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		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=103426</id>
		<title>EXP Camps</title>
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		<updated>2025-03-17T00:23:08Z</updated>

		<summary type="html">&lt;p&gt;Eqbot: Notes about desert spider camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}. &lt;br /&gt;
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn&#039;t control for maximum experience point gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| &lt;br /&gt;
* Lake&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Thunder Elemental]] danger.&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Beaucedine Glacier]] &lt;br /&gt;
| &lt;br /&gt;
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas&#039;s Tiger]] (33-35)&lt;br /&gt;
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)&lt;br /&gt;
* [[Tundra Tiger]] (34-37)&lt;br /&gt;
| &lt;br /&gt;
* Mages must sub [[WHM]].&lt;br /&gt;
* Mobs in area that detect magic.&lt;br /&gt;
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]&lt;br /&gt;
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Castle Oztroja]] &lt;br /&gt;
| &lt;br /&gt;
* Behind Trap Door.&lt;br /&gt;
|&lt;br /&gt;
* [[Yagudo Drummer]] (33-37)&lt;br /&gt;
* [[Yagudo Oracle]] (34-38)&lt;br /&gt;
* [[Yagudo Interrogator]] (35-39)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|&lt;br /&gt;
* Supports one party.&lt;br /&gt;
* [[WHM]] is required.&lt;br /&gt;
* Mages must sub [[WHM]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Beetle&#039;s Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle&#039;s Burrow|pos=F-10|pos 2=F-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Ambusher]]&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (14-18)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle&#039;s Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})&lt;br /&gt;
* Be aware of mobs aggroing by sight and sound on the way to camp.&lt;br /&gt;
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don&#039;t aggro but do link via sight and sound respectively.  &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]] via [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcish Grunt]]&lt;br /&gt;
* [[Orcish Neckchopper]]&lt;br /&gt;
* [[Orcish Stonechucker]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| &lt;br /&gt;
* Wooden Shutter is at [[Northern San d&#039;Oria]] ({{Location Tooltip|area=Northern San d&#039;Oria|pos=F-5}})&lt;br /&gt;
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].&lt;br /&gt;
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.&lt;br /&gt;
* Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})&lt;br /&gt;
| &lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|&lt;br /&gt;
* Welcome to the dunes.&lt;br /&gt;
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it&#039;s looking at. Turn to avoid!&lt;br /&gt;
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].&lt;br /&gt;
* Multiple camps, can support multiple parties.&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sylvestre]] (15-18),&lt;br /&gt;
* [[Mighty Rarab]] (15-18)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Try to avoid pulling mobs that are 7+ levels above your party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})&lt;br /&gt;
| &lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20) &lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].&lt;br /&gt;
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) &lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (18-20) &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains. &lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20) &lt;br /&gt;
|&lt;br /&gt;
* [[Plateau Hare|Hares]] link.&lt;br /&gt;
* [[Plateau Hare|Hares]] should not be fought until at least level 13.&lt;br /&gt;
* 1 Orc spawn can also be used to fill chains. &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-3|map= Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* [[Stink Bats|Bats]] link via sound.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=F-3|map=Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Can either sit in place or run up and down the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Stink Bats]] (15-17)&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})&lt;br /&gt;
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})&lt;br /&gt;
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})&lt;br /&gt;
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})&lt;br /&gt;
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Damselfly|Flies]] &amp;amp; [[Snipper]]s are primary targets. &lt;br /&gt;
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.&lt;br /&gt;
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move. &lt;br /&gt;
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle&#039;s Burrow}})&lt;br /&gt;
|&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (20-23)&lt;br /&gt;
| &lt;br /&gt;
* Enter via {{Location|East Sarutabaruta|J-7}}.&lt;br /&gt;
* Mobs near camp aggro sight/sound.&lt;br /&gt;
* [[Goblin Leecher]]s are casters. &lt;br /&gt;
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight. &lt;br /&gt;
* All of the mobs are aggressive.&lt;br /&gt;
* Could support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=H-7|map=Map 1}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sound and Sight aggro near camp.&lt;br /&gt;
* [[Hognosed Bat|Bats]] link via sound.&lt;br /&gt;
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})&lt;br /&gt;
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.&lt;br /&gt;
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] &lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leeecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]]s are casters.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bull Dhalmel]] &lt;br /&gt;
* [[Zu]] &lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-25)&lt;br /&gt;
| &lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.&lt;br /&gt;
* Be wary of linking.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gadfly]] (18-21)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Marsh Funguar|Funguars]] link by sound.&lt;br /&gt;
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}). &lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.&lt;br /&gt;
* [[Marsh Funguar|Funguar]] aggro and link via sound. &lt;br /&gt;
* [[Stag Beetle|Beetles]] link via sight. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Camp right at the outpost.&lt;br /&gt;
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawlers]]&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Water Elemental]] can sometimes spawn in the back.&lt;br /&gt;
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})&lt;br /&gt;
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|&lt;br /&gt;
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.&lt;br /&gt;
* Ideal for a ranged attack burn style party. &lt;br /&gt;
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]]&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* Watch out for sight-based links.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
| &lt;br /&gt;
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* [[Boggart]] (25-27)&lt;br /&gt;
|&lt;br /&gt;
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* [[Paralyna]] and [[Silena]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=F-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Further down, past the [[Fly Agaric]]s. &lt;br /&gt;
* Sight and Sound aggro on the way to camp. &lt;br /&gt;
* [[Dung Beetle|Beetles]] link via sight.   &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=H-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Vorpal Bunny]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South. &lt;br /&gt;
* [[Jugner Funguar|Funguars]] link by sound. &lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro near camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)&lt;br /&gt;
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26) &lt;br /&gt;
|&lt;br /&gt;
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel. &lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (18-23)&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Shoal Pugil]] (24-28)&lt;br /&gt;
|&lt;br /&gt;
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range.  &lt;br /&gt;
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
| &lt;br /&gt;
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
| &lt;br /&gt;
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
* [[Yagudo Persecutor]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
* [[Old Quadav]] (22-26)&lt;br /&gt;
* [[Copper Quadav]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| &lt;br /&gt;
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.&lt;br /&gt;
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Dark Bats]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
* [[Glow Bat]] (28-29)&lt;br /&gt;
|&lt;br /&gt;
* Potentially supports 2 parties at opposite ends of the cliff. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27) &lt;br /&gt;
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].  &lt;br /&gt;
* 3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Center Landing Docks ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-25)&lt;br /&gt;
* [[Fosse Pugil]] (22-24)&lt;br /&gt;
* [[Forest Tiger]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&lt;br /&gt;
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (22-28)&lt;br /&gt;
|&lt;br /&gt;
* [[Bats]] that pop at night aggro via sound.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* All orcs link by sight, be careful.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})&lt;br /&gt;
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}}) &lt;br /&gt;
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}}) &lt;br /&gt;
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
|  &lt;br /&gt;
* [[Quadav]] and [[Ochu]] aggro sound. &lt;br /&gt;
* Can fill in with [[Bats]] at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&lt;br /&gt;
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).&lt;br /&gt;
* Sight and sound aggro near camp.&lt;br /&gt;
* [[Clipper]]s link by sound. &lt;br /&gt;
* [[Will-o&#039;-the-Wisp|Bomb]] nearby.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|21-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]] (26-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Mugger]] (26-29)&lt;br /&gt;
|&lt;br /&gt;
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]]. &lt;br /&gt;
* Beware of links. &lt;br /&gt;
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (26-30)&lt;br /&gt;
|&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* Be careful of [[Ooze]].&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters&#039; Landing|pos=I-11|pos 2=I-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro en route to camp.&lt;br /&gt;
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.   &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
| &lt;br /&gt;
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-7}})&lt;br /&gt;
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-10}})&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=H-10}}) &lt;br /&gt;
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (27-30)&lt;br /&gt;
* [[Giant Gatekeeper]]&lt;br /&gt;
* [[Giant Guard]]&lt;br /&gt;
* [[Giant Lobber]]&lt;br /&gt;
* [[Giant Sentry]] (28-30)&lt;br /&gt;
|&lt;br /&gt;
* Be careful of aggro if not using entrance camp.&lt;br /&gt;
* [[Giant Lobber]]s hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (31-34) &lt;br /&gt;
|&lt;br /&gt;
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}). &lt;br /&gt;
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[Giant Ascetic]]&lt;br /&gt;
* [[Giant Hunter]]&lt;br /&gt;
* [[Giant Ranger]]&lt;br /&gt;
* [[Giant Trapper]] (28-31)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Popular exp zone,&#039;&#039;&#039; area can get overcrowded and you may need to find alternative camps.&lt;br /&gt;
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.&lt;br /&gt;
* Supports 3 parties.   &lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
| &lt;br /&gt;
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].&lt;br /&gt;
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.&lt;br /&gt;
* [[Ridge Lizard|Lizard&#039;s]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].&lt;br /&gt;
* Supports 2 parties, 1 at each coordinate.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sight and Sound aggro en route to camp.&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit. &lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Interrogator]]&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp at fallen pillar/crumbling wall or outside of fort.&lt;br /&gt;
* Mob density a bit scarce. [[Yagudo]] have a large level range.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Logs near Dock ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don&#039;t aggro or link. [[Spinous Pugil|Pugils]] aggro by sound. &lt;br /&gt;
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]]. &lt;br /&gt;
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|&lt;br /&gt;
* Beware patrolling [[Goblin Smithy]].&lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* Supports maybe 2 parties. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  &lt;br /&gt;
* Beware of links.&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] have large level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Smithy]] {{Changes }} (32-36)&lt;br /&gt;
|&lt;br /&gt;
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.&lt;br /&gt;
* May be able to extend camp to level 28 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.&lt;br /&gt;
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Start on [[Eft]]s.  &lt;br /&gt;
* [[Eft]]s link via sound.  &lt;br /&gt;
* Move to [[Raven]]s around level 29.&lt;br /&gt;
* [[Raven]]s link via sight.  &lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Both mobs are casters.&lt;br /&gt;
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})&lt;br /&gt;
* ({{Location Tooltip|area=H-10|pos=G-13}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Servingman]]&lt;br /&gt;
* [[Goblin Craftsman]]&lt;br /&gt;
* [[Goblin Gutterman]]&lt;br /&gt;
* [[Goblin Hammerman]]&lt;br /&gt;
* [[Goblin Leadman]]&lt;br /&gt;
* [[Moblin Chapman]]&lt;br /&gt;
* [[Moblin Pickman]]&lt;br /&gt;
* [[Moblin Ragman]]&lt;br /&gt;
* [[Moblin Witchman]]&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from [[Crag of Dem]].  &lt;br /&gt;
* Careful of sight aggro en route to camp. &lt;br /&gt;
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.&lt;br /&gt;
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp. &lt;br /&gt;
* &lt;br /&gt;
* Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Smithy]] (32-37)&lt;br /&gt;
|&lt;br /&gt;
* Beware of holes when pulling. &lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Champaign Coeurl]]&lt;br /&gt;
* [[Diving Beetle]] (35-37)&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Creek Sahagin]]&lt;br /&gt;
* [[River Sahagin]] &lt;br /&gt;
* [[Stream Sahagin]] (34-38)&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Close to the zone exit for [[Sea Serpent Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|&lt;br /&gt;
* The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (31-36)&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. &lt;br /&gt;
* Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]] &lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Island Rarab]] (34-38)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Dhalmels can [[Silence]]. &lt;br /&gt;
* The whole area supports 3 parties.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Jagil]] (35-38) &lt;br /&gt;
* [[Coastal Opo-opo]] (36-39)&lt;br /&gt;
* [[Toucan]] (38-40)&lt;br /&gt;
* [[Kraken]] (37-40)&lt;br /&gt;
* [[Alraune]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).&lt;br /&gt;
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful. &lt;br /&gt;
* [[Clot]]s are infrequent but can be taken care of. &lt;br /&gt;
* Don&#039;t touch the [[Urganite]]. &lt;br /&gt;
* Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gallinipper]] (36-39)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (37-39)&lt;br /&gt;
* [[Tracer Antlion]] (38-40)&lt;br /&gt;
|&lt;br /&gt;
* Be aware of Sound aggro on the way to camp.&lt;br /&gt;
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Sea Serpent Grotto]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lake Sahagin]]&lt;br /&gt;
* [[Pond Sahagin]]&lt;br /&gt;
* [[Spring Sahagin]] &lt;br /&gt;
* [[Undead Bats]] (36-39)&lt;br /&gt;
* [[Ironshell]] (37-40)&lt;br /&gt;
| &lt;br /&gt;
* Be aware of sound aggro.    &lt;br /&gt;
* Camp in hallway in front of the ornamental door. &lt;br /&gt;
* Sahagin link via sound.  &lt;br /&gt;
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Eastern Altepa Desert]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}}) &lt;br /&gt;
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6&lt;br /&gt;
}}) &lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7&lt;br /&gt;
}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sand Beetle]] (36-40){{changes}}&lt;br /&gt;
* [[Desert Dhalmel]] (38-41){{changes}}&lt;br /&gt;
|&lt;br /&gt;
* Several sight/sound aggro mobs near camp.&lt;br /&gt;
* Supports 3 parties, 1 at each location.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Wasp]] (37-41)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Reaper]] (41-43)&lt;br /&gt;
* [[Young Opo-Opo]] (42-43)&lt;br /&gt;
|&lt;br /&gt;
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-7}}). &lt;br /&gt;
* Watch out for links.&lt;br /&gt;
* Supports 1 party at ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-8}}), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|[[The Eldieme Necropolis]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Gazer]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})&lt;br /&gt;
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Siege Bat]] (40-43)&lt;br /&gt;
* [[Borer Beetle]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34. &lt;br /&gt;
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.&lt;br /&gt;
* Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}})&lt;br /&gt;
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=H-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=I-9}})&lt;br /&gt;
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lesser Gaylas]] (39-42)&lt;br /&gt;
* [[Goobbue Gardener]] (40-43)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (42-46)&lt;br /&gt;
|&lt;br /&gt;
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}}) camp for Goblins.&lt;br /&gt;
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them.  &lt;br /&gt;
* Supports many parties. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=I-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=K-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (40-44)&lt;br /&gt;
* [[Death Jacket]] (40-42)&lt;br /&gt;
* [[Maze Lizard]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.&lt;br /&gt;
* Many total spawns, easily supports 2+ parties. &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|posM-8=}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Spider]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn&#039;t care about slow (ranger burn?)&lt;br /&gt;
* Also a popular spot for solo farmers to farm spider webs&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Bondman]] &lt;br /&gt;
* [[Goblin Doorman]]&lt;br /&gt;
* [[Goblin Oilman]]&lt;br /&gt;
* [[Goblin Tollman]]&lt;br /&gt;
* [[Goblin Shovelman]]&lt;br /&gt;
* [[Moblin Repairman]]&lt;br /&gt;
* [[Moblin Pikeman]] &lt;br /&gt;
* [[Moblin Coalman]]&lt;br /&gt;
* [[Moblin Gasman]]  (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from Dem.&lt;br /&gt;
* Sight aggro en route to camps.&lt;br /&gt;
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).&lt;br /&gt;
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.&lt;br /&gt;
* 2 Hellhounds (47-50) pop at night in the area.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-45)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|&lt;br /&gt;
* Beware of [[Notorious Monster|NM]] at camp.&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-47)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* [[Big Jaw]] can gain evasion and defense through TP moves.&lt;br /&gt;
|-&lt;br /&gt;
|38-40&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brook Sahagin]]&lt;br /&gt;
* [[Grotto Pugil]]&lt;br /&gt;
* [[Rivulet Sahagin]] (42-46)&lt;br /&gt;
* [[Bigclaw]]&lt;br /&gt;
* [[Riparin Sahagin]] (42-48)&lt;br /&gt;
|&lt;br /&gt;
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})&lt;br /&gt;
* Lots of sound aggro en route.&lt;br /&gt;
* Sahagin link via sound, area is quite crowded.&lt;br /&gt;
* Party may need to roam a bit.  &lt;br /&gt;
* Lots of spawns but high respawn time (~16min). &lt;br /&gt;
* Beware NM spawn at (J-10) area.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle]] (45-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle|Beetles]] gain evasion from TP move.&lt;br /&gt;
* Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
| &lt;br /&gt;
* Hallway ({{Location Tooltip|area=Fei&#039;Yin|map=Map 1|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ore Golem]] (43-45)&lt;br /&gt;
* [[Shadow]] (44-46)&lt;br /&gt;
|&lt;br /&gt;
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.&lt;br /&gt;
* 2 parties. Beware of farmers in area. &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro. &lt;br /&gt;
* Could also pull nearby [[Sand Beetle]] to help extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hell Bats]](44-48)&lt;br /&gt;
* [[Hawker]](45-48)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Citadel Bats]] (46-48)&lt;br /&gt;
|&lt;br /&gt;
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You&#039;ll know you&#039;re standing on one as the switch will depress.&lt;br /&gt;
* Careful of potential sound links.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] (46-48)&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
* [[Makara]] (47-49)&lt;br /&gt;
* [[Diatryma]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]&lt;br /&gt;
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range. &lt;br /&gt;
* Start targeting Diatryma around 42-44.  &lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
* Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;Map 2 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-9}}) &#039;&#039;&lt;br /&gt;
*&#039;&#039;Map 3 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=I-8}}) &#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8}})/({{Location Tooltip|area=Beaucedine Glacier|pos=J-9}}) Lower level, by the coast.&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)&lt;br /&gt;
* {{changes|Horizon added mob}} [[Diremite]] (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9}})/({{Location Tooltip|area=Eastern Altepa Desert|pos=F-10}})&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Digger]] (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Yhoator Jungle]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51) &lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|42-44&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6}})/({{Location Tooltip|area=Western Altepa Desert|pos=H-6}})/({{Location Tooltip|area=Western Altepa Desert|pos=G-7}})/({{Location Tooltip|area=Western Altepa Desert|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Beetle]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
Beetles all around Revelation Rock, supports many parties, Beetles link.  BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&lt;br /&gt;
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Demon Knight]]&lt;br /&gt;
* [[Demon Pawn]] &lt;br /&gt;
* [[Demon Wizard]] (48-52)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Hunter]] (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] &lt;br /&gt;
* [[Makara]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party.  Dispel and/or BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(H-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Labyrinth Lizard]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party.  Lizards aggro sound and link!  Reliable Sleep, Bind, or Lullaby recommended.&#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Leshachikha]] (49-51)&lt;br /&gt;
* [[Leshy]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Cockatrice]] (50-53)&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Enchanter]] &lt;br /&gt;
* [[Goblin Miner]] (51-58)&lt;br /&gt;
* [[Goblin Hunter]] (52-58)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei&#039;Yin&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Rime Lynx]] (51-53) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(J-8), (H-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Hornfly]] (50-53)&lt;br /&gt;
* [[Exoray]] (51-54)&lt;br /&gt;
* [[Blazer Beetle]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.  BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|45-47&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-54)&lt;br /&gt;
* [[Sand Spider]] (52-54)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
Beetles and spiders no aggro but link.  BLM or Dispel recommended for beetles.  Bring WHM for Erase if you fight spiders.  Antia have AoE silence.  Supports 2 parties.  Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|45-51&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-54)&lt;br /&gt;
* [[Chamber Beetles]] (56-58)&lt;br /&gt;
|&lt;br /&gt;
Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.  BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|&lt;br /&gt;
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-55)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-9) Map 3, (G-7) Map 2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Rumble Crawler]] (53-55)&lt;br /&gt;
|&lt;br /&gt;
Dispel/Finale or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(H-9) Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-58)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Misareaux Coast]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;({{Location Tooltip|area=Misareaux Coast|pos=G-7}}), ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Migrant Dobsonfly]] (55-57) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Dragonfly]] (55-58)&lt;br /&gt;
* [[Den Beetle]] (56-58) &lt;br /&gt;
| Will need sneak/oils to reach camp.  Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|49-51&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;({{Location Tooltip|area=Western Altepa Desert|pos=F-6}}), ({{Location Tooltip|area=Western Altepa Desert|pos=G-6}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Antican Hoplomachus]]&lt;br /&gt;
* [[Antican Lanista]] (54-58)&lt;br /&gt;
|&lt;br /&gt;
Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.    &lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (56-58) &lt;br /&gt;
| &lt;br /&gt;
Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM or Dispel recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-7)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Hecatomb Hound]] (56-58)&lt;br /&gt;
* [[Werebat]] (57-59) &lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Canal Pugil]] (57-59)&lt;br /&gt;
* [[Scavenger Crab]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-11)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Variable Hare]] (58-61) &lt;br /&gt;
* [[Uleguerand Tiger]] (60-62)&lt;br /&gt;
|&lt;br /&gt;
Having a support highly recommended for AOEs/paralyze.  Hares link.  &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (55-58)&lt;br /&gt;
* [[Over Weapon]]&lt;br /&gt;
* [[Vault Weapon]] (59-62)&lt;br /&gt;
* [[Tainted Flesh]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Typically a &amp;quot;bridge&amp;quot; camp after leveling to 51 from beetles.  Not too many higher mobs present.  Drops coffer keys.  BLM/Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(F-9) 3rd map, Take South tunnel on the first map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
BLM and/or Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Crawler Hunter]] (60-62)&lt;br /&gt;
* [[Knight Crawler]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56&lt;br /&gt;
|[[The Boyahda Tree]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(L-9)/Entrance&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Bark Spider]]&lt;br /&gt;
* [[Death Cap]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (60-63) &lt;br /&gt;
|&lt;br /&gt;
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|[[Ro&#039;Maeve]] &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Killing Weapon]] (61-63)&lt;br /&gt;
* [[Ominous Weapon]] (62-64)&lt;br /&gt;
| &lt;br /&gt;
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-7),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Tomb Worm]] (60-61)&lt;br /&gt;
* [[Thousand Eyes]] (60-62)&lt;br /&gt;
* [[Dire Bats]] (62-64)&lt;br /&gt;
* [[Armet Beetle]] (64-66)&lt;br /&gt;
|&lt;br /&gt;
Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[Ifrit&#039;s Cauldron]] {{Changes }} &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Cauldron Eruca]] (62-64) {{Changes }} &lt;br /&gt;
| &lt;br /&gt;
West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Buffalo]] (62-65)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party.  Beware of NM Buffalo.  Viruna/WHM highly recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Beach Bunny]]&lt;br /&gt;
* [[Sand Lizard]] (62-65)&lt;br /&gt;
|&lt;br /&gt;
Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Western Altepa Desert]]{{Changes }} &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Scorch Dhalmel]] (63-65) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. No defense up.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Toraimarai Canal]] &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;2nd Map (I-10)&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Stygian Pugil]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-59 &lt;br /&gt;
|[[The Boyahda Tree]] &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (62-66)&lt;br /&gt;
* [[Knight Crawler]] (62-67)&lt;br /&gt;
|&lt;br /&gt;
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.&lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Monarch Ogrefly]] (65-67)&lt;br /&gt;
|&lt;br /&gt;
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(H-8) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Starmite]] (65-67)&lt;br /&gt;
|&lt;br /&gt;
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(I-8), (I-9), (G-6), (H-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (64-67)&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))&lt;br /&gt;
* [[Velociraptor]] (66-69)&lt;br /&gt;
* [[Terror Pugil]](67-70)&lt;br /&gt;
|&lt;br /&gt;
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(J-11) &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Polar Hare]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Support and/or melee sub /nin recommended for AoE.  Hares link.   &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Pso&#039;Xja]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(I-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Diremite Assaulter]] (63-68)&lt;br /&gt;
* [[Dire Bat]] (64-68)&lt;br /&gt;
* [[Snow Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Kuftal Tunnel]] &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;(H-8) Map 4, (L-7) Map 1&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Deinonychus]] (65-68)&lt;br /&gt;
* [[Kuftal Digger]]&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Tamer]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Trashman]] (65-67)&lt;br /&gt;
* [[Goblin Fireman]]&lt;br /&gt;
* [[Goblin Foreman]]&lt;br /&gt;
* [[Goblin Lengthman]]&lt;br /&gt;
* [[Goblin Packman]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. Water elemental spawns during weather on i-6 and will aggro frequently.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(I-7) Boulder, (I-8) Boulder&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) &#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
* Blood Ball (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039;  map 2, up top (F-6), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore (77-79)&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-75 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-75 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039;  Camp will make you some money. &lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-80)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira up.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2, (H-8) Map #3    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.&lt;br /&gt;
* Some camps can turn into roaming camps for faster kills at higher levels.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Newton Movalpolos&lt;br /&gt;
|&#039;&#039;&#039; Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}}) &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Roaming party.  Sleep and silence recommended.  Lots of bombs, AoEs.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| Cape Terrigan&lt;br /&gt;
| &#039;&#039;&#039;({{Location Tooltip|area=Cape Teriggan|pos=G-5}})&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
| Erase recommended.  No AoEs, but conals.  Can roam around a bit.  Cockatrice may agro but can be easily dealt with.  Mages stay back due to Riddle (reduces max mp). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039;  Manticore drops will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| Kuftal Tunnel&lt;br /&gt;
| &#039;&#039;&#039;({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}}), ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}}) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-80)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
|Ro&#039;Maeve &lt;br /&gt;
| &#039;&#039;&#039;({{Location Tooltip|area=Ro&#039;Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro&#039;Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=C-9}}) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of physical AOE.  Melee DPS subbing /nin is a good idea.  Camp on far bridges and/or roam around.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})&#039;&#039;&#039;&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.  Lot&#039;s of magical AoE, will wipe shadows and still cause damage.  WHM recommended for AoE healing [[Stona]] and [[Erase]].  Camp will make you some money.  &#039;&#039;&#039;Tavnazian Rams give +23% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| The Shrine of Ru&#039;Avitau &lt;br /&gt;
| &#039;&#039;&#039;({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}}) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot&#039;s of physical AoE. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Ro&#039;Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro&#039;Maeve|pos=O-9}}).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.&#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Basement ({{Location Tooltip|area=Fei&#039;Yin|map=Map 2|pos=H-6|pos 2=H-5}})&#039;&#039;&#039;&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.  Lot&#039;s of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop.  Can roam around a bit at Ullikummi.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})&#039;&#039;&#039;&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have virus and slow.  Flies have lots of AoE and poison.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})&#039;&#039;&#039;&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Toraimarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2&#039;&#039;&#039;&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.&#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})&#039;&#039;&#039;&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up. Roam around.  Slowga. Conals.  Blind. Doom.&lt;br /&gt;
Note: 3 mobs per kilometer, molech has doom (they look at you and you die) NOT WORTH IT tested by blacklung&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Uleguerand Range|pos=G-8}})&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;({{Location Tooltip|area=Uleguerand Range|pos=G-7}})&#039;&#039;&#039;&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn&#039;t a bad idea.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn&#039;t be slept&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|53-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, Best to have Firaga 2 at 53. untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eqbot</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=50149</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=50149"/>
		<updated>2024-04-27T17:48:35Z</updated>

		<summary type="html">&lt;p&gt;Eqbot: Added disclaimer to dangerous hecteyes camp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*The camps listed are reported for patch 1.1.  1.2 update will bring a few changes to exp camps.  Use this guide at your own risk after 1.2 is live while the community gathers information.&lt;br /&gt;
*These camps are all aimed at standard 6 member [[Level Sync|parties]] with a dedicated tank. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
&lt;br /&gt;
*Starting at level 50 adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]].  Additionally, Starting at level 50 adventures will gain an additional experience point bonus with signet on, up to a total of 15%.  Consider camping in a region that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* [[Beady Beetle]] (12-15)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]], [[Goblin Ambusher]] (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]], [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcs]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.  Level 11 parties take care when pulling level 18-19 lizards.&lt;br /&gt;
|-&lt;br /&gt;
|11-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Tahrongi Canyon]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bee]]s (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes }}&lt;br /&gt;
* [[Yellow Jacket]]s (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-19){{Changes}}&lt;br /&gt;
* [[Snapper]] (17-20){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;[[Tahrongi Canyon]] Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]] (15-17)&lt;br /&gt;
* [[Goblin Tinkerer]], [[Goblin Butcher]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 14-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need [[Silent Oil|Oils]] and [[Prism Powder|powders]] to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+ from Jeuno.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* [[Screamer]] (15-17)&lt;br /&gt;
* [[Land Pugil]] (18-20)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need [[Silent Oil|Oils]] and [[Prism Powder|Powders]] to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+ from Jeuno. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&#039;&#039;&#039;(G-5), (H-3)&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (21-23)&lt;br /&gt;
* [[Steam Lizard]] (16-18)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+ from Jeuno.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and [[Echo Drops]] strongly recommended or WHM required.  BLM recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Land Pugil]] (17-20)&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;[[Zeruhn Mines]], Worm Bridge, [[Eastern Altepa Desert]] Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[ Goblin Gambler]] (23-25)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
|Primary targets are goblins. [[Silence]] required.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for [[Paralyna]] and [[Silena]].&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Gambler]], [[Goblin Mugger]] (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  [[Silent Oil|Oils]] and [[Prism Powder|Powders]] needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] Priest, Votary, Theologist, Persecutor (22-27)&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Copper, Old Quadav (23-27)&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc (22-28)&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|Powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-11)Shack, (H-12)Stone Wall/Signpost, (I-10)Crates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.  Can fill in with bats at night.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Dark Bats]] (25-27)&lt;br /&gt;
* [[Glow Bat]]s (28-29)&lt;br /&gt;
&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff. &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* [[Ancient Bat]]s (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gigas Gatekeeper]], [[Gigas Guard]], [[Gigas Lobber]], [[Gigas Sentry]] (28-30)&lt;br /&gt;
* [[Goblin Leecher]], [[Goblin Mugger]], [[Goblin Gambler]] (27-30)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
|[[Giga Ranger]]s (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Gambler]], [[Goblin Leecher]] (26-30)&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the [[Ooze]] located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblins Smithy]], [[Goblin Shaman]], [[Goblin Pathfinder]] (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (G-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[:Category:Gigas|Gigas]] (28-30)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|Supports 3 parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many parties in zone.  Take care with thunder elemental spawn at (F-8) during thunder weather.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|Supports maybe 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]]{{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }}(31-35)&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }}(29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Puma inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Highly suggested to have 2 supports with Paralyna that can alternate healing if needed. (Example: WHM + SMN.) Silena costs 24MP and Paralyna 12MP, so a solo healer will be out of MP very often at this camp unless your group is coordinated.&lt;br /&gt;
*Tanks can have a hard time against the Coeurls.  Chaotic Eye is a gaze attack that executes very quickly, making it hard to dodge, especially if already mid-cast. Try turning around before casting to help mitigate this issue. Having a 2nd provoker is a huge QoL improvement here.&lt;br /&gt;
*Lizard&#039;s Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or Mea crag.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Goblin Mugger]], [[Goblin Leecher]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Furrier]] (28-33)&lt;br /&gt;
* [[Champaign Coeurl]] (32)&lt;br /&gt;
*[[Diving Beetle]] (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]], [[Yagudo Interrogator]] (26-36)&lt;br /&gt;
|Camp at fallen pillar/crumbling wall or outside of fort.  Mob density a bit scarce.  Yagudo have a high level range.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Smithy]], [[Goblin Pathfinder]] {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp or fight your way there with your party.  Not too far of a walk from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|Beware patrolling [[Goblin Smithy]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
| &#039;&#039;&#039;(H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yagudo Priest]], [[Yagudo Votary]], [[Yagudo Theologist]], [[Yagudo Oracle]] (26-36)&lt;br /&gt;
* [[Sauromuge Skink]] (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
|Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. Yagudo have high level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|Need [[Silena]] and [[Paralyna]]. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to [[Yhoator Jungle]].  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7) Docks&#039;&#039;&#039;&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. [[Silence]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[Goblin Craftsman]], [[Goblin Hammerman]], [[Goblin Leadman]], [[Goblin Gutterman]] (33-36)&lt;br /&gt;
* Tier 1 [[:Moblin Ragman]], [[Moblin Chapman]], [[Moblin Witchman]], [[Moblin Pickman]] (33-36)&lt;br /&gt;
* [[Bugbear Servingman]] (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. [[Escape]] or [[Warp]] is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp. [[Silence]] highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*[[Champaign Coeurl]] (35-37)&lt;br /&gt;
*[[Diving Beetle]] (35-37)&lt;br /&gt;
*[[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| 1 party.  Have [[Paralyna]] and [[Silena]] ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[;Category:Sahagin|Sahagin]] (34-38),&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|Close to the zone for [[Sea Serpent Grotto]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eft]] (33-36),&lt;br /&gt;
* [[Island Rarab]] (34-38),&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
* [[Goblin Shaman]], [[Goblin Pathfinder]], [[Goblin Furrier]] (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = H-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = I-6&lt;br /&gt;
}}), ({{Location Tooltip&lt;br /&gt;
| area = Eastern Altepa Desert&lt;br /&gt;
| pos = J-7&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* Sand Beetle (36-40){{changes}}&lt;br /&gt;
* Desert Dhalmel (38-41){{changes}}&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (I-8) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
* Diremite (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Labyrinth Lizard (49-52)&lt;br /&gt;
|Supports 1 party.  Lizards aggro sound and link!  &lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-53)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8), (H-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
* Blazer Beetle (52-54)&lt;br /&gt;
* Exoray (51-54)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3, (G-7) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (56-58) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6), (G-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.  Could also fight manticore and beetles in the area.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-7)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
||&#039;&#039;&#039;(G-7) 2nd Map, (F-10) 2nd Map, Windurst Walls Entrance&#039;&#039;&#039;&lt;br /&gt;
* Canal Pugil (57-59)&lt;br /&gt;
* Scavenger Crab (59-62)&lt;br /&gt;
|| Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 52-54 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(F-9) 3rd map&#039;&#039;&#039;&lt;br /&gt;
*  Helm Beetle (59-62)&lt;br /&gt;
|| BLM and Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-55&lt;br /&gt;
|| Boyada Tree &lt;br /&gt;
|| &#039;&#039;&#039;(L-9)/Entrance&#039;&#039;&#039; &lt;br /&gt;
* Bark Spider (60-63)&lt;br /&gt;
* Death Cap (60-63)&lt;br /&gt;
|| Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-59 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
|| Eyes good alternative when bats or worms are full. One Dire [[Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  57+ parties can focus on beetles by the ramp further in.  Supports at least 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
|-&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Toraimarai Canal &lt;br /&gt;
|| &#039;&#039;&#039;2nd Map (I-10)&#039;&#039;&#039; &lt;br /&gt;
* Stygian Pugil (63-65)&lt;br /&gt;
|| Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.    &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| Toraimarai Canal&lt;br /&gt;
|| &#039;&#039;&#039;(H-8) 2nd Map&#039;&#039;&#039;&lt;br /&gt;
* Starmite (65-67)&lt;br /&gt;
|| Dispel/BLM recommended.  Past Stygian Pugils, north up stairs.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(L-8) Map 1, (H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-8), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna and paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-9), (F-9), (F-12), (H-8) (3rd map, down waterfall)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale recommended.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready.  Lower level groups consider only targeting Darters at level 68. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops needed.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 70-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  &lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (65-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 65-68 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2, (H-8) Map #3    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.  Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.  Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 73-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 72.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.  WHM recommended for aoe healing [[Stona]] and [[Erase]].  &lt;br /&gt;
|- &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
 || **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance. Open yellow gate. Roaming camp. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. &#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Basement (H-6), (H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Sorry monks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm. &#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Gigas Brawler (86-87) {{Changes}}&lt;br /&gt;
* Gigas Crusher (86-87) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip&lt;br /&gt;
| text = K-5&lt;br /&gt;
| tooltip = &lt;br /&gt;
| area = Sauromugue Champaign&lt;br /&gt;
| pos = K-5&lt;br /&gt;
| highlight background = transparent&lt;br /&gt;
| marker pos x = -4&lt;br /&gt;
| marker pos y = 12&lt;br /&gt;
| marker size = 35&lt;br /&gt;
| marker opacity = 0.4&lt;br /&gt;
| marker background = #5555ff&lt;br /&gt;
}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|48-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eqbot</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=23665</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=23665"/>
		<updated>2023-10-25T05:31:51Z</updated>

		<summary type="html">&lt;p&gt;Eqbot: /* Level 30-40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - EXP Camps =&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Level Sync|parties]].  If your party has a strong line-up, eats food, and is coordinated with skill chains/magic bursts, you can target a higher level camp. &lt;br /&gt;
&lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
&lt;br /&gt;
*Starting at level 50 adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[signet]].  Additionally, Starting at level 50 adventures will gain an additional experience point bonus with signet on, up to a total of 15%.  Consider camping in a region that your nation doesn&#039;t control for maximum experience points gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob(s) !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
|| [[Lufaise Meadows]]&lt;br /&gt;
||&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 Orcs&lt;br /&gt;
|| &#039;&#039;&#039;All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. [[Thunder Elemental]] danger.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 || [[Beaucedine Glacier]] || &#039;&#039;&#039;[[Ranguemont zone]] (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)&#039;&#039;&#039; &lt;br /&gt;
* Tier 4 [[:Category:Goblins|Goblins]]&lt;br /&gt;
* [[Tundra Tiger]]&lt;br /&gt;
* [[Gigas&#039;s Tiger]]&lt;br /&gt;
|| Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with [[:Category:Tigers|tigers]] and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
|| [[Castle Oztroja]] &lt;br /&gt;
|| &#039;&#039;&#039;Behind Trap Door&#039;&#039;&#039;&lt;br /&gt;
* Tier 4 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|| Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|(L-10)&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|1 party. WHM is required. Mages must sub WHM. &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(I-11) [[Valkurm Dunes]] Zone&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* [[Plateau Hare]] (19-20){{Changes}}&lt;br /&gt;
|Hares link. 1 orc spawn can also be used to fill chains.  Hares should not be fought until at least level 13. Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[La Theine Plateau]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(K-11) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes}}&lt;br /&gt;
* Snapper (17-19){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Konschtat Highlands]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-3),(I-5),(L-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Mineral Eater]] (15-18){{Changes }}&lt;br /&gt;
* [[Yellow Jackets]] (18-20){{Changes }}&lt;br /&gt;
|F-3 Camp has a [[Goblin Digger]] that can extend chains.  L-6 Camp has Poltergeists (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Tahrongi Canyon {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cactus Grub]] (19-20) {{Changes }}&lt;br /&gt;
* [[Canyon Wasp]] (15-19) {{Changes }}&lt;br /&gt;
|Not far from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Tahrongi Canyon {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Killer Bees]] (15-20) {{Changes }}&lt;br /&gt;
* [[Goblin Tinkerer (18-20)&lt;br /&gt;
|Bees seem to use Pollen more often than others. [[:Category:Goblins|Goblins]] in area.  Not too far from Kolshushu OP or teleport mea.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(L-10), (K-9) Tunnel, (D-7), (D-6)Valley, (E-7)&#039;&#039;&#039;&lt;br /&gt;
* Hill Lizard (15-19)&lt;br /&gt;
|Welcome to the dunes.  [[Baleful Gaze]] petrifies the target if facing.  If you are tanking make sure to fight unlocked so you can quickly turn.  Lots of camps.  Some camps can hold 2 parties.  Pull lizards from both sides at the valley camp.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&#039;&#039;&#039;(E-7) Outpost, (F-8), (E-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Sylvestre]] (15-19),&lt;br /&gt;
* [[Mighty Rarab]] (15-20)&lt;br /&gt;
|If starting at 10, take care of the level of mob you pull.  Try to avoid pulling 7 or more levels above your parties level.  Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|Carpenter&#039;s Landing, Northern San D&#039;oria Wooden Shutter entrance   &lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* Digger Wasp (14-17)&lt;br /&gt;
* Beady Beetle (15-17)&lt;br /&gt;
* Orcs (16-18)&lt;br /&gt;
* Poison Funguar (17-19)&lt;br /&gt;
* Flytrap (20-22)&lt;br /&gt;
| Wooden Shutter is at (F-5) in North Sandy.  Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Can support multiple parties. &lt;br /&gt;
|-&lt;br /&gt;
|10-13&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(F-10)/(F-11) Map #2 Beetle&#039;s Burrow, outside Magic Gate of Horutoto &#039;&#039;&#039;&lt;br /&gt;
* Beady Beetle (12-15)&lt;br /&gt;
* Bat Battalion (12-15)&lt;br /&gt;
* Goblin Tinkerer, Butcher, Ambusher (14-18)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(G-3) Entrance&#039;&#039;&#039;&lt;br /&gt;
* Stink Bats (15-18)&lt;br /&gt;
* Snipper (18-20)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&#039;&#039;&#039;Tahrongi Canyon Entrance, Western Side&#039;&#039;&#039;&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Bats]](15-17)&lt;br /&gt;
* Goblin Tinkerer, Butcher (16-17)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11-15&lt;br /&gt;
|Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;(H-11)/(H-12)&#039;&#039;&#039;&lt;br /&gt;
* Screamer (15-17)&lt;br /&gt;
* Land Pugil (18-20)&lt;br /&gt;
* Snipper (18-20)&lt;br /&gt;
* Forest Tiger (22-24)&lt;br /&gt;
|Not far from Norvallen OP. Will need invisible/prism powders to avoid orc and tiger aggro to reach camp. Note: Norvallen OP warp is level 15+. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Pashaw Marshlands&lt;br /&gt;
|&#039;&#039;&#039;Derfland Outpost (K-6)&#039;&#039;&#039;&lt;br /&gt;
* Land Pugil (17-20)&lt;br /&gt;
* Snipper (17-20)&lt;br /&gt;
* Carnivorous Crawler (20-23)&lt;br /&gt;
* Gadfly (18-21) &lt;br /&gt;
|Camp right at the outpost.  Note: Defland OP warp is level 15+.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Coney]] (20-21) {{Changes }}&lt;br /&gt;
* [[Cactus Bee]] (20-22) {{Changes }}&lt;br /&gt;
|Supports up to 2 parties. Quick walk from Kolshushu Outpost.&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(F-3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Blood Bunnies]] (17-19)&lt;br /&gt;
|La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(H-7) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* Fly Agaric (21-23)&lt;br /&gt;
* Hognosed Bat (17-19)&lt;br /&gt;
|Bats link.  (F-7) La Theine entrance.  Not far from Ronfaure OP.  WHM needed.  Sneak/invis needed to reach camp or fight your way there.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
| [[Jugner Forest]]&lt;br /&gt;
|&#039;&#039;&#039;(J-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&#039;&#039;&#039;Black mage strongly recommended.&#039;&#039;&#039;  Will need invisible/prism powders to reach camp and avoid aggro.  6 spawns.  1 beetle is around the corner, a little SW.  Not far from Norvallen Outpost.  Note: Norvallen OP warp is level 15+&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(E-6) Aragoneu Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
|2 [[:Category:Goblins|Goblins]] around, can be fought depending on party.  Note: Aragoneu OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (E-9), (I-9), (J-6), (J-8), (I-7)Oasis, (J-7)Signpost, (B-7)Secret Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Brutal Sheep]] (20-23)&lt;br /&gt;
* Night Bats (12-15)&lt;br /&gt;
* Star Bat (17-20)&lt;br /&gt;
|Valkurm phase 2.  Snippers are primary target for level 13-15 parties. Flies and Sheep are good for 15+ parties but watch out for flies aoe and sheep sleep aoe, especially if you have lots of melee in the party.  Mages stay back to avoid aoe/sleep.  Lots of camps. Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(G-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Gadfly]] (18-21),&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|Be wary of Funguars linking by sound.  Note: Derfland OP is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|13-16&lt;br /&gt;
|Inner Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;(E-10) Inside Magic Gate of Horutoto&#039;&#039;&#039;&lt;br /&gt;
* Battle Bat (17-19)&lt;br /&gt;
* Goblin Leecher, Gambler, Mugger (20-23)&lt;br /&gt;
| Notes: [[Silence]] recommended.  Could support 2 parties.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive.  Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (F-9), (F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|[[Antidote]]s and echo drops strongly recommended or WHM required.  Black Mage recommended. Use NW [[Jugner Forest]] zone at (E-6). [[Silent Oil|Oils]] and invisible/prism powders required to reach camp if not on chocobo.  Fungur aggro sound and link.  Beetles link sight.  Not far from Norvallen OP.  Norvallen OP warp is level 15+.&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)/(E-9), (J-6), (J-7), (K-9), (G-8), (I-8), (K-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Goblins|Goblins]] (22-25)&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Crawler]] (20-23)&lt;br /&gt;
| Notes: Leecher&#039;s cast Cure 3, [[Silence]] recommended&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Map #3, Rose Tower, 3 Mage Gate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Boggart (23-26)&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach camp. All of the mobs are aggressive. Enter via (J-7) in East Saru/Lilly Tower.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashow Marshlands]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crawlers]] (20-23)&lt;br /&gt;
* Leeches (20-23)&lt;br /&gt;
* [[Marsh Funguar]]s(21-25)&lt;br /&gt;
|[[Water elemental]] can sometimes spawn in the back,&lt;br /&gt;
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* Seeker Bats (22-26)&lt;br /&gt;
|Silence Recommended. If 2 worms are close to each other. Have 1 member agro and run out of range. Great for piercing (THF, NIN, RNG)&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|Ordelle&#039;s Caves&lt;br /&gt;
|&#039;&#039;&#039;(F-10) 3rd Map, Going East from Entrance&#039;&#039;&#039;&lt;br /&gt;
* Dung Beetle (23-25)&lt;br /&gt;
* Goblin Leecher, Gambler, Mugger (22-26)&lt;br /&gt;
|Further down, past the Fly Agarics.  Beetle&#039;s link.  BLM recommended.  Sneak/invis needed to reach camp or fight your way there.  There is an alternate camp on the opposite side (H-10) with vorpal bunnies and goblins instead of beetles, same levels.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7) Goblin Camp&#039;&#039;&#039;&lt;br /&gt;
* Goblin Mugger, Leecher, Gambler (23-25)&lt;br /&gt;
* Damselfly (20-23)&lt;br /&gt;
* Brutal Sheep (20-23)&lt;br /&gt;
|Primary targets are goblins.  Need a silence.  Watch out for sight-based links.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&#039;&#039;&#039;(D-6) by Spine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Boggart]] (22-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
|Crane Flies can help fill a chain if they&#039;re high enough level, but there are plenty of boggarts on both sides of the spine.  Close to Aragoneu OP.  Bring a WHM for paralyna and silena.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Jugner Forest&lt;br /&gt;
|&#039;&#039;&#039;(K-7)Spore Hollow, (K-9) &#039;&#039;&#039;&lt;br /&gt;
* Jugner Funguar (22-25)&lt;br /&gt;
|Not far from Norvallen OP.  (K-9) camp is reached from the south.  Bring a WHM.  	Be wary of Funguars linking by sound &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&#039;&#039;&#039;(H-9), (I-9), (E-9) Beaches, (B-7)Secret Beach/Gustav Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
* Snipper (20-23)&lt;br /&gt;
|Valkrum, the final phase.  [[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach Gustav zone. Use [[:Category:Goblins|Goblins]] or Damselflies to fill in chains.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10), (J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(I-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cape Dhalmel]]s (24-26) {{Changes }}&lt;br /&gt;
* 3rd tier [[:Category:Goblins|Goblins]] (21-25)&lt;br /&gt;
|&#039;&#039;&#039;Cape Dhalmels and Bull Dhalmels (20-23) will link&#039;&#039;&#039;, bind or sleep recommended.&lt;br /&gt;
Significant nearby [[:Category:Goblins|Goblins]] presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakrami]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5) Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|8 crawlers, 10 if you roam into the eastern tunnel.  Sneak/invis needed to reach camp.  Enter from canyon.&lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&#039;&#039;&#039;(J-7) East Beach, (H-9) South Beach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Snipper]]s (24-26)&lt;br /&gt;
* [[Shoal Pugil]] (25-28)&lt;br /&gt;
|Watch for Bogy spawns at night.  Both beaches have safe places to camp outside of blood aggro range.  Start on snippers at 17.  Can start mixing pugs in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-22&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-5), (E-4), (D-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Migrant Hawker]] (24-27) {{Changes }}&lt;br /&gt;
* [[Dust Lizard]] (26-28){{Changes }}&lt;br /&gt;
| Quick walk from Aragoneu OP.  3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
| [[Castle Oztroja]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 [[:Category:Yagudo|Yagudo]]&lt;br /&gt;
* [[Bastion Bats]]&lt;br /&gt;
| Layout of the zone heavily favors a moving party. Everything aggros.&lt;br /&gt;
|-&lt;br /&gt;
|18-22&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&#039;&#039;&#039;(G-7) Map 3, Waterfall/PLD ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (26-29)&lt;br /&gt;
* Shrieker (25-27)&lt;br /&gt;
* Goliath Beetle (29-31)&lt;br /&gt;
|&#039;&#039;&#039;Clipper links. Take care of bomb.Use eastern La Theine zone&#039;&#039;&#039;. &lt;br /&gt;
[[Sneak]] required to reach camp. &lt;br /&gt;
&#039;&#039;&#039;Supports 1 party.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&#039;&#039;&#039;Main Zone/Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Quadav&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
| All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Clipper]] (25-27)&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| Circle around lake killing worms and crabs.&lt;br /&gt;
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. &lt;br /&gt;
Crabs here spawn slightly lower level than others.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039;  Consider /searching the zone and exping in another zone if you see many people in the zone already.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenter&#039;s Landing]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;small&amp;gt;Center Landing Docs (NW Jugner Zone)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Forest Tiger]]&lt;br /&gt;
* [[Pugil]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] recommended&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&#039;&#039;&#039;Jugner Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
|[[Bats]] that pop at night aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;Upper Grotto&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 3 Orc&lt;br /&gt;
* [[Bats]]&lt;br /&gt;
|[[Silent Oil|Oils]] and [[Prism Powder|powders]] required to reach either Horlais Peak zoneline.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
| [[Acid bolt]]s recommended.  Quadav and ocuhu aggro sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8), (I-7), (G-6), (H-6), (H-8)/(H-9), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clipper (25-27)&lt;br /&gt;
* Dark Bats (25-27)&lt;br /&gt;
* Glow [[Bats (28-29)&lt;br /&gt;
* Greater Pugil (28-30)&lt;br /&gt;
* Gigas (28-30)&lt;br /&gt;
* Acrophies (32-33)&lt;br /&gt;
|Multiple camps.  Potentially supports 2 parties at opposite ends of the cliff.  Crabs and bats for 20-22 parties.  Pugs and giants for 22+ parties.  &#039;&#039;&#039;Popular exp zone&#039;&#039;&#039; consider /searching the zone and choosing another area to exp in if there are many people in zone.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;Zone to Meriphataud, (G-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Gambler (26-29)&lt;br /&gt;
* Ancient [[Bats (26-28)&lt;br /&gt;
|Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. Myxomycete no aggro.&lt;br /&gt;
Highly recommended to bring a BRD to sleep [[Bats pops (bats will not resist sheep song/lullaby). &lt;br /&gt;
Beware of Rock Golem (magic sensitive and will destroy your party).&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Lower Delkfutt&#039;s Tower&lt;br /&gt;
|&#039;&#039;&#039;Qufim Zone (H-10), Stairs Between 1F/2F, North (F-7) and West (F-10), (K-7) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gigas Gatekeeper, Guard, Lobber, Sentry (28-30)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Leecher, Mugger, Gambler (27-30)&lt;br /&gt;
* Ancient [[Bats (27-29)&lt;br /&gt;
* Seeker Bats (25-27)&lt;br /&gt;
|Giga Rangers (Lobbers). Hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
|20-24&lt;br /&gt;
|Ranguemont Pass&lt;br /&gt;
|&#039;&#039;&#039;H-10. Beyond the door&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Goblin Mugger, Gambler, Leecher (26-30)&lt;br /&gt;
* Seeker Bats (25-28)&lt;br /&gt;
|Strongly recommended to bring someone to neutralize the Ooze located in between the [[:Category:Goblins|Goblins]] pops. &lt;br /&gt;
[[Sneak]] required to reach H-10 camp.&lt;br /&gt;
|-&lt;br /&gt;
|21-24&lt;br /&gt;
|Carpenter&#039;s Landing&lt;br /&gt;
|&#039;&#039;&#039;Camp at either end of the caves (I-11), (I-12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diving Beetle (27-30)&lt;br /&gt;
* Shreiker (28-31)&lt;br /&gt;
| &#039;&#039;&#039;Use SE [[Jugner Forest]] zone, (J-8)&#039;&#039;&#039;. Shriekers ([[Sneak]]) aggro/Beetles link by sight. 2 parties.  Quick walk from Norvallen OP. Bring sneak/oils.  WHM needed or bring lots of echo drops.&lt;br /&gt;
|-&lt;br /&gt;
|22-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Mugger, Leecher, Pathfinder, Smithy, Furrier (28-33)&lt;br /&gt;
* Champaign Courel (32)&lt;br /&gt;
*Diving Beetle (30-32)&lt;br /&gt;
| Bonfire camp.  Next to flying beetles.  Could possibly support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|| &#039;&#039;&#039;(L-8)&#039;&#039;&#039;&lt;br /&gt;
* Ancient [[Bats (26-29)&lt;br /&gt;
* Caterchipillar (30-31)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Shaman, Pathfinder (31-34) &lt;br /&gt;
|| Buburimu Side/OP.  Enter at (F-6).  Lower level parties focus on bats and  crawlers.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
| (H-7)&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] priest, votary, theologist, oracle (26-33)&lt;br /&gt;
* Sauromuge Skink (28-32)&lt;br /&gt;
|Supports 1 party. Bonfire [[:Category:Yagudo|Yagudo]] camp. Camp at fallen pillar.  Beware of links. Bring a smn, rdm, blm, or brd for crowd control. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(F-8), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Tabar Beak (31-33)&lt;br /&gt;
|Supports 2 parties.  BLM and WHM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Sauromugue Skink (28-32)&lt;br /&gt;
* Diving Beetle (30-32)&lt;br /&gt;
* Yagudo priest, votary, theologist, oracle, interrogator (26-33)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-26&lt;br /&gt;
|Ranguemont Pass&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* Stirge (30-33)&lt;br /&gt;
* Hecteyes (31-33)&lt;br /&gt;
|Silence highly recommended.  Sneak/invis needed to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Meriphataud Mountains]]{{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(D-10), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Puma {{Changes }} (30-33)&lt;br /&gt;
* Drooling Hound {{Changes }}(31-35)&lt;br /&gt;
* Ridge Lizard {{Changes }}(29-31)&lt;br /&gt;
| Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
*Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.&lt;br /&gt;
*Supports 2 parties, 1 at each coordinate, Beware Drooling Hound (31-33) at night, it has AoE Disease.  Not a a bad walk from OP or mea crag.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24-27&lt;br /&gt;
|Ranguemont Pass {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(E-6)/(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Stirge (30-33)&lt;br /&gt;
* Goblin Smithy, Pathfinder {{Changes }} (32-36)&lt;br /&gt;
|4 Gob spawns (Era+) with 3-4 Bat spawns in the same open area and connecting caves. May be able to extend camp to 28 depending on kill speed.  Will need sneak/invis to reach camp or fight your way there with your party.  Not too far of a walk from Ronfaure OP.&lt;br /&gt;
|-&lt;br /&gt;
|24-28&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-6),(G-7),(H-6)&#039;&#039;&#039;&lt;br /&gt;
* Yuhtunga Mandragora (30-33)&lt;br /&gt;
|Beware patrolling [[:Category:Goblins|Goblins]] Smithy&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-7),(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Ivory Lizard (32-35)&lt;br /&gt;
* Jungle Coeurl (35-38)&lt;br /&gt;
|Need silena and paralyna. Start with lizards at level 26.  Mix in coeurls at level 28+.&lt;br /&gt;
Take chocobo from Kazham as if you were going to Yhoator Jungle.  Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(L-9)&#039;&#039;&#039; &lt;br /&gt;
*Champaign Courel (35-37)&lt;br /&gt;
*Diving Beetle (35-37)&lt;br /&gt;
*Yagudo (36-38)&lt;br /&gt;
| 1 party.  Have paralyna and silena ready.  BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Death Jacket (33-37)&lt;br /&gt;
|Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
||&#039;&#039;&#039;(H-9)&#039;&#039;&#039; &lt;br /&gt;
* Flesh Eater (35-37)&lt;br /&gt;
* Hecteyes (35-38)&lt;br /&gt;
|| Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (G-9), (H-10), (G-13)&#039;&#039;&#039;&lt;br /&gt;
* Tier 1 [[:Category:Goblins|Goblins]] Craftsman, Hammerman, Leadman, Gutterman (33-36)&lt;br /&gt;
* Tier 1 [[:Category:Moblins|Moblins]] Ragman, Chapman, Witchman, Pickman (33-36)&lt;br /&gt;
* Bugbear Servingman (33-36)&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended. Mages must /whm. [[Earth Elemental]] danger at E-4 camp.  Silence highly recommended.  Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-7), (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Yhoator Mandragora (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-11) - Outpost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Young Opo-Opo (34-36)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (32-37)&lt;br /&gt;
|Beware of holes when pulling&lt;br /&gt;
|-&lt;br /&gt;
|29-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-11/G-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sahagin (34-38),&lt;br /&gt;
* Makara (35-38)&lt;br /&gt;
|Close to the zone for Sea Serpent Grotto&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Bibiki Bay&lt;br /&gt;
|&#039;&#039;&#039;(H-6),(H-7),(I-6),(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Eft (33-36),&lt;br /&gt;
* sland Rarab (34-38),&lt;br /&gt;
* Marine Dhalmel (34-37)&lt;br /&gt;
* Raven (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (33-36)&lt;br /&gt;
|Dhalmels can silence, the area supports 3 parties&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Sauromugue Champaign&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapons (34-38)&lt;br /&gt;
|The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|Batallia Downs&lt;br /&gt;
|&#039;&#039;&#039;(J-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] shaman, pathfinder, furrier (31-36)&lt;br /&gt;
&lt;br /&gt;
|1 party.  Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have OPs, kaz pass, or crystals.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Evil Weapon (36-38)&lt;br /&gt;
|Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|30-32&lt;br /&gt;
|Bibiki Bay: Purgonorgo Isle&lt;br /&gt;
|&#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jaggal (35-38)                         &lt;br /&gt;
* Toucan (38-40)&lt;br /&gt;
* Costal Opo-opo (36-39)&lt;br /&gt;
* Kraken (37-40)&lt;br /&gt;
* Alraune (37-40)&lt;br /&gt;
|Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don&#039;t touch the urganite. No [[Sneak]] or [[Invisible]] needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)/(I-10)&#039;&#039;&#039;&lt;br /&gt;
* Gallinipper (36-39)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Smithy, Furrier, Pathfinder, Shaman (37-39)&lt;br /&gt;
* Tracer Antlion (38-40)&lt;br /&gt;
|[[Sneak]] required, and cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|Sea Serpent Grotto &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-10), hallway, First Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ironshell (37-40)&lt;br /&gt;
*Pond Sahagin (36-39)&lt;br /&gt;
*Spring Sahagin (36-39)&lt;br /&gt;
*Undead Bats (36-39)&lt;br /&gt;
| Need [[Sneak]] to reach.  Supports 1 party.  Camp in hallway in front of the ornamental door. Sahagin link.  Beware bats that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Eastern Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(H-6), (I-6), (J-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sand Beetle (34-40)&lt;br /&gt;
* Desert Dhalmel (39-44)&lt;br /&gt;
|Supports 3 parties, 1 at each location. Watch out for gobs(invis), scorps ([[Sneak]]), and antica([[Sneak]]) aggro when traveling to camp.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|Yuhtunga Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&lt;br /&gt;
* Soldier Crawler (37-40)&lt;br /&gt;
|Will need sneak and invis if walking from Lower Elshimo OP.  Beware wandering goblins.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-7),(H-8)&#039;&#039;&#039;&lt;br /&gt;
* Yhoator Wasp (37-41)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Reaper (41-43)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Pathfinder&lt;br /&gt;
* Young Opo-Opo (42-43)&lt;br /&gt;
|Camp on top of bridge or in top tunnel (G-7). Watch out for links and [[:Category:Goblins|Goblins]] aggro. Can also kill [[:Category:Goblins|Goblins]].  Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
| 33-36&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (J-10). (K-10)&#039;&#039;&#039;&lt;br /&gt;
* Goblin Doorman, Oilman, Tollman, Shovelman (41-44)&lt;br /&gt;
* Moblin Repairman, Pikeman, Coalman, Gasman,  (41-44)&lt;br /&gt;
* Bugbear Bondman (41-44)&lt;br /&gt;
 || Not too bad of a walk from Dem.  [[Invisible]] required to reach camps. Escape or Warp is recommended.  Beware Moblin Gourneyman and Goblin Freelance as they are a much higher level (~47). Silence highly recommended. Drops gil and craft materials. If the Moblins are allowed to use Crispy Candle and damage themselves, they will not give EXP. Avoid them or bring a stun.&lt;br /&gt;
|-&lt;br /&gt;
|34-36&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Enter at (G-8) Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
* Gazer (41-43)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Entrance, in front of Banishing Gate 1, (I-8)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
* Siege [[Bats (40-43)&lt;br /&gt;
* Borer Beetle (41-44)&lt;br /&gt;
|Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(H-10) Outpost, (I-9), (J-9) Hidden path, (F-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lesser Gaylas (39-42)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[:Category:Goblins|Goblins]] Trader/Robber/Reaper/Poacher (42-46)&lt;br /&gt;
* Goobue Gardener (40-43)&lt;br /&gt;
|Barfira recommended if fighting at OP,(F-8)/gobs.  Silena recommended at (J-9) camp/gobbues.  Supports many parties.  Lvl 36+ parties recommended at OP and (F-8)camp for gobs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(K-8) (I-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Worker Crawler (40-44)&lt;br /&gt;
* Death Jacket (40-42)&lt;br /&gt;
* Maze Lizard (41-43)&lt;br /&gt;
|Many total spawns, easily supports 2+ parties.&lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(M-8) - Korroloka Zone, (L-6) - near Rabao Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Spider (40-44)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|36-39&lt;br /&gt;
|Sanctuary of Zi&#039;tah&lt;br /&gt;
|&#039;&#039;&#039;(E-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|Need silena and paralyna.  2 Hellhounds (47-50) pop at night in the area but shouldn&#039;t be a problem.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Spring (J-7)&#039;&#039;&#039;&lt;br /&gt;
* Big Jaw (43-45)&lt;br /&gt;
* Tier 5 [[:Category:Goblins|Goblins]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|Beware of NM at J-7 camp&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-9) Yhoat Telepoint, (F-10)&#039;&#039;&#039;&lt;br /&gt;
* Worker Crawler (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|Yhoator Jungle &#039;&#039;&#039;(Kazham Pass Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(J-11) Temple of Uggalepih entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Big Jaw (43-47)&lt;br /&gt;
| Dispel and BLM recommended.  Not far from Uplands OP.  Sneak/oils and invis/powders needed to reach camp. &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nest Beetle (45-47)&lt;br /&gt;
|Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|Fei&#039;Yin&lt;br /&gt;
|&#039;&#039;&#039;Hallway east of Fountain Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ore Golem&lt;br /&gt;
* Shadow&lt;br /&gt;
|2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|Western Altepa Desert &#039;&#039;&#039;(Altep gate crystal req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Dhalmel (44-48)&lt;br /&gt;
|Dhalmels found on all sides of the fork, watch out for Antican aggro.  Could also pull nearby Sand Beetle.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|39-42&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(K-7) Valkurm Side&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hawker(45-48)&lt;br /&gt;
* Hell Bats(44-48)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (46-49)&lt;br /&gt;
|Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Garlaige Citadel&lt;br /&gt;
|&#039;&#039;&#039;Right behind banishing gate #1&#039;&#039;&#039;&lt;br /&gt;
* Citadel Bats (46-48)&lt;br /&gt;
|Link potentials.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(F-8)&#039;&#039;&#039;&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
|Have paralyna erase poisona and silenas ready.&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|Misareaux Coast &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Diatryma (47-51)&lt;br /&gt;
* Bigclaw (46-48)&lt;br /&gt;
* Makara (47-49)&lt;br /&gt;
* Mantrap (47-48)&lt;br /&gt;
| Scenic.  Bigclaws, makaras, and mantraps for 39-42 level party.  Diatryma for 42-44 party.  Need to be on at least on chapter 2 [[:Category:Chains of Promathia Missions|CoP]].  Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|Eastern Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-9)(F-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Goblins|Goblins]] poacher, robber, reaper, digger (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended.  Lower level parties should beware of the diggers as they are higher in level.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;(F-9), Yhoat Telepoint&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Yhoator Jungle {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(K-10)&#039;&#039;&#039;&lt;br /&gt;
* Opotrap (Flytrap, 47-51) {{Changes }}&lt;br /&gt;
* Snap Jaw (Pugil, 48-51) {{Changes }}&lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;Silver Beastcoin Door (L-12) Map 1&#039;&#039;&#039;&lt;br /&gt;
* Grotto Pugil&lt;br /&gt;
* Big Claw&lt;br /&gt;
* Sahagin&lt;br /&gt;
|2 parties. Strongest mobs behind Silver Beastcoin door. &#039;&#039;&#039;Roaming parties heavily recommended if fighting behind the door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(G-6), (H-6), (G-7), (H-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Desert Beetle (47-51)&lt;br /&gt;
|Beetles all around Revelation Rock, supports many parties, Beetles link&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|(J-8), (J-9) Lower level, by the coast.&lt;br /&gt;
* Stone Golem (47-49)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|(H-9) Map 2, (J-7) Map 3&lt;br /&gt;
* Soldier Crawler (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel recommended for cocoon. &lt;br /&gt;
|-&lt;br /&gt;
|42-45 &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;Baileys Zone, (E-8)&#039;&#039;&#039;&lt;br /&gt;
* Demon Knight, Wizard, Pawn (48-52)&lt;br /&gt;
|1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Yhoator Jungle&lt;br /&gt;
|&#039;&#039;&#039;Ifrit Cauldron zones (H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[:Category:Goblins|Goblins]] Bouncer, Hunter (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]].  6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45&lt;br /&gt;
|Toraimari Canal&lt;br /&gt;
|&#039;&#039;&#039;(F-9) 1st map, by Full Moon Fountain&#039;&#039;&#039;&lt;br /&gt;
* Bigclaw (49-52)&lt;br /&gt;
* Makara (49-52)&lt;br /&gt;
|Supports 1 party.  Dispel and BLM recommended. Need either portal charm for 3 mage gate or rhinostery certificate to access.  Will need sneak/oils to access without aggro.&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Leshachikha (49-51)&lt;br /&gt;
* Leshy (52-54)&lt;br /&gt;
|Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43-45 &lt;br /&gt;
|Labyrinth of Onzozo&lt;br /&gt;
|&#039;&#039;&#039;(I-9), 2 tunnels&#039;&#039;&#039;&lt;br /&gt;
* Cockatrice (50-52)&lt;br /&gt;
* Tier 6 [[:Category:Goblins|Goblins]] (51-57)&lt;br /&gt;
|Supports 2 parties.  Know when Cockatrice in tunnels will repop. &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound.  Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-5), (E-5) Map 1. Titan entrance from East Desert (K-7)&#039;&#039;&#039;&lt;br /&gt;
* Helm Beetle (51-54)&lt;br /&gt;
* Sand Spider (52-54)&lt;br /&gt;
* Antica (54-58)&lt;br /&gt;
|Beetles and spiders no aggro but link.  Bring WHM for Erase if you fight spiders.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&#039;&#039;&#039;(J-5) By Fei Yin&#039;&#039;&#039;&lt;br /&gt;
* Rime Lynx (51-53) {{Changes }}&lt;br /&gt;
|Does NOT raise defenses.  Bring silena and paralnya.  Supports 1 party.  2 parties doubtful.&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(J-8) Map 3&#039;&#039;&#039;&lt;br /&gt;
* Hornfly (50-53)&lt;br /&gt;
|Can also mix in Exorays(51-54) or other mobs in the area.  Typically enough spawns for 2 parties, can camp at other entrances to room as well.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45-51&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(G-6) or (J-8) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats(52-54)&lt;br /&gt;
* Chamber Beetles(56-58)&lt;br /&gt;
|Funnel Bats initially, moving up to Chamber Beetles around level ~48.  Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&#039;&#039;&#039;South of Sewer Hatch Landing, (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Funnel Bats (52-55)&lt;br /&gt;
|&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|Crawler&#039;s Nest&lt;br /&gt;
|&#039;&#039;&#039;(G-9) Map 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rumble Crawler (53-55)&lt;br /&gt;
|Dispel/Finale recommended.&lt;br /&gt;
|-&lt;br /&gt;
|47-54&lt;br /&gt;
|Quicksand Caves&lt;br /&gt;
|&#039;&#039;&#039;(J-9) or (E-10), Map 3.  Entry at West Desert (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helm Beetle(~51-55)&lt;br /&gt;
* Antica(~56-59)&lt;br /&gt;
|Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|Misareaux Coast {{Changes }}&lt;br /&gt;
|(G-7), (G-5)&lt;br /&gt;
&lt;br /&gt;
* Migrant Dobsonfly (55-57) {{Changes }}&lt;br /&gt;
|1 camp by the Qufim warp.  Other camp is by waterfall near Sacrarium.  Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 48-50 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
||&#039;&#039;&#039;(G-6, F-6) 2nd map&#039;&#039;&#039;&lt;br /&gt;
* Dragonfly (55-58)&lt;br /&gt;
* Den Beetle (57) &lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|Western Altepa Desert&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Antica Lanista, Hoplomachus (54-58)&lt;br /&gt;
|Pull Antica from below.  They do not link.  Bring RDM/Silencer- Lanista are BLM.  Silena/echo drops recommended.    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|| Garlaige Citadel&lt;br /&gt;
||&#039;&#039;&#039;Basement, Behind banishing gate 2&#039;&#039;&#039;&lt;br /&gt;
* Chamber Beetle (56-58) &lt;br /&gt;
|| Supports 2 parties in the basement.  Another 2 behind banishing gate 2.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Monastic Cavern &lt;br /&gt;
||&#039;&#039;&#039;(G-9) &#039;&#039;&#039;&lt;br /&gt;
* Orcish Veteran, Predator, Zerker, Warchief (52-59)&lt;br /&gt;
|| Enter from South Davoi Entrance (H-11).  Large range in levels.  Silence and Dispel recommended. Will need sneak and invis to get to camp. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Bostaunieux Oubliette&lt;br /&gt;
||&#039;&#039;&#039;Zone to West Ronfaure (D-9), (G-8)&#039;&#039;&#039;&lt;br /&gt;
* Werebat (57-59) &lt;br /&gt;
* Hecatomb Hound (56-58)&lt;br /&gt;
|| Supports 2 parties&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|| Labyrinth of Onzozo&lt;br /&gt;
||&#039;&#039;&#039;(G-6)&#039;&#039;&#039;&lt;br /&gt;
* Flying Manta (55-59) &lt;br /&gt;
* Goblins (52-58)&lt;br /&gt;
|| Will need sneak and invis to get to camp.&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;(H-9) Basement Map&#039;&#039;&#039;&lt;br /&gt;
* Vault Weapon (59-62)&lt;br /&gt;
* Over Weapon (59-62)&lt;br /&gt;
* Tainted Flesh (63-65)&lt;br /&gt;
|Supports 1 party.  Drops coffer keys.  BLM recommended. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 53-55 &lt;br /&gt;
|| Crawler&#039;s Nest &lt;br /&gt;
|| &#039;&#039;&#039;(E-7) 2nd map&#039;&#039;&#039;&lt;br /&gt;
*  Knight Crawler (60-63)&lt;br /&gt;
*  Crawler Hunter (60-62)&lt;br /&gt;
|| Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for cocoon. Drops coffer keys. Supports 1 party.  BLM Recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 53-59 &lt;br /&gt;
|| King Ranperre&#039;s Tomb&lt;br /&gt;
||&#039;&#039;&#039;(G-8),(H-8) Map 2 &#039;&#039;&#039;&lt;br /&gt;
* Dire Bats (62-64)&lt;br /&gt;
* Thousand Eyes (Hecteyes, 60-62)&lt;br /&gt;
* Armet Beetle (64-66)&lt;br /&gt;
* Tomb Worm (60-61)&lt;br /&gt;
|| Eyes good alternative when bats or worms are full. One Dire [[Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.  57+ parties can focus on beetles by the ramp further in.  Supports at least 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|| Kuftal Tunnel&lt;br /&gt;
|| &#039;&#039;&#039;Cape Terrigan Exit, (J-7)First Map, Western Altepa Entrance, Amemet Camp&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (60-63) &lt;br /&gt;
|| Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Bring a RDM or BRD for support/dispel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 54-57&lt;br /&gt;
|| Ro&#039;Maeve &lt;br /&gt;
|| &#039;&#039;&#039;(H-11), (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Killing Weapon (61-63)&lt;br /&gt;
* Ominous Weapon (62-64)&lt;br /&gt;
|| Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;Outpost, (H-7)&#039;&#039;&#039; &lt;br /&gt;
* Sand Lizard(62-65)&lt;br /&gt;
* Beach Bunny (62-65)&lt;br /&gt;
|| Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Ifrit&#039;s Cauldron {{Changes }} &lt;br /&gt;
||&#039;&#039;&#039;(G-9), (J-7)/(J-8) 4th map&#039;&#039;&#039;&lt;br /&gt;
* Cauldron Eruca (62-64) {{Changes }} &lt;br /&gt;
|| West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|| Uleguerand Range&lt;br /&gt;
|| &#039;&#039;&#039;(E-9)&#039;&#039;&#039; &lt;br /&gt;
* Buffalo (62-65)&lt;br /&gt;
|| Supports 1 party.  Beware of NM Buffalo.  Bring WHM for viruna.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|| Western Altepa Desert{{Changes }} &lt;br /&gt;
|| &#039;&#039;&#039;(D-11, E-11)&#039;&#039;&#039;&lt;br /&gt;
* Scorch Dhalmel (63-65) {{Changes }}&lt;br /&gt;
|| Supports 1 party. No defense up. Falls off at 57.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 56-58 || The Boyahda Tree || &#039;&#039;&#039;Map 1 (G-8), (J-9), (E-6), (D-4)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab(62-66)&lt;br /&gt;
* Knight Crawler(62-67)&lt;br /&gt;
 || Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|| Temple of Uggalepih &lt;br /&gt;
||&#039;&#039;&#039;(H-8) 3rd map, north hallway&#039;&#039;&#039;&lt;br /&gt;
* Temple Bee (60-63)&lt;br /&gt;
* Tonberry (62-67)&lt;br /&gt;
* Hover Tank (65-66)&lt;br /&gt;
|| Drops coffer keys.  Get in by either Bloodlet Springs/Den of Rancor or go through main entrance, go north at the fork, through the sliding door.  Bees are primary targets, 5 spawns.  Beware of the bee that pops at camp.  Bit of a challenging camp but good  way to get exp while coffer key hunting.&lt;br /&gt;
|-&lt;br /&gt;
| 57-60 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|| &#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
* Monarch [[Ogrefly]] (65-67)&lt;br /&gt;
|| Bring WHM for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|| Cape Terrigan &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (I-9), (G-6), (H-8)&#039;&#039;&#039;&lt;br /&gt;
* Robber Crab (66-67)&lt;br /&gt;
* Velociraptor (66-68)&lt;br /&gt;
* Terror Pugil(67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (65-68) ((G-6) camp)&lt;br /&gt;
|| Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 || Kuftal Tunnel || &#039;&#039;&#039;(H-8) Map 4&#039;&#039;&#039; &lt;br /&gt;
* Deinonychus (66-68)&lt;br /&gt;
* Kuftal Digger (67-69)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
&lt;br /&gt;
| Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1.  [[Sneak]] needed.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 59-62 &lt;br /&gt;
|| Upper Delkfutt&#039;s Tower &lt;br /&gt;
|| &#039;&#039;&#039;Floor 11, (H-9)&#039;&#039;&#039; &lt;br /&gt;
* Jotunn Hallkeeper, Wallkeeper, Gatekeeper (65-69)&lt;br /&gt;
* Magic Pot (68-69)&lt;br /&gt;
* Dire [[Bats (64-66)&lt;br /&gt;
|| Will need to have upper delkfutt key, rank 4, to reach quickly via quifm OP.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|| Newton Movalpolos&lt;br /&gt;
|| &#039;&#039;&#039;(D-10)&#039;&#039;&#039; &lt;br /&gt;
* Bugbear trashman (66-68)&lt;br /&gt;
* Goblin Fireman, Packman, Foreman, Lengthman (66-68)&lt;br /&gt;
|| Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 60-64 || Labryinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-72)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.&lt;br /&gt;
 |-&lt;br /&gt;
| 60-63 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(F-8), (J-9) (Either zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nivial Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Viruna highly recommended.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 62-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblins &lt;br /&gt;
|| Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
| 64-66 || Cape Terrigan || &#039;&#039;&#039;(H-7), (I-8)&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Stona highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|65-69&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puk (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Mages stay back from puks for dreamflower.  Stona for lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 65-67 || Boyhada Tree ||&#039;&#039;&#039; (I-6) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-73)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Rabbits no aggro. &lt;br /&gt;
|-&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(H-6), (H-10), (H-8) (3rd map)&#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039; (F-6), (G-10) map 2&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (74-76)&lt;br /&gt;
|Silena/echo drops needed.&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Bibiki Bay || &#039;&#039;&#039;(G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore&lt;br /&gt;
|| Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase, Stona, &amp;amp; Silena Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 69-73 || Bibiki Bay || &#039;&#039;&#039;(G-6), (F-9), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Tropical Rarab&lt;br /&gt;
 || Berserk is your friend.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Ro&#039;Maeve || &#039;&#039;&#039;(0-9) (A-9)&#039;&#039;&#039; East and West Moon gates&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(78-80)&lt;br /&gt;
* Darksteel Golem (81-82)&lt;br /&gt;
|| Can camp right in front of West and East moongate.  No pass needed.  2 more camps available behind each moongate.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-79)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving rock at (G-9).  Path seems to be open from 7:00-13:00.  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;(Sky Access Required)&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-68 &lt;br /&gt;
|| Ru&#039;Aun Gardens &lt;br /&gt;
|| &#039;&#039;&#039;(F-9)Earth, (E-8) Ice, (F-6) Dark, (G-5) Light, (I-5) Air, (J-6) Thunder, (K-8) Fire, (J-9) Water    &#039;&#039;&#039; &lt;br /&gt;
* Flamingo (72-74)&lt;br /&gt;
 || Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 70-75 &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(G-10), (I-10) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Decorative Weapon (79-81)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (H-9), south entrance.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75&lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;(I-8), (G-8)) Map #2    &#039;&#039;&#039; &lt;br /&gt;
* Aura Weapon (80-82)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6) Genbu entrance.&lt;br /&gt;
|-&lt;br /&gt;
| 73-75+ &lt;br /&gt;
|| The Shrine of Ru&#039;Avitau &lt;br /&gt;
|| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 || Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could probably start exping at these camps at around 71.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-7)&#039;&#039;&#039;&lt;br /&gt;
* Abraxas (80-83)&lt;br /&gt;
* Tavnazian Ram (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(0-9) (A-9).  Behind East and West Moon gates&#039;&#039;&#039;.&lt;br /&gt;
* Luminous Cluste (81-82) {{Changes}}&lt;br /&gt;
* Lunar Guardian (81-82){{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Cassie Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rancid Flesh(81-82) {{Changes}}&lt;br /&gt;
* Apparition (81-83) {{Changes}}&lt;br /&gt;
* Perdition Bat (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
| &#039;&#039;&#039;The Nexus Loop (H-8) Map #1, Ullikummi Camp    &#039;&#039;&#039; &lt;br /&gt;
* Aura Statue (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens (J-6), Genbu entrance to reach both camps.  Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Dromaeosaurus(82-84) {{Changes}}&lt;br /&gt;
* Cliff Glider (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  South of spine.  Raptors have  virus and slow.  Flies AOE.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;Close to Tavnazia Safehold Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Bugard (82-84) {{Changes}}&lt;br /&gt;
* Raging Sheep (82-83) {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Toriamarai Canal {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(J-8, 9) Map 2&#039;&#039;&#039;&lt;br /&gt;
* Diphylla (82-84) {{Changes}}&lt;br /&gt;
* Channel Pugil (81-82) {{Changes}}&lt;br /&gt;
|Need Rhinostery Certificate for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.&lt;br /&gt;
|-&lt;br /&gt;
|Bibiki Bay, Purgonorgo Isle {{Changes}}&lt;br /&gt;
|&#039;&#039;&#039;(H-10), (H-11)&#039;&#039;&#039;&lt;br /&gt;
* Toco Tucan (83-84) {{Changes}}&lt;br /&gt;
* Island Jugil (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(I-5), (F-6)&#039;&#039;&#039;&lt;br /&gt;
* Kindred Black Mage (81-84)&lt;br /&gt;
* Kindred Dark Night (81-84)&lt;br /&gt;
* Kindred Summoner (81-84)&lt;br /&gt;
* Kindred Warrior (81-84)&lt;br /&gt;
* Smolenkos (81-84)&lt;br /&gt;
* Molech (80-82)&lt;br /&gt;
|Bit of a walk.  Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds.  Watch out for true sight tauri on the way up.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* King Buffalo (80-82)&lt;br /&gt;
* Kindred Demons (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|Uleguerand Range&lt;br /&gt;
|&#039;&#039;&#039;(G-7)&#039;&#039;&#039;&lt;br /&gt;
* Scowlenkos (86-87)&lt;br /&gt;
| You probably want to have decent gear and a few merits under your belt before meriting on these.  Definitely bring a (merited) RDM to silence and dispel.  WHM also recommended for stona.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(K-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-40) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|36-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039; (Data updated as of 5/16)&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. Piercing damage resistant.&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|48-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|50-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, untested.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* Ghouls (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|Outer Horutoto Ruins&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghoul&lt;br /&gt;
|Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mauthe Doog (28-31)&lt;br /&gt;
* Wright (29-34),&lt;br /&gt;
* Wendigo (26-30)&lt;br /&gt;
* Banshee (31-34), &lt;br /&gt;
* Bogy (27-29), &lt;br /&gt;
* Ghast (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|Sea Serpent Grotto&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ghast (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|Xarcabard&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-45)&lt;br /&gt;
* Etemmu (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from Batallia Downs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lost Soul (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lich (51-55)&lt;br /&gt;
* Fallen Knight (54-56)&lt;br /&gt;
* Mummy (50-52)&lt;br /&gt;
* Hell Hound (46-49), &lt;br /&gt;
* Ka (52-54)&lt;br /&gt;
* Tomb Wolf (53-55), &lt;br /&gt;
* Dark Stalker (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Officer (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|Eldieme Necropolis&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomb Mage (60-63)&lt;br /&gt;
* Tomb Warrior (60-62)&lt;br /&gt;
* Spriggan (64-66)&lt;br /&gt;
* Haunt (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|Garliage Citadel&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fallen Mage (59-62) &lt;br /&gt;
* Fallen Major (59-62) &lt;br /&gt;
* Wraith (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Soldier (65-67) &lt;br /&gt;
* Doom Mage (65-67)&lt;br /&gt;
* Robber Crab (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|Gustav Tunnel&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doom Warlock (76-78)&lt;br /&gt;
* Doom Guard (75-77)&lt;br /&gt;
* Erlik (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|King Ranperre&#039;s Tomb&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skeletons (78-82)&lt;br /&gt;
* Lemures (80-82)&lt;br /&gt;
* Hati (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eqbot</name></author>
	</entry>
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