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		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=11176</id>
		<title>EXP Camps</title>
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		<updated>2023-06-09T17:17:24Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 60-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=11142</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=11142"/>
		<updated>2023-06-09T16:09:59Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 60-70 */ update levels of Tragopan camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-72)&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10610</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10610"/>
		<updated>2023-06-05T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 10-20 */ added notes about meriphataud mountains camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10608</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10608"/>
		<updated>2023-06-05T17:00:35Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10607</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10607"/>
		<updated>2023-06-05T16:52:17Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North and West (F-7) (F-10) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10604</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10604"/>
		<updated>2023-06-05T16:45:57Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ update mob levels and camps of lower delkfutt tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North and West (F-7) (F-10) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* Goblin Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient Bat (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10534</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10534"/>
		<updated>2023-06-04T21:49:53Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ update mob levels, info of zitah camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient Bat (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10330</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10330"/>
		<updated>2023-06-01T17:05:11Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 50-60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10328</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10328"/>
		<updated>2023-06-01T16:31:15Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 50-60 */ level adjustment for kuftal crabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=User:Andy_A&amp;diff=10297</id>
		<title>User:Andy A</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=User:Andy_A&amp;diff=10297"/>
		<updated>2023-05-31T21:33:59Z</updated>

		<summary type="html">&lt;p&gt;Andy A: Created page with &amp;quot;== Projects == EXP CAMPS *Fine-tuning level ranges, positions/locations of established camps. *Consolidating camp information *Adding notes/tips to help newer players *Verifying camps *Scouting out new camps&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Projects ==&lt;br /&gt;
EXP CAMPS&lt;br /&gt;
*Fine-tuning level ranges, positions/locations of established camps.&lt;br /&gt;
*Consolidating camp information&lt;br /&gt;
*Adding notes/tips to help newer players&lt;br /&gt;
*Verifying camps&lt;br /&gt;
*Scouting out new camps&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10296</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10296"/>
		<updated>2023-05-31T21:17:00Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ updated level range of misareaux coast camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10223</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10223"/>
		<updated>2023-05-30T20:52:03Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */  update quifm camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow Bat (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10222</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10222"/>
		<updated>2023-05-30T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 10-20 */ updated qufim camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Land Worm (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10219</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10219"/>
		<updated>2023-05-30T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ consolidated maze camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10218</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10218"/>
		<updated>2023-05-30T19:33:44Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ added maze camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 23-26 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient Bat (26-29)&lt;br /&gt;
*Caterchipillar (30-31)&lt;br /&gt;
* Goblin Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10217</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10217"/>
		<updated>2023-05-30T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Camps - Verify if viable */ maze camp verified.  moving to 20-30 section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10216</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10216"/>
		<updated>2023-05-30T19:11:35Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Camps - Verify if viable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10214</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10214"/>
		<updated>2023-05-30T19:11:08Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */  moved chasm camp to &amp;#039;verify&amp;#039; section.  could not find a path to location.  did not see any ogre flies or master courels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10203</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10203"/>
		<updated>2023-05-30T18:53:19Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */  update chasm camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* Goblin Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|Sneak required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10201</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10201"/>
		<updated>2023-05-30T18:20:23Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Camps - Verify if viable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10200</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10200"/>
		<updated>2023-05-30T18:20:07Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ added/verfied attohwa camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10199</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10199"/>
		<updated>2023-05-30T18:19:16Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Camps - Verify if viable */  verified chasm camp.  moving to 20-30s section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10198</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10198"/>
		<updated>2023-05-30T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10197</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10197"/>
		<updated>2023-05-30T17:57:21Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ desert camp update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin poacher, robber, digger (45-52)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10194</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10194"/>
		<updated>2023-05-30T17:29:31Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */ consolidated camp info for east desert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps (sneak), and antica(sneak) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10051</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=10051"/>
		<updated>2023-05-30T03:50:32Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */  update ssg camp after going there for exp - only supports 1 party&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9815</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9815"/>
		<updated>2023-05-27T05:06:03Z</updated>

		<summary type="html">&lt;p&gt;Andy A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 5% exp bonus if you exp with signet on, and another 10% if you exp in a region your nation does not control with signet on.  These bonuses increase as you level higher-up.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9814</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9814"/>
		<updated>2023-05-27T04:54:27Z</updated>

		<summary type="html">&lt;p&gt;Andy A: Added note about signet bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
Note: Starting at level 50, you will get a 10% exp bonus if you exp with signet on, and another 10% if you exp in regions your nation does not control with signet on.&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9812</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9812"/>
		<updated>2023-05-27T04:12:13Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */  updated levels of demons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9742</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9742"/>
		<updated>2023-05-25T18:02:53Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 10-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Beach Pugils (Recommend dont try these until 16+)&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9733</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9733"/>
		<updated>2023-05-24T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 60-70 */ moved glacier crabs to manaburn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9732</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9732"/>
		<updated>2023-05-24T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 60-70 */ Adding/updating boyahda tree camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9731</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9731"/>
		<updated>2023-05-24T20:58:30Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ Update/level adjustment for yhoat gob camps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR goblins.  6 Spawns at west entrance. 8 at east entrance. Barvira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9730</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9730"/>
		<updated>2023-05-24T20:50:19Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */ update yhoator bee camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins.  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|3 parties. RNG and WAR goblins.  6 Spawns at west entrance.&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9729</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9729"/>
		<updated>2023-05-24T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 50-60 */ new horizon ifrits cauld camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|3 parties. RNG and WAR goblins.  6 Spawns at west entrance.&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
&lt;br /&gt;
|| West entrance.  Supports 2 parties.  No aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9728</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9728"/>
		<updated>2023-05-24T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ update yhoator jungle goblin camps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Bouncer, Hunter (52-54)&lt;br /&gt;
|3 parties. RNG and WAR goblins.  6 Spawns at west entrance.&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9726</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9726"/>
		<updated>2023-05-24T18:07:49Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 50-60 */ update upper delkfutt&amp;#039;s tower camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire Bat (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9718</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9718"/>
		<updated>2023-05-23T16:02:12Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Merit Camps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9717</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9717"/>
		<updated>2023-05-23T15:54:36Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Merit Camps */ Added more camps for Uleguerand Range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need sneak/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  &lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| Bit of a longer walk, past jormy, by waterfall.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=9610</id>
		<title>Party Leader Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Party_Leader_Guide&amp;diff=9610"/>
		<updated>2023-05-23T05:03:54Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Party Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px outset #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #CD853F;&amp;quot;|&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;BLACK&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;CAUTION!&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tired of spending hours seeking for an exp party?  Consider making your own party!  It&#039;s not too terrible.  This guide is aimed at helping you become an effective party leader and putting together an exp group.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why Me? ==&lt;br /&gt;
Why not?  Usually there are tons of people seeking at multiple level ranges.  Especially during prime time.  All it takes is someone to wrangle a group together.  That someone can be you!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Searching for and Inviting Party Members ==&lt;br /&gt;
Type in the command /sea all x-x invite.  Where X is the levels of folks you want to search for.  For example: /sea all 19-29 invite will populate a list of people leveled from 19 to 29 seeking a party.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you see someone seeking for a role you need to fill in your party you can select them from the list and message them directly via /tell and ask them to join your party. ***It is considered rude to invite people without first talking to them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
People typically use the auto translate when /telling party seekers to invite them. Ex: (Hello!) (Experience points) (Party) Sync 36 (Crawlers Nest)?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Multiple jobs can fit multiple roles, i.e.: RDMs can act as a main healer or support in a traditional party.  Make sure to ask if they can fill that role.  Some folks prefer a specific role.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Sync Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level sync allows up to a 10 level difference between all party members without any exp penalties.  You technically have a 20 level range to search for party members to fill needed roles.  Potential party people are often curious about the level sync and location of the party.  Let them know! Ex: &amp;quot;Hello!  Party? Sync 29 Yuhtunga Jungle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Party Compositions ==&lt;br /&gt;
Please be advised that the following information on party compositions is a guide and not the standard.  In FFXI, and especially so on Horizion, there is more than 1 way to do things.  PAFO, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traditional Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The traditional exp party consists of 1 main tank, 1 main healer, 1 support, and 3 damage dealers.  A party also needs a dedicated puller, someone who will pull mobs for the group, that can also be a damage dealer or support depending on the job.  Examples of jobs that will traditionally fill those roles are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Tank: PLD WAR(using a shield) NIN &lt;br /&gt;
*Healer: WHM RDM SMN* (*42+)&lt;br /&gt;
*Support: RDM BRD SMN WHM* DRG/WHM** (*consider whm x2, rdm x2, smn x2, or asking drg to /whm if no other support seeking your level range.) (**60+)&lt;br /&gt;
*Puller: THF SAM RNG BRD&lt;br /&gt;
*Damage Dealers: WAR MNK BLM THF DRK BST RNG SAM DRG&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If going traditional party route,  consider first searching for tanks and healers in your level range and syncing to the tank or healer.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typically  consisting of 2 SMNs and 4 BLM.  Both SMNs skillchain and BLMs burst.  1 SMN pulls and 1 SMN buffs and heals.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pet Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 BSTs 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Burn Party&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 Melee/NIN 1 Healer 1 Support&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 Melee/NIN 1 Sad RDM&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4 melee/nin, 1 RDM, 1 DRG/WHM?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...Add more types of party compositions here...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party Tactics ==&lt;br /&gt;
You&#039;re the leader!  Huzzah!  That means you set the tone and your party members will look to you for setting up party tactics.  Don&#039;t be afraid to at least suggest certain party member&#039;s do certain things. Ex: &amp;quot;SMN and WAR please skillchain together.  Raging axe &amp;gt; Double Punch Gravitation&amp;quot;.  Here are some common battle tactics to consider.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skillchains&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An effective exp party has skillchaining.  Skill chaining boosts damage against mobs for faster kills and opens up the option of magic bursting.  As leader it will be on you to at least encourage the use of skillchaining.  You want to aim to have at least one dedicated opener and a dedicated closer in skill chains.  Usually this is between 2 melees.  But a tank can be an effective opener and a summoner can be an effective closer. THF makes for a VERY effective closer with sneak and trick attack.  Ideally you want to have 2 skillchains going in your party.  Partner up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Study up on skillchains with this chart: https://ffxi.gamerescape.com/w/images/0/0f/WSCHART1-8.png.  &lt;br /&gt;
&amp;lt;br&amp;gt;This chart is based on retail though. Some weapon skill properties have been altered on Horizon.  Most weapon skill properties are unchanged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Distortion is a very popular skillchain at lower levels, especially with THF in a party to close it with sneak/trick attack.  Many jobs, even summoner, can open/close distortion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic Bursts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic bursts are boosted on Horizon.  Bursting will significantly boost damage against mobs for faster kills.  And faster kills = faster exp!  After setting up skill chains, you want to also encourage magic bursting if you have casters in your party. Traditional jobs that can magic burst: BLM, RDM, SMN, NIN, DRK.  If you have a BLM in your party, ask them what their highest level nuke is, and consider setting up a skillchain that the BLM can burst with that nuke.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Off Tanking and Enmity Considerations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PLD WAR and NIN can be main tanks but it&#039;s also a good idea to consider having an off tank in your party, someone who can take hate for a bit while main tank recovers.  Especially if the job has a ninja or samurai subjob to mitigate damage.  SMNs can also support damage mitigation with blink or stoneskin.  This gives more breathing room for the main tank and also allows THFs to trick attack multiple people in your party.  An off tank can also be considered a &amp;quot;first voke&amp;quot;, a front line job that will provoke the mob at the beginning of a fight, and allow a THF to sneak and trick attack on the main tank.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
WAR tanks may struggle a bit keeping enmity on their own and will benefit a THF buddy tricking on them and/or off tank buddy.&lt;br /&gt;
NIN tanks may also struggle a bit in keeping enmity and maintaining damage mitigation with shadows at lower levels and will also benefit from off tanking/SATA.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== EXP Camps ==&lt;br /&gt;
A good party leader will be knowledgeable of where the party can go to get some exp.  Visit: https://horizonffxi.wiki/EXP_Camps for ideas in where you can camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider What You Are Fighting&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the mob use silence or paralyze attacks?  Do they have defense up abilities?  Are they casters?  Consider bringing jobs that will counter monster abilities!  You may need someone who can dispel/silena/poisona/stona in your group to effectively fight certain monsters.  Study up!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consider Camp Limitations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some areas can only support 1 party.  It&#039;s a good idea to search an area before heading there to see if there already is a party exping there.  Use the command /sea &amp;quot;Zone Name&amp;quot; to pull up a list of people and their levels in an area. Ex: /sea &amp;quot;Crawler&#039;s Nest&amp;quot; will show you a list of people currently in Crawler&#039;s Nest.  ***Be advised that you need to have been in that zone before in order to see a list populate of who&#039;s currently in the zone!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although any mob unclaimed is technically up for claim it is considered rude to camp on top of another party and won&#039;t help your reputation on the server.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Time Considerations ==&lt;br /&gt;
So your SAM and DRK are skillchaining, your BLM is bursting, your BRD is pulling, and your RDM has heals covered!  Things are moving smoothly.  In the ideal situation everyone has at least 2 hours to party but unfortunately RL trumps FFXI.  At around the hour mark, consider checking in with your party about how long they have left to exp. Ex:&amp;quot;Anybody need to go soon?&amp;quot;  Party members may also tell the party they need to go soon in chat.  If anybody needs to leave, you have some options.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do you need replacements?  If it&#039;s only 1-2 people that need to leave soon, consider searching for other people to replace.  Sometimes party members will happily search for their rep, sometimes they may ask you to find a rep.  Consider having at least another hour available to exp for reps.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does the party need to break?  If 3+ party members, or yourself, need to head out then it may be best to call it soon. A popular way to call a party is when somebody gains a level. Ex: &amp;quot;Anybody close TNL?&amp;quot;  &amp;quot;I&#039;m 500 tnl.&amp;quot;  &amp;quot;OK let&#039;s call it when RDM gets their level.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Are you the one that needs to leave soon?  If you need to leave but everyone else is good to keep going, ask if someone wants lead and find yourself a rep.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Setting the Tone ==&lt;br /&gt;
With great power comes great responsibility!  As party leader you set the tone of your group - what is acceptable and what is not acceptable behavior.  Usually party people are easy going and want to cooperate but sometimes party people need more direction.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone a newer player to FFXI?  They may need some extra help in learning their role in the party and/or finding the camp.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Does a party member not agree with party tactics, the camp, or their role in the party?  As party leader you have the option of talking to them, making adjustments as needed, or &amp;quot;No Thanks&amp;quot; and giving them the option of leaving the group or adjusting to what you are asking them to do.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is someone being offensive or rude?  Don&#039;t be afraid to call them out on their behavior.  Nobody likes a party pooper!  Are they continuing to be rude/offensive?  As party leader you have the option of dealing with it or kicking the person after warning them.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Many people think that starting an exp group is stressful but I hope this guide helps you overcome that.  Being a party leader in FFXI can be a rewarding experience that can&#039;t be matched on any other multiple players.  All it takes is some general knowledge of party tactics, job roles, camps, giving directions, and being friendly.  OK so maybe that is a little bit stressful :)&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9609</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9609"/>
		<updated>2023-05-23T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */ sauromugue camp added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle (28-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9608</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9608"/>
		<updated>2023-05-23T03:49:41Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 20-30 */  sauromugue camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9607</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9607"/>
		<updated>2023-05-23T03:46:09Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */  removing sauromuge alternate camp...not feasible, only 3 spawns on horizon....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9606</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9606"/>
		<updated>2023-05-23T03:29:13Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 50-60 */  update garliage camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons, hellmines, and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9605</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9605"/>
		<updated>2023-05-23T03:28:00Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */  update battalia downs camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* Goblin shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don&#039;t have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9604</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9604"/>
		<updated>2023-05-23T02:13:37Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 30-40 */ update battalia downs camp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull goblins by the coast to fill in.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9589</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9589"/>
		<updated>2023-05-22T21:49:53Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ moved coast camp to better/level appropriate spot in the guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9587</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9587"/>
		<updated>2023-05-22T21:27:57Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 40-50 */ onzozo camp update/level adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 Goblin (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9586</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9586"/>
		<updated>2023-05-22T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 60-70 */ update onzozo camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|44-48 &#039;&#039;&#039;(ADDED as of 5/16)&#039;&#039;&#039;&lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(H-9)&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|Know when that Cockatrice in H-9 tunnel will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|46-48 &#039;&#039;&#039;(ADDED as of 5/16)&#039;&#039;&#039;&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, Ronfure Zone&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9585</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=9585"/>
		<updated>2023-05-22T20:59:59Z</updated>

		<summary type="html">&lt;p&gt;Andy A: /* Level 10-20 */  Update on bubu camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level.  Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.  &lt;br /&gt;
&lt;br /&gt;
These camps are all aimed at 6 member [[Level Sync|parties]].&lt;br /&gt;
&lt;br /&gt;
* 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.&lt;br /&gt;
&lt;br /&gt;
Have a suggested camp that you want to add/update? &lt;br /&gt;
&lt;br /&gt;
Post it on the Horizon Exp Camp thread&lt;br /&gt;
https://discord.com/channels/933423693848260678/1060647179120824400&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-31 &lt;br /&gt;
|| Maze of Shakhrami &lt;br /&gt;
|| Tier 4 Goblins &lt;br /&gt;
|| Buburimu Side.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Oldton Movalpolos &lt;br /&gt;
|| &#039;&#039;&#039;(E-4), (G-7), (F-9)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 Goblins&lt;br /&gt;
* Tier 1 Moblins&lt;br /&gt;
* Stirge&lt;br /&gt;
 || Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
||&#039;&#039;&#039;Zoneline&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater&lt;br /&gt;
* Hecteyes&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| Lufaise Meadows&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete CoP Chapter 1. Thunder Elemental danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || Beaucedine Glacier || &#039;&#039;&#039;Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
* Tundra Tiger&lt;br /&gt;
* Giga&#039;s Tiger&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| Castle Oztroja &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 Yagudo&lt;br /&gt;
* Bat&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(H-12), Valkurm Dunes Zone&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Plateau Hare (19-20){{Changes }}&lt;br /&gt;
|Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Konschtat Highlands&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* Mineral Eater (15-18){{Changes }}&lt;br /&gt;
* Yellow Jackets (19-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a Goblin Digger that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|[[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Buburimu Peninsula                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (E-9)&#039;&#039;&#039;&lt;br /&gt;
* Sylvestres (15-19),&lt;br /&gt;
* Mighty Rarab (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Western Side&#039;&#039;&#039;&lt;br /&gt;
* Maze Maker&lt;br /&gt;
* Bats&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeleton Warrior&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|Meriphataud Mountains                 &lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Zone&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard&lt;br /&gt;
* Wandering Sapling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Killer Bees (15-20) {{Changes }}&lt;br /&gt;
|Bees seem to use Pollen more often than others. Goblins in area.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Tahrongi Canyon&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cactus Grub (19-20) {{Changes }}&lt;br /&gt;
* Canyon Wasp (15-19) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Bunnies (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Docks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
* Land Pugil&lt;br /&gt;
* Flytrap&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d&#039;Oria&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
| Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;Batallia Zone, Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Screamer&lt;br /&gt;
* Tier 2 Goblin&lt;br /&gt;
* Tier 2 Orc&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crane Fly (18-21),&lt;br /&gt;
* Hill Lizard (19-22)&lt;br /&gt;
|2 goblins around, can be fought depending on party&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (I-7) Signpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Snipper (18-22)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gadfly (18-21),&lt;br /&gt;
* Marsh Funguar (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;Outpost, Oasis, Gustav Zone, (D-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damselfly&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
|Oils and powders required to reach Gustav zone.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-6), (J-7), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin (22-25)&lt;br /&gt;
* Bull Dhalmel (20-23)&lt;br /&gt;
* Zu&lt;br /&gt;
* Crawler (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, Silence recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stag Beetle&lt;br /&gt;
* Marsh Funguar&lt;br /&gt;
|Antidotes and echo drops strongly recommended. WHM required.&lt;br /&gt;
Black Mage recommended. &lt;br /&gt;
Use NW Jugner Forest zone. &lt;br /&gt;
Oils required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Coney (20-21) {{Changes }}&lt;br /&gt;
* Cactus Bee (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| Pashow Marshlands&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crawlers (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* Marsh Funguars(21-25)&lt;br /&gt;
|Water elemental can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|Korroloka Tunnel&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Land Worm (20-25)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Battle Bat&lt;br /&gt;
|Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Valkurm Dunes&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beach Pugil (23-26)&lt;br /&gt;
|Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-18&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
* Clipper (24-26)&lt;br /&gt;
* Poison Leech (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Maze of Shakrami&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Carnivorous Crawler (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel&lt;br /&gt;
|-&lt;br /&gt;
|17-23 &lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Poison Leech (21-25)&lt;br /&gt;
* Snippers (24-26)&lt;br /&gt;
* Shoal Pugil (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.&lt;br /&gt;
|-&lt;br /&gt;
|17-21&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (22-25)&lt;br /&gt;
* Couerl (22-26)&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
* Crane Fly (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| Castle Oztroja&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Yagudo&lt;br /&gt;
* Bastion Bats&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|Beadeaux&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* Land Pugil&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Land Worm&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-22&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gusgen Mines&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghoul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sadfly&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Buburimu Peninsula&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cape Dhalmels (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier Goblins (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Forest Tiger&lt;br /&gt;
* Pugil&lt;br /&gt;
|Oils and Powders recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Davoi&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|Bats that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|Yughott Grotto&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* Bat&lt;br /&gt;
|Oils and powders required to reach either Horlais Peak zoneline.&lt;br /&gt;
|-&lt;br /&gt;
|19-23&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Migrant Hawkers (24-27) {{Changes }}&lt;br /&gt;
* Dust Lizards (26-28){{Changes }}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19-24&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Berry Grub (25-28)&lt;br /&gt;
* Death Wasp (23-26)&lt;br /&gt;
| Acid bolts recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. &lt;br /&gt;
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone, Stairs Between 1F/2F (North)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguement Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Goblin&lt;br /&gt;
* Seeker Bats&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. &lt;br /&gt;
Sneak required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carptenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE Jugner Forest zone&#039;&#039;&#039;. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Greater Pugil&lt;br /&gt;
* Glow Bat&lt;br /&gt;
* Gigas&lt;br /&gt;
|Potentially supports 2 parties at opposite ends of the cliff.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|Maze of Shakhrami&lt;br /&gt;
|&#039;&#039;&#039;Buburimu Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ancient Bat&lt;br /&gt;
* Caterchipillar&lt;br /&gt;
|Stay in the tunnels. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|23-26&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;Waterfall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper&lt;br /&gt;
* Shrieker&lt;br /&gt;
* Goliath Beetle&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
Sneak required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Meriphataud Mountains&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound (32-35)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|11 total spawns.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Patrolling Goblin Smithy&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard&lt;br /&gt;
* Jungle Coeurl&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 27.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* Goblins (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* Goblins (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 5 spawns, so EXP falls off at 33.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|&#039;&#039;&#039;Edge of Cave&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper&lt;br /&gt;
* Tier 4 Goblin&lt;br /&gt;
|Sneak required, and cross the first bridge.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(J-10), (K-8) First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (38-40)&lt;br /&gt;
*Pond Sahagin (38-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (37-39)&lt;br /&gt;
| Need sneak to reach.  Supports 2 parties.  Camp a little after dropdown or in the hallway further up. Sahagin link.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* Goblin Reaper (41-43)&lt;br /&gt;
* Goblin Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel. Watch out for links and goblin aggro. Can also kill goblins.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege Bat (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|34-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* Ogrefly (41-44) &lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|Echo Drops or Silena recommended, supports 1-2 parties&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ogrefly (41-44)&lt;br /&gt;
* Myxomycete (41-46)&lt;br /&gt;
* Goblin Trader/Robber (42-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;(I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rivulet Sahagin (41-45)&lt;br /&gt;
* Brook Sahagin (42-48)&lt;br /&gt;
* Vampire Bat (43-45)&lt;br /&gt;
* Big Claw (44-48)&lt;br /&gt;
| Need sneak to get to.  Supports 3 parties.  Start on Rivulet and Vampire Bats at lower level.  Sahagin link.  Higher level camp at (M-13) for 39-40 parties.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on both sides of the fork, watch out for Antican aggro&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil (44-46)&lt;br /&gt;
* Big Claw (43-45)&lt;br /&gt;
* Sahagin (41-48)&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.  Stationary party could camp in hallway at (M-10) Map #1.  Get there going through silver door.&lt;br /&gt;
|-&lt;br /&gt;
|38-43&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 Goblins (45-47)&lt;br /&gt;
* Master Coeurl (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bat(44-48)&lt;br /&gt;
* Goblins (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblins (45-49)&lt;br /&gt;
|Goblin Bomb Toss can be an issue, stuns recommended&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Master Coeurl (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 40-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 CoP.  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|Attohwa Chasm&lt;br /&gt;
|(L-10)&lt;br /&gt;
* Ogrefly&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone&#039;&#039;&#039;&lt;br /&gt;
* Kindred&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|42-46&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (I-7)&#039;&#039;&#039;&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|3 parties. RNG and WAR goblins&lt;br /&gt;
|-&lt;br /&gt;
|42-47 &lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8) Ro&#039;Maeve Zoneline &#039;&#039;&#039;&lt;br /&gt;
* Master Coeurl&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Hell Hound&lt;br /&gt;
|Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|Lufaise Meadows (Req. CoP Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha&lt;br /&gt;
|Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51)&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
|44-48 &#039;&#039;&#039;(ADDED as of 5/16)&#039;&#039;&#039;&lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(H-9)&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice&lt;br /&gt;
* Tier 6 Goblin&lt;br /&gt;
|Know when that Cockatrice in H-9 tunnel will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)&lt;br /&gt;
|-&lt;br /&gt;
|46-48 &#039;&#039;&#039;(ADDED as of 5/16)&#039;&#039;&#039;&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, Ronfure Zone&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-54)&lt;br /&gt;
|&#039;&#039;&#039;Sneak up before dropping down.&#039;&#039;&#039; Watch out for pops. Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes}}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(53-55)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
|48-51&lt;br /&gt;
	&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
	&lt;br /&gt;
|&#039;&#039;&#039;Behind mythril beastcoin door (I-7), ramp&#039;&#039;&#039;&lt;br /&gt;
		&lt;br /&gt;
* Rock Crab (53-58)&lt;br /&gt;
* Marsh, Bog, Swamp Sahagin (54-59)&lt;br /&gt;
	&lt;br /&gt;
|Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs.  PLD or WAR tank preferred.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57)&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on CoP Chapter 2 to access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties.  Over/Vault Weapons and Tainted Flesh drop coffer keys in the area, but more suited for higher level party 52+).    &lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
| 51-53 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-10)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (58-59) &lt;br /&gt;
|| Supports maybe 2 parties&lt;br /&gt;
|-&lt;br /&gt;
| 52-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (61)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(F-8) Hallway. Behind Mythril Door&#039;&#039;&#039;&lt;br /&gt;
*  Razorjaw Pugil (58-60)&lt;br /&gt;
*  Sahagin (53-56)&lt;br /&gt;
|| Drops coffer keys. 5 pugil spawns.  Pull lower level Sahagin to keep chains going, TP.  Supports 1 party.  Bring dispel and silencer.  Beware lotto NM pug (lvl 62).  &lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. Sneak will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support.&lt;br /&gt;
|-&lt;br /&gt;
| 53-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
|| Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-65)&lt;br /&gt;
* Knight Crawler(62-65)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-58 &lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 55-59 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.&lt;br /&gt;
|-&lt;br /&gt;
| 56-59 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up.&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 {{Verification}} &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
|| Supports two parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Attohwa Chasm &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch Ogrefly (65-67)&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Valley of Sorrows {{Verification}}&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Goblins (65-68)&lt;br /&gt;
* Robber Crab (64-65)&lt;br /&gt;
|| Viruna For Raptors&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Sea Serpent Grotto &lt;br /&gt;
|| &#039;&#039;&#039;(H-9) Behind Gold Door&#039;&#039;&#039; &lt;br /&gt;
* Dire Bat (65-66)&lt;br /&gt;
* Robber Crab (65-67)&lt;br /&gt;
* Coastal, Shore Sahagin (66-69)&lt;br /&gt;
|| Supports 1 party.  Can pull Bats and Crab from up top.  bring dispel and silencer.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-70==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan&lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama&lt;br /&gt;
* Goblins&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Uleguernd Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 60-63 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* Goblins (67-69)&lt;br /&gt;
|| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  Sneak needed.  &lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Behind Gold Beastcoin Door, WSNM spot&#039;&#039;&#039;&lt;br /&gt;
* Great Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
* Mind Gazer&lt;br /&gt;
|Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. &#039;&#039;&#039;Roaming party possible. Water Elemental Danger&#039;&#039;&#039;, but only if you go towards WSNM spot. &lt;br /&gt;
* WSNM camp will require a Sahagin Key&lt;br /&gt;
|-&lt;br /&gt;
|62-65&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|(J-9),Lower level, by the coast.&lt;br /&gt;
* Glacier Crab (69-71)&lt;br /&gt;
|Supports 1 party. Not to be confused with the lower level glacier crabs found at J-8 ***These have defense up*** better for manaburn/era+ camp section&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Boyhada Tree ||&#039;&#039;&#039;F-11, E-12 (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire&lt;br /&gt;
* Darter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona recommended.&lt;br /&gt;
|-&lt;br /&gt;
|65-72&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan || &#039;&#039;&#039;Zone to Gustav Tunnel&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78)&lt;br /&gt;
* Dust Bat (77-78)&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-72 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 66-72 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
 || Berserk is you&#039;re friend.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ru&#039;Aun Gardens (63-??) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 || Ru&#039;Aun Gardens || &#039;&#039;&#039;Various Islands Around Map&#039;&#039;&#039; PAFO&lt;br /&gt;
* Flamingo&lt;br /&gt;
 || ZM 14+&lt;br /&gt;
|-&lt;br /&gt;
| || ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for tigers, stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Apocalyptic Weapon (78-80) &lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
* Lunar Cluster (81-82)&lt;br /&gt;
* Lunar Guardian (81-82)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82)&lt;br /&gt;
* Apparition (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) &lt;br /&gt;
* Raging Sheep (82-83)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lufaise Meadows&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Toriamarai Canal&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84)&lt;br /&gt;
* Channel Pugil (81-82)&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84)&lt;br /&gt;
* Island Jugil (81-83)&lt;br /&gt;
|Right by the CoP warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mana Burn Camps==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a skill chain + magic burst combo. &lt;br /&gt;
* SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.&lt;br /&gt;
*These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14-18&lt;br /&gt;
|La Theine Plateau&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* Eikon Worm (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* Island Goop (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|25-28&lt;br /&gt;
|Qufim Island&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hexed Weapon (31-33) {{Changes }}&lt;br /&gt;
* Cliff Worm (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* Flying Beetle (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Muddy Slime (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or Magic Burst required.&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
*Young Uragnite (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have poisona and paralyna ready.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Winter Slime (39-41) {{Changes }}                                                &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boreal Worm (39-42) {{Changes }}  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-35&lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Shell Grubs (38-40) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-43 {{Changes }}               &lt;br /&gt;
|Yuhtunga Jungle&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jungle Crawlers (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|42-45 {{Changes }}&lt;br /&gt;
|Battalia Downs&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancideyes (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 {{Changes }}    &lt;br /&gt;
|Yhoater Jungle&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jungle Crab (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|41-43 {{Changes }}    &lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Glacier Crab (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|45-47 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bloody Beetle (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|50-53 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(E-9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  Desert Gazer (Hecteyes, 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|53-55 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Worm (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|53-56 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
*   Mud Crab (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|55-58 {{Changes }}&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
*   Desert Slime (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-60 {{Changes }}&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
*   Muddyeyes (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|59-62 {{Changes }}&lt;br /&gt;
|Beaucedine Glacier&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
*   Glacier Crab (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-75 {{Changes }}&lt;br /&gt;
|Misareaux Coast&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
*   Coastal Slime (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
*   Ice  Crab (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|70-75 {{Changes }}&lt;br /&gt;
|Xcarabard&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
*   Icefallo (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Vriuna recommended for plague.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|Gusgen Mines&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  Sneak is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|Earth Elemental Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy A</name></author>
	</entry>
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