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		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119729</id>
		<title>BST Subjob Solo Leveling Guide</title>
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		<updated>2026-06-04T23:44:53Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* One nearby Logging Point.&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Can come here before 70, since Moss Eaters are basically mid-60s. I used to like coming here at 70 to keep them maxed out at level 66 with Leave. They&#039;ll always beat any crab 1v1, even EM w/o your help (and shred the local spiders for webs ofc). So you can just hit Fight, tag TH w/ a crossbow bolt or w/e and semi-afk to read, watch stupid videos, etc. Obviously inefficient, but what used to make it worth it was being able to casually camp Aquarius for 20-40K gil per kill. Now that a lot of mid-tier NMs have been rebase buffed, Aquarius is a long and/or risky fight at this level for most jobs (better now to wait until 75 when you can drag it upstairs, toss a few Steelshells/Darters at it and be done)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119728</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119728"/>
		<updated>2026-06-04T23:43:56Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* One nearby Logging Point.&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Can come here before 70, since Moss Eaters are basically mid-60s. I used to like coming here at 70 to keep them maxed out at level 66 with Leave. They&#039;ll always beat any crab 1v1, even EM w/o your help (and they&#039;ll shred the local spiders for webs ofc). So you can just hit Fight, tag TH w/ a crossbow bolt or w/e and semi-afk to read, watch stupid videos, etc. Obviously inefficient, but what used to make it worth it was being able to casually camp Aquarius for 20-40K gil per kill. Now that a lot of mid-tier NMs have been rebase buffed, Aquarius is a long and/or risky fight at this level for most jobs (better now to wait until 75 when you can drag it upstairs, toss a few Steelshells/Darters at it and be done)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119703</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119703"/>
		<updated>2026-06-04T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* One nearby Logging Point.&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Can come here before 70, since Moss Eaters are basically mid-60s. I used to like coming here at 70 to keep them maxed out at level 66 with Leave. They&#039;ll always beat any crab 1v1, even EM w/o your help (and they&#039;ll shred the local spiders for webs ofc). So you can just hit Fight, tag TH w/ a crossbow bolt or w/e and semi-afk to read, watch stupid videos, etc. Obviously inefficient, but what used to make it worth it was being able to casually camp Aquarius for 20-40K gil per kill. Now that a lot of mid-tier NMs have been rebase buffed, Aquarius is a long and risky fight at this level (better now to wait until 75 when you can reliably Charm Steelshells/Darters)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119660</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119660"/>
		<updated>2026-06-02T14:37:00Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* One nearby Logging Point.&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119656</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119656"/>
		<updated>2026-06-02T09:27:58Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119655</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119655"/>
		<updated>2026-06-02T09:24:01Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119654</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119654"/>
		<updated>2026-06-02T09:21:54Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119652</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119652"/>
		<updated>2026-06-02T05:01:07Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119651</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119651"/>
		<updated>2026-06-02T05:00:30Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes a lot longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119649</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119649"/>
		<updated>2026-06-02T04:50:58Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119648</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119648"/>
		<updated>2026-06-02T04:50:09Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 35/70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beastmaster&amp;diff=119647</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beastmaster&amp;diff=119647"/>
		<updated>2026-06-02T04:45:30Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Beastmaster&lt;br /&gt;
| short = BST&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = [[Save My Son]] &amp;lt;br&amp;gt;[[Path of the Beastmaster]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy BST noBG.png|center|x312px|alt=cartoon mandragora wearing a horned helm, offering a carrot to rabbits with a heart over their heads]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana&#039;diel]].  Based on their [[:Category:Bestiary#Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana&#039;diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.&lt;br /&gt;
&lt;br /&gt;
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster [[parties]].  In a conventional party, a Beastmaster will most frequently fill the roles of [[Damage Dealer|damage dealer]] and [[puller]], and augment their damage with [[Jug Pet|&amp;quot;Jug Pets&amp;quot;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Beastmaster}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
* [[Tandem Strike]], Only a level 75 [[Beastmaster]] wielding a [[Guttler]] can attain this Job Trait.&lt;br /&gt;
&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Familiar]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Charm]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Gauge]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Reward]]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Call Beast]] {{changes|Pets now persist through zoning}}&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Tame]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--|?&lt;br /&gt;
|[[Feral Howl]]&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|[[Killer Instinct]]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pet Commands ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Command&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Fight]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Heel]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Stay]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Sic]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Ready]] {{Changes|This pet command was not available during this era.}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Leave]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=1 |trait=Wide Scan }}&lt;br /&gt;
{{job trait unlock |level=10 |trait=Vermin Killer }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Resist Slow }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Bird Killer }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Wide Scan |tier=II |trait note={{verification}} }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Amorph Killer }}&lt;br /&gt;
{{job trait unlock |level=40 |trait=Lizard Killer }}&lt;br /&gt;
{{job trait unlock |level=40 |trait=Wide Scan |tier=III |trait note={{verification}} }}&lt;br /&gt;
{{job trait unlock |level=50 |trait=Aquan Killer }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Plantoid Killer }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Wide Scan |tier=IV |trait note={{verification}} }}&lt;br /&gt;
{{job trait unlock |level=70 |trait=Beast Killer }}&lt;br /&gt;
&amp;lt;!--{{job trait unlock |level=75 |trait=Tandem Strike }}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|?&lt;br /&gt;
{{job trait unlock |level= |trait=Beast Affinity }}&lt;br /&gt;
{{job trait unlock |level= |trait=Beast Healer }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = C+&lt;br /&gt;
| sword = E&lt;br /&gt;
| axe = A-&lt;br /&gt;
| scythe = B-&lt;br /&gt;
| club = D&lt;br /&gt;
&lt;br /&gt;
| evasion = C&lt;br /&gt;
| shield = E&lt;br /&gt;
| parrying = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Killer Effects|Killer Effects]]&lt;br /&gt;
| +1% increase to the rate of [[:Category:Killer Effects|intimidating]] opponents per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Reward Recast]]&lt;br /&gt;
| -3 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Call Beast Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sic Recast]]&lt;br /&gt;
| -4 seconds to [[Sic]] and [[Ready]] per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tame Recast]]&lt;br /&gt;
| -20 seconds per upgrade {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Feral Howl]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Killer Instinct]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Affinity]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Healer]]&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--=== Horizon Specific Equipment ===&lt;br /&gt;
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable|title1=Barbaroi Axe|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable|title1=Beast Gaiters|title2=Beast Gloves|title3=Beast Helm|title4=Beast Jackcoat|title5=Beast Trousers|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Beast Gaiters +1|title2=Beast Gloves +1|title3=Beast Helm +1|title4=Beast Jackcoat +1|title5=Beast Trousers +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable|title1=Monster Belt|title2=Monster Helm|title3=Monster Jackcoat|title4=Monster Trousers|title5=Monster Gaiters|title6=Monster Gloves|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable|title1=Monster Helm +1|title2=Monster Jackcoat +1|title3=Monster Trousers +1|title4=Monster Gaiters +1|title5=Monster Gloves +1|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable|title1=Guttler|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Beastmaster Leveling Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[Bst gear guide|Beastmaster Gear Guide]]&lt;br /&gt;
&lt;br /&gt;
* [[BST_Subjob_Solo_Leveling_Guide|Solo Charm /BST Camps aka No Jugs, No Problem]]&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119646</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119646"/>
		<updated>2026-06-02T00:33:55Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119645</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119645"/>
		<updated>2026-06-02T00:33:26Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119644</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119644"/>
		<updated>2026-06-01T23:55:04Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoator Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119642</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119642"/>
		<updated>2026-06-01T23:22:45Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119641</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119641"/>
		<updated>2026-06-01T23:21:33Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that Era experience? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119640</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119640"/>
		<updated>2026-06-01T23:15:23Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119637</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119637"/>
		<updated>2026-06-01T23:00:05Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot, which dislike Charm. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119636</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119636"/>
		<updated>2026-06-01T22:54:18Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes (28-30), Cave Scorpion (30-33)&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins (26-30), Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot, which dislike Charm. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119635</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119635"/>
		<updated>2026-06-01T22:47:43Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes (28-30), Cave Scorpion (30-33)&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins (26-30), Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not much mismatch to exploit here since you have to use Opos a lot, which dislike Charm. But chips and honey are always in demand, so...&lt;br /&gt;
* Try to sequence your kills so that you can drop off the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Custom_Content/Monsters&amp;diff=119634</id>
		<title>Category:Horizon Custom Content/Monsters</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Custom_Content/Monsters&amp;diff=119634"/>
		<updated>2026-06-01T22:18:16Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
A list of custom mobs on the Horizon XI server. {{changes|HorizonXI custom mobs}}&lt;br /&gt;
Note that NMs and additional custom spawns of pre-existing Era mobs have been mostly omitted for now.&lt;br /&gt;
&amp;lt;section begin=Mob List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mobs horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;20&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;8% | Spawns&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Spawn Time&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 15-18&lt;br /&gt;
| [[Mineral Eater]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|La Theine Plateau|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15-18&lt;br /&gt;
| [[Mineral Eater]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|Konschtat Highlands|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 15-19&lt;br /&gt;
| [[Canyon Wasp]]&lt;br /&gt;
| [[:Category:Bees|Bees]]&lt;br /&gt;
| {{Location|Tahrongi Canyon|}}&lt;br /&gt;
| 5&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 17-19&lt;br /&gt;
| [[Snapper]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|La Theine Plateau|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 17-20?&lt;br /&gt;
| [[Cactus Grub]]&lt;br /&gt;
| [[:Category:Crawlers|Crawlers]]&lt;br /&gt;
| {{Location|Tahrongi Canyon|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 17-20&lt;br /&gt;
| [[Yellow Jacket]]&lt;br /&gt;
| [[:Category:Bees|Bees]]&lt;br /&gt;
| {{Location|Konschtat Highlands|L-6}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| also F-3, G-3&lt;br /&gt;
|-&lt;br /&gt;
| 19-20?&lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[:Category:Rabbits|Rabbits]]&lt;br /&gt;
| {{Location|La Theine Plateau|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 19-23 ~305-410HP&lt;br /&gt;
| [[Eikon Worm]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|La Theine Plateau}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 20-22&lt;br /&gt;
| [[Cactus Bee]]&lt;br /&gt;
| [[:Category:Bees|Bees]]&lt;br /&gt;
| {{Location|Tahrongi Canyon|}}&lt;br /&gt;
| 5&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 20-22?&lt;br /&gt;
| [[Cape Coney]]&lt;br /&gt;
| [[:Category:Rabbits|Rabbits]]&lt;br /&gt;
| {{Location|Buburimu Peninsula|G-6}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 24-26?&lt;br /&gt;
| [[Cape Dhalmel]]&lt;br /&gt;
| [[:Category:Dhalmels|Dhalmels]]&lt;br /&gt;
| {{Location|Buburimu Peninsula|I-7}}&lt;br /&gt;
| 6&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| [[Migrant Hawker]]&lt;br /&gt;
| [[:Category:Flies|Flies]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 26-28&lt;br /&gt;
| [[Dust Lizard]]&lt;br /&gt;
| [[:Category:Lizards|Lizards]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 26-28?&lt;br /&gt;
| [[Island Goop]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Qufim Island|}}&lt;br /&gt;
| 7&lt;br /&gt;
| 5 m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 29-31&lt;br /&gt;
| [[Ridge Lizard]]&lt;br /&gt;
| [[:Category:Lizards|Lizards]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 29-33?&lt;br /&gt;
| [[Puma]]&lt;br /&gt;
| [[:Category:Coeurls|Coeurls]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|D-10}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| also G-10&lt;br /&gt;
|-&lt;br /&gt;
| 30-33&lt;br /&gt;
| [[Cliff Worm]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|Qufim Island|G-8}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-33&lt;br /&gt;
| [[Hexed Weapon]]&lt;br /&gt;
| [[:Category:Weapons|Weapons]]&lt;br /&gt;
| {{Location|Qufim Island|G-8}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 31-35&lt;br /&gt;
| [[Drooling Hound]]&lt;br /&gt;
| [[:Category:Hounds|Hounds]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| Spawn time: 17:00 - 4:00&lt;br /&gt;
|-&lt;br /&gt;
| 34-36?&lt;br /&gt;
| [[Champaign Coeurl]]&lt;br /&gt;
| [[:Category:Coeurls|Coeurls]]&lt;br /&gt;
| {{Location|Sauromugue Champaign|L-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| Charmable. These are additional custom pops, but differ from the native ones, which spawn LV30-34.&lt;br /&gt;
|-&lt;br /&gt;
| 35-36&lt;br /&gt;
| [[Muddy Slime]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 35-37&lt;br /&gt;
| [[Flying Beetle]]&lt;br /&gt;
| [[:Category:Beetles|Beetles]]&lt;br /&gt;
| {{Location|Sauromugue Champaign|J-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 36-39&lt;br /&gt;
| [[Sand Worm]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|F-6}}&lt;br /&gt;
| 8?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 36-40&lt;br /&gt;
| [[Sand Beetle]]&lt;br /&gt;
| [[:Category:Beetles|Beetles]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 36-42&lt;br /&gt;
| [[Young Uragnite]]&lt;br /&gt;
| [[:Category:Uragnites|Uragnites]]&lt;br /&gt;
| {{Location|Sauromugue Champaign|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 38-41&lt;br /&gt;
| [[Desert Dhalmel]]&lt;br /&gt;
| [[:Category:Dhalmels|Dhalmels]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 39-41&lt;br /&gt;
| [[Shell Grub]]&lt;br /&gt;
| [[:Category:Crawlers|Crawlers]]&lt;br /&gt;
| {{Location|Rolanberry Fields|E-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 39-41&lt;br /&gt;
| [[Winter Slime]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|G-10}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], pond&lt;br /&gt;
|-&lt;br /&gt;
| 39-42&lt;br /&gt;
| [[Boreal Worm]]&lt;br /&gt;
| [[:Category:Worms|Worms]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|I-9}}&lt;br /&gt;
| 6?&lt;br /&gt;
| m?&lt;br /&gt;
| LV40-43 goblins also in the area&lt;br /&gt;
|-&lt;br /&gt;
| 41-44&lt;br /&gt;
| [[Downslime]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Batallia Downs|I-10}}&lt;br /&gt;
| 10&lt;br /&gt;
| m?&lt;br /&gt;
| also J-10&lt;br /&gt;
|-&lt;br /&gt;
| 43-46&lt;br /&gt;
| [[Snofallo]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|H-7}}&lt;br /&gt;
| 8&lt;br /&gt;
| m?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 44-48&lt;br /&gt;
| [[Jungle Crawler]]&lt;br /&gt;
| [[:Category:Crawlers|Crawlers]]&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-10}}&lt;br /&gt;
| 8&lt;br /&gt;
| m?&lt;br /&gt;
| uncharmable?&lt;br /&gt;
|-&lt;br /&gt;
| 47-50?&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|J-8}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], uncharmable, higher level Glacier Crabs further south&lt;br /&gt;
|-&lt;br /&gt;
| 47-51&lt;br /&gt;
| [[Opotrap]]&lt;br /&gt;
| [[:Category:Flytraps|Flytraps]]&lt;br /&gt;
| {{Location|Yhoator Jungle|K-10}}&lt;br /&gt;
| 4&lt;br /&gt;
| m?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 48-50&lt;br /&gt;
| [[Diremite]]&lt;br /&gt;
| [[:Category:Diremites|Diremites]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|F-7}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| also H-9 (Outpost), &lt;br /&gt;
|-&lt;br /&gt;
| 48-51&lt;br /&gt;
| [[Snap Jaw]]&lt;br /&gt;
| [[:Category:Pugils|Pugils]]&lt;br /&gt;
| {{Location|Yhoator Jungle|K-10}}&lt;br /&gt;
| 4&lt;br /&gt;
| m?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 48-51&lt;br /&gt;
| [[Rancideyes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
| {{Location|Batallia Downs|H-5}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 49-52&lt;br /&gt;
| [[Labyrinth Lizard]]&lt;br /&gt;
| [[:Category:Lizards|Lizards]]&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|H-7}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m?&lt;br /&gt;
| H-8 also; plentiful loot&lt;br /&gt;
|-&lt;br /&gt;
| 51-53&lt;br /&gt;
| [[Jungle Crab]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|Yhoator Jungle|I-11}}&lt;br /&gt;
| 9&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 51-53&lt;br /&gt;
| [[Rime Lynx]]&lt;br /&gt;
| [[:Category:Coeurls|Coeurls]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|J-5}}&lt;br /&gt;
| 8&lt;br /&gt;
| m?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 53-56?&lt;br /&gt;
| [[Bloody Beetle]]&lt;br /&gt;
| [[:Category:Beetles|Beetles]]&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| 7&lt;br /&gt;
| 5 m&lt;br /&gt;
| non-linking, uncharmable, unusually high physical defense ([[:Category:Magic Burst Monsters|Magic Burst Monster]]?)&lt;br /&gt;
|-&lt;br /&gt;
| 55-57?&lt;br /&gt;
| [[Migrant Dobsonf|Migrant Dobsonfly]]&lt;br /&gt;
| [[:Category:Flies|Flies]]&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| 14&lt;br /&gt;
| 5 m&lt;br /&gt;
| charmable&lt;br /&gt;
|-&lt;br /&gt;
| 56-?&lt;br /&gt;
| [[Den Beetle]]&lt;br /&gt;
| [[:Category:Beetles|Beetles]]&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| 8&lt;br /&gt;
| 8 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 56-59?&lt;br /&gt;
| [[Desert Gazer]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
| {{Location|Western Altepa Desert|E-9}}&lt;br /&gt;
| 9&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 59-62&lt;br /&gt;
| [[Mud Crab]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|F-9}}&lt;br /&gt;
| 8&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]],  uncharmable&lt;br /&gt;
|-&lt;br /&gt;
| 61-64?&lt;br /&gt;
| [[Desert Slime]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Western Altepa Desert|H-10}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], non-aggro&lt;br /&gt;
|-&lt;br /&gt;
| 62-64&lt;br /&gt;
| [[Cauldron Eruca]]&lt;br /&gt;
| [[:Category:Crawlers|Crawlers]]&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 10 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 62-64&lt;br /&gt;
| [[Muddyeyes]]&lt;br /&gt;
| [[:Category:Hecteyes|Hecteyes]]&lt;br /&gt;
| {{Location|Eastern Altepa Desert|I-10}}&lt;br /&gt;
| 10&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], non-aggro&lt;br /&gt;
|-&lt;br /&gt;
| 63-65?&lt;br /&gt;
| [[Scorch Dhalmel]]&lt;br /&gt;
| [[:Category:Dhalmels|Dhalmels]]&lt;br /&gt;
| {{Location|Western Altepa Desert|E-11}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| charmable&lt;br /&gt;
|-&lt;br /&gt;
| 69-72?&lt;br /&gt;
| [[Glacier Crab]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|Beaucedine Glacier|K-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], uncharmable, lower level Glacier Crabs further north&lt;br /&gt;
|-&lt;br /&gt;
| 75-78?&lt;br /&gt;
| [[Meadow Buffalo]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
| {{Location|Lufaise Meadows|K-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 76-78?&lt;br /&gt;
| [[Arid Lizard]]&lt;br /&gt;
| [[:Category:Lizards|Lizards]]&lt;br /&gt;
| {{Location|Cape Teriggan|}}&lt;br /&gt;
| 8&lt;br /&gt;
| m?&lt;br /&gt;
| charmable&lt;br /&gt;
|-&lt;br /&gt;
| 76-79?&lt;br /&gt;
| [[Dust Bat]]&lt;br /&gt;
| [[:Category:Bats|Bats]]&lt;br /&gt;
| {{Location|Cape Teriggan|}}&lt;br /&gt;
| 5&lt;br /&gt;
| m?&lt;br /&gt;
| charmable&lt;br /&gt;
|-&lt;br /&gt;
| 78-81?&lt;br /&gt;
| [[Coastal Slime]]&lt;br /&gt;
| [[:Category:Slimes|Slimes]]&lt;br /&gt;
| {{Location|Misareaux Coast|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| non-aggro&lt;br /&gt;
|-&lt;br /&gt;
| 81-82?&lt;br /&gt;
| [[Icefallo]]&lt;br /&gt;
| [[:Category:Buffalo|Buffalo]]&lt;br /&gt;
| {{Location|Xarcabard|}}&lt;br /&gt;
| ?&lt;br /&gt;
| m?&lt;br /&gt;
| north of Beaucedine zoneline&lt;br /&gt;
|-&lt;br /&gt;
| 81-82&lt;br /&gt;
| [[Luminous Cluster]]&lt;br /&gt;
| [[:Category:Clusters|Clusters]]&lt;br /&gt;
| {{Location|Ro&#039;Maeve|}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 81-82&lt;br /&gt;
| [[Lunar Guardian]]&lt;br /&gt;
| [[:Category:Dolls|Dolls]]&lt;br /&gt;
| {{Location|Ro&#039;Maeve|}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 81-82&lt;br /&gt;
| [[Rancid Flesh]]&lt;br /&gt;
| [[:Category:Doomed|Doomed]]&lt;br /&gt;
| {{Location|Fei&#039;Yin|H-5}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| also H-6&lt;br /&gt;
|-&lt;br /&gt;
| 81-83&lt;br /&gt;
| [[Apparition]]&lt;br /&gt;
| [[:Category:Shadows|Shadows]]&lt;br /&gt;
| {{Location|Fei&#039;Yin|H-5}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| also H-6&lt;br /&gt;
|-&lt;br /&gt;
| 81-83&lt;br /&gt;
| [[Perdition Bat]]&lt;br /&gt;
| [[:Category:Giant Bats|Giant Bats]]&lt;br /&gt;
| {{Location|Fei&#039;Yin|H-5}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| also H-6&lt;br /&gt;
|-&lt;br /&gt;
| 81-82&lt;br /&gt;
| [[Channel Pugil]]&lt;br /&gt;
| [[:Category:Pugils|Pugils]]&lt;br /&gt;
| {{Location|Toraimarai Canal|J-8}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 81-82?&lt;br /&gt;
| [[Ice Crab]]&lt;br /&gt;
| [[:Category:Crabs|Crabs]]&lt;br /&gt;
| {{Location|Xarcabard|I-9}}&lt;br /&gt;
| 8?&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]], next to wall&lt;br /&gt;
|-&lt;br /&gt;
| 81-83&lt;br /&gt;
| [[Cliff Glider]]&lt;br /&gt;
| [[:Category:Flies|Flies]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|J-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| same vicinity as Dromaeosauruses&lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Beast Bugard]]&lt;br /&gt;
| [[:Category:Bugards|Bugards]]&lt;br /&gt;
| {{Location|Misareaux Coast|}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
| next to Tavnazian Safehold zoneline, non-aggro&lt;br /&gt;
|-&lt;br /&gt;
| 81-84&lt;br /&gt;
| [[Diphylla]]&lt;br /&gt;
| [[:Category:Bats|Bats]]&lt;br /&gt;
| {{Location|Toraimarai Canal|J-8}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| [[:Category:Magic Burst Monsters|Magic Burst Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Dromaeosaurus]]&lt;br /&gt;
| [[:Category:Raptors|Raptors]]&lt;br /&gt;
| {{Location|Meriphataud Mountains|J-9}}&lt;br /&gt;
| ?&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Raging Sheep]]&lt;br /&gt;
| [[:Category:Sheep|Sheep]]&lt;br /&gt;
| {{Location|Misareaux Coast|}}&lt;br /&gt;
| ?&lt;br /&gt;
| ? m&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Island Pugil]]&lt;br /&gt;
| [[:Category:Pugils|Pugils]]&lt;br /&gt;
| {{Location|Bibiki Bay|}}: {{Location|Purgonorgo Isle|}}&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Toco Toucan]]&lt;br /&gt;
| [[:Category:Birds|Birds]]&lt;br /&gt;
| {{Location|Bibiki Bay|}}: {{Location|Purgonorgo Isle|}}&lt;br /&gt;
| 7&lt;br /&gt;
| 5 m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 82-84&lt;br /&gt;
| [[Gigas Crusher]]&lt;br /&gt;
| [[:Category:Gigas|Gigas]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}}&lt;br /&gt;
| 12&lt;br /&gt;
| ? m&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 84-86&lt;br /&gt;
| [[Gigas Brawler]]&lt;br /&gt;
| [[:Category:Gigas|Gigas]]&lt;br /&gt;
| {{Location|Uleguerand Range|G-7}}&lt;br /&gt;
| 12&lt;br /&gt;
| ? m&lt;br /&gt;
|&lt;br /&gt;
|}&amp;lt;section end=Mob List/&amp;gt;&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119630</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119630"/>
		<updated>2026-06-01T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes (28-30), Cave Scorpion (30-33)&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins (26-30), Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Chasm, Glacier)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119629</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119629"/>
		<updated>2026-06-01T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119628</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119628"/>
		<updated>2026-06-01T21:07:03Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119627</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119627"/>
		<updated>2026-06-01T21:05:44Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|D-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119617</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119617"/>
		<updated>2026-06-01T13:22:45Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119616</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119616"/>
		<updated>2026-06-01T13:19:02Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| Web droprate from these spiders is abysmal, but if you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119595</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119595"/>
		<updated>2026-05-31T04:33:20Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5).&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119594</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119594"/>
		<updated>2026-05-31T03:24:12Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other enmity generating actions.&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=User:4ryo49&amp;diff=119593</id>
		<title>User:4ryo49</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=User:4ryo49&amp;diff=119593"/>
		<updated>2026-05-31T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Me: https://horizonxi.com/players/Tomatopoteto&lt;br /&gt;
&lt;br /&gt;
Some keystrokes I&#039;ve left behind:&lt;br /&gt;
* [[:Category:Horizon_Custom_Content/Monsters|Horizon XI Custom Mobs]]&lt;br /&gt;
* [[BST_Subjob_Solo_Leveling_Guide|/BST leveling guide]] &lt;br /&gt;
* [https://www.ffxionline.com/forum/ffxi-game-related/race-job-type-q-a/beastmaster/58605-solo-pm2-3-minotaur Soloing PM2-3 Distant Beliefs Minotaur] (COP era forums! lol)&lt;br /&gt;
* [https://www.geocities.ws/cliang78/music/ffxi-voyager.txt guitar tab for Voyager] (Mhaura/Selbina ferry music)&lt;br /&gt;
Other games:&lt;br /&gt;
* [https://www.pathofexile.com/forum/view-thread/1902593 Path of Exile]&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119592</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119592"/>
		<updated>2026-05-31T02:30:25Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, as long as you haven&#039;t taken any other enmity generating actions.&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119591</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119591"/>
		<updated>2026-05-31T01:50:55Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, as long as you haven&#039;t taken any other enmity generating actions.&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119590</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119590"/>
		<updated>2026-05-31T01:50:10Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can do Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, as long as you haven&#039;t taken any other enmity generating actions.&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119589</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119589"/>
		<updated>2026-05-31T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, as long as you haven&#039;t taken any other enmity generating actions.&lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Revisit Further: Maze, Ranguemont, Chasm)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119586</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119586"/>
		<updated>2026-05-31T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119566</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119566"/>
		<updated>2026-05-30T03:27:48Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119565</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119565"/>
		<updated>2026-05-30T03:19:41Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119564</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119564"/>
		<updated>2026-05-30T03:10:57Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Yes, /BST can use pet food.&lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119563</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119563"/>
		<updated>2026-05-30T03:06:05Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119562</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119562"/>
		<updated>2026-05-30T03:04:51Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119561</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119561"/>
		<updated>2026-05-30T03:04:34Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119560</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119560"/>
		<updated>2026-05-30T03:03:49Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* E-9 Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 12&lt;br /&gt;
| Shrieker&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119559</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119559"/>
		<updated>2026-05-30T01:59:32Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|G-6}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 (PLD job quest room)&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Probably should skip this camp if others are available. Can come earlier and use Shrieker&#039;s as pets also.&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119558</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119558"/>
		<updated>2026-05-30T01:52:26Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 10&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 10&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|G-6}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119557</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119557"/>
		<updated>2026-05-29T23:52:33Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 10&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119556</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119556"/>
		<updated>2026-05-29T23:34:15Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 10&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119549</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119549"/>
		<updated>2026-05-29T08:24:50Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119545</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119545"/>
		<updated>2026-05-29T02:15:34Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119544</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=119544"/>
		<updated>2026-05-29T02:12:24Z</updated>

		<summary type="html">&lt;p&gt;4ryo49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo /BST Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Well here are some suggestions for aspiring /BST. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done and can recommend on BST and /BST. It is by no means a be-all and end-all guide. YMMV.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;15% | Notable Drops&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the other canyon camps are crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (fog) that gum things up a little. Despite that, it&#039;s a chill/easy camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|E-9}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 leading to E.Altepa exit&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Slimes&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|F-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| Though this list is mainly focused on decent money camps, an exception can be made for this XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp, more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* The notch in the big rock closest to the Den of Rancor tunnel is an aggro-free spot, but you&#039;ll still need to move occasionally to get in range.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* often already occupied&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Bring hatchets, there&#039;s one logging point nearby&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north.&lt;br /&gt;
* Also a couple beehive chip spawns to the east that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Helm Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| everything in the ring, except Frank&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* South section.&lt;br /&gt;
* Rumblers can work as pets too, but almost no level diff. Might as well go to a diff camp at that point.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, Antican used clothing&lt;br /&gt;
| [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Moss Eaters max out at level 66. So why come here? And why wait til 70? A max lvl rabbit will beat any spider or crab solo w/o your help despite being similar levels, so it&#039;s worth it to convert and keep them at max with the help of Leave. This let&#039;s you read, watch videos, do other stuff while you farm. The 68 mandies are decent too, but slower and can get annoyingly intimidated. Another good reason to come here is that Aquarius is often an easy camp for 20-40K gil per kill. (Post-rebase note: quite a few NMs are buffed compared to pre-rebase, may need to re-evalute Aquarius feasibility at this level.)&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Narasimha, Mysticmaker drop nice gil if you can pop/catch them.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins.&lt;br /&gt;
* At 71, gobs and mantas used to not aggro and still yielded XP prior to rebase. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| {{Location|Ifrit&#039;s Cauldron|}}&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area. Yes, this means you shouldn&#039;t shy away from charming Ts if that&#039;s what is available, rather than spending time trying to convert to EM (no Leave anyway until 70) or settling for a worse camp just cause there are pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarm, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability.&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+ yalms away from your (pet&#039;s) target. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;br /&gt;
&lt;br /&gt;
(To-Do/Explore: Maze, Ordelles, Ranguemont)&lt;/div&gt;</summary>
		<author><name>4ryo49</name></author>
	</entry>
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