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	<updated>2026-04-20T09:51:26Z</updated>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sharpening_the_Sword&amp;diff=59270</id>
		<title>Sharpening the Sword</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sharpening_the_Sword&amp;diff=59270"/>
		<updated>2024-07-27T10:50:44Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Walkthrough */ spaces missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:San d&#039;Oria Quests]][[Category:Artifact Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = Sharpening the Sword&lt;br /&gt;
| Start = Ailbeche&lt;br /&gt;
| Start Location = {{Location|Northern San d&#039;Oria|J-9}}&lt;br /&gt;
| Requirements=[[Paladin]] 40+&lt;br /&gt;
| Repeatable = Yes&lt;br /&gt;
| reward = [[Honor Sword]]&lt;br /&gt;
| Previous = [[Father and Son]] and [[A Knight&#039;s Test]]&lt;br /&gt;
| Next = [[A Boy&#039;s Dream]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Complete the [[Father and Son]] quest and make sure to give the [[Willow Fishing Rod]] back to the son. &lt;br /&gt;
*Talk to [[Ailbeche]] again who will ask you for an {{KeyItem}}[[Ordelle Whetstone]].&lt;br /&gt;
*Talk to [[Sobane]] in {{Location|Southern San d&#039;Oria|D-6}}.  Be sure to talk to her twice if you get a cutscene the first time. The cutscene is the beginning of either the quest [[Signed in Blood]] or [[Tea with a Tonberry?]] and not part of this quest.&lt;br /&gt;
&#039;&#039;&#039;From this point on, the quest can be completed on any job.&#039;&#039;&#039;&lt;br /&gt;
*Head to [[Ordelle&#039;s Caves]], entering from the western most entrance of {{location|La Theine Plateau|F-7}}.&lt;br /&gt;
*From the first map of [[Ordelle&#039;s Caves]], head east to the ramp at {{location|Ordelle&#039;s Caves| Map= map1|I-6}}. This puts you on the second map. Head southwest to the room at {{location|Ordelle&#039;s Caves| Map= map2|G-8}} , then take a left. Next, head south up the ramp at {{location|Ordelle&#039;s Caves| Map= map2|H-9}}. This puts you back on the first map. The Stalagmite is next to the hole in the first small room.&lt;br /&gt;
*Select the Stalagmite to spawn and defeat the NM [[Polevik]], an [[Earth Elemental]].&lt;br /&gt;
**Can be defeated on any job, as long as quest is active.&lt;br /&gt;
**Should be level 65+ to solo the fight.&lt;br /&gt;
**If completing with multiple Paladins, NM only needs to be defeated once and all Paladins can loot the KI.&lt;br /&gt;
*Touch the Stalagmite again to receive the {{KeyItem}}[[Ordelle Whetstone]].&lt;br /&gt;
*Talk to [[Ailbeche]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
Testimonial (01/14/24): Duoed by 40 RDM and 43 PLD. We were never in danger of dying, but it took us a while to kill it. [[Polevik]] can Cure III itself. Silence landed fairly easily even throughout the long fight.&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
|client=[[Ailbeche]] (Parade Grounds, [[Northern San d&#039;Oria]])&lt;br /&gt;
|summary=The boy needs a whetstone to sharpen an old blade. Find one for him in Ordelle&#039;s Caves.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sorcery_of_the_North&amp;diff=59143</id>
		<title>Sorcery of the North</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sorcery_of_the_North&amp;diff=59143"/>
		<updated>2024-07-22T11:51:21Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Walkthrough */ phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:San d&#039;Oria Quests]]&lt;br /&gt;
{{Quest&lt;br /&gt;
|startnpc=[[Eperdur]] - [[Northern San d&#039;Oria]] (M-7)&lt;br /&gt;
|requirements=[[San d&#039;Oria]] [[Reputation]] 4&lt;br /&gt;
|items=[[Fei&#039;Yin Chest Key]]&lt;br /&gt;
|title=&lt;br /&gt;
|repeatable=No&lt;br /&gt;
|reward=[[Teleport-Vahzl|Scroll of Teleport-Vahzl]]&lt;br /&gt;
|previous=[[Healing the Land]]&lt;br /&gt;
|next=&lt;br /&gt;
|description = An ancient tome of magic is lost. Journey to Fei&#039;Yin and find another to replace it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Eperdur.jpg|thumb|Eperdur]]&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:FeiYinChests.webp|thumb|right|[[Fei&#039;Yin]] treasure chest locations.]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; You must change areas after completing [[Healing the Land]] to be offered this quest.&lt;br /&gt;
* Talk to [[Eperdur]] who is located at 2nd floor of [[Cathedral]] in [[Northern San d&#039;Oria]] to start the quest. &lt;br /&gt;
* Defeat [[Shadow]]s, [[Ore Golem]]s, and/or [[Underworld Bats]] to obtain a [[Fei&#039;Yin Chest Key]] which can be very elusive.&lt;br /&gt;
** Alternatively one can use [[Thief&#039;s Tools]] as a [[Thief]] to obtain the key item.&lt;br /&gt;
*  Head to [[Fei&#039;Yin]]. Sneak will likely be needed.&lt;br /&gt;
*Open a [[Treasure Chest]] and you get the [[Fei&#039;Yin Magic Tome]] key item.&lt;br /&gt;
*Bring it back to [[Eperdur]] to complete the quest.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Acting_in_Good_Faith&amp;diff=59142</id>
		<title>Acting in Good Faith</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Acting_in_Good_Faith&amp;diff=59142"/>
		<updated>2024-07-22T11:50:03Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Walkthrough */ missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
[[Category:Windurst Quests]]&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = Acting in Good Faith&lt;br /&gt;
| Expansion = &lt;br /&gt;
| Start = Gantineux&lt;br /&gt;
| Start Location = {{Location|Windurst Waters|map=North|E-10}}&lt;br /&gt;
| Start Location Add = Hostelry Room #1, i.e. Upper &amp;quot;Rarab Tail&amp;quot;&lt;br /&gt;
| Description = Gantineux wants you to help him in his study of white magic.  Go to the Eldieme Necropolis and offer up &amp;quot;spirit incense&amp;quot; at the dimly flickering candle to try and appease the spirits of the dead.&lt;br /&gt;
| Fame = Windurst&lt;br /&gt;
| Fame Level = 4&lt;br /&gt;
| Type = scroll&lt;br /&gt;
| Level = 10&lt;br /&gt;
| Requirements = &lt;br /&gt;
| Items Needed = {{KeyItem}}[[Spirit Incense]]&amp;lt;br&amp;gt;{{KeyItem}}[[Gantineux&#039;s Letter]]&lt;br /&gt;
| Repeatable = no&lt;br /&gt;
| HAAP = &lt;br /&gt;
| Title = Pilgrim to Mea&lt;br /&gt;
| Rewards = [[Teleport-Mea|Scroll of Teleport-Mea]]&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:The Eldieme.png|thumb|250px]]&lt;br /&gt;
*Speak to [[Gantineux]] in {{Location|Windurst Waters|map=North|E-10}}, inside the Hostel above Rarab Tail Hostelry, to obtain some {{KeyItem}}[[Spirit Incense]].&lt;br /&gt;
*Travel to [[The Eldieme Necropolis]].&lt;br /&gt;
*Inside [[The Eldieme Necropolis]], there is a [[???]] that spawns on a Brazier in one of four locations. The map to the right displays the location of each [[???]].&lt;br /&gt;
**The braziers at {{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=I-10|pos 2=I-7|pos 3=M-6}} are accessible from {{Location|Batallia Downs|G-7|pos 2=H-8|pos 3=I-7}} (entrances 5, 3, and 2). &lt;br /&gt;
**The brazier at {{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=D-5}} is only accessible from the plateau entrance {{Location|Batallia Downs|F-5}}, reachable via {{Location|Beaucedine Glacier|H-11|pos 2=I-11}}.&lt;br /&gt;
**When someone lights the {{KeyItem}}[[Spirit Incense]], the [[???]] spawns in a new location.&lt;br /&gt;
*Touch the [[???]] to receive the message &amp;quot;&#039;&#039;The spirit incense emits a putrid odor and burns up. Your attempt this time has failed.&#039;&#039;&amp;quot;&lt;br /&gt;
**In very rare cases, the {{KeyItem}}[[Spirit Incense]] burns brightly and the attempt succeeds. This has no effect on the outcome of the quest.&lt;br /&gt;
*Return to [[Gantineux]] to receive {{KeyItem}}[[Gantineux&#039;s Letter]].&lt;br /&gt;
*Head to [[Northern San d&#039;Oria]] and deliver the letter to [[Eperdur]], upstairs in the [[Cathedral]], for your reward.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Latent_and_Hidden_Effects&amp;diff=59082</id>
		<title>Latent and Hidden Effects</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Latent_and_Hidden_Effects&amp;diff=59082"/>
		<updated>2024-07-18T13:04:00Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Food-related Effects */ script typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;border-width:thin;border-style:solid;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
Many items&#039; ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latent Effects&#039;&#039;&#039; are item attributes that are triggered under certain, unstated circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Effects&#039;&#039;&#039; are item attributes that are &#039;&#039;not&#039;&#039; reflected in the item description at all.&lt;br /&gt;
&lt;br /&gt;
Some effects are both latent and hidden.&lt;br /&gt;
==HP-triggered Effects==&lt;br /&gt;
The following weapons&#039; damage ratings vary depending on the wielder&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm jobs-table&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
|-&lt;br /&gt;
|[[Amanojaku]] ([[Katana]])&lt;br /&gt;
|DMG rating increases as HP decreases.&lt;br /&gt;
|See [[Amanojaku]] page for details.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Valiant Knife]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|DMG rating increases as HP decreases.&lt;br /&gt;
|See [[Valiant Knife]] page for details.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following items&#039; latent effects are triggered at certain levels of HP.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm jobs-table sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|[[Berserker&#039;s Torque]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Regain]]&#039;&#039;&#039; Effect (1 TP/tick)&lt;br /&gt;
|Drawn weapon and HP &amp;amp;ge; 100&amp;lt;br&amp;gt;(drains 50 HP/tick)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Carapace Gauntlets]]/[[Carapace Gauntlets Plus 1|Carapace Gauntlets +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +8/9 &#039;&#039;&#039;[[DEF]]&#039;&#039;&#039; +16/17&lt;br /&gt;
|HP &amp;amp;le; 75% (yellow)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Carapace Helm]]/[[Carapace Helm Plus 1|Carapace Helm +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +10/11 &#039;&#039;&#039;[[DEF]]&#039;&#039;&#039; +23/24&lt;br /&gt;
|HP &amp;amp;le; 50% (orange)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Carapace Breastplate]]/[[Carapace Breastplate Plus 1|Carapace Breastplate +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +12/13 &#039;&#039;&#039;[[DEF]]&#039;&#039;&#039; +44/45&lt;br /&gt;
|HP &amp;amp;le; 25% (red)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercules&#039; Ring]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Regen (Status Effect)|Regen]]&#039;&#039;&#039; Effect (3 HP/tick)&amp;lt;br /&amp;gt;Adds &#039;&#039;&#039;[[Refresh (Status Effect)|Refresh]]&#039;&#039;&#039; Effect (1 MP/tick)&lt;br /&gt;
|HP &amp;amp;le; 50% (orange)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Horrent Mace]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +10 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +10&lt;br /&gt;
|HP &amp;amp;le; 25% (red)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Muscle Belt]]/[[Muscle Belt Plus 1|Muscle Belt +1]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Regen (Status Effect)|Regen]]&#039;&#039;&#039; Effect (1/2 HP/tick)&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1/2&lt;br /&gt;
|HP &amp;amp;le; 50% (orange)&lt;br /&gt;
|-&lt;br /&gt;
| [[Parade Gorget]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Refresh (Status Effect)|Refresh]]&#039;&#039;&#039; Effect (1 MP/tick)&lt;br /&gt;
|HP &amp;gt; 85% (white)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Rasetsu Jinpachi]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Low HP (percentage unknown)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Rasetsu Samue]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Low HP (percentage unknown)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Rasetsu Tekko]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Low HP (percentage unknown)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Rasetsu Hakama]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Low HP (percentage unknown)&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| [[Rasetsu Sune-Ate]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Low HP (percentage unknown)&lt;br /&gt;
|- &lt;br /&gt;
| [[Unicorn Cap]]/[[Unicorn Cap Plus 1|Unicorn Cap +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039;+4/5&lt;br /&gt;
|HP &amp;gt; 70%&lt;br /&gt;
|- &lt;br /&gt;
| [[Unicorn Harness]]/[[Unicorn Harness Plus 1|Unicorn Harness +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;+6/7&lt;br /&gt;
|HP &amp;gt; 71%&lt;br /&gt;
|- &lt;br /&gt;
|[[Unicorn Mittens]]/[[Unicorn Mittens Plus 1|Unicorn Mittens +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +7/8&lt;br /&gt;
|HP &amp;gt; 75% (white)&lt;br /&gt;
|- &lt;br /&gt;
|[[Unicorn Subligar]]/[[Unicorn Subligar Plus 1|Unicorn Subligar +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +3/4&lt;br /&gt;
|HP &amp;gt; 75% (white)&lt;br /&gt;
|- &lt;br /&gt;
|[[Unicorn Leggings]]/[[Unicorn Leggings Plus 1|Unicorn Leggings +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +3%/4%&lt;br /&gt;
|HP &amp;gt; 75% (white)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HP-and-TP-triggered Effects==&lt;br /&gt;
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Caitiff&#039;s Socks]]&lt;br /&gt;
|&#039;&#039;&#039;[[Flee]]&#039;&#039;&#039;&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;lt; 100%&amp;lt;br&amp;gt;Activates randomly when an enemy attacks wielder.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Soldier&#039;s Ring]] ([[WAR]])&lt;br /&gt;
|&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +2%&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Soldier&#039;s Earring]] ([[WAR]])&lt;br /&gt;
|&#039;&#039;&#039;[[DEF]]&#039;&#039;&#039;+20%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kampfer Ring]] ([[MNK]])&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +2&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kampfer Earring]] ([[MNK]])&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +5&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Medicine Ring]] ([[WHM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Cure Potency]]&#039;&#039;&#039; +10%&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Medicine Earring]] ([[WHM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sorcerer&#039;s Ring]] ([[BLM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039; +10&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sorcerer&#039;s Earring]] ([[BLM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Fencer&#039;s Ring]] ([[RDM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Sword Enhancement Spell Damage]]&#039;&#039;&#039; +5&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Fencer&#039;s Earring]] ([[RDM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rogue&#039;s Ring]] ([[THF]])&lt;br /&gt;
|&#039;&#039;&#039;[[Steal]]&#039;&#039;&#039; +3&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rogue&#039;s Earring]] ([[THF]])&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +15&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Guardian&#039;s Ring]] ([[PLD]])&lt;br /&gt;
|&#039;&#039;&#039;[[Shield Bash]]&#039;&#039;&#039; +10&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Guardian Earring]] ([[PLD]])&lt;br /&gt;
|&#039;&#039;&#039;[[Spell Interruption Rate]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Slayer&#039;s Ring]] ([[DRK]])&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Bash]]&#039;&#039;&#039; +10&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Slayer&#039;s Earring]] ([[DRK]])&lt;br /&gt;
|&#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039; -20%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tamer&#039;s Ring]] ([[BST]])&lt;br /&gt;
|&#039;&#039;&#039;[[Killer Effects]]&#039;&#039;&#039; +3&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tamer&#039;s Earring]] ([[BST]])&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Tame]]&#039;&#039;&#039; Success Rate&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Minstrel&#039;s Ring]] ([[BRD]])&lt;br /&gt;
|&#039;&#039;&#039;[[Song Spellcasting Time]]&#039;&#039;&#039; -25%&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Minstrel&#039;s Earring]] ([[BRD]])&lt;br /&gt;
|&#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tracker&#039;s Ring]] ([[RNG]])&lt;br /&gt;
|&#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039; -2&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tracker&#039;s Earring]] ([[RNG]])&lt;br /&gt;
|&#039;&#039;&#039;[[Physical Damage Taken]]&#039;&#039;&#039; -30%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ronin Ring]] ([[SAM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ronin Earring]] ([[SAM]])&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Damage Taken]]&#039;&#039;&#039; -20%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shinobi Ring]] ([[NIN]])&lt;br /&gt;
|&#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +4%&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shinobi Earring]] ([[NIN]])&lt;br /&gt;
|&#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +20%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Drake Ring]] ([[DRG]])&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Jump]]&#039;&#039;&#039; Effect&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Drake Earring]] ([[DRG]])&lt;br /&gt;
|&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +5%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Conjurer&#039;s Ring]] ([[SMN]])&lt;br /&gt;
|&#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -1&lt;br /&gt;
|HP &amp;amp;le; 75% and TP &amp;amp;le; 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Conjurer&#039;s Earring]] ([[SMN]])&lt;br /&gt;
|&#039;&#039;&#039;[[Damage Taken]]&#039;&#039;&#039; -20%&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;le; 100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TP-related Effects==&lt;br /&gt;
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wagh Baghnakhs]] ([[Hand-to-Hand]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:+18 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +14&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Blau Dolch]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:33 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +16&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Maneater]] ([[Axe]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:49 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +18&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Stone-splitter]] ([[Polearm]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:71 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +24&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Onimaru]] ([[Great Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:83 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +18&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Hanger]] ([[Sword]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:44 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +15&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Sickle]] ([[Scythe]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:93 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +14&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Wand]] ([[Club]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:39 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +15&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Bow]] ([[Bow]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:42 &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +15{{verification}}&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Blade]] ([[Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:32 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +10&lt;br /&gt;
|&amp;lt; 100% TP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following items of the Hachiman Armor set (Lv.70 [[SAM]]) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Hachiman Jinpachi]]/[[Hachiman Jinpachi Plus 1|Hachiman Jinpachi +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +2%/3%&lt;br /&gt;
|&amp;amp;ge; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Hachiman Kote]]/[[Hachiman Kote Plus 1|Hachiman Kote +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +10/12&lt;br /&gt;
|&amp;amp;ge; 100% TP&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Hachiman Hakama]]/[[Hachiman Hakama Plus 1|Hachiman Hakama +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +7/8&lt;br /&gt;
|&amp;amp;ge; 100% TP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subjob-triggered Effects==&lt;br /&gt;
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[Subjob|subjob]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mercenary&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Vitality|VIT]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[WAR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mercenary Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039; +1&lt;br /&gt;
|/&#039;&#039;&#039;[[WAR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Axe Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Great Axes|Great Axe Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[WAR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mercenary&#039;s Targe]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+5 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+10&lt;br /&gt;
|/&#039;&#039;&#039;[[WAR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wrestler&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+30&lt;br /&gt;
|/&#039;&#039;&#039;[[MNK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wrestler&#039;s Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Martial Arts]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[MNK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Cestus Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[MNK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wrestler&#039;s Aspis]]&lt;br /&gt;
|&#039;&#039;&#039;[[Intelligence|INT]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[MNK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dominion Ring]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+30&lt;br /&gt;
|/&#039;&#039;&#039;[[WHM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Healer&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039; -1&lt;br /&gt;
|/&#039;&#039;&#039;[[WHM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Healer&#039;s Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Defense Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|/&#039;&#039;&#039;[[WHM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mace Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Clubs|Club Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[WHM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Healer&#039;s Shield]]&lt;br /&gt;
|&#039;&#039;&#039;[[Dexterity|DEX]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[WHM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wizard&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Elemental Magic|Elemental Magic Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BLM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wizard&#039;s Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP Recovered While Healing]]&#039;&#039;&#039; +1&lt;br /&gt;
|/&#039;&#039;&#039;[[BLM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Staff Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Staves|Staff Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BLM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wizard&#039;s Shield]]&lt;br /&gt;
|&#039;&#039;&#039;[[Strength|STR]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[BLM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Templar Hammer]]&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039; +2&lt;br /&gt;
|/&#039;&#039;&#039;[[BLM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Warlock&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP Recovered While Healing]]&#039;&#039;&#039; +1&lt;br /&gt;
|/&#039;&#039;&#039;[[RDM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Warlock&#039;s Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Fast Cast]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[RDM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rapier Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Swords|Sword Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[RDM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Warlock&#039;s Shield]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+7 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+7&lt;br /&gt;
|/&#039;&#039;&#039;[[RDM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pilferer&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Dexterity|DEX]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[THF]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pilferer&#039;s Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +4&lt;br /&gt;
|/&#039;&#039;&#039;[[THF]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dagger Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Daggers|Dagger Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[THF]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pilferer&#039;s Aspis]]&lt;br /&gt;
|&#039;&#039;&#039;[[Shield Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[THF]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Esquire&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[DEF]]&#039;&#039;&#039;+5&lt;br /&gt;
|/&#039;&#039;&#039;[[PLD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Esquire&#039;s Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Undead Killer]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[PLD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shield Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Shields|Shield Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[PLD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Varlet&#039;s Targe]]&lt;br /&gt;
|&#039;&#039;&#039;[[Agility|AGI]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[PLD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Killer Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[DRK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Killer Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Dark Magic Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[DRK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Scythe Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Scythes|Scythe Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[DRK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Killer Targe]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+5 &#039;&#039;&#039;[[Charisma|CHR]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[DRK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Trimmer&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BST]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Trimmer&#039;s Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Slow]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[BST]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pick Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Axes|Axe Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BST]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Trimmer&#039;s Aspis]]&lt;br /&gt;
|&#039;&#039;&#039;[[Mind|MND]]&#039;&#039;&#039;+2&lt;br /&gt;
|/&#039;&#039;&#039;[[BST]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Singer&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BRD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Singer&#039;s Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Silence]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[BRD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Song Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[Singing Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BRD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Singer&#039;s Shield]]&lt;br /&gt;
|&#039;&#039;&#039;[[Parrying Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BRD]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Beater&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; +3&lt;br /&gt;
|/&#039;&#039;&#039;[[RNG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Beater&#039;s Mantle]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Rapid Shot]]&#039;&#039;&#039; Activation Rate&lt;br /&gt;
|/&#039;&#039;&#039;[[RNG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gun Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Marksmanship|Marksmanship Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[RNG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Beater&#039;s Aspis]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +2&lt;br /&gt;
|/&#039;&#039;&#039;[[RNG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ashigaru Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Parrying Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[SAM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ashigaru Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Blind]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[SAM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Katana Obi]]&lt;br /&gt;
|&#039;&#039;&#039;[[Store TP]]&#039;&#039;&#039; +1&lt;br /&gt;
|/&#039;&#039;&#039;[[SAM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ashigaru Targe]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Throwing|Throwing Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[SAM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Genin Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Agility|AGI]]&#039;&#039;&#039; +4&lt;br /&gt;
|/&#039;&#039;&#039;[[NIN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Genin Mantle]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Bind]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[NIN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sarashi]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Dual Wield]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[NIN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Genin Aspis]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[NIN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wyvern Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +5%&lt;br /&gt;
|/&#039;&#039;&#039;[[DRG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wyvern Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +6&lt;br /&gt;
|/&#039;&#039;&#039;[[DRG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Lance Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[:Category:Polearms|Polearm Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[DRG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wyvern Targe]]&lt;br /&gt;
|&#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +1%&lt;br /&gt;
|/&#039;&#039;&#039;[[DRG]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Magician&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+30&lt;br /&gt;
|/&#039;&#039;&#039;[[SMN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Avatar Belt]]&lt;br /&gt;
|&#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2&lt;br /&gt;
|/&#039;&#039;&#039;[[SMN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Magician&#039;s Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Summoning|Summoning Magic Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[SMN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Magician&#039;s Shield]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+10 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+5&lt;br /&gt;
|/&#039;&#039;&#039;[[SMN]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Immortal&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Blue Magic Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[BLU]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Immortal&#039;s Cape]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Sleep]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[BLU]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pirate&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[COR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pirate&#039;s Cape]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Resist Paralyze]]&#039;&#039;&#039; Effect&lt;br /&gt;
|/&#039;&#039;&#039;[[COR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Busker&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Guarding Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
|/&#039;&#039;&#039;[[PUP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Busker&#039;s Cape]]&lt;br /&gt;
|&#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039; -2&lt;br /&gt;
|/&#039;&#039;&#039;[[PUP]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Atypical Damage Type Weapons==&lt;br /&gt;
Most weapons of a certain category deal the same [[Damage Types|type of damage]]. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bourdonasse]] ([[Polearm]])&lt;br /&gt;
|Blunt damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Crude Sword]] ([[Great Sword]])&lt;br /&gt;
|Blunt damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Honebami]] ([[Great Katana]])&lt;br /&gt;
|Blunt damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Vampiric Claws]] ([[Hand-to-Hand]])&lt;br /&gt;
|Slashing damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mensur Epee]] ([[Sword]])&lt;br /&gt;
|Piercing damage (first introduced as Slashing type)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Joyeuse]] ([[Sword]])&lt;br /&gt;
|Piercing damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Staves==&lt;br /&gt;
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard [[Element|elemental strengths and weaknesses]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;28.57%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;71.43%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Fire Staff]]/[[Vulcan&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Fire Element Magic Spells|Fire Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ice Element Magic Spells|Ice Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ifrit]] and [[Fire Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiva]] and [[Ice Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ice Staff]]/[[Aquilo&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Ice Element Magic Spells|Ice Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wind Element Magic Spells|Wind Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shiva]] and [[Ice Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Garuda]] and [[Air Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wind Staff]]/[[Auster&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Wind Element Magic Spells|Wind Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Earth Element Magic Spells|Earth Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Garuda]] and [[Air Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]] and [[Earth Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Earth Staff]]/[[Terra&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Earth Element Magic Spells|Earth Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightning Element Magic Spells|Lightning Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Titan]] and [[Earth Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ramuh]] and [[Thunder Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Thunder Staff]]/[[Jupiter&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Lightning Element Magic Spells|Lightning Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Water Element Magic Spells|Water Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ramuh]] and [[Thunder Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Leviathan]] and [[Water Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Water Staff]]/[[Neptune&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Water Element Magic Spells|Water Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire Element Magic Spells|Fire Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Leviathan]] and [[Water Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ifrit]] and [[Fire Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Light Staff]]/[[Apollo&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Light Element Magic Spells|Light Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dark Element Magic Spells|Dark Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Charm]]&#039;&#039;&#039; success rate +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Carbuncle]] and [[Light Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dark Staff]]/[[Pluto&#039;s Staff]]&lt;br /&gt;
|&lt;br /&gt;
[[Dark Element Magic Spells|Dark Magic Potency]] +10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Light Element Magic Spells|Light Magic Potency]] -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Charm]]&#039;&#039;&#039; Success Rate -10/15% &amp;lt;br&amp;gt;&lt;br /&gt;
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -2/3 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Carbuncle]] and [[Light Spirit]] summoned: &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; +2/3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Skill Point Effects==&lt;br /&gt;
The following weapons have latent effects that are governed by a system that keeps track of how many [[Weapon Skill Points]] you have accrued using them on [[Easy Prey]] or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.&lt;br /&gt;
&lt;br /&gt;
Each weapon skill you perform using these weapons on [[Easy Prey]] or tougher enemies grants you a number of points as follows:&lt;br /&gt;
:1 point for a weapon skill that does not produce a skillchain effect&lt;br /&gt;
:2 points for a weapon skill that produces a level 1 skillchain effect&lt;br /&gt;
:3 points for a weapon skill that produces a level 2 skillchain effect&lt;br /&gt;
:5 points for a weapon skill that produces a level 3 skillchain effect&lt;br /&gt;
&lt;br /&gt;
Weapons &amp;quot;of trials&amp;quot; are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to &#039;&#039;&#039;deactivate&#039;&#039;&#039; the latent and then return it to the quest giver before continuing in the quest.&lt;br /&gt;
&lt;br /&gt;
Weapons from the various 30-[[Kindred&#039;s Seal]] [[BCNM]]s require the holder to accrue 500 weapon skill points to &#039;&#039;&#039;activate&#039;&#039;&#039; the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Knuckles of Trials]] ([[Hand-to-Hand]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Earth}}+10 {{Resist Water}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dagger of Trials]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Ice}}+10 {{Resist Earth}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sapara of Trials]] ([[Sword]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Fire}}+10 {{Resist Wind}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sword of Trials]] ([[Great Sword]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Ice}}+10 {{Resist Earth}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pick of Trials]] ([[Axe]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Wind}}+10 {{Resist Lightning}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Axe of Trials]] ([[Great Axe]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Earth}}+10 {{Resist Water}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Scythe of Trials]] ([[Scythe]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Lightning}}+10 {{Resist Light}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Spear of Trials]] ([[Polearm]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Water}}+10 {{Resist Dark}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kodachi of Trials]] ([[Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Fire}}+10 {{Resist Light}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tachi of Trials]] ([[Great Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Ice}}+10 {{Resist Dark}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Club of Trials]] ([[Club]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+10 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+10 {{Resist Earth}}+10 {{Resist Water}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pole of Trials]] ([[Staff]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+10 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+10 {{Resist Fire}}+10 {{Resist Light}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bow of Trials]] ([[Ranged]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Wind}}+10 {{Resist Lightning}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gun of Trials]] ([[Ranged]])&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+20 {{Resist Earth}}+10 {{Resist Water}}+10&lt;br /&gt;
|Weapon Skill Points &amp;lt; 300&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Destroyers]] ([[Hand-to-Hand]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:+18 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Heart Snatcher]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:30 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dissector]] ([[Sword]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:36 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Subduer]] ([[Great Sword]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:85 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Retributor]] ([[Axe]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:46 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rampager]] ([[Great Axe]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:87 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gravedigger]] ([[Scythe]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:87 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gondo-Shizunori]] ([[Polearm]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:85 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Senjuinrikio]] ([[Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:38 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Michishiba]] ([[Great Katana]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:78 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Morgenstern]] ([[Club]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:40 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Thyrsusstab]] ([[Staff]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:65 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Expunger]] ([[Ranged]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:39 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Coffinmaker]] ([[Ranged]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:40 &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039; +6%&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; 500&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Odorous Knife]]/[[Odorous Knife Plus 1|Odorous Knife +1]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:24/26&lt;br /&gt;
|Weapon Skill Points &amp;amp;ge; ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat-related Effects==&lt;br /&gt;
The following items&#039; latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect/Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bard&#039;s Justaucorps]]/[[Bard&#039;s Justaucorps Plus 1|Bard&#039;s Justaucorps +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Military Parade]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(&#039;&#039;&#039;[[STR]]&#039;&#039;&#039; +8, &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039; +8,  &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039; +8,  &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039; +8,  &#039;&#039;&#039;[[INT]]&#039;&#039;&#039; -8,  &#039;&#039;&#039;[[MND]]&#039;&#039;&#039; -8,  &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039; -8)&lt;br /&gt;
|Drawn weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bard&#039;s Cannions]]&lt;br /&gt;
|&#039;&#039;&#039;[[Courtly Measure]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(&#039;&#039;&#039;[[STR]]&#039;&#039;&#039; -8, &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039; -8, &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039; -8, &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039; -8, &#039;&#039;&#039;[[INT]]&#039;&#039;&#039; +8, &#039;&#039;&#039;[[MND]]&#039;&#039;&#039; +8, &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039; +8)&lt;br /&gt;
|Sheathed weapon (not drawn)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bard&#039;s Cannions Plus 1|Bard&#039;s Cannions +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Courtly Measure]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(&#039;&#039;&#039;[[INT]]&#039;&#039;&#039; +8, &#039;&#039;&#039;[[MND]]&#039;&#039;&#039; +8, &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039; +8)&lt;br /&gt;
|Sheathed weapon (not drawn)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Berserker&#039;s Torque]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Regain]]&#039;&#039;&#039; Effect (1 TP/tick)&lt;br /&gt;
|Drawn weapon and HP &amp;amp;ge; 100&amp;lt;br&amp;gt;(drains 50 HP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Caitiff&#039;s Socks]]&lt;br /&gt;
|&#039;&#039;&#039;[[Flee]]&#039;&#039;&#039;&lt;br /&gt;
|HP &amp;amp;le; 25% and TP &amp;amp;lt; 100%&amp;lt;br&amp;gt;Activates randomly when an enemy attacks wielder.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Frenzy Sallet]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +12 &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +4%&lt;br /&gt;
|Drawn weapon and HP &amp;amp;ge; 100&amp;lt;br&amp;gt;(drains 99 HP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mistilteinn]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Refresh (Status Effect)|Refresh]]&#039;&#039;&#039; Effect (1 MP/tick)&amp;lt;br&amp;gt;&lt;br /&gt;
|Drawn weapon and TP &amp;amp;ge; 3&amp;lt;br&amp;gt;(drains 3 TP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Arrow]]&lt;br /&gt;
|&#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;+1 &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +10&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 1 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Axe]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +5 Adds &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039; Effect (5 HP/tick)&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 3 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Baghnakhs]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039;+7 &#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +1&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Bangles]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[DEF]]&#039;&#039;&#039; +32&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Blade]]&lt;br /&gt;
|&#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;+5 &#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:43&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Bow]]&lt;br /&gt;
|&#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Enmity]]&#039;&#039;&#039; -2&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Chopper]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +9%&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 3 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Halberd]]&lt;br /&gt;
|&#039;&#039;&#039;[[Dexterity|DEX]]&#039;&#039;&#039;+6 &#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +5%&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Rod]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +10 &#039;&#039;&#039;[[Healing Magic Skill]]&#039;&#039;&#039; +6&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Rune Staff]]&lt;br /&gt;
|&#039;&#039;&#039;[[Intelligence|INT]]&#039;&#039;&#039;+2 &#039;&#039;&#039;[[MND]]&#039;&#039;&#039;+2 &#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;+2 &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 4 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shark Necklace]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Regen]]&#039;&#039;&#039; Effect&amp;lt;br&amp;gt;(1 HP/tick)&lt;br /&gt;
|Drawn weapon and MP &amp;lt;br&amp;gt;(drains 3 MP/tick)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Treat Staff]]&lt;br /&gt;
|&#039;&#039;&#039;[[Warp]]&#039;&#039;&#039;&lt;br /&gt;
|Drawn weapon with an [[Easy Prey]] or tougher&amp;lt;br&amp;gt;enemy during Halloween events. When the Halloween event is no longer in effect it triggers on at Night + Darksday.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kabrakan&#039;s Axe]]&lt;br /&gt;
|&#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039; Activation rate increases to 10-15%&lt;br /&gt;
|The [[Additional Effect]]: Slow must occur once.&amp;lt;br&amp;gt;Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Tredecim Scythe]]&lt;br /&gt;
|Guaranteed critical hit&lt;br /&gt;
|13th (non-[[Weapon Skill|WS]]) swing&amp;lt;br&amp;gt;The scythe has a &#039;memory&#039;; zoning or&amp;lt;br&amp;gt;unequiping it doesn&#039;t reset count&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Status-related Effects==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Chaotic Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]] +7&#039;&#039;&#039;&lt;br /&gt;
|Under &#039;&#039;&#039;[[Arcane Circle]]&#039;&#039;&#039; effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Haten Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Store TP]] +2&#039;&#039;&#039;&lt;br /&gt;
|Under &#039;&#039;&#039;[[Warding Circle]]&#039;&#039;&#039; effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Priest&#039;s Earring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Defense|DEF]]&#039;&#039;&#039;: 8&lt;br /&gt;
|Under &#039;&#039;&#039;[[Holy Circle]]&#039;&#039;&#039; effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ryumon]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
|Under &#039;&#039;&#039;[[Utsusemi]]&#039;&#039;&#039; effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Enhancing Sword]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy|Accuracy]]&#039;&#039;&#039; +8 &#039;&#039;&#039;[[Attack|Attack]]&#039;&#039;&#039; +16&lt;br /&gt;
|While &#039;&#039;&#039;[[Enspell]]&#039;&#039;&#039; is active.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Scogan&#039;s Knuckles]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +10&lt;br /&gt;
|While &#039;&#039;&#039;[[Automaton]]&#039;&#039;&#039; is active&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Save the Queen]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy|Accuracy]]&#039;&#039;&#039; +20&lt;br /&gt;
|While &#039;&#039;&#039;[[Cover|Covering]]&#039;&#039;&#039; an ally&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Volitional Mantle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Vitality|VIT]]&#039;&#039;&#039; +10&lt;br /&gt;
|While &#039;&#039;&#039;[[Cover|Covering]]&#039;&#039;&#039; an ally&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food-related Effects==&lt;br /&gt;
The following equipment allows consumption of raw fish, which is normally restricted to [[Mithra]] only. As a sidenote, the consumption of raw meat is restricted to [[Galka]] only.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Exocets]] ([[Hand-to-Hand]])&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Allows consumption of raw fish.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Pagures]] ([[Hand-to-Hand]])&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Calamar]] ([[Polearm]])&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Narval]] ([[Polearm]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent/Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sadhu Cuffs]]&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +35 &#039;&#039;&#039;[[Spell Interruption Rate]]&#039;&#039;&#039; -5% &#039;&#039;&#039;[[MP Recovered While Healing]]&#039;&#039;&#039; +1&lt;br /&gt;
|&#039;&#039;Latent active when no food effect is present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kinkobo]]/[[Primate Staff]]&lt;br /&gt;
|&#039;&#039;&#039;[[Delay]]&#039;&#039;&#039;: 329 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +10&lt;br /&gt;
|Active food: &#039;&#039;&#039;[[Pamamas]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Primate Staff Plus 1|Primate Staff +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Delay]]&#039;&#039;&#039;: 319 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +12&lt;br /&gt;
|Active food: &#039;&#039;&#039;[[Pamamas]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Opo-opo Crown]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in place&#039;&#039;&#039; of the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[HP]]&#039;&#039;&#039; +50 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +50 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Strength|STR]]&#039;&#039;&#039; -3 (same)&lt;br /&gt;
*&#039;&#039;&#039;[[Agility|AGI]]&#039;&#039;&#039; -3 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Intelligence|INT]]&#039;&#039;&#039; +1 (same)&lt;br /&gt;
*&#039;&#039;&#039;[[Charisma|CHR]]&#039;&#039;&#039; +14 (new)&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Pamamas]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |Race: [[Elvaan]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in place&#039;&#039;&#039; of the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[HP]]&#039;&#039;&#039; +20 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +20 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Strength|STR]]&#039;&#039;&#039; +6 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Dexterity|DEX]]&#039;&#039;&#039; +2 (same)&lt;br /&gt;
*&#039;&#039;&#039;[[Intelligence|INT]]&#039;&#039;&#039; -2 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Mind|MND]]&#039;&#039;&#039; +5 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Charisma|CHR]]&#039;&#039;&#039; +4 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +22% (Cap: 80@363 Base Attack) (+15 to cap)&lt;br /&gt;
*&#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +22% (Cap: 80@363 Base Ranged Attack) (+15 to cap)&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Royal Omelette]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |Race: [[Elvaan]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in place&#039;&#039;&#039; of the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[HP]]&#039;&#039;&#039; +20 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +20 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Strength|STR]]&#039;&#039;&#039; +6 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Dexterity|DEX]]&#039;&#039;&#039; +2 (same)&lt;br /&gt;
*&#039;&#039;&#039;[[Intelligence|INT]]&#039;&#039;&#039; -2 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Mind|MND]]&#039;&#039;&#039; +5 (+1)&lt;br /&gt;
*&#039;&#039;&#039;[[Charisma|CHR]]&#039;&#039;&#039; +4 (new)&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +22% (Cap: 85@386 Base Attack) (+68 to cap)&lt;br /&gt;
*&#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +22% (Cap: 85@386 Base Ranged Attack) (+15 to cap)&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Imperial Omelette]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Myochin Kote]]/[[Myochin Kote Plus 1|Myochin Kote +1]]&amp;lt;br&amp;gt;[[Roshi Jinpachi]]/[[Roshi Jinpachi Plus 1|Roshi Jinpachi +1]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Effects doubled&#039;&#039;&#039; if both are equipped.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +50&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +50&lt;br /&gt;
*Enhances &#039;&#039;&#039;[[Beast Killer]]&#039;&#039;&#039; Effect&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Rogue Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +40&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +40&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Salmon Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +40&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +40&lt;br /&gt;
*Enhances &#039;&#039;&#039;[[Arcana Killer]]&#039;&#039;&#039; Effect&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Naval Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +50&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +30&lt;br /&gt;
*&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +1&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Tonosama Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |These effects are &#039;&#039;&#039;in addition&#039;&#039;&#039; to the original effects.&lt;br /&gt;
*&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +50&lt;br /&gt;
*&#039;&#039;&#039;[[Defense]]&#039;&#039;&#039; +30&lt;br /&gt;
*&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +5&lt;br /&gt;
|Active Food: &#039;&#039;&#039;[[Shogun Rice Ball]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Party-related Effects==&lt;br /&gt;
The following weapons&#039; attributes change depending on the current state of your party.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent/Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sirius Axe]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:43-51&lt;br /&gt;
|[[DMG]] rating &#039;&#039;&#039;increases&#039;&#039;&#039; by 2 for every person in your party other than yourself&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Company Sword]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:48-56&lt;br /&gt;
|[[DMG]] rating &#039;&#039;&#039;increases&#039;&#039;&#039; by 2 for every person in your party other than yourself&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mensur Epee]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:47-41&lt;br /&gt;
|[[DMG]] rating &#039;&#039;&#039;decreases&#039;&#039;&#039; by 2 for every person in your party other than yourself&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Z&#039;s Trident]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039;+12&lt;br /&gt;
|[[X&#039;s Knife]] and [[Y&#039;s Scythe]] are both&amp;lt;br&amp;gt;equipped by party members&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Carbuncle&#039;s Pole]]&lt;br /&gt;
|&#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039;: Light Damage&lt;br /&gt;
|Presence of [[Carbuncle]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Garuda&#039;s Sickle]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +13&lt;br /&gt;
|Presence of [[Garuda]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ifrit&#039;s Bow]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Critical Hit Rate]]&#039;&#039;&#039;&lt;br /&gt;
|Presence of [[Ifrit]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Leviathan&#039;s Couse]]&lt;br /&gt;
|&#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039;: Water Damage&lt;br /&gt;
|Presence of [[Leviathan]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ramuh&#039;s Mace]]&lt;br /&gt;
|&#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039;: Lightning Damage&lt;br /&gt;
|Presence of [[Ramuh]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shiva&#039;s Shotel]]&lt;br /&gt;
|&#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039;: Ice Damage&lt;br /&gt;
|Presence of [[Shiva]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Titan&#039;s Baselard]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:33&lt;br /&gt;
|Presence of [[Titan]] as a pet in your party&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sacrifice Torque]]&lt;br /&gt;
|Drains 8 HP/tick and 3 MP/tick&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Enhances Avatar Attack]]&#039;&#039;&#039;&lt;br /&gt;
|Presence of any [[Avatar]] as a pet in your party&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relic Weapons==&lt;br /&gt;
&lt;br /&gt;
In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage| base damage]]. &amp;lt;br&amp;gt;&lt;br /&gt;
During this effect, the &#039;&#039;&#039;base damage&#039;&#039;&#039; formula becomes : &#039;&#039;&#039;floor( ([[Weapon Base Damage | D]]+ (aD) + [[fSTR]](2)) * n)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
where n is the hidden n-fold damage multiplier of a particular weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
*This increased base damage cannot be activated during weapon skills.&lt;br /&gt;
*Although it is possible for the 3x damage effect of [[Mandau]] to occur during [[Sneak Attack]] and [[Trick Attack]] when [[Thief]] is set as the main job or sub job.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Aegis]] ([[:category:Shields|Shield]])&lt;br /&gt;
|Occasional 2/3-fold &#039;&#039;&#039;[[Shield Bash]]&#039;&#039;&#039; damage&amp;lt;br&amp;gt;Increased blocking rate&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Amanomurakumo]] ([[Great Katana]])&lt;br /&gt;
|Occasional 2.5-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Annihilator]] ([[Gun]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Apocalypse]] ([[Scythe]])&lt;br /&gt;
|Occasional 2-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Bravura]] ([[Great Axe]])&lt;br /&gt;
|Occasional 2-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Claustrum]] ([[Staff]])&lt;br /&gt;
|Occasional 2.5-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Excalibur]] ([[Sword]])&lt;br /&gt;
|Occasional 2.5-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gungnir]] ([[Polearm]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Guttler]] ([[Axe]])&lt;br /&gt;
|Occasional 2.5-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kikoku]] ([[Katana]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mandau]] ([[:Category:Daggers|Dagger]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mjollnir]] ([[Club]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ragnarok]] ([[Great Sword]])&lt;br /&gt;
|Occasional 2.5-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Spharai]] ([[Hand-to-Hand]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Yoichinoyumi]] ([[Bow]])&lt;br /&gt;
|Occasional 3-fold damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental Gorgets==&lt;br /&gt;
Elemental Gorgets are rewards of the quest [[In the Name of Science]].  These gorgets improve both [[Weapon Skill]] [[accuracy]] (by unknown amount) and [[TP Modifier]] by 25/256 (0.0976...).  To trigger the effects, the player must use a [[Weapon Skill]] with the same [[Skillchain]] property as the gorget name.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:For example:&lt;br /&gt;
:*&#039;&#039;&#039;[[Sidewinder]]&#039;&#039;&#039; has the skillchain properties of [[Detonation]], [[Reverberation]], and [[Transfixion]]; therefore, the &#039;&#039;&#039;[[Breeze Gorget]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Aqua Gorget]]&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Light Gorget]]&#039;&#039;&#039; would all enhance &#039;&#039;&#039;[[Sidewinder]]&#039;&#039;&#039; equally when equipped.&lt;br /&gt;
:*&#039;&#039;&#039;[[Arching Arrow]]&#039;&#039;&#039; only has the skillchain property of [[Fusion]]; however, since [[Fusion]] is a combination of [[Transfixion]] and [[Liquefaction]], either the &#039;&#039;&#039;[[Light Gorget]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Flame Gorget]]&#039;&#039;&#039; will enhance &#039;&#039;&#039;[[Arching Arrow]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Relic Weapon skills&#039;&#039;&#039; have the ability to continue level 3 skillchain (&#039;&#039;&#039;[[Light]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Darkness]]&#039;&#039;&#039;) &#039;&#039;&#039;once&#039;&#039;&#039;, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets&amp;lt;br&amp;gt;&lt;br /&gt;
:For example: &lt;br /&gt;
:*&#039;&#039;&#039;[[Tachi: Kaiten]]&#039;&#039;&#039; have &amp;quot;can continue &#039;&#039;&#039;[[Light]]&#039;&#039;&#039; skillchain&amp;quot; and &amp;quot;have &#039;&#039;&#039;[[Fragmentation]]&#039;&#039;&#039;&amp;quot; properties, but the gorgets that will affect [[Tachi: Kaiten]] accuracy and damage are the &#039;&#039;&#039;[[Breeze Gorget]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Thunder Gorget]]s&#039;&#039;&#039; only (due to its [[Fragmentation]] property). Neither the &#039;&#039;&#039;[[Light Gorget]]&#039;&#039;&#039; nor &#039;&#039;&#039;[[Flame Gorget]]&#039;&#039;&#039; will enhance [[Tachi: Kaiten]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Aqua Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Reverberation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Breeze Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Detonation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Flame Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Liquefaction]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Light Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Transfixion]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Shadow Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Compression]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Snow Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Induration]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Soil Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Scission]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Thunder Gorget]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Damage]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Weapon Skill]]&#039;&#039;&#039; attribute contains &#039;&#039;&#039;[[Impaction]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Effects==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Antarctic Wind]]&lt;br /&gt;
|When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]&amp;lt;br&amp;gt;is [[Dispel]]led and deals damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Arctic Wind]]&lt;br /&gt;
|When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]&amp;lt;br&amp;gt; is [[Dispel]]led and deals damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[East Wind]]&lt;br /&gt;
|When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]&amp;lt;br&amp;gt;is [[Dispel]]led and deals damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Zephyr]]&lt;br /&gt;
|When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]&amp;lt;br&amp;gt;is [[Dispel]]led and deals damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; |Hidden Effect&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dune Boots]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Increases &#039;&#039;&#039;[[Kick Attacks|Kick Attack]]&#039;&#039;&#039; damage&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wulong Shoes]]/[[Wulong Shoes Plus 1|Wulong Shoes +1]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Kung Fu Shoes]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Toreador&#039;s Cape]]&lt;br /&gt;
|&#039;&#039;&#039;[[Enemy Critical Hit Rate]]&#039;&#039;&#039; +75%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Carbuncle Mitts]]&lt;br /&gt;
|[[Carbuncle]] &#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039;&amp;lt;br&amp;gt;reduced by 50%&amp;lt;br&amp;gt;(rounded up)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent/Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Gaudy Harness]]&lt;br /&gt;
|Adds &#039;&#039;&#039;[[Refresh (Status Effect)|Refresh]]&#039;&#039;&#039; Effect&lt;br /&gt;
|[[MP]] &amp;amp;lt; 49&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Auditory Torque]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039; +4 &#039;&#039;&#039;[[VIT]]&#039;&#039;&#039; +4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Song]] or [[Roll Effect]] active&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Frenzy Fife]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Hototogisu]]&lt;br /&gt;
|&#039;&#039;&#039;[[Parrying Skill]]&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Melody Earring]]/[[Melody Earring Plus 1|Melody Earring +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Evasion Skill]]&#039;&#039;&#039; +5/6&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Orphic Egg]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +1 &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +1 &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Wardancer]]&lt;br /&gt;
|&#039;&#039;&#039;Delay&#039;&#039;&#039;: 474&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Lamiabane]]&lt;br /&gt;
|Enhances &#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Active in [[ToAU]] Beastman Strongholds&amp;lt;br&amp;gt;([[Arrapago Reef]], [[Halvung]], and [[Mamook]])&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Mamoolbane]]&lt;br /&gt;
|&#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Trollbane]]&lt;br /&gt;
|Increases &#039;&#039;&#039;[[Critical Hit Rate|rate of critical hits]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Clown&#039;s Subligar]]/[[Clown&#039;s Subligar Plus 1|Clown&#039;s Subligar +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[Convert MP to HP|Converts 20/25 MP to HP]]&#039;&#039;&#039;&lt;br /&gt;
|[[Day]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Convert HP to MP|Converts 20/25 HP to MP]]&#039;&#039;&#039;&lt;br /&gt;
|[[Night]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Brisingamen]]/[[Brisingamen Plus 1|Brisingamen +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039;+10&lt;br /&gt;
|[[Day]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039;+10&lt;br /&gt;
|[[Night]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Firesday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[VIT]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Earthsday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[MND]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Watersday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Windsday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[INT]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Iceday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Lightningsday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[CHR]]&#039;&#039;&#039;+5&lt;br /&gt;
|[[Lightsday]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Amood]]/[[Amood Plus 1|Amood +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:58/59 Occasionally attacks twice&lt;br /&gt;
|Moonphase: &#039;&#039;First Quarter Moon&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
(Waxing Moon 40% through 55%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Nightmare Gloves]]&lt;br /&gt;
|&#039;&#039;&#039;[[Avatar Perpetuation Cost]]&#039;&#039;&#039; -1&lt;br /&gt;
|[[Asleep]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Snakeeye]]/[[Snakeeye Plus 1|Snakeeye +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[STR]]&#039;&#039;&#039;: +5/6 &#039;&#039;&#039;[[Additional Effect]]&#039;&#039;&#039;: [[Poison]]&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Uggalepih Pendant]]&lt;br /&gt;
|&#039;&#039;&#039;[[Magic Attack Bonus]]&#039;&#039;&#039; +8&lt;br /&gt;
|[[MP]] &amp;amp;le; 50% (or casting a spell which&amp;lt;br&amp;gt;will bring your [[MP]] under 50%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Divisor Ring]]&lt;br /&gt;
|&#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +3 &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +6&lt;br /&gt;
|[[Job]] = level divisible by 5.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#e3e6ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Multiple Ring]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039; +50 &#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +20&lt;br /&gt;
|[[Job]] = level multiple of 10&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Coven Hat]]&lt;br /&gt;
|&#039;&#039;&#039;[[HP]]&#039;&#039;&#039; +3%&lt;br /&gt;
|[[Job]] = Odd Level&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; +3%&lt;br /&gt;
|[[Job]] = Even Level&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Undocumented Latent Effects Triggers==&lt;br /&gt;
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page.&lt;br /&gt;
&lt;br /&gt;
Items added before the July 24, 2006 version update:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Futsuno Mitama]]&lt;br /&gt;
|&#039;&#039;&#039;[[Strength|STR]]&#039;&#039;&#039;+8&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items added in the July 24, 2006 version update:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Ace&#039;s Locket]]&lt;br /&gt;
|&#039;&#039;&#039;[[Counter]]&#039;&#039;&#039; +5&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
Items added in the October 18, 2006 version update:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Dark Amood]]/[[Dark Amood Plus 1|Dark Amood +1]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;:55/56 Occasionally attacks twice&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Sadhu Bracelets]]&lt;br /&gt;
|&#039;&#039;&#039;[[Double Attack]]&#039;&#039;&#039; +2% &#039;&#039;&#039;[[Haste]]&#039;&#039;&#039; +1%&lt;br /&gt;
|&#039;&#039;Latent active when no food effect is present.&#039;&#039;{{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Items added in the March 8, 2007 version update:&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead;&amp;quot;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Item&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; |Latent Effect/Hidden Effect&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Wand]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;: 39 &amp;lt;br&amp;gt;Hidden Effect: &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039; +5 and &#039;&#039;&#039;[[Attack]]&#039;&#039;&#039; +15 while latent is active.{{verification}}&lt;br /&gt;
|TP &amp;amp;le; 100% {{verification}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#d5d9ff;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-left:1em;&amp;quot; align=&amp;quot;left&amp;quot; |[[Perdu Bow]]&lt;br /&gt;
|&#039;&#039;&#039;[[DMG]]&#039;&#039;&#039;: 42&amp;lt;br&amp;gt;Hidden Effect: &#039;&#039;&#039;[[Ranged Accuracy]]&#039;&#039;&#039; +5 and &#039;&#039;&#039;[[Ranged Attack]]&#039;&#039;&#039; +15 while latent is active.{{verification}}&lt;br /&gt;
|TP &amp;amp;le; 100% {{verification}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Guides]]&lt;br /&gt;
[[category:Featured Articles]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Mog_Wardrobe&amp;diff=59081</id>
		<title>Mog Wardrobe</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Mog_Wardrobe&amp;diff=59081"/>
		<updated>2024-07-18T12:57:48Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: alternately → alternatively&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: Terminology]]&lt;br /&gt;
The Mog Wardrobe is an inventory area for weapons and equipment.  There are currently two Mog Wardrobes available on Horizon and each Wardrobe can hold a maximum of 80 pieces of equipment. However, Mog Wardrobe slots are unlocked incrementally by completing various milestones across Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
The Wardrobes are invaluable for helping manage your equipment and inventory. Each Wardrobe is accessible from your Equipment and &amp;quot;View House&amp;quot; menus from anywhere in the game. Equipment macros will also pull from them if the gear is not in your inventory.&lt;br /&gt;
&lt;br /&gt;
NOTE: While the gear can be equipped from your Wardrobe, it does not appear possible to use an equipment&#039;s [[Enchantment]] since it must be used like an item. You can still swap the item from the Wardrobe to your inventory and then equip it to use the [[Enchantment]]. Alternatively: Equip your items from Wardrobe, and use them as an item through the battle menu&#039;s &amp;quot;Items&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
{{#section:Inventory/Types|header}}&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Mog Wardrobe}}&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
===Mog Wardrobe 1===&lt;br /&gt;
{|class=&amp;quot;ffxi-table horizon-table table-xs&amp;quot;&lt;br /&gt;
!Method&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
|Unlock [[Support Job]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock First [[Advanced Job]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock Rank 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock Rank 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock Rank 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock Rank 10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 slots&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break 2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Limit Break 5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|-&lt;br /&gt;
|Unlock Merits&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 slots&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
===Mog Wardrobe 2===&lt;br /&gt;
{|class=&amp;quot;ffxi-table horizon-table table-xs&amp;quot;&lt;br /&gt;
!Method&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
|[[Zilart Mission 4]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Zilart Mission 6]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Zilart Mission 8]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Zilart Mission 13]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Zilart Mission 16]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |5 Slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Might]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 1-3]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 2-5]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 3-5]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 4-2]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 5-2]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 5-3]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 6-4]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 7-5]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 8-3]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 8-4]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows of the Departed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse Nigh]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 slots&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;gt;&lt;br /&gt;
===Mog Wardrobe 8===&lt;br /&gt;
{|class=&amp;quot;ffxi-table horizon-table table-xs&amp;quot;&lt;br /&gt;
!Method&lt;br /&gt;
!Increase&lt;br /&gt;
|-&lt;br /&gt;
| Available to all adventurers but only for [[:Category:Cosmetic|cosmetic]] equipment.&lt;br /&gt;
| 80 slots&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{#section:Inventory/Types|seealso}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]][[Category:Mog Safe]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58823</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58823"/>
		<updated>2024-07-16T09:19:30Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Level 30-40 */ fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an additional experience point bonus with simply having [[signet]] on, up to a total of 10%, in CoP areas.  Additionally, Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]. Consider camping in regions that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower. &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]], [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcs]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bee]]s (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes }}&lt;br /&gt;
* [[Yellow Jacket]]s (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes}}&lt;br /&gt;
* [[Snapper]] (17-20){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;[[Tahrongi Canyon]] Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]] (15-17)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* [[Screamer]] (15-17)&lt;br /&gt;
* [[Land Pugil]] (18-20)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&#039;&#039;&#039;(G-5), (H-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)&lt;br /&gt;
* [[Steam Lizard]] (16-18)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required.  BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Land Pugil]] (17-20)&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
|Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Copper, Old Quadav (23-27)&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc (22-28)&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Dark Bats]] (25-27)&lt;br /&gt;
* [[Glow Bat]]s (28-29)&lt;br /&gt;
&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* [[Ancient Bat]]s (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (G-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[:Category:Gigas|Gigas]] (28-30)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|Supports 3 parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|Supports maybe 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.&lt;br /&gt;
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.&lt;br /&gt;
*Lizard&#039;s Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)&lt;br /&gt;
* [[Champaign Coeurl]] (32)&lt;br /&gt;
*[[Diving Beetle]] (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)&lt;br /&gt;
|Camp at fallen pillar/crumbling wall or outside of fort.  Mob density a bit scarce.  Yagudo have a high level range.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel.  May need to roam a bit. &#039;&#039;&#039;~12 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp by the Logs near Dock(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger crits.  Tigers aggro/link by sight, traps don&#039;t aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp.  &#039;&#039;&#039;~11.5 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|Beware patrolling [[Goblin Smithy]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
| &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)&lt;br /&gt;
* [[Sauromuge Skink]] (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to [[Yhoator Jungle]].  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) Docks&#039;&#039;&#039;&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)&lt;br /&gt;
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)&lt;br /&gt;
* [[Bugbear Servingman]] (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*[[Champaign Coeurl]] (35-37)&lt;br /&gt;
*[[Diving Beetle]] (35-37)&lt;br /&gt;
*[[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[;Category:Sahagin|Sahagin]] (34-38),&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|Close to the zone for [[Sea Serpent Grotto]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Island Rarab]] (34-38),&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = H-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = I-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = J-7&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* Sand Beetle (36-40){{changes}}&lt;br /&gt;
* Desert Dhalmel (38-41){{changes}}&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (I-8) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
* Diremite (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Labyrinth Lizard (49-52)&lt;br /&gt;
|Supports 1 party.  Lizards aggro sound and link!  &#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-53)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8), (H-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
* Blazer Beetle (52-54)&lt;br /&gt;
* Exoray (51-54)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|[[Garlaige_Citadel|Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3, (G-7) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (56-58) &lt;br /&gt;
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6), (G-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-7)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
||&#039;&#039;&#039;(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance&#039;&#039;&#039;&lt;br /&gt;
* Canal Pugil (57-59)&lt;br /&gt;
* Scavenger Crab (59-62)&lt;br /&gt;
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 51-54 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
||&#039;&#039;&#039;(G-11)&#039;&#039;&#039;&lt;br /&gt;
* Variable Hare (58-61) &lt;br /&gt;
* Uleguerand Tiger (60-62)&lt;br /&gt;
|| Having a support highly recommended for AOEs/paralyze.  Hares link.&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-8) 3rd map&#039;&#039;&#039;&lt;br /&gt;
*  Helm Beetle (59-62)&lt;br /&gt;
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55&lt;br /&gt;
|| Boyada Tree &lt;br /&gt;
|| &#039;&#039;&#039;(L-9)/Entrance&#039;&#039;&#039; &lt;br /&gt;
* Bark Spider (60-63)&lt;br /&gt;
* Death Cap (60-63)&lt;br /&gt;
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-7),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
|| Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
|| &#039;&#039;&#039;2nd Map (I-10)&#039;&#039;&#039; &lt;br /&gt;
* Stygian Pugil (63-65)&lt;br /&gt;
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.    &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Toraimarai Canal&lt;br /&gt;
|| &#039;&#039;&#039;(H-8) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Starmite (65-67)&lt;br /&gt;
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(J-11) &#039;&#039;&#039;&lt;br /&gt;
* Polar Hare (65-68)&lt;br /&gt;
|| Support and/or melee sub /nin recommended for AoE.  Hares link. &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Pso&#039;Xja&lt;br /&gt;
|| &#039;&#039;&#039;(I-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Snow Lizard (65-68)&lt;br /&gt;
|| &#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4, (L-7) Map 1&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna and paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-9), (F-9), (F-12), (H-8) (3rd map, down waterfall)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale recommended.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready.  Lower level groups consider only targeting Darters at level 68. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops needed.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 70-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (65-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2, (H-8) Map #3    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 72.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.  WHM recommended for aoe healing [[Stona]] and [[Erase]].  &lt;br /&gt;
|- &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
 || **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. &#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Basement (H-6), (H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Sorry monks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm. &#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip&lt;br /&gt;
| text = K-5&lt;br /&gt;
| tooltip = &lt;br /&gt;
| area = Sauromugue Champaign&lt;br /&gt;
| pos = K-5&lt;br /&gt;
| highlight background = transparent&lt;br /&gt;
| marker pos x = -4&lt;br /&gt;
| marker pos y = 12&lt;br /&gt;
| marker size = 35&lt;br /&gt;
| marker opacity = 0.4&lt;br /&gt;
| marker background = #5555ff&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58822</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58822"/>
		<updated>2024-07-16T09:18:35Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Level 20-30 */ missing spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an additional experience point bonus with simply having [[signet]] on, up to a total of 10%, in CoP areas.  Additionally, Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]. Consider camping in regions that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower. &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]], [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcs]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bee]]s (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes }}&lt;br /&gt;
* [[Yellow Jacket]]s (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes}}&lt;br /&gt;
* [[Snapper]] (17-20){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;[[Tahrongi Canyon]] Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]] (15-17)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* [[Screamer]] (15-17)&lt;br /&gt;
* [[Land Pugil]] (18-20)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&#039;&#039;&#039;(G-5), (H-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)&lt;br /&gt;
* [[Steam Lizard]] (16-18)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required.  BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Land Pugil]] (17-20)&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
|Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Copper, Old Quadav (23-27)&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc (22-28)&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Dark Bats]] (25-27)&lt;br /&gt;
* [[Glow Bat]]s (28-29)&lt;br /&gt;
&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* [[Ancient Bat]]s (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (G-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[:Category:Gigas|Gigas]] (28-30)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|Supports 3 parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|Supports maybe 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.&lt;br /&gt;
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.&lt;br /&gt;
*Lizard&#039;s Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)&lt;br /&gt;
* [[Champaign Coeurl]] (32)&lt;br /&gt;
*[[Diving Beetle]] (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)&lt;br /&gt;
|Camp at fallen pillar/crumbling wall or outside of fort.  Mob density a bit scarce.  Yagudo have a high level range.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel.  May need to roam a bit. &#039;&#039;&#039;~12 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp by the Logs near Dock(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger crits.  Tigers aggro/link by sight, traps don&#039;t aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp.  &#039;&#039;&#039;~11.5 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|Beware patrolling [[Goblin Smithy]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
| &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)&lt;br /&gt;
* [[Sauromuge Skink]] (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to [[Yhoator Jungle]].  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) Docks&#039;&#039;&#039;&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)&lt;br /&gt;
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)&lt;br /&gt;
* [[Bugbear Servingman]] (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*[[Champaign Coeurl]] (35-37)&lt;br /&gt;
*[[Diving Beetle]] (35-37)&lt;br /&gt;
*[[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[;Category:Sahagin|Sahagin]] (34-38),&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|Close to the zone for [[Sea Serpent Grotto]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Island Rarab]] (34-38),&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = H-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = I-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = J-7&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* Sand Beetle (36-40){{changes}}&lt;br /&gt;
* Desert Dhalmel (38-41){{changes}}&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (I-8) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
* Diremite (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Labyrinth Lizard (49-52)&lt;br /&gt;
|Supports 1 party.  Lizards aggro sound and link!  &#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-53)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8), (H-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
* Blazer Beetle (52-54)&lt;br /&gt;
* Exoray (51-54)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|[[Garlaige_Citadel|Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3, (G-7) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (56-58) &lt;br /&gt;
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6), (G-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-7)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
||&#039;&#039;&#039;(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance&#039;&#039;&#039;&lt;br /&gt;
* Canal Pugil (57-59)&lt;br /&gt;
* Scavenger Crab (59-62)&lt;br /&gt;
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 51-54 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
||&#039;&#039;&#039;(G-11)&#039;&#039;&#039;&lt;br /&gt;
* Variable Hare (58-61) &lt;br /&gt;
* Uleguerand Tiger (60-62)&lt;br /&gt;
|| Having a support highly recommended for AOEs/paralyze.  Hares link.&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-8) 3rd map&#039;&#039;&#039;&lt;br /&gt;
*  Helm Beetle (59-62)&lt;br /&gt;
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55&lt;br /&gt;
|| Boyada Tree &lt;br /&gt;
|| &#039;&#039;&#039;(L-9)/Entrance&#039;&#039;&#039; &lt;br /&gt;
* Bark Spider (60-63)&lt;br /&gt;
* Death Cap (60-63)&lt;br /&gt;
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-7),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
|| Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
|| &#039;&#039;&#039;2nd Map (I-10)&#039;&#039;&#039; &lt;br /&gt;
* Stygian Pugil (63-65)&lt;br /&gt;
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.    &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Toraimarai Canal&lt;br /&gt;
|| &#039;&#039;&#039;(H-8) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Starmite (65-67)&lt;br /&gt;
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(J-11) &#039;&#039;&#039;&lt;br /&gt;
* Polar Hare (65-68)&lt;br /&gt;
|| Support and/or melee sub /nin recommended for AoE.  Hares link. &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Pso&#039;Xja&lt;br /&gt;
|| &#039;&#039;&#039;(I-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Snow Lizard (65-68)&lt;br /&gt;
|| &#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4, (L-7) Map 1&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna and paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-9), (F-9), (F-12), (H-8) (3rd map, down waterfall)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale recommended.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready.  Lower level groups consider only targeting Darters at level 68. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops needed.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 70-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (65-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2, (H-8) Map #3    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 72.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.  WHM recommended for aoe healing [[Stona]] and [[Erase]].  &lt;br /&gt;
|- &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
 || **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. &#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Basement (H-6), (H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Sorry monks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm. &#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip&lt;br /&gt;
| text = K-5&lt;br /&gt;
| tooltip = &lt;br /&gt;
| area = Sauromugue Champaign&lt;br /&gt;
| pos = K-5&lt;br /&gt;
| highlight background = transparent&lt;br /&gt;
| marker pos x = -4&lt;br /&gt;
| marker pos y = 12&lt;br /&gt;
| marker size = 35&lt;br /&gt;
| marker opacity = 0.4&lt;br /&gt;
| marker background = #5555ff&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58763</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58763"/>
		<updated>2024-07-16T01:41:10Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Check Your Supply Missions */ npc → NPC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an NPC to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet NPCs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for upgrades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58762</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58762"/>
		<updated>2024-07-16T01:40:34Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Grab some new equipment */ npc → NPC and fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet NPCs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for upgrades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58761</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58761"/>
		<updated>2024-07-16T01:39:34Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Levels 37-75 */ aligning punctuation with other guide boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58760</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58760"/>
		<updated>2024-07-16T01:39:11Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Levels 12-18 */ aligning punctuation with other guide boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58759</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58759"/>
		<updated>2024-07-16T01:38:52Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Levels 1-12 */ aligning punctuation with other guide boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58756</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58756"/>
		<updated>2024-07-15T23:10:12Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Get to level 18 */ missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]].&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
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{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58755</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58755"/>
		<updated>2024-07-15T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Limit Break 4 */ incorrect possessive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes in the later levels. Deals good melee damage, and makes a decent tank at low levels.  Can provoke mobs to gain their attention away from other party members.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits.  At later levels can boost their own attack power and accuracy, self-heal, and dispel mob buffs every so-often.  All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves mainly use daggers to deal melee damage (but can make use of hand-to-hand and sword weapons at lower levels) and are often used as pullers using a cross-bow with status bolts to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.  Can make good use of clubs/hammers and shields for soloing.  At later levels can sacrifice some of their HP to give a party member a chunk of MP.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. Becomes a bit technical as the job advances. High damage, but low survivability. You will eventually need to learn how to manage your enmity, and how to magic burst to maintain high damage. Can be a tough first class to level.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specializes in enfeebling and enhancing magics, but capable of healing parties in the absence of a white mage.  Can get expensive with scrolls needed for learning spells.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re up for starting your own party, check out the [[Party Leader Guide|EXP Party Leader Guide]] for guidance on how to put an exp party together.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.  At later levels can recover MP with TP.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. Specializes in big 2-handed weapons, and uses abilities to increase their attack (sometimes at the cost of your HP).  Has access to dark magic spells to drain stats and HP from enemies.  At later levels can stun mobs in their tracks.  Creates a lot of hate.  You&#039;ll need to learn how to manage your enmity or face the floor.  &lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.  Excels in soloing.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.  Has some tanking capability using stances.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specializing in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock.  Often fills the support role in parties. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPCs from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPCs are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;br /&gt;
&lt;br /&gt;
Endgame players may also join linkshells to hunt HNM, &amp;quot;Hyper Notrious Monsters,&amp;quot; which are giant monster bosses that require multiple players to conquer and reward great treasures that will further enhance your character.&lt;br /&gt;
&lt;br /&gt;
HENMs are a Horizon-specific endgame activity, similar to HNMs, but are forced-popped instead of timed spawns.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Timeless_Hourglass&amp;diff=58681</id>
		<title>Timeless Hourglass</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Timeless_Hourglass&amp;diff=58681"/>
		<updated>2024-07-15T02:46:10Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Merchants */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}[[Category:Special Items]][[Category:Dynamis]]&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Timess Hourglass.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| name = Timeless hourglass&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| description = Even when shaken, the faintly glowing&amp;lt;br&amp;gt;sand in this bronze hourglass refuses&amp;lt;br&amp;gt;to flow to the bottom half.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|25}}&lt;br /&gt;
| other= &#039;&#039;&#039;[[Dynamis]]:&#039;&#039;&#039; Trade to [[Trail Markings]]/[[Hieroglyphics]] to reserve a Dynamis session and receive a [[Perpetual Hourglass]].&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH}}&lt;br /&gt;
===Merchants===&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-sm&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left&amp;quot;;|Price: 1,000,000 gil&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Haggleblix]] || [[Beadeaux]] (Entrance) || [[Standard Merchant]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Antiqix]] || [[Castle Oztroja]] (Entrance) || [[Standard Merchant]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Lootblox]] || [[Davoi]] (Entrance) || [[Standard Merchant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You must trade to these NPCs in order to receive the Timeless Hourglass. They will tell you about it through their menus, but will never give you the option to buy it.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Editor_Hub&amp;diff=58680</id>
		<title>Editor Hub</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Editor_Hub&amp;diff=58680"/>
		<updated>2024-07-15T02:33:59Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Community Projects */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the &amp;quot;Editor&#039;s Hub&amp;quot;. Here you can find a selection of pages that will assist our Wiki editors in their editing. &lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
The guidelines for editing the HorizonXI Wiki can be [[Editing Guidelines|found here]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
== Basic Editing ==&lt;br /&gt;
* [[New Editor Guide]] (WIP)&lt;br /&gt;
* [[Neat Tips For Editors]] (WIP)&lt;br /&gt;
* [[Special:ASBSearch|ASB Drop Rate Search]]&lt;br /&gt;
* [[Special:Statistics|Wiki Statistics]]&lt;br /&gt;
=== Tables ===&lt;br /&gt;
* [[How to Create a Table on Horizon Wiki|How to create a Horizon Wiki Table]]&lt;br /&gt;
* [[Pre-Built Tables|Pre-Built Tables, Just Copy &amp;amp; Paste]]&lt;br /&gt;
=== Templates ===&lt;br /&gt;
* [[How To...Create A Template]] (WIP)&lt;br /&gt;
* [[Commonly Used Templates]]&lt;br /&gt;
===Boat / Ferry / Airship /&amp;lt;br&amp;gt;RSE / Moon Phase Break outs.===&lt;br /&gt;
* [[:Category:Vana&#039;diel Schedules|Vana&#039;diel Schedules]]&lt;br /&gt;
&lt;br /&gt;
===Interactive Map===&lt;br /&gt;
* [[Interactive Map]]&lt;br /&gt;
&lt;br /&gt;
== Administrative ==&lt;br /&gt;
* [[MediaWiki:Common.css|CSS Page]]&lt;br /&gt;
* [[MediaWiki:Sidebar|Side NavBar]]&lt;br /&gt;
* [[MediaWiki:Sitenotice|Site Notice]]&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
* [[Server Side Upgrades]]&lt;br /&gt;
* [https://horizonffxi.wiki/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=8 Special Pages: MediaWiki]&lt;br /&gt;
* [[MediaWiki:Multiboilerplate]]&lt;br /&gt;
* [[Admin:Event Banners]]&lt;br /&gt;
&lt;br /&gt;
== Tracking Pages ==&lt;br /&gt;
* [[Special:Log|All Public Logs]]&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
* [[Special:Log/upload|Upload Log]]&lt;br /&gt;
* [[Special:Log/delete|Deletion Log]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Out of Era Content ==&lt;br /&gt;
* [[Tagging Out of Era Content]]&lt;br /&gt;
* [[Tagging Missing Content]]&lt;br /&gt;
&lt;br /&gt;
== Styling Tricks ==&lt;br /&gt;
* [[Flex Container]]&lt;br /&gt;
* [[Float Container]]&lt;br /&gt;
* [[Align-Center Column Class]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Missing Armor|Missing Armor List]]&lt;br /&gt;
**- Please Add Help Upload Missing AF/+1/Relic/+1 Equipment&lt;br /&gt;
* [[:Category:Image_Stub|Stub Tagged Missing Images List]]&lt;br /&gt;
**- Please Add Help Upload Missing Images&lt;br /&gt;
* [[:Category:Horizon Changes|Horizon Changes]] &lt;br /&gt;
**- Please Add Any Found!&lt;br /&gt;
* [[Manaburn Camps]] &lt;br /&gt;
**- Information needed!&lt;br /&gt;
* [[In_the_running|In the running]] &lt;br /&gt;
**- Track hardcore progress&lt;br /&gt;
* [[Horizon Herald]]&lt;br /&gt;
&lt;br /&gt;
== Maintenance Pages ==&lt;br /&gt;
* [[:Category:Articles for Deletion|Deletion Candidates]]&lt;br /&gt;
* [https://horizonffxi.wiki/Category:Pages_using_DynamicPageList3_parser_function Pages Using DPL Tables]&lt;br /&gt;
* [[:Category:Pages_using_duplicate_arguments_in_template_calls|Pages_using_duplicate_arguments_in_template_calls]]&lt;br /&gt;
* [[:Category:Pages_with_non-numeric_formatnum_arguments|Pages_with_non-numeric_formatnum_arguments]]&lt;br /&gt;
* [[:Category:Pages with broken file links|Pages with Missing Images]]&lt;br /&gt;
* [[Special:WhatLinksHere/Template:Drop_Rate|Monitor and remove pages that appear on Template:Drop Rate&#039;s &amp;quot;What links here&amp;quot;.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Fafnir&amp;diff=58679</id>
		<title>Fafnir</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Fafnir&amp;diff=58679"/>
		<updated>2024-07-15T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Monster&lt;br /&gt;
| image = Fafnir.png&lt;br /&gt;
| image caption = Fafnir&lt;br /&gt;
| job = &lt;br /&gt;
| family = Wyrms&lt;br /&gt;
| crystal = Fire&lt;br /&gt;
| weaknesses ={{Element|Water}}{{Element|Lightning}}&lt;br /&gt;
| resistances = {{element|Fire}}{{element|ice}}&lt;br /&gt;
| immunities = &lt;br /&gt;
| absorbs = &lt;br /&gt;
| type = Notorious Monster&lt;br /&gt;
| subtype = High Notorious Monster&lt;br /&gt;
| tier = &lt;br /&gt;
| title obtained =  Fafnir Slayer (&#039;&#039;[[Dragon&#039;s Aery]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;nms horizon-table table-xl&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- &lt;br /&gt;
|[[Dragon&#039;s Aery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[The Sanctuary of Zi&#039;Tah]]{{Changes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
[[The Boyahda Tree]]{{Changes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Ro&#039;Maeve]]{{Changes}}--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|88 - 90&lt;br /&gt;
|&lt;br /&gt;
*[[Dragon Blood]]                {{Hxi Drop Rate|asb=false|0|0}}&lt;br /&gt;
*[[Dragon Heart]]                {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*[[Dragon Meat]]                 {{Hxi Drop Rate|asb=false|0|0}}&lt;br /&gt;
*[[Dragon Scales]]               {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Dragon Talon]]                {{Hxi Drop Rate|100%}}&lt;br /&gt;
*[[Aegishjalmr]]                 {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*[[Andvaranauts]]                {{Hxi Drop Rate|asb=240/1000|0|0}}&lt;br /&gt;
*[[Balmung]]                     {{Hxi Drop Rate|asb=100/1000|0|0}}&lt;br /&gt;
*[[Hrotti]]                      {{Hxi Drop Rate|asb=50/1000|0|0}}&lt;br /&gt;
*[[Ridill]]                      {{Hxi Drop Rate|5%}} {{changes|adjusted drop rate}}&lt;br /&gt;
*[[Aquarian Abjuration: Hands]]  {{Hxi Drop Rate|asb=250/1000|0|0}}&lt;br /&gt;
*[[Aquarian Abjuration: Feet]]   {{Hxi Drop Rate|asb=250/1000|0|0}}&lt;br /&gt;
*[[Earthen Abjuration: Hands]]   {{Hxi Drop Rate|asb=250/1000|0|0}}&lt;br /&gt;
*[[Neptunal Abjuration: Head]]   {{Hxi Drop Rate|asb=250/1000|0|0}}&lt;br /&gt;
|&amp;lt;!--Add Items Stolen Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&amp;lt;br&amp;gt;{{HPMP|low hp=70000|high hp=|low mp=none|high mp=}}&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|[[Nyzul Isle Investigation|Nyzul Isle Investigation]]&lt;br /&gt;
:&#039;&#039;Floor 20&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
&lt;br /&gt;
*[[Askar Gambieras]]&lt;br /&gt;
*[[Denali Gamashes]]&lt;br /&gt;
*[[Goliard Clogs]]&lt;br /&gt;
*[[:Category:Mythic Weapons|Nyzul weapons]] {{Hxi Drop Rate|asb=0/1000|0|0}}&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A, T(S), T(H)&amp;lt;br&amp;gt;~17,000 HP&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot;&lt;br /&gt;
|[[Nyzul Isle Investigation|Nyzul Isle Investigation]]&lt;br /&gt;
:&#039;&#039;Floor 40&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
&lt;br /&gt;
*[[Askar Dirs]]&lt;br /&gt;
*[[Denali Kecks]] &lt;br /&gt;
*[[Goliard Trews]] &lt;br /&gt;
*[[:Category:Mythic Weapons|Nyzul weapons]] {{Hxi Drop Rate|asb=0/1000|0|0}}&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| A, T(S), T(H)&amp;lt;br&amp;gt;{{HPMP|low hp=|high hp=|low mp=none|high mp=}}&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===Dragon&#039;s Aery===&lt;br /&gt;
[[File:Dragons-aery NM.png|thumb]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*&#039;&#039;&#039;Fafnir can spawn in one of many zones on HorizonXI&#039;&#039;&#039;{{changes}}--&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Starting On the 4th day [[Nidhogg]] Might spawn instead of Fafnir. If [[Nidhogg]] has not spawned a forced spawn will happen on the 9th day &#039;&#039;&#039;{{Verification}}&lt;br /&gt;
*&#039;&#039;&#039;Windows are 22~23 Hours after the last death.&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Windows are every 10 minutes and a force pop happens after 60 minutes &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A message is seen by people in the zone that there has been a Spawn.&lt;br /&gt;
**&#039;&#039;&#039;[[file:NQBehe.png]]&#039;&#039;&#039; &#039;&#039;&#039;(text or for behemoth)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Like many NMs on HorizonXI There is a [[Claim Shield]] Any action will put you on the &amp;quot;claim&amp;quot; list. once the [[Claim Shield]] falls off, a random person will be picked to win the claim.&#039;&#039;&#039;{{changes}}&lt;br /&gt;
*&#039;&#039;&#039;HNM&#039;s such as Fafnir will [[Draw In]] your [[Alliance]]&#039;&#039;&#039;{{changes}}&lt;br /&gt;
*&#039;&#039;&#039;[[Draw In]]&#039;&#039;&#039; - draws in if kited to the entrance and exit of the pit.&lt;br /&gt;
*&#039;&#039;&#039;[[Hurricane Wing]]&#039;&#039;&#039; - causes a severe but short-duration Blind effect. This AoE attack has a huge range which hits everyone in the alliance fighting.&lt;br /&gt;
*&#039;&#039;&#039;[[Horrid Roar]]&#039;&#039;&#039; - dispels a single buff at random which could be food. It does not reset hate.&lt;br /&gt;
*&#039;&#039;&#039;[[Absolute Terror]]&#039;&#039;&#039; - causes Terror, which causes the victim to be stunned for the duration of the effect, this can not be removed.&lt;br /&gt;
*&#039;&#039;&#039;[[Dragon Breath]]&#039;&#039;&#039; - frontal AoE attack that does a lot of damage. It can be avoided by standing to either side of Fafnir&#039;s head.&lt;br /&gt;
*&#039;&#039;&#039;[[Spike Flail]]&#039;&#039;&#039; - massive AoE damage to entire alliance (generally wipes an alliance).&lt;br /&gt;
*Most enfeebling magic lands on this NM at level 90.&lt;br /&gt;
*Highly resistant to Fire and Ice Elemental Magic. Water and Lightning magic are preferred.&lt;br /&gt;
*Due to Fafnir&#039;s [[Regain]], he almost always uses [[Spike Flail]] when someone behind him has hate.&lt;br /&gt;
*It is a fairly common MPK tactic for someone to stand behind Fafnir and spam cures on the current tank, in order to draw hate and induce a [[Spike Flail]]. Thus, it is highly recommended to fight Fafnir with /blockaid on.&lt;br /&gt;
*Up to two of the same [[Abjuration]] can drop from one Fafnir (e.g. two Neptunal Abjuration: Head; drop rates may vary due to this).&lt;br /&gt;
*Fafnir rages after 60 minutes.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Nyzul Isle===&lt;br /&gt;
*[[Nyzul Isle]] version has less HP than the original.&lt;br /&gt;
--&amp;gt;&amp;gt;&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
Fafnir was a dwarf in Norse mythology, appearing specifically in the &#039;&#039;Volsunga Saga&#039;&#039; and &#039;&#039;Nibelungenlied&#039;&#039;. He was renowed for his fearlessness and great strength. He wore [[Aegishjalmr]] and guarded his father, King Hreidmar&#039;s, treasury, which was filled with gold and jewels. Hreidmar came into possession of [[Andvaranauts]]. Fafnir and his brother Regin killed their father to get the ring and all the gold, but Fafnir decided to take all the gold for himself. He turned into a dragon, a symbol for greed in Europe. Regin then sent Siegfried/Sigurd to kill Fafnir. Siegfried, wielding [[Balmung]] killed Fafnir and then killed Regin when he learned Regin planned to kill him once he brought all the gold back. [[Aegishjalmr]], [[Hrotti]], and [[Ridill]] were among the treasures in Fafnir&#039;s hoard.&lt;br /&gt;
[[Category:HNM]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=User:Direnfrip&amp;diff=58676</id>
		<title>User:Direnfrip</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=User:Direnfrip&amp;diff=58676"/>
		<updated>2024-07-15T02:22:24Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Garl on Horizon. Currently, I&#039;m focusing on minor edits and proofreading for improved readability (grammar, punctuation, phrasing). Nice to meet you.&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=User:Direnfrip&amp;diff=58675</id>
		<title>User:Direnfrip</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=User:Direnfrip&amp;diff=58675"/>
		<updated>2024-07-15T02:21:56Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: created user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Garl on Horizon. Currently, I&#039;m focusing on minor edits and proofreading for improved readability (grammar, punctuation, phrasing).&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Sky&amp;diff=58674</id>
		<title>Category:Sky</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Sky&amp;diff=58674"/>
		<updated>2024-07-15T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: spelling (punctuation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sky is a [[Final Fantasy XI Dictionary of Terms and Slang|player term]] for the [[Rise of the Zilart]] content of the [[:Category:Tu&#039;Lia|Tu&#039;Lia Region]]. The term may refer to either the region, one of the areas, or the content itself:&lt;br /&gt;
*[[:Category:Tu&#039;Lia|Tu&#039;Lia]] - the region where the &amp;quot;sky&amp;quot; content is located.&lt;br /&gt;
:*[[Ru&#039;Aun Gardens]] - the first area of the Tu&#039;Lia region.&lt;br /&gt;
:*[[The Shrine of Ru&#039;Avitau]] - the second area of the Tu&#039;Lia region.&lt;br /&gt;
:*[[Ve&#039;Lugannon Palace]] - the third area of the Tu&#039;Lia region.&lt;br /&gt;
&lt;br /&gt;
== Notorious Monster System ==&lt;br /&gt;
{{:Sky Notorious Monsters}}&lt;br /&gt;
&amp;lt;!--Please edit the Sky Notorious Monsters page to make any changes--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58673</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58673"/>
		<updated>2024-07-15T01:45:14Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* The Tutorial Quests */ added items (can be purchased with conquest points)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various items and equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58672</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58672"/>
		<updated>2024-07-15T01:44:23Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* The Tutorial Quests */ npc → NPC (capitalization), punctuation alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial NPC in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial NPC will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the NPC you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the NPC again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the NPC and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial NPC will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58671</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58671"/>
		<updated>2024-07-15T01:39:54Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Paladin */ hyphen to align with other entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| - Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it. The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58670</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58670"/>
		<updated>2024-07-15T01:23:41Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Thief */ missing punctuation, grammar (its)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had its level reduced from 65 to 45 and its recast time increased from 1 to 5 minutes. It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had its level reduced from 93 to 40, its recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it. The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58669</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58669"/>
		<updated>2024-07-15T01:18:28Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Thief */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guaranteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it. The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58668</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58668"/>
		<updated>2024-07-15T01:17:54Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Thief */ missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it. The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58667</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58667"/>
		<updated>2024-07-15T01:17:22Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Signet */ unnecessary hyphen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59: 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69: 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75: 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58666</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=58666"/>
		<updated>2024-07-15T01:16:04Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Level 10-20 */ typo and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an additional experience point bonus with simply having [[signet]] on, up to a total of 10%, in CoP areas.  Additionally, Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]]. Consider camping in regions that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. Beetles and Bats do not aggro, but they do link via sound. Enter via (J-7) in East Saru/Lily Tower. &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]], [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcs]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bee]]s (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes }}&lt;br /&gt;
* [[Yellow Jacket]]s (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes}}&lt;br /&gt;
* [[Snapper]] (17-20){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;[[Tahrongi Canyon]] Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]] (15-17)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* [[Screamer]] (15-17)&lt;br /&gt;
* [[Land Pugil]] (18-20)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&#039;&#039;&#039;(G-5), (H-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)&lt;br /&gt;
* [[Steam Lizard]] (16-18)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required.  BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Land Pugil]] (17-20)&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
|Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Copper, Old Quadav (23-27)&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc (22-28)&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Dark Bats]] (25-27)&lt;br /&gt;
* [[Glow Bat]]s (28-29)&lt;br /&gt;
&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* [[Ancient Bat]]s (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (G-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[:Category:Gigas|Gigas]] (28-30)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|Supports 3 parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|Supports maybe 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]]{{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }}(31-35)&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }}(29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.&lt;br /&gt;
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.&lt;br /&gt;
*Lizard&#039;s Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)&lt;br /&gt;
* [[Champaign Coeurl]] (32)&lt;br /&gt;
*[[Diving Beetle]] (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)&lt;br /&gt;
|Camp at fallen pillar/crumbling wall or outside of fort.  Mob density a bit scarce.  Yagudo have a high level range.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp. (J-5) has about 8 bat spawns along the tunnel.  May need to roam a bit. &#039;&#039;&#039;~12 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp by the Logs near Dock(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Traps AoE Sleep, Single-Target paralyze, Tigers AoE paralyze.  WHM recommended.  Be mindful of big Tiger crits.  Tigers aggro/link by sight, traps don&#039;t aggro or link.  Pugils aggro by sound.  Sneak needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp.  &#039;&#039;&#039;~11.5 minute walk from Ronfaure OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|Beware patrolling [[Goblin Smithy]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
| &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)&lt;br /&gt;
* [[Sauromuge Skink]] (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to [[Yhoator Jungle]].  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) Docks&#039;&#039;&#039;&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Start on Efts.  Efts link by the way.  Move to ravens around level 29.  Ravens link too.  Bring the sleeps and the lullabys.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)&lt;br /&gt;
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)&lt;br /&gt;
* [[Bugbear Servingman]] (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*[[Champaign Coeurl]] (35-37)&lt;br /&gt;
*[[Diving Beetle]] (35-37)&lt;br /&gt;
*[[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[;Category:Sahagin|Sahagin]] (34-38),&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|Close to the zone for [[Sea Serpent Grotto]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Island Rarab]] (34-38),&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = H-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = I-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = J-7&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* Sand Beetle (36-40){{changes}}&lt;br /&gt;
* Desert Dhalmel (38-41){{changes}}&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (I-8) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
* Diremite (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Labyrinth Lizard (49-52)&lt;br /&gt;
|Supports 1 party.  Lizards aggro sound and link!  &#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-53)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8), (H-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
* Blazer Beetle (52-54)&lt;br /&gt;
* Exoray (51-54)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|[[Garlaige_Citadel|Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3, (G-7) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (56-58) &lt;br /&gt;
|| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6), (G-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-7)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
||&#039;&#039;&#039;(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance&#039;&#039;&#039;&lt;br /&gt;
* Canal Pugil (57-59)&lt;br /&gt;
* Scavenger Crab (59-62)&lt;br /&gt;
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 51-54 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
||&#039;&#039;&#039;(G-11)&#039;&#039;&#039;&lt;br /&gt;
* Variable Hare (58-61) &lt;br /&gt;
* Uleguerand Tiger (60-62)&lt;br /&gt;
|| Having a support highly recommended for AOEs/paralyze.  Hares link.&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-8) 3rd map&#039;&#039;&#039;&lt;br /&gt;
*  Helm Beetle (59-62)&lt;br /&gt;
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55&lt;br /&gt;
|| Boyada Tree &lt;br /&gt;
|| &#039;&#039;&#039;(L-9)/Entrance&#039;&#039;&#039; &lt;br /&gt;
* Bark Spider (60-63)&lt;br /&gt;
* Death Cap (60-63)&lt;br /&gt;
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-7),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
|| Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
|| &#039;&#039;&#039;2nd Map (I-10)&#039;&#039;&#039; &lt;br /&gt;
* Stygian Pugil (63-65)&lt;br /&gt;
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.    &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Toraimarai Canal&lt;br /&gt;
|| &#039;&#039;&#039;(H-8) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Starmite (65-67)&lt;br /&gt;
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(J-11) &#039;&#039;&#039;&lt;br /&gt;
* Polar Hare (65-68)&lt;br /&gt;
|| Support and/or melee sub /nin recommended for AoE.  Hares link. &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|| Pso&#039;Xja&lt;br /&gt;
|| &#039;&#039;&#039;(I-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Snow Lizard (65-68)&lt;br /&gt;
|| &#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4, (L-7) Map 1&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna and paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-9), (F-9), (F-12), (H-8) (3rd map, down waterfall)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale recommended.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready.  Lower level groups consider only targeting Darters at level 68. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops needed.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 70-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (65-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2, (H-8) Map #3    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 73-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 72.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.  WHM recommended for aoe healing [[Stona]] and [[Erase]].  &lt;br /&gt;
|- &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
 || **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. &#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Basement (H-6), (H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Sorry monks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm. &#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip&lt;br /&gt;
| text = K-5&lt;br /&gt;
| tooltip = &lt;br /&gt;
| area = Sauromugue Champaign&lt;br /&gt;
| pos = K-5&lt;br /&gt;
| highlight background = transparent&lt;br /&gt;
| marker pos x = -4&lt;br /&gt;
| marker pos y = 12&lt;br /&gt;
| marker size = 35&lt;br /&gt;
| marker opacity = 0.4&lt;br /&gt;
| marker background = #5555ff&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58665</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58665"/>
		<updated>2024-07-15T01:12:31Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Signet */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus to [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58664</id>
		<title>Character Progression Guide 1-75 for New Players</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Character_Progression_Guide_1-75_for_New_Players&amp;diff=58664"/>
		<updated>2024-07-15T01:07:26Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Race */ removed subjective/provocative opinion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Fantasy XI can be a daunting game if it&#039;s your first time. It certainly doesn&#039;t hold your hand, and instead dumps you into its open world and hopes you&#039;ll figures things out on your own - and if you don&#039;t, well, chances are you&#039;re about to die to a bunny.&lt;br /&gt;
&lt;br /&gt;
==Before We Begin==&lt;br /&gt;
&lt;br /&gt;
Please note: This guide is a work-in-progress, and further info as well as better formatting will be added in later versions.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to provide a quick overview of character progression from level 1 to 75 for new players, including how to complete major milestones such as unlocking a support job, advanced jobs, and limit breaks.&lt;br /&gt;
&lt;br /&gt;
The guide will assume you already have a basic grasp of the controls, and will not cover things like when to do missions, how to make gil, etc.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Hardcore===&lt;br /&gt;
No one explains this well but when you make a character there is 0 reason NOT to make a [[Hardcore]] character. There is no penalty at all when you die other than no longer being [[hardcore]] and being locked out of the HC rewards. Everyone I spoke to assumed like I did that [[hardcore]] mean the character would die, or you would lose all gear or something. Nope. Start as a [[hardcore]] character because why not, there is no downside, and there might be an upside if you live long enough. (NOTE* the only downside is no bloodwarping (e.g. dying on purpose to go back to home point.))&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
You can choose between five races for your character. Each race comes with different stats, and so will have some effect on your gameplay. However, unless you are determined to min/max, do not let the different race&#039;s strengths and weaknesses influence your decision too much.&lt;br /&gt;
:If you really want to play a tarutaru warrior (despite their lower strength) or a galka mage (with their lower max mp), then go for it. Most stat differences can be made up for with gear at higher levels, and any race can play any job without issue once you reach endgame.&lt;br /&gt;
&lt;br /&gt;
That said, if you are looking to take advantage of certain stat bonuses for your preferred job, then we got you covered with this handy-dandy guide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hume&#039;&#039;&#039; - Average stats all round. No real weaknesses, but also won&#039;t excel at anything either. A solid pick if you like playing a variety of roles in a party.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mithra&#039;&#039;&#039; - Mostly average stats, but excels at Dexterity and Agility. Has low Charisma and Strength. Mithras make great Thiefs and Rangers, and good mages with their decent MP pools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elvaan&#039;&#039;&#039; - High Strength, Dexterity, and Mind. Second highest HP of the five races, however, has second lowest Intelligence and MP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galka&#039;&#039;&#039; - Highest HP and Vitality, decent Strength and Mind. Lowest Intelligence and MP of the races. With their high health, Galkas make a solid choice for players looking to maximise their ability to tank or melee.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarutaru&#039;&#039;&#039; - Best Intelligence and MP, and have decent Agility. Lowest Strength, HP, and Vitality. Taru excel at mage jobs with their ungodly amount of MP.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
During character creation, you have access to only 6 starting jobs. You will gain access to further &amp;quot;advanced&amp;quot; jobs at level 30. Since you can level every job on a single character, your choice of starting job isn&#039;t that big of a deal.&lt;br /&gt;
&lt;br /&gt;
:My personal recommendation is to just pick something you like the look of and go with it, you can always change job later by speaking to a Moogle in your Mog House, or a Nomad Moogle located in various settlements around the world.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warrior&#039;&#039;&#039; - The classic fighter job. Has access to a wide variety of weapons, though usually sticks with axes or great axes. Deals good melee damage, and makes a decent tank at low levels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monk&#039;&#039;&#039; - Do you like hitting stuff with your fists? Then this may be the job for you. Great melee damage, high HP and VIT allows it to take a few hits. All round, a solid pick.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039; - A utility DPS that can help control aggro on the battlefield. Thieves use daggers to deal melee damage, and are often used as pullers to lure monsters back to their party. Starting at level 30, can &amp;quot;trick&amp;quot; monsters into thinking a party member attacked them, helping your tank to keep aggro easier. Also gains access to Treasure Hunter, increasing the rate at which items drop.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Mage&#039;&#039;&#039; - The healer class. Uses various healing and enhancing magics on the battlefield to keep their party members alive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Mage&#039;&#039;&#039; - Call down the power of the elements to blast your foes. High damage, low survivability. Can be a tough first class to level.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Red Mage&#039;&#039;&#039; - A jack of all trades mage that gains access to some unique spells at later levels, such as Refresh to help keep your mages MP topped up. Specialises in enfeebling magics, but capable of healing parties in the absence of a white mage.&lt;br /&gt;
&lt;br /&gt;
===Nation===&lt;br /&gt;
&lt;br /&gt;
There are three nations to choose from, each with their own aesthetic and storyline. In addition to this, you will also be representing that nation in their weekly conquest efforts. It is important to note that your choice of nation will have minimal impact on gameplay itself, so it would be best to choose the nation you feel best suits you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#FFEEEC; border:2px dashed #FFA99F; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: New players used to receive a level 1 ring if they picked a certain race/nation combo (E.g. Bastokan Ring was only available if you chose Bastok as a Hume or Galka). This is not the case on Horizon - instead you will receive your nation&#039;s ring - [[Bastokan Ring]], [[San d&#039;Orian Ring]] or [[Windurstian Ring]] - upon attaining rank 2 with your nation, regardless of what race you chose.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starting out===&lt;br /&gt;
&lt;br /&gt;
* You may want to check out the [[Mog Satchel]] and enable that. Accessable by hitting menu-&amp;gt;menu-&amp;gt;view house-&amp;gt;mog satchel or by typing /satchel, this space starts as 0/0 by by linking your in game name to your horizonXI discord name you can earn 30 additional inventory slots!&lt;br /&gt;
&lt;br /&gt;
* You will also want to set the inventory to AUTOMATICALLY sort items. Accessible by entering menu-&amp;gt;config-&amp;gt;gameplay , under inventory on that page you can select Sort(On) and you may wish to change the Type to &#039;Type 2&#039; as this allows for item stacking.&lt;br /&gt;
&lt;br /&gt;
* Under Config-&amp;gt;Misc 3 there is also an option to show icons of other players when you have them selected. This will help if you are a healer or otherwise need to see if someone is poisoned or still has refresh or regen or protect or whatever.&lt;br /&gt;
&lt;br /&gt;
==Levels 1-12==&lt;br /&gt;
{|style=&amp;quot;background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px; max-width: 100%; margin: auto; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
*&#039;&#039;&#039;Complete Tutorial Quests&#039;&#039;&#039;&lt;br /&gt;
:*Get a free exp band.&lt;br /&gt;
*&#039;&#039;&#039;Level Up&#039;&#039;&#039;&lt;br /&gt;
:*To level 12&lt;br /&gt;
*&#039;&#039;&#039;Check Your Supply Missions&#039;&#039;&#039;&lt;br /&gt;
:*To speed up travel later on&lt;br /&gt;
*&#039;&#039;&#039;Get Rank 2 With Your Nation&#039;&#039;&#039;&lt;br /&gt;
:*The free ring is great for low level jobs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the opening cutscene you will find yourself in one of a few random spots somewhere in your chosen city. Roam around and acquaint yourself with the controls and your surroundings.&lt;br /&gt;
&lt;br /&gt;
===The Tutorial Quests===&lt;br /&gt;
Once you have familiarised yourself with the map and your controls, it&#039;s time to get started on the tutorial quests. These will teach you a few basics, and also reward some free items such as food and an experience band, so they are well worth completing.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #A6DBFD;&amp;quot;| Tutorial Quest Locations&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Alaune]] - {{Location|Southern San d&#039;Oria|G-10}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #D8EFFE; border-top: 1px solid #3C6A95;&amp;quot;| [[Gulldago]] - {{Location|Bastok Markets|D-11}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-top: 1px solid #3C6A95;&amp;quot;| [[Selele]] - {{Location|Windurst Woods|K-10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Start off by heading over to the tutorial npc in your city. They will have 3 quests for you to complete, which ends with you obtaining a voucher for a free experience band.&lt;br /&gt;
&lt;br /&gt;
The first quest can be completed without leaving the city. The tutorial npc will ask you to obtain [[Signet]] and then return to them. Speak to the nearby gate guard (will have W.W., I.M., or T.K. after their name) to obtain this buff.&lt;br /&gt;
&lt;br /&gt;
[[Signet]] is probably the most important buff in the game as it:&lt;br /&gt;
* allows monsters to drop elemental crystals (as long as they give experience)&lt;br /&gt;
* lets you gain [[Conquest Points]], a currency that can be spent at your nation&#039;s gate guards for various equipment, and,&lt;br /&gt;
* increases your defense and evasion against monsters that are the same level or lower than you, which can make soloing much safer&lt;br /&gt;
&lt;br /&gt;
Once you have this and return to the npc you will be rewarded with some free food. The next quest they give will start by asking you to eat a piece of your newly acquired food, so go ahead and do this. Upon speaking to the npc again they will tell you about [[Weapon Skills]].&lt;br /&gt;
&lt;br /&gt;
So for now, head on outside. If you&#039;re a mage, make sure you learn your level 1 spell from the scroll in your inventory. And kill the level 1 monsters just outside your city until you&#039;ve reached 5 skill with your starting weapon.&lt;br /&gt;
&lt;br /&gt;
Head back to the npc and you&#039;ll be taken through a couple of more tasks, including doing your very first synthesis and inspecting the auction house. Once you are done with these, the tutorial npc will give you a voucher for an experience ring.&lt;br /&gt;
&lt;br /&gt;
The three choices for Horizon are:&lt;br /&gt;
&lt;br /&gt;
:[[Chariot Band]] - 3 charges, +100% bonus exp (max. 4000 bonus), but with a 16 hour cooldown between charges. Gives 12,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Emperor Band]] - 5 charges, +75% bonus exp (max. 2250 bonus) with a 1 hour cooldown between charges. Gives 11,250 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
:[[Empress Band]] - 10 charges, +50% bonus exp (max 1000 bous) with a 15 min cooldown between charges. Gives 10,000 bonus exp per week.&lt;br /&gt;
&lt;br /&gt;
You may only purchase one experience ring a week, with the reset happening at 11am EDT / 4pm BST / JP Midnight every Sunday.&lt;br /&gt;
&lt;br /&gt;
:While there can be arguments made about which ring is best for certain circumstances, the difference in total bonus per week isn&#039;t going to make or break your character. Emperor Band is a solid pick if you&#039;re unsure, and you&#039;re always free to try a different ring the following week and see how it suits your playstyle.&lt;br /&gt;
&lt;br /&gt;
===Levelling up to 12===&lt;br /&gt;
Before heading back out, make sure you refresh Signet at the guard npc - you need this to obtain crystals from monsters, and they&#039;re probably going to be your main source of income to start off with.&lt;br /&gt;
&lt;br /&gt;
Also check to see if any of the other drops you have are worth selling on auction house, or can be used in any repeatable quests (seprate info on quests coming soon, though this google doc can be used in the meantime - https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980). Generally it is best to let items stack to 12 first before selling, as you only have 21 slots to sell items at any one time. You&#039;ll also likely find they sell quicker as stacks than as individuals.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a mage, you may want to check out your local magic shop for any new spells you can use once you have a bit of gil to your name. For melees, don&#039;t worry too much about upgrading weapons and armor just yet. Save your hard-earned gil for later.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re ready, head out there and continue grinding on the level 1 mobs until you reach level 10. At this point, the level 1&#039;s will no longer grant experience. So move on to some higher level enemies, usually level 2-5 mobs, and grind up to level 12.&lt;br /&gt;
&lt;br /&gt;
===Check Your Supply Missions===&lt;br /&gt;
Supply missions are an important step in being able to quickly traverse the world of Vana&#039;diel. Take a look at your region map (accessed through /rmap, or by selection &#039;Region Info&#039; in your main menu).&lt;br /&gt;
&lt;br /&gt;
:A region is made up of several zones, and in one of these zones is usually an outpost (There are a couple of exceptions such as Movalpolos and Tu&#039;Lia, but don&#039;t worry about these for now).&lt;br /&gt;
&lt;br /&gt;
:A supply mission will ask you to deliver supplies to one of your nation&#039;s guards near the outpost. Once done, you can use the outpost to teleport back to your home nations at the cost of some gil, or by expending some of your conquest points. (Note: This option is disabled if the area is currently Beastmen controlled. See [[Conquest]] for more info.)&lt;br /&gt;
&lt;br /&gt;
Once you meet a certain level requirement (this varies depending on which zone you want to teleport to), you can also speak to an npc to teleport from your home nation to any outposts you have completed the supply missions for. This makes supply missions very valuable as you can quickly move from one side of the map to the other in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
:But there&#039;s a catch! You can only complete a supply mission to the regions that your nation currently controls. Each week on Sunday at JP Midnight, the conquest tally takes place and whichever nation is leading in that region will take control of it for the following week.&lt;br /&gt;
&lt;br /&gt;
:Check which supply missions you can complete by speaking to one of the gate guards, the same ones that give you Signet. You&#039;ll want to at least grab the one for your starting zone if it&#039;s available.&lt;br /&gt;
&lt;br /&gt;
To complete the mission, check which zone the outpost is in for that region. On the region map, it&#039;ll be the zone with the nation&#039;s symbol next to it. Once there, talk to any gate guard in that zone and they will take the supplies off you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;background:#F2FEF6; border:2px dashed #3CA463; line-height:10x; padding:2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Top tip:&#039;&#039;&#039; You do not have to give the key item to the guard at the outpost itself. Generally there will be a guard posted somewhere near the zone line as well. For example, the guard at the zone to Konschtat in Valkurm Dunes.&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From now on, whenever you&#039;re about to head out somewhere, check to see if you have a supply mission you can complete that&#039;s nearby. This will save you a lot of time in the future.&lt;br /&gt;
&lt;br /&gt;
===Get Rank 2===&lt;br /&gt;
Speak to one of the guards in the city next the exit to your starting area - not the ones we get Signet from, there should be some others nearby.&lt;br /&gt;
&lt;br /&gt;
They will give you a list of missions you are able to complete. Since this is your first one, there should only be one available. At level 12, you should have no issue in completing the first three missions, and upon all three will be awarded with a bit of gil and a unique ring, the stats of which vary depending on which nation you chose to start in.&lt;br /&gt;
&lt;br /&gt;
For guides on what to do for the missions, please see:&lt;br /&gt;
:* [[Bastok Missions]]&lt;br /&gt;
:* [[San d&#039;Oria Missions]]&lt;br /&gt;
:* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
==Levels 12-18==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Grab some new equipment&#039;&#039;&#039;&lt;br /&gt;
:*&lt;br /&gt;
*&#039;&#039;&#039;Pick Up Your First Teleport Crystal&#039;&#039;&#039;&lt;br /&gt;
:*These really help speed up travel&lt;br /&gt;
*&#039;&#039;&#039;Reach level 18&#039;&#039;&#039;&lt;br /&gt;
:*Solo or party, either works&lt;br /&gt;
*&#039;&#039;&#039;Unlock your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
*&#039;&#039;&#039;Level up your support job&#039;&#039;&#039;&lt;br /&gt;
:*As soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grab some new equipment===&lt;br /&gt;
By now, you&#039;ll be in need or some new equipment. Hopefully you&#039;ve been selling those crystals and completing any nation quests you can for a bit of extra gil.&lt;br /&gt;
&lt;br /&gt;
Before buying, check out your nation&#039;s local armor and weapon shops to see what they have available, then check their prices against what is being sold on the Auction House. You can usually save yourself a fair bit of gil by shopping around before purchasing.&lt;br /&gt;
&lt;br /&gt;
Also, don&#039;t forget about those conquest points you&#039;ve been acquiring. You did remember to always have [[Signet]] while exping, right? If you speak to the Signet npcs, choose the option &amp;quot;I want to spend my conquest points&amp;quot; and see what equipment they have available to purchase. You will only have a few options to spend on at this point, but again you could save yourself some gil this way.&lt;br /&gt;
&lt;br /&gt;
For melees, focus on getting a good weapon before anything else. Then pick up some new armor, the level 10 scale set works nicely, or if you can&#039;t wear heavy armor there&#039;s always the level 7 leather set.&lt;br /&gt;
&lt;br /&gt;
Mages, focus on getting all the necessary spells you&#039;ll need first. A good weapon doesn&#039;t hurt either. Armor is less important when you&#039;re in a party as you should rarely be taking any hits, but if you can find some upgrades for your main stats then feel free to grab them if you can afford.&lt;br /&gt;
&lt;br /&gt;
From now on, I would recommend checking your equipment for uprgades at least every 10 levels. You don&#039;t need to go overboard and buy new gear every time a new upgrade becomes available - this is a great way to waste a lot of gil. Most of the time, weapons and accessories will be more important than armor, unless you&#039;re a tank.&lt;br /&gt;
&lt;br /&gt;
===Your first teleport crystal===&lt;br /&gt;
These crystals enable you to be teleported by a [[White Mage]] to the corresponding locations, making travel across Vana&#039;diel much quicker.&lt;br /&gt;
&lt;br /&gt;
If you started in [[Windurst]], make sure to head to the [[Crag of Mea]], which is found at {{Location|Tahrongi Canyon|I-6}}, and interact with it to pick up the {{KeyItem}}[[Mea Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
For [[San d&#039;Oria]]ns, head to the [[Crag of Holla]] at {{Location|La Theine Plateau|J-8}} for the {{KeyItem}}[[Holla Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
And for [[Bastok]], head to the [[Crag of Dem]] at {{Location|Konschtat Highlands|I-7}} for the {{KeyItem}}[[Dem Gate Crystal]].&lt;br /&gt;
&lt;br /&gt;
===Get to level 18===&lt;br /&gt;
The zones with the teleport crystals are also good for soloing some experience from level 12+. Most people will start to party up at level 12, usually in [[Valkurm Dunes]] or [[Buburimu Peninsula]], though Horizon has added a lot of custom exp camps that weren&#039;t around in retail. Follow the link if you want to view more [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
To look for a party, go into your Menu, select Party, then Seek Party. Alternatively, you can type &#039;/inv&#039;. This will put a green exclamation mark in front of your name to show to others that you are looking for party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re from [[Windurst]], note that you will require some additional travel time if you get an invite to [[Valkurm Dunes]]. You will need to head east from [[Tahrongi Canyon]] to [[Buburimu Peninsula]], then southeast to the town of [[Mhaura]]. Once here, you can grab a boat to [[Selbina]] and then exit to [[Valkurm Dunes]]. If you&#039;re heading there, make sure to check if you can complete the [[Zulkheim]] region supply mission. Also, take the extra time to pick up the [[Dem Gate Crystal|Dem]] and [[Holla Gate Crystal]]s while you&#039;re there so you can skip the boat ride in future.&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Support Job===&lt;br /&gt;
&lt;br /&gt;
Level 18 is an important step in your character&#039;s progression as it allows you to unlock a support job - this gives you some extra stats and unlocks the abilities and traits of a second job (up to a maximum of half your main job&#039;s level).&lt;br /&gt;
&lt;br /&gt;
For example, a level 5 warrior can use the provoke ability to generate a large amount of hate on a single enemy. If a level 10 monk selected warrior as their support job, they can use warrior abilities up to level 5, which includes provoke.&lt;br /&gt;
&lt;br /&gt;
Note that you have to level your support job separately. So if you had only leveled monk so far up to level 18, then if you selected warrior for your support job you would be 18MNK/1WAR, and therefore unable to use the level 5 warrior ability.&lt;br /&gt;
&lt;br /&gt;
You will need to complete one of two quests to unlock the ability to use a support job:&lt;br /&gt;
&lt;br /&gt;
[[Isacio]] in [[Selbina]] will ask you to obtain the following three items from monsters in [[Valkurm Dunes]]:&lt;br /&gt;
:* [[Crab Apron]]&lt;br /&gt;
:* [[Damselfly Worm]]&lt;br /&gt;
:* [[Magicked Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Vera]] in [[Mhaura]] will also ask for three items, these being from monsters in [[Buburimu Peninsula]]:&lt;br /&gt;
:* [[Wild Rabbit Tail]]&lt;br /&gt;
:* [[Dhalmel Saliva]]&lt;br /&gt;
:* [[Bloody Robe]]&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter which of these two quests you choose to complete, as the outcome is the same in the end. Hopefully you got one or two of the items needed while in exp parties up to this point.&lt;br /&gt;
&lt;br /&gt;
If not, don&#039;t worry. Do a /shout in Dunes/Buburimu depending on which zone you&#039;re in, and ask if anyone can help. Alternatively, consider using the /yell function in Selbina/Mhaura (this shouts across all cities so more people will see your message). You will more than likely find someone who is willing to help grab any items you still need for the quest.&lt;br /&gt;
&lt;br /&gt;
===Level up your support job===&lt;br /&gt;
In order to get the most out of support jobs, you need to level that job separately. For example, let&#039;s say you got THF to level 18 and decide to choose MNK as your support job. You haven&#039;t touched MNK yet so it&#039;s at level 1, making you THF18/MNK1. Any experience you get while on THF/MNK, will go only towards your main job, THF.&lt;br /&gt;
&lt;br /&gt;
To level your support job, you&#039;ll need to speak to a moogle in your mog house to change jobs. Then head out into the starting area and level from 1 again. Don&#039;t worry though, you&#039;ll find the leveling is a little easier than the first time now you have a support job and should go much smoother.&lt;br /&gt;
&lt;br /&gt;
Leveling different jobs can be a great way to earn some extra gil for your main job by collecting crystals and mob drops. As well as accruing conquest points and beastmen seals - you have been keeping your beastmen seals, right?&lt;br /&gt;
&lt;br /&gt;
==Levels 18-37==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Make the Run to Jeuno&#039;&#039;&#039;&lt;br /&gt;
:*The main city hub in Vana&#039;diel&lt;br /&gt;
*&#039;&#039;&#039;Obtain Your Chocobo License&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 20&lt;br /&gt;
*&#039;&#039;&#039;Get rank 3 with your nation&#039;&#039;&#039;&lt;br /&gt;
:*To unlock Outpost warping from Jeuno&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Kazham Access&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks more popular levelling zones&lt;br /&gt;
*&#039;&#039;&#039;Optional: Unlock Advanced Jobs&#039;&#039;&#039;&lt;br /&gt;
:*Available from Level 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Run to Jeuno===&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to stay in [[Valkurm Dunes|Valkurm]]/[[Buburimu Peninsula|Buburimu]] all the way to around level 29, thanks to the wonders of Level Sync. And there is an argument to be made for staying at these lower level areas at least until level 20, as this means you can unlock your [[Chocobo License]] as soon as you reach [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
So stay in [[Valkurm Dunes|Dunes]] if you wish, or run to [[Jeuno]] first before looking for more exp parties. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
But whether you go at 18, 20, or later, getting to [[Jeuno]] will likely be a daunting task for a new player due to monsters along the way being up to the low-30&#039;s and potentially being able to kill you in a few hits. Tread slowly, try and stick to the paths where possible, and set your home point at any outposts along the way to make things easier on yourself.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re heading from [[Windurst]] and have yet to visit the [[Holla Gate Crystal|Holla]] and [[Dem Gate Crystal|Dem]] crags for their teleport crystals, I would highly recommend making the trip to [[Selbina]] via the [[Ship bound for Mhaura|boat]] in [[Mhaura]], and from there picking up at least the crystal in [[La Theine Plateau]], just in case you need to quickly get to [[Valkurm Dunes|Valkurm]] for a party.&lt;br /&gt;
&lt;br /&gt;
As always, check which supply missions you might be able to complete along the way.&lt;br /&gt;
&lt;br /&gt;
[[Jeuno]] is a great place to set your home point once you&#039;ve made it there. Most players will hang out there so it&#039;s an easy place to grab a teleport, as well as being close to several late teens / early 20&#039;s exp camps. In addition to this, once you have rank 3 you can utilise Jeuno&#039;s Goblin outpost warps, which generally have a lower level requirement than those from your home nations, as well as being cheaper!&lt;br /&gt;
&lt;br /&gt;
===Unlock Your Chocobo License at Level 20===&lt;br /&gt;
Once you hit level 20, you&#039;ll want to do this quest as soon as you can. Head to [[Upper Jeuno]] and speak to [[Brutus]] at the chocobo stables. You will need 4 pieces of [[Gausebit Grass]], which can usually be bought for quite cheap on the Auction House.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve started the quest, you will need to try trading the grass to the chocobo 6 times in order to complete it. You must wait a short amount of time between each trade attempt, usually around 2 minutes or so. Once the chocobo has accepted the last bit of grass, you&#039;ll complete the quest and Brutus will aware you your license.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you now have a quick and safe way of travelling through the zones around Jeuno. Monsters cannot attack you while mounted, so it will make getting to exp camps much easier for you. Note: Chocobos can get quite pricey at up to 1,000 gil for each rental, so I hope you&#039;ve stocked up on a bit of gil.&lt;br /&gt;
&lt;br /&gt;
===Reach Rank 3===&lt;br /&gt;
I know, I said this guide wouldn&#039;t be going through when to complete missions, but this is an important one as it unlocks the ability to Outpost warp using the goblins in Jeuno. This will save you a ton of time (and gil, they&#039;re ridiculously cheap compared to warping from your home nation).&lt;br /&gt;
&lt;br /&gt;
As before, check out the relevant page depending on which nation you&#039;re with:&lt;br /&gt;
&lt;br /&gt;
* [[Bastok Missions]]&lt;br /&gt;
* [[San d&#039;Oria Missions]]&lt;br /&gt;
* [[Windurst Missions]]&lt;br /&gt;
&lt;br /&gt;
Note that Mission 2-3 will require a fair bit of travelling, as you&#039;ll be sent to visit the other two nations to complete some tasks there. So make use of those teleports, outpost warps, and chocobos to speed things up.&lt;br /&gt;
&lt;br /&gt;
For the final part, you&#039;ll be required to enter a battlefield with both an Ahriman and a Dragon enemy. You&#039;ll more than likely want to grab a party of at least three people for these fights, though you can take up to six people into them. The fight is also capped at level 25, so you can&#039;t just take in a high level friend.&lt;br /&gt;
&lt;br /&gt;
===Optional: Kazham Access===&lt;br /&gt;
Kazham is an often used levelling spot from around level 24 onward. However, it&#039;s on a remote island and the only way to get there is via Airship.&lt;br /&gt;
&lt;br /&gt;
Now, you could purchase a [[Kazham Airship Pass]], but this will set you back around 150,000 gil, and I&#039;m going to assume that unless you&#039;ve got rich friends in-game, or you&#039;ve been fishing non-stop for days, you probably can&#039;t afford this right now.&lt;br /&gt;
&lt;br /&gt;
Well, never fear, because there is an alternative. You will need to obtain a chest key from the three beastmen strongholds of [[Giddeus]], [[Palborough Mines]], and [[Fort Ghelsba]].&lt;br /&gt;
&lt;br /&gt;
Note that you will head to two of these areas while obtaining rank 3, so you can combine the two activities to save yourself some time. The monsters can generally be soloed at level 25, but due to their close proximity to each other it can be very dangerous. Therefore, I would recommend having a higher level help with this.&lt;br /&gt;
&lt;br /&gt;
For more info, including what monsters drop the keys, check out [[Kazham Airship Pass]].&lt;br /&gt;
&lt;br /&gt;
Once you have all 3, trade them to [[Guddal]] in [[Port Jeuno]] and you&#039;ll get your airship pass.&lt;br /&gt;
&lt;br /&gt;
===Optional: Unlock Advanced Jobs at Level 30===&lt;br /&gt;
At level 30 you have nine extra jobs to choose from. Maybe you need some of them for support jobs, or maybe one of them is your planned main job. Whatever the reason, you now have the ability to unlock them.&lt;br /&gt;
&lt;br /&gt;
:*[[Paladin]] - complete [[A Squire&#039;s Test]], [[A Squire&#039;s Test II]], and [[A Knight&#039;s Test]] to unlock. Paladin&#039;s make a great tank, with high defense, mitigation through shield blocking, and the ability to cure and protect party members.&lt;br /&gt;
&lt;br /&gt;
:*[[Dark Knight]] - complete [[Blade of Darkness]] to unlock. If dealing damage is your fine, Dark Knight has you covered. Big 2-handed weapons, abilities to increase your attack (sometimes at the cost of your HP), and a limited repertoire of black magic spells are at your disposal!&lt;br /&gt;
&lt;br /&gt;
:*[[Beastmaster]] - complete [[Save My Son]] to unlock. Beastmasters can charm enemy monsters to fight for them, and can call upon stalwart familiars to aid them in battle.&lt;br /&gt;
&lt;br /&gt;
:*[[Bard]] - complete [[The Old Monument]], [[A Minstrel in Despair]], and [[Path of the Bard]] to unlock. Bards buff their party members, and debuff enemies using the power of song and music. A welcome to addition to any party, and often used as pullers. A true support class!&lt;br /&gt;
&lt;br /&gt;
:*[[Dragoon]] - complete [[The Holy Crest]] to unlock. Dragoons use their spears to deal high damage to enemies, and are aided by a wyvern familiar that can unleash a range of breath attacks to either damage their enemies, or heal their allies.&lt;br /&gt;
&lt;br /&gt;
:*[[Ranger]] - complete [[The Fanged One]] to unlock. Masters of ranged attacks, Rangers used their bow/crossbow/gun to deal high damage to enemies from afar.&lt;br /&gt;
&lt;br /&gt;
:*[[Samurai]] - complete [[Forge Your Destiny]] to unlock. Samurais are masters of weapon skills. Their traits and abilities allow them to generate TP quickly, opening up more skillchain possibilities for your party.&lt;br /&gt;
&lt;br /&gt;
:*[[Ninja]] - complete [[Ayame and Kaede]] to unlock. Ninjas use tools to cast Ninjutsu, which can range from elemental damage, to crippling debuffs. Their ability to cast &amp;quot;Utsusemi&amp;quot; and create clones of themself lets them avoid attacks, making them a great tank. Also a versatile damage dealer with a choice of specialising in auto-attacks from their dual-wielding katanas, elemental spells, or high damage shurikens.&lt;br /&gt;
&lt;br /&gt;
:*[[Summoner]] - complete [[I Can Hear a Rainbow]] to unlock. Summoners make pacts with the sleeping Gods of Vana&#039;diel, allowing them to summoner Avatars. These summons can perform a range of physical and magical attacks (called &amp;quot;Blood Pacts&amp;quot;), or even buff and heal their allies.&lt;br /&gt;
&lt;br /&gt;
==Levels 37-75==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 350px; padding-left: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width: 100%; max-width: 100%; height: 100%; background:#FFFBF3; border:2px solid #E2B553; line-height:10x; padding:2px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;| &#039;&#039;&#039;Goals&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Artifact Weapon Quest&#039;&#039;&#039;&lt;br /&gt;
:*Unlocks at level 40&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 1]]&lt;br /&gt;
:*Raises level cap from 50 to 55&lt;br /&gt;
*&#039;&#039;&#039;Artifact Armor Quests&lt;br /&gt;
:*Available from level 50&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 2]]&lt;br /&gt;
:*Raises level cap from 55 to 60.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 3]]&lt;br /&gt;
:*Raises level cap from 60 to 65.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 4]]&lt;br /&gt;
:*Raises level cap from 65 to 70.&lt;br /&gt;
*&#039;&#039;&#039;[[Limit Break 5]]&lt;br /&gt;
:*Raises level cap from 70 to 75.&lt;br /&gt;
*&#039;&#039;&#039;Unlock Merits&lt;br /&gt;
:*Break your limits further!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifact Weapon Quest at Level 40===&lt;br /&gt;
Once you reach level 40, you can advance your job-specific questline with a quest to obtain your &amp;quot;artifact weapon&amp;quot;, commonly referred to as AF1.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played this game on other private servers or retail, then you may remember some of these weapons being quite lackluster. On Horizon, there have been a number of buffs to the AF weapons, making almost all of them very useful for at least the next 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not going to list every quest here due to the number of them, but for information on each job&#039;s weapon and quest, please check the relevant job page on the Horizon Wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 1 at Level 50===&lt;br /&gt;
The level cap is initially level 50. You can keep gaining experience until you are 1 exp away from level 51. But at this point you will need to a quest to raise the level cap to 55.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re level 50, speak to [[Maat]] in [[Ru&#039;Lude Gardens]] to obtain the quest [[In Defiant Challenge]]. Reminiscent of the support job quest you completed all those levels ago, Maat will send you out to collect three items from various monsters:&lt;br /&gt;
&lt;br /&gt;
* [[Exoray Mold]] from [[Exoray]]s in [[Crawler&#039;s Nest]]&lt;br /&gt;
* [[Bomb Coal]] from [[Explosure]]s in [[Garlaige Citadel]]&lt;br /&gt;
* [[Ancient Papyrus]] from [[Lich]]s in [[The Eldieme Necropolis]]&lt;br /&gt;
&lt;br /&gt;
You will either need a party of level 50 players, or a high level to help you out with these.&lt;br /&gt;
&lt;br /&gt;
Note that there is no other way to get the items other than fighting the monsters. If you were hoping to hunt down the ??? and get them that way, then I&#039;m sorry to say that those aren&#039;t implemented on Horizon.&lt;br /&gt;
&lt;br /&gt;
Once you turn these items in to Maat, congratulations you can go back to levelling up.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor Quests===&lt;br /&gt;
Available from level 50, this set of job-specific armor contains a headpiece, body, gloves, legs, and feet. They various in usefulness depending on your job, but are still worth completing.&lt;br /&gt;
&lt;br /&gt;
The armor pieces themselves will be wearable at level 52, 54, 56, 58, and 60 (which piece is which level varies depending on job). To view the stats and levels of each piece, as well as the quests to obtain them, please check out your job page on the Horizon wiki.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 2===&lt;br /&gt;
Limit Break 1 raised the level cap to 55. As before, you can get all the way to 1 exp from 56 before you&#039;ll be capped again. This time though, the quest for Limit Break 2 [[Atop the Highest Mountains]] can be picked up as soon as you&#039;re level 51 from [[Maat]] - get used to this guy, you&#039;ll be visiting him for the remaining Limit Breaks as well.&lt;br /&gt;
&lt;br /&gt;
This time Maat will send you to obtain three pieces of magicite located deep within the snowy north of [[Xarcabard]]. Each item is guarded by a high level monster that has a lot of health. You will need a party of level 51-55 players, or a couple of high levels to help you out.&lt;br /&gt;
&lt;br /&gt;
Once completed, you&#039;ll be able to reach level 60.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 3===&lt;br /&gt;
You probably get the gist of this now. Available from level 56, this quest [[Whence Blows the Wind]] raises the cap from 60 to 65.&lt;br /&gt;
&lt;br /&gt;
[[Maat]] will send you out to collect three quests from the Beastmen strongholds of [[Castle Oztroja]], [[Beadeaux]], and [[Davoi]].&lt;br /&gt;
&lt;br /&gt;
It is possible to solo the latter two, though you will be travelling through some dangerous areas with lvl 70+ monsters, so make sure to have sneak/invisible on you.&lt;br /&gt;
&lt;br /&gt;
The Castle Oztroja section is technically soloable if you have some movement speed enchancement such as a thief&#039;s [[Flee]] ability, but more than likely you will need help from another player to open the door at the top of the castle.&lt;br /&gt;
&lt;br /&gt;
After obtaining all 3, speak to Maat once more to raise the level cap to 65.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 4===&lt;br /&gt;
Available from level 61, and raises the cap to 70. The quest is called [[Riding on the Clouds]].&lt;br /&gt;
&lt;br /&gt;
After all the running about in the last quest, you&#039;ll be pleased to know this quest involves tracking down 4 NPC&#039;s from a vague clue and trading them a [[Kindred&#039;s Seal]] - you&#039;ll have probably seen some of these drop from level 50+ monsters and hopefully have at least 4 by now.&lt;br /&gt;
&lt;br /&gt;
Use the quest page on this wiki to work out where the NPC&#039;s are, trade each of them, then return to Maat to raise the level cap to 70.&lt;br /&gt;
&lt;br /&gt;
===Limit Break 5===&lt;br /&gt;
From level 66 you can choose to undertake the ultimate quest to shatter your limits and raise the level cap all the way to 75! This quest, [[Shattering Stars]] will have you face off against Maat himself, and he&#039;s often no joke!&lt;br /&gt;
&lt;br /&gt;
Before you challenge him, Maat will ask you to obtain a Testimony for your job. These drop from high level (usually 65+) beastmen - for example, a BLM Yagudo will drop a Black Mage&#039;s Testimony.&lt;br /&gt;
&lt;br /&gt;
Once you have the Testimony, trade it to Maat and he&#039;ll warp you to one of several arenas depending on your job. There the fight will begin.&lt;br /&gt;
&lt;br /&gt;
If you manage to beat Maat, then congratulations on reaching the true level cap of 75! Note that Horizon will be staying capped at 75, and will not be raising it to 99 like in Retail.&lt;br /&gt;
&lt;br /&gt;
===Unlock Merit Points===&lt;br /&gt;
So now you&#039;re 75, what do you do next? Well, your character can still become even stronger!&lt;br /&gt;
&lt;br /&gt;
Speak to the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] right next to where Maat is. You&#039;ll obtain the Limit Breaker Key Item.&lt;br /&gt;
&lt;br /&gt;
You can now choose to switch yourself between EXP mode, or Limit Mode. In EXP mode, you can continue to gain up to 44,000 exp at level 75 - this acts as a buffer so you don&#039;t delevel when you die while at the level cap. Yes, you can go back to level 74 if you die enough times. It&#039;s recommended to max yourself out at 44,000 exp where possible so you never have to worry about this.&lt;br /&gt;
&lt;br /&gt;
If you switch to Limit Mode, or if you reach the cap of 44,000 exp at 75, you&#039;ll start to earn Limit Points. These take the place of experience points, and for every 10,000 LP earned you&#039;ll gain 1 Merit Point.&lt;br /&gt;
&lt;br /&gt;
These Merit Points can in turn be spent on further enhancements for your character. For example, you could choose to increase your stats (HP by 10, MP by 10, STR by 1, weapon skill + 2, and so on). These stat changes carry over to your other job, though there&#039;s a limit to how many will actually take effect at once when playing lower level jobs.&lt;br /&gt;
&lt;br /&gt;
You can also choose job-specific merits, which will enchance specific traits and abilities, or may grant access to new abilities and spells. For further information, make sure to check out your job&#039;s page.&lt;br /&gt;
&lt;br /&gt;
===What now?===&lt;br /&gt;
In terms of main character progression, you&#039;re done. But worry not, there&#039;s always lots more to do.&lt;br /&gt;
&lt;br /&gt;
Haven&#039;t completed your nation missons yet? You&#039;ll at least want to get to rank 5 for your airship pass, and rank 6 to unlock the Zilart Missions and Dynamis.&lt;br /&gt;
&lt;br /&gt;
Zilart Missions will unlock access to &amp;quot;Sky&amp;quot;, a popular place for high level experience parties, as well as containing various endgame bosses.&lt;br /&gt;
&lt;br /&gt;
Promathia Missions unlock &amp;quot;Sea&amp;quot;, a place for endgame linkshells to farm some more bosses for that sweet, sweet loot. Also lets you do Limbus, instanced content that drops items needed to upgrade your Artifact Armor, and where you can take on Omega and Ultima Weapon!&lt;br /&gt;
&lt;br /&gt;
Dynamis transports you and your friends into the shadow realm to do battle against various beastmen foes, and eventually take on the Dynamis Lord himself! Drops Relic armor (a level 70-75 equivalent of Artifact armor).&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Jeuno_Quests&amp;diff=58663</id>
		<title>Category:Jeuno Quests</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Jeuno_Quests&amp;diff=58663"/>
		<updated>2024-07-15T01:04:42Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Quests of Note */ missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
{{Icon|Jeuno|extra large}}&lt;br /&gt;
&lt;br /&gt;
== Quick Fame ==&lt;br /&gt;
*If you cannot access a specific quest, repeat quests:&lt;br /&gt;
**[[Only the Best]] to level [[Jeuno]] fame.&lt;br /&gt;
**[[Mihgo&#039;s Amigo]] to level [[Tenshodo]] fame.&lt;br /&gt;
*See [[Quick Reputation|Quick Reputation Guide]] for alternative options to level fame.&lt;br /&gt;
*Fame can be checked at NPCs: &lt;br /&gt;
**[[Mendi]] (H-8) [[Lower Jeuno]].&lt;br /&gt;
**[[Vaultimand]] (H-8) [[Norg]].&lt;br /&gt;
&lt;br /&gt;
== Quests of Note ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Jeuno&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Quest&lt;br /&gt;
!width=&amp;quot;13%| Type&lt;br /&gt;
!width=&amp;quot;6%| Fame&lt;br /&gt;
!width=&amp;quot;46%&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Omni Aketon]]&lt;br /&gt;
| {{changes}} HorizonXI Custom&lt;br /&gt;
| ???&lt;br /&gt;
| [[Ducal Aketon]] {{changes}} Custom HorizonXI Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Beastmaster]]&lt;br /&gt;
| [[BST]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beastmaster]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Bard]]&lt;br /&gt;
| [[BRD]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Bard]] unlocked&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lakeside Minuet]]&lt;br /&gt;
| [[DNC]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pretty Little Things]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Mog House]] exit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo&#039;s Wounds]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Chocobo License]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Full Speed Ahead!]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mount]]s unlocked &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Aht Urhgan]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Boarding Permit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[White Invitation Card]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Researchers from the West]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Further Founts]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part I]]&lt;br /&gt;
| Inventory&lt;br /&gt;
| 3&lt;br /&gt;
| [[Gobbiebag]] capacity 35&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part X]]&lt;br /&gt;
| Inventory&lt;br /&gt;
| 9&lt;br /&gt;
| [[Mog Satchel]] capacity 80&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In Defiant Challenge]]&lt;br /&gt;
| [[Limit Break|LB]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 55&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond Infinity]]&lt;br /&gt;
| [[Limit Break|LB]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror, Mirror]]&lt;br /&gt;
| [[Fellow]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Signal Pearl]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem Revisited]]&lt;br /&gt;
| [[Fellow]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 95&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Northward]]&lt;br /&gt;
| Map&lt;br /&gt;
| 4&lt;br /&gt;
| [[Map of Castle Zvahl]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Antique Collector]]&lt;br /&gt;
| Map&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Map of Delkfutt&#039;s Tower]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Martial Mastery]]&lt;br /&gt;
| [[WS]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Merit| Merit Category]] unlocked &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests List  ==&lt;br /&gt;
&lt;br /&gt;
*Table below is sorted by how quests appear in the completed quest log section.&lt;br /&gt;
*Table is formatted for quick copy and paste to a spreadsheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Jeuno: Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| Complete&lt;br /&gt;
|-&lt;br /&gt;
| [[Crest of Davoi]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save My Sister]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Clock Most Delicate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save the Clock Tower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo&#039;s Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save My Son]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Candlelight Vigil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wonder Magic Set]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Kind Cardian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Your Crystal Ball]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Collect Tarut Cards]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[All in the Cards]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Old Monument]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Minstrel in Despair]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbish Day]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Never to Return]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Community Service]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cook&#039;s Pride]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenshodo Membership]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost Cardian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of the Beastmaster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of the Bard]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Clockmaster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Candle-making]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Child&#039;s Play]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Antique Collector]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Deal with Tenshodo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part I]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part II]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part III]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part IV]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part V]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VI]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VII]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VIII]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part IX]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part X]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysteries of Beadeaux I]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysteries of Beadeaux II]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fistful of Fury]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Goblin Tailor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pretty Little Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Warring Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Striking Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Healing Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Sorcerous Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Vermillion Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Sneaky Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Stalwart Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Shadowy Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Wild Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Harmonious Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Chasing Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Loyal Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Lurking Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Dragon Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Calling Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe the Competition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wings of Gold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scattered into Shadow]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A New Dawn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Painful Memory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Requiem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle of Time]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Searching for the Right Words]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beat Around the Bushin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Reputation in Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ducal Hospitality]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook, Line, and Sinker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Mood for Love]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Chocobo&#039;s Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Memories]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlisted Qualities]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Girl in the Looking Glass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror, Mirror]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Past Reflections]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Gloom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed Radiance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Images]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chameleon Capers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Regaining Trust]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Storms of Fate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed Signals]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadows of the Departed]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Nigh]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Road to Aht Urhgan]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo on the Loose!]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside Minuet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unfinished Waltz]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Road to Divadom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Comeback Queen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Furious Finale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Miraculous Dale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Clash of the Comrades]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Warrior)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Monk)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (White Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Black Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Red Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Thief)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Paladin)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dark Knight)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Beastmaster)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Bard)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Ranger)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Samurai)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Ninja)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dragoon)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Summoner)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Blue Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Corsair)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Puppetmaster)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dancer)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Scholar)]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[In Defiant Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Atop the Highest Mountains]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Whence Blows the Wind]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Riding on the Clouds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattering Stars]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond the Sun]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[New Worlds Await]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Expanding Horizons]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond the Stars]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dormant Powers Dislodged]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Prelude to Puissance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond Infinity]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem, Redux]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yet Another Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Quaternary Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem Revisited]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Martial Mastery]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VW Op. No. 115: Valkurm Duster|VW Op. #115: Valkurm Duster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VW Op. No. 118: Buburimu Squall|VW Op. #118: Buburimu Squall]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Researchers from the West]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Middle Lands Investigation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Further Founts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beam Me Up... No, Not There!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Now Recording...]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleports by Twilight]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifty Shades of Prey]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[To Kill Mocking Birds]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| *[[Full Speed Ahead!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Flying Machine of Eld]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lower Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-lower.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deal with Tenshodo]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Garnev]] &lt;br /&gt;
|J-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Clock tower oil]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Community Service]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Zauko]] &lt;br /&gt;
|I-6&lt;br /&gt;
|1&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Collect Tarut Cards]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|2&lt;br /&gt;
| Fortune unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Your Crystal Ball]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Kurou-Morou]] &lt;br /&gt;
|I-7&lt;br /&gt;
|2&lt;br /&gt;
| Fortune unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenshodo Membership]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Sutarara]]&lt;br /&gt;
|J-7&lt;br /&gt;
|3&lt;br /&gt;
| [[Tenshodo Member&#039;s Card]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fistful of Fury]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Vola]] &lt;br /&gt;
|J-8&lt;br /&gt;
|3&lt;br /&gt;
| [[Brown Belt]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Goblin Tailor]] &lt;br /&gt;
|[[RSE]]&lt;br /&gt;
|[[Guttrix]] &lt;br /&gt;
|H-10&lt;br /&gt;
|3&lt;br /&gt;
| [[RSE]] armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part I]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part II]]&lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part III]]&lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part IV]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rubbish Day]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Chain Choker]], 6000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Wonder Magic Set]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
|4&lt;br /&gt;
| [[Mythril Earring]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cook&#039;s Pride]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Naruru]]&lt;br /&gt;
|H-10&lt;br /&gt;
|4&lt;br /&gt;
| [[Mythril Ring]], 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save the Clock Tower]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Derrick]] &lt;br /&gt;
|H-7&lt;br /&gt;
|5&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Never to Return]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Kurou-Morou]] &lt;br /&gt;
|I-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Garnet Ring]], 1200 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[All in the Cards]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|5&lt;br /&gt;
| 600 gil&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part V]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|6&lt;br /&gt;
| [[Gobbiebag]] capacity 55&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VI]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|6&lt;br /&gt;
| [[Gobbiebag]] capacity 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beat Around the Bushin]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Vola]]&lt;br /&gt;
|J-8&lt;br /&gt;
|6&lt;br /&gt;
| [[Black Belt]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VII]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|7&lt;br /&gt;
| [[Mog Satchel]] capacity 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VIII]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|7&lt;br /&gt;
| [[Mog Satchel]] capacity 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part IX]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|8&lt;br /&gt;
| [[Mog Satchel]] capacity 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part X]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|9&lt;br /&gt;
| [[Mog Satchel]] capacity 80&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save My Son]]&lt;br /&gt;
|[[BST]] Flag&lt;br /&gt;
|[[Dietmund]] &lt;br /&gt;
|G-11&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Whistle]], 2100 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Old Monument]] &lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Poetic Parchment]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Minstrel in Despair]] &lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 2100 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Bard]]&lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Bard]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mysteries of Beadeaux I]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Sattal-Mansal]]&lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Coruscant rosary]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mysteries of Beadeaux II]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Sattal-Mansal]]&lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Black Matinee Necklace]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Aht Urhgan]] &lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Faursel]] &lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Boarding Permit]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Warrior)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[King&#039;s Justice]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Monk)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Ascetic&#039;s Fury]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (White Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mystic Boon]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Black Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Vidohunir]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Red Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Death Blossom]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Thief)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mandalic Stab]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Paladin)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Atonement]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dark Knight)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Insurgency]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Beastmaster)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Primal Rend]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Bard)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mordant Rime]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Ranger)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Trueflight]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Samurai)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Tachi: Rana]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Ninja)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Blade: Kamu]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dragoon)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Drakesbane]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Summoner)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Garland of Bliss]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Blue Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Expiacion]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Puppetmaster)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Stringing Pummel]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Corsair)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Leaden Salute]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dancer)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Pyrrhic Kleos]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Scholar)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Omniscience]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Painful Memory]]&lt;br /&gt;
|[[BRD]] AF1&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Paper Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Requiem]]&lt;br /&gt;
|[[BRD]] AF2&lt;br /&gt;
|[[Bki Tbujhja]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Slippers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A New Dawn]]&lt;br /&gt;
|[[BST]] AF3&lt;br /&gt;
|[[Dietmund]] &lt;br /&gt;
|G-11&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Trousers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook, Line, and Sinker]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Omer]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In the Mood for Love]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Odasel]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 4800 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Miraculous Dale]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Rakuru-Rakoru]] &lt;br /&gt;
|I-6&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 59630 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Now Recording...]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Darcia]] &lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 300 gil&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Lost Cardian]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Two of Swords (Key Item)|Two of Swords]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Kind Cardian]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Green Cape]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teleports by Twilight]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shifty Shades of Prey]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[To Kill Mocking Birds]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x12&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Upper Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-upper.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Ajithaam]]&lt;br /&gt;
|F-5&lt;br /&gt;
|1&lt;br /&gt;
| [[White Invitation Card]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo&#039;s Wounds]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Chocobo License]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo on the Loose!]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Chocobo Egg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Crest of Davoi]]&lt;br /&gt;
|Story&lt;br /&gt;
|[[Baudin]]&lt;br /&gt;
|G-8&lt;br /&gt;
|2&lt;br /&gt;
| [[Crest of Davoi (Key Item)|Crest of Davoi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save My Sister]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Baudin]]&lt;br /&gt;
|G-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Holy Mace]], 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Candle-making]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Rouliette]]&lt;br /&gt;
|H-9&lt;br /&gt;
|4&lt;br /&gt;
| [[Holy Candle]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Candlelight Vigil]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Ilumida]]&lt;br /&gt;
|G-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Flower Necklace]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Clock Most Delicate]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Galmut]]&lt;br /&gt;
|J/H-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Engineer&#039;s Gloves]], 1200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Clockmaster]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Galmut]]&lt;br /&gt;
|J/H-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Time Hammer]], 1200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Searching for the Right Words]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|[[Ilumida]]&lt;br /&gt;
|G-8&lt;br /&gt;
|7&lt;br /&gt;
| [[Sleepga II]] scroll&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlisted Qualities]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Girl in the Looking Glass]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror, Mirror]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Signal Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Past Reflections]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blighted Gloom]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chameleon Capers]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blessed Radiance]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror Images]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Regaining Trust]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed Signals]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Ratoto]]&lt;br /&gt;
|I-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clash of the Comrades]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem, Redux]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Yet Another Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Quaternary Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem Revisited]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 95&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Beastmaster]]&lt;br /&gt;
|[[BST]] Flag&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beastmaster]] unlocked&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lakeside Minuet]]&lt;br /&gt;
|[[DNC]] Flag&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Warring Hands]]&lt;br /&gt;
|[[WAR]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fighter&#039;s Mufflers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Striking Hands]]&lt;br /&gt;
|[[MNK]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Temple Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Healing Hands]]&lt;br /&gt;
|[[WHM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Healer&#039;s Mitts]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Sorcerous Hands]]&lt;br /&gt;
|[[BLM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Wizard&#039;s Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Vermillion Hands]]&lt;br /&gt;
|[[RDM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Warlock&#039;s Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Sneaky Hands]]&lt;br /&gt;
|[[THF]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Rogue&#039;s Armlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Stalwart Hands]]&lt;br /&gt;
|[[PLD]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Gallant Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Shadowy Hands]]&lt;br /&gt;
|[[DRK]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Chaos Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Wild Hands]]&lt;br /&gt;
|[[BST]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Harmonious Hands]]&lt;br /&gt;
|[[BRD]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Chasing Hands]]&lt;br /&gt;
|[[RNG]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Hunter&#039;s Bracers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Loyal Hands]]&lt;br /&gt;
|[[SAM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Myochin Kote]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Lurking Hands]]&lt;br /&gt;
|[[NIN]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Ninja Tekko]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Dragon Hands]]&lt;br /&gt;
|[[DRG]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Drachen Finger Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Calling Hands]]&lt;br /&gt;
|[[SMN]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Evoker&#039;s Bracers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wings of Gold]]&lt;br /&gt;
| [[BST]] AF1&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Barbaroi Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Scattered into Shadow]]&lt;br /&gt;
|[[BST]] AF2&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Gaiters]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Unfinished Waltz]]&lt;br /&gt;
|[[DNC]] AF1&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[War Hoop]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Divadom]]&lt;br /&gt;
|[[DNC]] AF2&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer&#039;s Tights]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Comeback Queen]]&lt;br /&gt;
|[[DNC]] AF3&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer&#039;s Casaque]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Furious Finale]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[DNC]] Limit Break&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Axe the Competition]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Decimation]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Chocobo&#039;s Tale]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nevela]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 5200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Reputation in Ruins]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Migliorozz]]&lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 3500 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Full Speed Ahead!]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Mapitoto]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mount]]s unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Flying Machine of Eld]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Mapitoto]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Levitus mount unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Ru&#039;Lude Gardens]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Rulude-gardens.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Empty Memories]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Harith]] &lt;br /&gt;
|H-5&lt;br /&gt;
|1&lt;br /&gt;
| See Quest Page&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Omni Aketon]]&lt;br /&gt;
| {{changes}} HorizonXI Custom&lt;br /&gt;
| [[Milia]]&lt;br /&gt;
| H-6&lt;br /&gt;
| ???&lt;br /&gt;
| [[Ducal Aketon]] {{changes}} Custom HorizonXI Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Northward]] &lt;br /&gt;
|Map&lt;br /&gt;
|[[Radeivepart]] &lt;br /&gt;
|H-9&lt;br /&gt;
|4&lt;br /&gt;
| [[Map of Castle Zvahl]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Researchers from the West]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Middle Lands Investigation]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Further Founts]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In Defiant Challenge]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 55&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Atop the Highest Mountains]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Whence Blows the Wind]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Riding on the Clouds]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shattering Stars]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 75&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[New Worlds Await]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Expanding Horizons]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond the Stars]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dormant Powers Dislodged]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 95&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Prelude to Puissance]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Soul gem clasp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond Infinity]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 99&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Storms of Fate]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Whisper of the Wyrmking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shadows of the Departed]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Apocalypse Nigh]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Martial Mastery]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Merit|Merit Category]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[VW Op. No. 115: Valkurm Duster|VW Op. #115: Valkurm Duster]]&lt;br /&gt;
|Voidwatch&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[VW Op. No. 118: Buburimu Squall|VW Op. #118: Buburimu Squall]]&lt;br /&gt;
|Voidwatch&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond the Sun]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Maat&#039;s Cap]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beam Me Up... No, Not There!]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ducal Hospitality]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Taillegeas]] &lt;br /&gt;
|I-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 4000 gil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Port Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-port.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pretty Little Things]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Zona Shodhun]]&lt;br /&gt;
|E-8&lt;br /&gt;
|1&lt;br /&gt;
| [[Mog House]] exit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Antique Collector]]&lt;br /&gt;
|Map&lt;br /&gt;
|[[Imasuke]]&lt;br /&gt;
|E-6&lt;br /&gt;
|3&lt;br /&gt;
| [[Map of Delkfutt&#039;s Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Circle of Time]]&lt;br /&gt;
|[[BRD]] AF3&lt;br /&gt;
|[[Imasuke]]&lt;br /&gt;
|E-6&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Justaucorps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Child&#039;s Play]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Karl]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Wonder Magic Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUESTS: 145&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Jeuno_Quests&amp;diff=58662</id>
		<title>Category:Jeuno Quests</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Jeuno_Quests&amp;diff=58662"/>
		<updated>2024-07-15T01:04:21Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Ru&amp;#039;Lude Gardens */ missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
{{Icon|Jeuno|extra large}}&lt;br /&gt;
&lt;br /&gt;
== Quick Fame ==&lt;br /&gt;
*If you cannot access a specific quest, repeat quests:&lt;br /&gt;
**[[Only the Best]] to level [[Jeuno]] fame.&lt;br /&gt;
**[[Mihgo&#039;s Amigo]] to level [[Tenshodo]] fame.&lt;br /&gt;
*See [[Quick Reputation|Quick Reputation Guide]] for alternative options to level fame.&lt;br /&gt;
*Fame can be checked at NPCs: &lt;br /&gt;
**[[Mendi]] (H-8) [[Lower Jeuno]].&lt;br /&gt;
**[[Vaultimand]] (H-8) [[Norg]].&lt;br /&gt;
&lt;br /&gt;
== Quests of Note ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| &#039;&#039;&#039;Jeuno&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;35%&amp;quot;| Quest&lt;br /&gt;
!width=&amp;quot;13%| Type&lt;br /&gt;
!width=&amp;quot;6%| Fame&lt;br /&gt;
!width=&amp;quot;46%&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Omni Aketon]]&lt;br /&gt;
| {{changes}} HorizonXI Custom&lt;br /&gt;
| ???&lt;br /&gt;
| [[Ducal Aketon]]{{changes}} Custom HorizonXI Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Beastmaster]]&lt;br /&gt;
| [[BST]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beastmaster]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Bard]]&lt;br /&gt;
| [[BRD]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Bard]] unlocked&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lakeside Minuet]]&lt;br /&gt;
| [[DNC]] Flag&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pretty Little Things]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Mog House]] exit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo&#039;s Wounds]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Chocobo License]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Full Speed Ahead!]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mount]]s unlocked &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Aht Urhgan]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| 1&lt;br /&gt;
| [[Boarding Permit]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[White Invitation Card]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Researchers from the West]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Further Founts]]&lt;br /&gt;
| Fast Travel&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part I]]&lt;br /&gt;
| Inventory&lt;br /&gt;
| 3&lt;br /&gt;
| [[Gobbiebag]] capacity 35&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part X]]&lt;br /&gt;
| Inventory&lt;br /&gt;
| 9&lt;br /&gt;
| [[Mog Satchel]] capacity 80&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In Defiant Challenge]]&lt;br /&gt;
| [[Limit Break|LB]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 55&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond Infinity]]&lt;br /&gt;
| [[Limit Break|LB]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror, Mirror]]&lt;br /&gt;
| [[Fellow]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Signal Pearl]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem Revisited]]&lt;br /&gt;
| [[Fellow]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 95&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Northward]]&lt;br /&gt;
| Map&lt;br /&gt;
| 4&lt;br /&gt;
| [[Map of Castle Zvahl]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Antique Collector]]&lt;br /&gt;
| Map&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Map of Delkfutt&#039;s Tower]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Martial Mastery]]&lt;br /&gt;
| [[WS]]&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Merit| Merit Category]] unlocked &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests List  ==&lt;br /&gt;
&lt;br /&gt;
*Table below is sorted by how quests appear in the completed quest log section.&lt;br /&gt;
*Table is formatted for quick copy and paste to a spreadsheet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table sortable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Jeuno: Completed Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| Complete&lt;br /&gt;
|-&lt;br /&gt;
| [[Crest of Davoi]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save My Sister]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Clock Most Delicate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save the Clock Tower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo&#039;s Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Save My Son]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Candlelight Vigil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wonder Magic Set]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Kind Cardian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Your Crystal Ball]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Collect Tarut Cards]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[All in the Cards]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Old Monument]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Minstrel in Despair]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbish Day]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Never to Return]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Community Service]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cook&#039;s Pride]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenshodo Membership]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost Cardian]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of the Beastmaster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of the Bard]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Clockmaster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Candle-making]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Child&#039;s Play]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Northward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Antique Collector]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Deal with Tenshodo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part I]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part II]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part III]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part IV]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part V]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VI]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VII]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part VIII]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part IX]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gobbiebag Part X]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysteries of Beadeaux I]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysteries of Beadeaux II]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fistful of Fury]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Goblin Tailor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pretty Little Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Warring Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Striking Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Healing Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Sorcerous Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Vermillion Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Sneaky Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Stalwart Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Shadowy Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Wild Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Harmonious Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Chasing Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Loyal Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Lurking Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Dragon Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Borghertz&#039;s Calling Hands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Axe the Competition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wings of Gold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scattered into Shadow]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A New Dawn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Painful Memory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Requiem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle of Time]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Searching for the Right Words]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beat Around the Bushin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Reputation in Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ducal Hospitality]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook, Line, and Sinker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Mood for Love]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Chocobo&#039;s Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Memories]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlisted Qualities]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Girl in the Looking Glass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror, Mirror]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Past Reflections]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Gloom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessed Radiance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Images]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chameleon Capers]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Regaining Trust]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Storms of Fate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed Signals]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadows of the Departed]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Nigh]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Road to Aht Urhgan]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocobo on the Loose!]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside Minuet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unfinished Waltz]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Road to Divadom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Comeback Queen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Furious Finale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Miraculous Dale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Clash of the Comrades]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Warrior)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Monk)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (White Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Black Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Red Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Thief)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Paladin)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dark Knight)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Beastmaster)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Bard)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Ranger)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Samurai)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Ninja)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dragoon)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Summoner)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Blue Mage)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Corsair)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Puppetmaster)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Dancer)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Unlocking a Myth (Scholar)]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[In Defiant Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Atop the Highest Mountains]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Whence Blows the Wind]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Riding on the Clouds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattering Stars]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond the Sun]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[New Worlds Await]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Expanding Horizons]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond the Stars]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dormant Powers Dislodged]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Prelude to Puissance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond Infinity]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem, Redux]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yet Another Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Quaternary Trial in Tandem]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Trial in Tandem Revisited]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Martial Mastery]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VW Op. No. 115: Valkurm Duster|VW Op. #115: Valkurm Duster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VW Op. No. 118: Buburimu Squall|VW Op. #118: Buburimu Squall]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| [[Researchers from the West]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Middle Lands Investigation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Further Founts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beam Me Up... No, Not There!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Now Recording...]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleports by Twilight]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifty Shades of Prey]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[To Kill Mocking Birds]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| *[[Full Speed Ahead!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Flying Machine of Eld]]&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lower Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-lower.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deal with Tenshodo]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Garnev]] &lt;br /&gt;
|J-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Clock tower oil]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Community Service]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Zauko]] &lt;br /&gt;
|I-6&lt;br /&gt;
|1&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Collect Tarut Cards]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|2&lt;br /&gt;
| Fortune unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Your Crystal Ball]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Kurou-Morou]] &lt;br /&gt;
|I-7&lt;br /&gt;
|2&lt;br /&gt;
| Fortune unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenshodo Membership]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Sutarara]]&lt;br /&gt;
|J-7&lt;br /&gt;
|3&lt;br /&gt;
| [[Tenshodo Member&#039;s Card]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fistful of Fury]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Vola]] &lt;br /&gt;
|J-8&lt;br /&gt;
|3&lt;br /&gt;
| [[Brown Belt]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Goblin Tailor]] &lt;br /&gt;
|[[RSE]]&lt;br /&gt;
|[[Guttrix]] &lt;br /&gt;
|H-10&lt;br /&gt;
|3&lt;br /&gt;
| [[RSE]] armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part I]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part II]]&lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part III]]&lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part IV]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|3&lt;br /&gt;
| [[Gobbiebag]] capacity 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rubbish Day]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Chain Choker]], 6000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Wonder Magic Set]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
|4&lt;br /&gt;
| [[Mythril Earring]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cook&#039;s Pride]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Naruru]]&lt;br /&gt;
|H-10&lt;br /&gt;
|4&lt;br /&gt;
| [[Mythril Ring]], 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save the Clock Tower]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Derrick]] &lt;br /&gt;
|H-7&lt;br /&gt;
|5&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Never to Return]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Kurou-Morou]] &lt;br /&gt;
|I-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Garnet Ring]], 1200 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[All in the Cards]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Chululu]] &lt;br /&gt;
|I-8&lt;br /&gt;
|5&lt;br /&gt;
| 600 gil&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part V]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|6&lt;br /&gt;
| [[Gobbiebag]] capacity 55&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VI]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|6&lt;br /&gt;
| [[Gobbiebag]] capacity 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beat Around the Bushin]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Vola]]&lt;br /&gt;
|J-8&lt;br /&gt;
|6&lt;br /&gt;
| [[Black Belt]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VII]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|7&lt;br /&gt;
| [[Mog Satchel]] capacity 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part VIII]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|7&lt;br /&gt;
| [[Mog Satchel]] capacity 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part IX]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|8&lt;br /&gt;
| [[Mog Satchel]] capacity 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Gobbiebag Part X]] &lt;br /&gt;
|Inventory&lt;br /&gt;
|[[Bluffnix]] &lt;br /&gt;
|H-9&lt;br /&gt;
|9&lt;br /&gt;
| [[Mog Satchel]] capacity 80&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save My Son]]&lt;br /&gt;
|[[BST]] Flag&lt;br /&gt;
|[[Dietmund]] &lt;br /&gt;
|G-11&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Whistle]], 2100 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Old Monument]] &lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Poetic Parchment]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Minstrel in Despair]] &lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 2100 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Bard]]&lt;br /&gt;
|[[BRD]] Flag&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Bard]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mysteries of Beadeaux I]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Sattal-Mansal]]&lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Coruscant rosary]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mysteries of Beadeaux II]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Sattal-Mansal]]&lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Black Matinee Necklace]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Aht Urhgan]] &lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Faursel]] &lt;br /&gt;
|J-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Boarding Permit]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Warrior)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[King&#039;s Justice]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Monk)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Ascetic&#039;s Fury]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (White Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mystic Boon]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Black Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Vidohunir]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Red Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Death Blossom]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Thief)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mandalic Stab]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Paladin)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Atonement]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dark Knight)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Insurgency]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Beastmaster)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Primal Rend]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Bard)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mordant Rime]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Ranger)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Trueflight]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Samurai)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Tachi: Rana]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Ninja)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Blade: Kamu]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dragoon)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Drakesbane]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Summoner)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Garland of Bliss]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Blue Mage)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Expiacion]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Puppetmaster)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Stringing Pummel]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Corsair)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Leaden Salute]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Dancer)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Pyrrhic Kleos]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlocking a Myth (Scholar)]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Zalsuhm]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Omniscience]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Painful Memory]]&lt;br /&gt;
|[[BRD]] AF1&lt;br /&gt;
|[[Mertaire]] &lt;br /&gt;
|I-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Paper Knife]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Requiem]]&lt;br /&gt;
|[[BRD]] AF2&lt;br /&gt;
|[[Bki Tbujhja]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Slippers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A New Dawn]]&lt;br /&gt;
|[[BST]] AF3&lt;br /&gt;
|[[Dietmund]] &lt;br /&gt;
|G-11&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Trousers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook, Line, and Sinker]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Omer]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In the Mood for Love]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Odasel]] &lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 4800 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Miraculous Dale]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Rakuru-Rakoru]] &lt;br /&gt;
|I-6&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 59630 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Now Recording...]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Darcia]] &lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 300 gil&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Lost Cardian]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Two of Swords (Key Item)|Two of Swords]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Kind Cardian]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Panta-Putta]] &lt;br /&gt;
|G-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Green Cape]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teleports by Twilight]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shifty Shades of Prey]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[To Kill Mocking Birds]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nantoto]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Copper Voucher]] x12&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Upper Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-upper.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lure of the Wildcat (Jeuno)]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Ajithaam]]&lt;br /&gt;
|F-5&lt;br /&gt;
|1&lt;br /&gt;
| [[White Invitation Card]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo&#039;s Wounds]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Chocobo License]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chocobo on the Loose!]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
|1&lt;br /&gt;
| [[Chocobo Egg]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Crest of Davoi]]&lt;br /&gt;
|Story&lt;br /&gt;
|[[Baudin]]&lt;br /&gt;
|G-8&lt;br /&gt;
|2&lt;br /&gt;
| [[Crest of Davoi (Key Item)|Crest of Davoi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Save My Sister]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Baudin]]&lt;br /&gt;
|G-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Holy Mace]], 3000 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Candle-making]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Rouliette]]&lt;br /&gt;
|H-9&lt;br /&gt;
|4&lt;br /&gt;
| [[Holy Candle]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Candlelight Vigil]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Ilumida]]&lt;br /&gt;
|G-8&lt;br /&gt;
|4&lt;br /&gt;
| [[Flower Necklace]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Clock Most Delicate]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Galmut]]&lt;br /&gt;
|J/H-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Engineer&#039;s Gloves]], 1200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Clockmaster]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Galmut]]&lt;br /&gt;
|J/H-7&lt;br /&gt;
|5&lt;br /&gt;
| [[Time Hammer]], 1200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Searching for the Right Words]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|[[Ilumida]]&lt;br /&gt;
|G-8&lt;br /&gt;
|7&lt;br /&gt;
| [[Sleepga II]] scroll&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Unlisted Qualities]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Silver Ingot]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Girl in the Looking Glass]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror, Mirror]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Signal Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Past Reflections]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blighted Gloom]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Chameleon Capers]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blessed Radiance]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mirror Images]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Adventuring Fellow Bond|Bond]] increased&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Regaining Trust]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed Signals]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Ratoto]]&lt;br /&gt;
|I-10&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clash of the Comrades]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem, Redux]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Yet Another Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Quaternary Trial in Tandem]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Trial in Tandem Revisited]]&lt;br /&gt;
|[[Fellow]]&lt;br /&gt;
|[[Luto Mewrilah]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fellow]] level cap 95&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Path of the Beastmaster]]&lt;br /&gt;
|[[BST]] Flag&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beastmaster]] unlocked&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lakeside Minuet]]&lt;br /&gt;
|[[DNC]] Flag&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Warring Hands]]&lt;br /&gt;
|[[WAR]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Fighter&#039;s Mufflers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Striking Hands]]&lt;br /&gt;
|[[MNK]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Temple Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Healing Hands]]&lt;br /&gt;
|[[WHM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Healer&#039;s Mitts]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Sorcerous Hands]]&lt;br /&gt;
|[[BLM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Wizard&#039;s Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Vermillion Hands]]&lt;br /&gt;
|[[RDM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Warlock&#039;s Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Sneaky Hands]]&lt;br /&gt;
|[[THF]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Rogue&#039;s Armlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Stalwart Hands]]&lt;br /&gt;
|[[PLD]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Gallant Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Shadowy Hands]]&lt;br /&gt;
|[[DRK]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Chaos Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Wild Hands]]&lt;br /&gt;
|[[BST]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Harmonious Hands]]&lt;br /&gt;
|[[BRD]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Cuffs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Chasing Hands]]&lt;br /&gt;
|[[RNG]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Hunter&#039;s Bracers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Loyal Hands]]&lt;br /&gt;
|[[SAM]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Myochin Kote]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Lurking Hands]]&lt;br /&gt;
|[[NIN]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Ninja Tekko]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Dragon Hands]]&lt;br /&gt;
|[[DRG]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Drachen Finger Gauntlets]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Borghertz&#039;s Calling Hands]]&lt;br /&gt;
|[[SMN]] AF&lt;br /&gt;
|[[Guslam]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Evoker&#039;s Bracers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wings of Gold]]&lt;br /&gt;
| [[BST]] AF1&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Barbaroi Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Scattered into Shadow]]&lt;br /&gt;
|[[BST]] AF2&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Beast Gaiters]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Unfinished Waltz]]&lt;br /&gt;
|[[DNC]] AF1&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[War Hoop]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Road to Divadom]]&lt;br /&gt;
|[[DNC]] AF2&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer&#039;s Tights]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Comeback Queen]]&lt;br /&gt;
|[[DNC]] AF3&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Dancer&#039;s Casaque]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Furious Finale]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Laila]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[DNC]] Limit Break&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Axe the Competition]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Brutus]]&lt;br /&gt;
|G-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Decimation]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Chocobo&#039;s Tale]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Nevela]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 5200 gil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[A Reputation in Ruins]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Migliorozz]]&lt;br /&gt;
|H-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 3500 gil&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Full Speed Ahead!]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Mapitoto]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Mount]]s unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Flying Machine of Eld]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Mapitoto]]&lt;br /&gt;
|G-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Levitus mount unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Ru&#039;Lude Gardens]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Rulude-gardens.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Empty Memories]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Harith]] &lt;br /&gt;
|H-5&lt;br /&gt;
|1&lt;br /&gt;
| See Quest Page&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Omni Aketon]]&lt;br /&gt;
| {{changes}} HorizonXI Custom&lt;br /&gt;
| [[Milia]]&lt;br /&gt;
| H-6&lt;br /&gt;
| ???&lt;br /&gt;
| [[Ducal Aketon]] {{changes}} Custom HorizonXI Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Northward]] &lt;br /&gt;
|Map&lt;br /&gt;
|[[Radeivepart]] &lt;br /&gt;
|H-9&lt;br /&gt;
|4&lt;br /&gt;
| [[Map of Castle Zvahl]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Researchers from the West]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Middle Lands Investigation]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Further Founts]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Waypoint]] unlocked&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[In Defiant Challenge]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 55&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Atop the Highest Mountains]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Whence Blows the Wind]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Riding on the Clouds]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shattering Stars]] &lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 75&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[New Worlds Await]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Expanding Horizons]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond the Stars]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dormant Powers Dislodged]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 95&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Prelude to Puissance]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Soul gem clasp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond Infinity]]&lt;br /&gt;
|[[Limit Break|LB]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| Player level cap 99&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Storms of Fate]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Whisper of the Wyrmking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shadows of the Departed]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Apocalypse Nigh]] &lt;br /&gt;
|Story&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|H-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Martial Mastery]]&lt;br /&gt;
|[[WS]]&lt;br /&gt;
|[[Nomad Moogle]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Merit|Merit Category]] unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[VW Op. No. 115: Valkurm Duster|VW Op. #115: Valkurm Duster]]&lt;br /&gt;
|Voidwatch&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[VW Op. No. 118: Buburimu Squall|VW Op. #118: Buburimu Squall]]&lt;br /&gt;
|Voidwatch&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|  &amp;amp;mdash;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beyond the Sun]] &lt;br /&gt;
|General&lt;br /&gt;
|[[Maat]] &lt;br /&gt;
|H-5&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Maat&#039;s Cap]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beam Me Up... No, Not There!]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Anastase]]&lt;br /&gt;
|G-9&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| See Quest Page&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ducal Hospitality]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Taillegeas]] &lt;br /&gt;
|I-7&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| 4000 gil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Port Jeuno]] ==&lt;br /&gt;
&#039;&#039;&#039;[[media:Jeuno-port.png|VIEW MAP]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Type&lt;br /&gt;
! NPC&lt;br /&gt;
! Pos.&lt;br /&gt;
! Fame&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pretty Little Things]]&lt;br /&gt;
|Fast Travel&lt;br /&gt;
|[[Zona Shodhun]]&lt;br /&gt;
|E-8&lt;br /&gt;
|1&lt;br /&gt;
| [[Mog House]] exit&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Antique Collector]]&lt;br /&gt;
|Map&lt;br /&gt;
|[[Imasuke]]&lt;br /&gt;
|E-6&lt;br /&gt;
|3&lt;br /&gt;
| [[Map of Delkfutt&#039;s Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Circle of Time]]&lt;br /&gt;
|[[BRD]] AF3&lt;br /&gt;
|[[Imasuke]]&lt;br /&gt;
|E-6&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Choral Justaucorps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Child&#039;s Play]]&lt;br /&gt;
|General&lt;br /&gt;
|[[Karl]]&lt;br /&gt;
|H-8&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| [[Wonder Magic Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUESTS: 145&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Notorious_Monsters:_Level_Guide&amp;diff=58661</id>
		<title>Notorious Monsters: Level Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Notorious_Monsters:_Level_Guide&amp;diff=58661"/>
		<updated>2024-07-15T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Levels 50 – 59 */ incorrect comma placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;&#039;[[:category:Notorious Monsters|Notorious Monsters]]&#039;&#039;&#039;, or rarely known as Named Monsters (which is not true for all NMs), are enemies that check as [[Impossible to Gauge]] and drop a variety of useful items. Please double check that any NM listed on this page is implemented on HorizonXI.&lt;br /&gt;
|}&lt;br /&gt;
==Levels 1 – 9==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 1 - 9&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bigmouth Billy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[East Ronfaure]]&lt;br /&gt;
|[[:category:Worms|Worm]]&lt;br /&gt;
|[[Colored Rocks]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jaggedy-Eared Jack]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[West Ronfaure]]&lt;br /&gt;
|[[:category:Rabbits|Rabbit]]&lt;br /&gt;
|[[Rabbit Charm]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Stinging Sophie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[North Gustaberg]]&lt;br /&gt;
|[[:category:Bees|Bee]]&lt;br /&gt;
|[[Beestinger]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bubbly Bernie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[South Gustaberg]]&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|[[Steam Clock]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Spiny Spipi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[East Sarutabaruta]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Mist Silk Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tom Tit Tat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9 - 10&lt;br /&gt;
|[[West Sarutabaruta]]&lt;br /&gt;
|[[:category:Mandragora|Mandragora]]&lt;br /&gt;
|[[Fruit Punches]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 10 – 19==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 10 - 19&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Leaping Lizzy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10 - 11&lt;br /&gt;
|[[South Gustaberg]]&lt;br /&gt;
|[[:category:Lizards|Lizard]]&lt;br /&gt;
|[[Leaping Boots]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fungus Beetle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10 - 15&lt;br /&gt;
|[[West Ronfaure]]&lt;br /&gt;
|[[Beetle]]&lt;br /&gt;
|[[Clipeus]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Maighdean Uaine]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11 - 11&lt;br /&gt;
|[[North Gustaberg]]&lt;br /&gt;
|[[:category:Saplings|Sapling]]&lt;br /&gt;
|[[Optical Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Carnero]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11 - 12&lt;br /&gt;
|[[South Gustaberg]]&lt;br /&gt;
|[[:category:Sheep|Sheep]]&lt;br /&gt;
|[[Katayama]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sharp-Eared Ropipi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11 - 11&lt;br /&gt;
|[[East Sarutabaruta]]&lt;br /&gt;
|[[:category:Rabbits|Rabbit]]&lt;br /&gt;
|[[Entrancing Ribbon]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Thousandarm Deshglesh]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11 - 13&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Obelisk]], [[Plate Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hundredscar Hajwaj]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11 - 13&lt;br /&gt;
|[[Fort Ghelsba]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Coarse Leggings]], [[Wild Cudgel]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bu&#039;Ghi Howlblade]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12 - 12&lt;br /&gt;
|[[Palborough Mines]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Marine Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nunyenunc]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12 - 12&lt;br /&gt;
|[[West Sarutabaruta]]&lt;br /&gt;
|[[:category:Birds|Bird]]&lt;br /&gt;
|[[Pilgrim&#039;s Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Swamfisk]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12 - 15&lt;br /&gt;
|[[East Ronfaure]]&lt;br /&gt;
|[[:category:Pugils|Pugil]]&lt;br /&gt;
|[[Gelong Staff]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Juu Duzu the Whirlwind]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |13 - 13&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Hunter&#039;s Longbow]], [[Light Soleas]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloody Vrukwuk]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14 - 14&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|&#039;&#039;Nothing&#039;&#039;. Strange mystery of Vana&#039;diel.&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fogweaver Mozzfuzz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14 - 14&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|&#039;&#039;Nothing&#039;&#039;. Strange mystery of Vana&#039;diel.&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Haty]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14 - 14&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:category:Hounds|Hound]]&lt;br /&gt;
|[[Rogetsurin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bendigeit Vran]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14 - 14&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Rogetsurin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nihniknoovi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14?&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|[[:category:Birds|Bird]]&lt;br /&gt;
|[[Van Pendant]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Yara Ma Yha Who]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14 - 14&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|[[:category:Saplings|Sapling]]&lt;br /&gt;
|[[Fasting Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orcish Wallbreacher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |15 - 16&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|[[:Category:Orcish Warmachines|Warmachine]]&lt;br /&gt;
|[[Strike Baghnakhs]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zi&#039;Ghi Boneeater]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |15 - 16&lt;br /&gt;
|[[Palborough Mines]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Braveheart]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Eyy Mon the Ironbreaker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16 - 16&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Aspir Knife]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zhuu Buxu the Silent]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16 - 16&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Parana Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hoo Mjuu the Torrent]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16 - 17&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Monster Signa]], [[Zealot&#039;s Mitts]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bomb King]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16 - 18&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|[[:category:Bombs|Bomb]]&lt;br /&gt;
|[[Bomb Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ashmaker Gotblut]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |17 - 18&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Hermit&#039;s Wand]], [[Priest&#039;s Robe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tumbling Truffle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |19 - 20&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|[[:category:Funguars|Funguar]]&lt;br /&gt;
|[[Fungus Hat]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Stray Mary]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |19 - 20&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:category:Sheep|Sheep]]&lt;br /&gt;
|[[Mary&#039;s Horn]], [[Mary&#039;s Milk]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Serpopard Ishtar]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |19 - 20&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|[[:category:Dhalmels|Dhalmel]]&lt;br /&gt;
|[[Cerulean Pendant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 20 – 29==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 20 - 29&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Crypt Ghost]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20 - 21&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Martial Slacks]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orcish Panzer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20 - 21&lt;br /&gt;
|[[Fort Ghelsba]]&lt;br /&gt;
|[[:Category:Orcish Warmachines|Warmachine]]&lt;br /&gt;
|[[Chariotbuster Byakzak]] NM OR [[Orcish Fighter]] will spawn&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Vuu Puqu the Beguiler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |21 - 22&lt;br /&gt;
|[[Giddeus]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Bird Whistle]], [[Bonze&#039;s Circlet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[No&#039;Mho Crimsonarmor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22 - 23&lt;br /&gt;
|[[Palborough Mines]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Bonze&#039;s Circlet]], [[Pixie Mace]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Maltha]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22 - 23&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|[[:Category:Slimes|Slime]]&lt;br /&gt;
|[[Trailer&#039;s Tunica]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Doppelganger Dio]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |23 - 25&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Cruel Scythe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Doppelganger Gog]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |23 - 25&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Cruel Spear]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloodpool Vorax]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24 - 25&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[Bloodbead Amulet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Chocoboleech]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24 - 25&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[Gassan]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Panzer Percival]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |25 - 26&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[Beetle]]&lt;br /&gt;
|[[Neckchopper]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bi&#039;Gho Headtaker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |25 - 25&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Plantbane]], [[Power Crossbow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Golden Bat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26 - 27&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|[[:category:Giant Bats|Giant Bat]]&lt;br /&gt;
|[[Night Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hawkeyed Dnatbat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26 - 28&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Archer&#039;s Knife]], [[Assassin&#039;s Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Black Triple Stars]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26 - 27&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|[[:category:Giant Bats|Bats]]&lt;br /&gt;
|[[Beastman Blood]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lumbering Lambert]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |27 - 28&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|[[:category:Rams|Ram]]&lt;br /&gt;
|[[Lumbering Horn]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Rampaging Ram]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |27 - 28&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:category:Rams|Ram]]&lt;br /&gt;
|[[Rampaging Horn]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tottering Toby]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |27 - 28&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|[[:category:Saplings|Sapling]]&lt;br /&gt;
|[[Stumbling Sandals]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jolly Green]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |27 - 28&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|[[:category:Goobbues|Goobbue]]&lt;br /&gt;
|[[Shaman&#039;s Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Daggerclaw Dracos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |27 - 28&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|[[:category:Raptors|Raptor]]&lt;br /&gt;
|[[Sonic Knuckles]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Geyser Lizard]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28 - 30&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|[[:category:Lizards|Lizard]]&lt;br /&gt;
|[[Steam Scale Mail]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Epialtes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28 - 32&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Gigas Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hippolytos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28 - 32&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Gigas Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Valkurm Emperor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |29 - 30&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|[[:category:Flies|Fly]]&lt;br /&gt;
|[[Emperor Hairpin]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Helldiver]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |29 - 30&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|[[:category:Birds|Bird]]&lt;br /&gt;
|[[Wingedge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 30 – 39==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 30 - 39&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Goblin Archaeologist]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 75&lt;br /&gt;
|[[La Theine Plateau]]&amp;lt;br /&amp;gt;[[Konschtat Highlands]]&amp;lt;br /&amp;gt;[[Tahrongi Canyon]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Gold Beastcoin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Morion Worm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 32&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|[[:category:Worms|Worm]]&lt;br /&gt;
|[[Morion Tathlum]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Buburimboo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 31&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|[[:category:Pugils|Pugil]]&lt;br /&gt;
|[[Buburimu Gorget]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Moo Ouzi the Swiftblade]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 30&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Barbarian&#039;s Sword]], [[Demonic Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ge&#039;Dha Evileye]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 30&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Faerie Tunic]], [[Holy Phial]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Da&#039;Dha Hundredmask]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 30&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Parrying Knife]], [[Mithran Scimitar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Eurymedon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30 - 34&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Gigas Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tigerbane Bakdak]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |31 - 32&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Tigerhunter]], [[Absorb-VIT]], [[Warrior&#039;s Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Eurytos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |32 - 32&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:Category:Gigas|Gigas]]&lt;br /&gt;
|[[Gigas Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Steelbiter Gudrud]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |33 - 34&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Lizard Piercer]], [[Sentinel&#039;s Mantle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fraelissa]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |33 - 35&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Almogavar Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hercules Beetle]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |34 - 34&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|[[Beetle]]&lt;br /&gt;
|[[Black Hose]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cargo Crab Colin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 37&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|[[Nadrs]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Leech King]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 36&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[Bloodbead Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mee Deggi the Punisher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 36&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Ochiudo&#039;s Kote]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}, [[Impact Knuckles]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Quu Domi the Gallant]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 36&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Fuma Kyahan]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}, [[Strider Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Trickster Kinetix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 36&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|[[:category:Evil Weapons|Evil Weapon]]&lt;br /&gt;
|[[Tabar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mycophile]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 35&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|[[:category:Funguars|Funguar]]&lt;br /&gt;
|[[Mycophile Cuffs]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Meteormauler Zhagtegg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |35 - 40&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[:Category:Orcs|Orc]]&lt;br /&gt;
|[[Garde Pick]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Burned Bergmann]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 41&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Malflame Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Asphyxiated Amsel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 43&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Malgust Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Crushed Krause]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 38&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Maldust Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Pulverized Pfeffer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 40&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Malfrost Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Smothered Schmidt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 38&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Malflood Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Wounded Wurfel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 42&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Malflash Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Argus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 37&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|[[:category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[Peacock Charm]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mimas]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 36&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Huge Moth Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Porphyrion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 36&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Delkfutt Key]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zo&#039;Khu Blackcloud]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36 - 38&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Marine Hat]], [[Faerie Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orctrap]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |37 - 39&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|[[:category:Flies|Flytrap]]&lt;br /&gt;
|[[Nikkariaoe]], [[Hojutsu Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Stubborn Dredvodd]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |37 - 38&lt;br /&gt;
|[[Phanauet Channel]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Carect Ring]], [[Gargoyle Boots]], [[Tathlum Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Coo Keja the Unseen]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |37 - 37&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Ajase Beads]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aroma Leech]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |38 - 38&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[RSE#Level_30_RSE_Ammo|RSE Sachets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Poisonhand Gnadgad]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |39 - 40&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Jujitsu Gi]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Drooling Daisy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |39 - 40&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|[[:category:Morbols|Morbol]]&lt;br /&gt;
|[[Dodge Headband]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Deadly Dodo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |39 - 40&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|[[:category:Cockatrice|Cockatrice]]&lt;br /&gt;
|[[Dodo Skin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Masan]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |39 - 39&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[Pigeon&#039;s Blood Ruby]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 40 – 49==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 40 - 49&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Namtar]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40 - 41&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Namtar Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aroma Fly]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40 - 40&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Flies|Fly]]&lt;br /&gt;
|[[RSE#Level_30_RSE_Ammo|RSE Sachets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aroma Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40 - 40&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[RSE#Level_30_RSE_Ammo|RSE Sachets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Go&#039;Bhu Gascon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41 - 42&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Quadav Augury Shell]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41 - 42&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|[[:category:Tigers|Tiger]]&lt;br /&gt;
|[[Nue Fang]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Kirata]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41 - 41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|[[:category:Tigers|Tiger]]&lt;br /&gt;
|[[Boreas Cesti]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Morbolger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42 - 44&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|[[:category:Morbols|Morbol]]&lt;br /&gt;
|[[Morbolger Vine]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Yaa Haqa the Profane]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42 - 43&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Earth Doublet]], [[Frost Robe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bat Eye]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42 - 44&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|[[:category:Ahriman|Ahriman]]&lt;br /&gt;
|[[Storm Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Foul Meat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43 - 45&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Doomed|Doomed]]&lt;br /&gt;
|[[Clay Amulet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Weeping Willow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 45&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|On Death: spawns [[Lumber Jack]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Blubbery Bulge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 47&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Slimes|Slime]]&lt;br /&gt;
|[[Slime Oil]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Guardian Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 45&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 881]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[De&#039;Vyu Headhunter]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 45&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Quadav Charm]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dune Widow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 47&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|[[:category:Spiders|Spider]]&lt;br /&gt;
|[[Spider Torque]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Vodyanoi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 47&lt;br /&gt;
|[[Phanauet Channel]]&lt;br /&gt;
|[[:category:Doomed|Doomed]]&lt;br /&gt;
|[[Nokizaru Hakama]], [[War Hose]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Padfoot]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45 - 46&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|[[:category:Sheep|Sheep]]&lt;br /&gt;
|[[Assailant&#039;s Ring]], [[Astral Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Juggler Hecatomb]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46 - 48&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|[[:category:Evil Weapons|Evil Weapon]]&lt;br /&gt;
|[[Heavy Halberd]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Intulo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46 - 47&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|[[:category:Efts|Eft]]&lt;br /&gt;
|[[Magic Slacks]], [[Curaga Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Gargantua]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47 - 48&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|[[:category:Golems|Golem]]&lt;br /&gt;
|[[Elemental Charm]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ga&#039;Bhu Unvanquished]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47 - 48&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Valkyrie&#039;s Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Celphie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47 - 48&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|[[:category:Dhalmels|Dhalmel]]&lt;br /&gt;
|[[Dhalmel Whistle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Meww the Turtlerider]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47 - 47&lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Oliphant]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Shadow Eye]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48 - 49&lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|[[:category:Ahriman|Ahriman]]&lt;br /&gt;
|[[Moon Amulet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Wuur the Sandcomber]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48 - 50&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Holy Ampulla]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Seww the Squidlimbed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48 - 48&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Mermaid Tail]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fyuu the Seabellow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48 - 48&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Frog Trousers]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Eba]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48 - 48&lt;br /&gt;
|[[Phomiuna Aqueducts]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Fomor Tunic]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Qull the Shellbuster]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49 - 51&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Exocets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 50 – 59==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 50 - 59&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Guardian Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 50&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 881]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Drone Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 50&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 874]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mysticmaker Profblix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 52&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Moldavite Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Odqan]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 51&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|[[:category:Clusters|Cluster]]&lt;br /&gt;
|[[Atlaua&#039;s Ring]], [[Bravo&#039;s Subligar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bugbear Strongman]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 52&lt;br /&gt;
|[[Oldton Movalpolos]]&lt;br /&gt;
|[[:Category:Bugbears|Bugbear]]&lt;br /&gt;
|[[Aikido Koshita]], [[Shinimusha Haidate]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Goblin Wolfman ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 55&lt;br /&gt;
|[[Oldton Movalpolos]]&lt;br /&gt;
|[[:Category:Moblins|Moblin]]&lt;br /&gt;
|[[Parade Gorget]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Noble Mold]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50 - 50&lt;br /&gt;
|[[Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|[[:category:Funguars|Funguar]]&lt;br /&gt;
|[[Rain Hat]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ahtu]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |51 - 52&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Engraved Key]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Old Two-Wings]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |52 - 52&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|[[:category:Giant Bats|Giant Bat]]&lt;br /&gt;
|[[Bat Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mischievous Micholas]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |53 - 55&lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|[[:category:Opo-opo|Opo-opo]]&lt;br /&gt;
|[[Kidney Dagger]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skewer Sam]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |54 - 54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|[[:category:Cockatrice|Cockatrice]]&lt;br /&gt;
|[[Wind Spear]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloodtear Baldurf]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 56&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|[[:category:Rams|Ram]]&lt;br /&gt;
|[[Lumbering Horn]], [[Viking Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Steelfleece Baldarich]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 56&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:category:Rams|Ram]]&lt;br /&gt;
|[[Rampaging Horn]], [[Viking Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[King Arthro]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 55&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|[[Velocious Belt]], [[Damascene Cloth]], [[Magic Cuisses]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lumber Jack]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 55&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|[[Beetle]]&lt;br /&gt;
|[[Bloodsword]], [[Lightning Mantle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Drone Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 55&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 874]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Waraxe Beak]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 56&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|[[:category:Cockatrice|Cockatrice]]&lt;br /&gt;
|[[Monsoon Tekko]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Roc]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 55&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|[[:category:Rocs|Roc]]&lt;br /&gt;
|[[Crimson Blade]], [[Damascus Ingot]], [[Healing Staff]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Goblinsavior Heronox]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 59&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Eisentaenzer]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bright-handed Kunberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 56&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Resentment Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Edacious Opo-opo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 61&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|[[:Category:Opo-opo|Opo-opo]]&lt;br /&gt;
|[[Nanban Kariginu]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ziphius]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |55 - 56&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|[[:category:Pugils|Pugil]]&lt;br /&gt;
|[[Hospitaler Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cactuar Cantautor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 56&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|[[:category:Sabotenders|Sabotender]]&lt;br /&gt;
|[[Kung Fu Shoes]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Centurio X-I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 58&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Shaman&#039;s Cloak]], [[Stonega II]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Keeper of Halidom]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 57&lt;br /&gt;
|[[Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|[[:category:Goobbues|Goobbue]]&lt;br /&gt;
|[[Daihannya]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Centurio XII-I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 56&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Intruder Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Colorful Leshy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 58&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Harvest Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Unstable Cluster]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |56 - 57&lt;br /&gt;
|[[Riverne - Site B01]]&lt;br /&gt;
|[[:category:Clusters|Cluster]]&lt;br /&gt;
|[[Soboro Sukehiro]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sagittarius X-XIII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |57 - 58&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Loxley Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Pahh the Gullcaller]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |57 - 57&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Calamar]], [[Siren&#039;s Hair]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Habetrot]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |57 - 59&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Twincoon]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lich C Magnus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |58 - 58&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Lilith&#039;s Rod]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Simurgh]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |58 - 58&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|[[:category:Rocs|Roc]]&lt;br /&gt;
|[[Strider Boots]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}, [[Damascus Ingot]], [[Arcana Breaker]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bisque-heeled Sunberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |58 - 58&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Rancor Handle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fradubio]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |58 - 58&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Bellicose Mantle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Flauros]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 60&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Coeurls|Coeurl]]&lt;br /&gt;
|[[Flauros Whisker]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Balor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 59&lt;br /&gt;
|[[Sacrarium]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Swift Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Luaith]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 59&lt;br /&gt;
|[[Sacrarium]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Swift Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lobais]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 59&lt;br /&gt;
|[[Sacrarium]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Swift Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Caithleann]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 59&lt;br /&gt;
|[[Sacrarium]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Swift Belt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Indich]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |59 - 59&lt;br /&gt;
|[[Sacrarium]]&lt;br /&gt;
|[[:category:Fomors|Fomor]]&lt;br /&gt;
|[[Swift Belt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 60 – 69==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 60 - 69&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Envy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Envy Spear]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Gluttony]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Gluttony Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Greed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Greed Scimitar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Lust]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Lust Dagger]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Pride]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Pride Staff]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Sloth]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Sloth Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Skull of Wrath]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Wrath Tabar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nussknacker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Lizards|Lizard]]&lt;br /&gt;
|[[Sand Gloves]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tribunus VII-I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 62&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Tungi]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Woodland Sage]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 61&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Sunlight Pole]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sea Horror]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 62&lt;br /&gt;
|[[Ship bound for Mhaura]]&lt;br /&gt;
|[[:category:Sea Monks|Sea Monk]]&lt;br /&gt;
|[[Monsoon Kyahan]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Taisaijin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|[[:category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[Spelunker&#039;s Hat]], [[Refresh|Scroll of Refresh]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Demonic Tiphia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |60 - 60&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Bees|Bee]]&lt;br /&gt;
|[[Tiphia Sting]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Peg Powler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |61 - 61&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Sea Monks|Sea Monk]]&lt;br /&gt;
|[[Schwarz Axt]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Worr the Clawfisted]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |61 - 61&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Pagures]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Goliath]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |62 - 62&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Golems|Golem]]&lt;br /&gt;
|[[Granite]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sea Hog]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |62 - 62&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Pugils|Pugil]]&lt;br /&gt;
|[[Southern Pearl]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Death from Above]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |62 - 62&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Bees|Bee]]&lt;br /&gt;
|[[Hornetneedle]], [[Royal Jelly]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zoredonite]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |62 - 62&lt;br /&gt;
|[[Manaclipper]]&lt;br /&gt;
|[[:category:Uragnites|Uragnite]]&lt;br /&gt;
|[[Healing Mace]], [[Kosshin]], [[Nebimonite Belt]], [[Zoredonite Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Northern Shadow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |63 - 63&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Executioner]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Eastern Shadow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |63 - 63&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Eurytos&#039; Bow ]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Western Shadow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |63 - 63&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Cross-Counters]] {{changes|sellable version drops from NM, rare/ex version from BCNM}}&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Southern Shadow]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |63 - 63&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Master Shield]]&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Gugru Orobon]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |63 - 63&lt;br /&gt;
|[[Ferry - Mhaura/Al Zahbi]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|[[Orobon Lure]]--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sewer Syrup]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |64 - 65&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:category:Slimes|Slime]]&lt;br /&gt;
|[[Jelly Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Queen Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |64 - 64&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 864]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Matron Crawler]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |64 - 64&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Rolanberry 864]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Voll the Sharkfinned]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |64 - 66&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Monsoon Jinpachi]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mouu the Waverider]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |64 - 66&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Monsoon Spear]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Praefectus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Save the Queen]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Proconsul]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Scroll of Stone IV]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hastatus XI-XII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 68&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Xhifhut Head]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cancer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|[[Arondight]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sozu Rogberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 66&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Thief&#039;s Knife]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sozu Bliberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Water IV|Scroll of Water IV]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sozu Terberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Light Spirit Pact]], [[Dried Mugwort]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tonberry Kinq]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |65 - 65&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Dried Mugwort]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hellion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Doomed|Doomed]]&lt;br /&gt;
|[[A l&#039;Outrance]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Amemet]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Lizards|Lizard]]&lt;br /&gt;
|[[Amemet Skin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ellyllon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Funguars|Funguar]]&lt;br /&gt;
|[[Mushroom Helm]], [[King Truffle]], [[Reishi Mushroom]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Novv the Whitehearted]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Minstrel&#039;s Coat]], [[Siren&#039;s Hair]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Carmine-tailed Janberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 67&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Asklepios]], [[Light Spirit Pact]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Magister]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Arcanabane]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sacrificial Goblet]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 68&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[Magic Pot]]&lt;br /&gt;
|[[Charging Shield]], [[Mana Barrel]] (&#039;&#039;[[Steal|stolen]]&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sozu Sarberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |66 - 66&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Hocho]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Citipati]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |67 - 70&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|[[:category:Corses|Corse]]&lt;br /&gt;
|[[Corse Bracelet]], [[Druid&#039;s Slops]], [[Harpe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Blackbeard]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |67 - 68&lt;br /&gt;
|[[Ferry - Mhaura/Selbina]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Sea Robber Cudgel]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Awd Goggie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Royal Jelly]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Oni Carcass]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 70&lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|[[:category:Doomed|Doomed]]&lt;br /&gt;
|[[Onikiri]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Baronet Romwe]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Castle Zvahl Keep]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Demon&#039;s Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Baron Vapula]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Castle Zvahl Keep]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Aeroga III|Scroll of Aeroga III]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Count Bifrons]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Castle Zvahl Keep]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Goshisho&#039;s Scythe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Viscount Morax]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Castle Zvahl Keep]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Dark Spirit Pact]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sabotender Mariachi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 70&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Sabotenders|Sabotender]]&lt;br /&gt;
|[[Bano Del Sol]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cwn Cyrff]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |68 - 68&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|[[:category:Hounds|Hound]]&lt;br /&gt;
|[[Swan Bilbo]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Soulstealer Skullnix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 71&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Kard]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloodthirster Madkix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 72&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Acha d&#039;Armas]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Arachne]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 69&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Spiders|Spider]]&lt;br /&gt;
|[[Arachne Web]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Yowie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 71&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Raptors|Raptor]]&lt;br /&gt;
|[[Yowie Skin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aquarius]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 71&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Crabs|Crab]]&lt;br /&gt;
|[[Fransisca]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bonnacon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |69 - 69&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Buffalo|Buffalo]]&lt;br /&gt;
|[[Cure Clogs]], [[Tredecim Scythe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 70 – 79==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 70 - 79&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Shii]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:category:Hounds|Hound]]&lt;br /&gt;
|[[Sukesada]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Serket]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|[[:category:Scorpions|Scorpion]]&lt;br /&gt;
|[[Serket Ring]], [[Triple Dagger]], [[Venomous Claw]], [[Serket Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Capricious Cassie]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
|[[:category:Morbols|Morbol]]&lt;br /&gt;
|[[Cassie Earring]], [[Amity Cape]], [[Aiming Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Diamond Daig]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[Beetle]]&lt;br /&gt;
|[[Protecting Bangles]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Phantom Worm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 72&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Worms|Worm]]&lt;br /&gt;
|[[Phantom Tathlum]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Wyvernpoacher Drachlox]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 75&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Othinus&#039; Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zuug the Shoreleaper]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Narval]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Crimson-toothed Pawberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Carbuncle Mitts]], [[Light Spirit Pact]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Friar Rush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Bombs|Bomb]]&lt;br /&gt;
|[[Bomb Core]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Biast]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 70&lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|[[:category:Dragons|Dragon]]&lt;br /&gt;
|[[Patroclus&#039;s Helm]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Silverhook]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 72&lt;br /&gt;
|[[Ferry - Mhaura/Selbina]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Seawolf Cudgel]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[White Coney]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 72&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Rabbits|Rabbit]]&lt;br /&gt;
|[[Selene&#039;s Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Black Coney]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |70 - 72&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Rabbits|Rabbit]]&lt;br /&gt;
|[[Selene&#039;s Bow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloodsucker (NM)|Bloodsucker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |71 - 71&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:category:Leeches|Leech]]&lt;br /&gt;
|[[Bloodbead Ring]], [[Pigeon&#039;s Blood Ruby]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dirtyhanded Gochakzuk]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |71 - 71&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Curse Wand]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ixtab]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |71 - 71&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Cheviot Cloth]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Foreseer Oramix]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |71 - 72&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Power Staff]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Snow Maiden]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |71 - 72&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Snolls|Snoll]]&lt;br /&gt;
|[[Purgatory Collar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Phanduron the Condemned]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 73&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Ascalon]], [[Shadow Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Drexerion the Condemned]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 73&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:category:Shadows|Shadow]]&lt;br /&gt;
|[[Flagellant&#039;s Crossbow]], [[Shadow Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cemetery Cherry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 73&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|[[:category:Treants|Treant]]&lt;br /&gt;
|[[Divine Log]], [[Living Rod]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orcish Warlord]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Monastic Cavern]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Scroll of Stonega II]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orcish Hexspinner]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Monastic Cavern]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Scroll of Stonega II]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Pallas]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 72&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Pallas&#039;s Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Legatus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Company Sword ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Proconsul XII]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 72&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Dainslaif ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Tribunus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Pharaoh&#039;s Bow ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Triarius X-XV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Pendragon Axe ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Adamantoise]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Valley of Sorrows]]&lt;br /&gt;
|[[:category:Adamantoises|Adamantoise]]&lt;br /&gt;
|[[Sipar ]], [[Heavy Cuirass]], [[Adamantoise Egg]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tonberry Decapitator]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Fudo ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tonberry Tracker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Thief&#039;s Kote ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Unut]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 72&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Rabbits|Rabbit]]&lt;br /&gt;
|[[Luna Subligar ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tarasque]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |72 - 74&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Lizards|Lizard]]&lt;br /&gt;
|[[Ascention ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tyrannic Tunnok]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |73 - 76&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Scorpions|Scorpion]]&lt;br /&gt;
|[[Lohar ]], [[Venomous Claw ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mountain Worm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |73 - 73&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Worms|Worm]]&lt;br /&gt;
|[[Heavy Gauntlets ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orobon]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |73 - 74&lt;br /&gt;
|[[Ferry - Nashmau/Al Zahbi]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|[[Orobon Lure ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lord of Onzozo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |74 - 77&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Sea Monks|Sea Monk]]&lt;br /&gt;
|[[Kraken Club]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ose]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |74 - 76&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Coeurls|Coeurl]]&lt;br /&gt;
|[[Assault Jerkin ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Lindwurm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |74 - 76&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Raptors|Raptor]]&lt;br /&gt;
|[[Lindwurm Skin]], [[Valiant Knife ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Father Frost]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |74 - 75&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Snolls|Snoll]]&lt;br /&gt;
|[[Purgatory Collar ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Orcish Overlord]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Monastic Cavern]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Glorious Sword ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Diamond Quadav]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Qulun Dome]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Dodge Cape ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Narasimha]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 77&lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|[[:category:Manticores|Manticore]]&lt;br /&gt;
|[[Narasimha Hide]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Yagudo Avatar]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Walrus Staff ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Alkyoneus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Alkyoneus&#039;s Bracelets ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Antican Consul]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Antica|Antica]]&lt;br /&gt;
|[[Berserker&#039;s Axe ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ocean Sahagin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75 - 75&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sahagin|Sahagin]]&lt;br /&gt;
|[[Colossal Lance ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Grand Duke Batym]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |76 - 76&lt;br /&gt;
|[[Castle Zvahl Baileys]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Demonslicer ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Duke Haborym]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |76 - 76&lt;br /&gt;
|[[Castle Zvahl Baileys]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Barbarian&#039;s Scythe ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Marquis Allocen]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |76 - 76&lt;br /&gt;
|[[Castle Zvahl Baileys]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Corsair&#039;s Knife ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Marquis Amon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |76 - 76&lt;br /&gt;
|[[Castle Zvahl Baileys]]&lt;br /&gt;
|[[:category:Demons|Demon]]&lt;br /&gt;
|[[Lion Crossbow]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nightmare Vase]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |76 - 78&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|[[:category:Magic Pots|Magic Pot]]&lt;br /&gt;
|[[Shinogi ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Emergent Elm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |77-78&lt;br /&gt;
|[[Bhaflau Thickets]]&lt;br /&gt;
|[[:category:treants|Treant]]&lt;br /&gt;
|[[Arborist Nails]], [[Gloom Claymore]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Baobhan Sith]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |77 - 81&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Ghosts|Ghost]]&lt;br /&gt;
|[[Cheviot Cloth ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Taxim]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |78 - 79&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Skeletons|Skeleton]]&lt;br /&gt;
|[[Cocytus Pole]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ancient Goobbue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |78 - 80&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Goobbues|Goobbue]]&lt;br /&gt;
|[[Daihannya]], [[Sukesada]], [[Great Boyahda Moss]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Shikigami Weapon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |78 - 78&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|[[:category:Evil Weapons|Evil Weapon]]&lt;br /&gt;
|[[Yinyang Robe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Giant Orobon]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |78 - 80&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Northern Piranu]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |78 - 80&lt;br /&gt;
|[[Ferry - Mhaura/Al Zahbi]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|[[Spagyric Nails]], [[Otori]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Vouivre]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |79 - 80&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Gae Bolg ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Leshonki]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |79 - 81&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Saplings|Sapling]]&lt;br /&gt;
|[[Leshonki Bulb]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Kreutzet]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |79 - 80&lt;br /&gt;
|[[Cape Teriggan]]&lt;br /&gt;
|[[:category:Rocs|Roc]]&lt;br /&gt;
|[[Sirocco Kukri ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Fortitude]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |79 - 79&lt;br /&gt;
|[[The Garden of Ru&#039;Hmet]]&lt;br /&gt;
|[[:category:Ghrah|Ghrah]]&lt;br /&gt;
|[[Fortitude Axe]], [[Fortitude Torque]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Gration]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |79&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|[[:category:Gigas|Gigas]]&lt;br /&gt;
|[[Tatami Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 80 – 89==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 80 - 89&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Amikiri]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Scorpions|Scorpion]]&lt;br /&gt;
|[[High-Quality Scorpion Shell]], [[Kamewari]], [[Scorpion Claw]], [[Scorpion Shell]], [[Venomous Claw]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Behemoth]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Behemoth&#039;s Dominion]]&lt;br /&gt;
|[[:Category:Behemoths|Behemoth]]&lt;br /&gt;
|[[Behemoth Tongue]], [[Comet Tail]], [[Thundercloud]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bune]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Enhancing Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dorgerwor the Astute]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Halvung]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|[[Mercenary&#039;s Mantle]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Garharlor the Unruly]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|[[Genie Gages]], [[Trance Belt]]&lt;br /&gt;
|- class=&amp;quot;toau&amp;quot; style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Energetic Eruca]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:category:Crawlers|Crawler]]&lt;br /&gt;
|[[Hanzo Tekko]], [[Astral Staff]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Frostmane]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Cape Teriggan]]&lt;br /&gt;
|[[:category:Manticores|Manticore]]&lt;br /&gt;
|[[Lockheart]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jaded Jody ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Wajaom Woodlands]]&lt;br /&gt;
|[[:Category:Morbols|Morbol]]&lt;br /&gt;
|[[Jet Seraweels]], [[Scogan&#039;s Knuckles]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hydra (NM)|Hydra]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Wajaom Woodlands]]&lt;br /&gt;
|[[:Category:Hydra|Hydra]]&lt;br /&gt;
|[[Berserker&#039;s Torque]], [[Sirius Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zikko]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Caedarva Mire]]&lt;br /&gt;
|[[:Category:Imps|Imp]]&lt;br /&gt;
|[[Templar Hammer]], [[Immortal&#039;s Sash]]--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ix&#039;aern (MNK)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 80&lt;br /&gt;
|[[Grand Palace of Hu&#039;Xzoi]]&lt;br /&gt;
|[[:category:Aern|Aern]]&lt;br /&gt;
|[[Deed of Placidity]], [[Vice of Antipathy]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cactrot Rapido]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|[[:category:Sabotenders|Sabotender]]&lt;br /&gt;
|[[Arco de Velocidad]], [[Arete del Sol]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Pelican]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Cockatrice|Cockatrice]]&lt;br /&gt;
|[[Astral Aspis]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Charybdis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|[[:category:Sea Monks|Sea Monk]]&lt;br /&gt;
|[[Joyeuse]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Xolotl]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|[[:category:Corses|Corse]]&lt;br /&gt;
|[[Bandomusha Kote]], [[Perseus&#039;s Harpe]], [[Zoolater Hat]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Giant Orobon]] [[Fishing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Arrapago Reef]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bomb Queen]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 81&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:category:Bombs|Bomb]]&lt;br /&gt;
|[[Bomb Queen Ring]], [[Avengers]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sabotender Bailarina]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 82&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Sabotenders|Sabotender]]&lt;br /&gt;
|[[Dune Boots]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Despot]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 82&lt;br /&gt;
|[[Ru&#039;Aun Gardens]]&lt;br /&gt;
|[[:category:Dolls|Doll]]&lt;br /&gt;
|[[Gem of the West]], [[Oblation Abjuration]], [[Scarecrow Scythe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ungur]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |80 - 82&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Ungur Boomerang ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Giant Orobon]] [[Fishing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |81 - 83&lt;br /&gt;
|[[Talacca Cove]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Big Bomb]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |81-84&lt;br /&gt;
|[[Halvung]]&lt;br /&gt;
|[[:category:Bombs|Bomb]]&lt;br /&gt;
|[[Horrent Mace]], [[Fire Bomblet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Guivre]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |82 - 83&lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Guivre&#039;s Skull]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Steam Cleaner]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |82 - 82&lt;br /&gt;
|[[Ve&#039;Lugannon Palace]]&lt;br /&gt;
|[[:category:Magic Pots|Magic Pot]]&lt;br /&gt;
|[[Gem of the East]], [[Indra Katars]], [[Libation Abjuration]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bluestreak Gyugyuroon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |82 - 82&lt;br /&gt;
|[[Aydeewa Subterrane]]&lt;br /&gt;
|[[:category:Qiqirn|Qiqirn]]&lt;br /&gt;
|[[Qiqirn Collar]], [[Peacemaker]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Darting Kachaal Ja ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:Category:Mamool Ja|Mamool Ja]]&lt;br /&gt;
|[[Volunteer&#039;s Belt ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hundredfaced Hapool Ja ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:Category:Mamool Ja|Mamool Ja]]&lt;br /&gt;
|[[Ryumon]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Love]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83&lt;br /&gt;
|[[Al&#039;Taieu]]&lt;br /&gt;
|[[:category:Yovra|Yovra]]&lt;br /&gt;
|[[Love Halberd]], [[Love Torque]], [[Aura of Adulation]] ([[Novio Earring]]), [[Aura of Voracity]] ([[Novia Earring]])&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zipacna]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83 - 85&lt;br /&gt;
|[[Ve&#039;Lugannon Palace]]&lt;br /&gt;
|[[:category:Golems|Golem]]&lt;br /&gt;
|[[Gem of the North]], [[Oblation Abjuration]], [[Ushikirimaru]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Faust]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83 - 85&lt;br /&gt;
|[[Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|[[:category:Dolls|Doll]]&lt;br /&gt;
|[[Summerstone]], [[Oblation Abjuration]], [[Tonbo-Giri]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Devout Radol Ja]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |83 - 83&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:category:Mamool Ja|Mamool Ja]]&lt;br /&gt;
|[[Volunteer&#039;s Khud]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Absolute Virtue]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |84&lt;br /&gt;
|[[Al&#039;Taieu]]&lt;br /&gt;
|[[:category:Aern|Aern]]&lt;br /&gt;
|[[Sin of Indignation]] ([[Ninurta&#039;s Sash]]), [[Sin of Insolence]] ([[Mars&#039;s Ring]]), [[Sin of Indulgence]] ([[Futsuno Mitama]]), [[Sin of Infatuation]] ([[Bellona&#039;s Ring]]), [[Sin of Indolence]] ([[Aureole]]), [[Sin of Invidiousness]] ([[Raphael&#039;s Rod]]), [[Sin of Intemperance]] ([[Minerva&#039;s Ring]])&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Hope]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |84 - 84&lt;br /&gt;
|[[Al&#039;Taieu]]&lt;br /&gt;
|[[:category:Phuabo|Phuabo]]&lt;br /&gt;
|[[Hope Staff]], [[Hope Torque]], [[Fifth Virtue]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Golden-Tongued Culberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |84 - 85&lt;br /&gt;
|[[Pso&#039;Xja]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Uggalepih Pendant]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Shen]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |84 - 86&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|[[:category:Uragnites|Uragnite]]&lt;br /&gt;
|[[Reverend Mail]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Kurrea]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |84 - 84&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|[[:category:Bugards|Bugard]]&lt;br /&gt;
|[[Galliard Trousers]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ash Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85&lt;br /&gt;
|[[Ifrit&#039;s Cauldron]]&lt;br /&gt;
|[[:Category:Dragons|Dragon]]&lt;br /&gt;
|[[Murasame ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cerberus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:Category:Cerberus|Cerberus]]&lt;br /&gt;
|[[Algol]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Overlord Bakgodek]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Monastic Cavern]]&lt;br /&gt;
|[[:category:Orcs|Orc]]&lt;br /&gt;
|[[Juggernaut]], [[Damascus Ingot]], [[Highlander&#039;s Targe]], [[Nightmare Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Za&#039;Dha Adamantking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Qulun Dome]]&lt;br /&gt;
|[[:category:Quadav|Quadav]]&lt;br /&gt;
|[[Damascene Cloth]], [[Damascus Ingot]], [[Mistilteinn]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tzee Xicu the Manifest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|[[:category:Yagudo|Yagudo]]&lt;br /&gt;
|[[Astral Signa]], [[Damascene Cloth]], [[Damascus Ingot]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[King Behemoth]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Behemoth&#039;s Dominion]]&lt;br /&gt;
|[[:category:Behemoths|Behemoth]]&lt;br /&gt;
|[[Behemoth Hide]], [[Behemoth Tongue]], [[Behemoth Horn]], [[Defending Ring]], [[Pixie Earring]], [[Aquarian Abjuration: Feet]], [[Earthen Abjuration: Legs]], [[Martial Abjuration: Legs]], [[Wyrmal Abjuration: Head]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aspidochelone]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 88&lt;br /&gt;
|[[Valley of Sorrows]]&lt;br /&gt;
|[[:category:Adamantoises|Adamantoise]]&lt;br /&gt;
|[[Aquarian Abjuration: Body]], [[Dryadic Abjuration: Feet]], [[Martial Abjuration: Feet]], [[Wyrmal Abjuration: Body]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Voluptuous Vivian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Boyahda Tree]]&lt;br /&gt;
|[[:category:Morbols|Morbol]]&lt;br /&gt;
|[[Black Ribbon]], [[Vivian Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ullikummi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 87&lt;br /&gt;
|[[Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|[[:category:Golems|Golem]]&lt;br /&gt;
|[[Autumnstone]], [[Oblation Abjuration]], [[Ulfhedinn Axe]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Olla Grande]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|[[:category:Magic Pots|Magic Pot]]&lt;br /&gt;
|[[Winterstone]], [[Libation Abjuration]], [[Skofnung]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Hakutaku]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Hecteyes|Hecteyes]]&lt;br /&gt;
|[[Optical Hat]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Justice]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Al&#039;Taieu]]&lt;br /&gt;
|[[:category:Xzomit|Xzomit]]&lt;br /&gt;
|[[Justice Sword]], [[Justice Torque]], [[Fourth Virtue]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Temperance]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[Grand Palace of Hu&#039;Xzoi]]&lt;br /&gt;
|[[:category:Zdei|Zdei]]&lt;br /&gt;
|[[Temperance Axe]], [[Temperance Torque]], [[First Virtue]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Faith]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |85 - 85&lt;br /&gt;
|[[The Garden of Ru&#039;Hmet]]&lt;br /&gt;
|[[:category:Euvhi|Euvhi]]&lt;br /&gt;
|[[Faith Baghnakhs]], [[Faith Torque]], [[Third Virtue]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Fafnir]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |88 - 90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&lt;br /&gt;
|[[:category:Dragons|Dragon]]&lt;br /&gt;
|[[Ridill]], [[Aegishjalmr]], [[Andvaranauts]], [[Balmung]], [[Hrotti]], [[Aquarian Abjuration: Hands]], [[Aquarian Abjuration: Feet]], [[Earthen Abjuration: Hands]], [[Neptunal Abjuration: Head]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Genbu]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |88 - 90&lt;br /&gt;
|[[Ru&#039;Aun Gardens]]&lt;br /&gt;
|[[:category:Adamantoises|Adamantoise]]&lt;br /&gt;
|[[Genbu&#039;s Kabuto]], [[Genbu&#039;s Shield]], [[Aquarian Abjuration: Hands]], [[Aquarian Abjuration: Head]], [[Martial Abjuration: Hands]], [[Wyrmal Abjuration: Feet]], [[Seal of Genbu]], [[Venomous Claw]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Suzaku]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |88 - 90&lt;br /&gt;
|[[Ru&#039;Aun Gardens]]&lt;br /&gt;
|[[:category:Rocs|Roc]]&lt;br /&gt;
|[[Suzaku&#039;s Scythe]], [[Suzaku&#039;s Sune-Ate]], [[Dryadic Abjuration: Hands]], [[Earthen Abjuration: Head]], [[Neptunal Abjuration: Feet]], [[Aquarian Abjuration: Legs]], [[Shining Cloth]], [[Siren&#039;s Hair]], [[Venomous Claw]], [[Seal of Suzaku]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Byakko]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |88 - 90&lt;br /&gt;
|[[Ru&#039;Aun Gardens]]&lt;br /&gt;
|[[:category:Tigers|Tiger]]&lt;br /&gt;
|[[Byakko&#039;s Axe]], [[Byakko&#039;s Haidate]], [[Aquarian Abjuration: Head]], [[Dryadic Abjuration: Legs]], [[Earthen Abjuration: Feet]], [[Neptunal Abjuration: Hands]], [[Behemoth Hide]], [[Damascus Ingot]], [[Divine Log]], [[Seal of Byakko]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Seiryu]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |88 - 90&lt;br /&gt;
|[[Ru&#039;Aun Gardens]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Seiryu&#039;s Kote]], [[Seiryu&#039;s Sword]], [[Aquarian Abjuration: Legs]], [[Dryadic Abjuration: Head]], [[Martial Abjuration: Head]], [[Wyrmal Abjuration: Hands]], [[Angel Skin]], [[Damascene Cloth]], [[Divine Log]], [[Seal of Seiryu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 90 – 99==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels 90 - 99&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nidhogg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |90 - 90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&lt;br /&gt;
|[[:category:Wyrms|Wyrm]]&lt;br /&gt;
|[[Dragon Blood]], [[Dragon Heart]], [[Dragon Meat]], [[Dragon Scales]], [[Dragon Talon]], [[Wyrm Beard]], [[Nidhogg&#039;s Scales]], [[Aquarian Abjuration: Body]], [[Earthen Abjuration: Body]], [[Martial Abjuration: Body]], [[Neptunal Abjuration: Legs]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Kirin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |92 - 92&lt;br /&gt;
|[[Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|[[:category:Manticores|Manticore]]&lt;br /&gt;
|[[Damascus Ingot]], [[Dryadic Abjuration: Body]], [[Kirin&#039;s Osode]], [[Kirin&#039;s Pole]], [[Neptunal Abjuration: Body]], [[Orichalcum Ingot]], [[Quake|Scroll of Quake]], [[Raise III|Scroll of Raise III]], [[Shining Cloth]], [[Wyrmal Abjuration: Legs]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Vrtra]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |95 - 95&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|[[:category:Wyrms|Wyrm]]&lt;br /&gt;
|[[Dragon Blood]], [[Dragon Meat]], [[Wyrm Horn]], [[Cashmere Wool]], [[Cashmere Thread]], [[Damascene Cloth]], [[Reviler&#039;s Helm]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tiamat]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |95 - 95&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|[[:category:Wyrms|Wyrm]]&lt;br /&gt;
|[[Adaman Ingot]], [[Behemoth Hide]], [[Damascus Ingot]], [[Damascene Cloth]], [[Beetle Blood]], [[Divine Log]], [[Dragon Blood]], [[Dragon Heart]], [[Dragon Talon]], [[Malboro Fiber]], [[Oxblood]], [[Siren&#039;s Hair]], [[Wyrm Horn]], [[Herald&#039;s Gaiters]], [[Noritsune Kote]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jormungand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |95 - 95&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|[[:category:Wyrms|Wyrm]]&lt;br /&gt;
|[[Dragon Blood]], [[Dragon Meat]], [[Dragon Talon]], [[Molybdenum Ore]], [[Damascene Cloth]], [[Divine Log]], [[Oxblood]], [[Mercurial Pole]], [[Wyrm Horn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NMs of Unknown Level==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Levels: Unknown&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#55cbff;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Family&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Notable Drop(s)&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Arioch]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:Category:Giant Bats|Giant Bat]]&lt;br /&gt;
|[[Arioch Fang]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Manes ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|[[:Category:Ghosts|Ghost]]&lt;br /&gt;
|[[Taffeta Cloth]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dame Blanche]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|[[:Category:Ghosts|Ghost]]&lt;br /&gt;
|[[Sarcenet Cloth]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Falcatus Aranei]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|[[:Category:Spiders|Spider]]&lt;br /&gt;
|[[Webcutter]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Enkelados]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:Category:Gigas|Gigas]]&lt;br /&gt;
|[[Enkelados&#039;s Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Sabotender Bailarin]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|[[:category:Sabotenders|Sabotender]]&lt;br /&gt;
|[[Bailathorn ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Brigandish Blade]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Ve&#039;Lugannon Palace]]&lt;br /&gt;
|[[:Category:Evil Weapons|Evil Weapon]]&lt;br /&gt;
|[[Gem of the South]], [[Libation Abjuration]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mother Globe]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|[[:category:Spheroids|Spheroid]]&lt;br /&gt;
|[[Libation Abjuration]], [[Oblation Abjuration]], [[Shiranui]], [[Springstone]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ogygos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Giga]]&lt;br /&gt;
|[[Ogygos&#039;s Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ophion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:category:Gigas|Giga]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Polybotes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:Category:Gigas|Gigas]]&lt;br /&gt;
|[[Gigas Bracelets]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Rhoikos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:Category:Gigas|Gigas]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Rhoitos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
|[[:Category:Gigas|Gigas]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bistre-hearted Malberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Skirnir&#039;s Wand ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Celeste-eyed Tozberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Kitsutsuki ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tawny-fingered Mugberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Uggalepih Necklace]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ogama]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Den of Rancor]]&lt;br /&gt;
|[[:category:Doomed|Doomed]]&lt;br /&gt;
|[[Amanojaku ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Beryl-footed Molberry]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Temple of Uggalepih]]&lt;br /&gt;
|[[:category:Tonberries|Tonberry]]&lt;br /&gt;
|[[Hototogisu ]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Swashstox Beadblinker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|[[:category:Goblins|Goblin]]&lt;br /&gt;
|[[Darksteel Codpiece]], [[Pachamac&#039;s Collar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aipaloovik]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Phanauet Channel]]&lt;br /&gt;
|[[:Category:Pugils|Pugils]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Aiatar]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site A01]]&lt;br /&gt;
|[[:category:Wyverns|Wyvern]]&lt;br /&gt;
|[[Falconer&#039;s Hose]], [[Sable Cuisses]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Imdugud ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site B01 ]]&lt;br /&gt;
|[[:category:Hippogryphs|Hippogryph]]&lt;br /&gt;
|[[Heavy Lance]], [[Knightly Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Tres Duendes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Phomiuna Aqueducts]]&lt;br /&gt;
|[[:category:Bat Trios|Bat Trio]]&lt;br /&gt;
|[[Chiroptera Dagger]], [[Niokiyotsuna]], [[Vampiric Claws]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Boroka]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site B01]]&lt;br /&gt;
|[[:category:Hippogryphs|Hippogryph]]&lt;br /&gt;
|[[Auditory Torque]], [[Boroka Earring]], [[Horomusha Kote]], [[Skulker&#039;s Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Carmine Dobsonfly]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site A01]]&lt;br /&gt;
|[[:category:Flies|Fly]]&lt;br /&gt;
|[[Dobson Bandanna]], [[Jaeger Ring]], [[Voyager Sallet]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Upyri]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|[[:category:Giant Bats|Giant Bat]]&lt;br /&gt;
|[[Vampire Boots]], [[Vampire Cloak]], [[Vampire Earring]], [[Vampire Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Jailer of Prudence]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Al&#039;Taieu]]&lt;br /&gt;
|[[:category:Hpemde|Hpemde]]&lt;br /&gt;
|[[Prudence Rod]], [[Prudence Torque]], [[Sixth Virtue]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bo&#039;Who Warmonger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|[[:Category:Quadav|Quadav]]&lt;br /&gt;
|[[Tortoise Shield]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Alastor Antlion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|[[:Category:Antlions|Antlion]]&lt;br /&gt;
|[[Rostrum Pumps]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ambusher Antlion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|[[:Category:Antlions|Antlion]]&lt;br /&gt;
|[[Archer&#039;s Jupon]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Chariotbuster Byakzak]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Fort Ghelsba]]&lt;br /&gt;
|[[:Category:Orcs|Orc]]&lt;br /&gt;
|[[Auriga Xiphos]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dosetsu Tree]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|[[:Category:Treants|Treant]]&lt;br /&gt;
|[[Raikiri]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Nihniknoovi]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|[[:Category:Birds|Bird]]&lt;br /&gt;
|[[Van Pendant]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Serra]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|[[:Category:Pugils|Pugil]]&lt;br /&gt;
|[[Volans Greaves]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[King Vinegarroon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|[[:Category:Scorpions|Scorpion]]&lt;br /&gt;
|[[Venomous Claw]], [[Ace&#039;s Helm]], [[Heavy Shell]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Rose Garden]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|[[:Category:Morbols|Morbol]]&lt;br /&gt;
|[[Vilma&#039;s Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Heliodromos]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site A01]]&lt;br /&gt;
|[[:Category:Hippogryphs|Hippogryph]]&lt;br /&gt;
|[[Mountain Gaiters]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Mahisha]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Phomiuna Aqueducts]]&lt;br /&gt;
|[[:Category:Tauri|Tauri]]&lt;br /&gt;
|[[Sinister Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Goblin Collector]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|[[:Category:Moblins|Moblin]]&lt;br /&gt;
|[[Barbarian Mittens]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Haty]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|[[:Category:Hounds|Hound]]&lt;br /&gt;
|[[Rogetsurin]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ereshkigal]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|[[:Category:Ghosts|Ghost]]&lt;br /&gt;
|[[Lucent Cape]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Shieldtrap]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Riverne - Site A01]]&lt;br /&gt;
|[[:Category:Flytraps|Flytrap]]&lt;br /&gt;
|[[Sennight Bangles]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bugbear Matman]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|[[:Category:Bugbears|Bugbear]]&lt;br /&gt;
|[[Rutter Sabatons]], [[Sylvan Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Defoliate Leshy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|[[:Category:Treants|Treant]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Proteus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Ferry - Nashmau/Al Zahbi]]&lt;br /&gt;
|[[:Category:Sea Monks|Sea Monk]]&lt;br /&gt;
|[[Phantom Fleuret]], [[Shark Necklace]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zoraal Ja&#039;s Pkuucha]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Wajaom Woodlands]]&lt;br /&gt;
|[[:category:Colibri|Colibri]]&lt;br /&gt;
|[[Zoraal Ja&#039;s Axe]], [[Fowling Earring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Garfurlar the Rabid]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Garhorlur the Brutal]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Mount Zhayolm]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Kirlirger the Abhorrent]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Halvung]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|[[Mercenary&#039;s Boots]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Farlarder the Shrewd]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Halvung]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|[[Mercenary&#039;s Subligar]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Gurfurlur the Menacing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Halvung]]&lt;br /&gt;
|[[:category:Trolls|Troll]]&lt;br /&gt;
|[[Gurfurlur&#039;s Helmet]], [[Mercenary&#039;s Ring]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Medusa]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Arrapago Reef ]]&lt;br /&gt;
|[[:category:Lamiae|Lamiae]]&lt;br /&gt;
|[[Medusa&#039;s Armlet]], [[Mercenary&#039;s Dastanas]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Bloody Bones]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Arrapago Reef ]]&lt;br /&gt;
|[[:category:skeletons|Skeleton]]&lt;br /&gt;
|[[Blackjack]], [[Ace&#039;s Locket]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Southern Piranu]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Ferry - Mhaura/Al Zahbi]]&lt;br /&gt;
|[[:category:Orobon|Orobon]]&lt;br /&gt;
|[[Spagyric Nails]], [[Kugui]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Almighty Apkallu ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Ferry - Nashmau/Al Zahbi]]&lt;br /&gt;
|[[:Category:Apkallu|Apkallu]]&lt;br /&gt;
|[[Sanguine Sword]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Crystal Eater ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Aydeewa Subterrane]]&lt;br /&gt;
|[[:Category:Funguars|Funguar]]&lt;br /&gt;
|[[Rapture Earring]], [[Brigand&#039;s Mask]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Zizzy Zillah ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
|[[Fencing Bracers]], [[Namikirimaru]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Dragonscaled Bugaal Ja ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:Category:Mamool Ja|Mamool Ja]]&lt;br /&gt;
|[[Beast Bazubands]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Gulool Ja Ja]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Mamook]]&lt;br /&gt;
|[[:Category:Mamool Ja|Mamool Ja]]&lt;br /&gt;
|[[Volunteer&#039;s Ring]], [[Ja Ja&#039;s Chestplate]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Peallaidh]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
|[[Caedarva Mire]]&lt;br /&gt;
|[[:Category:Sheep|Sheep]]&lt;br /&gt;
|[[Nightmare Gloves]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot; class=&amp;quot;toau&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Ravin Raven]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Unknown&lt;br /&gt;
| [[Caedarva Mire]]&lt;br /&gt;
| [[:Category:Birds|Bird]]&lt;br /&gt;
| [[Elm Log]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Cyclopean Conch]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Question}}&lt;br /&gt;
|[[Manaclipper]]&lt;br /&gt;
|[[:category:Uragnites|Uragnites]]&lt;br /&gt;
|[[Uragnite Shell]]&lt;br /&gt;
|- style=&amp;quot;background:#fafdff;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[Harajnite]] (Fishing)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Question}}&lt;br /&gt;
|[[Manaclipper]]&lt;br /&gt;
|[[:category:Uragnites|Uragnites]]&lt;br /&gt;
|[[Harajnite Shell]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[category:guides]]&lt;br /&gt;
[[Category:Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Omni_Aketon&amp;diff=58657</id>
		<title>Omni Aketon</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Omni_Aketon&amp;diff=58657"/>
		<updated>2024-07-15T00:31:44Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Walkthrough */ punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Quest Name = Omni Aketon&lt;br /&gt;
| Start = Milia &lt;br /&gt;
| Start Location = {{Location|Ru&#039;Lude Gardens|H-6}}&lt;br /&gt;
| Description = None, This quest does not show up in the quest log&lt;br /&gt;
| Repeatable = no&lt;br /&gt;
| Title = &lt;br /&gt;
| Rewards = [[Ducal Aketon]]&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Milia]] at {{Location|Ru&#039;Lude Gardens|H-6}}.&lt;br /&gt;
**This is a hidden quest, nothing will show up in your quest log.&lt;br /&gt;
*She will ask you to become a hero of [[Bastok]], [[Windurst]] and [[San d&#039;Oria]]. And to bring an aketon from each.&lt;br /&gt;
**&#039;&#039;&#039;You Must have Rank 10 in all Three Nations.&#039;&#039;&#039;&lt;br /&gt;
*Trade her the [[Federation Aketon]], [[Kingdom Aketon]] and the [[Republic Aketon]].&lt;br /&gt;
**You can purchase them for gil from other players or spend your [[Conquest Points]].&lt;br /&gt;
*After trading her all 3 Aketons she&#039;ll tell you to return next week.&lt;br /&gt;
&amp;lt;!--*While you are told to wait a week,--&amp;gt;You may pick up your [[Ducal Aketon]] on the server&#039;s weekly reset &amp;quot;JP Midnight&amp;quot; Sunday.&lt;br /&gt;
&lt;br /&gt;
==HorizonXI Changes {{changes}}==&lt;br /&gt;
*This is a custom HorizonXI quest&lt;br /&gt;
&lt;br /&gt;
[[Category:Horizon Quests]]&lt;br /&gt;
[[Category:Jeuno Quests]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Omni_Aketon&amp;diff=58656</id>
		<title>Omni Aketon</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Omni_Aketon&amp;diff=58656"/>
		<updated>2024-07-15T00:31:16Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Walkthrough */ punctuation and capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Quest Name = Omni Aketon&lt;br /&gt;
| Start = Milia &lt;br /&gt;
| Start Location = {{Location|Ru&#039;Lude Gardens|H-6}}&lt;br /&gt;
| Description = None, This quest does not show up in the quest log&lt;br /&gt;
| Repeatable = no&lt;br /&gt;
| Title = &lt;br /&gt;
| Rewards = [[Ducal Aketon]]&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Milia]] at {{Location|Ru&#039;Lude Gardens|H-6}}.&lt;br /&gt;
**This is a hidden quest, nothing will show up in your quest log.&lt;br /&gt;
*She will ask you to become a hero of [[Bastok]], [[Windurst]] and [[San d&#039;Oria]]. And to bring an aketon from each.&lt;br /&gt;
**&#039;&#039;&#039;You Must have Rank 10 in all Three Nations&#039;&#039;&#039;&lt;br /&gt;
*Trade her the [[Federation Aketon]], [[Kingdom Aketon]] and the [[Republic Aketon]].&lt;br /&gt;
**You can purchase them for gil from other players or spend your [[Conquest Points]].&lt;br /&gt;
*After trading her all 3 Aketons she&#039;ll tell you to return next week.&lt;br /&gt;
&amp;lt;!--*While you are told to wait a week,--&amp;gt;You may pick up your [[Ducal Aketon]] on the servers weekly reset &amp;quot;JP Midnight&amp;quot; Sunday.&lt;br /&gt;
&lt;br /&gt;
==HorizonXI Changes {{changes}}==&lt;br /&gt;
*This is a custom HorizonXI quest&lt;br /&gt;
&lt;br /&gt;
[[Category:Horizon Quests]]&lt;br /&gt;
[[Category:Jeuno Quests]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Ducal_Aketon&amp;diff=58650</id>
		<title>Ducal Aketon</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Ducal_Aketon&amp;diff=58650"/>
		<updated>2024-07-14T22:41:58Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Statistics */ missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Ducal aketon.png|Ducal aketon}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| name = Ducal aketon&lt;br /&gt;
| tags = {{Rare}} {{Exclusive}}&lt;br /&gt;
| description = {{Stat|DEF|1}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Increases chances of obtaining crystals&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nations]]: [[Movement Speed|Movement speed]] +12%&#039;&#039;&#039;&lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = All Jobs&lt;br /&gt;
| notes = &#039;&#039;Increases chance of obtaining crystals&#039;&#039;&lt;br /&gt;
*Approximately doubles the chance of a crystal drop.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Movement Speed]] bonus works in all nations including [[Jeuno]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{HorizonChangesBox|This is a custom Horizon item.}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
===Quest===&lt;br /&gt;
:*[[Omni Aketon]]&lt;br /&gt;
[[Category:Horizon Custom Equipment]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58649</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58649"/>
		<updated>2024-07-14T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Rings */ missing apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nation&#039;s ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Windurst_Missions&amp;diff=58648</id>
		<title>Category:Windurst Missions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Windurst_Missions&amp;diff=58648"/>
		<updated>2024-07-14T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nm03.jpg|center|800x800px]]&lt;br /&gt;
&lt;br /&gt;
These [[:category:missions|missions]] are available only to those currently in allegiance with [[Windurst]]. &lt;br /&gt;
&lt;br /&gt;
Note: Unlike expansion missions, most of these missions require [[rank|rank points]] to undertake. All missions will award some rank points upon completion, but trading crystals is often requiring to unlock additional missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;windurstmissions horizon-table table-md&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! |Title&lt;br /&gt;
! |Type&lt;br /&gt;
! |Reward&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 1&lt;br /&gt;
| 1.  [[Windurst Mission 1-1|The Horutoto Ruins Experiment]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 1-2|The Heart of the Matter]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 3.  [[Windurst Mission 1-3|The Price of Peace]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank 2, 1,000 gil&amp;lt;br&amp;gt;[[Windurstian Ring]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 2&lt;br /&gt;
| 1.  [[Windurst Mission 2-1|Lost for Words]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 2-2|A Testing Time]]&lt;br /&gt;
| Repeat &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 3.  [[Windurst Mission 2-3|The Three Kingdoms]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 3, 3,000 gil&amp;lt;br&amp;gt;{{KeyItem}}[[Adventurer&#039;s Certificate]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&amp;lt;br&amp;gt;Access to [[Chateau d&#039;Oraguille]]&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 3&lt;br /&gt;
| 1.  [[Windurst Mission 3-1|To Each His Own Right]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank Points&amp;lt;br&amp;gt;{{KeyItem}}[[Starway Stairway Bauble]]&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 3-2|Written in the Stars]]&lt;br /&gt;
| Repeat &lt;br /&gt;
| Rank Points&amp;lt;br&amp;gt;{{KeyItem}}[[Portal Charm]]&lt;br /&gt;
|- &lt;br /&gt;
| 3.  [[Windurst Mission 3-3|A New Journey]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank 4, 5,000 gil&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Rank 4&lt;br /&gt;
| 1.  [[Windurst Mission 4-1|Magicite (Windurst)]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank 5, 10,000 gil&amp;lt;br&amp;gt;{{KeyItem}}[[Airship Pass]]&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 5&lt;br /&gt;
| 1.  [[Windurst Mission 5-1|The Final Seal]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 5-2|The Shadow Awaits]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 6, 20,000 gil&amp;lt;br&amp;gt;Unlock: [[Rise of the Zilart Missions]]&amp;lt;br&amp;gt;Access to [[Dynamis]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 6&lt;br /&gt;
| 1.  [[Windurst Mission 6-1|Full Moon Fountain]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 6-2|Saintly Invitation]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 7, 40,000 gil&amp;lt;br&amp;gt;[[Ashura Necklace]]&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 7&lt;br /&gt;
| 1.  [[Windurst Mission 7-1|The Sixth Ministry]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 7-2|Awakening of the Gods]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 8, 60,000 gil&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 8&lt;br /&gt;
| 1.  [[Windurst Mission 8-1|Vain]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 8-2|The Jester Who&#039;d Be King]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 9, 80,000 gil&lt;br /&gt;
|- class=&amp;quot;windurstmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 9&lt;br /&gt;
| 1.  [[Windurst Mission 9-1|Doll of the Dead]]&lt;br /&gt;
| Quest &lt;br /&gt;
| Rank Points&lt;br /&gt;
|- &lt;br /&gt;
| 2.  [[Windurst Mission 9-2|Moon Reading]]&lt;br /&gt;
| Fight &lt;br /&gt;
| Rank 10, 100,000 gil&amp;lt;br&amp;gt;[[Windurstian Flag]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
*&#039;&#039;&#039;Quest&#039;&#039;&#039; is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.&lt;br /&gt;
*&#039;&#039;&#039;Repeat&#039;&#039;&#039; is a mission that can be taken multiple times to gain rank points, and are usually optional.&lt;br /&gt;
*&#039;&#039;&#039;Fight&#039;&#039;&#039; requires you to fight a [[Notorious Monster]].&amp;lt;div id=&amp;quot;wikia-credits&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;From [http://wiki.ffxiclopedia.org FFXIclopedia], a [http://www.wikia.com Wikia] wiki.&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Bastok_Missions&amp;diff=58647</id>
		<title>Category:Bastok Missions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Bastok_Missions&amp;diff=58647"/>
		<updated>2024-07-14T22:32:27Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nm02.jpg|center|800x800px]]&lt;br /&gt;
&lt;br /&gt;
These [[:category:missions|missions]] are available only to those currently in allegiance with [[Bastok]]. &lt;br /&gt;
&lt;br /&gt;
Note: Unlike expansion missions, most of these missions require [[rank|rank points]] to undertake. All missions will award some rank points upon completion, but trading crystals is often requiring to unlock additional missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-md bastokmissions horizon-table&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Title&lt;br /&gt;
! Type&lt;br /&gt;
! Reward&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Rank 1&lt;br /&gt;
|1. [[Bastok Mission 1-1|The Zeruhn Report]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 1-2|A Geological Survey]]&lt;br /&gt;
|Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[Bastok Mission 1-3|Fetichism]]&lt;br /&gt;
|&lt;br /&gt;
Repeatable&lt;br /&gt;
| Rank 2, 1,000 gil&amp;lt;br&amp;gt;[[Bastokan Ring]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Rank 2&lt;br /&gt;
| 1.  [[Bastok Mission 2-1|The Crystal Line]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 2-2|Wading Beasts]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[Bastok Mission 2-3|The Emissary]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 3, 3,000 gil&amp;lt;br&amp;gt;{{KeyItem}}[[Adventurer&#039;s Certificate]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&amp;lt;br&amp;gt;Access to [[Chateau d&#039;Oraguille]]&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Rank 3&lt;br /&gt;
| 1.  [[Bastok Mission 3-1|The Four Musketeers]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 3-2|To the Forsaken Mines]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[Bastok Mission 3-3|Jeuno]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 4, 5,000 gil&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Rank 4&lt;br /&gt;
| 1.  [[Bastok Mission 4-1|Magicite]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank 5, 10,000 gil&amp;lt;br&amp;gt;{{KeyItem}}[[Airship Pass]]&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rank 5&lt;br /&gt;
| 1.  [[Bastok Mission 5-1|Darkness Rising]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 5-2|Xarcabard, Land of Truths]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 6, 20,000 gil&amp;lt;br&amp;gt;Unlock: [[Rise of the Zilart Missions]]&amp;lt;br&amp;gt;Access to [[Dynamis]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rank 6&lt;br /&gt;
| 1.  [[Bastok Mission 6-1|Return of the Talekeeper]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 6-2|The Pirates&#039; Cove]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 7, 40,000 gil&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rank 7&lt;br /&gt;
| 1.  [[Bastok Mission 7-1|The Final Image]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 7-2|On My Way]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 8, 60,000 gil&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rank 8&lt;br /&gt;
| 1.  [[Bastok Mission 8-1|The Chains That Bind Us]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 8-2|Enter the Talekeeper]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 9, 80,000 gil&lt;br /&gt;
|- class=&amp;quot;bastokmissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rank 9&lt;br /&gt;
| 1.  [[Bastok Mission 9-1|The Salt of the Earth]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[Bastok Mission 9-2|Where Two Paths Converge]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 10, 100,000 gil&amp;lt;br&amp;gt;[[Bastokan Flag]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutscene:&#039;&#039;&#039; A mission that is entirely or almost entirely cutscenes.&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; A mission that involves a lot of running around and cutscenes.   &lt;br /&gt;
*&#039;&#039;&#039;Dungeon:&#039;&#039;&#039; A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.&lt;br /&gt;
*&#039;&#039;&#039;Fight:&#039;&#039;&#039; A mission that mostly involves one or many NM fights. &lt;br /&gt;
*&#039;&#039;&#039;BCNM:&#039;&#039;&#039; A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions. &lt;br /&gt;
*&#039;&#039;&#039;Repeatable:&#039;&#039;&#039; A mission that may involve any of the above, but is capable of being repeated for more Rank Points.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the &#039;&#039;&#039;Rank Point&#039;&#039;&#039; requirement to start the next mission, you can trade [[crystals]] to one of the [[Conquest Points/Bastok Items|Conquest Guards]] to increase your &#039;&#039;&#039;Rank Points&#039;&#039;&#039; until you meet the required amount.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:San_d%27Oria_Missions&amp;diff=58646</id>
		<title>Category:San d&#039;Oria Missions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:San_d%27Oria_Missions&amp;diff=58646"/>
		<updated>2024-07-14T22:31:47Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: align gil format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nm01.jpg|center|800x800px]]&lt;br /&gt;
&lt;br /&gt;
These [[:category:missions|missions]] are available only to those currently in allegiance with [[San d&#039;Oria]]. &lt;br /&gt;
&lt;br /&gt;
Note: Unlike expansion missions, most of these missions require [[rank|rank points]] to undertake. All missions will award some rank points upon completion, but trading crystals is often requiring to unlock additional missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sandoriamissions horizon-table table-md&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! |Title&lt;br /&gt;
! |Type&lt;br /&gt;
! |Reward&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 1&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 1-1|Smash the Orcish Scouts]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 1-2|Bat Hunt]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[San d&#039;Oria Mission 1-3|Save the Children]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank 2, 1,000 gil&amp;lt;br&amp;gt;[[San d&#039;Orian Ring]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 2&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 2-1|The Rescue Drill]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 2-2|The Davoi Report]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[San d&#039;Oria Mission 2-3|Journey Abroad]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 3, 3,000 gil&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&amp;lt;br&amp;gt;{{KeyItem}}[[Adventurer&#039;s Certificate]]&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Rank 3&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 3-1|Infiltrate Davoi]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 3-2|The Crystal Spring]]&lt;br /&gt;
| Repeatable&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 3.  [[San d&#039;Oria Mission 3-3|Appointment to Jeuno]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 4, 5,000 gil&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Rank 4&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 4-1|Magicite]]&lt;br /&gt;
| Quest&lt;br /&gt;
| Rank 5, 10,000 gil&amp;lt;br&amp;gt;{{KeyItem}}[[Airship pass]]&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 5&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 5-1|The Ruins of Fei&#039;Yin]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 5-2|The Shadow Lord]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 6, 20,000 gil&amp;lt;br&amp;gt;Unlock: [[Rise of the Zilart Missions]]&amp;lt;br&amp;gt;Access to [[Dynamis]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 6&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 6-1|Leaute&#039;s Last Wishes]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 6-2|Ranperre&#039;s Final Rest]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 7, 40,000 gil&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 7&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 7-1|Prestige of the Papsque]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 7-2|Secret Weapon]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 8, 60,000 gil&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 8&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 8-1|Coming of Age]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 8-2|Lightbringer]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank 9, 80,000 gil&lt;br /&gt;
|- class=&amp;quot;sandoriamissions-alt&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Rank 9&lt;br /&gt;
| 1.  [[San d&#039;Oria Mission 9-1|Breaking Barriers]]&lt;br /&gt;
| Fight&lt;br /&gt;
| Rank Points&lt;br /&gt;
|-&lt;br /&gt;
| 2.  [[San d&#039;Oria Mission 9-2|The Heir to the Light]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| Rank 10, 100,000 gil&amp;lt;br&amp;gt;[[San d&#039;Orian Flag]]&amp;lt;br&amp;gt;10 [[Mog Wardrobe]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutscene:&#039;&#039;&#039; A mission that is entirely or almost entirely cutscenes.&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; A mission that involves a lot of running around and cutscenes.   &lt;br /&gt;
*&#039;&#039;&#039;Dungeon:&#039;&#039;&#039; A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.&lt;br /&gt;
*&#039;&#039;&#039;Fight:&#039;&#039;&#039; A mission that mostly involves one or many NM fights. &lt;br /&gt;
*&#039;&#039;&#039;BCNM:&#039;&#039;&#039; A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions. &lt;br /&gt;
*&#039;&#039;&#039;Repeatable:&#039;&#039;&#039; A mission that may involve any of the above, but is capable of being repeated for more Rank Points.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the &#039;&#039;&#039;Rank Point&#039;&#039;&#039; requirement to start the next mission, you can trade [[crystals]] to one of the [[Conquest Points/San d&#039;Oria Items|Conquest Guards]] to increase your &#039;&#039;&#039;Rank Points&#039;&#039;&#039; until you meet the required amount.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Chains_of_Promathia_Missions&amp;diff=58645</id>
		<title>Category:Chains of Promathia Missions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Chains_of_Promathia_Missions&amp;diff=58645"/>
		<updated>2024-07-14T22:27:47Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: align capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;copmissions horizon-table table-lg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chapter&lt;br /&gt;
! Number&lt;br /&gt;
! Mission Name &lt;br /&gt;
! Type&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Ancient Flames Beckon&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot; | Chapter 1&lt;br /&gt;
|1-1&lt;br /&gt;
|[[Promathia Mission 1-1|The Rites of Life]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
| {{KeyItem}}[[Mysterious amulet]]&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|[[Promathia Mission 1-2|Below the Arks]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
| Access to [[Promyvion]]s&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|[[Promathia Mission 1-3|The Mothercrystals]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
|  {{KeyItem}}[[Light of Dem]]&amp;lt;br&amp;gt; {{KeyItem}}[[Light of Holla]]&amp;lt;br&amp;gt; {{KeyItem}}[[Light of Mea]]&amp;lt;br&amp;gt;Access to the [[Tavnazian Archipelago]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| The Isle of Forgotten Saints&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot;| Chapter 2&lt;br /&gt;
|2-1&lt;br /&gt;
|[[Promathia Mission 2-1|An Invitation West]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
| {{KeyItem}}[[Mysterious amulet]]&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|[[Promathia Mission 2-2|The Lost City]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
| Access to [[Phomiuna Aqueducts]]&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|[[Promathia Mission 2-3|Distant Beliefs]]&lt;br /&gt;
| Cutscene/Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|[[Promathia Mission 2-4|An Eternal Melody]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
| {{KeyItem}}[[Mysterious amulet]]&amp;lt;br&amp;gt;Access to [[Riverne - Site A01|Riverne - Site #A01]]&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|[[Promathia Mission 2-5|Ancient Vows]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
| [[Mog Wardrobe|Mog Wardrobe 2]]: 2 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| A Transient Dream&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot;| Chapter 3&lt;br /&gt;
|3-1&lt;br /&gt;
|[[Promathia Mission 3-1|The Call of the Wyrmking]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|[[Promathia Mission 3-2|A Vessel Without a Captain]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|[[Promathia Mission 3-3|The Road Forks]]&lt;br /&gt;
| Cutscene/Quest/Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|[[Promathia Mission 3-4|Tending Aged Wounds]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|[[Promathia Mission 3-5|Darkness Named]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
| {{KeyItem}}[[Pso&#039;Xja pass]]&amp;lt;br&amp;gt;[[Waking Dreams]] access&amp;lt;br&amp;gt;Access to [[Dynamis|Dreamworld Dynamis]] areas&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| The Cradles of Children Lost&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot;| Chapter 4&lt;br /&gt;
|4-1&lt;br /&gt;
|[[Promathia Mission 4-1|Sheltering Doubt]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
| Access to [[Riverne - Site B01]]&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|[[Promathia Mission 4-2|The Savage]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
| Access to [[Sacrarium]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 3 slots&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|[[Promathia Mission 4-3|The Secrets of Worship]]&lt;br /&gt;
| Dungeon/Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|[[Promathia Mission 4-4|Slanderous Utterings]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| The Return Home&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;6&amp;quot;| Chapter 5&lt;br /&gt;
|5-1&lt;br /&gt;
|[[Promathia Mission 5-1|The Enduring Tumult of War]]&lt;br /&gt;
| Cutscene/Fight&lt;br /&gt;
| Access to [[Promyvion - Vahzl]]&lt;br /&gt;
|-&lt;br /&gt;
|5-2&lt;br /&gt;
|[[Promathia Mission 5-2|Desires of Emptiness]]&lt;br /&gt;
| Dungeon/Fight/BCNM&lt;br /&gt;
| {{KeyItem}}[[Light of Vahzl]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 5-3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Promathia Mission 5-3|Three Paths]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 5-3/Louverance&#039;s Path|Louverance&#039;s Path]]&lt;br /&gt;
| Cutscene/BCNM&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 5-3/Tenzen&#039;s Path|Tenzen&#039;s Path]]&lt;br /&gt;
|  Cutscene/Fight&lt;br /&gt;
|-&lt;br /&gt;
|[[Promathia Mission 5-3/Ulmia&#039;s Path|Ulmia&#039;s Path]]&lt;br /&gt;
| Cutscene/BCNM&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Echoes of Time&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot;| Chapter 6&lt;br /&gt;
|6-1&lt;br /&gt;
|[[Promathia Mission 6-1|For Whom the Verse is Sung]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6-2&lt;br /&gt;
|[[Promathia Mission 6-2|A Place to Return]]&lt;br /&gt;
| Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6-3&lt;br /&gt;
|[[Promathia Mission 6-3|More Questions than Answers]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6-4&lt;br /&gt;
|[[Promathia Mission 6-4|One to be Feared]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| [[Ducal Guard&#039;s Ring]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 3 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| In the Light of the Crystal&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot;| Chapter 7&lt;br /&gt;
|7-1&lt;br /&gt;
|[[Promathia Mission 7-1|Chains and Bonds]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7-2&lt;br /&gt;
|[[Promathia Mission 7-2|Flames in the Darkness]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7-3&lt;br /&gt;
|[[Promathia Mission 7-3|Fire in the Eyes of Men]]&lt;br /&gt;
| Cutscene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7-4&lt;br /&gt;
|[[Promathia Mission 7-4|Calm Before the Storm]]&lt;br /&gt;
| Cutscene/Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7-5&lt;br /&gt;
|[[Promathia Mission 7-5|The Warrior&#039;s Path]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| {{KeyItem}}[[Light of Al&#039;Taieu]]&amp;lt;br/&amp;gt;Access to [[Al&#039;Taieu]]&amp;lt;br/&amp;gt;Access to [[Limbus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Emptiness Bleeds&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot;| Chapter 8&lt;br /&gt;
|8-1&lt;br /&gt;
|[[Promathia Mission 8-1|Garden of Antiquity]]&lt;br /&gt;
| Fight&lt;br /&gt;
| [[Tavnazian Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|8-2&lt;br /&gt;
|[[Promathia Mission 8-2|A Fate Decided]]&lt;br /&gt;
| Dungeon/Fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8-3&lt;br /&gt;
|[[Promathia Mission 8-3|When Angels Fall]]&lt;br /&gt;
| Dungeon/BCNM&lt;br /&gt;
|[[Mog Wardrobe|Mog Wardrobe 2]]: 2 slots&lt;br /&gt;
|-&lt;br /&gt;
|8-4&lt;br /&gt;
|[[Promathia Mission 8-4|Dawn]]&lt;br /&gt;
| BCNM--Finale&lt;br /&gt;
| &amp;lt;br&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Rajas Ring]]&amp;lt;br&amp;gt; [[Sattva Ring]]&amp;lt;br&amp;gt;[[Tamas Ring]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Epilogue&lt;br /&gt;
|- class=&amp;quot;copmissions-alt&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot;| Epilogue&lt;br /&gt;
| Quest 1&lt;br /&gt;
| [[Storms of Fate]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| {{KeyItem}}[[Whisper of the Wyrmking]]&lt;br /&gt;
|-&lt;br /&gt;
| Quest 2&lt;br /&gt;
| [[Shadows of the Departed]]&lt;br /&gt;
| Dungeon/Quest&lt;br /&gt;
| {{KeyItem}}[[Promyvion - Dem sliver]]&amp;lt;br&amp;gt; {{KeyItem}}[[Promyvion - Holla sliver]]&amp;lt;br&amp;gt; {{KeyItem}}[[Promyvion - Mea sliver]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
| Quest 3&lt;br /&gt;
| [[Apocalypse Nigh]]&lt;br /&gt;
| BCNM&lt;br /&gt;
| &#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Ethereal Earring]]&amp;lt;br&amp;gt;[[Hollow Earring]]&amp;lt;br&amp;gt;[[Magnetic Earring]]&amp;lt;br&amp;gt;[[Static Earring]]&lt;br /&gt;
[[Mog Wardrobe|Mog Wardrobe 2]]: 5 slots&lt;br /&gt;
|-&lt;br /&gt;
| 8-5&lt;br /&gt;
| [[The Last Verse]]&lt;br /&gt;
| Finale&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutscene:&#039;&#039;&#039; A mission that is entirely or almost entirely cutscenes.&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; A mission that involves a lot of running around and cutscenes.   &lt;br /&gt;
*&#039;&#039;&#039;Dungeon:&#039;&#039;&#039; A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.&lt;br /&gt;
*&#039;&#039;&#039;Fight:&#039;&#039;&#039; A mission that mostly involves one or many NM fights. &lt;br /&gt;
*&#039;&#039;&#039;BCNM:&#039;&#039;&#039; A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Command/!uptime&amp;diff=58604</id>
		<title>Command/!uptime</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Command/!uptime&amp;diff=58604"/>
		<updated>2024-07-14T12:32:58Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Notes */ readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
| aliases = &lt;br /&gt;
| usage =&lt;br /&gt;
| description = Shows the duration that the current zone has been online for. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This command is useful in order to see if a zone has recently crashed.&lt;br /&gt;
[[Category:Commands|!uptime]]&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Command/!unstuck&amp;diff=58603</id>
		<title>Command/!unstuck</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Command/!unstuck&amp;diff=58603"/>
		<updated>2024-07-14T12:32:00Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: incorrectly shows !uptime command description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
| aliases = &lt;br /&gt;
| usage = &lt;br /&gt;
| description = Warps the stuck player back to their Home Point.&lt;br /&gt;
| notes = &lt;br /&gt;
* Upon useage this command gives the player a 20 minute terror debuff, which prevents the player from taking any action for the during. This is to prevent the command from being abused and as such, should only be used when all other options have been exhausted.&lt;br /&gt;
**Has a cooldown of 24 hours before it can be used again - [[Patch Notes: June 28th 2024|update 06/28/24]].&lt;br /&gt;
* The alternative is to place a GM call.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58602</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58602"/>
		<updated>2024-07-14T12:23:00Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* System */ readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for further details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See Discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Macro books were only introduced in November 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]).&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source])!&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 ([https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source]).&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58601</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58601"/>
		<updated>2024-07-14T12:18:50Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* HNM */ punctuation and alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The three kings have been moved back to their original zones of: [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]]. - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58600</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58600"/>
		<updated>2024-07-14T12:17:41Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Limbus */ hyphen to align with other entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The Three kings have been moved back to their original zones of : [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]] - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58599</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58599"/>
		<updated>2024-07-14T12:16:35Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Monsters */ missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The Three kings have been moved back to their original zones of : [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]] - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58598</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58598"/>
		<updated>2024-07-14T12:11:56Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Horizon Adventuring Assistance Program */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content when they help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The Three kings have been moved back to their original zones of : [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]] - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58596</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58596"/>
		<updated>2024-07-14T12:10:35Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* New Quests */ missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]].&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The Three kings have been moved back to their original zones of : [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]] - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58595</id>
		<title>Category:Horizon Changes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Horizon_Changes&amp;diff=58595"/>
		<updated>2024-07-14T12:09:42Z</updated>

		<summary type="html">&lt;p&gt;Direnfrip: /* Armor */ missing punctuation, spaces, readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - HorizonXI Changes =&lt;br /&gt;
HorizonXI is an &#039;era+&#039; FFXI private server. The &#039;era+&#039; alludes to custom changes made by the development team in an attempt to balance the game more fairly and to make some lesser used content more relevant. This page contains a list of all &#039;&#039;&#039;KNOWN&#039;&#039;&#039; custom changes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Warrior]] ===&lt;br /&gt;
&amp;lt;section begin=Warrior/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Greataxe]] instead of an [[Onion Sword]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Provoke/&amp;gt;* [[Provoke]] now receives an additional 250 [[Enmity|cumulative enmity (CE)]] when [[Defender]] is active and [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR).&amp;lt;section end=Provoke/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Defender/&amp;gt;*Defender has a -25% enmity loss reduction when taking damage and a +10% chance to block with a shield, but for WAR main job only.&amp;lt;br&amp;gt;It also adds 250 [[Enmity|cumulative enmity (CE)]] to provoke, when [[Warrior]] is set as main job. This number is reduced to +180 for (/WAR). &amp;lt;section end=Defender/&amp;gt;&amp;lt;section end=Warrior/&amp;gt;&lt;br /&gt;
=== [[Monk]] ===&lt;br /&gt;
&amp;lt;section begin=Monk/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Spharai]].&lt;br /&gt;
&amp;lt;section begin=Boost/&amp;gt;* [[Boost]] has a larger [[attack]] bonus of 20% &amp;lt;section begin=verification/&amp;gt;{{Verification}}&amp;lt;section end=verification/&amp;gt;, a longer recast of 30 seconds and a duration 3 minutes.&amp;lt;section end=Boost/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Focus/&amp;gt;* [[Focus]] is learned at level 15 instead of 25, has a 3 minute duration and increases [[Critical Hit Rate|critical hit rate]] by ???. {{Verification}}&amp;lt;section end=Focus/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dodge/&amp;gt;* [[Dodge]] is learned at level 25, has a 3 minute duration and increases [[Guarding Skill|guard rate]] by ???. {{Verification}}&amp;lt;section end=Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chakra/&amp;gt;* [[Chakra]]&#039;s recast time has been reduced to 2 minutes from 3. It also removes multiple status effects the player is inflicted with.&amp;lt;section end=Chakra/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chi Blast/&amp;gt;&lt;br /&gt;
* [[Chi Blast]] now also removes 1 mob buff ([[Dispel]]). Testing is required to see whether this effect is random. {{verification}}&lt;br /&gt;
* [[Boost|Boost&#039;s]] effect on Chi Blast has need lessened from retail.&amp;lt;section end=Chi Blast/&amp;gt;&amp;lt;section end=Monk/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[White Mage]] === &lt;br /&gt;
&amp;lt;section begin=White Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Mjollnir]].&lt;br /&gt;
* +3 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +7, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Devotion/&amp;gt;* [[Devotion]] is available at level 45 instead of via merits.&amp;lt;section end=Devotion/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Divine Veil/&amp;gt;* [[Divine Veil]] can also double the potency and duration of the next [[Regen]] spell, as well as it&#039;s usual effects, whilst the job ability [[Divine Seal]] is active.&amp;lt;section end=Divine Veil/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Clear Mind WHM/&amp;gt;* [[Clear Mind VI]] can be obtained, obtainable by only [[White Mage]]&#039;s has been confirmed to have access to.&amp;lt;section end=Clear Mind WHM/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish-Effect (Merit)/&amp;gt;* The [[Banish Effect (Merit)]] category has been buffed and it&#039;s effects against [[:Category:Undead|undead]] now extend to [[Cure]] spells and [[Holy]]. - [[Patch Notes: October 13th 2023|Version 1.2]]&amp;lt;section end=Banish-Effect (Merit)/&amp;gt;&lt;br /&gt;
&amp;lt;section end=White Mage/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep spells outside of the &amp;quot;section begin&amp;quot;--&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Reraise}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Haste}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Protectra V}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shellra V}}&lt;br /&gt;
&lt;br /&gt;
=== [[Black Mage]] === &lt;br /&gt;
&amp;lt;section begin=Black Mage/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Casting Wand]].&lt;br /&gt;
* Major changes to the relic weapon [[Claustrum]].&lt;br /&gt;
* +2 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +6, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section end=Black Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Magic Burst}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Red Mage]] ===&lt;br /&gt;
&amp;lt;section begin=Red Mage/&amp;gt;&lt;br /&gt;
* Starts the game with an [[Onion Sword]] instead of an [[Onion Dagger]].&lt;br /&gt;
* Minor changes to [[Artifact Armor]] and significant changes to [[Fencing Degen]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* 30% reduction in enmity gained from casting enfeebling magic while on Red Mage as your main job.&lt;br /&gt;
* [[Fast Cast]] has had its recast reduction halved (cast time reduction is unaffected).&lt;br /&gt;
* +1 to base [[MP Recovered While Healing|MP recovery rate]] for a total of +5, gained upon obtaining level 75.&lt;br /&gt;
&amp;lt;section begin=Convert/&amp;gt;* [[Convert]] has had its recast increased from 10 to 13 minutes.&lt;br /&gt;
* The group 1 merit [[Convert Recast|Convert Recast Reduction]] now only reduces the recast by 12 seconds as opposed to 20.&amp;lt;section end=Convert/&amp;gt;&amp;lt;section end=Red Mage/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Elemental Magic}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Refresh}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] === &lt;br /&gt;
&amp;lt;section begin=Thief/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Major changes to the relic weapon [[Mandau]] including the new [[Adaptive Effect]].&lt;br /&gt;
* [[Treasure Hunter]] has been removed from [[Thief&#039;s Knife]] and has moved to the custom item [[Nanaa&#039;s Charm]].&lt;br /&gt;
&amp;lt;section begin=Perfect Dodge/&amp;gt;* The player&#039;s [[Accuracy]] and [[Ranged Accuracy]] when using [[Perfect Dodge]] are increased by 999.&amp;lt;section end=Perfect Dodge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Sneak Attack/&amp;gt;* Many elemental type [[:Category:Weapon Skills|weapon skills]] have been changed to the &amp;quot;hybrid&amp;quot; type and will now stack with [[Sneak Attack]].&amp;lt;section end=Sneak Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Triple Attack/&amp;gt;* [[Triple Attack]] unlocks at level 30 instead of 55.&amp;lt;section end=Triple Attack/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Assassin/&amp;gt;* [[Assassin]] is unlocked at level 50 instead of 60.&amp;lt;section end=Assassin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Accomplice/&amp;gt;* [[Accomplice]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and no longer shares a recast timer with [[Collaborator]].&amp;lt;section end=Accomplice/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Collaborator/&amp;gt;* [[Collaborator]] &amp;lt;span class=&amp;quot;wotglive&amp;quot;&amp;gt;was not available in the current era,&amp;lt;/span&amp;gt; can now be used on an alliance (it was party only on retail), has had it&#039;s level reduced from 65 to 45 and it&#039;s recast time increased from 1 to 5 minutes It no longer shares a recast timer with [[Accomplice]] and it now &#039;&#039;redirects 50%&#039;&#039; of the [[Thief]]&#039;s enmity to their chosen target. Note that the chat log will state that you stole the target&#039;s enmity per its retail effect, but its intended effect of redirecting enmity to the target is performed.&amp;lt;section end=Collaborator/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Bully/&amp;gt;* [[Bully]] was not available in the current era, has had it&#039;s level reduced from 93 to 40, it&#039;s recast has been lowered from 3 to 1 minute. The ability has been completely reworked, now giving a guaranteed status bolt additional effect proc on monsters within 15 levels of the [[Thief]]. On Notorious Monsters, the chance of landing a status effect bolt has been increased but not guarenteed. The omni-directional sneak attack portion has been removed.&amp;lt;section end=Bully/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mug/&amp;gt;* [[Mug]] grants a critical hit rate bonus of 5% on the target monster for 30 seconds. Recast time reduced from 15 minutes to 10 minutes. This activates as a bewildered daze regardless of success of mug, its in-game message reads the &amp;quot;&amp;lt;target&amp;gt;&#039;s Bewildered Daze effect wears off.&amp;quot; after 30 seconds. &amp;lt;section end=Mug/&amp;gt;&amp;lt;section end=Thief/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin]] === &lt;br /&gt;
&amp;lt;section begin=Paladin/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Holy Circle/&amp;gt;* [[Holy Circle]] increased damage for party member against [[:Category:Undead|undead]] mobs. Protects against [[Aggro|blood aggro]] but further testing is required to ascertain how. {{verification}}&amp;lt;br&amp;gt;Recast has also been doubled to 10 minutes.&amp;lt;section end=Holy Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Chivalry/&amp;gt;* [[Chivalry]] is available at level 45. It was originally a merit ability. It&#039;s recast has also been reduced from 20 to 15 minutes.&amp;lt;section end=Chivalry/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shield Bash/&amp;gt;* The accuracy of the stun component of the job ability “[[Shield Bash]]” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”. [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Shield Bash/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cover/&amp;gt;* The job ability “[[Cover]]” is now usable on alliance members. [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
&amp;lt;section end=Cover/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Auto-Refresh-Paladin/&amp;gt;* [[Auto-Refresh]]&#039;s level has been reduced to 25, from 35. &amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt;It wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/span&amp;gt;&amp;lt;section end=Auto-Refresh-Paladin/&amp;gt;&lt;br /&gt;
&amp;lt;section Begin=Shield Mastery/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Shield Mastery]] wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Shield Mastery/&amp;gt;&amp;lt;section end=Paladin/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Clubs}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Shields}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Banish}}&lt;br /&gt;
{{#section:Category:Horizon Changes|Enlight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Knight]] ===&lt;br /&gt;
&amp;lt;section begin=Dark Knight/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Minor change to the relic weapon [[Apocalypse]].&lt;br /&gt;
* Significant changes to the relic weapon [[Ragnarok]].&lt;br /&gt;
&amp;lt;section begin=Arcane Circle/&amp;gt;* [[Arcane Circle]] has a damage bonus against arcana for all parties members as well as providing protection against [[Aggro|magic aggro]]. The recast of this ability has also been doubled to 10 minutes.&lt;br /&gt;
&amp;lt;section begin=Arcane Circle-Recast/&amp;gt;* [[Arcane Circle Recast]] merits now decrease its recast time by 20 seconds per merit, instead of 10.&amp;lt;section end=Arcane Circle-Recast/&amp;gt;&amp;lt;section end=Arcane Circle/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;lt;section begin=Desperate Blows/&amp;gt;[[Desperate Blows]] was a merit ability in era.&amp;lt;/li&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Desperate Blows]] was a merit ability in era and wasn&#039;t available until the [[Treasures of Aht Urhgan]] era.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Desperate Blows/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Souleater/&amp;gt;* [[Souleater]] now has a recast time of 5 minutes, instead of 6.&lt;br /&gt;
&amp;lt;section begin-Souleater-Recast/&amp;gt;* [[Souleater Recast]] merits now decreases its recast by 10 seconds per merit, instead of 12.&amp;lt;section end=Souleater-Recast/&amp;gt;&amp;lt;section end=Souleater/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Last Resort/&amp;gt;* [[Last Resort]]&#039;s duration has been doubled from 30 to 60 seconds.&amp;lt;section end=Last Resort/&amp;gt;&amp;lt;section end=Dark Knight/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Poison}}&lt;br /&gt;
&lt;br /&gt;
=== [[Beastmaster]] === &lt;br /&gt;
&amp;lt;section begin=Beastmaster/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Guttler]].&lt;br /&gt;
&amp;lt;section begin=Save My Son/&amp;gt;* The night flowers that need to be examined while doing the [[Save My Son]] can be examined as early as 16:00 and as late as 06:00 hours in game. This may or may not be a bug.&amp;lt;section end=Save My Son/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ready/&amp;gt;* [[Ready]] wasn&#039;t available until 2009. There are only 45 seconds between charges as opposed to 60 seconds when it was available. A maximum of 3 charges still applies but this is now attained after 2 minutes and 25 seconds has passed as opposed to 3 minutes.&lt;br /&gt;
* Every physical and magical damage dealing TP moves are &#039;&#039;&#039;no longer&#039;&#039;&#039; imbued with Skillchain Attributes/Magic Burst Properties.&amp;lt;section end=Ready/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Call Beast/&amp;gt;* Pets will persist through a player zoning, at the time of writing a feature unique to Horizon.&lt;br /&gt;
* All HQ [[Jug Pet|Familiar&#039;s]] now cap at 75.&lt;br /&gt;
&amp;lt;section end=Call Beast/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Pet Items/&amp;gt;* [[:Category:Pet Items|Pet food]] has been buffed to provide increased [[HP]]/stats etc. to pets.&amp;lt;section end=Pet Items/&amp;gt;&amp;lt;section end=Beastmaster/&amp;gt;&lt;br /&gt;
&amp;lt;!-- Hidden as opposed to deleted in case this ability is re-added.&lt;br /&gt;
*&amp;lt;section begin=Bestial Loyalty/&amp;gt;&amp;lt;s&amp;gt;[[Bestial Loyalty]]&amp;lt;/s&amp;gt; - This ability was removed with [[Patch Notes: April 14th 2023|Version 1.1]]. &amp;lt;!--Out of era ability added in, modified to sharing a recast with call beast and a 30 minute cooldown.&amp;lt;section end=Bestial Loyalty/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Call Beast/&amp;gt;&amp;lt;s&amp;gt;[[Call Beast]]&amp;lt;/s&amp;gt; - shared a cooldown with bestial loyalty until it was removed in [[Patch Notes: April 14th 2023|Version 1.1]].&amp;lt;section end=Call Beast/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Bard]] ===&lt;br /&gt;
&amp;lt;section begin=Bard/&amp;gt;&lt;br /&gt;
* Minor changes to artifact armor.&lt;br /&gt;
* Significant changes to [[Mandau]].&amp;lt;section end=Bard/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ranger]] ===&lt;br /&gt;
&amp;lt;section begin=Ranger/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Eagle Eye Shot/&amp;gt;* [[Eagle Eye Shot]] now has 100% accuracy (it could miss in era).&amp;lt;section end=Eagle Eye Shot/&amp;gt; &lt;br /&gt;
&amp;lt;section begin=Scavenge/&amp;gt;* [[Scavenge]] is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.&amp;lt;section end=Scavenge/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Camouflage/&amp;gt;* [[Camouflage|Camouflage]] grants an [[Enmity|enmity]] reduction on the next attack.&amp;lt;section end=Camouflage/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Velocity Shot/&amp;gt;*[[Velocity Shot]] wasn&#039;t available until the [[Wings of the Goddess]] era.&amp;lt;section end=Velocity Shot/&amp;gt;&amp;lt;section end=Ranger/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Dead Aim/&amp;gt;* [[Dead Aim]] is available via the [[Sharpshooter&#039;s Ring]] and wasn&#039;t available during the current era.&amp;lt;section end=Dead Aim/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Samurai]] ===&lt;br /&gt;
&amp;lt;section begin=Samurai/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Yoichinoyumi]].&lt;br /&gt;
&amp;lt;section begin=Hasso/&amp;gt;* [[Hasso]] was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Seigan]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Hasso/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Seigan/&amp;gt;* [[Seigan]] - was&#039;t available in the CoP era. It now shares a recast time of 45 seconds with [[Hasso]]. The bonus effects of [[Zanshin]] appears to no longer be in effect {{verification}}.&amp;lt;section end=Seigan/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Warding Circle/&amp;gt;* [[Warding Circle]] increases party-wide damage dealt against Demon enemies.&amp;lt;section end=Warding Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Zanshin/&amp;gt;*[[Zanshin]] - Doesn&#039;t gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. {{verification}}&amp;lt;section end=Zanshin/&amp;gt;&amp;lt;section end=Samurai/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Ninja]] ===&lt;br /&gt;
&amp;lt;section begin=Ninja/&amp;gt;&lt;br /&gt;
* Minor changes to [[Artifact Armor]].&lt;br /&gt;
&amp;lt;section begin=Mijin Gakure/&amp;gt;* [[Mijin Gakure]] has been replaced with [[Mikage]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Mijin Gakure/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ni/&amp;gt;* [[Utsusemi: Ni]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Utsusemi: Ichi/&amp;gt;* [[Utsusemi: Ichi]] has had its recast increased by 15 seconds.&amp;lt;section end=Utsusemi: Ichi/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Yonin/&amp;gt;[[Yonin]] is learned at Level 20 instead of 40, is modified to only reduce [[attack]] by 15%, increase [[enmity]] by 10 and reduces recast of [[utsusemi]] by 10 seconds. It does not grant nor enhances the job trait [[Ninja Tool Expertise]].&amp;lt;section end=Yonin/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Ninja Tool Expertise/&amp;gt;* [[Ninja Tool Expertise]] is learned at Level 40 as a trait. &amp;lt;section end=Ninja Tool Expertise/&amp;gt;&amp;lt;section end=Ninja/&amp;gt;&lt;br /&gt;
{{#section:Category:Horizon Changes|Ninjutsu}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dragoon]] === &lt;br /&gt;
&amp;lt;section begin=Dragoon/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Moderate changes to the relic weapon [[Gungnir]].&lt;br /&gt;
&amp;lt;section begin=Ancient Circle/&amp;gt;* [[Ancient Circle]] now increases damage dealt by the party to dragon enemies. Its recast time has been increased to 10 minutes.&amp;lt;section end=Ancient Circle/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Steady Wing/&amp;gt;* [[Steady Wing]] was not available in the current era and its level has been reduced from 95 to 30.&amp;lt;section end=Steady Wing/&amp;gt;&amp;lt;section end=Dragoon/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Summoner]] ===&lt;br /&gt;
&amp;lt;section begin=Summoner/&amp;gt;&lt;br /&gt;
* Moderate changes to [[Artifact Armor]].&lt;br /&gt;
* Significant changes to the relic weapon [[Claustrum]].&lt;br /&gt;
*&amp;lt;section begin=Whispering Wind/&amp;gt;[[Whispering Wind]] has erase effect.&amp;lt;section end=Whispering Wind/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Spring Water/&amp;gt;[[Spring Water]] gives AoE 2 mp/tic refresh.&amp;lt;section end=Spring Water/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Crimson Howl/&amp;gt;[[Crimson Howl]] lasts 3 minutes.&amp;lt;section end=Crimson Howl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Growl/&amp;gt;[[Ecliptic Growl]] has swapped with [[Ecliptic Howl]] and is level 54 vs 43.&amp;lt;section end=Ecliptic Growl/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Ecliptic Howl/&amp;gt;[[Ecliptic Howl]] has swapped with [[Ecliptic Growl]] is level 43 vs 54.&amp;lt;section end=Ecliptic Howl/&amp;gt;&amp;lt;section end=Summoner/&amp;gt;&lt;br /&gt;
*&amp;lt;section begin=Hastega Blood Pact/&amp;gt;The value of [[Hastega (Blood Pact)]] has been increased to be inline with the white magic spell [[Haste]]. This means the two will be interchangeable and can overwrite each other.&amp;lt;section end=Hastega Blood Pact/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;section begin=Attack&amp;amp;Accuracy/&amp;gt;* [[Attack]] and [[Accuracy]] modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Attack&amp;amp;Accuracy/&amp;gt;&lt;br /&gt;
:[[File:Attack&amp;amp;Accuracy_modifiers_1.2.png]]&lt;br /&gt;
* Club damage was buffed&lt;br /&gt;
&amp;lt;section begin=Damage Type Weakness/&amp;gt;* All damage-type (piercing, blunt, slashing) bonus is reduced from 25% to 12.5% against monsters with a particular weakness to one of the types eg. birds now only take 12.5% extra damage.&amp;lt;section end=Damage Type Weakness/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=TP/&amp;gt;* [[TP]] is measured in 1000% increments whereas in era this was in 100%.&amp;lt;section end=TP/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Paralyze (Status Effect)/&amp;gt;* If the status effect [[Paralyze (Status Effect)|paralyze]] procs whilst a player attempts to use a scroll, the scroll will no longer be lost.&amp;lt;section end=Paralyze (Status Effect)/&amp;gt;&lt;br /&gt;
=== Experience Points ===&lt;br /&gt;
* WotG exp rates.&lt;br /&gt;
* [[Level Sync]] is available and limited to 10 levels before an XP penalty begins to take effect. See the level sync page for more information.&lt;br /&gt;
* All [[Experience Scrolls]] give triple the amount of [[EXP]]. - [[Patch Notes: April 14th 2023|Update. 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon Skills]] ===&lt;br /&gt;
* Every [[weapon]] type will now obtain its first [[Weapon Skill|weapon skill]] at skill level 5 instead of skill level 10. - [[Patch Notes: November 17th 2023| Version 1.2]]&lt;br /&gt;
* Skillchain damage against mobs no longer has a chance of being resisted against non NM/HNM/endgame bosses.&lt;br /&gt;
* Many [[Weapon Skills]] have been found to have their had property changes but not had their in-game help text updated (yet).&lt;br /&gt;
* Most Elemental WS changed to [[Hybrid Weapon Skills|hybrid]] and will stack with [[Sneak Attack]]. &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
**List of WS that where changed to Hybrid: &lt;br /&gt;
***Blade: Chi&lt;br /&gt;
***Blade: Ei&lt;br /&gt;
***Blade: Teki&lt;br /&gt;
***Blade: To&lt;br /&gt;
***Burning Blade&lt;br /&gt;
***Dark Harvest&lt;br /&gt;
***Freezebite&lt;br /&gt;
***Frostbite&lt;br /&gt;
***Hot Shot&lt;br /&gt;
***Raiden Thrust&lt;br /&gt;
***Red Lotus Blade&lt;br /&gt;
***Seraph Blade&lt;br /&gt;
***Shadow of Death&lt;br /&gt;
***Shining Blade&lt;br /&gt;
***Thunder Thrust--&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Click on a weapon type to display changes to the respective Weapon Skills&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Collapsible_Toggle|identifier=archery|text=Archery}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=axe|text=Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=club|text=Club}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=dagger|text=Dagger}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-axe|text=Great Axe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-katana|text=Great Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=great-sword|text=Great Sword}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=hand-to-hand|text=Hand-to-Hand}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=katana|text=Katana}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=marksmanship|text=Marksmanship}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=polearm|text=Polearm}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=scythe|text=Scythe}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=staff|text=Staff}} - &lt;br /&gt;
{{Collapsible_Toggle|identifier=sword|text=Sword}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=archery|&lt;br /&gt;
====[[:Category:Archery|Archery]]====&lt;br /&gt;
{{#section:Flaming Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Piercing Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dulling Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Sidewinder|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Blast Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Arching Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Empyreal Arrow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Namas Arrow|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=axe|&lt;br /&gt;
====[[:Category:Axes|Axe]]====&lt;br /&gt;
{{#section:Raging Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Smash Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gale Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Avalanche Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Rampage|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Calamity|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mistral Axe|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Decimation|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Onslaught|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=club|&lt;br /&gt;
====[[:Category:Clubs|Club]]====&lt;br /&gt;
{{#section:Shining Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Starlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Brainshaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Seraph Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Moonlight|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Skullbreaker|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:True Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Judgement|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Hexa Strike|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Black Halo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Randgrith|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=dagger|&lt;br /&gt;
====[[:Category:Daggers|Dagger]]====&lt;br /&gt;
{{#section:Wasp Sting|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Gust Slash|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shadowstitch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Viper Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Cyclone|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Steal|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Energy Drain|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dancing Edge|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shark Bite|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Evisceration|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Mercy Stroke|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-axe|&lt;br /&gt;
====[[:Category:Great Axes|Great Axe]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-katana|&lt;br /&gt;
====[[:Category:Great Katana|Great Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=great-sword|&lt;br /&gt;
====[[:Category:Great Swords|Great Sword]]====&lt;br /&gt;
* [[Scourge]] modifiers are now [[STR]]: 40% ; [[MND]]: 40% instead of [[STR]]: 40% ; [[VIT]]: 40%&lt;br /&gt;
* [[Scourge]] can now [[Critical Hit]]. At 3000% TP close to 100% chance. &lt;br /&gt;
* [[Scourge]] [[Aftermath]] effect has been changed from [[Critical Hit#Melee Critical Hit Rate|Critical Hit Rate]] to [[Critical Hit#Critical Hit Damage|Critical Hit Damage]] +10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=hand-to-hand|&lt;br /&gt;
====[[:Category:Hand-to-Hand|Hand-to-Hand]]====&lt;br /&gt;
{{#section:|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Combo|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Shoulder Tackle|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:One Inch Punch|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Backhand Blow|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Raging Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Spinning Attack|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Howling Fist|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Dragon Kick|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Asuran Fists|changes}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#section:Final Heaven|changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=katana|&lt;br /&gt;
====[[:Category:Katana|Katana]]====&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=marksmanship|&lt;br /&gt;
====[[:Category:Marksmanship|Marksmanship]]====&lt;br /&gt;
* [[Blast Shot]] now has a chance to Stun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=polearm|&lt;br /&gt;
====[[:Category:Polearms|Polearm]]====&lt;br /&gt;
* [[Wheeling Thrust]] TP multiplier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
* [[Skewer]] WS modifier has been increased. - [[Patch Notes: April 14th 2023|Update 1.1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=scythe|&lt;br /&gt;
====[[:Category:Scythes|Scythe]]====&lt;br /&gt;
* [[Nightmare Scythe]] now has chance of Terror on target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=staff|&lt;br /&gt;
====[[:Category:Staves|Staff]]====&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible_Content|identifier=sword|&lt;br /&gt;
====[[:Category:Swords|Sword]]====&lt;br /&gt;
* [[Swift Blade]] has swapped critical chance and accuracy effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Great Katana ===&lt;br /&gt;
&amp;lt;section begin=Great Katana/&amp;gt;&amp;lt;section begin=Goten-Jinpu-Kagero/&amp;gt;* [[Tachi: Goten]], [[Tachi: Jinpu]] and [[Tachi: Kagero]] have been changed to [[Hybrid]] and will now stack with [[Sneak Attack]].&amp;lt;section end=Goten-Jinpu-Kagero/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Yukikaze-Gekko-Kasha/&amp;gt;* The TP Multiplier (“ƒTP”) for [[Tachi: Yukikaze]], [[Tachi: Gekko]] and [[Tachi: Kasha]] have been increased at both 1000 and 2000 TP. The exact amounts still need verifying {{verification}} - [[Patch Notes: November 17th 2023| Version 1.2]].&amp;lt;section end=Yukikaze-Gekko-Kasha/&amp;gt;&amp;lt;section end=Great Katana/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Signet ===&lt;br /&gt;
&amp;lt;section begin=Signet/&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt; The [[Treasures of Aht Urhgan]] signet bonus changes are in effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toaulive&amp;quot;&amp;gt;[[Signet]] gives a bonus to [[HP Recovered While Healing]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Signet gives a bonus to XP rates, in [[Chains of Promathia|CoP]] areas only, at the following level ranges:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Level 50-59:- 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 60-69:- 7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Level 70-75:- 10%.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There is an additional bonus tp [[EXP|experience points]] when xping in a &amp;quot;territory not controlled by your home nation&amp;quot; of 5% starting at level 50, but only in [[Chains of Promathia|CoP]] areas.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;section end=Signet/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and Magic ==&lt;br /&gt;
&amp;lt;section begin=MP Recovered While Healing/&amp;gt;* Base [[MP Recovered While Healing|MP recovery rate]] starts at 12. Each [[tick]] thereafter increases by four. This effect was originally 1 a [[tick]].&lt;br /&gt;
* Certain jobs have a further increase to their base [[MP Recovered While Healing|MP recovery rate]] upon reaching level 75.&lt;br /&gt;
** [[Red Mage]]: +1 for a total of 5 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[Black Mage]]: +2 for a total of 6 base [[MP Recovered While Healing|MP recovery rate]]&lt;br /&gt;
** [[White Mage]]: +3 for a total of 7 base [[MP Recovered While Healing|MP recovery rate]]&amp;lt;section end=MP Recovered While Healing/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Magic Burst/&amp;gt;* [[Magic Burst]]s receive an extra +35 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enmity]] generation, except on notorious monsters. &amp;lt;section end=Magic Burst/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== White Magic ===&lt;br /&gt;
&amp;lt;section begin=White Magic/&amp;gt;Changes to the [[:Category:White Magic|White Magic]] spells: &lt;br /&gt;
&amp;lt;section begin=Reraise/&amp;gt;* [[Reraise]] is available to [[White Mage]]&#039;s at level 25 instead of 33.&amp;lt;section end=Reraise/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Haste/&amp;gt;* [[Haste]] has had its recast reduced from 20 to 18 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Haste/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Banish/&amp;gt;* The effect of [[Banish]] has been &#039;era+&#039;ed&#039; to inhibit the target undead monster&#039;s TP gain.&amp;lt;section end=Banish/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Protectra V/&amp;gt;* [[Protectra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Protectra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Shellra V/&amp;gt;* [[Shellra V]] is now obtained via scrolls and not merits.&amp;lt;section end=Shellra V/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Refresh/&amp;gt;* The cost of [[Refresh]] has been increased from 40 to 50 [[MP]] and it&#039;s recast time has been decreased from 18 to 16 seconds. - [[Patch Notes: April 14th 2023|Version 1.1]]&amp;lt;section end=Refresh/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Enlight/&amp;gt;* [[Enlight]] wasn&#039;t originally in the [[Chains of Promathia]] era and was a level 85 spell on retail when it did become available. On Horizon is can be learnt by [[Paladin]]&#039;s at level 40.&amp;lt;section end=Enlight/&amp;gt;&amp;lt;section end=White Magic/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black Magic ===&lt;br /&gt;
&amp;lt;section begin=Elemental Magic/&amp;gt;* &#039;&#039;Some&#039;&#039; [[:Category:Elemental Magic|Elemental magic]] scrolls bought from vendors have reduced prices. The amount needs further investigation but appears to be around 40%. Scrolls with reduced prices can be found to be marked as such on the wiki.&amp;lt;section end=Elemental Magic/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Poison/&amp;gt;* [[Poison]]&#039;s [[Damage Over Time|DoT]] effect has been increased from 1 a [[tick]] to 4 a [[tick]].&amp;lt;section end=Poison/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ninjutsu ===&lt;br /&gt;
&amp;lt;section begin=Ninjutsu/&amp;gt;&lt;br /&gt;
* Ichi elemental wheel spells are learnable at 12 but only useable from level 15.&lt;br /&gt;
* [[Ninjutsu]] [[Magic Burst]]s receive an extra +50 [[Magic Accuracy]], +35 [[Magic Attack]] and reduced [[Enmity|enimty]] generation, except on notorious monsters. {{verification}}&lt;br /&gt;
*The resistance down on an elemental [[ninjutsu]] is -30 regardless of the level of the [[ninjutsu]].  The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through [[Merit Points]].&lt;br /&gt;
* Elemental wheel spells receiving a total of +25 magic accuracy. - [[Patch_Notes:_April_14th_2023 #JOB BALANCING|Update 1.1]]&lt;br /&gt;
* All Ninjustu have +15 magic accuracy, with a further +10 for all elemental wheel spells (+25 m.acc total.) This effect is increased to +50 extra magic accuracy on [[Magic Burst Bonus|magic bursts]], on all [[:Category:Notorious Monsters|non-notorious monsters]].&lt;br /&gt;
&amp;lt;section begin=Hojo:Ni/&amp;gt;* [[Hojo: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Hojo:Ni/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Kurayami:Ni/&amp;gt;* [[Kurayami: Ni]] provides +40 [[Enmity|cumulative enmity (CE)]] and +450 [[Enmity|volatile enmity (VE)]]. Essentially CE is halved and VE is doubled compared to retail/era.&amp;lt;section end=Kurayami:Ni/&amp;gt;&amp;lt;section end=Ninjutsu/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
* Many weapons have had weapon skill properties changed to increase their skill chain utility.&lt;br /&gt;
&amp;lt;section begin=Clubs/&amp;gt;* Paladin&#039;s are able to use most [[:Category:Clubs|clubs]] now. Changes have also been made to [[:Category:Clubs|club]] weapon skills to make them a viable choice for paladins.&amp;lt;section end=Clubs/&amp;gt;&lt;br /&gt;
* [[Octave Club]] has been changed and has replaced the Kraken club.&lt;br /&gt;
&amp;lt;!--*Added [[Malignance Sword]].--&amp;gt;&lt;br /&gt;
* Relic weapons: please review the [[:Category:Relic Weapons]] page for a compleate list of know changes.&lt;br /&gt;
*[[Rune Chopper]] Had its Latent Effect: Haste reduced from 9% to 2%.&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief&#039;s Knife]] has been significantly changed and now providing +18 [[DMG]] and [[Occassionally Attacks X Times|occassionally attacks 2 times]] on it.The original [[Treasure Hunter]] +1 effect can now be obtained via [[Nanaa&#039;s Charm]].&lt;br /&gt;
&lt;br /&gt;
=== Samurai ===&lt;br /&gt;
&amp;lt;section begin=Hagun/&amp;gt;*[[Hagun]]:{{Stat|DMG| Decreased from 75 to 64}}&lt;br /&gt;
**As a result of the Dmg change, Hagun&#039;s DPS has decreased from 10 to 8.53 with a major indirect nerf to WS&#039;s due to the high natural Attack+ percentages given by WS&#039;s such as [[Tachi: Gekko]]&amp;lt;section end=Hagun/&amp;gt;&lt;br /&gt;
=== Ninja ===&lt;br /&gt;
* The recipes for [[Shuriken]], [[Juji Shuriken]], [[Manji Shuriken]] and [[Fuma Shuriken]] have been changed. &lt;br /&gt;
** These can now be bundled together in a pouch, each via a synthesis recipe.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;section begin=Shields/&amp;gt;* [[Shield]]s have been buffed and now have an increased block rate and damage reduction when blocking.&amp;lt;section end=Shields/&amp;gt;&lt;br /&gt;
* [[RoZ Rewards]] earrings all changed.&lt;br /&gt;
* [[CoP Rewards]] rings except [[Rajas Ring]].&lt;br /&gt;
* [[Stealth Earring]] now has the &#039;&#039;enhances &amp;quot;[[Dual Wield]]&amp;quot; effect&#039;&#039; that [[Suppanomimi]] used to have.&lt;br /&gt;
* Added [[Shepherd&#039;s Armor Set]] for pet jobs.&lt;br /&gt;
* [[Speed Belt]] reduces to 5% haste.&lt;br /&gt;
* [[Armada Set]] gained small haste buff of +1~2% per piece.&lt;br /&gt;
* Many of the [[LVL 30 JSE Accessories]] for Subjobs were modified to attempt to offer more sub optional enhancements.&lt;br /&gt;
** [[Healer&#039;s Belt]] (/WHM)&lt;br /&gt;
** [[Pilferer&#039;s Belt]] (/THF)&lt;br /&gt;
** [[Shield Belt]] (/PLD)&lt;br /&gt;
** [[Song Belt]] (/BRD)&lt;br /&gt;
** [[Warlock&#039;s Belt]] (/RDM)&lt;br /&gt;
** [[Wizard&#039;s Belt]] (/BLM)&lt;br /&gt;
** [[Wyvern Belt]] (/DRG)&lt;br /&gt;
* Most [[Artifact Armor]] has had adjustments to the &amp;quot;Less desirable pieces&amp;quot; to have a small stat buff added to make them not entirely useless.&lt;br /&gt;
* All [[Artifact Weapons]] were changed to level 40, with some adjustments.&lt;br /&gt;
* Many Endgame armor pieces were modified from era (ie. [[Koenig Cuirass]]).&lt;br /&gt;
* Some [[Conquest]] items were changed.&lt;br /&gt;
* [[Exp Rings]] have been modified to provide more charges, reduce cooldowns etc. See page for further information.&lt;br /&gt;
* Level 30 latent effect earrings have been changed.&lt;br /&gt;
* [[Yinyang Robe]] now drops in the BCNM [[Waking the Beast]]. - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* The recipe for [[Sonic Belt]] has been adjusted.&lt;br /&gt;
* [[Checkered Scarf]] now reduces maximum HP by 12 instead, and gives +1 to HP and MP recovered while healing.&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
&amp;lt;section begin=Trotter Boots/&amp;gt;* [[Trotter Boots]] can now be obtained via the HorizonXI custom content [[:Category:HENM|HENM]] and the BCNM [[The Hills Are Alive]].&amp;lt;section end=Trotter Boots/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Evokers Boots/&amp;gt;* [[Evokers Boots]] have the [[Hidden Effect]]: Summoning Magic Casting time: -1&amp;lt;section end=Evokers Boots/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rings ===&lt;br /&gt;
&amp;lt;section begin=Nation Ring/&amp;gt;* Players no longer start with their corresponding nations ring (eg. [[San d&#039;Orian Ring]]). Instead they are awarded upon completing nation mission 1-3.&amp;lt;section end=Nation Ring/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Back ===&lt;br /&gt;
{{#section:Wyvern Mantle|Wyvern Mantle}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Gear ===&lt;br /&gt;
* [[Buffalo Armor Set]]&lt;br /&gt;
* [[Carapace Bullet]]&lt;br /&gt;
* [[Deflecting Band]]&lt;br /&gt;
* [[Dilation Ring]]&lt;br /&gt;
* [[Ducal Aketon]]&lt;br /&gt;
* [[Horus&#039;s Helm]]&lt;br /&gt;
* [[Luftpause Mark]]&lt;br /&gt;
* [[Overlord&#039;s Ring]]&lt;br /&gt;
* [[Rucke&#039;s Rung]]&lt;br /&gt;
* [[Sprinter&#039;s Belt]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[:Category:Notorious_Monsters|Notorious Monsters]] drop the non RA/EX versions of gear and weapons if possible. &lt;br /&gt;
* Warp rings are no longer usable.&lt;br /&gt;
* [[Laurel crown]] is now cosmetic and not able to teleport.&lt;br /&gt;
* Some items are stackable that weren&#039;t in era eg. [[Yagudo Necklace]].&lt;br /&gt;
* [[Coffer Key]]&#039;s and [[Chest Key]]&#039;s have had their drop rates adjusted across the board. It is believed that they have been increased from &amp;quot;Rare&amp;quot; to &amp;quot;Uncommon&amp;quot;. Further drop rate information can be founds [[Drop Rate|here]]. - [[Patch Notes: December 24th 2022]]&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
* [[Kirin]] drops [[Shellra V]]. &lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Tuna Sushi]] and [[Fatty Tuna Sushi]] reworked to give positive stats to [[:Category:Pets|pets]]. - [[Patch Notes: January 20th 2023|01/20/2023]]&lt;br /&gt;
* [[Ikra Gunkan]] and its [[Ikra Gunkan +1|+1]] version have been reworked to generally suit, but not limited to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Quests, Missions, &amp;amp; Battlefields ==&lt;br /&gt;
=== New Quests ===&lt;br /&gt;
* [[Fill In]] to obtain [[Nanaa&#039;s Charm]]&lt;br /&gt;
* [[Dyer&#039;s Woad Quest]] added.  - [[Patch Notes: April 14th 2023|updated version 1.1]]&lt;br /&gt;
* Custom [[Omni Aketon|quest]] for the multi-nation [[Ducal Aketon]].&lt;br /&gt;
&lt;br /&gt;
=== Quest Updates ===&lt;br /&gt;
* Some quest cooldowns removed, allowing them to be repeated quickly.&lt;br /&gt;
* [[Chocobo&#039;s Wounds]] now only requires about one Vana&#039;diel hour (2.5 minutes) between trades.&lt;br /&gt;
* [[Eco-Warrior (Bastok)]], [[Eco-Warrior (San d&#039;Oria)]] and [[Eco-Warrior (Windurst)]] now yield 8k EXP upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Battlefields ===&lt;br /&gt;
* Multiple adjustments made to loot pools of various [[BCNM]]&#039;s. Notable changes are:&lt;br /&gt;
** [[Protectra V]] and [[Shellra V]]&lt;br /&gt;
** [[Enlight]]&lt;br /&gt;
&lt;br /&gt;
* New HorizonXI specific items added to [[BCNM]]&#039;s such as:&lt;br /&gt;
** [[Shepherd&#039;s Armor Set]]&lt;br /&gt;
&lt;br /&gt;
==== BCNM ====&lt;br /&gt;
* [[Early Bird Catches the Wyrm]] - [[Wyrm Beard]] now has a 50% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
* [[Steamed Sprouts]] - [[Morbolger Vine]] now has a chance to drop. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&amp;lt;section begin=Under Observation/&amp;gt;*Scrolls no longer drop from [[Under Observation]] and have been replace with items &amp;quot;that fetch reasonable amounts of gil from vendor NPCs&amp;quot;. - [[Patch Notes: June 15th 2024| Version 1.2.2]]&amp;lt;section end=Under Observation/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== KSNM ====&lt;br /&gt;
* [[Contaminated Colosseum]] - [[Morbolger Vine]] now has a 100% chance of dropping. - [[Patch Notes: April 14th 2023|Update 1-1]]&lt;br /&gt;
&lt;br /&gt;
==== Quest Battlefields ====&lt;br /&gt;
* [[Waking the Beast]]&lt;br /&gt;
** Difficulty of the fight has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
**Drop rate of weapons has been increased - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
** Yinyang Robe has been added as a possible drop - [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
=== HENM ===&lt;br /&gt;
* The custom tiered endgame content [[HENM]] has been added. Adventurers must obtain a certain amount of clears of each tier before they can progress to the next. Various rewards are available from each tier. Progress is reset weekly.&lt;br /&gt;
=== Horizon Adventuring Assistance Program===&lt;br /&gt;
* [[Horizon Adventuring Assistance Program|HAAP]] was added to reward players who have cleared certain content help those who haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Horizon Adventurer Rewards Program ===&lt;br /&gt;
* [[Horizon Adventurer Rewards Program|HARP]] was implemented to reward players who assisted in the beta testing of HorizonXI.&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, Fishing ==&lt;br /&gt;
* Many gathered items (such as ores) are stackable.&lt;br /&gt;
* Many &#039;NPC-able&#039; recipes eg. [[Darksteel Pick]]s have had their NPC price reduced.&lt;br /&gt;
* The delay between HELM attempts has been lowered by 1 second. - [[Patch Notes: January 6th 2023|01/06/2023]]&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* Now has visible skill-up messages when undertaking in the activity.&lt;br /&gt;
* Real life daily limit in place.&lt;br /&gt;
* Loot pools have been changed to increase the amount of profitable locations. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* Clamming loot pools have been reworked to make the activity more worthwhile. &lt;br /&gt;
&lt;br /&gt;
=== Excavation ===&lt;br /&gt;
* Pools in [[Tahrongi Canyon]], [[Maze of Shakhrami]], [[Attohwa Chasm]] and [[Korroloka Tunnel]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
&amp;lt;section begin=Fishing/&amp;gt;* [[Fishing]] is only available once adventurers have obtained level 15.&lt;br /&gt;
* Fishing Pools respawn at set intervals, thought to be at the in-game time of: 00:00, 4:00, 6:00, 7:00, 17:00, 18:00 and 20:00, but needs verification. {{verification}}&lt;br /&gt;
* The log will say you have Moghancement: Fishing Skill HorizonXI specific changes as a HorizonXI QoL change so you can recognize it&#039;s working as a +1 fishing skill.&amp;lt;section end=Fishing/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
* Pools in [[West Sarutabaruta]] and [[Giddeus]] have been adjusted to increase the value of harvesting. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* May now be done in [[Beaucedine Glacier]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
* Pools in [[Buburimu Peninsula]], [[Lufaise Meadows]], [[Misareaux Coast]], [[Yuhtunga Jungle]] and [[Yhoator Jungle]] have been adjusted to increase the value of logging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[Oldton Movalpolos]] and [[Newton Movalpolos]] Mining Points have had their item pools adjusted to increase the value of mining in these zones. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* [[:Category:Undead|Undead]] mobs spawn at 17:00 [[Time of Day|in-game time]] instead of 20:00.&lt;br /&gt;
&amp;lt;section begin=Treants/&amp;gt;* The monster family [[:Category:Treants|treants]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Treants/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Morbols/&amp;gt;* The monster family [[:Category:Morbols|morbols]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Morbols/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Funguars/&amp;gt;* The monster family [[:Category:Funguars|funguars]] are now weak to [[Slashing|slashing]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Funguars/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Crabs/&amp;gt;* The monster family [[:Category:Crabs|crabs]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Crabs/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Uragnites/&amp;gt;* The monster family [[:Category:Uragnites|uragnites]] are now weak to [[Blunt|blunt]] damage. - [[Patch Notes: November 17th 2023|Patch 1.2 part 1]]&amp;lt;section end=Uragnites/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=beastmens seal/&amp;gt;* Beastmen seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* [[Beastmen&#039;s Seal]]s no longer drop from any level one mobs. - [[Patch Notes: June 15th 2024|Patch 1.2.2]]&amp;lt;section end=beastmens seal/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=kindreds seal/&amp;gt;* Kindred seals weren&#039;t storable with [[Shami]] until September 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&amp;lt;section end=kindreds seals/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Regular Mobs ===&lt;br /&gt;
* Mob distribution in some zones has been changed. Instances of both mobs being moved and/or removed.&lt;br /&gt;
* New mobs have been added to many zones to increase the amount of xping locations.&lt;br /&gt;
* [[Respawn Time|Dungeon]] type mobs respawn time is 5 minutes, in line with outdoor zone respawn times.&lt;br /&gt;
&lt;br /&gt;
=== Notorious Monsters ===&lt;br /&gt;
* The [[???]] for [[Forced Spawn]] notorious monsters have a respawn time of 2 minutes, as of [[Patch Notes: November 17th 2023|Patch 1.2 part 1]].&lt;br /&gt;
** &amp;quot;The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.&amp;quot; It is currently unknown whether this change applies to some or all NM ??? pops.&lt;br /&gt;
* Various notorious monsters have claimshield in place.&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
===Sky===&lt;br /&gt;
* [[Despot]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Steam Cleaner]] has a 2 hour cooldown (reduced) before the lottery re-opens. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Zipacna]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Mother Globe]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Faust]] respawns 2-3 hours (reduced) after its previous death. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Curtana]] ??? respawns 2-3 hours (reduced) after being found. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Ullikummi]] is force spawned by trading a diorite to its corresponding ???. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Diorite]]s drop from [[Aura Statue]]s at a rate of 1%. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
* [[Kirin]] will always drop at least 1 abjuration. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Limbus===&lt;br /&gt;
* [[Cosmo-Cleanse]] can be obtained just short of every 72 hours. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The Armoury Crate spawned by defeating [[Proto-Ultima]] will now always drop a [[Silver Chip]], [[Cerulean Chip]], or [[Orchid Chip]]. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* The damage of Proto-Ultima&#039;s [[Holy II]] has been increased. [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* [[Citadel Buster]] will now always begin casting once Proto-Ultima reaches 20% health. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Sea===&lt;br /&gt;
* [[Ix&#039;aern (Dark Knight)]] will not reraise itself more than 20 times per spawn. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&lt;br /&gt;
===Dynamis===&lt;br /&gt;
* The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
* New NPC&#039;s added: [[Billrox]], [[Bronzvox]] and [[Sheltrix]]. Each will convert one hundred pieces of Dynamis Currency into single pieces of currency. - [[Patch Notes: April 14th 2023|Version 1.1]]&lt;br /&gt;
&amp;lt;section begin=Dynamis/&amp;gt;* [[Dynamis - Bastok]], [[Dynamis - Jeuno]], [[Dynamis - San d&#039;Oria]] &amp;amp; [[Dynamis - Windurst]] have had their average ancient currency yields lowered by roughly eight percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&lt;br /&gt;
* [[Dynamis - Buburimu]], [[Dynamis - Qufim]] &amp;amp; [[Dynamis - Valkurm]] have had their average ancient currency yields increased by roughly sixty percent. - [[Patch Notes: June 15th 2024|Version 1.2.2]]&amp;lt;section end=Dynamis/&amp;gt;&lt;br /&gt;
==== [[Dynamis Lord]] ====&lt;br /&gt;
* Now drops at least ONE 100 piece.&lt;br /&gt;
&lt;br /&gt;
==== [[Dynamis - Tavnazia]] ====&lt;br /&gt;
* The era+ item [[Sack of Dream Sand]] has been confirmed to drop from [[Diabolos Heart]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Spade.&lt;br /&gt;
* The era+ items [[Dream Collar]] and [[Dream Ribbon]] are confirmed to drop from [[Diabolos Spade]]. It is suspected but needs verification that is also drops from Diabolos Club/Diamond/Heart.&lt;br /&gt;
&lt;br /&gt;
=== HNM ===&lt;br /&gt;
*The Three kings have been moved back to their original zones of : [[Dragon&#039;s Aery]], [[Valley of Sorrows]], and [[Behemoth&#039;s Dominion]] - [[Patch Notes: November 17th 2023|Update  11/17/2023]]&lt;br /&gt;
* The three kings have had their respawn changed to be every 22-23 hours, with 10 minute spawn windows.&lt;br /&gt;
==== [[Aspidochelone]] ====&lt;br /&gt;
* Now drops the era+ item [[Ancient Adamantoise Egg]].&lt;br /&gt;
* See [[Aspidochelone|Aspid&#039;s]] page for information it&#039;s era+ mechanic changes.&lt;br /&gt;
&amp;lt;!-- content add and then removed. Preserving as a record and incase changes are remade.&lt;br /&gt;
*&amp;lt;s&amp;gt; Each of the 3 ground kings can spawn in multiple zones. &amp;quot;These monsters will now only spawn in one small area in each of the relative zones that they spawn in.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Each of the 3 ground kings will always spawn in a different location to the previous day. &amp;quot;Fearful of the Adventuring alliance&#039;s activities the three ground kings now refuse to spawn in the same zone twice in a row.&amp;quot; - &amp;lt;/s&amp;gt; [[Patch Notes: June 4th 2023|Update 06/04/2023]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Behemoth]] &amp;amp; [[King Behemoth]] can spawn in [[Qufim Island]]&amp;lt;/s&amp;gt; - removed in [[Patch Notes: June 4th 2023|Update 06/04/2023]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* All [[Auction House]]s are linked and each player has a 21 item limit.&lt;br /&gt;
* [[Bazaar]] tax is set to 10% across the world.&lt;br /&gt;
* Yells only appear in the log whilst being inside a town or city zone.&lt;br /&gt;
* Items inside a players [[Storage]] can be accessed in [[Jeuno]] as well as their home nation.&lt;br /&gt;
&amp;lt;section begin=Mog Wardrobe/&amp;gt;* [[Mog Wardrobe]]s 1 &amp;amp; 2 can be obtained via certain progress conditions. See the page for futher details. This wasn&#039;t available until well beyond Horizon&#039;s current era.&lt;br /&gt;
* Wardrobe 8 is now available but only for storing cosmetic items. - [[Patch Notes: November 17th 2023| Version 1.2]]&amp;lt;section end=Mog Wardrobe/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mog Satchel/&amp;gt;* [[Mog Satchel]] is available by linking your discord and in-game character. See discord for more information.&amp;lt;section end=Mog Satchel/&amp;gt;&lt;br /&gt;
* Players may have 2 linkshells equipped at the same time.&lt;br /&gt;
* Key items sort into 4 categories: [[:Category:Temporary_Key_Items|Temporary Key Items]], [[:Category|Permanent Key Items]], [[:Category:Claim_Slips|Claim Slips]] and [[:Category:Magical_Maps|Magical Maps]]. These categories were only introduced in June 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Macro books were only introduced in November 2007 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source].&lt;br /&gt;
* Mog house exit cutscenes are disabled and mog house home points are enabled.&lt;br /&gt;
* [[Lynx Leather]] for the quest [[The Gobbiebag Part VII]] was only available during the [[Wings of the Goddess]] era but can be obtained on Horizon via the crafting of [[:Category:HENM|HENM]] drops.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&amp;lt;section begin=Commands/&amp;gt;* New [[:Category:Commands|command]] - [[Command/!unstuck|!unstuck]]&lt;br /&gt;
* New [[:Category:Commands|command]] - [[Command/!uptime|!uptime]]&lt;br /&gt;
* The command [[Command/bstpet|bstpet]] is available. It was only available much later than the CoP era.&amp;lt;section end=Commands/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs: ===&lt;br /&gt;
* All [[Outpost Teleportation]] NPC&#039;s have been located in their era accurate positions. Their locations were adjusted in December 2008. [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
* New [[Outpost Teleportation]] NPC&#039;s have been added to Jeuno. See [[Twinkstix]]/[[Burnstix]]/[[Sprinkstix]].&lt;br /&gt;
* Two new warp taru&#039;s have been added to [[Windurst Woods]] - [[Port Windurst]]. See [[Polo-Colo]]/[[Mumbo-Bumbo]].&lt;br /&gt;
* The chocobo rental NPC&#039;s in [[Yhoator Jungle]] and [[Eastern Altepa Desert]] are out of era, only being introduced in June 2007! [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2007 source]&lt;br /&gt;
* [[Nomad Moogle]]s in Selbina and Mhaura were only added in June 2008 [https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2008 source].&lt;br /&gt;
&lt;br /&gt;
== Claimed adjustments from their website. ==&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Launch Expansion&#039;&#039;&#039;: Chains of Promathia (&amp;quot;CoP&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;Level Cap&#039;&#039;&#039;: 75&lt;br /&gt;
* &#039;&#039;&#039;Launch Patch Date&#039;&#039;&#039;: April 17, 2006  (day before ToAU update)&lt;br /&gt;
* &#039;&#039;&#039;Accounts/Characters&#039;&#039;&#039;: 1 account (single box) and 3 characters per IP address&lt;br /&gt;
* &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;: 40 - Level 75 cap era default movement speed (-20% speed)&lt;br /&gt;
* &#039;&#039;&#039;Experience Rates&#039;&#039;&#039;: 1.0 - Wings of the Goddess (“WoTG”) EXP rates&lt;br /&gt;
* &#039;&#039;&#039;Crafting Rates&#039;&#039;&#039;: 1.0&lt;br /&gt;
* &#039;&#039;&#039;Level Sync&#039;&#039;&#039;: Launch System - Unlimited Sync with scaling penalty (see “System: Level Sync” section below)&lt;br /&gt;
* &#039;&#039;&#039;Equipment Scaling (Level Sync)&#039;&#039;&#039;: Disabled&lt;br /&gt;
* &#039;&#039;&#039;Auction House&#039;&#039;&#039;: Stocked by players - 21 item limit per character&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Gardening&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Chocobo Digging&#039;&#039;&#039;: Enabled&lt;br /&gt;
* &#039;&#039;&#039;Dynamis&#039;&#039;&#039;: CoP era with 71 hour lockout (reduced from 72), rumors state it is an entirely new system built by the devs from scratch.&lt;br /&gt;
* &#039;&#039;&#039;Claim Shield&#039;&#039;&#039;: Added to prominent NMs to provide a fair playing experience for all players. HorizonXI uses a lottery based claim shield system where each person has the opportunity to act on the mob once for a chance to claim the monster. After all players have acted and the claim window has closed, the monster will randomly select one person who acted on it and give them the claim. Multiple actions taken on a monster during the lottery do not increase your chances at claiming - each person can only enter the claim lottery once before the lottery window ends.&lt;br /&gt;
* &#039;&#039;&#039;Inventory Expansions&#039;&#039;&#039;: Mog Wardrobes 1 and 2, and Mog Satchel to be unlocked by completing certain objectives (see “System: Inventory Expansion” section below)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;: Era accurate (we used SE&#039;s official Treasure Hunter chart to build our system)&lt;br /&gt;
* &#039;&#039;&#039;Era accurate drop rates&#039;&#039;&#039;: Drop rates for all items have been adjusted to reflect the era experience more accurately&lt;br /&gt;
&lt;br /&gt;
== Verification Needed ==&lt;br /&gt;
* [[Counterstance]] reduces more defense than normal and doesn&#039;t give any positive buffs.&lt;br /&gt;
* Gravity movement speed issues. Fixed with update on 03/03/2023? {{Verification}}&lt;/div&gt;</summary>
		<author><name>Direnfrip</name></author>
	</entry>
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