;&lt;br /&gt;
::*Nearby [[Agloolik]] and [[Ice Elemental]]s can possibly get in the way, but for the most part you&#039;d have to try to aggro them, in order to aggro them.&lt;br /&gt;
::*High accuracy can be an issue if they are close to you.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===73-75+ - [[Bhaflau Thickets]]===&lt;br /&gt;
Prey: [[Marid]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey:7,000&amp;lt;br&amp;gt;&lt;br /&gt;
Note: When the mob uses Defense Boost it appears to cause Sleep II to not land. Enfeebling magic at 266 with Sleep II was resisted a few times.&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s):&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #1: (G-8)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt; - Safe for solo using [[Red Mage]] as a subjob, very low resistance to [[Gravity]], [[Sleep]], [[Stun]], [[Bind]] and Elemental magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt; - Need 6-8 Tier IV spells to finish, maybe need to sleep and rest more than once. Very difficult to make a chain.&amp;lt;br&amp;gt;&lt;br /&gt;
-Will pop chigoes when it uses a TP move.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===70-75+ - [[Bhaflau Thickets]]===&lt;br /&gt;
Prey: [[Mamool Ja&#039;s Raptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 1360~&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The camp is the top floor of the [[Nyzul Isle]] [[Bhaflau Thickets]] zone. This is a new camp since the [[2008 - (09/09/2008) The Version Update Is Here!]] which lowered the HP of many pets. It is a good idea to wait to start casting until the [[Mamool Ja Stabler]] stops for a second and begins to move again. That way by the time you finish casting it will have stopped once again and you will know if it is actually safe or not.  Alternatively, you can pull with [[Blind]] just after they stop moving. There are some shrubs on the north side that you can use as a guide. Use the bottom shrub as an imaginary aggro line. Don&#039;t stray too far past it and you will greatly reduce that chance of being sight aggroed&amp;lt;br&amp;gt;Camp Location(s):&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #1: (F/G-6)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt; - Pet XP!&lt;br /&gt;
&amp;lt;br&amp;gt; - Two pets to pull from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting from 73, it is often possible to kill pets with two tier IV spells. &lt;br /&gt;
&amp;lt;br&amp;gt;- You can also start off or end your chains with the Mamool Ja&#039;s Wyverns at the entrance of the zone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Mamool Ja Stabler]]s only stand still for a few seconds, which can make its pet run out of your casting range.&amp;lt;br&amp;gt;&lt;br /&gt;
- Raptors run faster than players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Raptors have [[Triple Attack]].&amp;lt;br&amp;gt;&lt;br /&gt;
- The area is heavily crowded by other mamool ja with hardly a safe area to pull from, other than casting under invisible effects.&lt;br /&gt;
&lt;br /&gt;
===73-75+ - [[Mount Zhayolm]]===&lt;br /&gt;
Prey: [[Wamoura Prince]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: ~5000&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Need a [[Cast Metal Plate]] to get behind Gates of Halvung. Recommend being /RDM for [[Gravity]]. [[Gravity]], [[Bind]], and [[Sleep]] are your friend with these. It takes 3-5 Tier 4 nukes to take these out. They have high resist rate.&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): Behind the Gates of Halvung&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #1: (J-7)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Use [[Halvung Staging Point]] to warp to [[Mount Zhayolm]], then head south to Gates of Halvung. One you open the gate this is your camp. Just to the left of that camp is another alternative resting spot for the same set of mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick and easy to get to.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick respawns and enough mobs to support 2-3 soloers.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]] do not aggro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s will link with other [[Wamoura Prince]]s and [[Wamoura]].&amp;lt;br&amp;gt;&lt;br /&gt;
- There aren&#039;t any zones nearby if you end up messing up.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura]] are True Sight/Sound and aggro Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #2: (G-7)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After passing through Gates of Halvung, run west to the [[Troll]]s area (I-8), then north by northwest to a place with [[Ebony Pudding]]s, then into a short cave to the west. Once there you will see [[Wamoura Prince]]s and [[Wamoura]]. You want to run past them and rest in a tunnel at (G-8) by the zone into [[Halvung]](8).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Prox:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Much like the 1st camp except this time you have a zone to go to.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick respawn  and enough mobs to support 2 - 3 soloers.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s do not aggro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s will link with other [[Wamoura Prince]]s and [[Wamoura]].&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]] seem to be slightly higher level here then at first camp.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura]] are True Sight/Sound and aggro Magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp #3: (E-7) (Island) &#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From the camp at G7, zone into [[Halvung]] and continue west back out into [[Mount Zhayolm]]. Your camp is the tunnel you zone into (E-6/E-7 on the island).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- A zone right behind you&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s do not aggro.&amp;lt;br&amp;gt;&lt;br /&gt;
- At least four [[Wamoura Prince]]s are within easy access, which makes this a nice camp for a duo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s will link with other [[Wamoura Prince]]s and [[Wamoura]].&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Wamoura Prince]]s, right at the beginning, could make trouble if you are not killing fast enough.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Dahak]] mixed with [[Wamoura Prince]] outside the tunnel, but I&#039;ve never seen them come close enough to be a problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===73-75+ - [[Mount Zhayolm]] #2===&lt;br /&gt;
Prey: [[Ebony Pudding]]&amp;lt;br&amp;gt;&lt;br /&gt;
HP of Prey: 4,500-5,500&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Need a [[Cast Metal Plate]] to get behind Gates of Halvung. Accessable though [[Alzadaal Undersea Ruins]] without a [[Cast Metal Plate]].&amp;lt;br&amp;gt;&lt;br /&gt;
Camp Location(s): Behind Gates of Halvung.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Camp #1:&#039;&#039;&#039;(H-7)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pros:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Weak to magic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supports several soloers or 1 manaburn party.&amp;lt;br&amp;gt;&lt;br /&gt;
- Safe resting spot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be Aspired. &amp;lt;br&amp;gt;&lt;br /&gt;
- Zone is close. &amp;lt;br&amp;gt;&lt;br /&gt;
- Can be killed with 3-5 Tier IV Elemental Spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cons:&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Flans are highly resistant to Sleep and Silence.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficult to solo efficiently when a manaburn party is here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aggro by sight.&amp;lt;br&amp;gt;&lt;br /&gt;
- Aggro to Job Abilities ([[Elemental Seal]], [[Manafont]], [[Divine Seal]]).&amp;lt;br&amp;gt;&lt;br /&gt;
- Camp is popular, so is usually crowded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Sleep and Sleep II are very hard to stick, even with capped Enfeebling Skill, Enfeebling Skill + gear, Pluto&#039;s Staff, Elemental Seal, and Merits. Because of this, it is suggested to use Gravity and Stun in place of Sleep.&lt;br /&gt;
:*It is suggested that anyone wanting to use this camp, read the [[Ebony Pudding]] page as strategies for soloing them are already described on the [[Ebony Pudding]] main page and discussion page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Well Done! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congrats on getting to &#039;&#039;&#039;Level 75&#039;&#039;&#039; as a solo [[Black Mage]] If you&#039;ve made it this far using this guide, you&#039;ve demonstrated both skill and determination, as well as you can rea... Thanks to everyone who contributed with their experiences and feedback. There&#039;s always more to learn and explore in Vana&#039;diel, but for now, take a moment to appreciate this significant achievement. Best of luck in your future adventures, and here&#039;s to the power and resilience of the solo Black Mage!&lt;br /&gt;
&lt;br /&gt;
==CREDIT==&lt;br /&gt;
===A note from Dejey (HorizonXI Wiki Senior Editor)===&lt;br /&gt;
&#039;&#039;&#039;This guide is over 27,000 words, originating from Allakhazam, made its way to  Wiki.FFXiclopedia, and finally onto our wiki. This Document has been around for almost 17 years as of this post/edit - 08/27/2023. There have been countless edits and contributions.  Just editing this [[Behemoth]] of a guide to fit our wiki has been oddly eye-opening for me. If you find any use from this guide, just take note of how many years went into this.  I managed to find the original post via the WayBack Machine, and I feel the need to share that here. While it&#039;s not in its original form, it has the original post date.&lt;br /&gt;
**Detailed Solo Guide - Lv. 19-70 Posted: Nov 23rd 2006 4:31pm | Edited: Sep 19th 2007 9:57pm &lt;br /&gt;
*Link: https://web.archive.org/web/20071103093317/http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=11643140656968310;num=106;page=1&lt;br /&gt;
&lt;br /&gt;
There are plans to keep editing this document to better fit HorizonXI players, there is still much work to be done. But for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 40px;&amp;quot;&amp;gt;&#039;&#039;&#039;Thank you &#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2025&amp;diff=103720</id>
		<title>Egg Hunt Egg-stravaganza 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2025&amp;diff=103720"/>
		<updated>2025-04-20T19:35:14Z</updated>

		<summary type="html">&lt;p&gt;.silvano: /* Egg Hunt locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
=== Eggbert’s Announcement (click to expand) ===&lt;br /&gt;
{{Collapsible |&amp;lt;poem&amp;gt;&lt;br /&gt;
Ahem, shell we begin @Adventurers? Spring is finally here and the fowl weather is gone! But enough with poultry pleasantries, let&#039;s crack on. I&#039;m eggs‑tremely eggs‑ited, eggs‑eptionally delighted, to announce... Egg Hunt Egg‑stravaganza! Wait. What year is it? Oh time flies! Kupo~  &lt;br /&gt;
&lt;br /&gt;
The team is scrambling to cook up 1.1, we&#039;ve been positively fried! I bet you&#039;ve been perched on the edge of your seats! Knowing delays wouldn&#039;t go over‑easy, Loxley hatched a plan to swoop in and lay down this egg‑stra special shellabration! We hope this will quail any rustled feathers and stop you boiling over. Okay, no more flapping, what the flock is this all about? Let me take you under my wing and eggs‑plain...  &lt;br /&gt;
&lt;br /&gt;
Every day at the crack of dawn, when the sun beaks over the Horizon and the Chocobo crows... Wait, that&#039;s not it. Just to be nice and eggs‑actly precise... at 0:00 O&#039;cluck each day, my friends will offer you a freshly laid egg. Each egg has a letter printed underneath (Don&#039;t ask). Peck out the first three letters of your name and eggs‑change them with us Moogles for a prize! Once you&#039;ve completed the &amp;quot;First 3&amp;quot;, we&#039;ll let you try other combinations. This just scratches the surface. Word from the bird&#039;s nest is there are egg‑stra secret combos this year. See if you can find them!  &lt;br /&gt;
&lt;br /&gt;
So... don&#039;t stay kuupo~ed up! Leave the roost, come out of your shell and see if this event tickles your feathers by hunting down Moogles in the following locations across Vana&#039;diel:  &lt;br /&gt;
&lt;br /&gt;
 • (J‑9) Southern San d&#039;Oria  &lt;br /&gt;
 • (D‑8) Northern San d&#039;Oria  &lt;br /&gt;
 • (I‑9) Bastok Mines  &lt;br /&gt;
 • (G‑8) Bastok Markets  &lt;br /&gt;
 • (K‑10) Windurst Woods  &lt;br /&gt;
 • (F‑5) Windurst Waters  &lt;br /&gt;
&lt;br /&gt;
That&#039;s all yolks. Kupo~   — Eggbert&lt;br /&gt;
&amp;lt;/poem&amp;gt;| state = collapsed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some mechanics differ from 2024—add new findings with {{Verification}} tags where needed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
Collect [[Initial Egg]]s by speaking to an [[Event Moogle]] or by trading standard eggs.&lt;br /&gt;
&lt;br /&gt;
* **Free initial egg** – one per Vana’diel day from any Moogle.  &lt;br /&gt;
* **Bonus initial egg** – one per nation per day by trading:  &lt;br /&gt;
: • 12 × [[Bird Egg]]s –or– 12 × [[Soft-Boiled Egg]]s –or– 6 × [[Lizard Egg]]s –or– 1 × [[Colored Egg]]  &lt;br /&gt;
* **Two identical letters** – trade 1 × [[Party Egg]].  &lt;br /&gt;
* **Three different letters** – trade 1 × [[Lucky Egg]].&lt;br /&gt;
&lt;br /&gt;
You must hand in a **“First 3”** (your first three initials) at each nation before any other combo.&lt;br /&gt;
&lt;br /&gt;
== Event Locations ==&lt;br /&gt;
* {{Location|Southern San d&#039;Oria|J‑9}}&lt;br /&gt;
* {{Location|Northern San d&#039;Oria|D‑8}}&lt;br /&gt;
* {{Location|Bastok Mines|I‑9}}&lt;br /&gt;
* {{Location|Bastok Markets|G‑8}}&lt;br /&gt;
* {{Location|Windurst Woods|K‑10}}&lt;br /&gt;
* {{Location|Windurst Waters|map=North|F‑5}}&lt;br /&gt;
&lt;br /&gt;
== Festival Duration ==&lt;br /&gt;
Begins April 2025 and will last until regular maintenance later in the month.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- =========================================================&lt;br /&gt;
     REWARDS &amp;amp; COMBINATIONS&lt;br /&gt;
========================================================= --&amp;gt;&lt;br /&gt;
== Standard Reward Combos ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Combo !! Requirements !! First‑time Reward !! Repeatable?&lt;br /&gt;
|-&lt;br /&gt;
| First 3 || First three letters of your name || {{Item Tooltip|Egg Helm}} / {{Item Tooltip|Chocobo Ticket}} || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Seven of a Kind || 7 identical letters || {{Item Tooltip|Fortune Egg}} || No (if one owned)&lt;br /&gt;
|-&lt;br /&gt;
| Initial Straight 8 || 8 consecutive letters starting with your first initial || {{Item Tooltip|Happy Egg}} || No (if one owned)&lt;br /&gt;
|-&lt;br /&gt;
| National Egg || First 5 letters of a region **currently controlled by the nation whose egg you want** (e.g. G U S T A for Gustaberg → Bastok) || {{Item Tooltip|Wing Egg}}, {{Item Tooltip|Lamp Egg}}, {{Item Tooltip|Flower Egg}} || Yes (until you own all three)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jeweled Egg&#039;&#039;&#039; || After you already possess a Wing/Lamp/Flower Egg, trade the **same five‑letter region combo again** (or a different region of that nation) to the Moogle. The second successful trade from that nation awards the Jeweled Egg. *Works for any nation you still have a furniture slot for.* || {{Item Tooltip|Jeweled Egg}} || Yes—once per nation, provided you still lack the Jeweled Egg.&lt;br /&gt;
|-&lt;br /&gt;
| Orphic Egg || Letters matching the element of the current Vana’diel weekday || {{Item Tooltip|Orphic Egg}} || No (if one owned)&lt;br /&gt;
|-&lt;br /&gt;
| Beastman Costume || First 5 letters of a Beastman‑controlled region || Temporary Beastman Costume || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Wrong‑Element Drop || Letters of a non‑matching element for the weekday || {{Item Tooltip|Colored Drop}} (matching element) || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2025 Era + Combinations ==&lt;br /&gt;
As of Apr 20th 2025 All &#039;&#039;&#039;10&#039;&#039;&#039; confirmed Era + rewards have been found&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Word !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| PEEPS     || {{Item Tooltip|She-Slime Candy}}&lt;br /&gt;
|-&lt;br /&gt;
| YOLKED    || {{Item Tooltip|Hatchling Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| HOPPER    || {{Item Tooltip|Rabbit Belt}}&lt;br /&gt;
|-&lt;br /&gt;
| DEVILED   || {{Item Tooltip|She-Slime Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| WHISKERS  || {{Item Tooltip|Rabbit Cap}}&lt;br /&gt;
|-&lt;br /&gt;
| CHATEAU   || {{Item Tooltip|Melodious Egg}}&lt;br /&gt;
|-&lt;br /&gt;
| HEAVENS   || {{Item Tooltip|Hatchling Egg}}&lt;br /&gt;
|-&lt;br /&gt;
| MARKETS   || {{Item Tooltip|Clockwork Egg}}&lt;br /&gt;
|-&lt;br /&gt;
| BOUNCER   || {{Item Tooltip|Gyokuto Obi}}&lt;br /&gt;
|-&lt;br /&gt;
| SULFURIC  || {{Item Tooltip|Worm Belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Community tracking sheet →* [https://docs.google.com/spreadsheets/d/1eqbCZPArLcU4k8iRZOpU3uhwSHrimA-dBvRTU5zlKNw/edit#gid=0 External Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
===Egg Hunt locations ===&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot;&lt;br /&gt;
! Zone !! Letter !! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| [[Buburimu Peninsula]]      || O || {{Location|Buburimu Peninsula|L-9}}, {{Location|Buburimu Peninsula|K-6}}, {{Location|Buburimu Peninsula|F-6}}, {{Location|Buburimu Peninsula|I-9}}, {{Location|Buburimu Peninsula|H-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[East Ronfaure]]           || O || {{Location|East Ronfaure|F-6}}, {{Location|East Ronfaure|F-7}}, {{Location|East Ronfaure|J-6}},{{Location|East Ronfaure|J-11}}&lt;br /&gt;
|-&lt;br /&gt;
| [[East Sarutabaruta]]       || R || {{Location|East Sarutabaruta|H-12}}, {{Location|East Sarutabaruta|K-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[North Gustaberg]]         || H || {{Location|North Gustaberg|F-8}}, {{Location|North Gustaberg|J-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[La Theine Plateau]]       || I || {{Location|La Theine Plateau|C-5}}, {{Location|La Theine Plateau|K-11}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Fields]]       || Z || {{Location|Rolanberry Fields|E-9}}, {{Location|Rolanberry Fields|K-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sanctuary of Zi&#039;Tah]] || I || {{Location|The Sanctuary of Zi&#039;Tah|L-10}}, {{Location|The Sanctuary of Zi&#039;Tah|I-9}} &amp;lt;small&amp;gt;(Dragon Aery exit)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Western Altepa Desert]]   || N || {{Location|Western Altepa Desert|J-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yhoator Jungle]]	      || X|| &lt;br /&gt;
{{Location|Yhoator Jungle|J-11}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you find all 9, speak to an event moogle to recieve a {{Item Tooltip|Morbol Apron}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Nation Eggs.jpg|thumb|National furniture eggs]]&lt;br /&gt;
[[File:Jeweled Egg Furniture.webp|thumb|Jeweled (Jeuno) Egg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[A Passion for Eggs]]&lt;br /&gt;
* [[Don&#039;t Put Your Eggs in One Basket]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Egg Hunt Egg-stravaganza 2025]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2025&amp;diff=103612</id>
		<title>Egg Hunt Egg-stravaganza 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Egg_Hunt_Egg-stravaganza_2025&amp;diff=103612"/>
		<updated>2025-04-09T12:50:11Z</updated>

		<summary type="html">&lt;p&gt;.silvano: updated google doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
This is the event page for the Egg Hunt Egg-stravaganza 2025! &#039;&#039;&#039;It has been confirmed that there are some changes from last year. Please add to this page with any of these changes for 2025.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Egg Hunt Egg-stravaganza 2025 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;Ahem, shell we begin @Adventurers ? Spring is finally here and the fowl weather is gone! But enough with poultry pleasantries, let&#039;s crack on. I&#039;m eggs-tremely eggs-ited, eggs-eptionally delighted, to announce... Egg Hunt Egg-stravagaza! Wait. What year is it? Oh time flies! Kupo~ The team is scrambling to cook up 1.1, we&#039;ve been positively fried! I bet you&#039;ve been perched on the edge of your seats! Knowing delays wouldn&#039;t go over-easy, Loxley hatched a plan to swoop in and lay down this egg-stra special shellabration! We hope this will quail any rustled feathers and stop you boiling over. Okay, no more flapping, what the flock is this all about? Let me take you under my wing and eggs-plain... Every day at the crack of dawn, when the sun beaks over the Horizon and the Chocobo crows... Wait, that&#039;s not it. Just to be nice and eggs-actly precise... at 0:00 O&#039;cluck each day, my friends will offer you a freshly laid egg. Each egg has a letter printed underneath (Don&#039;t ask). Peck out the first three letters of your name and eggs-change them with us Moogles for a prize! Once you&#039;ve completed the &amp;quot;First three&amp;quot;, we&#039;ll let you try other combinations. This just scratches the surface. Word from the bird&#039;s nest is there are egg-stra secret combos this year. See if you can find them! So... don&#039;t stay kuupo~ed up! Leave the roost, come out of your shell and see if this event tickles your feathers by hunting down Moogles in the following locations across Vana&#039;diel: (J-9) Southern San d&#039;Oria (D-8) Northern San d&#039;Oria (I-9) Bastok Mines (G-8) Bastok Markets (K-10) Windurst Woods (F-5)  Windurst Waters That&#039;s all yolks. Kupo~ Eggbert&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
===How to Play===&lt;br /&gt;
&amp;lt;poem&amp;gt;Start by collecting [[Initial Egg]]s, each inscribed with a letter.&lt;br /&gt;
&lt;br /&gt;
The easiest way to do this is by speaking to one of the festival moogles in each area where the event is held, but you can only collect one egg each day using this method. If you are in a party when you speak with the moogle, you will have the opportunity to select the type of egg you want based on the initials of your party&#039;s other members.&lt;br /&gt;
&lt;br /&gt;
You can collect even more initial eggs by trading other types of eggs you may have on hand to any of the moogles in the three nations. Just remember that these egg exchanges are also limited to one per day (per nation). How many initial eggs you receive varies depending on the quantities and varieties of eggs you trade, so if you are not happy with what you get once, keep trying!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve collected enough eggs, start exchanging with other adventurers and try making a &amp;quot;combination.&amp;quot; The most basic one is called a &amp;quot;First 3.&amp;quot; When you have the three initial eggs necessary for this combo, trade them to one of the moogles and collect your prize!&lt;br /&gt;
&lt;br /&gt;
After a &amp;quot;First 3,&amp;quot; try building an &amp;quot;Initial Straight 8&amp;quot; or a &amp;quot;7 of a Kind.&amp;quot; The more you make, the more presents you&#039;ll take home!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t forget that you&#039;ll have to trade in a &amp;quot;First 3&amp;quot; before you can trade in any other combos. Think of it as a sort of preliminary test!&#039;&#039;&#039; &#039;&#039;Each Nation seems to have it&#039;s own &amp;quot;First 3&amp;quot; to trade at first glance {{Verification}}, keep that in mind if you like to travel to buy eggs from Bazaar&#039;s that you will only be able to trade other combos at the Nation you traded the &amp;quot;First 3&amp;quot; or you would need to trade another &amp;quot;First 3&amp;quot; for that Nation Moogle which would be a waste unless you just want to stock up on [[Chocobo Ticket]]s&lt;br /&gt;
&lt;br /&gt;
And for those of you who are looking for a real challenge, try discovering different, more exotic combinations. The moogles are usually reluctant to give out any of their classified information, but maybe if you are persistent enough, one will let you in on a secret or two! Make it a point to talk to them as often as possible!&lt;br /&gt;
&lt;br /&gt;
Please note that all &amp;quot;new adventurers&amp;quot; will be required to wait one Vana&#039;diel day before being eligible to receive initial eggs.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Event Locations===&lt;br /&gt;
* {{Location|Southern San d&#039;Oria|J-9}}&lt;br /&gt;
* {{Location|Northern San d&#039;Oria|D-8}}&lt;br /&gt;
* {{Location|Bastok Mines|I-9}}&lt;br /&gt;
* {{Location|Bastok Markets|G-8}}&lt;br /&gt;
* {{Location|Windurst Woods|K-10}}&lt;br /&gt;
* {{Location|Windurst Waters|map=North|F-5}}&lt;br /&gt;
&lt;br /&gt;
===Festival Duration===&lt;br /&gt;
*The Egg Hunt Egg-stravaganza started in April, 2025, and will last until regular maintenance later in the month.&lt;br /&gt;
&lt;br /&gt;
== Event Walkthrough ==&lt;br /&gt;
=== Collecting Eggs ===&lt;br /&gt;
*You may collect one free event egg from the Moogle per Vana&#039;diel day.&lt;br /&gt;
*Usually the letter you receive is random.  However, if you are partied with one or more other people, you will be able to choose your letter from among the first letters of each party members&#039; name. They must be in the same zone.&lt;br /&gt;
&lt;br /&gt;
You may collect bonus eggs per day by trading regular eggs to the Moogle:&lt;br /&gt;
*You may get &#039;&#039;&#039;one&#039;&#039;&#039; bonus event egg  randomly by trading any of the following to the Moogle:&lt;br /&gt;
**12 x [[Bird Egg]]s&lt;br /&gt;
**12 x [[Soft-Boiled Egg]]s&lt;br /&gt;
**6 x [[Lizard Egg]]s&lt;br /&gt;
**1 x [[Colored Egg]]&lt;br /&gt;
&lt;br /&gt;
*You may get &#039;&#039;&#039;two&#039;&#039;&#039; bonus event eggs (same letters) by trading the following:&lt;br /&gt;
**1 x [[Party Egg]] (HQ of colored egg)&lt;br /&gt;
&lt;br /&gt;
* You may get &#039;&#039;&#039;three&#039;&#039;&#039; bonus event eggs (different letters) by trading the following:&lt;br /&gt;
** 1 x [[Lucky Egg]]&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Before getting any of the reward eggs for the event, you must first complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
==== First Three ====&lt;br /&gt;
*The &amp;quot;First Three&amp;quot; is the first three letters of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would trade an &#039;M&#039;, an &#039;O&#039; and an &#039;O&#039; to complete the &amp;quot;First Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - 1st Time: {{Item Tooltip|Egg Helm}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chocobo Ticket]]s or a colored drop&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have completed the &amp;quot;First Three,&amp;quot; you may do any of the following combinations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Seven of a Kind ====&lt;br /&gt;
*&amp;quot;Seven of a Kind&amp;quot; is seven eggs of the exact same letter.&lt;br /&gt;
*Thus, any seven eggs of the exact same letter (&amp;quot;A&amp;quot;x7....&amp;quot;Z&amp;quot;x7) are acceptable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - {{Item Tooltip|Fortune Egg}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Fortune Egg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
==== Initial Straight Eight ====&lt;br /&gt;
*&amp;quot;Initial Straight Eight&amp;quot; is eight consecutive letters of the alphabet starting with the first letter of &#039;&#039;&#039;your&#039;&#039;&#039; name.&lt;br /&gt;
*Thus, if your name was Moogle, you would need an &#039;M&#039;, &#039;N&#039;, &#039;O&#039;, &#039;P&#039;, &#039;Q&#039;, &#039;R&#039;, &#039;S&#039; and &#039;T&#039;.&lt;br /&gt;
*If you name starts with &amp;quot;Y&amp;quot;, you would need &#039;Y&#039;, &#039;Z&#039;, &#039;A&#039;, &#039;B&#039;, &#039;C&#039;, &#039;D&#039;,&#039;E&#039; and &#039;F&#039;&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - {{Item Tooltip|Happy Egg}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have a Happy Egg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
==== National Eggs ====&lt;br /&gt;
*There are three different furniture eggs, one representing each nation.  These may be place in your [[Mog House]] layout.&lt;br /&gt;
*To obtain these eggs, trade eggs corresponding to the first &#039;&#039;&#039;five&#039;&#039;&#039; letters of a region that is currently &#039;&#039;&#039;controlled by the nation whose egg you want&#039;&#039;&#039;.&lt;br /&gt;
*Thus, if you want the egg representing Bastok, and Bastok currently controls the [[:Category:Areas#Gustaberg|Gustaberg]] region, you would need to trade the letters &#039;G&#039;, &#039;U&#039;, &#039;S&#039;, &#039;T&#039; and &#039;A&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Jeweled (Jeuno) Egg&#039;&#039;&#039;: &#039;&#039;&#039;Was able to obtain on the &amp;quot;second&amp;quot; trade of any region of the same nation (I.E. I did a sandy region and obtained Wing Egg, forgot I did that one already and traded another region owned by sandy and obtained Jeweled Egg - RedBAEren&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;It&#039;s possible it could be any Nation owned Region as long as it&#039;s the second trade of that nation and you own that nation egg already (shown on spreadsheet)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; &lt;br /&gt;
*{{Item Tooltip|Wing Egg}} ([[San d&#039;Oria]]) - Left&lt;br /&gt;
*{{Item Tooltip|Lamp Egg}} ([[Bastok]]) - Center&lt;br /&gt;
*{{Item Tooltip|Flower Egg}} ([[Windurst]]) - Right&lt;br /&gt;
*{{Item Tooltip|Jeweled Egg}} ([[Jeuno]]) - Bottom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - Yes, as long as you do not have all three furniture eggs yet.&lt;br /&gt;
[[File:Nation Eggs.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Jeweled Egg Furniture.webp|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Orphic Egg]] ====&lt;br /&gt;
*The Orphic Egg is obtained by trading letters corresponding to the element for the day.&lt;br /&gt;
**{{Fire}} will work on {{Fire}}sday. &lt;br /&gt;
**{{Wind|Air}} will work on {{Wind}}sday.&lt;br /&gt;
**{{Light}} will work on {{Light}}sday.&lt;br /&gt;
**{{Lightning|Thunder}} will work on {{Lightning}}day.&lt;br /&gt;
**{{Ice}} will work on {{Ice}}day.&lt;br /&gt;
**{{Earth}} will work on {{Earth}}sday.&lt;br /&gt;
**{{Dark}} will work on {{Dark}}sday.&lt;br /&gt;
**{{Water}} will work on {{Water}}sday.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039; - {{Item Tooltip|Orphic Egg}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Repeatable&#039;&#039;&#039; - No, if you currently already have the Orphic Egg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other Rewards ====&lt;br /&gt;
*Trading the first five letters for a Beastman controlled region will get you a temporary Beastman Costume (I.E. &#039;&#039;&#039;FAURE&#039;&#039;&#039; for Fauregandi if Beastman controlled for the week).&lt;br /&gt;
*Trading the &#039;&#039;&#039;incorrect element&#039;&#039;&#039; for the day (I.E. {{Light}} on {{Wind}}sday) will get you a [[Colored Drop|colored drop]] that matches the element you traded, unless you already have one, then you will get nothing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2025 Era + Rewards and combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trade letters for the below words to receive the corresponding era+ reward:&lt;br /&gt;
&lt;br /&gt;
PEEPS - {{Item Tooltip|She-Slime Candy}}&amp;lt;br&amp;gt;&lt;br /&gt;
YOLKED - {{Item Tooltip|Hatchling Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
HOPPER - {{Item Tooltip|Rabbit Belt}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1eqbCZPArLcU4k8iRZOpU3uhwSHrimA-dBvRTU5zlKNw/edit?#gid=0 Words being tested]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid gray; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Probable Rewards==&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Black Drop]]&lt;br /&gt;
*[[Blue Drop]]&lt;br /&gt;
*[[Chocobo Ticket]]&lt;br /&gt;
*[[Clear Drop]]&lt;br /&gt;
*[[Flower Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Fortune Egg]]&lt;br /&gt;
*[[Green Drop]]&lt;br /&gt;
*[[Happy Egg]]&lt;br /&gt;
*[[Lamp Egg]]&lt;br /&gt;
*[[Orphic Egg]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Purple Drop]]&lt;br /&gt;
*[[Red Drop]]&lt;br /&gt;
*[[White Drop]]&lt;br /&gt;
*[[Wing Egg]]&lt;br /&gt;
*[[Yellow Drop]]&lt;br /&gt;
|width=&amp;quot;140&amp;quot;|&lt;br /&gt;
*[[Jeweled Egg]]&lt;br /&gt;
*[[Rabbit Cap]]&lt;br /&gt;
*[[Rabbit Belt]]&lt;br /&gt;
*[[Hatchling Shield]]&lt;br /&gt;
*[[Gyokuto Obi]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[A Passion for Eggs]]&lt;br /&gt;
* [[Don&#039;t Put Your Eggs in One Basket]]&lt;br /&gt;
[[Category:Special Events|Egg Hunt Egg-stravaganza! 2006 era, The]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Introduction_to_Teamwork&amp;diff=59419</id>
		<title>Introduction to Teamwork</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Introduction_to_Teamwork&amp;diff=59419"/>
		<updated>2024-08-04T02:31:49Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Quest Name = Introduction to Teamwork&lt;br /&gt;
| Start = [[Vilatroire]]&lt;br /&gt;
| Start Location = {{Location|West Ronfaure|H-5}}&lt;br /&gt;
| Description = In order to form a cohesive party, gather adventurers of the same allegiance.&lt;br /&gt;
| Requirements=[[San d&#039;Oria]] [[Reputation]] 2 &lt;br /&gt;
| Items Needed=&lt;br /&gt;
| Title=Third-rate Organizer&lt;br /&gt;
| Repeatable=No&lt;br /&gt;
| Rewards=[[Shell Ring]]&lt;br /&gt;
| Previous=&lt;br /&gt;
| Next=[[Intermediate Teamwork]]&lt;br /&gt;
| Cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Talk to [[Vilatroire]] in the Watchtower, accessed from [[Northern San d&#039;Oria]] (C-7).&lt;br /&gt;
*Form a party of 2 people from the same nation, then talk to him again to complete the quest. All party members must be in the Watchtower area.&lt;br /&gt;
** It is Six people, see https://horizonffxi.wiki/Introduction_To_Teamwork&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Titan&amp;diff=59083</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Titan&amp;diff=59083"/>
		<updated>2024-07-18T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;.silvano: Corrected Stone IV (Text read Fire IV)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Summoning Magic]]&lt;br /&gt;
{{Otheruses|the summoning spell}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Titan.png|middle|641×600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Summoning Magic&lt;br /&gt;
| spell name = Titan&lt;br /&gt;
| spell type = Summoning&lt;br /&gt;
| description = Summons {{Earth|Titan}} to fight by your side.&lt;br /&gt;
| macro = /ma &amp;quot;Titan&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
| element = Earth&lt;br /&gt;
| jobs = Level 1 [[Summoner]]&lt;br /&gt;
| mp = *7&lt;br /&gt;
| casting time = 7&lt;br /&gt;
| recast time = 30&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* * MP cost is &#039;&#039;initial cast&#039;&#039; (See [[Avatar Perpetuation Cost]]s)&lt;br /&gt;
&lt;br /&gt;
==Avatar Abilities==&lt;br /&gt;
{{Earth|Titan}}&#039;s Blood Pacts are all {{Earth}}-based.&lt;br /&gt;
===[[Blood Pact: Rage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table horizon-table table-lg&amp;quot;&lt;br /&gt;
!Blood Pact&lt;br /&gt;
!Level&lt;br /&gt;
!MP&lt;br /&gt;
!S/T&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Description&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthern Fury]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|LVx2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Required MP:&#039;&#039;&#039; Caster&#039;s level x2. Uses all MP and delivers Dark elemental damage to enemies within [[Area of Effect|area of effect]].&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Available only while [[Astral Flow]] is active.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Throw]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|S&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delivers a ranged attack that [[Status Effect: Slow|slows]] target. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Range = [[Pet Command]] distance (~17) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Stone II (Blood Pact)|Stone II]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|T&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Deals {{Earth|earth}} elemental damage. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Damage varies with TP.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Rock Buster]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|39&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|S&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Status Effect: Bind|Binds]] target.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|If you are using it for the [[Status Effect: Bind|bind]] effect, be sure to Retreat Titan after using it, or he will just remove the [[Status Effect: Bind|bind]] with a melee attack. &lt;br /&gt;
|-&lt;br /&gt;
|[[Megalith Throw]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|62&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|S&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delivers a ranged attack that [[Status Effect: Slow|slows]] target. &lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Range = [[Pet Command]] distance (~17) &lt;br /&gt;
|-&lt;br /&gt;
|[[Stone IV (Blood Pact)|Stone IV]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|118&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|T&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Deals {{Earth|earth}} elemental damage.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Damage varies with TP. &lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Buster]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|164&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|[[Status Effect: Bind|Binds]] target.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|{{Blunt}} damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Blood Pact: Ward]]===&lt;br /&gt;
{| class=&amp;quot;ffxi-table horizon-table table-lg&amp;quot;&lt;br /&gt;
!Blood Pact&lt;br /&gt;
!Level&lt;br /&gt;
!MP&lt;br /&gt;
!S/T&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Description&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthen Ward]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|46&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|92&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gives party members within [[Area of Effect|area of effect]] the effect of &amp;quot;[[Stoneskin]]&amp;quot;.&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &#039;&#039;&#039;S/T&#039;&#039;&#039; column indicates whether a particular Blood Pact participates in [[Skillchain]]s (S) or uses TP (T).  Blood Pacts that use TP can be used as a [[Magic Burst]]; however, [[Astral Flow]] can also Magic Burst even though it does not actually consume TP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest:&#039;&#039;&#039; &lt;br /&gt;
:*[[Trial by Earth]]&lt;br /&gt;
:*[[Trial Size Trial by Earth]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vana&#039;delian Background==&lt;br /&gt;
A legendary giant said to bear the world in its arms. Aids the [[summoner]] by shifting earth and rocks with its enormous strength.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
:*[[The Legendary Giant Titan]]&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ashmaker_Gotblut&amp;diff=53181</id>
		<title>Ashmaker Gotblut</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ashmaker_Gotblut&amp;diff=53181"/>
		<updated>2024-06-27T07:49:49Z</updated>

		<summary type="html">&lt;p&gt;.silvano: Updated Spawn time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Ashmaker Gotblut.jpg&lt;br /&gt;
| image caption = Ashmaker in Yughott Grotto&lt;br /&gt;
| job = [[Black Mage]]&lt;br /&gt;
| family = Orcs&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| weaknesses = {{element|Water}}&lt;br /&gt;
| resistances =  &lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = &lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Yughott Grotto]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;  |&lt;br /&gt;
17-18&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*[[Hermit&#039;s Wand]] {{Hxi Drop Rate|asb=850/1000|0|0}}&lt;br /&gt;
*[[Priest&#039;s Robe]] {{Hxi Drop Rate|asb=150/1000|0|0}}&lt;br /&gt;
*{{Gil Dropped|38}}   {{Average Price|38|1}}&amp;lt;!-- Please Note, Gil is divided among party members. --&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;  |&lt;br /&gt;
*[[Beastcoin]]&lt;br /&gt;
*{{Gil Mugged}}    {{Average Price}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;A, L, S, Sc&amp;lt;br&amp;gt;{{HPMP|low hp=450|high hp=550|low mp=|high mp=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|- class=&amp;quot;wotg&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[La Vaule (S)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&lt;br /&gt;
{{question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Marabout Sandals]] {{Hxi Drop Rate|asb=250/1000|0|0}}&lt;br /&gt;
*{{Gil Dropped|100}} &lt;br /&gt;
|&lt;br /&gt;
*{{Gil Mugged}}       {{Average Price}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot;  |&lt;br /&gt;
1&lt;br /&gt;
 |&lt;br /&gt;
&amp;lt;center&amp;gt;A, L, T(S), Sc&amp;lt;br&amp;gt;{{HPMP|low hp=|high hp=|low mp=|high mp=}}&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:yughott-grotto 1-NM.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Notes: ([[Yughott Grotto]])&#039;&#039;&#039;&lt;br /&gt;
:*[[Lottery Spawn]] from an [[Orcish Stonechucker]] or [[Orcish Grunt]] in spawn area. See [[Talk:Ashmaker_Gotblut|Discussion]].&lt;br /&gt;
:*PH ID 04E - Orcish Stonechucker&lt;br /&gt;
*Note* &amp;quot;PH ID 04E - Orcish Stonechucker&amp;quot; has a PH of it&#039;s own, that is currently unknown.&lt;br /&gt;
:*Killable by: Solo at level 25. {{Testimonials}}&lt;br /&gt;
:*Special Attacks: [[Manafont]].&lt;br /&gt;
:*Can be [[Silence (Status Effect)|Silenced]].&lt;br /&gt;
:*Has a respawn time of one Earth hour.&lt;br /&gt;
:**Has a respawn time of &#039;&#039;&#039;six&#039;&#039;&#039; Earth hours.&amp;lt;br&amp;gt;(confirmed in game, ToDs: 20:39, 02:42)&lt;br /&gt;
:***Potentially adjusted when spawn was bugfixed Jan 2024&lt;br /&gt;
&amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes: ([[La Vaule (S)]])&#039;&#039;&#039;&lt;br /&gt;
:*Lottery Spawn from the [[Orcish Augur]] behind the fence west of the Campaign fortress in K-9.&lt;br /&gt;
:*Killable by: BST75/WHM37 solo {{testimonials}}.&lt;br /&gt;
:*Will come into melee range after 15%.&lt;br /&gt;
:*Special attacks: [[Manafont]] at roughly 60% HP.&lt;br /&gt;
:**During Manafont, it spams spells like normal BLM mobs.&lt;br /&gt;
:*Can cast [[Firaga II]], [[Firaga III]], [[Flare II]], [[Fire IV]], and [[Blaze Spikes]].&lt;br /&gt;
:*Can use a spell every 5-10 Seconds, Tends to favor -aga Spells.&lt;br /&gt;
&#039;&#039;Suggestions&#039;&#039;&lt;br /&gt;
:*Using Barfira can drastically reduce his Damage, he does not have overwhelming INT.&lt;br /&gt;
:*Train to zone and have a party member claim while links depop. This way you&#039;ll have a safe fighting spot, and room to run out of casting range if needed to Kite.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Background==&lt;br /&gt;
*Got: &amp;quot;Got&amp;quot; could be a variation or misspelling of the German word &amp;quot;Gott,&amp;quot; which translates to &amp;quot;God.&amp;quot; This association suggests a potential religious or divine connotation.&lt;br /&gt;
*Blut: &amp;quot;Blut&amp;quot; translates to &amp;quot;blood&amp;quot; in German. Historically, blood has been symbolically linked to various concepts such as lineage, life force, sacrifice, and spirituality.&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=52409</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=52409"/>
		<updated>2024-06-18T16:42:12Z</updated>

		<summary type="html">&lt;p&gt;.silvano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Artifact Gear, or treasure items. If a person with an active quest for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get a KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item [[Nanaa&#039;s Lucky Charm]] that gives TH+1 (for TH3) and a Dynamis drop for TH+1 to achieve TH4. In-era, TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
If you can get to Bibiki Bay, [https://horizonffxi.wiki/Sushomi%27s_Clamming_Guide Clamming] can be very profitable. All you need is ~1000 gil to get there and buy your first bucket!&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Guilds&#039;&#039;&#039; There are many [[guild|crafting guilds]] to choose from. Note that you do not need to have talked to any NPCs nor joined a guild to begin crafting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / Unsuccessful Synths&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a failure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful Synths&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ synth, meaning if you combine 3 grass thread into a square of grass cloth it doesn&#039;t matter if a level 1 clothcrafter or a level 100 crafter did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success tiers are 11+/31+/51+ above the recipe level, with each tier increasing the likelihood of HQs. Anyone with skill &amp;lt;11 levels above the recipe will have a 1-2% of HQ. 11-30 levels above a recipe is in tier 1, and their % chance to HQ is 8-10%. At 31-50 levels above the recipe, HQ chance is 25%. And then at 51+ levels above it your HQ chance is 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild Points&#039;&#039;&#039; Some items are traded to the guild to earn guild points. These are accumulated and then traded to the NPCs to receive items which can increase your crafting skill by 1 (per item) and various [[Category:Key Items|Key Item]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general, items that are HQ sell for a higher profit. When leveling or farming, prioritizing mobs and items which are used for guild points or high demand recipes can help to pad the wallet. &lt;br /&gt;
&lt;br /&gt;
Consumables often contain good profits... but typically only if you can HQ them. Which means sometimes skipping them until you reach the 11/31/51 tiers. Some crafting test items (see below) are hard to make, so making them and putting them on the AH can be profitable. Likewise running around to make a guild test item can be a drag or waste of time if if can be found cheaply on the AH or from an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Level Cap&#039;&#039;&#039; Skillups can be attempted within 15 levels of a recipe level. This is not advised as you will break a lot. If you do succeed you have a chance to skill up, BUT ONLY ON SUCCESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skillups From Breaking&#039;&#039;&#039; Can only happen within 5 levels of a skill cap. You&#039;ll break a lot in your crafting career, so it&#039;s advised to try to get skill on recipes which are within 5 levels of your current (unmodified) craft level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synth Support&#039;&#039;&#039; There is synth support and advanced synth support. Normal is free and adds one level to your craft. Paid (advanced) support is 3 levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynthesis&#039;&#039;&#039; Some recipes are considered &#039;desynthesis&#039; by the game. These are handled differently. They typically result in a higher rate of failures and ingredients lost. Skilling up from a desynth is only possibly within 3 levels of the recipe cap. &lt;br /&gt;
&lt;br /&gt;
That&#039;s the downside. The upside is Desynth HQ a lot more than a normal craft and that if you get advanced support your desynth success and skillup chances will improve significantly if you&#039;re 0-3 levels below the recipe cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Out&#039;&#039;&#039; In many cases there are many starting crafts you can do for profit. Copper ingots (fire xtal + 4x copper ore), bronze ingots (fire xtal + 3x copper ore, 1x tin ore), grass thread (lightning xtal + 2x moko grass)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Ranks&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels until you provide a &amp;quot;Guild Test Item&amp;quot;. You can turn them in 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastokan citizens can start with copper ores into ingots in Goldsmithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advanced crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=52408</id>
		<title>Tips &amp; Explanations for New Players, Newbies, and n00bs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tips_%26_Explanations_for_New_Players,_Newbies,_and_n00bs&amp;diff=52408"/>
		<updated>2024-06-18T16:41:45Z</updated>

		<summary type="html">&lt;p&gt;.silvano: Add clamming to gil section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to FFXI! ==&lt;br /&gt;
Lots of us old timers play it to relive the glory days of the early- to mid-2000s, so it&#039;s great to see people who are completely new to FFXI come and play it. There&#039;s a pretty steep learning curve, so having a relevant guide can save you an enormous amount of frustration and days of wasted time.&lt;br /&gt;
&lt;br /&gt;
For reference, also make sure to check out the fantastic [[Beginner&#039;s Macro Guide]] and the [[Intermediate Macro Guide]]&lt;br /&gt;
&lt;br /&gt;
== Keyboard Commands ==&lt;br /&gt;
A couple quick tips for keyboard commands that can help immensely when creating macros (vital for playing the game) and communicating with people:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/s&#039;&#039;&#039; = say. This will speak publicly to people within a certain radius around you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/t&#039;&#039;&#039; = tell. This will send a message to someone privately. Try &#039;&#039;&#039;&#039;&#039;/t madsheep hi there.&#039;&#039;&#039;&#039;&#039; If I&#039;m on, I&#039;ll get a message that says &#039;hi there.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + R&#039;&#039;&#039; = Respond to a /tell from someone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/cm&#039;&#039;&#039; = chatmode. If you get a [[Linkshell|linkshell]] (guild or chat group) in slot 1, &#039;&#039;&#039;&#039;&#039;type /cm l&#039;&#039;&#039;&#039;&#039; (that&#039;s a lowercase &#039;L&#039;) to set your chat to default to linkshell1. It needs to be done each time you log in. If you want it set to ls2, do &#039;&#039;&#039;&#039;&#039;/cm l2&#039;&#039;&#039;&#039;&#039;. Then &#039;&#039;&#039;&#039;&#039;/cm p&#039;&#039;&#039;&#039;&#039; will set your chatmode to party, &#039;&#039;&#039;&#039;&#039;/cm s&#039;&#039;&#039;&#039;&#039; will set your chatmode to &#039;&#039;say&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/c&#039;&#039;&#039; = check. For your safety you &#039;&#039;&#039;MUST check every mob you engage&#039;&#039;&#039;. If you don&#039;t, you will die because of it, guaranteed. You can check players and see their gear too, but it&#039;s considered rude by some people to be randomly examined. They&#039;re just being prissy, but it&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
== Searching for Players ==&lt;br /&gt;
If you want to see if someone&#039;s online, type &#039;&#039;&#039;/sea all NAME&#039;&#039;&#039;. Look for me by typing /sea all madsheep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea&#039;&#039;&#039; = search current area&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all&#039;&#039;&#039; = search all areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv&#039;&#039;&#039; = search current area for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv&#039;&#039;&#039; = search all areas for people seeking a party&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea inv 12-22&#039;&#039;&#039; = search current area for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/sea all inv 12-22&#039;&#039;&#039; = search all areas for people seeking a party in level range 12-22&lt;br /&gt;
&lt;br /&gt;
If you need to leave a party, it can be very helpful to find a replacement for yourself before you go. Using these commands will help.&lt;br /&gt;
&lt;br /&gt;
== Enemy Difficulty ==&lt;br /&gt;
&#039;&#039;&#039;too weak to be worthwhile&#039;&#039;&#039; = you won&#039;t get xp or crystals, but will still get drops and they might still be a challenge for certain jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;easy prey&#039;&#039;&#039; = you&#039;ll get a small amount of xp. If you can kill them quickly it can actually be a good strategy when low lvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;decent challenge&#039;&#039;&#039; = below your lvl, but getting tougher. Be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;even match&#039;&#039;&#039; = this mob is the same lvl as you. You will likely either struggle to beat it or it will kill you. When you&#039;re new, stick to EP and DC as much as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tough&#039;&#039;&#039; = you may luck out and scrape by a confrontation if it&#039;s a worm or something, but it&#039;ll be tight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;very tough&#039;&#039;&#039; = you will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incredibly tough&#039;&#039;&#039; = you will die before you can even unlock and start trying to run away.&lt;br /&gt;
&lt;br /&gt;
==Drops / Loot==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Percentage drops&#039;&#039;&#039; Loot drops from creatures based on a percentage. Some drops are 100% These are often for quests. Some drops are 100% drops so long as you don&#039;t already have the item being dropped. These two situations are rare, most items do not have a 100% drops rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops on death&#039;&#039;&#039; Loot will drop from creatures when they die, even if they don&#039;t award experience points. A level 75 killing a level 1 monster cannot gain experience points for the kill but can gain items. This is often called &#039;&#039;&#039;Farming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chests / Coffers-&#039;&#039;&#039; Chests and Coffers can give Gil, KI (Key Items), Artifact Gear, or treasure items. If a person with an active quest for AF (Artifact Armor) opens a coffer they personally will get the AF, even if in a party. If someone opens a chest/coffer and has a quest to receice a KI (BST AF1 bell for instance is a chest.) only that player will get a KI, even if in party. If a member of a party opens a chest/coffer and it awards gil, the gil will be evenly divided among all members of the party currently in the zone. If the chest/coffer awards an item, it will be added to the party&#039;s treasure pool to either be lotted on or randomly passed out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Beastmen&#039;s Seal]]s&#039;&#039;&#039; will drop at a 20% drop rate (unaffected by [[Treasure Hunter]]) once one has dropped there will be a 5 minute (300 second) window of time where another [[Beastmen&#039;s Seal]] Cannot drop. Therefore it is a very popular method when leveling low level jobs to kill monsters until a seal drops and then go and fight in the next zone. E.g. [[West Sarutabaruta]] then zone into [[East Sarutabaruta]] or [[Giddeus]] and fight monsters there until another seal drops and zone again. In this way you can &#039;&#039;Farm&#039;&#039; seals while also earning experience points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treasure Hunter]]&#039;&#039;&#039; is a [[Job Trait]], earned by [[Thief]] @ level 15. It will increase the percentage chance of drops occuring. Meaning that as a [[Thief]] lvl 15+ you will get more items per kill (averaged out over multiple kills) than another job. This trait exists when [[Thief]] is set as a [[Sub Job]] as well. So many methods of farming items rely on being 30+ on main job with [[Thief]] set as jub job.  Treasure Hunter II is a [[Thief]] level 45 [[Job Trait]] and further increases the drop chance percentages. THF can further increase this with a Horizon Only Neck Item [[Nanaa&#039;s Lucky Charm]] that gives TH+1 (for TH3) and a Dynamis drop for TH+1 to achieve TH4. In-era, TH4 is the highest level of TH attainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystals&#039;&#039;&#039; will only drop if a member of the party who did damage (or attacked and missed) has signet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conquest points&#039;&#039;&#039; Conquest points are earned without a record showing how much per kill. These are earned only if the kill awards experience points and you have Signet.&lt;br /&gt;
&lt;br /&gt;
== Mechanics &amp;amp; Commands ==&lt;br /&gt;
&#039;&#039;&#039;/ja&#039;&#039;&#039; = [[:Category:Job Abilities|Job Ability]]. A macro using this is something like /ja Berserk &amp;lt;me&amp;gt;. That will use the &#039;&#039;&#039;[[Warrior|WAR]]&#039;&#039;&#039; ability &#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;. Different JAs and other commands require different targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ra&#039;&#039;&#039; = [[Ranged|Ranged Attack]]. Type &#039;&#039;/ra &amp;lt;t&amp;gt;&#039;&#039; to use a ranged attack against the currently selected target. Type &#039;&#039;/ra &amp;lt;stnpc&amp;gt;&#039;&#039;. The &#039;&#039;&#039;&amp;lt;stnpc&amp;gt;&#039;&#039;&#039; part is for &amp;lt;select target npc&amp;gt; and gives you a cursor that lets you select a non-pc target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ma&#039;&#039;&#039; = [[Magic]]. Use &#039;&#039;/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpc&amp;gt;&#039;&#039; to cast cure 2 on a nearby player character. If the /ja, /ws, /ma or whatever is more than one word, put it in double quotes and capitalize appropriately. You can also use &amp;lt;stpt&amp;gt; to choose only people within your party. The [[Intermediate Macro Guide]] has great info on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/ws&#039;&#039;&#039; = [[Weapon Skills|Weapon Skill]]. When you build 1000+ &#039;&#039;&#039;TP&#039;&#039;&#039; you can do a Weapon Skill. Since gear swaps are essential for maximizing damage, this is what an early WS macro might look like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 1&lt;br /&gt;
/ws &amp;quot;Fast Blade&amp;quot; &amp;lt;stnpc&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/equipset&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
Equipset is an option that lets you preprogram gear sets for certain things. When auto-attacking and building TP, max out your Accuracy to hit as often as possible. When WSing, use /equipset to switch to gear with stats that benefit your weapon skill (typically STR for most DDs, though THFs benefit from DEX more for most of their weapon skills).&lt;br /&gt;
&lt;br /&gt;
== Early Grinding ==&lt;br /&gt;
Play around with macros and commands and test it all out thoroughly. Have fun with it while leveling a bunch of jobs to ~15 or so around starting areas. [[Windurst]] is a lovely starting area to level up in because there are some great drops and it&#039;s pretty. [[San d&#039;Oria]] has mobs which drop fire and dark crystals, which are very lucrative, too. Around [[Bastok]] you&#039;ll find yourself running around that dry, dusty butthole of a landscape, smacking all sorts of things like bees, worms, and [[Quadav]] beastmen. &lt;br /&gt;
&lt;br /&gt;
Personally, I strongly recommend leveling AT LEAST [[:Category:Jobs|jobs]] like [[Warrior|WAR]], [[Monk|MNK]], [[White Mage|WHM]], [[Black Mage|BLM]], [[Red Mage|RDM]], and [[Thief|THF]] to the 12-15 range on your own. Start with WAR so that you can build up a variety of skills in things like sword, dagger, club, shield, evasion, parrying. That will help you a little bit as you lvl other jobs that are less adept at melee. Because you&#039;re going to be doing a lot of meleeing with mage classes in the early solo lvls and every little bit helps. Having some skill in evasion before leveling a mage is very useful.&lt;br /&gt;
&lt;br /&gt;
Save &#039;&#039;&#039;ALL&#039;&#039;&#039; of your [[Beastmen&#039;s Seal|beastmen&#039;s seal]]&amp;lt;nowiki/&amp;gt;s. They&#039;re invaluable and will give you the opportunity to win fantastic items down the road. Look into [[:Category:BCNM|BCNM]]&amp;lt;nowiki/&amp;gt;s to learn more.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;beastman&#039;&#039;&#039; mobs will drop spells that you can learn, but they&#039;re generally dirt cheap anyway. Find the town vendors for spells and see if you can flip them on the [[Auction House]] for a profit. Buy weapons, spells, and cheap leather and cloth armour from vendors in town instead of the auction house. You&#039;ll save money that you desperately need when starting out. There&#039;s a typical progression for early melee classes that goes like this:&lt;br /&gt;
&lt;br /&gt;
* Level 1 - bronze gear&lt;br /&gt;
* Level 7 - leather gear&lt;br /&gt;
* Level 11 - brass gear&lt;br /&gt;
&lt;br /&gt;
As always, compare NPC prices to AH prices to get the most bang for your buck and to determine if you can make some money selling things at a markup.&lt;br /&gt;
&lt;br /&gt;
You probably won&#039;t get a standard party invite until you&#039;re 12+, and once you do you may need to make the perilous trek up to the [[Valkurm Dunes]]. If you do, see if you can get escorted by someone who can [[Raise]] you if you get KOed.&lt;br /&gt;
&lt;br /&gt;
GET &#039;&#039;&#039;[[Signet|SIGNET]]&#039;&#039;&#039; FROM GATE GUARDS BEFORE LEAVING TOWN. This will ensure you get crystals from mobs and build up your Conquest Points, which you&#039;ll need to get single-use [[warp]] scrolls and [[reraise]] scrolls. You&#039;ll want to constantly have those on hand pretty much forever.&lt;br /&gt;
&lt;br /&gt;
Reminder: &#039;&#039;&#039;ALWAYS CHECK MOBS&#039;&#039;&#039;. If you don&#039;t, you&#039;ll engage a Tough mob when you&#039;re a half health and it&#039;ll push your s#!7 in. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling stuck, try to &#039;&#039;&#039;/shout&#039;&#039;&#039; in town for a newbie &#039;&#039;&#039;[[Linkpearl|linkpearl]]&#039;&#039;&#039;. That&#039;ll connect you with people who can answer more specific questions. Lots of linkshells are happy to take on new players and show them the ropes, so if you don&#039;t get any bites after a couple shouts, try again in an hour or two after killing some bees.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monsters ==&lt;br /&gt;
There are some really good &#039;&#039;&#039;[[:Category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039; around the starter towns that benefit low lvl jobs. Look up [[Swamfisk]], [[Maighdean Uaine]], [[Sharp-Eared Ropipi]], [[Nunyenunc]], and [[Spiny Spipi]] for viable low level NMs with good drops - some of which are 100% drop rates.&lt;br /&gt;
&lt;br /&gt;
== Basic Leveling Progression Overview ==&lt;br /&gt;
&#039;&#039;&#039;Level 18&#039;&#039;&#039; - When you hit lvl 18 you can get your &#039;&#039;&#039;[[Subjob List|subjob]]&#039;&#039;&#039;, which is huge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 30&#039;&#039;&#039; - At 30 you can unlock &#039;&#039;&#039;advanced jobs&#039;&#039;&#039;, which is another big step forward. You can hit &#039;&#039;&#039;rank&#039;&#039;&#039; 3 in your nation pretty easily by the time you&#039;re 30. Keep an eye open for people shouting for missions you&#039;re on, and ask &#039;&#039;&#039;linkshell&#039;&#039;&#039; mates if they&#039;ll help you with yours. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chains of Promathia]]&#039;&#039;&#039; (the first major expansion that non-JP players got, way back in 2004) missions start around lvl 30 with the [[Promyvion|promyvion]] areas. If you can find a group doing that when you&#039;re able to access them, jump on it because they&#039;re a pain. But read up ahead of time so you know what you&#039;re getting into. They&#039;re often referred to as CoP Mission 1-3, The Mothercrystals, or promy-dem/promy-mea/promy-holla since there are three of them you need to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 50&#039;&#039;&#039; - Once you hit 50, you need to complete a quest to progress to 55. At 55 that happens again, and so on every 5 levels until you max at 75. That stuff and leveling sometimes keep you plenty busy before you really even need to think about storyline.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
This is a perpetual challenge, but can be immensely rewarding. When trying to make money, there are a few things that are especially lucrative at lower levels. Look for things like various [[:Category:Crystals|crystals]] (primarily fire, dark, lightning, wind), [[Beehive Chip|beehive chip]]&amp;lt;nowiki/&amp;gt;s (which drop relatively infrequently from bees all over the world), [[Silk Thread|silk thread]] and yagudo necklaces (around the Windurst starter region), sheepskin (start crafting those with dark crystals into sheep leather right away for more profit), and various goblin drops which sell well on the Auction House. Farm those while getting xp and it&#039;ll be a big boon.&lt;br /&gt;
&lt;br /&gt;
There are a lot of crafters on this server, so the demand for materials is quite high. Finding items which sell quickly but are understocked is a quick way to make steady sales.&lt;br /&gt;
&lt;br /&gt;
A lot of other things like land crab meat, dhalmel hides, and any other drops which don&#039;t sell quickly on the [[Auction House]] are fine to sell to NPCs for quick cash. And if you&#039;re ambitious, look up some crafting guides on the [https://ffxiclopedia.fandom.com/ FFXI Wiki] or this wiki to use the crystals and drops you find to level up crafting. You will be really glad you did that later on.&lt;br /&gt;
&lt;br /&gt;
When selling on the AH, it&#039;s sometimes more efficient to sell &#039;&#039;&#039;stacks&#039;&#039;&#039; of things. A stack is either 12 or 99 of something. There are cases where singles are more lucrative, so check the AH to compare and make the most informed decision. When selling, don&#039;t undercut dramatically to make a quick sale. The economy is manipulable and you&#039;re only hurting yourself and others if you lowball excessively.&lt;br /&gt;
&lt;br /&gt;
If you can get to Bibiki Bay, [https://horizonffxi.wiki/Sushomi%27s_Clamming_Guide / Clamming] can be very profitable. All you need is ~1000 gil to get there and buy your first bucket!&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Guilds&#039;&#039;&#039; There are many [[guild|crafting guilds]] to choose from. Note that you do not need to have talked to any NPCs nor joined a guild to begin crafting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break / Unsuccessful Synths&#039;&#039;&#039; the results of above crafting attempt might be an [[Copper Ingot]] (on success) or a &amp;quot;break&amp;quot; on a failure. When you fail you 100% lose the crystal powering the synth, but there is a chance to lose ingredients as well from 0-&amp;gt;100% of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Successful Synths&#039;&#039;&#039; This is often called a NQ for Normal Quality. For Copper Ingot, there is only NQ synth. Many crafts only have a NQ synth, meaning if you combine 3 grass thread into a square of grass cloth it doesn&#039;t matter if a level 1 clothcrafter or a level 100 crafter did the syth. On success you will ONLY and ALWAYS get the NQ item. On the other hand some items have a HQ result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ Success&#039;&#039;&#039; Success tiers are 11+/31+/51+ above the recipe level, with each tier increasing the likelihood of HQs. Anyone with skill &amp;lt;11 levels above the recipe will have a 1-2% of HQ. 11-30 levels above a recipe is in tier 1, and their % chance to HQ is 8-10%. At 31-50 levels above the recipe, HQ chance is 25%. And then at 51+ levels above it your HQ chance is 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild Points&#039;&#039;&#039; Some items are traded to the guild to earn guild points. These are accumulated and then traded to the NPCs to receive items which can increase your crafting skill by 1 (per item) and various [[Category:Key Items|Key Item]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profit!&#039;&#039;&#039; In general, items that are HQ sell for a higher profit. When leveling or farming, prioritizing mobs and items which are used for guild points or high demand recipes can help to pad the wallet. &lt;br /&gt;
&lt;br /&gt;
Consumables often contain good profits... but typically only if you can HQ them. Which means sometimes skipping them until you reach the 11/31/51 tiers. Some crafting test items (see below) are hard to make, so making them and putting them on the AH can be profitable. Likewise running around to make a guild test item can be a drag or waste of time if if can be found cheaply on the AH or from an NPC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recipe Level Cap&#039;&#039;&#039; Skillups can be attempted within 15 levels of a recipe level. This is not advised as you will break a lot. If you do succeed you have a chance to skill up, BUT ONLY ON SUCCESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skillups From Breaking&#039;&#039;&#039; Can only happen within 5 levels of a skill cap. You&#039;ll break a lot in your crafting career, so it&#039;s advised to try to get skill on recipes which are within 5 levels of your current (unmodified) craft level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synth Support&#039;&#039;&#039; There is synth support and advanced synth support. Normal is free and adds one level to your craft. Paid (advanced) support is 3 levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynthesis&#039;&#039;&#039; Some recipes are considered &#039;desynthesis&#039; by the game. These are handled differently. They typically result in a higher rate of failures and ingredients lost. Skilling up from a desynth is only possibly within 3 levels of the recipe cap. &lt;br /&gt;
&lt;br /&gt;
That&#039;s the downside. The upside is Desynth HQ a lot more than a normal craft and that if you get advanced support your desynth success and skillup chances will improve significantly if you&#039;re 0-3 levels below the recipe cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Out&#039;&#039;&#039; In many cases there are many starting crafts you can do for profit. Copper ingots (fire xtal + 4x copper ore), bronze ingots (fire xtal + 3x copper ore, 1x tin ore), grass thread (lightning xtal + 2x moko grass)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Ranks&#039;&#039;&#039; Every 10 levels you will be restricted from gaining more levels until you provide a &amp;quot;Guild Test Item&amp;quot;. You can turn them in 2 levels below cap e.g. 8,18,28, etc for the 10,20,30, caps. Don&#039;t forget to do this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggestions&#039;&#039;&#039; Windurst citizens can start with CC (Clothcraft) by desynthing Yagudo Necklaces into grass thread and making grass cloth. Bastokan citizens can start with copper ores into ingots in Goldsmithing, or copper ores + tin or for bronze ingots and Smithing. Sandy citizens can start in leatherworking with rabbit hide + grass thread = rabbit mantle, or woodworking with arrowwood log into arrow wood lumber. You do not HAVE to start out with the guilds in your city. You can be a Sandy citizen and start out with cooking. Guilds do provide the normal and advanced crafting support and you will need to visit a guild to progress past level 10 in that craft.&lt;br /&gt;
&lt;br /&gt;
== Level Sync ==&lt;br /&gt;
[[Level Sync|Level sync]] is typically 10 levels and is a feature that will let your party sync down to the same level - not up. So you can have someone who&#039;s 22 sync down to 12 to party with you in the dunes. You can sync with larger ranges, but it starts to impact the amount of xp you get and generally isn&#039;t worth it.&lt;br /&gt;
&lt;br /&gt;
You will have better luck getting invited to a party if you&#039;re already in the zone, too. Try to run to &#039;&#039;&#039;[[Valkurm Dunes|Valkurm]]&#039;&#039;&#039; while seeking, and then rest and explore &#039;&#039;&#039;[[Selbina]]&#039;&#039;&#039; while you wait. It&#039;s a good place to skill up fishing and make a small amount of money, too.&lt;br /&gt;
&lt;br /&gt;
== Misc. Notes ==&lt;br /&gt;
&lt;br /&gt;
* Get all &#039;&#039;&#039;teleport crags&#039;&#039;&#039; you can. Touch the crystals whenever you&#039;re near the giant white structures to get the key items, which you will keep forever.&lt;br /&gt;
** The &#039;&#039;&#039;[[Teleport-Holla|Holla crag]]&#039;&#039;&#039; is closest to [[San d&#039;Oria]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Dem|Dem]]&#039;&#039;&#039; is closest to [[Bastok]]&lt;br /&gt;
** &#039;&#039;&#039;[[Teleport-Mea|Mea]]&#039;&#039;&#039; is closest to [[Windurst]]&lt;br /&gt;
* The &#039;&#039;&#039;gate guards&#039;&#039;&#039; that give [[signet]] will also offer &#039;&#039;&#039;[[Supply Run Mission|supply quests]]&#039;&#039;&#039;. &lt;br /&gt;
** You can only carry supplies for one region at a time, so prioritize well&lt;br /&gt;
** If your nation controls the &#039;&#039;&#039;Zulkheim&#039;&#039;&#039; region (where [[Valkurm Dunes]] is), offer to take supplies there. Once you&#039;ve done that, you can [[Outpost Teleportation|teleport]] there from lvl 10, which is a HUUUUGE benefit&lt;br /&gt;
** Always watch out for where you can deliver supplies until you have all [[Outpost Teleportation|outpost warp]] locations available to you&lt;br /&gt;
** It can take a long time to get some since the nation control resets every Saturday night at JP midnight (which means Sunday morning time in North America and afternoon in Europe). &lt;br /&gt;
* Sometimes you can set your &#039;&#039;&#039;homepoint&#039;&#039;&#039; closer to where you&#039;re going. If you die, you won&#039;t have to redo the whole run. The downside is that it can bite you in the butt when trying to return home until you have more efficient means of transportation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this helped!&lt;br /&gt;
&lt;br /&gt;
by Madsheep&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
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__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>.silvano</name></author>
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