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	<updated>2026-08-04T15:41:34Z</updated>
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		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120713</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120713"/>
		<updated>2026-07-12T07:48:14Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120712</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120712"/>
		<updated>2026-07-12T07:45:43Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 || 3,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  || 3,750 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 || 3,375 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 || 22 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 || 16 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 || 20 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  || Yes || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 || 3,750 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 || 4,125 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 || 1,875 || 3 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (K-9)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120570</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120570"/>
		<updated>2026-07-08T16:11:41Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Cermet Chunk}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Carbon Fiber}} x12 || 15 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Remedy}} x1 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Mythril Claws}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Sheet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Darksteel Ore}} x1 || 9 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Scorpion Ring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Knife}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Velvet Cloth}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silver Thread}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Cape}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Orange au Lait}} x1 || 2 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Egg Soup}}* x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Raisin Bread}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 || 14 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Sheet}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ore}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Gold Sheet}} x1 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ram Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Raptor Mantle}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Catoblepas Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Rose Harp}} x1 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Mahogany Log}} x1 || 11 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Log}} x1 || 5 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Egg Soup}} currently only accepts NQ, known issue, fix pending&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe they can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120509</id>
		<title>Imperial Relief Effort</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Imperial_Relief_Effort&amp;diff=120509"/>
		<updated>2026-07-08T01:50:11Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{{Verification}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Imperial Relief Effort&#039;&#039;&#039; is a HorizonXI server-wide event leading into the release of [[Treasures of Aht Urhgan]]. By participating in the event&#039;s activities, players can earn [[Imperial Standing]], which affects temporary ToAU launch access through [[The Road to Aht Urhgan]].&lt;br /&gt;
&lt;br /&gt;
During the temporary launch restriction, a player&#039;s [[Imperial Standing]] earned through the Imperial Relief Effort determines their [[Boarding Permit]] requirement and several launch travel benefits.&lt;br /&gt;
&lt;br /&gt;
The access items required by lower tiers are new ToAU-release items. They cannot be obtained before ToAU goes live.&lt;br /&gt;
&lt;br /&gt;
== Launch Access Benefits ==&lt;br /&gt;
{{changes|Temporary ToAU launch restriction.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-xl general-table sortable center-col-1 center-col-2 center-col-3 center-col-4 center-col-5 center-col-6&amp;quot; style=&amp;quot;width: 70%&lt;br /&gt;
! [[Imperial Standing|IS]] Earned&lt;br /&gt;
! Instant Teleport&lt;br /&gt;
! [[Boarding Permit]] Requirement&lt;br /&gt;
! Additional [[Sanction]] Duration&lt;br /&gt;
! [[Staging Point]] Teleport Uses&lt;br /&gt;
! [[Lure of the Wildcat|Wildcat Teleport]] Cost&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;10000&amp;quot; | 10,000&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | +30 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Free&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;5000&amp;quot; | 5,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Instant&lt;br /&gt;
| data-sort-value=&amp;quot;25&amp;quot; | +25 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;50&amp;quot; | 50&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4000&amp;quot; | 4,000&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | 1 new access item&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | +20 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;40&amp;quot; | 40&lt;br /&gt;
| data-sort-value=&amp;quot;200&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2500&amp;quot; | 2,500&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | 2 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;15&amp;quot; | +15 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;30&amp;quot; | 30&lt;br /&gt;
| data-sort-value=&amp;quot;300&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;1250&amp;quot; | 1,250&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;3&amp;quot; | 3 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | +10 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;20&amp;quot; | 20&lt;br /&gt;
| data-sort-value=&amp;quot;400&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;750&amp;quot; | 750&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;6&amp;quot; | 6 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;5&amp;quot; | +5 minutes&lt;br /&gt;
| data-sort-value=&amp;quot;10&amp;quot; | 10&lt;br /&gt;
| data-sort-value=&amp;quot;500&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;8&amp;quot; | 8 new access items&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | —&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | 0&lt;br /&gt;
| data-sort-value=&amp;quot;600&amp;quot; | 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Launch Notes ===&lt;br /&gt;
* The [[Sanction]] value shown above is an additional duration bonus, not the player&#039;s total Sanction duration.&lt;br /&gt;
* &amp;quot;Instant&amp;quot; under the [[Boarding Permit]] Requirement column means no launch access items are required for the permit.&lt;br /&gt;
* The access items required by lower tiers are new ToAU-release items and cannot be pre-farmed before ToAU goes live.&lt;br /&gt;
* The level 30 requirement for obtaining the {{KeyItem}} [[Boarding Permit]] is a temporary launch restriction.&lt;br /&gt;
* See [[The Road to Aht Urhgan]] for the full Boarding Permit quest walkthrough.&lt;br /&gt;
== Imperial Relief Supplies==&lt;br /&gt;
Emissaries from The Near East have been spotted at the crafting guilds throughout the Middle Lands. Requesting supplies to stabilize strained supply lines, aiding them grant small amounts of [[Imperial Standing]] for each turn-in.&lt;br /&gt;
&lt;br /&gt;
=== How to Start ===&lt;br /&gt;
# Speak with any emissary stationed near the crafting guilds in Bastok, San d&#039;Oria, or Windurst.&lt;br /&gt;
# Accept their request for aid to join the Imperial Relief Effort.&lt;br /&gt;
# Talk to the emissary who is wearing a crafting apron for a list of currently accepted materials for the guild.&lt;br /&gt;
# Trade the requested items to receive [[Imperial Standing]].&lt;br /&gt;
(All guild requests are unique for each crafting guild, and items can only be turned in at their respective guild. Example: Cooking items are only accepted by [[Numaaf]] at the Cooking guild in Windurst.)&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Imperial Standing]] (amount varies per request)&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Each requested item has a limited number of turn-in limits. See the [[Imperial Relief Effort#Guild Turn-ins|Guild Turn-ins]] section to determine if a requested item has reached it&#039;s request limit.&lt;br /&gt;
&lt;br /&gt;
Goblin Traders will aid in the completion of a request, at a price. In exchange for a listed amount of gil, the Goblins will complete a request and split the Imperial Standing rewarded (turn-in ISP/2), rounded up. For example; requests completed through a Goblin Trader that grant 1 IS will provide 1 IS, while 2 IS provides 1 IS, and 3 IS provides 2 IS, etc.&lt;br /&gt;
&lt;br /&gt;
As of 4/17/26, HQ versions of requested items can be turned in for the same amount of Imperial Standing as their NQ counterparts; however, this only applies to HQ +1 items. Items, such as the [[Traversiere|Traversiere+2]] are not accepted.&lt;br /&gt;
&lt;br /&gt;
As of 6/18/26, Blacksmith is no longer accepting items and is waiting for the next phase.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, Blacksmithing is missing the third ISP turn-in item for phase 3.&lt;br /&gt;
 &lt;br /&gt;
As of 6/26/26, HQ versions of Phase 3 items grant additional ISP versus their NQ counterparts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Relief Effort NPCs===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Guild !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ahaadah]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zwaluh]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zarfhid]] || [[Leathercraft]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bajahb]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ndego]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahah Hobichai]] || [[Smithing]] || {{Location|Northern San d&#039;Oria|E-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yafaaf]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dehbi Moshal]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Saluhwa]] || [[Woodworking]] || {{Location|Northern San d&#039;Oria|F-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahnid]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Yahliq]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kemha Flasehp]] || [[Fishing]] || {{Location|Port Windurst|C-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Flapping Gums]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fayeewah]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Numaaf]] || [[Cooking]] || {{Location|Windurst Waters|map=North|D-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuth Amariyo]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Taten-Bitten]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfud]] || [[Clothcraft]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lathuya]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Nudahaal]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Burnished Bones]] || [[Bonecraft]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tehf Kimasnahya]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bornahn]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghatsad]] || [[Goldsmithing]] || {{Location|Bastok Markets|H-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wahraga]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathweeda]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sulbahn]] || [[Alchemy]] || {{Location|Bastok Mines|I-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigirk]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Macici]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyfhil]] || [[Smithing]] || [[Metalworks]] ({{Location Tooltip|area=Metalworks|pos=F-8|pos 2=F-9}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goblin Traders ===&lt;br /&gt;
{| class=&amp;quot;horizon-table sortable&amp;quot;&lt;br /&gt;
! Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Skimnix]] || {{Location|Southern San d&#039;Oria|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Coinmuck]] || {{Location|Windurst Woods|H-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Giltpix]] || {{Location|Windurst Woods|G-12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoardlix]] || {{Location|Bastok Mines|I-6}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Recknix]] || {{Location|Bastok Markets|H-9}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pawnlix]] || {{Location|Metalworks|G-8}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradnox]] || {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fundrix]] || {{Location|Northern San d&#039;Oria|G-3}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Countrox]] || {{Location|Port Windurst|D-7}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Snagwick]] || {{Location|Windurst Waters|map=North|F-10}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guild Requests ===&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md sortable center-col-6&amp;quot;&lt;br /&gt;
! Guild !! Item !! IS !! Goblin Cost !! Goblin IS !! Limit Reached&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Poison Potion}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Animal Glue}} x12 || 1 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Wax Sword}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sairui-Ran}} x99 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Eye Drops}} x12 || 4 || 4,800 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Little Comet}} x99 || 5 || 6,375 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Sleepshroom}} x12 || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Beehive Chip}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Firesand}} x12 || 20 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Venom Potion}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Hi-Ether}} &#039;&#039;x12*&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Saber}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Bloody Bolt Heads}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Photoanima}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Alchemy|| {{Item Tooltip|Ice Lance}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Tin Ingot}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Aspis }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Ore}} x12 || 3 || 5,625 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Makibishi}} x99 || 4 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dagger}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Sheet}} x1 ||  || 2,250 ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Zinc Ore}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Iron Chain}} x1 || 10 || 3,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Dark Bronze Ingot}} x12 ||  || 3,750 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Royal Knight&#039;s Mufflers +1}} x1 ||  || 27,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Bastard Sword}} x1 ||  || 17,250 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Adaman Chain}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Relic Steel}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing|| {{Item Tooltip|Gully}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Shell Powder}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fish Scales}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Necklace}} x1 || 1 || 1,500 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gelatin}} x12 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Bone Cudgel}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Beetle Earring}} x1 || 1 || 750 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Fragment }} x1 || 6 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Ring}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Horn Hairpin}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Kilo Fan}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Fang Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Tigerfangs}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Eremite&#039;s Ring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Coral Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonecraft|| {{Item Tooltip|Gavial Greaves}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Grass Cloth}} x12 || 2 || 3,000 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cloth}} x12 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Doublet}} x1 || 5 || 7,500 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Black Chocobo Feather}} x12 || 7 || 11,250 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Flax Flower}} x12 || 2 || 2,250 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Cotton Cape}} x1 || 2 || 1,500 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Silk Thread}} x12 || 18 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Red Moko Grass}} x12 || 28 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Heko Obi}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Rainbow Cloth}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Brocade Obi}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Wool Doublet}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Damascene Cloth}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Noble&#039;s Tunic}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Clothcraft|| {{Item Tooltip|Tarutaru Sash}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Hard-Boiled Egg}} x12 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pea Soup}} x1 || 2 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Bug Broth}} x12 || 3 || 3,000 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Jack-o&#039;-Lantern}} x1 || 2 || 1,725 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pomodoro Sauce}} x12 || 4 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Meat Mithkabob}} x12 || 2 || 2,850 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Apple Pie}} x12 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pie Dough}} x12 || 3 || 975 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Pet Food Epsilon}} x12 || 9 || 3,150 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Blood Broth}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tuna Sushi}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Whitefish Stew}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Coeurl Sub}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tavnazian Salad}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cooking|| {{Item Tooltip|Tonosama Rice Ball}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Copper Frog}} x12 || 2 || 600 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Moat Carp}} x12 || 2 || 2,400 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Yellow Globe}} x12 || 1 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Nebimonite}} x12 || 2 || 2,025 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Frog}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Dark Bass}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Shall Shell}} x12 || 10 || 6,750 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bluetail}} x12 || 7 || 3,000 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Elshimo Newt}} x1 || 2 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Noble Lady}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bladefish}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Silver Shark}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Three-eyed Fish}} x1 || 4 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Cave Cherax}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fishing|| {{Item Tooltip|Bastore Bream}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Copper Ingot}} x12 || 3 || 3,375 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Ingot}} x12 || 3 || 5,250 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Zaghnal}} x1 || 2 || 1,875 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Clear Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lapis Lazuli Ring}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Spark Spear}} x1 || 3 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Silver Ore}} x12 || 8 || 3,000 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Mythril Ore}} x12 || 24 || 9,000 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Brass Baghnakhs}} x1 || 6 || 2,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Platinum Ingot}} x12 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Hydro Patas}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Morion Earring}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Lord&#039;s Cuirass}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Jeweled Collar}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Goldsmithing|| {{Item Tooltip|Imperial Egg}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Wool}} x12 || 3 || 3,600 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Sheep Leather}} x12 || 5 || 8,250 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Rabbit Mantle }} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Bugard Leather}} x12 || 3 || 3,750 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Parchment}} x12 || 7 || 9,450 || 4 || Yes &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Wolf Mantle}} x1 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Lizard Skin}} x12 || 12 || 4,500 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Dhalmel Hide}} x12 || 8 || 2,700 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Leather Gorget}} x1 || 6 || 2,250 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Coeurl Leather}} x12 ||  || 18,750 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ovinnik Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Swordbelt}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Ogre Gloves}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Amaltheia Leather}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Leathercraft|| {{Item Tooltip|Tiger Mask}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Willow Lumber}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Walnut Lumber}} x12 || 2 || 3,375 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Piccolo}} x1 || 1 ||  ||  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Maple Sugar}} x12 || 1 || 750 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Yew Lumber}} x12 || 2 || 2,250 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Traversiere}} x1 || 4 || 4,500 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Petrified Log}} x1 || 7 || 2,550 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Oak Log}} x1 || 4 || 1,500 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Shihei}} x99 || 7 || 2,250 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Ebony Lumber}} x12 ||  || 21,000 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Water Barrel}} x1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Bodkin Arrow}} x99 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Lacquer Tree Sap}} x12 || 10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Cythara Anglica}} x1 || 8 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Woodworking|| {{Item Tooltip|Elshimo Palm}} x1 ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note: {{Item Tooltip|Hi-Ether}} is currently bugged, as it is not possible to trade 12 at once&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Beastmen Scouts==&lt;br /&gt;
In an attempt to hinder the Imperial Relief Effort, the Beastmen tribes have sent scouting parties throughout the Middle Lands to capture supplies and bring them back to The Near East.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Beastmen tribes of [[Treasures of Aht Urhgan]] can be encountered in multiple regions of the Middle Lands. Each spawn consists of a Scout (the primary target) accompanied by a small scouting party of tribe members, which can be defeated to earn [[Imperial Standing]].&lt;br /&gt;
&lt;br /&gt;
===How it Works===&lt;br /&gt;
# Locate a Lamia Scouter, Mamool Ja Scout, or Troll Scout in one of the [[Imperial Relief Effort#Spawn Regions|Spawn Regions]].&lt;br /&gt;
# Engage the Scout to pop all enemies within the scouting party&lt;br /&gt;
# Defeat the beastmen to earn [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
===Scouting Parties &amp;amp; Rewards===&lt;br /&gt;
Scouting parties consist of the scout, alongside a random number of tribe members and monsters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table table-md general-table sortable center-col-4&amp;quot;&lt;br /&gt;
! Lamia&lt;br /&gt;
! Trolls&lt;br /&gt;
! Mamool Ja&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Scouter]] ([[Corsair|COR]])&lt;br /&gt;
| [[Troll Scouter]] ([[Puppetmaster|PUP]])*&lt;br /&gt;
| [[Mamool Ja Scouter]] ([[Blue Mage|BLU]])&lt;br /&gt;
| 10 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Fangshot]] ([[Ranger|RNG]])&lt;br /&gt;
| [[Troll Ironfist]] ([[Monk|MNK]])&lt;br /&gt;
| [[Mamool Ja Sage]] ([[Black Mage|BLM]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamia Magus]] ([[Black Mage|BLM]])&lt;br /&gt;
| [[Troll Bulwark]] ([[Paladin|PLD]])&lt;br /&gt;
| [[Mamool Ja Zenin]] ([[Ninja|NIN]])&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracker Imp]]&lt;br /&gt;
| [[Firewatch Eruca]]&lt;br /&gt;
| [[Puk Stalker]]&lt;br /&gt;
| 5 IS&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhoot]]&lt;br /&gt;
| [[Wamoura]]&lt;br /&gt;
| [[Wivre]]&lt;br /&gt;
| 15 IS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The [[Troll Scouter]] is accompanied by an [[Automaton Scout]] ([[White Mage|WHM]]/[[Red Mage|RDM]]) that grants 5 IS.&lt;br /&gt;
&lt;br /&gt;
As of May 22, 2026, on defeating the Scout, any players that earned IS may receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You have received a box of supplies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While these stolen box of supplies are neither a physical item nor [[Key Item]], they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery of (x) number of requested items e.g. &amp;quot;It appears they had taken 5x Bug Broth from us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note that players can hold multiple boxes of supplies; however, on reaching the limit they will be notified that they can no longer hold more supplies and must turn them in before they can obtain more.&lt;br /&gt;
&lt;br /&gt;
===Spawning and Behavior===&lt;br /&gt;
&#039;&#039;&#039;Aggression:&#039;&#039;&#039; Scouts are initially passive and will not aggro until attacked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawn Timer:&#039;&#039;&#039; Spawns appear to follow one of two timing windows per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5 (in-game time), though exceptions have been recorded. If the scouting party despawns, they will respawn in the zone at the next window between 25-45 minutes later. On the other hand, if the scouting party is defeated, the next group won&#039;t appear until the next window around 1 hour later. {{verification}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Routes:&#039;&#039;&#039; After spawning, Scouts will remain in their location for approx. 2 minutes before beginning their set patrol route. On reaching the end of their route, the Scout will remain in the area for about 4-5 minutes before heading back to their spawn location, where they will remain for an additional 2 minutes before despawn. An entire route can range from 10–15 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking:&#039;&#039;&#039; Running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait for spawn timers based on last spawn time.&lt;br /&gt;
&lt;br /&gt;
- As of 5/22 the mobs are no longer showing on widescan.&lt;br /&gt;
&lt;br /&gt;
===Spawn Locations===&lt;br /&gt;
Known regions where the beastmen can appear include:&lt;br /&gt;
* [[East Sarutabaruta]] and [[West Sarutabaruta]]&lt;br /&gt;
* [[East Ronfaure]] and [[West Ronfaure]]&lt;br /&gt;
* [[North Gustaberg]] and [[South Gustaberg]]&lt;br /&gt;
* [[Buburimu Peninsula]]&lt;br /&gt;
&lt;br /&gt;
==== [[Buburimu Peninsula]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting Buburimu Peninsula.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Sarutabaruta]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Sarutabaruta.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[East Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting East Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[West Ronfaure]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting West Ronfaure.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[North Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting North Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[South Gustaberg]] ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:IS Hunting South Gustaberg.jpg|600px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
&lt;br /&gt;
====Claiming the Scout====&lt;br /&gt;
Upon locating a Scout, it may take some time for the rest of the alliance to reach them; however, since Scouts can depop, you&#039;ll often need to pull them before everyone is in zone. There are typically two methods for handling this situation:&lt;br /&gt;
* Pull the mobs to the nearest zoneline to lose aggro / rinse and repeat&lt;br /&gt;
* Kite the mobs in wide laps around the zone&lt;br /&gt;
&lt;br /&gt;
While pulling the mobs to the nearest zoneline is safer, it&#039;s easy to lose track of the mobs if you don&#039;t know their routes, as they&#039;ll immediately begin pathing to their spawn location. As such, it&#039;s advised this be done with at least one other party member, who can track the mobs upon zoning.&lt;br /&gt;
&lt;br /&gt;
If you choose to kite the mobs, you&#039;ll need some form of movement speed gear and risk not gaining IS on their defeat.&lt;br /&gt;
&lt;br /&gt;
Regardless of the method chosen, you&#039;ll need to be cautious of any Tracker Imps or the Automaton Scout, as they are capable of casting [[Erase]], [[Gravity]], or [[Bind]]. This can quickly lead to death, so it&#039;s best to only aggro the mobs if the Scout has stopped moving, indicating that it may depop.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Mobs====&lt;br /&gt;
Once you&#039;ve located a scouting party and aggro&#039;d the Scout, the hard part begins.&lt;br /&gt;
&lt;br /&gt;
Consisting of high level enemies, the beastmen hit quite hard and have heavy resistances. It&#039;s advised that a party consist of at least one [[Bard]], as [[Lullaby]] has a higher success rate than [[Sleepga]]; however, multiple [[Red Mage]]&#039;s and [[Black Mage]]&#039;s can serve the same purpose.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you don&#039;t have the ability to sleep mobs, kiting is also an option. Similar to kiting while the party assembles in the zone, it&#039;s advised that the kiter possess movement speed gear. Once pulled, lead the enemies in wide laps around the zone as party members pull off mobs one at a time. Note that if the kiter wants to receive IS, they must be about 10 yalms away from a mob when it&#039;s defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;All enemies will depop if the Scout is killed, so save it for last.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enemy Abilities====&lt;br /&gt;
Each of the enemies in the scouting party is capable of using their respective job abilities and spells, including the [[Blue Mage]], [[Corsair]], and [[Puppetmaster]]. In addition to dealing significant damage with these attacks, each beastman will use their [[Two Hour Ability|Two-Hour Abilities]], such as [[Manafont]] and [[Hundred Fists]]. [[Chainspell]] is particularly dangerous, as affected mobs will spam -aga III spells.&lt;br /&gt;
&lt;br /&gt;
====Kill Priority====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039;: Bulwark &amp;gt; Crawlers &amp;gt; Wamoura → Ironfist &amp;gt; Automaton &amp;gt; Scouter&lt;br /&gt;
: Since Bulwarks are [[Paladin]]&#039;s that resist sleep,it&#039;s best to take them out first; however, [[Bind]] is also an option if sleeps fail. Lastly, the Automaton Scout can be ignored until the end, as this helps avoid it using [[Benediction]] and waking the other enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamiae&#039;&#039;&#039;: Imp &amp;gt; Magus &amp;gt; Fangshot &amp;gt; Scouter&lt;br /&gt;
: Imps and Magus frequently cast -ga III spells, so [[Silence]] them and take them out quickly to prevent party wipes. Support players should keep [[Stoneskin]] up and the tank&#039;s HP high to avoid death from [[Eagle Eye Shot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mamool Ja&#039;&#039;&#039;: Sage &amp;gt; Wivre &amp;gt; Zenin &amp;gt; Scouter&lt;br /&gt;
: Once again, mage jobs are the priority; however, you&#039;ll also need to [[Silence]] the Scout, as it can easily one-shot players with [[Radiant Breath]]. Keep the party healthy and [[Stoneskin]] up when fighting the Zenin, as it will use [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
===Beastmen Invasions===&lt;br /&gt;
&lt;br /&gt;
====How it Works====&lt;br /&gt;
As of May 22, 2026, any players that earned IS on defeating a Beastman Scouter may also receive the log message:&lt;br /&gt;
: &#039;&#039;&amp;quot;You find what appears to be a scouting report!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies, these &#039;Scouting Reports&#039; are neither a physical item nor [[Key Item]]; however, as of June 12, 2026, players can check which reports they are missing by speaking with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]]. Each report is assigned to a specific Beastmen tribe and zone, with the following log message appearing when both conditions are met if the player is in the zone:&lt;br /&gt;
: &#039;&#039;&amp;quot;The scouting report seems to indicate that there may be some (x) in the area!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a player obtains all Scouting Reports for a single Beastman tribe can speak with the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPC]] to learn of an impending attack.&lt;br /&gt;
&lt;br /&gt;
Heading to the specified zone, locate the Suspicious Flag at the following locations:&lt;br /&gt;
* [[Buburimu Peninsula]] (K-7)&lt;br /&gt;
* [[East Ronfaure]] (J-9)&lt;br /&gt;
* [[West Ronfaure]] (I-9)&lt;br /&gt;
* [[East Sarutabaruta]] (K-6)&lt;br /&gt;
* [[West Sarutabaruta]] (E-6)&lt;br /&gt;
* [[North Gustaberg]] (I-7)&lt;br /&gt;
* [[South Gustaberg]] (???)&lt;br /&gt;
&lt;br /&gt;
On interacting with the Suspicious Flag, the player who turned in the Scouting Reports will receive the following warning:&lt;br /&gt;
: &#039;&#039;&amp;quot;(unknown)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon touching the Suspicious Flag a second time, an unclaimable [[Notorious Monster]] matching the tribe of the Scouting Reports that were turned in will spawn: Gurfurlur (Trolls), Gulool Ja Ja (Mamool Ja), or Medusa (Lamia). This will trigger a server-wide message from the NM, announcing it&#039;s appearance and the zone for everyone.&lt;br /&gt;
&lt;br /&gt;
====Strategies====&lt;br /&gt;
Throughout the fight, the NM will spawn &amp;quot;adds&amp;quot; based on two conditions:&lt;br /&gt;
* &#039;&#039;&#039;Beastmen&#039;&#039;&#039; mobs every two minutes&lt;br /&gt;
* &#039;&#039;&#039;Non-Beastmen&#039;&#039;&#039; mobs at every 5% of the boss&#039; HP&lt;br /&gt;
&lt;br /&gt;
While clearing all enemies is critical to avoid being overwhelmed, Beastmen enemies do not grant [[Imperial Standing]], as they are theoretically endless. Non-Beastmen enemies, on the other hand, grant 5 IS to any player that tagged them (up to a limit of 250 IS).&lt;br /&gt;
&lt;br /&gt;
A good strategy throughout the fight is to pull the Beastmen mobs away from the primary tank when they appear to avoid AOE damage from &#039;&#039;-aga&#039;&#039; spells and status ailments. Once the NM is close to reaching one of its 5% thresholds, target the NM and prepare a &#039;&#039;-aga&#039;&#039; spell (preferably not a damage-over-time spells, such as [[Diaga]] or [[Poisonga]]) to tag each of them, and lure them away from the tank.&lt;br /&gt;
&lt;br /&gt;
Keep a close watch on Beastmen enemies, as they can still use their two-hour abilities, and [[Silence]] casters whenever possible.&lt;br /&gt;
&lt;br /&gt;
=====Troll=====&lt;br /&gt;
The boss can raise a magic shield that converts magic damage taken into HP.&lt;br /&gt;
Stop using offensive magic while the shield is active.&lt;br /&gt;
&lt;br /&gt;
=====Lamia=====&lt;br /&gt;
The boss has multiple Petrify attacks. Be prepared to remove Petrification quickly.&lt;br /&gt;
Adds can inflict Curse, so keep Curse-removal spells or items ready.&lt;br /&gt;
&lt;br /&gt;
=====Mamool Ja=====&lt;br /&gt;
Boss will do a [[Mijin Gakure]] every 5 minutes.&lt;br /&gt;
Zenin adds are Ninjas and can use [[Mijin Gakure]].&lt;br /&gt;
Pull the Zenin away from the boss and defeat them elsewhere.&lt;br /&gt;
Dedicated groups should handle the Zenin whenever possible.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
All players that tag the Notorious Monster will receive &#039;&#039;&#039;125 Imperial Standing&#039;&#039;&#039; and a &#039;&#039;&#039;Box of Stolen Supplies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Similar to the box of supplies that can be obtained from Scouting Parties, these are neither a physical item nor [[Key Item]]; however, they can be returned to any of the [[Imperial Relief Effort#Imperial Relief Effort NPCs|Imperial Relief Effort NPCs]] that accept crafting guild requests to confirm delivery for ten times the materials that a normal box of supplies provides.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Imperial Standing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events|Imperial Relief Effort]]&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114963</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114963"/>
		<updated>2025-12-21T08:44:43Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
Quest Giver: [[Sehri|Sehri]], {{Location|Kazham|I-11}} hidden name &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: * [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
While monsters can be killed in a party or solo, not all party members will always get the success message at the same time. Ensure you check your chat log to confirm when you get the message, and confirm with your party they have also received credit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On normal monsters, a single kill may not be enough to get credit, but it appears to be 100% from Notorious Monsters.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Mycophile]]&#039;&#039;&#039; &lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Treant]] in Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Tom Tit Tat]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from something whole..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Utukku]] in Eldieme Necropolis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Goblin Smithy]] in [[The Sanctuary of Zi&#039;Tah]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Exoray]] in Crawler&#039;s Nest&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awaits in the deepest lair?.&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;doesn&#039;t drop from sea horror or intulo or random mobs in SSG behind gold door or swamfisk or namtar or leviathan&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Carnero]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from Demons in Castle Zvahl Keep near the teleporters&#039;&#039;&#039;  &lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Does not seem to drop from anything in Ifrit&#039;s Cauldron&lt;br /&gt;
*&#039;&#039;We were set apart where no roads lead,.&amp;lt;br&amp;gt;On wandering ground that never agreed.&amp;lt;br&amp;gt;With earth below or clouds above..&amp;lt;br&amp;gt;Forgotten by time, we circle alone..&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Pyrodrake]] in Rivern site B-01&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;At the first sword step, before songs are earned,.&amp;lt;br&amp;gt;I wait where resolve is newly formed..&amp;lt;br&amp;gt;Not at the end where heroes shine,.&amp;lt;br&amp;gt;But where honor wakes for the very first time..&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Shrieker]] in Ordelle&#039;s Map #2 (G-7) near PLD Stalactite Dew Area&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where still waters mirror ghostly light,.&amp;lt;br&amp;gt;I wait beside the pool at night..&amp;lt;br&amp;gt;The air is cold, the silence tight..&amp;lt;br&amp;gt;And shapes arise that shun the sight..&#039;&#039;&lt;br /&gt;
*&#039;&#039;In frozen halls where crystals gleam&amp;lt;br&amp;gt; We stand as shards of winter&#039;s will &amp;lt;br&amp;gt;Above us coils a watchful flame&amp;lt;br&amp;gt; its shadow binds us cold and still.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;doesn&#039;t drop from mobs in Fei&#039;yin&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Through twisting halls where echoes lie&amp;lt;br&amp;gt;I slip unseen as turns deny&amp;lt;br&amp;gt;No map can tell the path I take&amp;lt;br&amp;gt;What creeps where paths always break?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;We stand where breath becomes command,.&amp;lt;br&amp;gt;Silent wardens of unseen skies..&amp;lt;br&amp;gt;Before the wind takes mortal shape,.&amp;lt;br&amp;gt;This is where our watch begains..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where waves below meet broken stone,.&amp;lt;br&amp;gt;I cling to ledges slick and steep..&amp;lt;br&amp;gt;At the rim of sea and sky I wait,.&amp;lt;br&amp;gt;A lurking threat where cliffsides weep..&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Tartarus Eft]] in Bibiki Bay&#039;&#039;&#039; previously stated Kraken in Qufim &lt;br /&gt;
*&#039;&#039;Behind the rushing sheets of spray&amp;lt;br&amp;gt;I Crouch where pounding waters fall..&amp;lt;br&amp;gt;The roar and mist conceal my form&amp;lt;br&amp;gt;What monster waits beyond the beil?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In torchless halls beneath the ground&amp;lt;br&amp;gt;I wander where no breath is found..&amp;lt;br&amp;gt;Bound by chains of rot and time..&amp;lt;br&amp;gt;Yet I do not fear the call of time.&lt;br /&gt;
*&#039;&#039;With nimble hands and laughing eyes,.&amp;lt;br&amp;gt;I steal the fruit before you try..&amp;lt;br&amp;gt;I chatter, dart, and won&#039;t sit still.&amp;lt;br&amp;gt;What trickster swings by sheer will?.&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Mischievous Micholas]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where water thickens into green,.&amp;lt;br&amp;gt;I lie unseen where reeds convene..&amp;lt;br&amp;gt;The ground itself seems slow and wrong.&amp;lt;br&amp;gt;What waits in mud where feet don&#039;e belong?.&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Thread Leech]] in [[Pashhow Marshlands]] near [[Bloodpool Vorax]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;We drift where peaks outtouch the sky,.&amp;lt;br&amp;gt;Above the world where echoes die..&amp;lt;br&amp;gt;No grave bellow, no chains in sight,.&amp;lt;br&amp;gt;Just pale forms haunting endless night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;worksheet for testing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[https://docs.google.com/spreadsheets/d/1HYSt9xmK3WGxie8sY-9LR9JEnLGFiBAZ8-H2gsv00tM/edit?gid=173385364#gid=173385364 external sheet]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114916</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114916"/>
		<updated>2025-12-21T03:11:02Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Treant]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114915</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114915"/>
		<updated>2025-12-21T03:10:28Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Treant]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;drops from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114913</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114913"/>
		<updated>2025-12-21T03:08:52Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;dropps from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114912</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114912"/>
		<updated>2025-12-21T03:08:18Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;dropps from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114911</id>
		<title>Anniversary 2025</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Anniversary_2025&amp;diff=114911"/>
		<updated>2025-12-21T03:07:12Z</updated>

		<summary type="html">&lt;p&gt;Clarkcaseyvo: /* Scavenger Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🎉 Celebrating Horizon&#039;s 3rd Year Anniversary 🎉 ==&lt;br /&gt;
&lt;br /&gt;
== Event NPCs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
* [[Anny Moogle]], {{Location|Lower Jeuno|I-6}} - Sells fireworks.&lt;br /&gt;
&lt;br /&gt;
== About the Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Anniversary Ring]]: First turn in&lt;br /&gt;
== Scavenger Hunt ==&lt;br /&gt;
&lt;br /&gt;
[[Sehri]], {{Location|Kazham|I-11}}&lt;br /&gt;
*&#039;&#039;Gives random hints&#039;&#039;&lt;br /&gt;
**The hint appears to lead you to a family or monster that will &amp;quot;drop&amp;quot; an item. The &amp;quot;item&amp;quot; is a chat message &lt;br /&gt;
&#039;&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested..&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Silence I bloom without a sound,.&amp;lt;br&amp;gt;A drifting haze my calling found..&amp;lt;br&amp;gt;I breathe out clouds that seed the air.,&amp;lt;br&amp;gt;And life takes root where none should dare..&#039;&#039;&lt;br /&gt;
*From splintered bark and silent rings,.&amp;lt;br&amp;gt;Irise where life has lost its breath..&amp;lt;br&amp;gt;Born of roots that no longer drink,.&amp;lt;br&amp;gt;What walks as offspring of the dead tree&#039;s death?&#039;&#039;&lt;br /&gt;
*&#039;&#039;My attacks are bright, my hits are sweet,.&amp;lt;br&amp;gt;A blended blast no foe can beat..&amp;lt;br&amp;gt;From many fruits my power comes.&amp;lt;br&amp;gt;One mighty smack and you go numb&#039;&#039;&lt;br /&gt;
*&#039;&#039;I drink without a cup or sound,.&amp;lt;br&amp;gt;Leaving marks but rarely found..&amp;lt;br&amp;gt;I work unseen, I slip away,.&amp;lt;br&amp;gt;Thriving where the hidden stay..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I bubble up where clouds might form,.&amp;lt;br&amp;gt;Yet rain and sun I do not chase..&amp;lt;br&amp;gt;Idance and shimmer, fresh and clear,.&amp;lt;br&amp;gt;Whats near wakes the air without a sound?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;I Linger where the water Slows,. &amp;lt;br&amp;gt; Beneath the roots that reach the sky.. &amp;lt;br&amp;gt; Between the shore and flowing deep,. &amp;lt;br&amp;gt; I wait in the shallow water unseen..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,. &amp;lt;br&amp;gt;I circle halls the horn hath claimed,. &amp;lt;br&amp;gt; I watch the throne with feathered eyes,. &amp;lt;br&amp;gt; A chorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;I lurk where one part lies apart,.&amp;lt;br&amp;gt;A fragment torn from southing while..&amp;lt;br&amp;gt;Not all three rest where I remain,.&amp;lt;br&amp;gt;Yet monsters gather near this parlicular soul..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beneath cold stone where candles fade,.&amp;lt;br&amp;gt;We drift throught halls of bone and name..&amp;lt;br&amp;gt;No breath we draw, no rest we keep..&amp;lt;br&amp;gt;What whispers walk by those who sleep?.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;dropps from [[Utukku]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;When a shattered soul is made anew,.&amp;lt;br&amp;gt;I gather where the sparks are born..&amp;lt;br&amp;gt;From reforged edge and tempered fire,.&amp;lt;br&amp;gt;I rise with blades reborn by time..&#039;&#039;&lt;br /&gt;
*&#039;&#039;High on stone where banners wave,.&amp;lt;br&amp;gt;Icircle halls the horn hath claimed..&amp;lt;br&amp;gt;I watched the throne with feathered eyes,.&amp;lt;br&amp;gt;Achorus perched at plentys gate..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Where scales once warmed the hollowed stone,.&amp;lt;br&amp;gt;I crawl throught ash and charred bones..&amp;lt;br&amp;gt;No fire I breathe, yet life persists.&amp;lt;br&amp;gt;What monster claims the dragon&#039;s mist?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;In woven twigs where eggs once lay,.&amp;lt;br&amp;gt;I bloom where feathers should have stayed..&amp;lt;br&amp;gt;No wing I have, yet here I grow.&amp;lt;br&amp;gt;What takes root in borrowed nest?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;With ropes undone and compass lost,.&amp;lt;br&amp;gt;I drift where scaled shadows coil..&amp;lt;br&amp;gt;The waves grow still, the depths draw near.&amp;lt;br&amp;gt;What fate awauts ub tge deeoest kaur?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;High where winds cut sharp and cold,.&amp;lt;br&amp;gt;I roam on cliffs of stone and gold..&amp;lt;br&amp;gt;With wolly coat and steady feet,.&amp;lt;br&amp;gt;What grazes where the sky and moutain meet?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;We linger where old names were sung,.&amp;lt;br&amp;gt;When stone was young and stars were near..&amp;lt;br&amp;gt;Our echoes drift throught broken time,.&amp;lt;br&amp;gt;The past made pale, yet still here..&#039;&#039;&lt;br /&gt;
*&#039;&#039;Alone I rest where water hides,.&amp;lt;br&amp;gt;A secret pool with glassy skin..&amp;lt;br&amp;gt;No ripples warn, no echoes tell.&amp;lt;br&amp;gt;What waits beneath, a lone unseen?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Beyond the first worn arch you pass,.&amp;lt;br&amp;gt;I wait where older footsteps fade..&amp;lt;br&amp;gt;Not the main road, but the next turn taken.&amp;lt;br&amp;gt;What guards the castle&#039;s second way?.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Deep within the mountain&#039;s breath,.&amp;lt;br&amp;gt;I thunder, spark, and tear the stone..&amp;lt;br&amp;gt;Fire blooms where pressure breaks,.&amp;lt;br&amp;gt;A roar of birth from earth alone..&#039;&#039;&lt;br /&gt;
24&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[???|???]], {{Location|Kazham|I-11}}&lt;br /&gt;
**???:Talk Hunter. Hunter know how get shiny.&lt;br /&gt;
&lt;br /&gt;
*Once you have solved and killed your riddle, the message will appear:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You find something on the monster&#039;s remains, maybe the hunter will be interested&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clarkcaseyvo</name></author>
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