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		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120726</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120726"/>
		<updated>2026-07-12T22:45:34Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
The Notorious Monsters fought during Beastmen Invasions are referred to on the wiki as &#039;&#039;&#039;[[:Category:IRNM|Imperial Relief Notorious Monsters (IRNMs)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable &#039;&#039;&#039;IRNM&#039;&#039;&#039; matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the IRNM, announcing its appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the IRNM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the IRNM is close to reaching one of its 5% thresholds, target the IRNM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the IRNM will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:IRNM|Imperial Relief Notorious Monsters]]&lt;br /&gt;
* [[Imperial Standing]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120104</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120104"/>
		<updated>2026-06-24T00:22:06Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
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===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (prefereably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive a &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120066</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120066"/>
		<updated>2026-06-21T20:12:08Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (prefereably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive a &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120064</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120064"/>
		<updated>2026-06-21T19:11:22Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (prefereably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive a &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120051</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120051"/>
		<updated>2026-06-20T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (prefereably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive a &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120039</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120039"/>
		<updated>2026-06-19T20:04:33Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interacting with the Suspicious Flag a second time will spawn an unclaimable Notorious Monster that matches the Beastmen tribe of the Scouting Reports that were handed over: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia).&lt;br /&gt;
&lt;br /&gt;
This server-wide event requires multiple alliances. When triggered, a server-wide message announces the location of the fight. There are no claimed targets; all enemies are free-for-all.&lt;br /&gt;
The boss spawns &#039;&#039;&#039;Guards&#039;&#039;&#039;(Beastmen) every two minutes. Guards do not reward IS. At every 5% health threshold, the boss spawns &#039;&#039;&#039;Threshold enemies&#039;&#039;&#039;(Non-Beastmen). These enemies reward IS, but players must hit them to receive credit.&lt;br /&gt;
=== Key Points ===&lt;br /&gt;
Focus on the adds rather than the boss. The fight primarily consists of controlling the adds while keeping the boss tanked.&lt;br /&gt;
When the boss announces that Threshold enemies are about to spawn, cast any area-of-effect spell, such as an &#039;&#039;-aga&#039;&#039; spell, to tag them for credit.&lt;br /&gt;
Do not open with damage-over-time spells such as [[Diaga]] or [[Poisonga]]. Damage-over-time effects prevent enemies from being slept and make crowd control much more difficult.&lt;br /&gt;
All enemies can use their two-hour abilities. Keep [[Silence]] active on mage enemies whenever possible.&lt;br /&gt;
=== Boss-Specific Strategies ===&lt;br /&gt;
==== Troll ====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
==== Lamia ====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
==== Mamool Ja ====&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Everyone who participates receives a &#039;&#039;&#039;[Boss&#039;s] Stolen Supply Box&#039;&#039;&#039;.&lt;br /&gt;
** This reward is stored as a hidden flag. It is neither a key item nor a physical inventory item.&lt;br /&gt;
** When turned in, the boss&#039;s box is worth ten times as much as a normal supply box.&lt;br /&gt;
Participants receive &#039;&#039;&#039;125 IS&#039;&#039;&#039; from the boss kill, unknown if lower for less contribution.&lt;br /&gt;
Threshold enemies provide additional IS, capped at &#039;&#039;&#039;250 IS per event&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120033</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120033"/>
		<updated>2026-06-19T19:35:43Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Strategies &amp;amp; Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interacting with the Suspicious Flag a second time will spawn an unclaimable Notorious Monster that matches the Beastmen tribe of the Scouting Reports that were handed over: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia).&lt;br /&gt;
&lt;br /&gt;
This server-wide event requires multiple alliances. When triggered, a server-wide message announces the location of the fight. There are no claimed targets; all enemies are free-for-all.&lt;br /&gt;
The boss spawns &#039;&#039;&#039;Guards&#039;&#039;&#039;(Beastmen) every two minutes. Guards do not reward IS. At every 5% health threshold, the boss spawns &#039;&#039;&#039;Threshold enemies&#039;&#039;&#039;(Non-Beastmen). These enemies reward IS, but players must hit them to receive credit.&lt;br /&gt;
=== Key Points ===&lt;br /&gt;
Focus on the adds rather than the boss. The fight primarily consists of controlling the adds while keeping the boss tanked.&lt;br /&gt;
When the boss announces that Threshold enemies are about to spawn, cast any area-of-effect spell, such as an &#039;&#039;-aga&#039;&#039; spell, to tag them for credit.&lt;br /&gt;
Do not open with damage-over-time spells such as [[Diaga]] or [[Poisonga]]. Damage-over-time effects prevent enemies from being slept and make crowd control much more difficult.&lt;br /&gt;
All enemies can use their two-hour abilities. Keep [[Silence]] active on mage enemies whenever possible.&lt;br /&gt;
=== Boss-Specific Strategies ===&lt;br /&gt;
==== Troll ====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
==== Lamia ====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
==== Mamool Ja ====&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Everyone who participates receives a &#039;&#039;&#039;Stolen Supply Box&#039;&#039;&#039;.&lt;br /&gt;
** This reward is stored as a hidden flag. It is neither a key item nor a physical inventory item.&lt;br /&gt;
** When turned in, the boss&#039;s box is worth ten times as much as a normal supply box.&lt;br /&gt;
Participants receive &#039;&#039;&#039;125 IS&#039;&#039;&#039; from the boss kill, unknown if lower for less contribution.&lt;br /&gt;
Threshold enemies provide additional IS, capped at &#039;&#039;&#039;250 IS per event&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120032</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120032"/>
		<updated>2026-06-19T19:30:39Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Interacting with the Suspicious Flag a second time will spawn an unclaimable Notorious Monster that matches the Beastmen tribe of the Scouting Reports that were handed over: Gurfurlur (Trolls), ??? (Mamool Ja), or Medusa (Lamia).&lt;br /&gt;
&lt;br /&gt;
====Strategies &amp;amp; Reward====&lt;br /&gt;
- Info Coming Soon&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The NM spawns Beastman mobs every 2 mins&lt;br /&gt;
* The NM spawns Non-Beastman mobs every 5%&lt;br /&gt;
* Only the Non-Beastmen adds grant 5 IS when killed&lt;br /&gt;
* Players must tag the Non-Beastmen mobs to obtained IS (no credit based on alliance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120019</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120019"/>
		<updated>2026-06-18T23:47:37Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
You can see which scouting reports you are missing by going to a crafting guild and talking to the Imperial Relief NPCs.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120018</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120018"/>
		<updated>2026-06-18T23:27:37Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
You can see which scouting reports you are missing by going to a crafting guild and talking to the Imperial Relief NPCs.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120017</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120017"/>
		<updated>2026-06-18T23:26:15Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
You can see which scouting reports you are missing by going to a crafting guild and talking to the ToAU NPC in armor.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120016</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120016"/>
		<updated>2026-06-18T23:24:44Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120015</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120015"/>
		<updated>2026-06-18T23:02:32Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120014</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120014"/>
		<updated>2026-06-18T23:01:12Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Guild Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scouter (PUP)*&lt;br /&gt;
| Mamool Ja Scouter (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM/RDM) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep, it&#039;s best to take the out first; however, [[Bind]] is also an option if there if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119550</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119550"/>
		<updated>2026-05-29T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Scouting Parties &amp;amp; Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Trolls !! Mamool Ja  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scout (PUP)*&lt;br /&gt;
| Mamool Ja Scout (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM) that does not grant IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports, with each report being for a specific Beastmen tribe and zone. When both conditions are met, players with a scouting report will receive the log message upon entering a zone:  &lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can also remain in zone and when they spawn it will inform you with the above message. You do not need to zone back and forth.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Automaton &amp;gt; Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Scout&lt;br /&gt;
: Since the Automaton Scout can&#039;t be slept, pull it away from the pack to deal with it and avoid [[Benediction]] waking the other enemies. This should then be followed by Bulwarks, as they are [[Paladin]]&#039;s that resist sleep. [[Bind]] is also an option if all sleeps fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scout&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119437</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119437"/>
		<updated>2026-05-23T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Spawning and Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide event leading up to Treasures of Aht Urhgan, the &#039;Imperial Relief Effort&#039; was added in December 2025. By participanting in the event&#039;s activities, players can obtain Imperial Standing, which has been hinted as the key to accessing Whitegate on the ToAU&#039;s release.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request) &lt;br /&gt;
* Unknown reward on release of ToAU or event completion: {{Verification}}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of April 17, 2026, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Spawn Regions===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lamia !! Mamool Ja !! Trolls  !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Scouter (COR)&lt;br /&gt;
| Troll Scout (PUP)*&lt;br /&gt;
| Mamool Ja Scout (BLU)&lt;br /&gt;
| align=center | 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Fangshot (RNG)&lt;br /&gt;
| Troll Ironfist (MNK)&lt;br /&gt;
| Mamool Ja Sage (BLM)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Lamia Magus (BLM)&lt;br /&gt;
| Troll Bulwark (PLD)&lt;br /&gt;
| Mamool Ja Zenin (NIN)&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Tracker Imp&lt;br /&gt;
| Firewatch Eruca&lt;br /&gt;
| Puk Stalker&lt;br /&gt;
| align=center | 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| Bhoot&lt;br /&gt;
| Wamoura&lt;br /&gt;
| Wivre&lt;br /&gt;
| align=center | 15 IS&lt;br /&gt;
|}&lt;br /&gt;
+*Note that the Troll Scout is accompanied by a Automaton Scout (WHM) that does not grant IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
These stolen box of supplies can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept request crafting guild requests to confirm delivery. Additionally, as of May 22, 2026, turning in the supplies will specify that the supplies contained (x) requested guild items. For example: &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, any players that earned IS may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
On entering any zone with an active scouting party in the area, players with a scouting report may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
Players can obtain multiple scouting reports. Each scouting report is specific to the Beastman tribe and zone, with the notification appearing any time those two conditions are met.{{verification}}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
The &#039;Box of Supplies&#039; and &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; it&#039;s a hidden flag assigned to the character. &lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn &amp;amp; Routes:&#039;&#039;&#039; When spawning, Scouts will remain in their location for a period before beginning their set patrol route along a fixed path. On reaching the end of their route, the Scout will remain in the area, moving occassionally, before heading back to their spawn location, where they will pause for another short time before depopping. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Known Spawn Locations===&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps of the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter posses movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Automaton &amp;gt; Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Scout&lt;br /&gt;
: Since the Automaton Scout can&#039;t be slept, pull it away from the pack to deal with it and avoid [[Benediction]] waking the other enemies. This should then be followed by Bulwarks, as they are [[Paladin]]&#039;s that resist sleep. [[Bind]] is also an option if all sleeps fail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scout&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119429</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119429"/>
		<updated>2026-05-23T07:10:37Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Point Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS &lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan.  -As of 5/22 the mobs are no longer showing on widescan.  Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if a IS mob is up when you enter a zone. Message upon entering zone was &amp;quot;The scouting reporrt seems to indicate that there may be some Lamia in the area!&amp;quot;.  Confirmed there was a Lamia group up at  the time, unknown if this works for all groups or just that family and you need 3 scouting reports to see them all.  Also unknown if this &amp;quot;burns&amp;quot; a report when you do see it or not.&lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119428</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119428"/>
		<updated>2026-05-23T05:49:40Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan.  -As of 5/22 the mobs are no longer showing on widescan.  Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if a IS mob is up when you enter a zone. Message upon entering zone was &amp;quot;The scouting reporrt seems to indicate that there may be some Lamia in the area!&amp;quot;.  Confirmed there was a Lamia group up at  the time, unknown if this works for all groups or just that family and you need 3 scouting reports to see them all.  Also unknown if this &amp;quot;burns&amp;quot; a report when you do see it or not.&lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119427</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119427"/>
		<updated>2026-05-23T05:48:00Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan.  -As of 5/22 the mobs are no longer showing on widescan.  Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if a IS mob is up when you enter a zone. Message upon entering zone was &amp;quot;The scouting reporrt seems to indicate that there may be some Lamia in the area!&amp;quot;.  Confirmed there was a Lamia group up at  the time, unknown if this works for all groups or just that family and you need 3 scouting reports to see them all.&lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119426</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119426"/>
		<updated>2026-05-23T05:21:55Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Behavior and Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan.  -As of 5/22 the mobs are no longer showing on widescan.  Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if a IS mob is up when you enter a zone, unsure if spent when it does.  Message upon entering zone was something like, [Beastmen type] has been spotted in this area.  &lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119425</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119425"/>
		<updated>2026-05-23T05:20:01Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if a IS mob is up when you enter a zone, unsure if spent when it does.  Message upon entering zone was something like, [Beastmen type] has been spotted in this area.  &lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119424</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119424"/>
		<updated>2026-05-23T02:55:43Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
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&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
This report tells you if the IS mob is up when you enter a zone, unsure if spent when it does&lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119419</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119419"/>
		<updated>2026-05-22T22:53:31Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supplies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 5/22 Patch, new message can also appear&lt;br /&gt;
&amp;quot;You find what appears to be a scouting report!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also when now turning in the box of supplies, it specifically says that it counts for x guild item turns ins.  Example &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119344</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119344"/>
		<updated>2026-05-17T00:40:44Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Behavior and Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn.  Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
There is no direct [[Imperial Standing]] reward for the turn-in. These contributions may provide a server-wide benefit at a later stage. {{verification}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119338</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119338"/>
		<updated>2026-05-16T20:24:26Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Behavior and Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). Killing the Scouter has no effect on this timer. Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
There is no direct [[Imperial Standing]] reward for the turn-in. These contributions may provide a server-wide benefit at a later stage. {{verification}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119337</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=119337"/>
		<updated>2026-05-16T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;Atto7: /* Supply Routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d&#039;Oria, Bastok and Windurst.&#039;&#039; {{Verification}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines.&lt;br /&gt;
Accepted turn-ins grant small amounts of [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
== How to Start ==&lt;br /&gt;
# Speak with any emissary stationed near a crafting guild.&lt;br /&gt;
# Accept the request for aid.&lt;br /&gt;
# Talk to an emissary near your crafting guild to learn the &#039;&#039;&#039;current phase&#039;&#039;&#039; materials required.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[Imperial Standing]] (amount varies by item/turn-in) &lt;br /&gt;
* Any additional rewards at phase or event completion: {{Verification}}&lt;br /&gt;
==Notes==&lt;br /&gt;
There are turn in limits to each item requested. See each section to see if the turn in is being requested.&lt;br /&gt;
&lt;br /&gt;
After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2&#039;s, only HQ +1 items.&lt;br /&gt;
&lt;br /&gt;
Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Imperial Relief Effort NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin NPCs ==&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
|+ Guileful Goblin NPCs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild Turn-ins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supply Routes ==&lt;br /&gt;
&lt;br /&gt;
Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher&#039;s Guild) to supposedly advance progress  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes.  {{Verification}}.&lt;br /&gt;
&lt;br /&gt;
Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight {{Verification}}. Killing adds then the Scouter seems to be the way to go.&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
&#039;&#039;A guide to engaging [[Treasures of Aht Urhgan|ToAU]] Beastmen Scouter groups as part of the [[Imperial Relief Effort]] across mainland Vana&#039;diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Treasures of Aht Urhgan|ToAU]] Beastmen tribes occasionally spawn in four regions across Vana&#039;diel as part of the [[Imperial Relief Effort]]. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Regions ===&lt;br /&gt;
&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
=== Point Values ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! [[Imperial Standing]] Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Regular || 5 IS each&lt;br /&gt;
|-&lt;br /&gt;
| Scouter || 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| Rare Spawn (occasional) || 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behavior and Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouters are passive and will not aggro until pulled.&lt;br /&gt;
* &#039;&#039;&#039;Patrol Pattern:&#039;&#039;&#039; Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Respawn Timer:&#039;&#039;&#039; After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later. Killing the Scouter has no effect on this timer. Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A &amp;quot;blackout&amp;quot; period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded.  Buburimu Peninsula does not appear to follow standard respawn rules. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; [[Widescan]] can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.&lt;br /&gt;
&lt;br /&gt;
== Known Spawn Locations ==&lt;br /&gt;
&lt;br /&gt;
Spawn locations have been added and changed as this has been developed.  Do not assume this is all of them, and or some may no longer spawn there.  &lt;br /&gt;
&lt;br /&gt;
=== [[Buburimu Peninsula]] ===&lt;br /&gt;
&lt;br /&gt;
* F-6&lt;br /&gt;
* F-9&lt;br /&gt;
* K-9&lt;br /&gt;
&lt;br /&gt;
=== [[East Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* F-9&lt;br /&gt;
* H-7&lt;br /&gt;
* I-10 {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[West Sarutabaruta]] ===&lt;br /&gt;
&lt;br /&gt;
* G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)&lt;br /&gt;
* G-9 — at the monument on top of the mountain&lt;br /&gt;
* I-11&lt;br /&gt;
* E-10 — in the dead end {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[East Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* I-9&lt;br /&gt;
* J-6&lt;br /&gt;
* H-10 — inside a four-walled ruin&lt;br /&gt;
* J-9&lt;br /&gt;
&lt;br /&gt;
=== [[West Ronfaure]] ===&lt;br /&gt;
&lt;br /&gt;
* F/G-7&lt;br /&gt;
* H-8 — north side of the hill&lt;br /&gt;
* I/J-10&lt;br /&gt;
&lt;br /&gt;
=== [[South Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* K-10&lt;br /&gt;
* E-9&lt;br /&gt;
* I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only {{verification}}&lt;br /&gt;
&lt;br /&gt;
=== [[North Gustaberg]] ===&lt;br /&gt;
&lt;br /&gt;
* G-7 — on the waterfall cliff, north side&lt;br /&gt;
* J-7 — on Zegham Hill at the dead end, Oldton side&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All known North Gustaberg patrol paths travel up onto the hill for location reference.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply [[Gravity]] or [[Bind]], making it effectively required in those cases.&lt;br /&gt;
&lt;br /&gt;
=== Pulling and Kiting ===&lt;br /&gt;
&lt;br /&gt;
Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their [[Two-Hour Ability|two-hour abilities]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -[[Aga|ga III]] spells.&lt;br /&gt;
&lt;br /&gt;
If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it. &lt;br /&gt;
== Kill Order ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Priority Order !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll|Trolls]] || Automaton &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Bulwark &amp;gt; Scouter || The Automaton must be killed first to prevent [[Benediction]]. This group is very difficult to sleep if that is the plan; 3+ [[Black Mage|BLMs]] and 1–2 [[Red Mage|RDMs]] are recommended. [[Bind]] is an option but kiting is generally easier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamiae]] || Imp &amp;gt; Sages &amp;gt; Fangshot &amp;gt; Scouter || Sages frequently cast -ga III spells. [[Silence]] is required to prevent party wipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mamool Ja]] || Sage &amp;gt; Wivre &amp;gt; Ninjas &amp;gt; Scouter || Many spawns consist primarily of Ninjas; be prepared for high-damage [[Mijin Gakure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Scouter, party members have a random chance to receive the log message:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is neither a physical item nor a [[Key Item]]; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various [[Crafting]] guilds. The NPC will confirm delivery and state it has been added to the war effort.&lt;br /&gt;
&lt;br /&gt;
There is no direct [[Imperial Standing]] reward for the turn-in. These contributions may provide a server-wide benefit at a later stage. {{verification}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Relief Effort]]&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Supply Routes]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Atto7</name></author>
	</entry>
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