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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aselus</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aselus"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Aselus"/>
	<updated>2026-08-04T15:02:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Feet&amp;diff=121214</id>
		<title>Category:Feet</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Feet&amp;diff=121214"/>
		<updated>2026-08-04T13:28:30Z</updated>

		<summary type="html">&lt;p&gt;Aselus: changed to use the ArmorTable template to match other pages and work on widescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Category:Tailwind]]&lt;br /&gt;
[[File:Equip feet.jpg|right|130px|thumb|Feet Slot]]&lt;br /&gt;
This is equipment worn to protect the feet; they can range from soft slippers to metal greaves.&lt;br /&gt;
==Macro==&lt;br /&gt;
[[Macro|/equip]] feet &amp;quot;Item Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Feet Gear by Level ==&lt;br /&gt;
{{ArmorTable|cat1=feet|cssclasses=gear-table hide-col-3}}&lt;br /&gt;
&lt;br /&gt;
{{NavEquipment}}&lt;br /&gt;
{{CategoryTOC}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Aselus</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Legs&amp;diff=121213</id>
		<title>Category:Legs</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Legs&amp;diff=121213"/>
		<updated>2026-08-04T12:15:46Z</updated>

		<summary type="html">&lt;p&gt;Aselus: changed to use the ArmorTable template to match other pages and work on widescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[Category:Tailwind]]&lt;br /&gt;
[[File:Equip legs.jpg|right|130px|thumb|Legs Slot]]&lt;br /&gt;
This is equipment worn to protect the legs; they can range from suggestive subligaria to colorful pantaloons.&lt;br /&gt;
==Macro==&lt;br /&gt;
[[Macro|/equip]] legs &amp;quot;Item Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Legs Gear by Level ==&lt;br /&gt;
{{ArmorTable|cat1=legs|cssclasses=gear-table hide-col-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavEquipment}}&lt;br /&gt;
{{CategoryTOC}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Aselus</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=120289</id>
		<title>BST Subjob Solo Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=BST_Subjob_Solo_Leveling_Guide&amp;diff=120289"/>
		<updated>2026-07-04T10:33:37Z</updated>

		<summary type="html">&lt;p&gt;Aselus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work In Progress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo Charm Camps aka No Jugs, No Problem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the current state of Horizon, soloing on BST gravitates towards ①Call Beast and ②slaughter Easy Prey of your choice. If you&#039;re reading this, you probably know why:&lt;br /&gt;
* HorizonXI&#039;s Jug Pets are buffed vs. Classic FFXI&lt;br /&gt;
* The [[Experience_Points|XP curve]] grants a lot more points for a wider range of EPs than it used to&lt;br /&gt;
&lt;br /&gt;
With that in mind, what do you do if you don&#039;t have access to Jug Pets? Or you&#039;d rather just use Charm for that (sorta) Era experience? Well here are some suggestions. This list will primarily focus on T/EM/DC vs. low EP camps that I&#039;ve done on BST and /BST that were either enjoyable or at least tolerable. It is by no means a be-all and end-all guide. You should be able to hit 3-5k/hr w/o xp buff at most of the listed camps, and in several cases, quite a bit more. However, YMMV and you may want to read the notes at the bottom first regarding starting level.&lt;br /&gt;
&amp;lt;section begin=Camp List/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;camps horizon-table table-xxl sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | LVL&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Pet&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Max LVL Gap&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Prey&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Location&lt;br /&gt;
! width=&amp;quot;10% | Notable Drops&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, Wasps, Grubs&lt;br /&gt;
| 13&lt;br /&gt;
| Bees, Saplings, Yagudo, Goblins&lt;br /&gt;
| {{Location|Tahrongi Canyon|I-8}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* Lot of roaming, run a circuit to the Mea crag and back if needed.&lt;br /&gt;
* You can ghetto Reward your pet wasp by being out of range when it uncharms, often causing it to use Pollen.&lt;br /&gt;
* This is the only camp I know of (other than starter zones) where you can hit 10k/hr w/o XP ring. &lt;br /&gt;
* When EPs turn TW start targeting Dhalmels.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| Dhalmels, high LVL Bees&lt;br /&gt;
| 13&lt;br /&gt;
| low LVL Bees, Saplings, Yagudo&lt;br /&gt;
| {{Location|Tahrongi Canyon|F-5|pos 2=F-6}}&lt;br /&gt;
| honey, beehive chips, seeds&lt;br /&gt;
| &lt;br /&gt;
* This spot works if the Buburimu side is crowded. No grubs or wasp pets, but there are some LV15-20 Killer Bees near the Tahrongi Cacti. Watch out for the higher level gobs though (or kill them).&lt;br /&gt;
* Also several nearby Excavation Points&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]] (the bees and gobs near the Cacti are higher level custom pops)&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Flytraps&lt;br /&gt;
| 8&lt;br /&gt;
| Digger Wasps&lt;br /&gt;
| {{Location|Carpenters&#039; Landing}}&lt;br /&gt;
| bleh :(&lt;br /&gt;
| &lt;br /&gt;
* North Landing (via N.San d&#039;Oria)&lt;br /&gt;
* Can come here earlier and use lower level Pugil (17-19) and Funguar (16-19) pets if you&#039;re sick of Tahrongi and/or not comfortable charming potentially T Flytraps (20-22), which feel fairly charm resistant. This is where Charming on the run at max distance with animation cancel will help, essentially giving you at least one free mischarm.&lt;br /&gt;
* The wasps (14-17) don&#039;t drop beehive chips or honey for some reason, making the camp far less appealing. And there&#039;s a few Orcs, bats (at night), and a bomb (during fog) that gum things up a little. Despite that, it&#039;s a fairly peaceful camp, and for San d&#039;Orians this is as convenient as it gets.&lt;br /&gt;
* Can target beetles (15-18) too.&lt;br /&gt;
|-&lt;br /&gt;
| 22+&lt;br /&gt;
| Crawlers&lt;br /&gt;
| 9&lt;br /&gt;
| Goblins&lt;br /&gt;
| {{Location|Maze of Shakhrami|G-7}}&lt;br /&gt;
| armor pieces, desynth items, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1&lt;br /&gt;
* Can start off using lower level Combats for pets, but be careful of links.&lt;br /&gt;
* Bring pickaxes if you don&#039;t mind lots of breaks for so-so returns.&lt;br /&gt;
* Also a usable scorpion that&#039;s LV25-28. Coincidentally, 28 is the highest you can go before some of the gobs start checking TW.&lt;br /&gt;
* There&#039;s another nearby camp for later levels that aren&#039;t low EP, but still very viable;  Maze Scorpions (25-28) and Jelly (26-28) vs. Crawlers (22-25) at (Map 2, H-5). This gets better when you can drag one of the Labyrinth Scorpions (30-33) over and sustain with pet food.&lt;br /&gt;
* Thank you to [https://discord.com/channels/933423693848260678/1119490185613283500/1471149542979141716 Pafo] for suggesting this zone.&lt;br /&gt;
|-&lt;br /&gt;
| 23+&lt;br /&gt;
| Funguars&lt;br /&gt;
| 10&lt;br /&gt;
| everything&lt;br /&gt;
| {{Location|Pashhow Marshlands|G-7|pos 2=G-8}}&lt;br /&gt;
| honey, beehive chips, gil&lt;br /&gt;
| &lt;br /&gt;
* If you run out of mobs, you can bide the time doing other funguars, in which case there&#039;s a few more funguar pops from H-8 you can reel in.&lt;br /&gt;
|-&lt;br /&gt;
| 25+&lt;br /&gt;
| Poison Leech&lt;br /&gt;
| 12&lt;br /&gt;
| everything else nearby&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves|H-8}}&lt;br /&gt;
| seeds, minor scrolls, armor pieces, gil&lt;br /&gt;
| &lt;br /&gt;
* Map 1 (leech room)&lt;br /&gt;
* Linking the leeches is fatal, so pet pull to draw one out and then Charm it.&lt;br /&gt;
* The nearby gobs are unfortunately higher level than is ideal, but are mostly the squishier mage types, so still worthwhile. Sneak/Invis vendor for 500-1000g each.&lt;br /&gt;
|-&lt;br /&gt;
| 27+&lt;br /&gt;
| Clipper&lt;br /&gt;
| 12&lt;br /&gt;
| Fly Agaric, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-6 (PLD job quest room)&lt;br /&gt;
* Charm Clipper &amp;gt; go downstairs and kill bats on the way to the shroom room &amp;gt; kill shrooms &amp;gt; grab new Clipper as needed.&lt;br /&gt;
* Drops are so-so and there&#039;s a lot of annoying running. Might want to skip this camp if others are available, but if you can put up with it for a few levels, you can progress to Goliath Beetles vs. Shriekers in the same room, which is a much nicer time. Can come earlier and use those Shriekers as pets also.&lt;br /&gt;
* The Stink Bats are also viable targets, but start turning TW at 28. If you&#039;re not killing these, you&#039;ll probably top out at 4 to 5k/hr, since your kill speed may outpace the repop speed of the 5 mushrooms and 3 Hognosed Bats.&lt;br /&gt;
|-&lt;br /&gt;
| 28+&lt;br /&gt;
| Big Bats, Leeches etc.&lt;br /&gt;
| 11&lt;br /&gt;
| Worms, Bats&lt;br /&gt;
| {{Location|Korroloka Tunnel|I-8}}&lt;br /&gt;
| zinc ore? meh&lt;br /&gt;
| &lt;br /&gt;
* Map 2 E-9 leading to E.Altepa exit, similar camp near Zeruhn entrance.&lt;br /&gt;
* When the worms start turning Too Weak, you can move camp to the Sea Monk (L32-35, charmable) room and do Fish/Manta vs. Seeker Bats.&lt;br /&gt;
* Maybe bring some Iron Ore to pop Morion Worm when you&#039;re in your 30s? Never tried tho, so no guarantees.&lt;br /&gt;
|-&lt;br /&gt;
| 29+&lt;br /&gt;
| Oozes, Cave Scorpion&lt;br /&gt;
| 8&lt;br /&gt;
| Goblins, Triple Bats&lt;br /&gt;
| {{Location|Ranguemont Pass|E-9}}&lt;br /&gt;
| minor scrolls, gil, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Not the tastiest of zones, but good enough to tide you over for a few levels and easy to get to for San d&#039;Orians.&lt;br /&gt;
* Can use the scorpion once you&#039;re in your low 30s.&lt;br /&gt;
* Similar camp at I-9 where you can also Charm Hecteyes (31-34).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 7&lt;br /&gt;
| Shrieker, Hognosed Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| mushrooms, dark crystals, bat wings&lt;br /&gt;
| &lt;br /&gt;
* Map 2 G-8 (PLD job quest room)&lt;br /&gt;
* May need a Clipper in your pet rotation if you accidentally lose 1 of the 2 beetles.&lt;br /&gt;
* If you run out of mobs, you can clear out the  big bats and lower level mushrooms downstairs too. Similar to other early level camps, you should be able to hit some pretty juicy xp rates here.&lt;br /&gt;
* Use the poor man&#039;s Leave as necessary (see Miscellaneous Tips at the bottom).&lt;br /&gt;
|-&lt;br /&gt;
| 30+&lt;br /&gt;
| Goliath Beetles&lt;br /&gt;
| 9&lt;br /&gt;
| Slash Pines, Seeker Bats&lt;br /&gt;
| {{Location|Ordelle&#039;s Caves}}&lt;br /&gt;
| seeds, wings&lt;br /&gt;
| &lt;br /&gt;
* Map 3 I-7 (Stroper Chyme area)&lt;br /&gt;
* Drops uninteresting here, so another filler camp for variety. The Goliath Beetle &amp;gt; Shrieker camp above is much better.&lt;br /&gt;
* Try not to aggro the Smithy in the middle of the Slash Pines.&lt;br /&gt;
|-&lt;br /&gt;
| 35+&lt;br /&gt;
| Coeurls, Diving Beetles&lt;br /&gt;
| 15&lt;br /&gt;
| Lizards&lt;br /&gt;
| {{Location|Sauromugue Champaign|K-9|pos 2=K-10}}&lt;br /&gt;
| occasional skins, eggs&lt;br /&gt;
| &lt;br /&gt;
* Drops not that great, more of a filler camp to get through some awkward levels and get some subjob(s) to 37.&lt;br /&gt;
* The original Champaign Coeurls are LV30-34, but only one spawns in the vicinity. The others are higher level custom pops that can be charmed off the ledge to the east.&lt;br /&gt;
* Some bats that spawn at night and a lower tier Yagudo Votary to help flesh things out a bit.&lt;br /&gt;
|-&lt;br /&gt;
| 36+&lt;br /&gt;
| Kraken, Acrophies&lt;br /&gt;
| 13&lt;br /&gt;
| Giants, Crabs&lt;br /&gt;
| {{Location|Qufim Island|F-8}}&lt;br /&gt;
| a little gil and the occasional 300-500g junk&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier and use leeches only at first.&lt;br /&gt;
* Charm the Kraken and head toward either Delkfutt or Jeuno. There will be several gigas along the way to chew up. Your Kraken will have enough HP to eat through all of them and quite a few crabs too along the way and on the way back... to the spawn point where you can ghetto Leave your Kraken to let it heal up as needed. While you&#039;re waiting for it to heal, charm a leech to continue eating a crab or two. Then try to time your logout to happen right after you get the kill. Log back in, re-charm Kraken and repeat.&lt;br /&gt;
* You can charm the Kraken from the top of the ledge.&lt;br /&gt;
* If undead are up, you can try and get lucky with a scroll of Tractor and/or Escape.&lt;br /&gt;
|-&lt;br /&gt;
| 39+&lt;br /&gt;
| Soldier Crawler, Opos&lt;br /&gt;
| 8&lt;br /&gt;
| Bees&lt;br /&gt;
| {{Location|Yuhtunga Jungle|G-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Can come earlier around 36 and use only Opos to start. &lt;br /&gt;
* Only one conveniently placed crawler at F-8, so not as much mismatch to exploit here since you have to use Opos a fair amount and the level gap is relatively smaller to begin with. But chips and honey are always in demand, so...&lt;br /&gt;
* Can try to sequence your kills so that you can drop off (ghetto Leave) the crawler near its spawn  point to recover HP when needed.&lt;br /&gt;
* Probably not going to enjoy this camp if you CHR equipset is lacking.&lt;br /&gt;
* Bring Hatchets if you like for some potential extra gil. Too bad you can&#039;t log and have your pet Fight at the same time.&lt;br /&gt;
* Also a couple Lizards to the north if you still need your Elshimo Marble.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Funguar&lt;br /&gt;
| 15&lt;br /&gt;
| Smithies, Furriers&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|J-10}}&lt;br /&gt;
| helms, gil&lt;br /&gt;
| A bit roamy, may want to start pulling next target while your pet finishes off current.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Leeches, Flies&lt;br /&gt;
| 6(P)&lt;br /&gt;
| Goblin Pets +α&lt;br /&gt;
| {{Location|The Sanctuary of Zi&#039;Tah|H-8}}&lt;br /&gt;
| Not much other than seals, but...&lt;br /&gt;
| &lt;br /&gt;
* Though this list is mainly focused on decent money camps, an exception can be made for this fun-paced XP-focused camp. Can do just gobbie pets, or have your pet fight bats/robbers while you solo pets. Either way, you can be lazy here and still hit 6K+/hr without Dedication effect.&lt;br /&gt;
* May want to bring /ranged for ease of pulling.&lt;br /&gt;
* Not your primary target, but Lesser Gaylas often drop Beast Blood (200g to NPC) and Fiend Blood.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Dhalmel&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders&lt;br /&gt;
| {{Location|Eastern Altepa Desert|J-8}}&lt;br /&gt;
| Spider Webs (kinda)&lt;br /&gt;
| &lt;br /&gt;
* Web droprate from these spiders is abysmal, but you can augment it somewhat as THF/BST with TH and Steal I guess...&lt;br /&gt;
* Can use Doom Scorpions in your mid-40s. Sabotenders as well are good for clearing out the Antican Fabers and Funditors around H-8/9 that are actually better gil considering the web drop rate. Another Sabo atop the slope near bottom of I-9 that&#039;s within the vicinity of quite a few spiders also. Both these spots tend to have less competition from what I&#039;ve seen. Neither of these spots are enough for a single BST, and they&#039;re far enough apart that I&#039;d rather just go to diff zone entirely than rotate between the two points.&lt;br /&gt;
* At least there&#039;s a couple nice sightseeing spots/hills at H-7 and H-9 (/drawdistance setw 10).&lt;br /&gt;
* If your pet is weighed down by Antican Gravity, you can Leave/re-Charm to cancel the effect.&lt;br /&gt;
|-&lt;br /&gt;
| 42+&lt;br /&gt;
| Opos&lt;br /&gt;
| 7&lt;br /&gt;
| Wasps&lt;br /&gt;
| {{Location|Yhoator Jungle|H-8}}&lt;br /&gt;
| beehive chips, honey&lt;br /&gt;
| &lt;br /&gt;
* Like the previous Yuhtunga camp, the mismatch isn&#039;t as great, but the drops are good. Need to work around gobbie and morbol aggro here though.&lt;br /&gt;
* Several Logging Points nearby.&lt;br /&gt;
|-&lt;br /&gt;
| 43+&lt;br /&gt;
| Scorpions&lt;br /&gt;
| 7&lt;br /&gt;
| Coeurls, goblins&lt;br /&gt;
| {{Location|Attohwa Chasm|J-7}}&lt;br /&gt;
| mostly whiskers&lt;br /&gt;
| &lt;br /&gt;
* Approach clockwise around Parradamo Tor to get to camp.&lt;br /&gt;
* Only 5 cats, two to the east and three to the west, spread pretty far apart, so the camp can be a little annoying (one to the south also, but gated behind a Gallinipper). Gonna want to convert/keep the scorps EM here too since there&#039;s only two of them. And watch out for the Burrow Antlion hidden in the bushes and trees near the westernmost cat.&lt;br /&gt;
* You may notice some Master Coeurls and other mid-40s mobs to the southeast of the mountain and wonder about a potential camp around there. Well, the openings are all blocked by miasma, so you need to basically do the climb to even get to that area. Once you get there, you&#039;ll notice most of the higher level mobs are also well separated from the lower level ones. Too bad :(&lt;br /&gt;
|-&lt;br /&gt;
| 46+&lt;br /&gt;
| Crabs, Fish&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Beastmen, Bugards, 1 pet&lt;br /&gt;
| {{Location|Misareaux Coast|I-6}}&lt;br /&gt;
| used Gigas clothing, bugardry&lt;br /&gt;
| Snack on the Gigas&#039;s Sheep while your pet is taking out other stuff.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat, Fish&lt;br /&gt;
| 12(P)&lt;br /&gt;
| Gob Pets&lt;br /&gt;
| {{Location|Yhoator Jungle|I-7}}&lt;br /&gt;
| Not much other than seals, but again...&lt;br /&gt;
| &lt;br /&gt;
* Another 3-pet camp (4 actually, but can be a hassle to target more than 3), more aggro than Zi&#039;Tah previously, but 6K+/hr possible w/o ring.&lt;br /&gt;
* After rebase, the west side has an aggro-free patch of ground.&lt;br /&gt;
* Tree NM sometimes pops here&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| Cat&lt;br /&gt;
| 7&lt;br /&gt;
| Crawler&lt;br /&gt;
| {{Location|Yhoator Jungle|F-9}}&lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
* Yhoat Crystal&lt;br /&gt;
* Often already occupied.&lt;br /&gt;
* Okay camp I guess. I prefer staying longer at the Misareaux camp though.&lt;br /&gt;
|-&lt;br /&gt;
| 49+&lt;br /&gt;
| Diremite&lt;br /&gt;
| 16&lt;br /&gt;
| Tigers, Goblins, Gigas&lt;br /&gt;
| {{Location|Beaucedine Glacier|J-8}}&lt;br /&gt;
| fangs, hides, gil, etc.&lt;br /&gt;
| &lt;br /&gt;
* Pso&#039;Xja Entrance Tower 1&lt;br /&gt;
* The mites are additional [[:Category:Horizon Custom Content/Monsters|custom pops]] that have presumably escaped from the tower.&lt;br /&gt;
* Need to go a good ways north to get to the gigas. Recommend killing every other mob so you have mobs to kill on the way back to the tower instead of just a long run.&lt;br /&gt;
* If you run out of mobs, there are golems near the coast you can tussle with while you wait for repops and maybe pop Gargantua?&lt;br /&gt;
* Easy, chill camp.&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| Saplings, Lizards, Rumblers&lt;br /&gt;
| 6&lt;br /&gt;
| Labyrinth Lizards&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| eggs, vendor fodder&lt;br /&gt;
| &lt;br /&gt;
* North section.&lt;br /&gt;
* Not an extreme EP camp and the xp is bleh, but the drops can be pinata-like and worth it depending how much eggs are going for.&lt;br /&gt;
* 6 chest pops in your direct vicinity and the lizards drop keys.&lt;br /&gt;
* Some or perhaps all of these are Horizon [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* This seems like it could be a fun duo camp.&lt;br /&gt;
|-&lt;br /&gt;
| 51+&lt;br /&gt;
| Rime Lynx&lt;br /&gt;
| 16&lt;br /&gt;
| Robots, Goblins&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| shards, mercury, gil, etc.&lt;br /&gt;
| &lt;br /&gt;
* Around Fei&#039;Yin entrance&lt;br /&gt;
* Popular with XP parties and other BSTs farming the cats themselves. Might want to check search comments before trekking out here.&lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Yes, you can do Lynx vs. Lynx as well. The drop rate on whiskers is pretty ridiculous, especially with TH. Less XP/hr, but more gil.&lt;br /&gt;
* Might be a good duo spot.&lt;br /&gt;
|-&lt;br /&gt;
| 51+&lt;br /&gt;
| Sahagin Parasite&lt;br /&gt;
| 18&lt;br /&gt;
| Leeches, Sahagin&lt;br /&gt;
| {{Location|Sea Serpent Grotto}}&lt;br /&gt;
| blood, spit, gil, etc.&lt;br /&gt;
| &lt;br /&gt;
* Pet food recommended.&lt;br /&gt;
* Grab a leech from behind the Mythril door. Head back to the Norg/Yuhtunga path and kill low level leeches and whatever else is available. Can start a couple levels earlier using Sea Bonzes from behind the Silver door also.&lt;br /&gt;
* Can do similar camps such as Razorjaw Pugils vs. mid-40s Sahagin and others later on. Multiple progression paths in this zone.&lt;br /&gt;
|-&lt;br /&gt;
| 54+&lt;br /&gt;
| Tulwar Scorpion&lt;br /&gt;
| 16&lt;br /&gt;
| Spiders, Anticans&lt;br /&gt;
| {{Location|Western Altepa Desert|}}&lt;br /&gt;
| webs, robes&lt;br /&gt;
| &lt;br /&gt;
* Roam in the vicinity of Rabao. One scorpion each in the upper right corner of L-6 and bottom of K-6. Run routes from scorpion to scorpion, taking out the spiders and Essedarius in between.&lt;br /&gt;
* Also another scorp in the lower right corner of I-6 if the Rabao area has too much competition.&lt;br /&gt;
* Spider web drop rate still bad, but much better than Eastern Altepa.&lt;br /&gt;
* If your pet is weighed down by Antican Gravity, you can Leave/re-Charm to cancel the effect.&lt;br /&gt;
* Worms come up at night.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Beastmen, bugards, 1 cluster&lt;br /&gt;
| {{Location|Misareaux Coast|G-7}}&lt;br /&gt;
| gil and stuff&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* One nearby Logging Point.&lt;br /&gt;
* You may run out of mobs, in which case work in 1 or 2 Flytraps further north or some of the mobs to the east, including a couple beehive chip spawns that are sometimes EP.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Migrant Dobsonfly&lt;br /&gt;
| 17&lt;br /&gt;
| Diatryma&lt;br /&gt;
| {{Location|Misareaux Coast|G-5}}&lt;br /&gt;
| feathers and meat&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Same as above, but targeting higher level birds instead.&lt;br /&gt;
* Depending on the market for bugard vs. bird drops, this can actually be more profitable.&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| Scorps&lt;br /&gt;
| 12&lt;br /&gt;
| Cockatrice, Goblins, Leeches, EP Scorps&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-9}}&lt;br /&gt;
| cockatrice stuff, gil, blood, shells, claws&lt;br /&gt;
| Be careful of repops as you&#039;re traversing and/or fighting in the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 56+&lt;br /&gt;
| Chamber Beetles&lt;br /&gt;
| 17&lt;br /&gt;
| Borer Beetles, Pots, Bombs&lt;br /&gt;
| {{Location|Garlaige Citadel}}&lt;br /&gt;
| jaws, shards, etc.&lt;br /&gt;
| &lt;br /&gt;
* Recommend using food at this camp so you don&#039;t have to keep dropping back down to the basement for a new pet. &lt;br /&gt;
* Drop down one of the first holes you see. Grab a Chamber Beetle. Head back upstairs and just go back and forth between the pot room and the Borer Beetle in the vicinity. There&#039;s even a couple slimes if you&#039;re desperate for Slime Oil.&lt;br /&gt;
* Surprisingly chill camp if you can get it to yourself during off hours. &lt;br /&gt;
* Can try and hit up the Fallen Evacuees (they will blood aggro anyway) while you&#039;re here to get your Garlaige Key for [[Rubbish_Day|Sleepga II]].&lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Crawler Hunter&lt;br /&gt;
| 15&lt;br /&gt;
| Soldier Crawlers, Beetles, etc.&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, silk, shells, shrooms&lt;br /&gt;
| &lt;br /&gt;
* If you don&#039;t want to chew through Rumblers on the way to the ring, you&#039;ll want to Sneak past and use food while going around the ring so you don&#039;t have to run back and forth to get new pets.&lt;br /&gt;
* South section. Grab pet from extension on west side.&lt;br /&gt;
* Probably works for a duo as well, considering availability of prey. Popular with XP parties also.&lt;br /&gt;
|-&lt;br /&gt;
| 60+&lt;br /&gt;
| Crawler Hunter&lt;br /&gt;
| 20&lt;br /&gt;
| whatever&#039;s open&lt;br /&gt;
| {{Location|Crawlers&#039; Nest|}}&lt;br /&gt;
| jaws, shells, silk, loam, shrooms, eggs, skins, etc.&lt;br /&gt;
| &lt;br /&gt;
* Pet food basically required for this one, but worth it. Epsilon tends to be more expensive than Delta. Delta should be plenty here, especially if you have a decent Reward set.&lt;br /&gt;
* Grab pet from westernmost area of either Map 2 or Map 3.&lt;br /&gt;
* Target Option 1: Labyrinth Lizards (north side, H-7, I-8). Same as your early 50&#039;s, but now you can kill them more efficiently for much better xp.&lt;br /&gt;
* Option 2: Nest Beetles (map 1, F-9). If there&#039;s a PT here, you can instead do...&lt;br /&gt;
* Option 3: Caveberries (map 1, H-9). Annoying TP moves. Mobs (in general) almost always use TP under 30%-ish HP remaining if they haven&#039;t already. Keep this in mind to help you avoid sitting (standing) through a lot of Slumber Powders. Clearing the room tends to yield about 1 stack of Loam (with TH). If they&#039;re not moving on the AH, just NPC them for almost 400g/ea.&lt;br /&gt;
* Option 4: Mushussu and Soul Stingers in the northeast corner of the north section. This one is really nice if you&#039;re not /THF, since these Mushussu drop 1 shell and 2 claws guaranteed. Too bad only 3 of them though.&lt;br /&gt;
* Option X: Mix and match some of the above as you roam around opening chests for (hopefully) ~10k-ish gil each. Mix in some Killer Mushrooms, Maze Lizards, Soul Stingers, etc., many mobs with decent drops.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Scorch Dhalmels&lt;br /&gt;
| 16&lt;br /&gt;
| Anticans, Beetles, Scorps, Manticore&lt;br /&gt;
| {{Location|Western Altepa Desert|D-11}}&lt;br /&gt;
| jaws, claws, shells, hair, hides, Antican used clothing&lt;br /&gt;
| &lt;br /&gt;
* [[:Category:Horizon Custom Content/Monsters|Custom Mobs]]&lt;br /&gt;
* Leave Bloody Beetles alone. They&#039;re for mana burn.&lt;br /&gt;
* Bring some /range so you can pull the manticores off the ledge for some hides and stuff. Or just bring some food and go up top, making them your main target.&lt;br /&gt;
* If the camp is taken, you can take your pet up north to the oasis at E-9 and do goblins instead. You&#039;ll need to use pet food to avoid having to come back down for a new pet. Unfortunately, these gobs are fairly stingy, so better to stay down south if you can. Like most mana burn mobs, the nearby hectyeyes don&#039;t aggro. If you&#039;re really desperate for an open camp, there are more manticore pops in the NW section of the map.&lt;br /&gt;
* If your pet is weighed down by Antican Gravity, you can Leave/re-Charm to cancel the effect.&lt;br /&gt;
|-&lt;br /&gt;
| 63+&lt;br /&gt;
| Mousse&lt;br /&gt;
| 14&lt;br /&gt;
| Sahagin, Crab, Leeches&lt;br /&gt;
| {{Location|Sea Serpent Grotto}}&lt;br /&gt;
| bounty of the sea(weed)&lt;br /&gt;
| &lt;br /&gt;
* Pet food recommended. Since your pet is a slime, you just might be able to get away with like Pet Food Beta here, depending on your Reward set.&lt;br /&gt;
* Grab a Mousse from behind the Gold door, then head to camp behind the Mythril door.&lt;br /&gt;
* Drops not amazing, but you&#039;re near all the coffer pops. Can hunt Blubber Eyes too, further in.&lt;br /&gt;
* Can use harder hitting pets from other parts of SSG in your upper 60&#039;s and stay until 70-ish if you want. Grab a gazer off the ledge from the fishing pool and [https://discord.com/channels/933423693848260678/1119490185613283500/1484771769427562496 have some fun]. Probably still want to stick with the slime for longevity though.&lt;br /&gt;
|-&lt;br /&gt;
| 65+&lt;br /&gt;
| Diremite Assaulter&lt;br /&gt;
| 14&lt;br /&gt;
| Pots, Dolls, Bats, Lizards&lt;br /&gt;
| {{Location|Pso&#039;Xja}}&lt;br /&gt;
| shards, etc.&lt;br /&gt;
| &lt;br /&gt;
* Pet food basically required and accessing this camp is quite the hassle, but once you get set up, it&#039;s really quite nice. Enter from the G-9 tower in Beaucedine.&lt;br /&gt;
* Camp is around the elevator of [[Pso&#039;Xja/Maps#Map_7|Map 7]], but first [[A_Reputation_in_Ruins|you need key items]] to be able to get to the basement and grab a pet Assaulter. You can get the key items w/o any COP progress. And yes, you can solo the key item NMs at this level.&lt;br /&gt;
* Can chase Treasure Chests also, but watch out for Mimics.&lt;br /&gt;
* A lizard can occasionally link from a lower level for some reason.&lt;br /&gt;
|-&lt;br /&gt;
| 67+&lt;br /&gt;
| Succubus Bats&lt;br /&gt;
| 15(P)&lt;br /&gt;
| Tonberry&#039;s Elemental&lt;br /&gt;
| {{Location|Den of Rancor|}}&lt;br /&gt;
| none (pet camp)&lt;br /&gt;
| Many elemental pets in zone, but probably the most viable spot is G-11 in the basement (Map 2). Some space against the wall or in the dimpled area in the middle relatively free from aggro and 3 Tonberry SMN within pulling distance. Hassle to get here though, and everything aggros. Probably better suited to a mini-burn PT tbh. But if you&#039;re feeling adventurous...&lt;br /&gt;
|-&lt;br /&gt;
| 70+?&lt;br /&gt;
| Moss Eaters&lt;br /&gt;
| 6&lt;br /&gt;
| Spiders, Crabs&lt;br /&gt;
| {{Location|The Boyahda Tree|G-10}}&lt;br /&gt;
| webs, meat, shells&lt;br /&gt;
| Can come here before 70, since Moss Eaters are basically mid-60s. I used to like coming here at 70+ to keep them maxed out at level 66 with Leave. They&#039;ll always beat any crab 1v1, even EM w/o your help (and shred the local spiders for webs ofc). So you can just hit Fight, tag TH w/ a crossbow bolt or w/e and semi-afk to read, watch stupid videos, etc. Obviously inefficient, but what used to make it worth it was being able to casually camp Aquarius for 20-40K gil per kill. Now that a lot of mid-tier NMs have been rebase buffed, Aquarius is a long and/or risky fight at this level for most jobs (better now to wait until 75 when you can drag it upstairs, toss a few Steelshells at it and be done)&lt;br /&gt;
|-&lt;br /&gt;
| 70+&lt;br /&gt;
| Nightmare Bats&lt;br /&gt;
| 12&lt;br /&gt;
| Uleguerand Tigers, Buffalo&lt;br /&gt;
| {{Location|Uleguerand Range|G-10|pos 2=E-8}}&lt;br /&gt;
| fangs, hides, meat, etc.&lt;br /&gt;
| &lt;br /&gt;
* Pet food recommended since you need to grab a bat from the other side of the zone around K-6. The drops should hopefully cover your expenses and then some. Avoid this camp if you only have like 30-60 min to play.&lt;br /&gt;
* You can avoid a lot of Roar paralysis if you can wipe out the tiger&#039;s last ~25% of HP with your WS.&lt;br /&gt;
* Decent farming spot with TH.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Torama&lt;br /&gt;
| 22&lt;br /&gt;
| Goblins, Mantas&lt;br /&gt;
| {{Location|Labyrinth of Onzozo|G-6|pos 2=I-6}}&lt;br /&gt;
| skins, ingots, armor pieces, grenades&lt;br /&gt;
| &lt;br /&gt;
* Peg Powler, Mysticmaker drop nice gil if you can pop/catch them. Narasimha drops decent loot/gil too, but like many mid-tier NMs, takes laboriously longer to kill since rebase.&lt;br /&gt;
* Treasure Chests are conveniently close compared to other zones.&lt;br /&gt;
* Torama vs. Torama can be worthwhile as well, depending on the price of skins. Somewhat risky, but what I often like to do when my pet is about to die is Heel &amp;gt; Sleep Bolt target &amp;gt; Leave pet &amp;gt; kill former pet &amp;gt; Charm new pet and re-engage target. You won&#039;t get XP for killing your pet of course, but you can still get seals and skins. HQ Coeurl skins tend to go for 3-5k/ea, occasionally even more.&lt;br /&gt;
* At 71, EPs under LV60 used to not aggro and still yielded XP prior to rebase, which meant you could afk in the manta room or wander about most of Onzozo worry free. Now you need to be 75 for the same perk. Unknown whether this will be reverted or not.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Tracker Antlion&lt;br /&gt;
| 15&lt;br /&gt;
| Tulwar Scorpions&lt;br /&gt;
| {{Location|Attohwa Chasm|G-9}}&lt;br /&gt;
| claws, shells&lt;br /&gt;
| &lt;br /&gt;
* West side.&lt;br /&gt;
* Supports 1 person only - the first scorp tends to repop by the time you&#039;ve killed the last scorp.&lt;br /&gt;
* Simple, chill camp. Not as lucrative as the others though.&lt;br /&gt;
|-&lt;br /&gt;
| 71+&lt;br /&gt;
| Sulfur Scorpion&lt;br /&gt;
| 11&lt;br /&gt;
| hecteyes, bombs&lt;br /&gt;
| Ifrit&#039;s Cauldron ({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 7|pos=H-11}})&lt;br /&gt;
| bomb arms/ash, Damp Hakutaku Eye&lt;br /&gt;
| &lt;br /&gt;
* Map 7 H-11&lt;br /&gt;
* Level gap isn&#039;t as great as prior camps, but suicide bombs often make up for that, and Damp Hakutaku Eyes can go for 5 figures. &lt;br /&gt;
* Bomb Queen trigger items too, but those move really slow in bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| 72+&lt;br /&gt;
| Skimmers, Steelshells&lt;br /&gt;
| 14&lt;br /&gt;
| Spiders, Funguar&lt;br /&gt;
| {{Location|The Boyahda Tree}} &lt;br /&gt;
| webs, shrooms&lt;br /&gt;
| &lt;br /&gt;
* Pet food needed to sustain.&lt;br /&gt;
* Grab a fly from upstairs, drop down the waterfall near Aquarius, and mow through some spiders. There will be lots of competition for the webs, so chew on some funguars in the meantime. &lt;br /&gt;
* Skimmers top out at 74, but Steelshells pop as high as 76. Processionaires are viable also, but somewhat charm resistant. If you plan on doing a long session at 75, consider walking a little further to get a Bark Tarantula or Blood Ball pet.&lt;br /&gt;
* Maybe try monitoring Wide Scan sometimes to see if Aquarius pops, or even just camp it directly. It appears to be a pure lottery pop. I&#039;ve gotten 3 Aquarius within 1 hour before.&lt;br /&gt;
|-&lt;br /&gt;
| LV&lt;br /&gt;
| [[mob name]]&lt;br /&gt;
| gap&lt;br /&gt;
| prey&lt;br /&gt;
| {{Location|zone name|pos}}&lt;br /&gt;
| drops&lt;br /&gt;
| notes&lt;br /&gt;
|}&amp;lt;section end=Camp List/&amp;gt;&lt;br /&gt;
※Max LVL Gap = Max LVL of Pet - Min LVL of Prey. As long as the prey still yields XP, the higher the gap the better in general.&lt;br /&gt;
&lt;br /&gt;
Some additional notes:&lt;br /&gt;
* Re: Starting Level&lt;br /&gt;
&lt;br /&gt;
Most of the starting levels listed are 1-2 levels below the max level of the main pet you&#039;ll want in that area (if you are new to BST, you might have a better time adding +2 or 3 to the LVL recommendations). Yes, this means you should go ahead and Charm/use T pets if that&#039;s what&#039;s available, rather than worrying about converting to EM in many cases, or perhaps settling for a worse camp with pets that cap at your level. With Horizon&#039;s Rebase, this is admittedly harder now. Mobs are noticeably (and imo rightfully) more difficult to charm. If you have a standard Charm set though ([[Corsette]], CHR rings, [[Noble&#039;s Ribbon]], [[Bird Whistle]], [[Light Staff]], HXI [[Trimmer&#039;s Mantle]], certain [[Errant_Houppelande_Set|Errant]] pieces for mages etc.) and are prepared for the occasional mischarms, this shouldn&#039;t be a big problem. You can play to your job&#039;s strengths. On NIN or THF, maybe that&#039;s your shadows and/or evasion. On BLM/RDM/BRD, maybe you can Sleep your target as your pet is about to die/uncharm (or play super safe and Heel &amp;gt; Sleep target &amp;gt; manage pet). On WHM, maybe you&#039;re cure bombing yourself occasionally during mis-Charms (with RR up ofc). Maybe you&#039;ll have to decide between keeping TP or sacrificing it to Charm with Light/Apollo&#039;s staff, etc.&lt;br /&gt;
&lt;br /&gt;
* Re: Level Gap&lt;br /&gt;
The greater the difference between your pet and your prey, the better, so most of the info here highlights spots with pets that greatly overpower the nearby prey. Because of the current [[Experience_Points|base XP distribution curve]] and its increased weight on EP point value, you will get about the same or more XP compared to doing the old school DC/EM vs. EM/T+. And you&#039;ll get more drops as well, thanks to killing a larger number of targets in the same amount of time. I&#039;ve heard that EM vs. DC/high EP is the sweet spot, but this has not been the case for either XP or drops in my experience. &lt;br /&gt;
&lt;br /&gt;
* Re: Drops vs. XP&lt;br /&gt;
The listed camps have a greater focus on drops in general, since the difference between 2k vs. 4k/hr is not so significant in my opinion. If you were really interested in XP, you&#039;d just start/join a burn party to churn 10K+/hr. Better to think of soloing as farming with a bit of XP on the side. For that reason, I tend to pass on targets/camps with bad drops, even if the level gap is good.&lt;br /&gt;
&lt;br /&gt;
Here is a (WIP) sheet comparing approximate gil value per kill of the mobs listed in this guide, as well as a few other popular farming targets: https://drive.proton.me/urls/BB3JKPXXC4#ODXhdOfk69uo Feel free to edit and/or download for your local use. Unfortunately, Proton Sheets are still kinda beta. I recommend downloading the sheet to view/edit locally, and updating via the Import function if you like.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Tips&lt;br /&gt;
** Incorporating /displayhead into your macros or using LUA for equipset swaps will allow you to cancel animation lock, often increasing your survivability (also slightly boosts DPS in parties since you will be able to engage enemies sooner).&lt;br /&gt;
** Before 35 (or 70 on /BST), you can do a ghetto Leave by being farther than 25 yalms from your pet when it uncharms.&lt;br /&gt;
** After rebase, you can no longer run in circles with impunity waiting for the cooldown timer after a mischarm. Your target will catch up and hit you. In that situation, it&#039;s often better to turn and face the mob so you at least have a chance to get Block (don&#039;t need to be engaged) or Parry (must be engaged) procs.&lt;br /&gt;
** Adding a &amp;quot;/target &amp;lt;bt&amp;gt;&amp;quot; to the end of your Charm macro will save you a lot of keystrokes and occasionally prevent mishaps, particularly if you find yourself having to swap pets in the middle of a fight while running away from your target (ex. soloing certain NMs) and don&#039;t have the luxury of stopping to turn your camera and manually bump the cursor back to your target. On that note, I recommend the Horizon-approved [https://github.com/Hokuten85/XICamera/releases/tag/v0.7.8 XICamera] addon to expand your FOV and increase the camera rotation speed.&lt;br /&gt;
** You can rest/cure/etc. without generating additional enmity by doing so 30+(?) yalms away from your (pet&#039;s) target. This comes in handy during longer fights where you just want to throw pets at something until it dies (ex. NMs). Your pet taking taking a swing at something will always shift hate away from you, even if it whiffs, as long as you haven&#039;t taken any other actions that generate [[Enmity|CE]].&lt;br /&gt;
** Yes, /BST can use pet food. If you are targeting EP with a (near-)EM pet, Reward will typically provide more than enough healing to cover any damage your pet has taken between cooldowns. This means any zone with good level gap and worthwhile prey can be ideal, even if your desired pet is on the other side of the zone - as long as you&#039;re willing to make the trip to haul the pet over and as long as the extra drops outweigh the cost of food. I don&#039;t think I&#039;ll be going through all such camps in this guide, as that&#039;s probably a little too open-ended for some people, but I&#039;ll try and note a few here and there. I&#039;m sure anybody adventurous enough will be able to find/figure out those camps for themselves just by pulling up the mob list for any particular zone. https://ffximobdb.com/ is a very good resource for this purpose (even shows spawn points!).&lt;br /&gt;
** Leave can heal status ailments. For example, if your pet is weighed down by Antican Gravity, you can Leave/re-Charm to cancel the effect. Seems to only work on mob WS-based debuffs, but not the spell equivalents. In other words, it can cure Plague Breath, but not Poison. It can cure Blaster paralysis, but not Paralyze paralysis. That&#039;s all I&#039;ve tested so far.&lt;br /&gt;
** As many are aware of at this point, Beastmen/Kindred&#039;s Seals can only drop once every 5 minutes, but logging/zoning resets the cooldown. The reset trick works even better on pet jobs, since you can start your logout earlier while your pet is still fighting and try to time it so the mob dies slightly before you exit to the character select menu. &lt;br /&gt;
** Forget what else I wanted to add here...&lt;br /&gt;
&lt;br /&gt;
Feedback/suggestions welcome on the [[Talk:BST_Subjob_Solo_Leveling_Guide|Talk]] page.&lt;/div&gt;</summary>
		<author><name>Aselus</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=114814</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=114814"/>
		<updated>2025-12-16T14:11:57Z</updated>

		<summary type="html">&lt;p&gt;Aselus: /* Level 50-60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}. &lt;br /&gt;
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn&#039;t control for maximum experience point gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| &lt;br /&gt;
* Lake&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Thunder Elemental]] danger.&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Beaucedine Glacier]] &lt;br /&gt;
| &lt;br /&gt;
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas&#039;s Tiger]] (33-35)&lt;br /&gt;
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)&lt;br /&gt;
* [[Tundra Tiger]] (34-37)&lt;br /&gt;
| &lt;br /&gt;
* Mages must sub [[WHM]].&lt;br /&gt;
* Mobs in area that detect magic.&lt;br /&gt;
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]&lt;br /&gt;
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Castle Oztroja]] &lt;br /&gt;
| &lt;br /&gt;
* Behind Trap Door.&lt;br /&gt;
|&lt;br /&gt;
* [[Yagudo Drummer]] (33-37)&lt;br /&gt;
* [[Yagudo Oracle]] (34-38)&lt;br /&gt;
* [[Yagudo Interrogator]] (35-39)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|&lt;br /&gt;
* Supports one party.&lt;br /&gt;
* [[WHM]] is required.&lt;br /&gt;
* Mages must sub [[WHM]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Beetle&#039;s Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle&#039;s Burrow|pos=F-10|pos 2=F-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Ambusher]]&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (14-18)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle&#039;s Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})&lt;br /&gt;
* Be aware of mobs aggroing by sight and sound on the way to camp.&lt;br /&gt;
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don&#039;t aggro but do link via sight and sound respectively.  &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]] via [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcish Grunt]]&lt;br /&gt;
* [[Orcish Neckchopper]]&lt;br /&gt;
* [[Orcish Stonechucker]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| &lt;br /&gt;
* Wooden Shutter is at [[Northern San d&#039;Oria]] ({{Location Tooltip|area=Northern San d&#039;Oria|pos=F-5}})&lt;br /&gt;
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].&lt;br /&gt;
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.&lt;br /&gt;
* Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})&lt;br /&gt;
| &lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|&lt;br /&gt;
* Welcome to the dunes.&lt;br /&gt;
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it&#039;s looking at. Turn to avoid!&lt;br /&gt;
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].&lt;br /&gt;
* Multiple camps, can support multiple parties.&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sylvestre]] (15-18),&lt;br /&gt;
* [[Mighty Rarab]] (15-18)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Try to avoid pulling mobs that are 7+ levels above your party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=F-3|map=Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Can either sit in place or run up and down the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})&lt;br /&gt;
| &lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20) &lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].&lt;br /&gt;
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) &lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (18-20) &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains. &lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20) &lt;br /&gt;
|&lt;br /&gt;
* [[Plateau Hare|Hares]] link.&lt;br /&gt;
* [[Plateau Hare|Hares]] should not be fought until at least level 13.&lt;br /&gt;
* 1 Orc spawn can also be used to fill chains. &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-3|map= Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* [[Stink Bats|Bats]] link via sound.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Stink Bats]] (15-17)&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})&lt;br /&gt;
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})&lt;br /&gt;
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})&lt;br /&gt;
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})&lt;br /&gt;
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})&lt;br /&gt;
*(H-7) NW of OP corner&lt;br /&gt;
|&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Damselfly|Flies]] &amp;amp; [[Snipper]]s are primary targets. &lt;br /&gt;
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.&lt;br /&gt;
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move. &lt;br /&gt;
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle&#039;s Burrow}})&lt;br /&gt;
|&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (20-23)&lt;br /&gt;
| &lt;br /&gt;
* Enter via {{Location|East Sarutabaruta|J-7}}.&lt;br /&gt;
* Mobs near camp aggro sight/sound.&lt;br /&gt;
* [[Goblin Leecher]]s are casters. &lt;br /&gt;
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight. &lt;br /&gt;
* All of the mobs are aggressive.&lt;br /&gt;
* Could support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=H-7|map=Map 1}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sound and Sight aggro near camp.&lt;br /&gt;
* [[Hognosed Bat|Bats]] link via sound.&lt;br /&gt;
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})&lt;br /&gt;
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.&lt;br /&gt;
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] &lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leeecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]]s are casters.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-25)&lt;br /&gt;
| &lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.&lt;br /&gt;
* Be wary of linking.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gadfly]] (18-21)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Marsh Funguar|Funguars]] link by sound.&lt;br /&gt;
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}). &lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.&lt;br /&gt;
* [[Marsh Funguar|Funguar]] aggro and link via sound. &lt;br /&gt;
* [[Stag Beetle|Beetles]] link via sight. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Camp right at the outpost.&lt;br /&gt;
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawlers]]&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Water Elemental]] can sometimes spawn in the back.&lt;br /&gt;
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})&lt;br /&gt;
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|&lt;br /&gt;
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.&lt;br /&gt;
* Ideal for a ranged attack burn style party. &lt;br /&gt;
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]]&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* Watch out for sight-based links.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
| &lt;br /&gt;
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* [[Boggart]] (25-27)&lt;br /&gt;
|&lt;br /&gt;
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* [[Paralyna]] and [[Silena]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hill Lizard]] (23-25)&lt;br /&gt;
* [[Moon Bat]] (23-26)&lt;br /&gt;
* [[Midnight Wings]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from Aragoneu OP. &lt;br /&gt;
* Mobs located on both N and S sides of the fort.  &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=F-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Further down, past the [[Fly Agaric]]s. &lt;br /&gt;
* Sight and Sound aggro on the way to camp. &lt;br /&gt;
* [[Dung Beetle|Beetles]] link via sight.   &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=H-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Vorpal Bunny]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South. &lt;br /&gt;
* [[Jugner Funguar|Funguars]] link by sound. &lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro near camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)&lt;br /&gt;
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26) &lt;br /&gt;
|&lt;br /&gt;
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel. &lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (18-23)&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Shoal Pugil]] (24-28)&lt;br /&gt;
|&lt;br /&gt;
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range.  &lt;br /&gt;
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
| &lt;br /&gt;
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
| &lt;br /&gt;
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
* [[Yagudo Persecutor]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
* [[Old Quadav]] (22-26)&lt;br /&gt;
* [[Copper Quadav]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| &lt;br /&gt;
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.&lt;br /&gt;
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Dark Bats]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
* [[Glow Bat]] (28-29)&lt;br /&gt;
|&lt;br /&gt;
* Potentially supports 2 parties at opposite ends of the cliff. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27) &lt;br /&gt;
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].  &lt;br /&gt;
* 3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Center Landing Docks ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-25)&lt;br /&gt;
* [[Fosse Pugil]] (22-24)&lt;br /&gt;
* [[Forest Tiger]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&lt;br /&gt;
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (22-28)&lt;br /&gt;
|&lt;br /&gt;
* [[Bats]] that pop at night aggro via sound.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* All orcs link by sight, be careful.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})&lt;br /&gt;
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}}) &lt;br /&gt;
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}}) &lt;br /&gt;
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
|  &lt;br /&gt;
* [[Quadav]] and [[Ochu]] aggro sound. &lt;br /&gt;
* Can fill in with [[Bats]] at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&lt;br /&gt;
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).&lt;br /&gt;
* Sight and sound aggro near camp.&lt;br /&gt;
* [[Clipper]]s link by sound. &lt;br /&gt;
* [[Will-o&#039;-the-Wisp|Bomb]] nearby.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|21-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]] (26-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Mugger]] (26-29)&lt;br /&gt;
|&lt;br /&gt;
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]]. &lt;br /&gt;
* Beware of links. &lt;br /&gt;
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (26-30)&lt;br /&gt;
|&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* Be careful of [[Ooze]].&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters&#039; Landing|pos=I-11|pos 2=I-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro en route to camp.&lt;br /&gt;
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.   &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
| &lt;br /&gt;
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-7}})&lt;br /&gt;
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-10}})&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=H-10}}) &lt;br /&gt;
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (27-30)&lt;br /&gt;
* [[Giant Gatekeeper]]&lt;br /&gt;
* [[Giant Guard]]&lt;br /&gt;
* [[Giant Lobber]]&lt;br /&gt;
* [[Giant Sentry]] (28-30)&lt;br /&gt;
|&lt;br /&gt;
* Be careful of aggro if not using entrance camp.&lt;br /&gt;
* [[Giant Lobber]]s hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (31-34) &lt;br /&gt;
|&lt;br /&gt;
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}). &lt;br /&gt;
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[Giant Ascetic]]&lt;br /&gt;
* [[Giant Hunter]]&lt;br /&gt;
* [[Giant Ranger]]&lt;br /&gt;
* [[Giant Trapper]] (28-31)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Popular exp zone,&#039;&#039;&#039; area can get overcrowded and you may need to find alternative camps.&lt;br /&gt;
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.&lt;br /&gt;
* Supports 3 parties.   &lt;br /&gt;
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
| &lt;br /&gt;
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].&lt;br /&gt;
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.&lt;br /&gt;
* [[Ridge Lizard|Lizard&#039;s]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].&lt;br /&gt;
* Supports 2 parties, 1 at each coordinate.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sight and Sound aggro en route to camp.&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit. &lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Interrogator]]&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp at fallen pillar/crumbling wall or outside of fort.&lt;br /&gt;
* Mob density a bit scarce. [[Yagudo]] have a large level range.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Logs near Dock ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don&#039;t aggro or link. [[Spinous Pugil|Pugils]] aggro by sound. &lt;br /&gt;
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]]. &lt;br /&gt;
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|&lt;br /&gt;
* Beware patrolling [[Goblin Smithy]].&lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* Supports maybe 2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  &lt;br /&gt;
* Beware of links.&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] have large level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Smithy]] {{Changes }} (32-36)&lt;br /&gt;
|&lt;br /&gt;
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.&lt;br /&gt;
* May be able to extend camp to level 28 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.&lt;br /&gt;
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Start on [[Eft]]s.  &lt;br /&gt;
* [[Eft]]s link via sound.  &lt;br /&gt;
* Move to [[Raven]]s around level 29.&lt;br /&gt;
* [[Raven]]s link via sight.  &lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Both mobs are casters.&lt;br /&gt;
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Servingman]]&lt;br /&gt;
* [[Goblin Craftsman]]&lt;br /&gt;
* [[Goblin Gutterman]]&lt;br /&gt;
* [[Goblin Hammerman]]&lt;br /&gt;
* [[Goblin Leadman]]&lt;br /&gt;
* [[Moblin Chapman]]&lt;br /&gt;
* [[Moblin Pickman]]&lt;br /&gt;
* [[Moblin Ragman]]&lt;br /&gt;
* [[Moblin Witchman]]&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from [[Crag of Dem]].  &lt;br /&gt;
* Careful of sight aggro en route to camp. &lt;br /&gt;
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.&lt;br /&gt;
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp. &lt;br /&gt;
* &lt;br /&gt;
* Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Smithy]] (32-37)&lt;br /&gt;
|&lt;br /&gt;
* Beware of holes when pulling. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast&lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Champaign Coeurl]] (35-37)&lt;br /&gt;
* [[Diving Beetle]] (35-37)&lt;br /&gt;
* [[Midnight Wings]] (35-37)&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
* [[Orcs]] (35-39)&lt;br /&gt;
|&lt;br /&gt;
* Lower level parties beware of orcs. &lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Creek Sahagin]]&lt;br /&gt;
* [[River Sahagin]] &lt;br /&gt;
* [[Stream Sahagin]] (34-38)&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Close to the zone exit for [[Sea Serpent Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|&lt;br /&gt;
* The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (31-36)&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. &lt;br /&gt;
* Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]] &lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Island Rarab]] (34-38)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Dhalmels can [[Silence]]. &lt;br /&gt;
* The whole area supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Jagil]] (35-38) &lt;br /&gt;
* [[Coastal Opo-opo]] (36-39)&lt;br /&gt;
* [[Toucan]] (38-40)&lt;br /&gt;
* [[Kraken]] (37-40)&lt;br /&gt;
* [[Alraune]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).&lt;br /&gt;
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful. &lt;br /&gt;
* [[Clot]]s are infrequent but can be taken care of. &lt;br /&gt;
* Don&#039;t touch the [[Urganite]]. &lt;br /&gt;
* Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gallinipper]] (36-39)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (37-39)&lt;br /&gt;
* [[Tracer Antlion]] (38-40)&lt;br /&gt;
|&lt;br /&gt;
* Be aware of Sound aggro on the way to camp.&lt;br /&gt;
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Sea Serpent Grotto]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lake Sahagin]]&lt;br /&gt;
* [[Pond Sahagin]]&lt;br /&gt;
* [[Spring Sahagin]] &lt;br /&gt;
* [[Undead Bats]] (36-39)&lt;br /&gt;
* [[Ironshell]] (37-40)&lt;br /&gt;
| &lt;br /&gt;
* Be aware of sound aggro.    &lt;br /&gt;
* Camp in hallway in front of the ornamental door. &lt;br /&gt;
* Sahagin link via sound.  &lt;br /&gt;
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
* Supports 1 party.  Lots of mobs but long repop timer.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Eastern Altepa Desert]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}}) &lt;br /&gt;
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6&lt;br /&gt;
}}) &lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7&lt;br /&gt;
}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sand Beetle]] (36-40){{changes}}&lt;br /&gt;
* [[Desert Dhalmel]] (38-41){{changes}}&lt;br /&gt;
|&lt;br /&gt;
* Several sight/sound aggro mobs near camp.&lt;br /&gt;
* Supports 3 parties, 1 at each location.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Wasp]] (37-41)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Reaper]] (41-43)&lt;br /&gt;
* [[Young Opo-Opo]] (42-43)&lt;br /&gt;
|&lt;br /&gt;
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). &lt;br /&gt;
* Watch out for links.&lt;br /&gt;
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|[[The Eldieme Necropolis]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Gazer]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})&lt;br /&gt;
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Siege Bat]] (40-43)&lt;br /&gt;
* [[Borer Beetle]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34. &lt;br /&gt;
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.&lt;br /&gt;
* Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigantobugard]] (40-43)&lt;br /&gt;
* [[Orcs]] (41-44)&lt;br /&gt;
* [[Gigas]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
* Need to have CoP Promies cleared to access.&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}})&lt;br /&gt;
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=H-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=I-9}})&lt;br /&gt;
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lesser Gaylas]] (39-42)&lt;br /&gt;
* [[Goobbue Gardener]] (40-43)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (42-46)&lt;br /&gt;
|&lt;br /&gt;
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}}) camp for Goblins.&lt;br /&gt;
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them.  &lt;br /&gt;
* Supports many parties. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=I-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=K-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (40-44)&lt;br /&gt;
* [[Death Jacket]] (40-42)&lt;br /&gt;
* [[Maze Lizard]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.&lt;br /&gt;
* Many total spawns, easily supports 2+ parties. &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Spider]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn&#039;t care about slow (ranger burn?)&lt;br /&gt;
* Also a popular spot for solo farmers to farm spider webs&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Bondman]] &lt;br /&gt;
* [[Goblin Doorman]]&lt;br /&gt;
* [[Goblin Oilman]]&lt;br /&gt;
* [[Goblin Tollman]]&lt;br /&gt;
* [[Goblin Shovelman]]&lt;br /&gt;
* [[Moblin Repairman]]&lt;br /&gt;
* [[Moblin Pikeman]] &lt;br /&gt;
* [[Moblin Coalman]]&lt;br /&gt;
* [[Moblin Gasman]]  (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from Dem.&lt;br /&gt;
* Sight aggro en route to camps.&lt;br /&gt;
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).&lt;br /&gt;
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.&lt;br /&gt;
* 2 Hellhounds (47-50) pop at night in the area.&lt;br /&gt;
* Forewarning, area is often farmed for Coeurl drops.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-45)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|&lt;br /&gt;
* Beware of [[Notorious Monster|NM]] at camp.&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-47)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* [[Big Jaw]] can gain evasion and defense up TP moves.&lt;br /&gt;
|-&lt;br /&gt;
|38-40&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brook Sahagin]]&lt;br /&gt;
* [[Grotto Pugil]]&lt;br /&gt;
* [[Rivulet Sahagin]] (42-46)&lt;br /&gt;
* [[Bigclaw]]&lt;br /&gt;
* [[Riparin Sahagin]] (42-48)&lt;br /&gt;
|&lt;br /&gt;
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})&lt;br /&gt;
* Lots of sound aggro en route.&lt;br /&gt;
* Sahagin link via sound, area is quite crowded.&lt;br /&gt;
* Party may need to roam a bit.  &lt;br /&gt;
* Lots of spawns but high respawn time (~16min). &lt;br /&gt;
* Beware NM spawn at (J-10) area.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle]] (45-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle|Beetles]] gain evasion from TP move.&lt;br /&gt;
* Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
| &lt;br /&gt;
* Hallway ({{Location Tooltip|area=Fei&#039;Yin|map=Map 1|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ore Golem]] (43-45)&lt;br /&gt;
* [[Shadow]] (44-46)&lt;br /&gt;
|&lt;br /&gt;
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.&lt;br /&gt;
* 2 parties. Beware of farmers in area. &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
| &lt;br /&gt;
*  ({{Location Tooltip|area=Misareaux Coast|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Claw]] (45-48)&lt;br /&gt;
* [[Makara]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* 2 parties &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro. &lt;br /&gt;
* Could also pull nearby [[Sand Beetle]] to help extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hell Bats]](44-48)&lt;br /&gt;
* [[Hawker]](45-48)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Citadel Bats]] (46-48)&lt;br /&gt;
|&lt;br /&gt;
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You&#039;ll know you&#039;re standing on one as the switch will depress.&lt;br /&gt;
* Careful of potential sound links.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] (46-48)&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
* [[Makara]] (47-49)&lt;br /&gt;
* [[Diatryma]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]&lt;br /&gt;
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range. &lt;br /&gt;
* Start targeting Diatryma around 42-44.  &lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
* Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*Map 2 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-9}})&lt;br /&gt;
*Map 3 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)&lt;br /&gt;
* {{changes|Horizon added mob}} [[Diremite]] (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Digger]] (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Yhoator Jungle]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51) &lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|42-44&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Beetle]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&lt;br /&gt;
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Demon Knight]]&lt;br /&gt;
* [[Demon Pawn]] &lt;br /&gt;
* [[Demon Wizard]] (48-52)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Hunter]] (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] &lt;br /&gt;
* [[Makara]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-7}}) 2nd Map&lt;br /&gt;
|&lt;br /&gt;
* [[Labyrinth Lizard]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.&#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Leshachikha]] (49-51)&lt;br /&gt;
* [[Leshy]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels&lt;br /&gt;
|&lt;br /&gt;
* [[Cockatrice]] (50-53)&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Enchanter]] &lt;br /&gt;
* [[Goblin Miner]] (51-58)&lt;br /&gt;
* [[Goblin Hunter]] (52-58)&lt;br /&gt;
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei&#039;Yin&lt;br /&gt;
|&lt;br /&gt;
* [[Rime Lynx]] (51-53) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=J-8}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hornfly]] (50-53)&lt;br /&gt;
* [[Exoray]] (51-54)&lt;br /&gt;
* [[Blazer Beetle]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|45-47&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}&lt;br /&gt;
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-54)&lt;br /&gt;
* [[Sand Spider]] (52-54)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
Beetles and spiders don&#039;t aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|&lt;br /&gt;
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}&lt;br /&gt;
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-10}}&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-55)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rumble Crawler]] (53-55)&lt;br /&gt;
|&lt;br /&gt;
Dispel/Finale or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}&lt;br /&gt;
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-58)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Misareaux Coast]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Migrant Dobsonfly]] (55-57) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-54)&lt;br /&gt;
* [[Chamber Beetles]] (56-58)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dragonfly]] (55-58)&lt;br /&gt;
* [[Den Beetle]] (56-58) &lt;br /&gt;
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|49-51&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Antican Hoplomachus]]&lt;br /&gt;
* [[Antican Lanista]] (54-58)&lt;br /&gt;
|&lt;br /&gt;
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.    &lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (56-58) &lt;br /&gt;
| &lt;br /&gt;
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-9}})&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hecatomb Hound]] (56-58)&lt;br /&gt;
* [[Werebat]] (57-59) &lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=F-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Canal Pugil]] (57-59)&lt;br /&gt;
* [[Scavenger Crab]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|pos=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Variable Hare]] (58-61) &lt;br /&gt;
* [[Uleguerand Tiger]] (60-62)&lt;br /&gt;
|&lt;br /&gt;
Having a support highly recommended for AOEs/paralyze.  Hares link.  &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (55-58)&lt;br /&gt;
* [[Over Weapon]]&lt;br /&gt;
* [[Vault Weapon]] (59-62)&lt;br /&gt;
* [[Tainted Flesh]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Typically a &amp;quot;bridge&amp;quot; camp after leveling to 51 from beetles.  Not too many higher mobs present.  Drops coffer keys.  BLM/Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=F-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
BLM and/or Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-56 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawler Hunter]] (60-62)&lt;br /&gt;
* [[Knight Crawler]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56&lt;br /&gt;
|[[The Boyahda Tree]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=L-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bark Spider]]&lt;br /&gt;
* [[Death Cap]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 1|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (60-63) &lt;br /&gt;
|&lt;br /&gt;
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|[[Ro&#039;Maeve]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-11}})&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Killing Weapon]] (61-63)&lt;br /&gt;
* [[Ominous Weapon]] (62-64)&lt;br /&gt;
| &lt;br /&gt;
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Tomb Worm]] (60-61)&lt;br /&gt;
* [[Thousand Eyes]] (60-62)&lt;br /&gt;
* [[Dire Bats]] (62-64)&lt;br /&gt;
* [[Armet Beetle]] (64-66)&lt;br /&gt;
|&lt;br /&gt;
Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[Ifrit&#039;s Cauldron]] {{Changes }} &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=J-7|pos 2=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Cauldron Eruca]] (62-64) {{Changes }} &lt;br /&gt;
| &lt;br /&gt;
West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-8}}) Outpost&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beach Bunny]]&lt;br /&gt;
* [[Sand Lizard]] (62-65)&lt;br /&gt;
|&lt;br /&gt;
Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Western Altepa Desert]]{{Changes }} &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=D-11|pos 2=E-11}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Scorch Dhalmel]] (63-65) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. No defense up.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Toraimarai Canal]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stygian Pugil]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-59 &lt;br /&gt;
|[[The Boyahda Tree]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=G-8}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=E-6}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=D-4}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (62-66)&lt;br /&gt;
* [[Knight Crawler]] (62-67)&lt;br /&gt;
|&lt;br /&gt;
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.&lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Monarch Ogrefly]] (65-67)&lt;br /&gt;
* [[Sand Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Starmite]] (65-67)&lt;br /&gt;
|&lt;br /&gt;
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-8}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-9}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (64-67)&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))&lt;br /&gt;
* [[Velociraptor]] (66-69)&lt;br /&gt;
* [[Terror Pugil]](67-70)&lt;br /&gt;
|&lt;br /&gt;
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).&lt;br /&gt;
|-&lt;br /&gt;
| 59-60 {{verification}}&lt;br /&gt;
|| Pso&#039;Xja &lt;br /&gt;
||(60 level cap zone) &#039;&#039;&#039;(H-10) Tower in Beaucedine Glacier&#039;&#039;&#039; &lt;br /&gt;
|| &lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Goblins (62-68)&lt;br /&gt;
* Thousand Eyes (65-68)&lt;br /&gt;
* Maledict Millstone (64-68)&lt;br /&gt;
|| {{verification}} Verification needed on mob respawn times. &lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|map=Map 1|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Polar Hare]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Support and/or melee sub /nin recommended for AoE.  Hares link.   &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Pso&#039;Xja]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Pso&#039;Xja|map=Map 2|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diremite Assaulter]] (63-68)&lt;br /&gt;
* [[Dire Bat]] (64-68)&lt;br /&gt;
* [[Snow Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Kuftal Tunnel]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 4|pos=H-8}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=L-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Deinonychus]] (65-68)&lt;br /&gt;
* [[Kuftal Digger]]&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Tamer]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Newton Movalpolos|map=Map 1|pos=D-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Trashman]] (65-67)&lt;br /&gt;
* [[Goblin Fireman]]&lt;br /&gt;
* [[Goblin Foreman]]&lt;br /&gt;
* [[Goblin Lengthman]]&lt;br /&gt;
* [[Goblin Packman]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nival Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labyrinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(I-7) Boulder, (I-8) Boulder&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) &#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
* Blood Ball (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039;  map 2, up top (F-6), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Al&#039;Taieu ||&#039;&#039;&#039;(D-10) Tower, (K-11) Between Islands&#039;&#039;&#039;&lt;br /&gt;
* Om&#039;hpemde (73-77)&lt;br /&gt;
* Om&#039;xzomit (74-76)&lt;br /&gt;
* Om&#039;aern (75-78)&lt;br /&gt;
|Need Sea access (CoP 8-1). (D-10) camp is all Om&#039;hpemde.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore (77-79)&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-75 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-75 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039;  Camp will make you some money. &lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-80)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(79-81)&lt;br /&gt;
* Darksteel Golem (80-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira up.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp !! Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| [[Ru&#039;Aun Gardens]]&lt;br /&gt;
|| ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-9}}) Water&lt;br /&gt;
|| [[Flamingo]] (72-74)&lt;br /&gt;
|| Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
|| [[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}})) Map #2&lt;br /&gt;
|| [[Aura Weapon]] (80-82)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|| [[Aura Statue]] (81-84)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.&lt;br /&gt;
* Some camps can turn into roaming camps for faster kills at higher levels.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})&lt;br /&gt;
|&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Teriggan]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Manticore]] (76-79)&lt;br /&gt;
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039; Manticore drops will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Cockatrice]] (78-80)&lt;br /&gt;
* [[Ovinnik]] (77-79)&lt;br /&gt;
* [[Ladon]] (80-82)&lt;br /&gt;
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;. Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro&#039;Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=C-9}}) outside of Moongates&lt;br /&gt;
|&lt;br /&gt;
* [[Apocalyptic Weapon]] (78-80)&lt;br /&gt;
* [[Infernal Weapon]] (79-81)&lt;br /&gt;
* [[Darksteel Golem]] (80-82)&lt;br /&gt;
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access. Lot&#039;s of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. &#039;&#039;&#039;Tavnazian Rams give +23% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}}) Map #2&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
| **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot&#039;s of physical AoE. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro&#039;Maeve|pos=O-9}}). Behind East and West Moon gates.&lt;br /&gt;
|&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.&#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* Basement ({{Location Tooltip|area=Fei&#039;Yin|map=Map 2|pos=H-6|pos 2=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
|&lt;br /&gt;
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot&#039;s of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Toraimarai Canal]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2&lt;br /&gt;
|&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.&#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Kindred Black Mage]] (81-84)&lt;br /&gt;
* [[Kindred Dark Night]] (81-84)&lt;br /&gt;
* [[Kindred Summoner]] (81-84)&lt;br /&gt;
* [[Kindred Warrior]] (81-84)&lt;br /&gt;
* [[Smolenkos]] (81-84)&lt;br /&gt;
* [[Molech]] (80-82)&lt;br /&gt;
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.&lt;br /&gt;
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[King Buffalo]] (80-82)&lt;br /&gt;
* [[Kindred Demon]] (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn&#039;t a bad idea.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn&#039;t be slept. &#039;&#039;&#039;Casts -aga II magic. Avoid this camp unless you can reliably land silence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|53-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, best to have Firaga 2 at 53.&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-68 &lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-9) By Dunes Warp&#039;&#039;&#039;&lt;br /&gt;
* [[Meadow Buffalo]] (75-78){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Aspir]]able mobs.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|65-68&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (J-9) ((K-9) and (E-7) Secondary)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spartoi Warrior]] (78-82)&lt;br /&gt;
* [[Spartoi Sorcerer]] (80-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) &amp;gt; Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III &amp;gt; Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room. &lt;br /&gt;
&lt;br /&gt;
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aselus</name></author>
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