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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chut</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chut"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Chut"/>
	<updated>2026-04-20T08:20:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Despotic_Decapod&amp;diff=101830</id>
		<title>Despotic Decapod</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Despotic_Decapod&amp;diff=101830"/>
		<updated>2025-02-03T19:59:40Z</updated>

		<summary type="html">&lt;p&gt;Chut: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; [[:category:HENM|HENM]] Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zone:&#039;&#039;&#039; [[Jugner Forest]] (F-8); (H-9); (I-5)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 18&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[Faded Stone]] (50,000 gil)&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{tocright}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Decapodh.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Mobs==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable cetner-col-1 center-col-2 center-col-3&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Job&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord Arthro]]&lt;br /&gt;
|88&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord&#039;s Bruiser]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord&#039;s Wizard]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonous Crab]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xs ffxi-table sortable center-col-1&amp;quot;&lt;br /&gt;
!Treasure&lt;br /&gt;
|-&lt;br /&gt;
|[[Deflecting Band]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord&#039;s Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprinter&#039;s Belt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Duality Loop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damascene Cloth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Overlord Artho will spawn a Poisonous Crab approximately every 90 seconds.&lt;br /&gt;
*Poisonous Crabs have a poison aura (~100 HP/tick)&lt;br /&gt;
* Overlord Artho will spawn a Lord&#039;s Bruiser and a Lord&#039;s Wizard every 20% HP.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
* Have stuns ready for -GAs by Artho.&lt;br /&gt;
* Have a group move the Poisonous Crabs away from the main tank holding Overlord Artho.  &lt;br /&gt;
* Try not to have all 3+ crab adds up at the same time.  Watch Artho&#039;s HP% to be aware when the Wizard and Bruiser will spawn. &lt;br /&gt;
* Highly recommended to take out the Wizard first when both Wizard and Bruiser spawn, and have stuns ready on it.&lt;br /&gt;
* Poisonous crabs aren&#039;t limited.  Artho will continue spawning these even if there is 1+ already out.  &lt;br /&gt;
* Artho is susceptible to elemental debuffs and poison DoTs.&lt;br /&gt;
* Artho will use hundred fists once 20%. &lt;br /&gt;
&lt;br /&gt;
[[category:HENM]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=-71|mapy=-151|entitytype=HENM}}&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=129|mapy=448|entitytype=HENM}}&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=-341|mapy=14|entitytype=HENM}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chut</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Despotic_Decapod&amp;diff=101829</id>
		<title>Despotic Decapod</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Despotic_Decapod&amp;diff=101829"/>
		<updated>2025-02-03T19:59:27Z</updated>

		<summary type="html">&lt;p&gt;Chut: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; [[:category:HENM|HENM]] Tier 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zone:&#039;&#039;&#039; [[Jugner Forest]] (F-8); (H-9); (I-5)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 18&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; [[Faded Stone]] (50,000 gil)&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{tocright}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Decapodh.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Mobs==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm droppedby sortable cetner-col-1 center-col-2 center-col-3&amp;quot;&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Job&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord Arthro]]&lt;br /&gt;
|88&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord&#039;s Bruiser]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord&#039;s Wizard]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonous Crab]]&lt;br /&gt;
|{{question}}&lt;br /&gt;
|{{question}}&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xs ffxi-table sortable center-col-1&amp;quot;&lt;br /&gt;
!Treasure&lt;br /&gt;
|-&lt;br /&gt;
|[[Deflecting Band]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord&#039;s Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprinter&#039;s Belt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Duality Loop]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damascene Cloth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Overlord Artho will spawn a Poisonous Crab approximately every 90 seconds.&lt;br /&gt;
*Poisonous Crabs have a poison aura (~100 HP/tick)&lt;br /&gt;
* Overlord Artho will spawn a Lord&#039;s Bruiser and a Lord&#039;s Wizard every 20% HP.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
* Have stuns ready for -GAs by Artho.&lt;br /&gt;
* Have a group move the Poisonous Crabs away from the main tank holding Overlord Artho.  &lt;br /&gt;
* Try not to have all 3+ crab adds up at the same time.  Watch Artho&#039;s HP% to be aware when the Wizard and Bruiser will spawn. &lt;br /&gt;
* Highly recommended to take out the Wizard first when both Wizard and Bruiser spawn, and have stuns ready on it.&lt;br /&gt;
* Poisonous crabs aren&#039;t limited.  Artho will continue spawning these even if there is 1+ already out.  &lt;br /&gt;
* Artho is susceptible to elemental debuffs and poison DoTs.&lt;br /&gt;
* Artho will hundred fists once 20%. &lt;br /&gt;
&lt;br /&gt;
[[category:HENM]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=-71|mapy=-151|entitytype=HENM}}&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=129|mapy=448|entitytype=HENM}}&lt;br /&gt;
{{FFXIMap Markers|mapid=129|mapx=-341|mapy=14|entitytype=HENM}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chut</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Lord_of_Onzozo&amp;diff=51448</id>
		<title>Lord of Onzozo</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Lord_of_Onzozo&amp;diff=51448"/>
		<updated>2024-05-17T16:38:15Z</updated>

		<summary type="html">&lt;p&gt;Chut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = &lt;br /&gt;
| image caption = The Lord of Onzozo&lt;br /&gt;
| family = Sea Monks&lt;br /&gt;
| crystal = Water&lt;br /&gt;
| weaknesses = {{Element|ice}} {{Element|Lightning}} {{Fire|Element}}&lt;br /&gt;
| resistances = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Labyrinth of Onzozo]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 74 - 77&lt;br /&gt;
|&lt;br /&gt;
*[[Shall Shell]]    {{Hxi Drop Rate|100%}} (Up to 3)&lt;br /&gt;
*[[Octave Club]]    {{Hxi Drop Rate|asb=50/1000|0|0}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Aggressive, Detects by sound&lt;br /&gt;
{{HPMP|low hp=13000|high hp=|low mp=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:onzozo-labyrinth nm.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*[[Lottery Spawn]] from the single [[Flying Manta]] at (H-8), most commonly every 18-24 hours. Window opens 16 hours after last death. Confirmed it can take over 38 hours.&lt;br /&gt;
**Placeholder can be charmed, but it will immediately become un-charmed and attack.&lt;br /&gt;
**Placeholder seems to rage after 10 minutes.&lt;br /&gt;
**Placeholder re-spawn time is 5 minutes.&lt;br /&gt;
*Special Attacks: [[Draw In]], [[Waterga III]], [[Flood]], [[Blindga]], and regular Sea Monk special attacks at an increased rate. &lt;br /&gt;
*Is immune to [[Sleep]] and [[Silence]].&lt;br /&gt;
*Susceptible to [[Blind]], [[Paralyze]], [[Stun]], and [[Slow]].&lt;br /&gt;
*Spawns multiple adds during fight (new to horizon).&lt;br /&gt;
*Can be defeated solo by various jobs and a duo of several job combinations. {{testimonials}}&lt;/div&gt;</summary>
		<author><name>Chut</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=13485</id>
		<title>Promathia Mission 5-3/Ulmia&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Ulmia%27s_Path&amp;diff=13485"/>
		<updated>2023-07-18T20:31:41Z</updated>

		<summary type="html">&lt;p&gt;Chut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Where Messengers Gather (Ulmia&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Cid]], [[Metalworks]] (H-8)&lt;br /&gt;
|Description=Ulmia has journeyed to San d&#039;Oria to search for any word on the whereabouts of Prishe.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Ulmia&#039;s Soulmate, Delta Enforcer, True Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
* Talk to [[Hinaree]] in the Count Chaffaules Manor in [[Southern San d&#039;Oria]] (A-6).&lt;br /&gt;
&lt;br /&gt;
=== 5-3U1: Entanglement ===&lt;br /&gt;
* Zone into [[Port San d&#039;Oria]] for a cutscene.&lt;br /&gt;
* Talk to [[Chasalvige]] in the manuscript room of the [[Northern San d&#039;Oria]] cathedral, (L-6, the first door on the left as you enter).&lt;br /&gt;
&lt;br /&gt;
=== 5-3U2: Head Wind ===&lt;br /&gt;
* Talk to [[Kerutoto]] in the Rhinostery, [[Windurst Waters]] South (J-8).  &#039;&#039;&#039;Note:&#039;&#039;&#039; This is the same NPC that gives you the key item for the uncapped Diabolos fight.  If you receive this cutscene first, talk to her twice afterwards to watch the correct cutscene to continue on with this mission.&lt;br /&gt;
* Talk to [[Yoran-Oran]] in Yoran-Oran&#039;s Manor in [[Windurst Walls]] (E-5).&lt;br /&gt;
[[Image:AttohwaChasm.png|thumb|[[Attohwa Chasm]]]]&lt;br /&gt;
====Boneyard Gully ====&lt;br /&gt;
:*Travel to [[Attohwa Chasm]] (exit Tahrongi Canyon @ K-5 into Shakrami Maze then follow the left wall until you zone into Attohwa Chasm @ F-5. &lt;br /&gt;
:*Once inside [[Boneyard Gully]] follow the left wall to the top of F-6.&lt;br /&gt;
When you zone into Boneyard Gully, follow the left wall until you come to a Dark Miasm for a cutscene and a level-50 BCNM battle (Head Wind).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;In this area, you will need antidotes and sneak. There are purple flowers that spray a purple mist of poison. The Antilions in this area are decent-challenge at level 75, they will agro to sound and low-HP. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Level 50 Cap BCNM&#039;&#039;&#039;&lt;br /&gt;
*There is a large ridge in the center of the Boneyard Gully and on the far side of the ridge are your three opponents: the Mithran Trackers [[Shikaree X]], [[Shikaree Y]], and [[Shikaree Z]].&lt;br /&gt;
:*[[Shikaree X]] is a [[BST]]/[[NIN]] wielding two daggers. She [[Call Beast|calls]] [[Shikaree X&#039;s Rabbit]].&lt;br /&gt;
:*[[Shikaree Y]] is a [[DRK]]/[[MNK]] wielding a [[Scythe]]. Be sure not to attack her from the front, as she can [[Counter]].&lt;br /&gt;
:*[[Shikaree Z]] is a [[DRG]]/[[WHM]] wielding a [[Polearm]]. She [[Call Wyvern|calls]] [[Shikaree Z&#039;s Wyvern]].&lt;br /&gt;
*The three Trackers have a strong innate [[Regain]] effect, giving them high rate of [[TP]] gain. They can use all standard [[Weapon Skill]]s up to and including Level 240+ WSes ([[Evisceration]], [[Spiral Hell]], [[Impulse Drive]]). They will use these WSes rapidly, producing [[Skillchain]]s in turn (even with themselves, in some cases).&lt;br /&gt;
*Using a [[Blackened Muddy Siredon]] (obtained from the [[quest]] [[Mithran Delicacies]]) on the Trackers will remove their Regain effect for an unknown amount of time.&lt;br /&gt;
*The Trackers have about 2000 HP each; the pets have about 900.&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* The Trackers&#039; hate works in a different manner than most other fights. It&#039;s not completely shared&amp;amp;mdash;they will attack different targets if they are [[Provoke]]d by different players&amp;amp;mdash;but when they have TP for a weaponskill they all attack the same target so they can skillchain (They talk to each before doing this so you can Stun/Bind them to stop weaponskills connecting).&lt;br /&gt;
:** Their pets have normal hate rules, and can be kited away.&lt;br /&gt;
:* [[Sleep]] any Trackers and pets you aren&#039;t fighting to prevent Skillchains. Note that the Tracker you are fighting can wake the others up by talking to them.&lt;br /&gt;
:* Beastmaster pets and dragoon wyverns will not vanish when their masters fall. They must be defeated separately.&lt;br /&gt;
:* [[Shikaree X]] can resummon her pet.&lt;br /&gt;
:* Pets will despawn if you have killed there master and wiped&lt;br /&gt;
:* [[Sleepga]], when combined with [[Elemental Seal]], can be of use on the Trackers, however it may not last very long.&lt;br /&gt;
:* [[Astral Flow]] is known to be an effective method to assist in clearing this battle. Two Astral Flow Blood Pacts are known to be enough to defeat both pets and leave the three Trackers with severe damage.&lt;br /&gt;
:* Drag the Trackers away from the arena; on a wipe, all enemies will return to their positions in the battlefield, leaving you to [[Reraise]]/[[Raise]], rest to full, and return to fight remaining opponents. The Trackers will recover HP in the meantime, though any defeated Trackers or pets will remain defeated until the battle ends.&lt;br /&gt;
&lt;br /&gt;
:* Highly damaging two hours, used in conjunction by your party damage dealers, is another good way to quickly improve your chances of winning. [[Hundred Fists]], [[Meikyo Shisui]], [[Mighty Strikes]], [[Spirit Surge]], and [[Eagle Eye Shot]] all used simultaneously at the beginning of a fight will quickly take down a Mithra&#039;s low overall HP. The faster your party can take one out, the less liabilities you have to deal with. [[Invincible]] from a [[Paladin]] tank is a good way to make sure this method works at its full potential. By taking out at least one mithra, you have increased your chances of winning in the event of a wipe and reraise.&lt;br /&gt;
:* You receive 1000 experience/limit points upon defeating the Mithra&lt;br /&gt;
:*&#039;&#039;&#039;Note:&#039;&#039;&#039; It is not necessary to kill the pets.  You only need to kill the 3 Mithra.&lt;br /&gt;
&lt;br /&gt;
=== 5-3U3: Flames for the Dead ===&lt;br /&gt;
====Bearclaw Pinnacle - Level 60 Cap BCNM====&lt;br /&gt;
*Head to [[Bearclaw Pinnacle]] from [[Uleguerand Range]] (J-9).  Enter the battlefield.&lt;br /&gt;
*Take as much time as you want to buff, [[Meditate]], etc.  The [[Snoll Tzar]] won&#039;t aggro until you enter the ice circle.&lt;br /&gt;
*Once the [[Snoll Tzar]] aggroes you have 45 seconds to defeat it before it blows up. At 15 and 30 seconds it will grow in both actual size and in brute force of attacks. Once the 45 seconds are up it will use a Hypothermal Combustion move that does heavy damage to everyone. If this happens, even if someone survives the blast, you lose, and are ejected from the battlefield. Even if this ability is stunned or you kill it during the animation, you will lose the fight. It must not proc at all for successful completion.&lt;br /&gt;
*If your party wipes before Snoll Tzar uses Hypothermal Combustion you will not be ejected from BC. You will either have to Raise and hope he does not aggro, or you HP. Even if one of your party members HP&#039;s and returns he/she will not be able to re-enter battleifled to raise you. So it would be wise to fight near the tunnel.&lt;br /&gt;
*The [[Snoll Tzar]]&#039;s TP attacks are:&lt;br /&gt;
:* &#039;&#039;&#039;Arctic Impact&#039;&#039;&#039;: [[AoE]] ice damage (~275 each).&lt;br /&gt;
:* &#039;&#039;&#039;Cold Wave&#039;&#039;&#039;: Nasty [[AoE]] [[Frost]] (31 HP/tick).&lt;br /&gt;
:* &#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: Extreme directional [[AoE]] ice damage (600-1400 to [[Paladin]], be careful of this, one shotted our tank many times).&lt;br /&gt;
:* &#039;&#039;&#039;Berserk&#039;&#039;&#039;: Gives the Snoll [[Berserk]].  This makes the fight &#039;&#039;&#039;much&#039;&#039;&#039; easier, but is very rare.&lt;br /&gt;
*The [[AoE]] attacks have a fairly small area, so it&#039;s not hard for mages to avoid them.&lt;br /&gt;
*Snoll Tzar&#039;s basic attacks do (~290) damage per hit to a [[Paladin]] Tank.&lt;br /&gt;
*It is estimated that the [[Snoll Tzar]] has 7500 HP.&lt;br /&gt;
*You can complete the quest [[Bombs Away!]] to obtain the [[Shu&#039;Meyo Salt]], which can be used to gain an additional 20 seconds. Alternatively, you may purchase the salt from the [[Auction House]].&lt;br /&gt;
*The [[Shu&#039;Meyo Salt]] now takes only 1 second to use; when used, you&#039;ll see a message that &amp;quot;The Snoll Tzar has begun to melt!&amp;quot;. 7 and 14 seconds later, you see &amp;quot;The Snoll Tzar is emitting a large amount of steam.&amp;quot;  Finally, 21 seconds after the first message you see “The Snoll Tzar shakes off the salt!”  The melting time does not count against you. You can use multiple salts in a given battle, but do not overlap their use, for it&#039;ll have &amp;quot;no effect&amp;quot;. You should also note that you will be unable to execute any commands after a salt activates for a second or two, same as potions or any other items.&lt;br /&gt;
*Upon defeating the [[Snoll Tzar]], everyone in the party will receive 1000 [[Experience Points]] (or [[Limit Points]])&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* Start using salts early. They are faster to use after the June 2007 update.&lt;br /&gt;
:* [[Shu&#039;Meyo Salt]] has a use timer of 1 second. Plan out a salt strategy, and keep an eye on the chat log. Once the Snoll Tzar shakes off the Salt, its time to have the next person in line use their salt. Keep a watch for it, every second counts!&lt;br /&gt;
:* Don&#039;t panic and keep calm. This is one of the most tense missions in the game. Go over your plan and do some dry runs on normal enemies to get the procedures down.&lt;br /&gt;
:* 2-hour abilities are not necessary for victory if you have the salts to spare, although they are a great bonus.&lt;br /&gt;
*Talk to [[Cid]] in [[Metalworks]] for a cutscene.&lt;br /&gt;
:*If Ulmia&#039;s Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; if not, head to another fork.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;15&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
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! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 2&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot; width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fork 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Tenzen Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Ulmia Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Louverance Path|Louverance Path]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Chut</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=13484</id>
		<title>Promathia Mission 5-3/Louverance&#039;s Path</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_5-3/Louverance%27s_Path&amp;diff=13484"/>
		<updated>2023-07-18T20:28:50Z</updated>

		<summary type="html">&lt;p&gt;Chut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Header&lt;br /&gt;
|Mission Name=Past Sins (Louverance&#039;s Path)&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=[[Cid]], [[Metalworks]] (H-8)&lt;br /&gt;
|Description=Louverance has set off on his investigation into the celestial capital of Al&#039;Taieu.&lt;br /&gt;
|Level=60 Cap ([[BCNM]])&lt;br /&gt;
|Item Needed=[[Gold Key]], [[Snow Lily]] (optional)&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Desires of Emptiness&lt;br /&gt;
|Next=For Whom the Verse is Sung&lt;br /&gt;
|Title=Companion of Louverance&lt;br /&gt;
|Reward=1000 Experience Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Talk to [[Despachiaire]] in [[Tavnazian Safehold]] (K-10, top level, behind Walnut Door).&lt;br /&gt;
:There is a 2nd cutscene from this NPC that seems to relate to Ulmia&#039;s path. If you do not get it, you will not be able to continue Ulmia&#039;s path beyond the San d&#039;Oria cutscenes.&lt;br /&gt;
&lt;br /&gt;
=== 5-3L1: Southern Legend ===&lt;br /&gt;
*Talk to [[Perih Vashai]] in [[Windurst Woods]] (K-7).&lt;br /&gt;
=== 5-3L2: Partners Without Fame ===&lt;br /&gt;
*Go to [[Bibiki Bay]], buy a ticket from [[Tswe Panipahr]] (H-7) and take the [[Manaclipper]] to [[Purgonorgo Isle]], and examine the [[??? Warmachine]] at (H-11).&lt;br /&gt;
**Talk to [[Fheli Lapatzuo]] (H-7) at the docks to find out where the next ferry is headed since there are different destinations for the ferries.&lt;br /&gt;
*Talk to [[Yoran-Oran]] in [[Windurst Walls]] (E-5) (No Cut-scene, optional dialog)&lt;br /&gt;
&lt;br /&gt;
=== 5-3L3: A Century of Hardship ===&lt;br /&gt;
====Mine Shaft #2716 - Level 60 Cap BCNM====&lt;br /&gt;
*Zone into Oldton Movalpolos for a cutscene with Louverance.&lt;br /&gt;
*Travel to Mine Shaft #2716 for BCNM fight (A Century of Hardship).&lt;br /&gt;
&lt;br /&gt;
*There are several ways to get to the battlefield.&lt;br /&gt;
:1. Trade a [[Snow Lily]] (AH: Materials/Alchemy) to [[Tarnotik]] in [[Oldton Movalpolos]] (K-10) and he will teleport you to [[Mine Shaft|Mine Shaft #2716]].&lt;br /&gt;
::*If you have the [[Pungent Providence Pot]] key item from the [[Return to the Depths]] quest, you can trade him a (cheaper and stackable) bottle of [[Ahriman Tears]] instead. Also works if you sold the Pungent Providence Pot afterwards.&lt;br /&gt;
:2. The ENM60 shortcut: talk to [[Twinkbrix]] in [[Oldton Movalpolos]] (E-13).&lt;br /&gt;
::*Give [[Twinkbrix]] an amount between 1-10,000 gil, to have a chance at getting the key item required to go into the ENM60s. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is based on how much you trade him; trading 2,000g will roll between 2 and 10; trading him 10,000g will roll between 2-50. If you do not get the key item the first time, you will have to keep paying him gil until you win.&lt;br /&gt;
::*Once you have the Key Item, you can pay him another 2000 gil for him to teleport you directly to the battlefield. &lt;br /&gt;
::*&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not attempt an ENM60 while you are here.  You will need to return to [[Mine Shaft|Mine Shaft #2716]] after you beat the BC, and if you use up the key item, the Moblin won’t teleport you again until five days have passed.&lt;br /&gt;
:3. Go the long way through [[Newton Movalpolos]] that you need to use for the [[Bionic Bug]] ENM.&lt;br /&gt;
*You will enter the battlefield facing four [[Moblin]]s and one [[:category:Bugbears|Bugbear]]:&lt;br /&gt;
:*Moblins:&lt;br /&gt;
::*[[Chekochuk]] ([[Black Mage]])&lt;br /&gt;
::*[[Movamuq]] ([[White Mage]])&lt;br /&gt;
::*[[Swipostik]] ([[Thief]])&lt;br /&gt;
::*[[Trikotrak]] ([[Red Mage]])&lt;br /&gt;
:*Bugbear:&lt;br /&gt;
::*[[Bugbby]] ([[Warrior]])&lt;br /&gt;
&lt;br /&gt;
*Bugbby uses the [[Warrior]] two-hour ability [[Mighty Strikes]], and attacks twice each round like a [[Monk]].  &lt;br /&gt;
*Bugby is extremely susceptible to Stun.&lt;br /&gt;
*All Moblins possess two-hour abilities for their job and all have the ability to call Bugbby to the center of the Battlefield, ignoring any kiting in progress and resetting hate. Whoever is kiting Bugbby should make sure to reclaim hate when this happens.&lt;br /&gt;
*All mobs in this BC are highly resistant to [[Sleep]]/[[Sleepga]], though [[Elemental Seal]] has been known to assist in making it stick for a few seconds.&lt;br /&gt;
*1000 Experience Points awarded to each member, even on first win.&lt;br /&gt;
*As of 6/05/2007 no experience points loss on death.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
:* [[Kiting]] the Moblins can make this fight much easier. Ensure your party is capable of kiting one Moblin each) (melees with higher HP are recommended) while your main tank kites Bugbby in the meantime. [[Gravity]] will help. Bugbby is not completely resistant to bind on Horizon, it can be landed. (Confirmed 17th July 2023).&lt;br /&gt;
:* Assist your highest-damaging [[DD]] in killing the moblin that he or she is tanking, first, then assist your main healer on any Moblin(s) that he or she might have pulled in the meantime.&lt;br /&gt;
:* Remember to [[Silence]] Chekochuk, Movamuq and Trikotrak early, in that order. Chekochuk takes priority from the very beginning for Silence order, as his magic is highly damaging, in addition to his potential use of [[Sleepga]].&lt;br /&gt;
:* With all of the Moblins dead, there will be no reason to rush when fighting Bugbby. Take him down slowly, recover your MP, and stay alive.&lt;br /&gt;
:*Different parties have different strategies as to which Moblins to kite and which to tank. (Some have even successfully taken Bugbby before the Moblins.) Adjust your strategy as needed to suit your party. Many claim this to be the easiest of the three BC battles in this mission.&lt;br /&gt;
:*Bugbby is immune to [[Charm]]-bind, but the Moblins can&#039;t call him if he&#039;s all the way back at the entrance of the BC.  A [[BST]] can pull him to the entrance and use a jug pet to keep him occupied while the rest of the party deals with the Moblins.&lt;br /&gt;
:*The &amp;quot;Super-Kite&amp;quot; strategy works here like it does for the [[Promathia Mission 2-5|Mammets]].  One party member runs in, gets aggro from all the mobs, and kites them around while the rest of the party pulls off one at a time.  The moblins will all keep following the kiter, though Buggby will break off when he is called unless he&#039;s back at the entrance at the time. NIN is good for this at night with Ninja AF, and provoke for if Buggby gets called away.&lt;br /&gt;
::*A variant is the &amp;quot;Super-Paladin&amp;quot; strategy, where your main [[Paladin]] tank gets initial aggro and just lets everything beat on him while the party kills one at a time.&lt;br /&gt;
::**If someone other than the [[Paladin]] gets hate from the Moblin you&#039;re killing, they can send Buggby after them.  So either the [[Paladin]] needs to provoke Buggby, or the party needs to avoid pulling hate from him on the Moblins.&lt;br /&gt;
::*As usual with this strategy, anyone resting or releasing a pet will get aggro from the kited mobs.&lt;br /&gt;
&lt;br /&gt;
=== 5-3L4: Departures ===&lt;br /&gt;
*Head back to the [[Metalworks]], and speak with [[Cid]].&lt;br /&gt;
*Farm one [[Gold Key]] per person from the lower level Moblins in [[Newton Movalpolos]].&lt;br /&gt;
*Head back to [[Mine Shaft|Mine Shaft #2716]] and trade the [[Gold Key]] to the BC entrance for another cutscene. &#039;&#039;&#039;NB&#039;&#039;&#039;: You will need another Snow Lilly if you used this method of transportation before. Or you can gamble. Snow Lilly&#039;s are usually cheaper.&lt;br /&gt;
:&#039;&#039;&#039;Logistical Note:&#039;&#039;&#039; If you are in a party (CoP static, for example) and helping with the moblin/bugbear fight from the previous phase of the mission, &#039;&#039;do not&#039;&#039; trigger this cutscene before you enter the [[battlefield]].  The cutscene spits you out at the [[battlefield]] &#039;&#039;exit&#039;&#039; in [[Newton Movalpolos]], and you will not be able to [[Escape]] and teleport back to [[Mine Shaft|Mine Shaft #2716]] if you have just used [[Twinkbrix]] to get there. But you can use the Moblin just outside the exit and pay him 800 Gil and choose to warp back to the mine shaft entrance. That will bring you right back to the BCNM.&lt;br /&gt;
*Return to the [[Metalworks]] and talk to [[Cid]] again for a cutscene, ending this fork.&lt;br /&gt;
:*If Louverance&#039;s Path is your final path to complete on Mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; If not, you may head to another fork.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;15&amp;quot; cellpadding=&amp;quot;15&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Tenzen Path|Tenzen Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Ulmia Path|Ulmia Path]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#E0E0E0&amp;quot;|[[Promathia Mission 5-3/Louverance Path|Louverance Path]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Chut</name></author>
	</entry>
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