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	<title>HorizonXI Wiki - User contributions [en]</title>
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	<updated>2026-05-30T00:31:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=119548</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Monk&amp;diff=119548"/>
		<updated>2026-05-29T08:16:06Z</updated>

		<summary type="html">&lt;p&gt;Athena.lesvos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Monk&lt;br /&gt;
| short = MNK&lt;br /&gt;
| expansionpack = Final Fantasy XI&lt;br /&gt;
| unlock = Starter Job&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy MNK noBG.png|center|x290px|alt=cartoon mandragora wearing a headband-shaped crown, wielding spiked knuckles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With their bodies that double as deadly weapons, Monks (MNK) attack enemies with explosive strength. They are close combat specialists and in using their [[Hand-to-Hand]] skills, they wreak havoc with fast and furious punches. Through prolonged meditation and training, they can expand their arsenal to incorporate devastating kicks too. A mark of a Monk&#039;s expertise is the belt that they wear aroud their waist. New players begin with a [[White Belt]] whereas a Monk who has mastered their role, may be found wearing the elusive [[Black Belt]].&lt;br /&gt;
&lt;br /&gt;
Preserving Final Fantasy tradition, Monk retains many classic abilities including [[Martial Arts]], [[Chakra]], [[Max HP Boost]], and [[Counter]]. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. &lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Monk}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Hundred Fists]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Boost]] {{Changes|larger attack increase, recast upped from 15 to 30 seconds, duration upped to 3 minutes.}}&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Focus]] {{Changes|obtained at 15 instead of 25, duration upped from 2 to 3 minutes, now increases critical hit rate.}}&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Dodge]] {{Changes|obtained at 25 instead of 15, duration upped from 2 to 3 minutes}}&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Chakra]] {{Changes|recast is 2 minutes used to be 5 in era}}&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|[[Chi Blast]] {{Changes|new effect: removes 1 beneficial effect from a mob.}}&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|[[Counterstance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=1 |trait=Martial Arts }}&lt;br /&gt;
{{job trait unlock |level=5 |trait=Subtle Blow }}&lt;br /&gt;
{{job trait unlock |level=10 |trait=Counter }}&lt;br /&gt;
{{job trait unlock |level=15 |trait=Max HP Boost }}&lt;br /&gt;
{{job trait unlock |level=16 |trait=Martial Arts |tier=II }}&lt;br /&gt;
{{job trait unlock |level=25 |trait=Max HP Boost |tier=II }}&lt;br /&gt;
{{job trait unlock |level=25 |trait=Subtle Blow |tier=II }}&lt;br /&gt;
{{job trait unlock |level=31 |trait=Martial Arts |tier=III }}&lt;br /&gt;
{{job trait unlock |level=35 |trait=Max HP Boost |tier=III }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Max HP Boost |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=45 |trait=Subtle Blow |tier=III }}&lt;br /&gt;
{{job trait unlock |level=46 |trait=Martial Arts |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=51 |trait=Kick Attacks }}&lt;br /&gt;
{{job trait unlock |level=55 |trait=Max HP Boost |tier=V }}&lt;br /&gt;
{{job trait unlock |level=61 |trait=Martial Arts |tier=V }}&lt;br /&gt;
{{job trait unlock |level=65 |trait=Max HP Boost |tier=VI }}&lt;br /&gt;
{{job trait unlock |level=65 |trait=Subtle Blow |tier=IV }}&lt;br /&gt;
{{job trait unlock |level=71 |trait=Kick Attacks |tier=II }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Martial Arts |tier=VI }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| hand-to-hand = A+&lt;br /&gt;
| club = C+&lt;br /&gt;
| staff = B&lt;br /&gt;
&lt;br /&gt;
| throwing = E&lt;br /&gt;
&lt;br /&gt;
| guarding = A-&lt;br /&gt;
| evasion = B+&lt;br /&gt;
| parrying = E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Focus Recast]]&lt;br /&gt;
| -4 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chakra Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kick Attack Rate]]&lt;br /&gt;
| +1% increase per upgrade {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--=== Horizon Specific Equipment ===&lt;br /&gt;
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Tekko Kagi&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters&lt;br /&gt;
|title2=Temple Gloves&lt;br /&gt;
|title3=Temple Crown&lt;br /&gt;
|title4=Temple Cyclas&lt;br /&gt;
|title5=Temple Hose&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Temple Gaiters +1&lt;br /&gt;
|title2=Temple Gloves +1&lt;br /&gt;
|title3=Temple Crown +1&lt;br /&gt;
|title4=Temple Cyclas +1&lt;br /&gt;
|title5=Temple Hose +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Cape&lt;br /&gt;
|title2=Melee Gaiters&lt;br /&gt;
|title3=Melee Hose&lt;br /&gt;
|title4=Melee Gloves&lt;br /&gt;
|title5=Melee Cyclas&lt;br /&gt;
|title6=Melee Crown&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Melee Gaiters +1&lt;br /&gt;
|title2=Melee Hose +1&lt;br /&gt;
|title3=Melee Gloves +1&lt;br /&gt;
|title4=Melee Cyclas +1&lt;br /&gt;
|title5=Melee Crown +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapon ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Spharai&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
none yet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Athena.lesvos</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Tactical_Points&amp;diff=119500</id>
		<title>Tactical Points</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Tactical_Points&amp;diff=119500"/>
		<updated>2026-05-28T06:27:00Z</updated>

		<summary type="html">&lt;p&gt;Athena.lesvos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
Oftenly abbreviated to &amp;quot;TP&amp;quot;, tactical points are a percentage indicating a character&#039;s ability to perform [[:Category:Weapon Skills|weapon skills]], similar to limit break meters from previous Final Fantasy games. The TP bar ranges from 0% to 3000%, and a [[:Category:Weapon Skills|weapon skill]] may be used as long as a character has 1000% TP or above.&lt;br /&gt;
&lt;br /&gt;
[[File:TP_WS_Ready.png]]&lt;br /&gt;
&lt;br /&gt;
TP can be gained in various ways but the most common is from melee/ranged attacks. The attack must hit and do at least 1 point of damage for the player to receive the TP. The amount of TP gained is dependent on the delay of the weapon used. TP is also gained any time you take damage from a melee or magical attack. [[Damage Over Time|Damage over time]] spells, such as [[Dia]] or [[Bio]], will only give TP if the initial cast does damage, not for the damage dealt by the [[Status Effect|status effect]]. [[Healing|Resting]] without the [[Signet]] on, or outside of the [[Conquest]] area will cause a character to lose TP. Finally a player can gain TP from certain [[Job Abilities]] such as [[Meditate]] and items such as [[Icarus Wing]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;tpcalculator&amp;quot;&amp;gt;&amp;lt;TPCalculator /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|TP}}&lt;br /&gt;
==Base TP==&lt;br /&gt;
{| class=&amp;quot;general-table horizon-table table-xs&amp;quot;&lt;br /&gt;
! width=&amp;quot;28%&amp;quot; align=&amp;quot;center&amp;quot;|Delay&lt;br /&gt;
! width=&amp;quot;72%&amp;quot; align=&amp;quot;center&amp;quot;|Tactical Points&lt;br /&gt;
|-&lt;br /&gt;
|0 - 180&lt;br /&gt;
|( 5.0 + [([[Delay]] - 180) * 1.5] / 180 ) * 10&lt;br /&gt;
|-&lt;br /&gt;
|180 - 450&lt;br /&gt;
|( 5.0 + [([[Delay]] - 180) * 6.5] / 270 ) * 10&lt;br /&gt;
|-&lt;br /&gt;
|450 - 480&lt;br /&gt;
|( 11.5 + [([[Delay]] - 450) * 1.5] / 30 ) * 10&lt;br /&gt;
|-&lt;br /&gt;
|480 - 530&lt;br /&gt;
|( 13.0 + [([[Delay]] - 480) * 1.5] / 50 ) * 10&lt;br /&gt;
|-&lt;br /&gt;
|530 - 999&lt;br /&gt;
|( 14.5 + [([[Delay]] - 530) * 3.5] / 470 ) * 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TP gained per hit is truncated after the first decimal position : say you use an Horror Voulge (Delay:489), the formulae above result in 132.7 TP/hit, which is truncated to 132 TP/hit.&lt;br /&gt;
&lt;br /&gt;
Two Handed Delay (Sword Strap) works like Dual Wield delay and Tp is recalulated after reduction.&lt;br /&gt;
&lt;br /&gt;
===Additional TP Gain===&lt;br /&gt;
Other instances in which a player gains TP:&lt;br /&gt;
* When a player is hit by a physical attack, they gain 1/3 of what the attacker gained (once again, rounding down to the nearest tenth).  Most enemies have 240 Delay, gain 64 TP, and give players 21 TP per hit (64/3 = 21.3333).&lt;br /&gt;
* When a player is hit by a damaging spell, they gains 50 TP.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemy TP gain==&lt;br /&gt;
Enemies gain TP in the following ways:&lt;br /&gt;
* When attacking a player, TP is calculated normally based on [[Delay]].  Most enemies have 240 [[Delay]], and gain 64 TP per hit.&lt;br /&gt;
* When hit by a melee attack, enemies gain the attacker&#039;s [[Tactical Points#Updated TP Gain|Base TP]] x 1.25. {{Changes|Changed from Base TP +3.}}&lt;br /&gt;
* When hit by a spell that does direct damage, enemies gain 150 TP. {{Changes|Supposed to give 100, which is a bug to be fixed eventually}}&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;gt; When hit by a physical [[Blue Magic]] spell, enemies gain 100 TP for every hit that connects.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subtle Blow==&lt;br /&gt;
The [[Subtle Blow]] trait decreases the enemy&#039;s TP gain per hit:&lt;br /&gt;
*([[Tactical Points#Updated TP Gain|Base TP]] x 1.25. {{Changes|Changed from Base TP +3.}}) * (1 - SubtleBlow%)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Subtle Blow]] trait also affects the TP enemies gain from direct damage spells:&lt;br /&gt;
*10 * (1 - SubtleBlow%)&lt;br /&gt;
**Subtle Blow is currently not working for spells&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Blow caps at 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Store TP==&lt;br /&gt;
The [[Store TP]] trait increases TP gain per hit as follows:&lt;br /&gt;
*[[Tactical Points#Updated TP Gain|Base TP]] * (1 + StoreTP%)&lt;br /&gt;
:For example&lt;br /&gt;
::A Level 75 [[Samurai]] with [[Store TP|Store TP IV]] (a bonus of 25% TP) using a [[:Category:Great Katana|Great Katana]] with a 450 [[Delay]] would get:&lt;br /&gt;
::* ( 5.0 + [(450 - 180) * 6.5] / 270) * 10  = 115 TP&lt;br /&gt;
::* 115 TP * 1.25 = 143.75 rounded to 143 TP&lt;br /&gt;
* When a character with Store TP hits an enemy, only the Base TP is used in the enemy&#039;s TP gain calculations.&lt;br /&gt;
* Store TP also applies to the TP gained from being attacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dual Wield==&lt;br /&gt;
The [[Dual Wield]] trait allows players to equip two weapons simultaneously and reduce their  Delays.  TP gain when dual wielding is calculated using this reduced [[Delay]]:&lt;br /&gt;
*Combined Delay = (Delay1 + Delay2)&lt;br /&gt;
*Reduced Delay = Combined Delay * (1 - Dual Wield %)&lt;br /&gt;
*Reduced Delay per hand = Reduced Delay/2&lt;br /&gt;
&lt;br /&gt;
If they do not, calculating the TP using the Reduced Delay/2 will give you an incorrect result.&lt;br /&gt;
&lt;br /&gt;
For example&lt;br /&gt;
:A Level 75 [[Warrior]]/[[Ninja]] with [[Dual Wield|Dual Wield II]] and [[Suppanomimi]] (a bonus of -20% Delay) using a [[Maneater]] with 276 Delay and a [[Joyeuse]] with 224 Delay would get:&lt;br /&gt;
:*Combined Delay&#039;&#039; : 276 + 224 = 500&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Reduced Delay&#039;&#039; : 500 * (1 - 0.20) = 500 * 0.80 = 400&lt;br /&gt;
:*&#039;&#039;Reduced Delay per hand&#039;&#039; : 400/2 = 200 delay&lt;br /&gt;
&amp;lt;!-- Do not use decimal for TP calculation --&amp;gt;&lt;br /&gt;
:*&#039;&#039;TP gain per hand&#039;&#039; : ( 5.0 + [(200 - 180) * 6.5] / 270 ) * 10 = 54.81... &amp;amp;rarr; 54 TP/hit&lt;br /&gt;
:*&#039;&#039;TP gain per round&#039;&#039; (assuming both main and offhand weapon don&#039;t miss) : 54 TP *2 = 108 TP/round&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shield Mastery==&lt;br /&gt;
The [[Shield Mastery]] trait awards a fixed amount of additional TP when a player successfully blocks an attack with his [[:Category:Shields|Shield]].  &lt;br /&gt;
*[[Shield Mastery|Shield Mastery I]] awards 1 more TP&lt;br /&gt;
*[[Shield Mastery|Shield Mastery II]] awards 2 more TP&lt;br /&gt;
*[[Shield Mastery|Shield Mastery III]] awards 3 more TP&lt;br /&gt;
*TP Gain = (EnemyTP / 3) + ShieldMasteryBonus&lt;br /&gt;
*[[Shield Mastery]] does not award its bonus TP for shielding a hit if 0 damage is taken.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
==Exceptions==&lt;br /&gt;
*If an attack or a spell lands for 0 damage, it awards no TP.&lt;br /&gt;
*Additional effects do not give TP.&lt;br /&gt;
*Spikes do not give TP.&lt;br /&gt;
*Counters give TP to the person who took damage as if they were hit normally.  The defender who countered the blow gains no TP.&lt;br /&gt;
*Chi Blast does not give TP.&lt;br /&gt;
*Jump attacks give TP to the attacker, but not to the defender.&lt;br /&gt;
*Avatar [[Blood Pact|Blood Pacts]] do not give TP.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;[[Corsair]] [[Quick Draw]] attacks do not give TP.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Multi-hit weapon skills give the attacker standard TP for the first hit, then 1 TP for each successive hit that lands. If the first hit misses, but the remaining hits land, only 1 TP for each hit that lands will be given. &lt;br /&gt;
** Example: &lt;br /&gt;
:: A sword with 236 delay will have 6.2 TP return.&lt;br /&gt;
:: If only the first hit of Vorpal blade lands, they will have 6.2 TP return.&lt;br /&gt;
::: However, if the first hit missed, but the other 3 hits landed, it would result in 1.0 + 1.0 + 1.0 = 3.0 TP. &lt;br /&gt;
*If single-handed weapons are [[Dual Wield]]ed, the weapon skills gain 1 additional hit which return the same amount of TP as if 1 hit is landed &lt;br /&gt;
** Example: &lt;br /&gt;
::A sword with 236 and 225 delay will have TP return 5.3 TP per hand with [[Dual Wield]] II.  &lt;br /&gt;
::When doing [[Vorpal Blade]], If both main hand and off hand weapons hit the opponent, the player gains 10.6 TP. If 3 consecutive hits also land, then they have 10.6 + 1.0 + 1.0 + 1.0 TP return.&lt;br /&gt;
*Multi-hit weapon skills only give the defender TP for the first hit and the additional hit from the use of [[Dual Wield]].  The TP gained by the defender is the amount normally gained for each strike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Athena.lesvos</name></author>
	</entry>
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