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	<updated>2026-04-28T01:35:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Apocalypse_Nigh&amp;diff=119183</id>
		<title>Apocalypse Nigh</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Apocalypse_Nigh&amp;diff=119183"/>
		<updated>2026-04-27T03:09:43Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header|nd&lt;br /&gt;
| Quest Name = Apocalypse Nigh&lt;br /&gt;
| Expansion = Chains of Promathia&lt;br /&gt;
| Start = Esha&#039;ntarl &lt;br /&gt;
| Start Location = within Ru&#039;Lude Gardens palace&lt;br /&gt;
| Description = The next incarnation of the Keeper of the Apocalypse is attempting to cross over into Vana&#039;diel. Sing the Lay of the Immortals before the fifth mothercrystal and put an end to this threat once and for all!&lt;br /&gt;
| Fame =&lt;br /&gt;
| Fame Level =&lt;br /&gt;
| Level =&lt;br /&gt;
| Requirements = Completion of [[:Category:Chains of Promathia Missions|Chains of Promathia]]&amp;lt;br&amp;gt;Completion of [[:Category:Rise of the Zilart Missions|Rise of the Zilart]]&lt;br /&gt;
| Items Needed = &lt;br /&gt;
| Repeatable = yes&lt;br /&gt;
|HAAP=4 points&lt;br /&gt;
| Title = Breaker of the Chains&lt;br /&gt;
| Rewards = {{Item Tooltip|Static Earring}} or &amp;lt;br&amp;gt;{{Item Tooltip|Magnetic Earring}} or &amp;lt;br&amp;gt;{{Item Tooltip|Hollow Earring}} or &amp;lt;br&amp;gt;{{Item Tooltip|Ethereal Earring}} &amp;lt;br&amp;gt; [[Mog Wardrobe|Mog Wardrobe 2:]] 5 slots&lt;br /&gt;
| Previous = [[Shadows of the Departed]]&lt;br /&gt;
| Next = [[The Last Verse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
:&#039;&#039;After completing [[Shadows of the Departed]], you must wait until after a game day to activate this quest.&#039;&#039;&lt;br /&gt;
*Enter the palace in [[Ru&#039;Lude Gardens]] for another cutscene with [[Esha&#039;ntarl]].  You must zone out/in after completing [[Shadows of the Departed]].&lt;br /&gt;
*Zone into [[Sealion&#039;s Den]] for a cutscene. Make sure it is the cutscene with [[Prishe]].&lt;br /&gt;
*Zone into [[The Garden of Ru&#039;Hmet]] for a cutscene.&lt;br /&gt;
*Go to the [[Empyreal Paradox]] and check the Transcendental Radiance for a cutscene.&lt;br /&gt;
*Check the Transcendental Radiance again to enter the BC against [[Eald&#039;narche]] and [[Kam&#039;lanaut]] (6 people, 30 min).&lt;br /&gt;
*Because this is considered a quest, Experience Points &#039;&#039;&#039;ARE&#039;&#039;&#039; lost in this BC (similar to [[Divine Might]]). [Note: Wiped after rebase and didn&#039;t lose EXP 2026-Apr-27]]&lt;br /&gt;
*Buffs &#039;&#039;&#039;WILL&#039;&#039;&#039; wear on entry&lt;br /&gt;
==== Battle ====&lt;br /&gt;
* [[Kam&#039;lanaut]] is a tougher version of the boss from [[Zilart Mission 8]].&lt;br /&gt;
** He casts various debuff spells: [[Silencega]], [[Slowga]] (overwrites [[Haste]]), [[Graviga]], [[Dispelga]]&lt;br /&gt;
** He is Susceptible to [[Gravity]] and [[Bind]]&lt;br /&gt;
** Special attacks:&lt;br /&gt;
*** &#039;&#039;&#039;Light Blade:&#039;&#039;&#039; Single-target high damage.  Damage is reduced by kiting.&lt;br /&gt;
*** &#039;&#039;&#039;Earth Blade, Water Blade, Wind Blade, Fire Blade, Frost Blade, Lightning Blade:&#039;&#039;&#039; En-spell effects (~60 damage per hit).&lt;br /&gt;
**** When this effect is on, nukes of the matching element heal him.&lt;br /&gt;
*** &#039;&#039;&#039;Great Wheel:&#039;&#039;&#039; [[AoE]] damage (~350) and [[Hate Reset]], wipes [[Utsusemi]].&lt;br /&gt;
** When given TP [[Kam&#039;lanaut]] can triple attack TP attacks in a row giving very little breathing space for healers, meaning he can do 3 Great Wheels in a row killing any Melee in range&lt;br /&gt;
* [[Eald&#039;narche]] is a tougher version of the stage 2 boss from [[Zilart Mission 16]].&lt;br /&gt;
** He teleports around the arena.&lt;br /&gt;
** He is highly evasive.  Sushi and/or [[Madrigal]] strongly recommended.&lt;br /&gt;
** He casts [[Bindga]], [[Sleepga II]], and all tier III -ga nukes.&lt;br /&gt;
** He is very strong vs. magical damage.&lt;br /&gt;
** Special attacks:&lt;br /&gt;
*** &#039;&#039;&#039;Vortex:&#039;&#039;&#039; [[AoE]] low damage (~150) and [[Terror]]&lt;br /&gt;
*** &#039;&#039;&#039;Stellar Burst:&#039;&#039;&#039; [[AoE]] low damage (~100) and [[Silence]]&lt;br /&gt;
*** &#039;&#039;&#039;Omega Javelin:&#039;&#039;&#039; Single target low damage (~150) and [[Petrification]]&lt;br /&gt;
&lt;br /&gt;
*Strategy tips: Kite [[Kam&#039;lanaut]] initially and go all-out to kill [[Eald&#039;narche]].&lt;br /&gt;
**Stunning [[Eald&#039;narche]]&#039;s nukes is key.  A RDM/DRK can chainspell stun Eald&#039;narche while someone kites Kam&#039;lanaut and the rest of the team focuses on Eald&#039;narche.  Stunners should stay back to avoid [[Terror]]. &lt;br /&gt;
**[[Erase]] [[Slowga]] from a [[NIN]] tank ASAP.&lt;br /&gt;
&lt;br /&gt;
==== Afterwards ====&lt;br /&gt;
*Talk to [[Aldo]] in Tenshodo guild for a cutscene.  If you have switched nations, you must be Rank 6 or higher to receive this cutscene.&lt;br /&gt;
*&#039;&#039;&#039;Wait until Japanese midnight&#039;&#039;&#039; and talk to [[Gilgamesh]] in [[Norg]] for a cutscene to complete the quest.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
Upon talking to Gilgamesh, you are given your choice of four earrings as a reward.  You can only choose one of the following and they are lvl 72 All Jobs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;npc-table horizon-table table-md&amp;quot;&lt;br /&gt;
! width=&amp;quot;128&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;*&amp;quot; | Stats&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Item Tooltip|Ethereal Earring}}&lt;br /&gt;
| [[HP]] +15, [[Attack]] +5, [[Evasion]] +5, Converts 3% of Damage Taken to MP&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Item Tooltip|Hollow Earring}}&lt;br /&gt;
| [[DEX]] +2, [[Accuracy]] +3, [[Ranged Accuracy]] +3, Sword Enhancement Spell Damage +3&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Item Tooltip|Magnetic Earring}}&lt;br /&gt;
| [[MP]] +20, &amp;quot;[[Conserve MP]]&amp;quot; +5, [[Spell Interruption Rate|Spell Interruption Rate Down]] 8%, [[MP Recovered While Healing]] +1&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| {{Item Tooltip|Static Earring}}&lt;br /&gt;
| [[MND]] +2, [[Magic Defense Bonus]] +2, Bonus Damage Added To Magic Burst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Repeating the Quest ====&lt;br /&gt;
It is possible for this quest to be repeated. Note that the earring previously acquired from this quest must not be in your possession to proceed (You must throw your first earring out in order to get a different one).&lt;br /&gt;
*Target the [[???]] in the [[Empyreal Paradox]] and erase all memories of the quests &amp;quot;[[Shadows of the Departed]]&amp;quot; and &amp;quot;[[Apocalypse Nigh]].&amp;quot; Complete these quests again to obtain one of the earrings listed above.&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Shadows_of_the_Departed&amp;diff=118983</id>
		<title>Shadows of the Departed</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Shadows_of_the_Departed&amp;diff=118983"/>
		<updated>2026-04-14T20:36:40Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Start = Esha&#039;ntarl &lt;br /&gt;
| Start Location = within Ru&#039;Lude Gardens palace&lt;br /&gt;
&amp;lt;!--| Requirements =  [[Awakening]] Complete&amp;lt;br&amp;gt;[[Storms of Fate]] Complete--&amp;gt;&lt;br /&gt;
| Items Needed = {{KeyItem}}[[Whisper of the Wyrmking]]&lt;br /&gt;
| Title = &lt;br /&gt;
| Repeatable = No&lt;br /&gt;
| Rewards = {{KeyItem}}[[Note Written by Esha&#039;ntarl]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Dem Sliver]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Holla Sliver]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Mea Sliver]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2:]] 5 slots&lt;br /&gt;
| Previous = [[Awakening]]&amp;lt;br&amp;gt;[[Storms of Fate]]&lt;br /&gt;
| Next = [[Apocalypse Nigh]]&lt;br /&gt;
&amp;lt;!--| Cutscenes = &lt;br /&gt;
{{Quest/Cutscene|&amp;lt;name&amp;gt;|&amp;lt;NPC and location&amp;gt;}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
&#039;&#039;After receiving {{KeyItem}}[[Whisper of the Wyrmking]] from [[Storms of Fate]] &#039;&#039;&#039;and returning to Ru&#039;Lude Garden Palace for cutscene&#039;&#039;&#039;, you must wait until the next [[Japanese Midnight]] update to activate this quest.&#039;&#039; NOTE: If you do not return to Ru&#039;Lude Garden after the fight before the next conquest tally, you will have to wait another week. [[Zilart Mission 17]] &amp;quot;Awakening&amp;quot; must also be completed to trigger this cutscene.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*After the conquest tally walk back into the Ducal palace for a cutscene.&lt;br /&gt;
*Head into the [[Neptune&#039;s Spire]] and enter the [[Tenshodo]] for a cutscene.--&amp;gt;&lt;br /&gt;
*Walk into the palace in [[Ru&#039;Lude Gardens]] for a cutscene and the {{KeyItem}}[[Note Written by Esha&#039;ntarl]].&lt;br /&gt;
*Visit the three Promyvions and get the following [[Key Item|key item]]s at the Memory Fluxes on the 4th floor:&lt;br /&gt;
:*{{Location|Promyvion - Holla|J-10}}: {{KeyItem}}[[Promyvion - Holla Sliver]]&lt;br /&gt;
:*{{Location|Promyvion - Dem|K-4}}: {{KeyItem}}[[Promyvion - Dem Sliver]]&lt;br /&gt;
:*{{Location|Promyvion - Mea|K-6}}: {{KeyItem}}[[Promyvion - Mea Sliver]]&lt;br /&gt;
*Return to the palace in [[Ru&#039;Lude Gardens]] for a final cutscene with [[Esha&#039;ntarl]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Jeuno Quests]]&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Shadows_of_the_Departed&amp;diff=118982</id>
		<title>Shadows of the Departed</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Shadows_of_the_Departed&amp;diff=118982"/>
		<updated>2026-04-14T20:36:27Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: I could get it in the next day, did not need to wait for conquest tally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Start = Esha&#039;ntarl &lt;br /&gt;
| Start Location = within Ru&#039;Lude Gardens palace&lt;br /&gt;
&amp;lt;!--| Requirements =  [[Awakening]] Complete&amp;lt;br&amp;gt;[[Storms of Fate]] Complete--&amp;gt;&lt;br /&gt;
| Items Needed = {{KeyItem}}[[Whisper of the Wyrmking]]&lt;br /&gt;
| Title = &lt;br /&gt;
| Repeatable = No&lt;br /&gt;
| Rewards = {{KeyItem}}[[Note Written by Esha&#039;ntarl]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Dem Sliver]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Holla Sliver]]&amp;lt;br&amp;gt;{{KeyItem}}[[Promyvion - Mea Sliver]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2:]] 5 slots&lt;br /&gt;
| Previous = [[Awakening]]&amp;lt;br&amp;gt;[[Storms of Fate]]&lt;br /&gt;
| Next = [[Apocalypse Nigh]]&lt;br /&gt;
&amp;lt;!--| Cutscenes = &lt;br /&gt;
{{Quest/Cutscene|&amp;lt;name&amp;gt;|&amp;lt;NPC and location&amp;gt;}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
&#039;&#039;After receiving {{KeyItem}}[[Whisper of the Wyrmking]] from [[Storms of Fate]] &#039;&#039;&#039;and returning to Ru&#039;Lude Garden Palace for cutscene&#039;&#039;&#039;, you must wait until the next [[Japanese_Midnight]] update to activate this quest.&#039;&#039; NOTE: If you do not return to Ru&#039;Lude Garden after the fight before the next conquest tally, you will have to wait another week. [[Zilart Mission 17]] &amp;quot;Awakening&amp;quot; must also be completed to trigger this cutscene.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*After the conquest tally walk back into the Ducal palace for a cutscene.&lt;br /&gt;
*Head into the [[Neptune&#039;s Spire]] and enter the [[Tenshodo]] for a cutscene.--&amp;gt;&lt;br /&gt;
*Walk into the palace in [[Ru&#039;Lude Gardens]] for a cutscene and the {{KeyItem}}[[Note Written by Esha&#039;ntarl]].&lt;br /&gt;
*Visit the three Promyvions and get the following [[Key Item|key item]]s at the Memory Fluxes on the 4th floor:&lt;br /&gt;
:*{{Location|Promyvion - Holla|J-10}}: {{KeyItem}}[[Promyvion - Holla Sliver]]&lt;br /&gt;
:*{{Location|Promyvion - Dem|K-4}}: {{KeyItem}}[[Promyvion - Dem Sliver]]&lt;br /&gt;
:*{{Location|Promyvion - Mea|K-6}}: {{KeyItem}}[[Promyvion - Mea Sliver]]&lt;br /&gt;
*Return to the palace in [[Ru&#039;Lude Gardens]] for a final cutscene with [[Esha&#039;ntarl]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Jeuno Quests]]&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-3&amp;diff=118756</id>
		<title>Promathia Mission 8-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-3&amp;diff=118756"/>
		<updated>2026-04-04T03:01:17Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=When Angels Fall&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The Gate of the Gods--the portal leading to the highest level of the palace--has opened. While your companions scramble to reach the audience chamber, you must find which of the five towers will return you into the light...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=4 points&lt;br /&gt;
|Previous=A Fate Decided&lt;br /&gt;
|Next=Dawn&lt;br /&gt;
|Title=Warrior of the Crystal&lt;br /&gt;
|Reward=1000 Experience Points (Once per Day)&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 2 slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Zone into [[The Garden of Ru&#039;Hmet]] for a cutscene. &lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
*The first objective is for you to climb a specific tower of [[The Garden of Ru&#039;Hmet]], which are located in the five points of the map. Each tower corresponds to a specific [[race]].&lt;br /&gt;
*This can be done solo, or with your party, but each person will need to get to the top of their race&#039;s tower.&lt;br /&gt;
*A spinning [[Aw&#039;zdei]] at the long hallway to each tower spins in the direction of the fastest way to the first elevator. &lt;br /&gt;
*In each of the larger rooms are an alcove with another [[Aw&#039;zdei]]. You can make your way around it twice or [[sleep]] it and run to the elevator. &lt;br /&gt;
*There are two more floors of enemies in the towers. The elevators going up alternate sides. If the first elevator was on the east side, for example, the second will be on the west, and the third on the east again.&lt;br /&gt;
:*[[Flee]] makes this part easier; run about halfway around, then [[Flee]] to the elevator so you get there well ahead of any aggro and teleport away.&lt;br /&gt;
:* Another technique on the 3rd floor is have a paladin or someone run right through the center. Then sleepga them all at the end and just zone them up.&lt;br /&gt;
*The fourth floor has no enemies. Run in and check the Ebon Panel in the center of the room. Any race can check it in any tower to get the first cutscene. After that cutscene, people of the right race in the right tower check it again for a second cutscene, a key item and a new title, Warrior of the Crystal. &lt;br /&gt;
*Climb towers until everyone has the required key item.  &lt;br /&gt;
* The key items are race specific. They are:&lt;br /&gt;
:* [[Light of Mea]]- for [[Elvaan]].&lt;br /&gt;
:* [[Light of Dem]]- for [[Mithra]].&lt;br /&gt;
:* [[Light of Holla]]- for [[Tarutaru]].&lt;br /&gt;
:* [[Light of Vahzl]]- for [[Hume]]s.&lt;br /&gt;
:* [[Light of Al&#039;Taieu]]- for [[Galka]].&lt;br /&gt;
https://horizonffxi.wiki/The_Garden_of_Ru%27Hmet/Maps&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
*Once your tower is complete, you need to progress up the central area of [[The Garden of Ru&#039;Hmet]] (the green dot marks the elevator you want to reach).&lt;br /&gt;
*This can be done solo, or with your party, but each person will need to get both brands.&lt;br /&gt;
*In each direction off the central elevator are spinning [[Qn&#039;zdei]] pots in groups of four.  When they aggro you and move off their starting positions, the door at the far end of the room slams shut and won’t open until they return to their starting positions. These [[Qn&#039;zdei]] are totally immune to [[Sleep]] and [[Lullaby]].&lt;br /&gt;
*The east and west access paths have a very fast spinning [[Qn&#039;zdei]] in them, which makes getting by next to impossible. The North access path is slightly easier, although harder to get to.&lt;br /&gt;
*You can make your way around the the spinning [[Qn&#039;zdei]], fight them, or run past them and reraise.&lt;br /&gt;
:*If you walk down one side of the room, in effect you only need to make your way around two of them.  The left side seems easier.&lt;br /&gt;
*Once in the elevator room, step onto the platform and choose to ascend.&lt;br /&gt;
*The BC is on the floor above you but the path upward is closed.  The nearby [[Quasilumin]] will explain that you need to get two [[Key Item|key item]]s ([[Brand of Dawn]] and [[Brand of Twilight]]) to access the third floor.&lt;br /&gt;
*The [[Brand of Twilight]] is to the south and the [[Brand of Dawn]] is to the north. &lt;br /&gt;
*See the map to the right for recommended path to the brands.&lt;br /&gt;
*The pink dots are warps which count as a zone so aggro enemies will leave you alone if you warp.&lt;br /&gt;
*Obtain the two brands (along with two cutscenes). (Do not escape or you will need to run past the 4 spinning Qn&#039;zdei again)&lt;br /&gt;
&lt;br /&gt;
=== Part 3 ===&lt;br /&gt;
*Head back to the central elevator and ascend to the top floor of [[The Garden of Ru&#039;Hmet]].  Check the Particle Gate for a cutscene and enter the battlefield when you’re ready.&lt;br /&gt;
;Ix’zdei Battle&lt;br /&gt;
*The BC is against four [[Ix&#039;zdei]] NMs. &lt;br /&gt;
*When you warp into the “BC” you’ll be at the north end of the room, facing south at the pots. This means that if you want to run away from the battle, you have to cross the room and choose the southern door to leave. The door at the north won’t let you leave.&lt;br /&gt;
*The two larger, closer  [[Ix&#039;zdei]]s are RDMs (with ~7000 HP) and the two smaller, farther ones are BLMs (with ~6250 HP). All of them are immune to silence and are heavily resistant to sleep.&lt;br /&gt;
*The black mages are the more dangerous, having tier-3 aga spells, tier-4 single-target spells, and ancient magic. Target one of them first and give it your all.&lt;br /&gt;
*Avatar (SMN) pull makes this fight REALLY easy, having to fight only 1 pot at a time. [Note: Didn&#039;t work well for us after Rebase 2026-04-04. I think RDMs only aggroed SMN tho, worth the try.]&lt;br /&gt;
*[[Sleepga]] with [[Elemental Seal]] works.&lt;br /&gt;
*When a pot gets low on life it may attempt to flee to its starting pedestal. If it sits there for a mere few seconds, it will regenerate to full HP. [[Stun]] or use a [[weapon skill]] when this is attempted.&lt;br /&gt;
*&amp;lt;s&amp;gt;If/when you are about to get KO&#039;d, try to wipe at the door at the southern end of the room near the BLM pots. Wait for the pots to go back to their starting spots (they only regen life if they flee in battle, so they won’t be healing), reraise up, rest to full, and continue to kill.&amp;lt;/s&amp;gt; On Eden this is not true, the pots will not return to their starting spots after a wipe and they WILL quickly regen to full HP.&lt;br /&gt;
*Once you beat the pots, cross the empty room and check the Luminous Convergence for a cutscene.&lt;br /&gt;
*Every &#039;&#039;living&#039;&#039; party member will receive 1000 [[Experience Points]] or [[Limit Points]] upon winning. (Only once per day)&lt;br /&gt;
;Strategy tips&lt;br /&gt;
:* You can&#039;t build [[TP]] on mobs in the garden before going into the battle anymore since March 2007&#039;s update. Also you lose buffs after entering the fight.&lt;br /&gt;
:* Keep [[reraise]] up at all times.  [[RDM]] pots can [[dispel]] it. In addition, the best method to counter this is to put up as many &#039;&#039;dummy buffs&#039;&#039; ([[Stoneskin]], [[Blink]], [[Aquaveil]], [[Phalanx]], [[Bar Spell]], [[Enspell]], etc.) as possible, as this can largely lower the chances of [[Reraise]] being [[dispel]]ed. &lt;br /&gt;
:* [[Sleepga]] the pots right off the bat. &lt;br /&gt;
:* Black magic is very powerful against the pots.&lt;br /&gt;
:* Skill chains are effective damage, too. Two two-step level 3 chains or one three step level 3 chain will take a BLM pot at least to half HP. A [[SAM]] can be effective for opening up multiple level 3 skill chains quickly.&lt;br /&gt;
:* Do everything possible to kill the two small BLM pots before wiping.&lt;br /&gt;
:* RDM and BLM in party can stagger [[Elemental Seal]] [[Sleepga II]], [[Elemental Seal]] [[Sleepga]] to keep pots asleep long enough to kill both BLM and possibly a RDM(leaving you with only one pot to kill).&lt;br /&gt;
:* RDM can kite a pot back and forth across the zone after sleeps wear off with [[Gravity]], [[Stoneskin]], and [[Blink]].  RDM might need to [[Dispel]], [[Sleep]], or [[Blind]] to keep hate off the other sleeper in your party.&lt;br /&gt;
:* Fight and wipe at the far door of the room.&lt;br /&gt;
:* [[Stun]] and hit hard any pot that flees from the tank and attempts to return to its starting position.&lt;br /&gt;
:* Be ready to [[dispel]] the pots and remove a lot of status effects from party members, including [[silence]], [[paralyze]], and [[petrify]].&lt;br /&gt;
:* [[Echo Drops]] are necessary for anyone that uses spells.  [[Antidote]]s are also useful.&lt;br /&gt;
:* [[Utsusemi]] blocks most of the pots&#039; TP attacks, and thus the status effects they inflict.  Most are [[AoE]], but some are only cone, so keep them facing away from your mages.&lt;br /&gt;
:* [[Stun]] Optic Induration if you can, it will usually one-shot everyone in front of the pot.  It is used when pots have no rings or bars out, and there is a long charging animation (that includes a puff of fire) before the &amp;quot;readies&amp;quot; message in the log.&lt;br /&gt;
:*&amp;lt;s&amp;gt;The Zdeis will not regen health after a wipe, so keep fighting until you are KO&#039;d. 20% taken off of a Zdei before a wipe is 20% you won&#039;t have to do after recovery.&amp;lt;/s&amp;gt; On Eden this is not true, the pots will not return to their starting spots after a wipe and they WILL quickly regen to full HP.&lt;br /&gt;
:* You have 30 minutes to kill the [[Ix&#039;zdei]]s.  &amp;lt;s&amp;gt;Time will be an issue if you wipe twice, but you can still win. Wiping three times is not a feasible option in this battle.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Once you have exited the Battlefield, check the Luminous Convergence for a cutscene.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-3&amp;diff=118755</id>
		<title>Promathia Mission 8-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-3&amp;diff=118755"/>
		<updated>2026-04-04T02:54:02Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=When Angels Fall&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The Gate of the Gods--the portal leading to the highest level of the palace--has opened. While your companions scramble to reach the audience chamber, you must find which of the five towers will return you into the light...&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=4 points&lt;br /&gt;
|Previous=A Fate Decided&lt;br /&gt;
|Next=Dawn&lt;br /&gt;
|Title=Warrior of the Crystal&lt;br /&gt;
|Reward=1000 Experience Points (Once per Day)&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 2 slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Zone into [[The Garden of Ru&#039;Hmet]] for a cutscene. &lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
*The first objective is for you to climb a specific tower of [[The Garden of Ru&#039;Hmet]], which are located in the five points of the map. Each tower corresponds to a specific [[race]].&lt;br /&gt;
*This can be done solo, or with your party, but each person will need to get to the top of their race&#039;s tower.&lt;br /&gt;
*A spinning [[Aw&#039;zdei]] at the long hallway to each tower spins in the direction of the fastest way to the first elevator. &lt;br /&gt;
*In each of the larger rooms are an alcove with another [[Aw&#039;zdei]]. You can make your way around it twice or [[sleep]] it and run to the elevator. &lt;br /&gt;
*There are two more floors of enemies in the towers. The elevators going up alternate sides. If the first elevator was on the east side, for example, the second will be on the west, and the third on the east again.&lt;br /&gt;
:*[[Flee]] makes this part easier; run about halfway around, then [[Flee]] to the elevator so you get there well ahead of any aggro and teleport away.&lt;br /&gt;
:* Another technique on the 3rd floor is have a paladin or someone run right through the center. Then sleepga them all at the end and just zone them up.&lt;br /&gt;
*The fourth floor has no enemies. Run in and check the Ebon Panel in the center of the room. Any race can check it in any tower to get the first cutscene. After that cutscene, people of the right race in the right tower check it again for a second cutscene, a key item and a new title, Warrior of the Crystal. &lt;br /&gt;
*Climb towers until everyone has the required key item.  &lt;br /&gt;
* The key items are race specific. They are:&lt;br /&gt;
:* [[Light of Mea]]- for [[Elvaan]].&lt;br /&gt;
:* [[Light of Dem]]- for [[Mithra]].&lt;br /&gt;
:* [[Light of Holla]]- for [[Tarutaru]].&lt;br /&gt;
:* [[Light of Vahzl]]- for [[Hume]]s.&lt;br /&gt;
:* [[Light of Al&#039;Taieu]]- for [[Galka]].&lt;br /&gt;
https://horizonffxi.wiki/The_Garden_of_Ru%27Hmet/Maps&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
*Once your tower is complete, you need to progress up the central area of [[The Garden of Ru&#039;Hmet]] (the green dot marks the elevator you want to reach).&lt;br /&gt;
*This can be done solo, or with your party, but each person will need to get both brands.&lt;br /&gt;
*In each direction off the central elevator are spinning [[Qn&#039;zdei]] pots in groups of four.  When they aggro you and move off their starting positions, the door at the far end of the room slams shut and won’t open until they return to their starting positions. These [[Qn&#039;zdei]] are totally immune to [[Sleep]] and [[Lullaby]].&lt;br /&gt;
*The east and west access paths have a very fast spinning [[Qn&#039;zdei]] in them, which makes getting by next to impossible. The North access path is slightly easier, although harder to get to.&lt;br /&gt;
*You can make your way around the the spinning [[Qn&#039;zdei]], fight them, or run past them and reraise.&lt;br /&gt;
:*If you walk down one side of the room, in effect you only need to make your way around two of them.  The left side seems easier.&lt;br /&gt;
*Once in the elevator room, step onto the platform and choose to ascend.&lt;br /&gt;
*The BC is on the floor above you but the path upward is closed.  The nearby [[Quasilumin]] will explain that you need to get two [[Key Item|key item]]s ([[Brand of Dawn]] and [[Brand of Twilight]]) to access the third floor.&lt;br /&gt;
*The [[Brand of Twilight]] is to the south and the [[Brand of Dawn]] is to the north. &lt;br /&gt;
*See the map to the right for recommended path to the brands.&lt;br /&gt;
*The pink dots are warps which count as a zone so aggro enemies will leave you alone if you warp.&lt;br /&gt;
*Obtain the two brands (along with two cutscenes). (Do not escape or you will need to run past the 4 spinning Qn&#039;zdei again)&lt;br /&gt;
&lt;br /&gt;
=== Part 3 ===&lt;br /&gt;
*Head back to the central elevator and ascend to the top floor of [[The Garden of Ru&#039;Hmet]].  Check the Particle Gate for a cutscene and enter the battlefield when you’re ready.&lt;br /&gt;
;Ix’zdei Battle&lt;br /&gt;
*The BC is against four [[Ix&#039;zdei]] NMs. &lt;br /&gt;
*When you warp into the “BC” you’ll be at the north end of the room, facing south at the pots. This means that if you want to run away from the battle, you have to cross the room and choose the southern door to leave. The door at the north won’t let you leave.&lt;br /&gt;
*The two larger, closer  [[Ix&#039;zdei]]s are RDMs (with ~7000 HP) and the two smaller, farther ones are BLMs (with ~6250 HP). All of them are immune to silence and are heavily resistant to sleep.&lt;br /&gt;
*The black mages are the more dangerous, having tier-3 aga spells, tier-4 single-target spells, and ancient magic. Target one of them first and give it your all.&lt;br /&gt;
*Avatar (SMN) pull makes this fight REALLY easy, having to fight only 1 pot at a time. [Note: Didn&#039;t work well for us after Rebase 2026-04-04]&lt;br /&gt;
*[[Sleepga]] with [[Elemental Seal]] works.&lt;br /&gt;
*When a pot gets low on life it may attempt to flee to its starting pedestal. If it sits there for a mere few seconds, it will regenerate to full HP. [[Stun]] or use a [[weapon skill]] when this is attempted.&lt;br /&gt;
*&amp;lt;s&amp;gt;If/when you are about to get KO&#039;d, try to wipe at the door at the southern end of the room near the BLM pots. Wait for the pots to go back to their starting spots (they only regen life if they flee in battle, so they won’t be healing), reraise up, rest to full, and continue to kill.&amp;lt;/s&amp;gt; On Eden this is not true, the pots will not return to their starting spots after a wipe and they WILL quickly regen to full HP.&lt;br /&gt;
*Once you beat the pots, cross the empty room and check the Luminous Convergence for a cutscene.&lt;br /&gt;
*Every &#039;&#039;living&#039;&#039; party member will receive 1000 [[Experience Points]] or [[Limit Points]] upon winning. (Only once per day)&lt;br /&gt;
;Strategy tips&lt;br /&gt;
:* You can&#039;t build [[TP]] on mobs in the garden before going into the battle anymore since March 2007&#039;s update. Also you lose buffs after entering the fight.&lt;br /&gt;
:* Keep [[reraise]] up at all times.  [[RDM]] pots can [[dispel]] it. In addition, the best method to counter this is to put up as many &#039;&#039;dummy buffs&#039;&#039; ([[Stoneskin]], [[Blink]], [[Aquaveil]], [[Phalanx]], [[Bar Spell]], [[Enspell]], etc.) as possible, as this can largely lower the chances of [[Reraise]] being [[dispel]]ed. &lt;br /&gt;
:* [[Sleepga]] the pots right off the bat. &lt;br /&gt;
:* Black magic is very powerful against the pots.&lt;br /&gt;
:* Skill chains are effective damage, too. Two two-step level 3 chains or one three step level 3 chain will take a BLM pot at least to half HP. A [[SAM]] can be effective for opening up multiple level 3 skill chains quickly.&lt;br /&gt;
:* Do everything possible to kill the two small BLM pots before wiping.&lt;br /&gt;
:* RDM and BLM in party can stagger [[Elemental Seal]] [[Sleepga II]], [[Elemental Seal]] [[Sleepga]] to keep pots asleep long enough to kill both BLM and possibly a RDM(leaving you with only one pot to kill).&lt;br /&gt;
:* RDM can kite a pot back and forth across the zone after sleeps wear off with [[Gravity]], [[Stoneskin]], and [[Blink]].  RDM might need to [[Dispel]], [[Sleep]], or [[Blind]] to keep hate off the other sleeper in your party.&lt;br /&gt;
:* Fight and wipe at the far door of the room.&lt;br /&gt;
:* [[Stun]] and hit hard any pot that flees from the tank and attempts to return to its starting position.&lt;br /&gt;
:* Be ready to [[dispel]] the pots and remove a lot of status effects from party members, including [[silence]], [[paralyze]], and [[petrify]].&lt;br /&gt;
:* [[Echo Drops]] are necessary for anyone that uses spells.  [[Antidote]]s are also useful.&lt;br /&gt;
:* [[Utsusemi]] blocks most of the pots&#039; TP attacks, and thus the status effects they inflict.  Most are [[AoE]], but some are only cone, so keep them facing away from your mages.&lt;br /&gt;
:* [[Stun]] Optic Induration if you can, it will usually one-shot everyone in front of the pot.  It is used when pots have no rings or bars out, and there is a long charging animation (that includes a puff of fire) before the &amp;quot;readies&amp;quot; message in the log.&lt;br /&gt;
:*&amp;lt;s&amp;gt;The Zdeis will not regen health after a wipe, so keep fighting until you are KO&#039;d. 20% taken off of a Zdei before a wipe is 20% you won&#039;t have to do after recovery.&amp;lt;/s&amp;gt; On Eden this is not true, the pots will not return to their starting spots after a wipe and they WILL quickly regen to full HP.&lt;br /&gt;
:* You have 30 minutes to kill the [[Ix&#039;zdei]]s.  &amp;lt;s&amp;gt;Time will be an issue if you wipe twice, but you can still win. Wiping three times is not a feasible option in this battle.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Once you have exited the Battlefield, check the Luminous Convergence for a cutscene.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=The_Setting_Sun&amp;diff=118731</id>
		<title>The Setting Sun</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=The_Setting_Sun&amp;diff=118731"/>
		<updated>2026-04-01T18:53:20Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|&lt;br /&gt;
|Quest Name = The Setting Sun&lt;br /&gt;
|Start= Vamorcote&lt;br /&gt;
|Start Location= {{Location|Northern San d&#039;Oria|F-5}}&lt;br /&gt;
|Fame=San d&#039;Oria &lt;br /&gt;
|Fame Level=5&lt;br /&gt;
|Items Needed={{Item Tooltip|Engraved Key}}&lt;br /&gt;
|Title=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Rewards=10,000g&lt;br /&gt;
|Description=Retrieve the key to a document box holding a copy of the castle floor plans. The key was buried long ago on a small island to the south of [[Batallia Downs]].&lt;br /&gt;
| Previous=[[Blackmail]]&lt;br /&gt;
| Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*[[Vamorcote]] needs you to find a key that was apparently buried in the Batallia Downs. &lt;br /&gt;
**If you already have the [[Engraved Key]] you do not need to zone and can trade the key to [[Vamorcote]] immediately after flagging the quest.&lt;br /&gt;
*The [[Engraved Key]] he is looking for is dropped from an [[Ahtu]], a NM [[Treant]] that spawns at (J-11) in the [[Batallia Downs]] on a small island.  The key is 100% drop.&lt;br /&gt;
**You should consider doing the quest [[An Explorer&#039;s Footsteps]] for the Monument in [[Batallia Downs]] (J-11) because it is on the same island.&lt;br /&gt;
&lt;br /&gt;
*Return to [[Vamorcote]] in [[Northern San d&#039;Oria]], and trade him the key to receive your reward.&lt;br /&gt;
&lt;br /&gt;
=== Directions to the Island ===&lt;br /&gt;
* To get to the island, head out to Batallia Downs, go to (I-10) inside the small cave, and enter [[Eldieme Necropolis]]. Your goal is to get to (G-9). To do this, you must have &amp;lt;!--either a [[Magicked astrolabe]] or--&amp;gt; two people to operate the gates.&lt;br /&gt;
** There are switches that manipulate all the gates at each of the 4 main sections with graves in them. Two will be available at the start; they are at (H-8) and (F-8). &lt;br /&gt;
* Make your way to the room at (G-9).&lt;br /&gt;
** Have someone move to (H-9) where the lich spawns and have them face the south closed gate (it should be named Titan&#039;s Gate). &lt;br /&gt;
** Once there, have the person at the switch open Titan&#039;s gate for you. Once through the gate, run to the switch in your area at (G-9). &lt;br /&gt;
** Now whoever is at the (G-9) switch must open and close the gates for the person at the other switch. &lt;br /&gt;
* Once everyone is now gathered at (G-9), find the grave in the middle of the 9 graves and walk over it (If lich and tomb wolves aggro, you must put [[Sneak]] up first) and fall through the hole.         &lt;br /&gt;
* Once you&#039;re down the hole, follow the path until you end up at a fork. Turn right here and proceed south until you find the zone at (J-9) to Batallia. &lt;br /&gt;
*You will now be at (J-11) on the island. &lt;br /&gt;
*Kill [[Ahtu]] and get the [[Engraved Key]] from him.&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Blackmail&amp;diff=118730</id>
		<title>Blackmail</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Blackmail&amp;diff=118730"/>
		<updated>2026-04-01T18:52:35Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: https://discord.com/channels/933423693848260678/1488840662815215738/1488840662815215738&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header|nd&lt;br /&gt;
|Start=[[Dauperiat]]&lt;br /&gt;
|Start Location={{Location|Northern San d&#039;Oria|I-10}}&lt;br /&gt;
|Fame=San d&#039;Oria&lt;br /&gt;
|Fame Level=3 {{verification}}&lt;br /&gt;
|Requirements=[[Rank]] 3 in [[Allegiance|home nation]]&lt;br /&gt;
|Items Needed={{Item Tooltip|Castle Floor Plans}}&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Rewards=900g&lt;br /&gt;
|Description=Delivering a strange envelope to [[Halver|Monarlais Halver]] gets you sent on a mission to retrieve castle floor plans from [[:Category:Orcs|Orcs]] in Ghelsba.&lt;br /&gt;
| Previous=&lt;br /&gt;
| Next=[[The Setting Sun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
*Talk to [[Dauperiat]] (I-10) in [[Northern San d&#039;Oria]]. You will receive a {{keyItem}} [[Suspicious Envelope]].&lt;br /&gt;
*Talk to [[Halver]] (I-9) in [[Chateau d&#039;Oraguille]] (I-9), who will declare the envelope a forgery.&lt;br /&gt;
*Talk to Dauperiat again.&lt;br /&gt;
*Trade [[Castle Floor Plans]] to Dauperiat to finish the quest and receive 900g. This quest is repeatable without zoning.&lt;br /&gt;
**[[Castle Floor Plans]] drop from [[Orcish Serjeant]]s in [[Fort Ghelsba]], [[Yughott Grotto]], and [[Davoi]].&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=118157</id>
		<title>Talk:Class Reunion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=118157"/>
		<updated>2026-02-17T05:09:57Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duo 61-62SMN/WHM, No meds or food Sleepga with Shiva and took them down one by one with Ifrit.[[User:Caspianxi0|Caspian]] ([[User talk:Caspianxi0|talk]]) 23:14, 19 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretty gnarly solo as a 75THF/NIN.  They bring your shadows down fast, and are pretty accurate.  Popped a Vile Elixir.  Didn&#039;t need to 2hr. [[User:F8|F8]] ([[User talk:F8|talk]]) 23:59, 5 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trivial solo on 75 WHM/BLM. Sleepga and club down one at a time. Hexa will take off ~50% of their HP.&lt;br /&gt;
&lt;br /&gt;
Soloable with 75DRG/WHM. Buffed after goin in added a Yag Drink. 20:20, 13 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Solo 63 BST/WHM with lullaby melodia, used sheep song in the beginning. 2/2/2025&lt;br /&gt;
&lt;br /&gt;
Easy solo 75 BLM/WHM. Blizzaga III, Sleepga, Blizzaga III. May need a second sleep depending on gear (HQ staff, Ice Obi, Moldy, Novio, A. Hands). 1/7/2026&lt;br /&gt;
&lt;br /&gt;
[This could have been fixed in the last patches 2026-Feb-17] As of Rebase, only another SMN could help me in the fight. The WAR70 could not. We were a SMN59/SMN56 duo. Bring potions/refresh and use all your buffs. We died in the middle of the fight, but we pulled back and used Reraise and could continue. Used Shiva for Sleep &amp;amp; Attack. 2026-Feb-11&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=117744</id>
		<title>Talk:Class Reunion</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Class_Reunion&amp;diff=117744"/>
		<updated>2026-02-11T08:05:05Z</updated>

		<summary type="html">&lt;p&gt;Eduardocopat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duo 61-62SMN/WHM, No meds or food Sleepga with Shiva and took them down one by one with Ifrit.[[User:Caspianxi0|Caspian]] ([[User talk:Caspianxi0|talk]]) 23:14, 19 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pretty gnarly solo as a 75THF/NIN.  They bring your shadows down fast, and are pretty accurate.  Popped a Vile Elixir.  Didn&#039;t need to 2hr. [[User:F8|F8]] ([[User talk:F8|talk]]) 23:59, 5 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trivial solo on 75 WHM/BLM. Sleepga and club down one at a time. Hexa will take off ~50% of their HP.&lt;br /&gt;
&lt;br /&gt;
Soloable with 75DRG/WHM. Buffed after goin in added a Yag Drink. 20:20, 13 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Solo 63 BST/WHM with lullaby melodia, used sheep song in the beginning. 2/2/2025&lt;br /&gt;
&lt;br /&gt;
Easy solo 75 BLM/WHM. Blizzaga III, Sleepga, Blizzaga III. May need a second sleep depending on gear (HQ staff, Ice Obi, Moldy, Novio, A. Hands). 1/7/2026&lt;br /&gt;
&lt;br /&gt;
As of Rebase, only another SMN could help me in the fight. The WAR70 could not. We were a SMN59/SMN56 duo. Bring potions/refresh and use all your buffs. We died in the middle of the fight, but we pulled back and used Reraise and could continue. Used Shiva for Sleep &amp;amp; Attack. 2026-Feb-11&lt;/div&gt;</summary>
		<author><name>Eduardocopat</name></author>
	</entry>
</feed>