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	<title>HorizonXI Wiki - User contributions [en]</title>
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	<updated>2026-05-10T18:31:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-1&amp;diff=946</id>
		<title>Windurst Mission 2-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-1&amp;diff=946"/>
		<updated>2022-12-31T17:25:32Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Lost for Words&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=There are reports that the Cat Burglar has her paws on a &amp;quot;Book of the Gods,&amp;quot; a restricted book that was lost twenty years ago. Assist the [[Optistery]] in investigating the reports, and attempt to retrieve the priceless, but dangerous, tome.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 1-3{{!}}The Price of Peace&lt;br /&gt;
|Next=Windurst Mission 2-2{{!}}A Testing Time &lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Maze of Shakhrami-map1.jpg|100x100px|thumb|right|Shakhrami Map 1]] [[File:Maze_of_Shakhrami-map2.jpg|100x100px|thumb|right|Shakhrami Map 2]] [[File:Inner_Horutoto_Ruins-map1.jpg|100x100px|thumb|right|Inner Ruins Map 1]] [[File:Inner_Horutoto_Ruins-map2.jpg|100x100px|thumb|right|Inner Ruins Map 2]] &lt;br /&gt;
*Trading 3 crystals to the Conquest NPC (the one that gives Signet) unlocks this mission. Trading 12 will max out your rank points for Rank 2.&lt;br /&gt;
*Accept the mission from any gate guard.&lt;br /&gt;
**(Optional) As usual for Windurst missions, the gate guards and their adjacent NPCs will all have optional dialogue after accepting and at end of the mission.&lt;br /&gt;
*Head for the [[Optistery]] on the northern map of [[Windurst Waters]] (near [[Home Point]] #1). Speak to [[Tosuka-Porika]] at (G-8).&lt;br /&gt;
**(Optional) The other NPCs and Tosuka-Porika inside the same room have additional dialogue. &lt;br /&gt;
*Head to (J-3) in [[Windurst Woods]] and speak to [[Nanaa Mihgo]]. She will lend you her [[Lapis monocle]].&lt;br /&gt;
** You may need to talk to her twice or more if you have a Windurst Trust permit and Aht Urhgan Lure of the Wildcat quests started&lt;br /&gt;
**(Optional) Nanaa&#039;s cronies nearby have additional dialogue.&lt;br /&gt;
===Maze of Shakrami===&lt;br /&gt;
*Now make your way to the [[Maze of Shakhrami]], which is in at (K-5) in the northeast corner of [[Tahrongi Canyon]].&lt;br /&gt;
*&lt;br /&gt;
*EDIT: There are fourteen Fossil Rocks in all in all. Once inside Maze of Shakhrami from Tahrongi Canyon follow these instructions using [https://static.wikia.nocookie.net/ffxi/images/4/41/MazeofShakhrami1.png/revision/latest?cb=20060823140034 Map1] and [https://static.wikia.nocookie.net/ffxi/images/4/48/MazeofShakhrami2.png/revision/latest?cb=20070726082232 Map2] to follow along.&lt;br /&gt;
**On Map 1 enter D to change to Map 2. &lt;br /&gt;
**On Map 2 run from D to E checking for four Fossil Rocks on the way.  &lt;br /&gt;
**On Map 1 again now run from E to G, there are no Fossil Rocks on the way. &lt;br /&gt;
**On Map 2 again run west from G. From here on Map 2 you can get to the following Fossil Rocks.&lt;br /&gt;
***There are a total of two Fossil Rocks inside I-7 &lt;br /&gt;
***There are a total of six Fossil Rocks G-7 to H-7 &amp;amp; G-8 to H-8 &lt;br /&gt;
***There are a total of two Fossil Rocks inside I-8 &lt;br /&gt;
*Check each rock until you receive the [[Lapis coral]].&lt;br /&gt;
*&lt;br /&gt;
*Make your way back to [[Nanaa Mihgo]], who will give you the [[Hideout key]].&lt;br /&gt;
**(Optional) Nanaa&#039;s cronies have new additional dialogue.&lt;br /&gt;
===Inner Horutoto Ruins===&lt;br /&gt;
*Head to [[Inner Horutoto Ruins]] entering from the tower at (J-7) in [[East Sarutabaruta]].&lt;br /&gt;
** The &#039;&#039;&#039;Inner Horutoto Ruins&#039;&#039;&#039; [[Survival Guide]] warp places you in the right tower if you have it unlocked already.&lt;br /&gt;
*Enter the room off of the main room. At (G-9), there is a cracked wall. Open it to proceed to Inner Horuoto Ruins Map 2. Now head for (G-8) again. There are a few ways to get there, but ultimately that is your destination&lt;br /&gt;
*** Without Sneak and Invisible: [[Beetle]]s and [[Bat]]s do not aggro here. there is a path to the door without [[Goblin]]s and [[Skeleton]]s, allowing you to pass safely&lt;br /&gt;
*Check the &#039;&#039;&#039;Mahogany Door&#039;&#039;&#039; for a cutscene. &lt;br /&gt;
**(Optional) Nanaa and her cronies back in Windurst Woods have new additional dialogue after this cutscene.&lt;br /&gt;
&lt;br /&gt;
===Windurst===&lt;br /&gt;
*Head to the &#039;&#039;&#039;House of the Hero&#039;&#039;&#039; at [[Windurst Walls]] (G-3). Check the door for a cutscene. &lt;br /&gt;
*Make your way back to Tosuka-Porika to complete the mission.&lt;br /&gt;
**(Optional) Some of the NPCs in the same room have new additional dialogue..&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=808</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=808"/>
		<updated>2022-12-26T08:21:42Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): /* Job Traits &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Gilfinder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Evasion Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Resist Gravity]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Triple Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Perfect Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Sneak Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Flee]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Trick Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Mug]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Accomplice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Collaborator]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=807</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=807"/>
		<updated>2022-12-26T07:03:49Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): /* Job Traits &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Gilfinder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Evasion Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Resist Gravity]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Triple Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Dual Wield &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Perfect Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Sneak Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Flee]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Trick Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Mug]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Accomplice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Collaborator]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=774</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=774"/>
		<updated>2022-12-24T18:12:49Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): /* Job Traits &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Gilfinder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Evasion Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Resist Gravity]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Triple Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Dual Wield &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Perfect Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Sneak Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Flee]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Trick Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Mug]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Accomplice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Collaborator]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
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		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Beginner_How-To_Guide&amp;diff=700</id>
		<title>Beginner How-To Guide</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Beginner_How-To_Guide&amp;diff=700"/>
		<updated>2022-12-22T14:15:33Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}{{Construction}}&lt;br /&gt;
==Welcome to HorizonXI !==&lt;br /&gt;
&#039;&#039;&amp;quot;Hail, adventurer! I can tell by your wide eyes and awe-inspired expression that you&#039;re new to this part of Vana&#039;diel. What&#039;s that? An eagerness to learn, I see! Let me answer your questions so you can get started helping the nation- nay, the world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you for coming to check out my guide! I go by Stammer6. I&#039;ve never been much of an end-game aficionado. Helping new players and experiencing the vast amounts of low- and mid-level content is more my thing. I&#039;ve been playing off-and-on since the PS2 release in North America but have been active in the community almost the entire time. If you ever care to dig deeper, this entire Wiki is an ever-growing resource, and I&#039;ve added clickable links to many key words and phrases that should lead to more specialized and detailed pages. Or if you have any other questions not answered by the guide, please feel free to message me!&lt;br /&gt;
&lt;br /&gt;
Our humble home continues to thrive after many years because it stands apart from other games in the genre. Decades worth of content open up to you as soon as your adventure begins, but vary in difficulty to allow you to take it on gradually as you get stronger. Overcoming any one challenge will give you an edge in completing others. What this means is this game is uniquely about the journey even more than the destination, as the world is for more than just those at the level 75 cap. Your time is never wasted because everything you do is progress, no matter what your goals are! The game itself offers little guidance because it wants you to choose your own path.&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to help you understand your options. Rather than tell you &amp;quot;go here!&amp;quot; and &amp;quot;do this!&amp;quot;, the goal is to make it easier to digest the overwhelming amount of content offered before you so you may make informed decisions. This way you can still play how you want and get the full Final Fantasy XI experience!&lt;br /&gt;
==Level Zero==&lt;br /&gt;
There are a few things that happen before your first steps in the world of [http://ffxiclopedia.fandom.com/wiki/Vana&#039;diel Vana&#039;diel]. If you haven&#039;t already, the sign-up process has been made far easier on HorizonXI than the retail experience. You need only visit the [https://horizonxi.com/play-now HXI Web Site] and follow a few simple steps.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Races Races]===&lt;br /&gt;
&#039;&#039;&#039;N.B.: Please don&#039;t stress out about racial differences in attributes.&#039;&#039;&#039; The differences are fairly small at all stages of the game, and the differences that do exist can be more than made up for with just a couple pieces of equipment. Furthermore, every job requires a variety of stats, so no race is ever better or worse than another for a job. And of course, any character may play every job! Attribute differences are more about one&#039;s preferences and play-style. Each race also has its own fun aesthetic and history within the game world, so I recommend focusing more on that.&lt;br /&gt;
&lt;br /&gt;
To help understand these [http://ffxiclopedia.fandom.com/wiki/Category:Stats attributes], here&#039;s a quick run-down:&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Strength Strength] - This understandably governs your [http://ffxiclopedia.fandom.com/wiki/Attack physical attack damage]. What you might not know is that Strength affects [http://ffxiclopedia.fandom.com/wiki/Ranged_Attack ranged physical attacks] as well, including [http://ffxiclopedia.fandom.com/wiki/Category:Archery bows], [http://ffxiclopedia.fandom.com/wiki/Category:Marksmanship guns], and [http://ffxiclopedia.fandom.com/wiki/Category:Marksmanship crossbows].&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Dexterity Dexterity] - This governs your [http://ffxiclopedia.fandom.com/wiki/Accuracy melee accuracy] and overall [http://ffxiclopedia.fandom.com/wiki/Critical_Hit_Rate critical hit rate].&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Vitality Vitality] - A higher vitality makes you [http://ffxiclopedia.fandom.com/wiki/Defense receive less damage] from physical attacks, and will also affect how much [http://ffxiclopedia.fandom.com/wiki/HP HP] you restore when receiving [http://ffxiclopedia.fandom.com/wiki/Cure_Potency healing effects].&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Agility Agility] - This stat affects [http://ffxiclopedia.fandom.com/wiki/Evasion evasion] and [http://ffxiclopedia.fandom.com/wiki/Ranged_Accuracy ranged accuracy]. Higher Agility also reduces the number of [http://ffxiclopedia.fandom.com/wiki/Tactical_Points tactical points (TP)] an enemy receives when you strike them. (TP are a resource used to unleash [http://ffxiclopedia.fandom.com/wiki/Category:Weapon_Skills special moves])&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Mind Mind] - Affects the [http://ffxiclopedia.fandom.com/wiki/Magical_Accuracy accuracy] and [http://ffxiclopedia.fandom.com/wiki/Calculating_Magic_Damage damage] of your own [http://ffxiclopedia.fandom.com/wiki/Category:White_Magic White Magic] effects, your [http://ffxiclopedia.fandom.com/wiki/Magic_Evasion evasion] and [http://ffxiclopedia.fandom.com/wiki/Magic_Defense defense] against enemy White Magic effects, and the [http://ffxiclopedia.fandom.com/wiki/Cure_Potency potency of various healing abilities] (especially White Magic).&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Intelligence Intelligence] - Affects the [http://ffxiclopedia.fandom.com/wiki/Magic_Accuracy accuracy] and [http://ffxiclopedia.fandom.com/wiki/Magic_Attack_Bonus damage] of your [http://ffxiclopedia.fandom.com/wiki/Category:Black_Magic Black Magic] spells and your resistances to enemy Black Magic. Also has a global effect on your magic damage output overall.&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Charisma Charisma] - Only notably affects [http://ffxiclopedia.fandom.com/wiki/Bard Bard] songs, a [http://ffxiclopedia.fandom.com/wiki/Beastmaster Beastmaster&#039;s] [http://ffxiclopedia.fandom.com/wiki/Charm Charm], and [http://ffxiclopedia.fandom.com/wiki/Dancer Dancer&#039;s] [http://ffxiclopedia.fandom.com/wiki/Category:Waltzes healing abilities].&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Hume Humes]====&lt;br /&gt;
This race has the physical appearance and overall mannerism of humans. Their well-balanced array of stats makes them very adaptable. In the world of Vana&#039;diel, Humes originate from the south region of the western Quon continent, where their ingenuity led them to develop the [http://ffxiclopedia.fandom.com/wiki/Republic_of_Bastok Republic of Bastok]. The mercantile and industrial strength of this population have spread them out into more regions of the world than any other race.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Elvaan Elvaan]====&lt;br /&gt;
A very proud race of warriors hailing from the northern half of Quon, where centuries of civil war eventually led to the establishment of the [http://ffxiclopedia.fandom.com/wiki/Kingdom_of_San_d&#039;Oria Kingdom of San d&#039;Oria]. These folk are quite tall, with notably long limbs, necks, and ears. Both the men and women are often more physically toned than their counterparts from other races. The Elvaan of Vana&#039;diel have high Strength and Mind, but lower Intelligence and Agility. Most Elvaan tend towards honing their swordsmanship or devoting their lives to the [http://ffxiclopedia.fandom.com/wiki/Altana Goddess Altana].&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Tarutaru Tarutaru]====&lt;br /&gt;
Almost childlike in appearance, the Tarutaru are short and stocky with large heads. They founded what we now call the [http://ffxiclopedia.fandom.com/wiki/Federation_of_Windurst Federation of Windurst] situated in the southern region of the eastern Mindartia continent around a massive well of magic. There, the Tarutaru study the magic and learn to bend it their will, compensating for their stature. As a result, they tend to have high Intelligence and a greater pool of Magic Points from which to draw. This comes at a cost to lower Hit Points and Strength.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Mithra Mithra]====&lt;br /&gt;
Mithra hail from a continent [http://ffxiclopedia.fandom.com/wiki/Olzhirya far to the south], which is currently inaccessible to us adventurers. Like cats, their large ears sit closer to the top of their heads, and they have long tails. Many also sport tribal tattoos as a cultural homage to their [http://ffxiclopedia.fandom.com/wiki/Gha_Naboh homeland]. As they migrated north centuries ago, some settled on Elshimo Island where they established a village called [http://ffxiclopedia.fandom.com/wiki/Kazham Kazham]. Others made contact with the Tarutaru of [http://ffxiclopedia.fandom.com/wiki/Windurst Windurst], with whom the Mithra now have a friendly relationship. The catlike Mithra have bonuses to Dexterity and Agility, but penalties in both Vitality and Charisma. Males are genetically rare and culturally protected. As a result, only female Mithra are seen adventuring.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Galka Galka]====&lt;br /&gt;
Tall and muscly are the Galka. This mighty yet spiritual people were driven from their [http://ffxiclopedia.fandom.com/wiki/Quicksand_Caves homeland] on Zepwell Island by [http://ffxiclopedia.fandom.com/wiki/Category:Antica ant-like beastmen]. Most sought the protection of the nearby nation of [http://ffxiclopedia.fandom.com/wiki/Bastok Bastok], while others wandered out in search of other ventures. Many Galka are now employed as miners, fueling Bastok&#039;s industry with their natural strength. Indomitable, they possess the highest Vitality and HP in the game, but suffer low MP and Charisma. Despite a masculine appearance, Galka actually have no gender. When one dies, they are reincarnated, or so we are told. The Galka idolize what they call the &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Talekeeper Talekeeper]&amp;quot;, one of their own who is reborn with the memories of their past lives over and over, perpetuating their history unlike any other race.&lt;br /&gt;
&lt;br /&gt;
===~Teamwork and Enmity~===&lt;br /&gt;
To help understand how each [http://ffxiclopedia.fandom.com/wiki/Category:Jobs job-class] works and relates to one another, it helps to understand the mechanic of [http://ffxiclopedia.fandom.com/wiki/Enmity enmity]. Enmity (aka: &amp;quot;aggro&amp;quot;, &amp;quot;hate&amp;quot;) is an unseen resource within each foe that dictates which combatant it focuses on killing at any time. Performing an offensive action on the enemy will make it want to kill you, as will assisting anyone already on the enemy&#039;s kill list. As actions are performed, the foe&#039;s enmity towards a combatant climbs. Whomever has the most enmity at any time will be the foe&#039;s primary target.&lt;br /&gt;
&lt;br /&gt;
Solo play is difficult in Final Fantasy XI, as every job has weaknesses that require complementary strengths from other jobs. This is solved by forming a party of up to 6 adventurers, which may consist of a combination of other player characters (PC&#039;s) and [[Adventuring Fellow]] non-player characters (NPC&#039;s) which you may summon to fill in slots. The goal of every member of every party is to try and maximize the speed at which monsters are defeated while minimizing the amount of downtime between fights. And because it&#039;s much easier to sustain a party that&#039;s taking less overall damage, a key objective in any fight is keeping the foe&#039;s attention on those who take the least amounts of damage. A squishy damage-dealer&#039;s maximum damage output therefore is more limited to how much they can do without exceeding the enmity gained by the damage-absorbing tank. The mechanic of enmity plays a huge role in how each job is played strategically, as they all have various tools to deal with it.&lt;br /&gt;
&lt;br /&gt;
Enmity adds another dimension to the formation of a party. While some jobs may specialize in a role such as &amp;quot;tank&amp;quot; or &amp;quot;healer&amp;quot;, it&#039;s more important to understand what each one brings to a team overall. Most jobs contribute to more than one aspect of a party, and many can change their role altogether by strategically altering their loadout (equipment, etc). For example, you could replace a dedicated tank and damage-dealer combination with a pair of beefy damage-dealers bouncing enmity back and forth, or even with just one semi-tanky character if the party has enough supporting power. You may even be able to get away with a job that can throw only ancilliary healing if you have a beefy enough front-line.&lt;br /&gt;
&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Category:Jobs Six Starter Jobs]===&lt;br /&gt;
After choosing your physical appearance it&#039;s time to pick which job you start the game with. You may change your job at any point simply by visiting your [http://ffxiclopedia.fandom.com/wiki/Mog_House Mog House] by entering the Residential Area in any town. Your starter job determines what equipment (and spells, if any) you start with, but you can buy that stuff at shops as well. Each job is leveled independently, and you may take each one to level 75 if you wish.&lt;br /&gt;
*Once you&#039;ve reached level 18 as any job, you may permanently unlock the ability to set a [http://ffxiclopedia.fandom.com/wiki/Support_Job support job] (aka: &amp;quot;subjob&amp;quot;), which may also be changed at any time. You&#039;ll gain access to most of the subjob&#039;s abilities, skills, and spells up to half the level of your main job! For example, [http://ffxiclopedia.fandom.com/wiki/Monk Monk] learns [http://ffxiclopedia.fandom.com/wiki/Boost Boost] at level 5, so a Warrior/Monk at level 10 (subjob level rounds down) will have access to Boost! This is usually written as WAR10/MNK5.&lt;br /&gt;
*These are not the only jobs in the game, either. At level 30 you&#039;ll gain access to quests that unlock [http://ffxiclopedia.fandom.com/wiki/Beginner_How-To_Guide#Advanced_Jobs additional jobs]. The additional jobs aren&#039;t any stronger or weaker than the ones you start out with, and are in all ways treated equal. See further down in the guide for more details!&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Warrior Warrior]====&lt;br /&gt;
Appropriately abbreviated &amp;quot;WAR&amp;quot;, Warriors are equally capable of both dishing out damage and taking it. While not the most versatile job, its access to almost every combat skill in the game make it very flexible. The twin skills [http://ffxiclopedia.fandom.com/wiki/Berserk Berserk] and [http://ffxiclopedia.fandom.com/wiki/Defender Defender] allow them to quickly and frequently adapt to a party&#039;s offensive or defensive needs. Depending on their loadout, a Warrior may be a heavy-hitter that can defend its allies in a pinch, or a tank that keeps attention with major damage. [http://ffxiclopedia.fandom.com/wiki/Provoke Provoke] makes for one of the most reliable means of peeling enemies away from your squishier allies, and the ability to equip [http://ffxiclopedia.fandom.com/wiki/Category:Shields shields] and [http://ffxiclopedia.fandom.com/wiki/Category:Armor heavy armor] make it the most survivable of the six starting jobs. Starting as a Warrior will grant you an Onion Great Axe- a formidable starting weapon to be sure. Players wishing for a more defensive build could try a  [http://ffxiclopedia.fandom.com/wiki/Bronze_Axe one-handed Axe] and a [http://ffxiclopedia.fandom.com/wiki/Lauan_Shield shield] for one&#039;s off-hand. Warrior relies on a healthy combination of offensive stats (like STR, DEX, Attack, and Accuracy) and defensive stats (like VIT, Defense, and HP), but you can lean towards one or the other if you know what your team needs.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Monk Monk]====&lt;br /&gt;
Striking enemies with a ceaseless flurry of blows, Monks use their bodies as weapons. Indeed, anyone starting out as a Monk get only a [http://ffxiclopedia.fandom.com/wiki/White_Belt White Belt] and the clothes on their backs. Monks lack intricate [http://ffxiclopedia.fandom.com/wiki/Enmity enmity]-manipulation and [http://ffxiclopedia.fandom.com/wiki/Category:Armor heavy armor], but have defensive tools such as [http://ffxiclopedia.fandom.com/wiki/Dodge Dodge] and [http://ffxiclopedia.fandom.com/wiki/Counter Counter] to back them up if they pull their foe&#039;s attention, and can survive a few stray hits with their unrivaled HP. Another unique tool is their [http://ffxiclopedia.fandom.com/wiki/Subtle_Blow Subtle Blow] trait, which reduces the rate an enemy gains [http://ffxiclopedia.fandom.com/wiki/Tactical_Points Tactical Points], making it so they use fewer skills on you and your party. This trait, along with their natural survivability, makes Monk a very healer-friendly damage-dealer. Even though you may beat enemies up with your bare hands, it&#039;s a good idea to try and fill in your weapon slot with some [http://ffxiclopedia.fandom.com/wiki/Category:Hand-to-Hand hand-to-hand weapons] when you can. They&#039;ll add some delay between attacks, but their higher damage per hit more than compensates for it. As one of the more durable damage-focused jobs, a Monk&#039;s objective is to avoid exceeding the enmity of their more defensive allies, but be ready to step in if enmity is running wild. It&#039;s still better for the Monk to take aggro for a few hits than the team&#039;s back line. Try to find that line and ride it! Focus on offensive equipment, but have some defensive gear as backup and switch into it if you think it&#039;ll help.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/White_Mage White Mage]====&lt;br /&gt;
The job most capable of keeping a team on their feet. Meticulously efficient with their magic, White Mages host a wide array of means to pick apart [http://ffxiclopedia.fandom.com/wiki/Category:Status_Effects status ailments] and [http://ffxiclopedia.fandom.com/wiki/Cure heal allies] for just the right amount of HP. They can reduce an enemy&#039;s damage output with spells like [http://ffxiclopedia.fandom.com/wiki/Slow Slow] and [http://ffxiclopedia.fandom.com/wiki/Paralyze Paralyze], then cast [http://ffxiclopedia.fandom.com/wiki/Regen Regen] to keep their allies healthy without pulling too much aggro. And when things do go awry, White Mages possess potent [http://ffxiclopedia.fandom.com/wiki/Cure Cure] and party-wide [http://ffxiclopedia.fandom.com/wiki/Curaga Curaga] spells! In even the worst-case scenarios, White Mages can resuscitate fallen allies with [http://ffxiclopedia.fandom.com/wiki/Raise Raise], and may even save themselves by preemptively casting [http://ffxiclopedia.fandom.com/wiki/Reraise Reraise]. If you begin as a White Mage, you&#039;ll have a [http://ffxiclopedia.fandom.com/wiki/Cure Scroll of Cure] in your inventory, which you may read to permanently learn the spell. If not, you may buy the scroll and others like it at a [http://ffxiclopedia.fandom.com/wiki/Cure#Merchants magic shop]. Always try to focus on keeping up-to-date with your spells! You&#039;ll also start out with an [http://ffxiclopedia.fandom.com/wiki/Onion_Rod Onion Rod]. I recommend swapping the pitiful rod out for a [http://ffxiclopedia.fandom.com/wiki/Ash_Staff staff] if you plan on staying in the back line, or [http://ffxiclopedia.fandom.com/wiki/Bronze_Hammer hammer] if you want to get some good damage in. Increasing your Mind is helpful, but in early levels MP is critical. Keep your eyes peeled for rare but valuable stats on equipment that lower your [http://ffxiclopedia.fandom.com/wiki/Enmity_Decrease enmity] or increase how much [http://ffxiclopedia.fandom.com/wiki/HMP MP you recover while resting].&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Black_Mage Black Mage]====&lt;br /&gt;
Few can escape the ineffable power of a Black Mage. Utilizing the power of the elements, Black Mages combine scathing [http://ffxiclopedia.fandom.com/wiki/Category:Enfeebling_Magic enfeebles] with explosive [http://ffxiclopedia.fandom.com/wiki/Category:Elemental_Magic elemental nukes]. You&#039;ll start off with a [http://ffxiclopedia.fandom.com/wiki/Stone Scroll of Stone] and an [http://ffxiclopedia.fandom.com/wiki/Onion_Staff Onion Staff]. You may use the scroll to learn your first Black Magic spell. So as not to waste all of your MP, your most efficient use of magic in solo levels will be to cast it early on and maybe one additional time when the enemy nears about 25% HP. Another of Black Mage&#039;s strengths lies in its ability to control crowds of enemies, having one of the most dependable [http://ffxiclopedia.fandom.com/wiki/Sleepga_II area-wide] [http://ffxiclopedia.fandom.com/wiki/Sleep_(Status_Effect) Sleep] spells of any job. The two keys to Black Mage are learning [http://ffxiclopedia.fandom.com/wiki/Element elemental weaknesses] of your enemies and timing your spells so that you don&#039;t become the enemy&#039;s focus. Your elemental spells will never miss, but an enemy&#039;s [http://ffxiclopedia.fandom.com/wiki/Resistance resistances] will greatly affect their damage. At higher levels, it may be wise to focus on a few enfeebling spells early on in a fight before charging up to unleash a powerful Ancient Magic spell like [http://ffxiclopedia.fandom.com/wiki/Freeze Freeze] or [http://ffxiclopedia.fandom.com/wiki/Flare Flare]. These spells can easily finish an enemy off, but hope that it does or else your frail Black Mage self may be eating dirt. If you do manage to pull hate, spells such as [http://ffxiclopedia.fandom.com/wiki/Bind Bind] and Sleep may save you precious seconds in a fight. Try not to fall behind learning spells, and buy equipment with MP and Intelligence when you can afford it.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Red_Mage Red Mage]====&lt;br /&gt;
This support-style job really levels the playing field. Red Mages focus on nullifying enemy strengths with their powerful [http://ffxiclopedia.fandom.com/wiki/Category:Enfeebling_Magic enfeebling magic], making their allies more efficient with [http://ffxiclopedia.fandom.com/wiki/Category:Enhancing_Magic enhancing magic], and filling in gaps in parties with their proficiency in each [http://ffxiclopedia.fandom.com/wiki/Category:Healing_Magic healing magic], [http://ffxiclopedia.fandom.com/wiki/Category:Elemental_Magic elemental magic], and [http://ffxiclopedia.fandom.com/wiki/Category:Swords melee combat]. While less potent than their White and Black Mage counterparts, Red Mage&#039;s [http://ffxiclopedia.fandom.com/wiki/Fast_Cast Fast Cast] trait makes them extremely flexible by reducing both the casting and recast time of all spells. And to bolster their melee damage, they may [http://ffxiclopedia.fandom.com/wiki/Enspell imbue their weapons] with elements to add elemental damage to every attack! In a party scenario, try to enfeeble enemies to reduce their damage output and quicken fights, while backing up other healers with the occasional [http://ffxiclopedia.fandom.com/wiki/Cure cure] spell. Adventurers starting out as Red Mage will begin with an [http://ffxiclopedia.fandom.com/wiki/Onion_Dagger Onion Dagger] and a [http://ffxiclopedia.fandom.com/wiki/Dia scroll of Dia]. Use the scroll to learn your first spell, and cast it early on in any fight to maximize the use of its damage-over-time and defense-down effects. I recommend ditching the dagger early on for a good [http://ffxiclopedia.fandom.com/wiki/Wax_Sword sword]. You may even want to switch to [http://ffxiclopedia.fandom.com/wiki/Category:Clubs wands] or [http://ffxiclopedia.fandom.com/wiki/Category:Staves staves] in a party scenario where being on the front-line may be dangerous. Be sure to keep on top of your spells, but keep a healthy wardrobe to fit yourself into a party as necessary. Early on, Red Mage has an expensive palette of spells, armor, and weapons to procure.&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Thief Thief]====&lt;br /&gt;
Tools such as Steal and [http://ffxiclopedia.fandom.com/wiki/Treasure_Hunter Treasure Hunter] make Thief the best job at making a quick buck or hunting for rare loot. Much more important, however, is that Thief is one of the most effective enmity-manipulators in the game. Using [http://ffxiclopedia.fandom.com/wiki/Trick_Attack Trick Attack] to plant onto the tank the enmity from their own spike damage really raises the bar for the Thief and their team&#039;s other damage-dealers to go all-out. Thieves also make for excellent scouts with proficiency in [http://ffxiclopedia.fandom.com/wiki/Category:Throwing several] [http://ffxiclopedia.fandom.com/wiki/Category:Marksmanship ranged] [http://ffxiclopedia.fandom.com/wiki/Category:Archery weapons] and contingency abilities like [http://ffxiclopedia.fandom.com/wiki/Flee Flee] and [http://ffxiclopedia.fandom.com/wiki/Hide Hide]. [http://ffxiclopedia.fandom.com/wiki/Sneak_Attack Sneak Attack] gives Thieves massive spike damage about once per fight, and may be combined with a physical [http://ffxiclopedia.fandom.com/wiki/Category:Weapon_Skills weapon skill] for even more damage! Combining Sneak Attack, Trick Attack, and a weapon skill is often enough to give the tank enough hate for a whole fight. Later on, Thieves even gain the ability to [http://ffxiclopedia.fandom.com/wiki/Collaborator lower the enmity] of their more fragile allies. If you start with Thief, you&#039;ll be given an [http://ffxiclopedia.fandom.com/wiki/Onion_Knife Onion Knife] out the gate.  Dexterity and Agility are extremely key stats for a Thief, as those directly influence the damage of Sneak Attack and Trick Attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;One additional note&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
Keep in mind that in these early levels, optimization really isn&#039;t critical. Unless what you&#039;re doing is making the game less enjoyable for others, just play the game how you like it. Most of the time it won&#039;t even be that different, since your skills probably aren&#039;t going to be capped anyway. You want to use a spear on Warrior in preparation for when you unlock Dragoon? Go for it! Especially if you&#039;re just going it alone with a party of trusts, have fun with it.&lt;br /&gt;
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===Finishing Touches===&lt;br /&gt;
After you choose your starting job, you move on to naming your character. This is slightly less permanent than your appearance, as you can change your name by switching [http://ffxiclopedia.fandom.com/wiki/Servers servers]. When choosing a name, you are limited to alphabetical characters, with the letter capitalized and the rest lower case. No numbers, dashes, spaces, or other symbols. If you can’t think of a name, there is the option to have the game choose one at random for you. These names are typical of your race and gender.&lt;br /&gt;
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Naming conventions for each race are as follows:&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Hume Hume] names are commonly more dated English-style names such as Brutus or Hortense.&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Elvaan Elvaan] names usually have more of a flourish, taking on more of a French resemblance. Male names have combined vowels and silent letters, such as Rainemard or Charmelaut. Female names are similar, but a bit softer. Examples may include Amaura or Leaute.&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Tarutaru Tarutaru] names have a mild rhyming scheme, and typically go by their first and last name in combination. Male names include a hyphen, and often resemble magical spells. Noragu-Merago or Hakaru-Marikaru are a couple examples. By contrast, female names are shorter and don&#039;t include a hyphen. Some examples include Lutete or Palyalya. Due to the game&#039;s naming requirements, male names will lose their hyphens. As a result, a name such as Thnikka-Manna will appear as Thnikkamanna&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Mithra Mithra] are also commonly referred to by both first and last names, often with more guttural syllables. The first name is typically no more than two syllables, while the last can be anywhere between one and four. Some examples include Tihl Midurhi or Aurhi Rhatelo. While males are unplayable, their names follow a similar convention. Due to the game&#039;s naming requirements, both names will be combined into one. Jesi Banjyao would therefore appear as Jesibanjyao.&lt;br /&gt;
*[http://ffxiclopedia.fandom.com/wiki/Galka Galka] have fairly simple names from their ancestry. Names such as Galdo or Oggodett are often seen outside of Bastok. However, within the stone walls of the Hume capital, many Galka have been given names that are easier for the Humes to use, such as Ominous Cloud or Invincible Shield. While the traditional names translate well into the game&#039;s naming rules, the secondary names will be combined. A name such as Ferrous Coffin would become Ferrouscoffin.&lt;br /&gt;
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===Three Starting Allied Nations===&lt;br /&gt;
*Finally, you choose the nation from which your adventure begins. The nations of [http://ffxiclopedia.fandom.com/wiki/Bastok_Conquest_Points_Items Bastok], [http://ffxiclopedia.fandom.com/wiki/San_d&#039;Oria San d&#039;Oria], and [http://ffxiclopedia.fandom.com/wiki/Windurst Windurst] are mostly back on their feet from [http://ffxiclopedia.fandom.com/wiki/Crystal_War the war], and seek to employ eager adventurers. &#039;&#039;&#039;The game&#039;s narrative begins right now, with you heeding the call of a nation!&#039;&#039;&#039; The only difference between nations is the perspective of the narrative. You may also [http://ffxiclopedia.fandom.com/wiki/Immigration_NPC move to a different nation] at any time with no progress lost, but for a fee. You may speak to and party with anyone from any nation. The only effect on gameplay is that if you match your race to your nation, you will begin the game with a ring with a small stat bonus on it. The rings from all nations will eventually become available to you regardless, so don&#039;t worry too much about it. Much like your race, pick based on personal preference!&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/San_d&#039;Oria The Kingdom of San d’Oria]====&lt;br /&gt;
*Standing tall among the lush forests of the northern regions of [http://ffxiclopedia.fandom.com/wiki/Quon Quon] are the walls and turrets protecting the mighty Kingdom of San d&#039;Oria. With a population consisting mostly of [http://ffxiclopedia.fandom.com/wiki/Elvaan Elvaan], this land is home to the finest [http://ffxiclopedia.fandom.com/wiki/Blacksmiths&#039;_Guild_(San_d&#039;Oria) blacksmiths], bravest warriors, and most devoted servants of the Goddess. The history of the kingdom is long and bloody, with civil wars and territorial skirmishes with other nations, and a still-active conflict with the [http://ffxiclopedia.fandom.com/wiki/Category:Orcs Orcish] population from the far west. Tradition governs much of the everyday life in San d&#039;Oria. Defending the nation and her monarch [http://ffxiclopedia.fandom.com/wiki/King_Destin King Destin d&#039;Oraguille] are two independent factions of knights. The [http://ffxiclopedia.fandom.com/wiki/Royal_Knights Royal Knights] are devoted to the king, and are often sent on missions to scout or battle the encroaching Orc threat, while the Temple Knights are devoted to [http://ffxiclopedia.fandom.com/wiki/Altana Altana], and function more to keep harmony within the walls of the kingdom.&lt;br /&gt;
*As a citizen of San d&#039;Oria, you will find a lot of work in assisting the soldiers and guards. You will also have access to the [http://ffxiclopedia.fandom.com/wiki/Blacksmiths&#039;_Guild_(San_d&#039;Oria) Blacksmiths]&#039;, [http://ffxiclopedia.fandom.com/wiki/Carpenters&#039;_Guild_(San_d&#039;Oria) Carpenters]&#039;, and [http://ffxiclopedia.fandom.com/wiki/Tanners&#039;_Guild_(San_d&#039;Oria) Tanners]&#039; [http://ffxiclopedia.fandom.com/wiki/Crafts guilds]. When roaming outdoors, be sure to bring a [http://ffxiclopedia.fandom.com/wiki/Hatchet hatchet] for [http://ffxiclopedia.fandom.com/wiki/Logging logging] one of the many sturdy trees, and your finest arms to deal with roaming [http://ffxiclopedia.fandom.com/wiki/Category:Orcs Orcs] and [http://ffxiclopedia.fandom.com/wiki/Category:Goblins Goblins]!&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Bastok The Republic of Bastok]====&lt;br /&gt;
*While roaming south into the rocky shield of [http://ffxiclopedia.fandom.com/wiki/Gustaberg Gustaberg], follow the sounds of steam and grinding gears to find your way to the industrious Republic of Bastok. Paving the way to the future is the home of the science-driven [http://ffxiclopedia.fandom.com/wiki/Hume Humes] and hard-working [http://ffxiclopedia.fandom.com/wiki/Galka Galka]. While the land is dry and arid, it houses significant ores and materials within. Bastok&#039;s wealth and technological leaps can be directly attributed to the region&#039;s rich resources and to the research of the genius engineer [http://ffxiclopedia.fandom.com/wiki/Cid Cid], father of the miraculous airships used around the world! The [http://ffxiclopedia.fandom.com/wiki/Category:Quadav Quadav], a race of turtle-like people, also call this region home. Bastok&#039;s constant search for mining prospects has disturbed their population and created an enemy as a byproduct. This, plus the growing tensions between the Hume and Galka population have made conflict a growing concern.&lt;br /&gt;
*The government always has work to get new citizens of Bastok on their feet. The [http://ffxiclopedia.fandom.com/wiki/Metalworks Metalworks] is the largest [http://ffxiclopedia.fandom.com/wiki/Blacksmiths&#039;_Guild_(Bastok) Blacksmiths&#039; Guild] in the world, and Bastok also has a [http://ffxiclopedia.fandom.com/wiki/Goldsmiths&#039;_Guild_(Bastok) Goldsmithing Guild] and [http://ffxiclopedia.fandom.com/wiki/Alchemists&#039;_Guild_(Bastok) Alchemist Guild]. Don&#039;t forget a [http://ffxiclopedia.fandom.com/wiki/Pickaxe pickaxe] if you happen to be wandering into one of the [http://ffxiclopedia.fandom.com/wiki/Mining mines] around Bastok!&lt;br /&gt;
====[http://ffxiclopedia.fandom.com/wiki/Windurst The Federation of Windurst]====&lt;br /&gt;
*Situated alone on the arid [http://ffxiclopedia.fandom.com/wiki/Mindartia Mindartia] continent is a beautiful, magical savanna upon which the Federation of Windurst was founded. The wide nation sprawls around an [http://ffxiclopedia.fandom.com/wiki/Heavens_Tower enormous tree] with a star-shaped canopy, which is fed through a series of [http://ffxiclopedia.fandom.com/wiki/Toraimarai_Canal canals] bringing groundwater from all around. Windurst was dealt the hardest blow in the [http://ffxiclopedia.fandom.com/wiki/Crystal_War war], but has since been rebuilt by its people: a population primarily consisting of the studious [http://ffxiclopedia.fandom.com/wiki/Tarutaru Tarutaru] folk with a large number of their close [http://ffxiclopedia.fandom.com/wiki/Mithra Mithran] allies. The federation is governed by the five ministries of magic tied loosely together by a leader known as the [http://ffxiclopedia.fandom.com/wiki/Star_Sibyl Star Sibyl].&lt;br /&gt;
*Adventurers looking to make a home in Windurst can find several jobs commissioned by the ministries. Some may look to mend wounds between the once-friendly [http://ffxiclopedia.fandom.com/wiki/Category:Yagudo Yagudo] neighbors. Most are still hostile, so watch out! Grab a [http://ffxiclopedia.fandom.com/wiki/Sickle sickle] or two before heading into Sarutabaruta as well to [http://ffxiclopedia.fandom.com/wiki/Harvesting harvest] some of the magically-enhanced crops outside the city. Windurst is also home to the [http://ffxiclopedia.fandom.com/wiki/Fisherman&#039;s_Guild_(Windurst) Fisherman&#039;s Guild], [http://ffxiclopedia.fandom.com/wiki/Culinarians&#039;_Guild_(Windurst) Cooking Guild], and [http://ffxiclopedia.fandom.com/wiki/Boneworkers&#039;_Guild_(Windurst) Boneworkers&#039; Guild].&lt;br /&gt;
==Level 1 - Helpful Tips==&lt;br /&gt;
After all that, you&#039;ve finally created your character! Now you&#039;ll be treated to a brief cutscene introducing you to your new home. You&#039;ll talk to a couple of colorful characters from your upcoming story missions, and one of them will give you an [http://ffxiclopedia.fandom.com/wiki/Adventurer_Coupon Adventurer Coupon]. Delivering the coupon as suggested will reward you with 50 gil, which you&#039;ll quickly realize isn&#039;t very much. The game doesn&#039;t guide you at all from here, but nor is there any real right or wrong direction to take. Before I elaborate on the things available to you, there are some things you should know about...&lt;br /&gt;
====Controls &amp;amp; Settings====&lt;br /&gt;
While far from the most exciting thing you can do after taking your first steps in Vana&#039;diel, it&#039;s good to familiarize yourself with everything. Final Fantasy XI is old by game standards, so the default controls might not be to your liking. Doing a sweep through each of the settings will make your experience a lot smoother. It&#039;s important to understand the controls as well. Much of the game is controlled by menus. Why, the simple act of learning your first spell (if you started as White, Black, or Red Mage) or even trading that Adventurer Coupon are all done in menus. It takes some getting used-to, but it becomes second nature in no time!&lt;br /&gt;
====Wayfinding====&lt;br /&gt;
The game is broken up into what we call &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Areas zones]&amp;quot;. Every zone has its own [http://ffxiclopedia.fandom.com/wiki/Category:Magical_Maps map] which you may access by going to the bottom of the first page of the main menu. The map will show you the zone&#039;s name, your whereabouts, and a grid system which you can use to find things, especially if you&#039;re using an online resource. City maps will show shops and other useful things such as the Residential Area and connecting zones. Tabbing left and right on the map menu itself will let you create markers and locate party members. &lt;br /&gt;
====The Tutorial====&lt;br /&gt;
Each starting nation has a [http://ffxiclopedia.fandom.com/wiki/Tutorial_NPC tutorial NPC] (non-player character) to speak to in order to understand bits and pieces of the game. They aren&#039;t too long and introduce some good habits for new players. Open up your [http://ffxiclopedia.fandom.com/wiki/Category:Magical_Maps map] and make sure you&#039;re in [http://ffxiclopedia.fandom.com/wiki/Southern_San_d&#039;Oria Southern San d&#039;Oria], [http://ffxiclopedia.fandom.com/wiki/Bastok_Markets Bastok Markets], or [http://ffxiclopedia.fandom.com/wiki/Windurst_Woods Windurst Woods]. If not, follow your map and make your way to one of those specific zones. Use [http://ffxiclopedia.fandom.com/wiki/Wide_Scan Wide Scan] to help you find the NPC if you need to! Speak with [http://ffxiclopedia.fandom.com/wiki/Alaune Alaune] in Southern San d&#039;Oria (G-10), [http://ffxiclopedia.fandom.com/wiki/Gulldago Gulldago] in Bastok Markets (D-11), or [http://ffxiclopedia.fandom.com/wiki/Selele Selele] in Windurst Woods (K-10) to get started. I won&#039;t get into specifics, but if you get lost, the tutorial quest guide may be found [http://ffxiclopedia.fandom.com/wiki/Tutorial_NPC here].&lt;br /&gt;
====Inventory Management====&lt;br /&gt;
The 30-slot inventory you&#039;re given at the start is pretty tiny, but there are a ton of ways to make it work wonders. First, there&#039;s a feature under &amp;quot;Gameplay&amp;quot; in the settings that will automatically sort your inventory whenever you get a new item, which also stacks stackable items like [http://ffxiclopedia.fandom.com/wiki/Category:Crystals Crystals] on your behalf. Second, is your [http://ffxiclopedia.fandom.com/wiki/Mog_House Mog House]. I go into more details about it below, but you should know that there are a ton of extra storage spots in there. You&#039;ll unlock more storage options and more slots per inventory as you play the game as well. Third, some of these Mog House options are accessible even in the middle of nowhere. Two of these are called your [http://ffxiclopedia.fandom.com/wiki/Mog_Wardrobe Mog Wardrobe], from which you may store and directly equip armor and weapons! If you play your cards right, you can store all of your equipment in the Wardrobes and leave your entire inventory for drops and consumables. Lastly, there exist [http://ffxiclopedia.fandom.com/wiki/Porter_Moogle Porter Moogles], who can store almost any equipment in the game. The process to store things with Porter Moogles is a little time-consuming, so it&#039;s best to only use them with stuff you rarely need.&lt;br /&gt;
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It also helps greatly to understand what each of these drops do. If you&#039;ve picked up [http://ffxiclopedia.fandom.com/wiki/Signet Signet] before venturing outside, you&#039;ll likely have a bunch of crystals in your inventory. These are used for [http://ffxiclopedia.fandom.com/wiki/Crafts synthesis], which I go into further detail below. These sell quickly on the [http://ffxiclopedia.fandom.com/wiki/Auction_House Auction House] if you don&#039;t plan on using them right away, or can be traded to the guards who cast Signet for bonus [http://ffxiclopedia.fandom.com/wiki/Rank_Bar Rank Points] and [http://ffxiclopedia.fandom.com/wiki/Conquest_Points Conquest Points]. [http://ffxiclopedia.fandom.com/wiki/Beastmen&#039;s_Seal Beastmen Seals] are items that are used to access certain boss fights for super good rewards later on, so hold onto them. Both crystals and seals may later be stored with NPC&#039;s so you can free your inventory of them until you need them. Most other items are used for crafting or to turn into NPCs for quests. Many can be collected and sold in stacks on the Auction House.&lt;br /&gt;
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Finally, many items are tagged with little circles that read &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Rare Rare]&amp;quot;, &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Exclusive Ex]&amp;quot;, &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Temporary Tmp]&amp;quot;, and &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Augmented Aug]&amp;quot;. A rare item is one that you may only have one of per character. Even if you&#039;ve stored it in your [http://ffxiclopedia.fandom.com/wiki/Mog_House Mog House], you cannot collect a second one. Rare items are often used in quests, so if you see one, you should ask (or look up online) what it&#039;s used for. Exclusive items are items that cannot be traded or sold. They&#039;re often rewards from quests or missions and are challenging to obtain as a result. Temporary items will disappear from your inventory when you leave the area, and are usually a part of some event or a drop from a blue [http://ffxiclopedia.fandom.com/wiki/Treasure_Casket Treasure Casket]. Augmented items have been given extra, usually custom bonuses by one means or another.&lt;br /&gt;
&lt;br /&gt;
==Level 1 - Adventure Awaits!==&lt;br /&gt;
&amp;quot;Enough with the tips!&amp;quot; I hear you say. &amp;quot;What can I do??&amp;quot;&lt;br /&gt;
===Fighting Monsters===&lt;br /&gt;
Slaying baddies is the most reliable way to earn [http://ffxiclopedia.fandom.com/wiki/Experience_Points experience points]. It&#039;s also a key component to earning money, as you may sell items found on these enemies or use them as components for [http://ffxiclopedia.fandom.com/wiki/Crafts crafting]. Leveling up is the most quantifiable way of strengthening your character. Being higher level makes it easier for you to complete [http://ffxiclopedia.fandom.com/wiki/Category:Quests quests] and [http://ffxiclopedia.fandom.com/wiki/Category:Missions missions], and makes accessible even more content. Certain things such as unlocking the [http://ffxiclopedia.fandom.com/wiki/Beginner_How-To_Guide#Advanced_Jobs advanced jobs] are even gated behind certain levels.&lt;br /&gt;
&lt;br /&gt;
If you follow your map to a zone with a red label, such as [http://ffxiclopedia.fandom.com/wiki/Category:Gustaberg Gustaberg], [http://ffxiclopedia.fandom.com/wiki/Category:Ronfaure Ronfaure], or [http://ffxiclopedia.fandom.com/wiki/Category:Sarutabaruta Sarutabaruta], you can fight enemies. Soloing at these low levels is fairly easy for any job. To play it safe, always [http://ffxiclopedia.fandom.com/wiki/Command/check /check] your enemies before fighting. At these levels you can probably handle enemies that look like Easy Prey, Decent Challenge, or Even Match. If you are joined with fellow adventurers, you should be able to fight enemies that check Tough or Very Tough, but be sure to avoid Incredibly Tough. I recommend swapping out your starting equipment as soon as you can.  Remember that mages don&#039;t learn magic naturally and you&#039;ll need to run into town to buy the [http://ffxiclopedia.fandom.com/wiki/Category:Scrolls scrolls] to learn magic. And don&#039;t forget to talk to one of the [http://ffxiclopedia.fandom.com/wiki/Conquest_Overseer guards] before you head outside and ask for them to bestow [http://ffxiclopedia.fandom.com/wiki/Signet Signet] upon you for all the benefits it provides.&lt;br /&gt;
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Lastly, try to obtain an [http://ffxiclopedia.fandom.com/wiki/Dedication experience band]. This may be either the [http://ffxiclopedia.fandom.com/wiki/Chariot_Band Chariot Band], [http://ffxiclopedia.fandom.com/wiki/Emperor_Band Emperor Band], and [http://ffxiclopedia.fandom.com/wiki/Empress_Band Empress Band]. Equip the ring, then scroll down your item list and activate it for a big boost to your experience points. &lt;br /&gt;
===Crafting===&lt;br /&gt;
[http://ffxiclopedia.fandom.com/wiki/Crafting Crafting] is one of the most reliable means of earning money, especially if you can use components you find while adventuring. If you join a guild that makes things that you can use, it will also mean you can save money when buying stuff later on. If you already know you&#039;re going to play a job like [http://ffxiclopedia.fandom.com/wiki/Paladin Paladin], consider joining the [http://ffxiclopedia.fandom.com/wiki/Blacksmiths&#039;_Guild Blacksmiths&#039; Guild] for example. Guilds also feed into one another, allowing you access to more recipes if you&#039;ve leveled several. And some guilds like the [http://ffxiclopedia.fandom.com/wiki/Category:Cooking Culinary Guild] are super useful for each and every job!&lt;br /&gt;
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Talk to the guild leader to properly get started with a guild. Guilds are there to support crafters by offering recipe ideas, [http://ffxiclopedia.fandom.com/wiki/Synthesis_Image_Support guidance] (giving bonuses to help succeed), and selling components for their craft. Like combat and magic skills, each craft has a skill associated with it that levels up by working at it. At certain levels, guild leaders will test your skill and increase your rank. Later on, you can even earn items to make you even better at the craft.&lt;br /&gt;
===Quests===&lt;br /&gt;
Perhaps one of the most glaring differences between Final Fantasy XI and other games in the genre are how [http://ffxiclopedia.fandom.com/wiki/Category:Quests quests] are handled. Rather than being an adventurer&#039;s main source of each wealth, experience points, and equipment, quests are just another optional means to strengthen you and further your journey. Quests are less plentiful, but individually more significant than you may be used to. Some quests may only reward small amounts of [http://ffxiclopedia.fandom.com/wiki/Gil gil], while others can reward you with items to make dungeons more accessible, magical maps, or extremely rare and valuable items. Some quests even result in interesting offshoot storylines themselves, often ending with really outstanding rewards!&lt;br /&gt;
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The one consistent reward between quests is [http://ffxiclopedia.fandom.com/wiki/Reputation reputation]. Citizens of each region each have their own perspective of you, which starts off with them having no idea who you are. But as you help the folks around that nation, they begin to talk about you. Before long, you become a household name, and even a hero to the people! Reputation (aka: &amp;quot;fame&amp;quot;) is built up as you do quests, and has a number of effects. Townsfolk will acknowledge you more, be more willing to offer you more sensitive and rewarding quests, and will even adjust prices (both buying and selling) in your favor!&lt;br /&gt;
===Story Missions===&lt;br /&gt;
We call quests that are part of the main story scenario &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Category:Missions missions]&amp;quot;. All three starting nations have a long line of missions, as does each expansion pack. Each line of missions will typically start automatically the first time you enter a certain area, and the missions normally start off pretty easy, gradually ramping up over the course of the story. Completing certain missions may come with additional rewards such as access to cool new areas and permanent bonuses to help you in your adventuring. Certain milestone missions will also increase your rank, which will give you access to buying higher-level equipment using various points unique to each expansion.&lt;br /&gt;
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When you choose your starting nation, you also choose the story you follow. Speak to guards near the city gates, as they&#039;ll have missions for you to perform. Later on you&#039;ll need to trade [http://ffxiclopedia.fandom.com/wiki/Category:Crystals crystals] or repeat some of the more mundane tasks in order to unlock the next mission. If you&#039;re only partway through a mission, you won&#039;t be allowed to change your nation, but otherwise you&#039;re free to do so at any point by visiting the nation of your choosing and speaking to the [http://ffxiclopedia.fandom.com/wiki/Immigration_NPC Immigration NPC].&lt;br /&gt;
===Mog House===&lt;br /&gt;
All adventurers are given a small apartment in the [http://ffxiclopedia.fandom.com/wiki/Mog_House Residential Area] of their home nation, which is looked after by a [http://ffxiclopedia.fandom.com/wiki/Moogle Moogle]. Visiting the same district of other nations will access a free Rent-A-Room instead. It&#039;s within one of these Moogle-run apartments that you may change jobs, deliver or receive items, and store any unwanted items. But moreover, your own Mog House is open to redesign!&lt;br /&gt;
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Adding [http://ffxiclopedia.fandom.com/wiki/Category:Furnishings furniture] to your [http://ffxiclopedia.fandom.com/wiki/Mog_Safe Mog Safe] and then using the &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Layout Layout]&amp;quot; command will let you place and rearrange the furniture to your liking. Certain furniture will even let you store items within, and some even come with unique bonuses like experience point multipliers. You can even get some special upgrades like an [http://ffxiclopedia.fandom.com/wiki/Mog_House_2F upper floor], a [http://ffxiclopedia.fandom.com/wiki/Mog_Patio_design_document patio], and [http://ffxiclopedia.fandom.com/wiki/Category:Mog_House_Exit_Quests quick access to other areas in the city]. The furniture and other objects you can place in your Mog House allow for some really great customization. When you&#039;re happy with how it looks, you can even [http://ffxiclopedia.fandom.com/wiki/Open_Mog_House! invite your friends over] to hang out!&lt;br /&gt;
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Furthermore, your Mog House also allows you to [http://ffxiclopedia.fandom.com/wiki/Category:Gardening garden]. Acquiring some flower pots and planting some seeds will start the process. After some tender loving care over the course of a few days you&#039;ll see the results! Whether you&#039;re planting flowers to spruce your place up even more, or planting herbs and vegetables to sell or use in cooking, it&#039;s a great distraction from the bustle of the outside.&lt;br /&gt;
===Fishing===&lt;br /&gt;
While its primary function is a means to acquire seafood for the [http://ffxiclopedia.fandom.com/wiki/Category:Cooking Culinary Guild], [http://ffxiclopedia.fandom.com/wiki/Category:Fishing fishing] is actually a guild in itself. Like other guilds, it has a skill associated with it that levels up simply by you doing it, which will allow you to catch bigger and rarer fish. The guild also includes some really nifty competitive events with unique rewards. You just need a fishing rod, a nearby body of water, and either tackle or bait. It&#039;s a fantastic way to relax, whether you just like to fish or you&#039;re waiting for a party.&lt;br /&gt;
===Gathering===&lt;br /&gt;
There are more peaceful means to acquire materials than mugging enemies. In addition to [http://ffxiclopedia.fandom.com/wiki/Category:Gardening gardening] and fishing (see above) are what we call &amp;quot;[http://ffxiclopedia.fandom.com/wiki/HELM HELM]&amp;quot;, which includes [http://ffxiclopedia.fandom.com/wiki/Harvesting Harvesting], [http://ffxiclopedia.fandom.com/wiki/Excavation Excavating], [http://ffxiclopedia.fandom.com/wiki/Logging Logging], and [http://ffxiclopedia.fandom.com/wiki/Mining Mining]. All of these can be performed at any level, but will typically yield greater materials when you gather from more dangerous locations. These aren&#039;t guilds, so there are no official skill levels associated with them, but you can still get equipment to make yourself better at gathering. Gathering doesn&#039;t always turn out jaw-dropping profit, but it&#039;s a fantastic way to acquire materials if you&#039;re already planning on crafting.&lt;br /&gt;
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Each of the HELM requires an item that you can trade to their respective points if you come across one. The items have a chance to break, but they do stack. With that said, your best bet is to simply carry a few of each item and gather when you&#039;re already adventuring outside. Harvesting is performed using [http://ffxiclopedia.fandom.com/wiki/Sickle sickles] at points among [http://ffxiclopedia.fandom.com/wiki/Harvesting_Point wild grasses], yielding materials for [http://ffxiclopedia.fandom.com/wiki/Category:Clothcraft clothcrafting], [http://ffxiclopedia.fandom.com/wiki/Category:Cooking cooking], and [http://ffxiclopedia.fandom.com/wiki/Category:Gardening gardening]. Logging is done using a [http://ffxiclopedia.fandom.com/wiki/Hatchet hatchet] on a [http://ffxiclopedia.fandom.com/wiki/Logging_Point sturdy tree] to collect logs and branches for [http://ffxiclopedia.fandom.com/wiki/Category:Woodworking woodworking] or fruit and fungi for [http://ffxiclopedia.fandom.com/wiki/Category:Cooking cooking]. Excavating and Mining are both done using [http://ffxiclopedia.fandom.com/wiki/Pickaxe pickaxes]. But whereas [http://ffxiclopedia.fandom.com/wiki/Mining_Point mining] is about collecting ores and rocks for [http://ffxiclopedia.fandom.com/wiki/Category:Smithing smithing] and [http://ffxiclopedia.fandom.com/wiki/Category:Goldsmithing goldsmithing], [http://ffxiclopedia.fandom.com/wiki/Excavation_Point excavating] is about uncovering old bones for use in [http://ffxiclopedia.fandom.com/wiki/Category:Bonecraft bonecrafting].&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
There&#039;s almost always some sort of fun festival going on in Vana&#039;diel! These events often follow some sort of real-world equivalent like the New Year celebration or Halloween, but many others were created just for the world itself. Regardless, they each have their own unique backstory and offer their own series of quests that can usually be done by anyone at any level. In fact, the quests that do involve combat will typically restrict your level to 1 anyway. The rewards are usually just for fun, though they can all generally be used for something practical. I at least recommend checking them all out. If the rewards are taking up too much inventory, you may store them at a Porter Moogle.&lt;br /&gt;
==Gameplay Mechanics==&lt;br /&gt;
Now that you&#039;ve created your character and you know what you can do right out of the gate, there are several tips to help you really hone your skills at combat.&lt;br /&gt;
===Tactical Points (TP)===&lt;br /&gt;
[http://ffxiclopedia.fandom.com/wiki/Tactical_Points Tactical Points] are a resource acquired during combat by anyone inflicting or receiving damage. Any player character, non-player character, and monster may accumulate up to 3000 points at any time. The most common way to use this resource is to unleash a tactical skill. For adventurers such as yourself, this usually takes the form of a [http://ffxiclopedia.fandom.com/wiki/Category:Weapon_Skills Weapon Skill], which may be executed as long as your weapon is drawn and you&#039;ve accumulated at least 1000 TP. Performing the attack will consume all of your TP, with its effects growing with how much you&#039;ve acquired. Weapon Skills are learned automatically by raising your [http://ffxiclopedia.fandom.com/wiki/Skill proficiency] with that weapon.&lt;br /&gt;
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Monsters gain tactical skills of their own, and may use them just like Weapon Skills. Normally, they&#039;ll save their TP and use their abilities strategically. But when their hit points drop below around 25%, they&#039;ll usually use their moves as often as they can (whenever they reach 1000 TP). Foes also gain TP a lot faster than the adventurers they face thanks to a bonus which grants them significantly increased TP when struck. This bonus relies heavily on the [http://ffxiclopedia.fandom.com/wiki/Agility Agility] score of the adventurer, and can be further lowered by the [http://ffxiclopedia.fandom.com/wiki/Subtle_Blow Subtle Blow] trait.&lt;br /&gt;
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TP are accumulated by both the attacker and defender any time an attack hits for more than 0 damage. This includes damage from spells, but only for the defender (the caster receives none). Spells without a direct damage component won&#039;t feed TP, including spells like Slow and Paralyze. Spells such as Rasp and Poison will not either, as they only afflict the target with a status ailment (even if that status ailment is damage over time).&lt;br /&gt;
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Note that changing weapons (Main, Sub, and Ranged) will reset your TP to 0, as will logging out or entering a different area. Resting will also drain your TP over time. This penalty is removed as long as you&#039;re under the effects of [http://ffxiclopedia.fandom.com/wiki/Signet Signet] (and in an region subject to [http://ffxiclopedia.fandom.com/wiki/Category:Conquest Conquest]).&lt;br /&gt;
===Skillchains &amp;amp; Magic Bursts===&lt;br /&gt;
If an adventurer unleashes a [http://ffxiclopedia.fandom.com/wiki/Category:Weapon_Skills Weapon Skill] on a foe in short succession after a teammate, this may initiate what&#039;s called a [http://ffxiclopedia.fandom.com/wiki/Category:Skillchains Skillchain]. Skillchains erupt in additional [http://ffxiclopedia.fandom.com/wiki/Element elemental] damage based on the order and [http://ffxiclopedia.fandom.com/wiki/Skillchain_Chart compatibility] of the skills used. The two skills must be compatible with one another, and the second must be used approximately 2-3 seconds after the first. As the name implies, you can actually continue adding links into the chain with subsequent compatible Weapon Skills. As the Skillchain grows, so does the damage! Note that the target&#039;s elemental weaknesses and resistances apply to the element of the Skillchain.&lt;br /&gt;
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Spellcasters can get in on the action as well. If they strike the enemy with a spell associated with the element of the Skillchain within a short window after it erupts, the spell will [http://ffxiclopedia.fandom.com/wiki/Magic_Burst Magic Burst], increasing its accuracy and effect. This even includes [http://ffxiclopedia.fandom.com/wiki/Category:Enfeebling_Magic enfeebling spells].&lt;br /&gt;
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Communication is key for making these coordinated efforts. Find out what skills each of your allies have and try to combine in the best way possible, especially if you know what elements your prey are weak to. Try to keep everyone informed of your TP (since allies can&#039;t see it) and bring home the pain! If your job is capable, you may even want to eventually carry multiple different weapons in your inventory to make yourself even more flexible to the needs of your parties. No one will blame you if you only have one weapon as a damage-dealer, but it can really help you to stand out around the mid and late levels!&lt;br /&gt;
===More on Enmity===&lt;br /&gt;
To summarize the earlier section, [http://ffxiclopedia.fandom.com/wiki/Enmity enmity] governs a foe&#039;s aggression based on how much each combatant has done. That&#039;s the &#039;what&#039;, but the &#039;how&#039; is also very important. Understanding how enmity works gives you control over how your foe thinks, and allows you to orchestrate the fight. Enmity is split into two categories. Both are increased differently, and both have their own separate cap, but the total of the two is what drives the enemy&#039;s behavior.&lt;br /&gt;
*Damage-volatile enmity (unofficially Cumulative Enmity, or CE) builds up slowly over the course of a fight. Every action builds a little bit of CE, especially through damaging attacks, skills, and spells. The only way this enmity is lost is when the foe damages you back. Losing a greater percentage of your HP will shed more CE.&lt;br /&gt;
*Time-volatile enmity (unofficially Volatile Enmity, or VE) is a lot more spiky. Most VE jumps up in great amounts by means of skills like Provoke or a big, clutch Cure spell. It quickly decays over time and is otherwise completely unaffected.&lt;br /&gt;
The ways in which enmity works can make things difficult. If the tank takes a really big hit and loses all of their CE it can be really difficult for them to get it back, especially if the healer just brought them back from the brink of death. And because CE and VE cap individually, the tank could spam all the VE moves they want (Provoke, Invincible, Warcry) and still not get the enemy&#039;s attention back because it&#039;s on a frustrated rampage. The fact that VE is the one gained through big spikes also makes things scary for healers, because the hate gained from a life-saving Cure won&#039;t go away after just one enemy attack.&lt;br /&gt;
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So how can you use this to your advantage? For starters, making sure your tank is tanky enough to not lose significant CE per hit will help a lot. It&#039;s also a lot easier for them to keep hate if they&#039;re able to inflict decent damage themselves and spread out their moves that would gain VE. Healers should try and spread their cures out rather than dump big numbers at any given time. Everyone other than tanks should also try and use buffing spells and abilities prior to combat as well, as enmity won&#039;t accumulate if you&#039;re not already on the foe&#039;s hate list.&lt;br /&gt;
===Enemy Behavior===&lt;br /&gt;
Some enemies will attack you on sight, others will only attack you if they see you&#039;re beating up their friend, and some may just ignore you altogether. With exception of [http://ffxiclopedia.fandom.com/wiki/Beastmen Beastmen] races like the [http://ffxiclopedia.fandom.com/wiki/Category:Orcs Orcs], [http://ffxiclopedia.fandom.com/wiki/Category:Quadav Quadav], [http://ffxiclopedia.fandom.com/wiki/Category:Yagudo Yagudo], and [http://ffxiclopedia.fandom.com/wiki/Category:Goblins Goblins] (all of whom hate you and want you dead), it&#039;s virtually impossible to know just by looking at a creature how it will behave if you run by. Online resources and personal experience can solve that mystery, but even then it&#039;s a little complicated.&lt;br /&gt;
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Different species and races also have varying methods of detection, so it&#039;s good to know what those mean and a smart thing to learn about each type of creature. Creatures who detect by sight can see for a fair distance in a generous cone in front of them. While the range is long, they won&#039;t detect movement behind them. Certain enemy races like Orcs, Yagudo, and Goblins, and even some species like bees and birds can detect by sight. Creatures who detect by sound can hear all around them, but it&#039;s quite a bit shorter range than those who detect by sight. Quadav detect by sound, as do many animals like lizards, worms, bats, and crabs.&lt;br /&gt;
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When an enemy just attacks you out of nowhere, we call that &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Aggro aggro]&amp;quot;. Your only options are to defeat the enemy or impair its movement and exit to a different area. Even if you put it to sleep and make your way across the zone, it&#039;ll continue hunting you when it wakes up. As you make your way through an area, be sure to [http://ffxiclopedia.fandom.com/wiki/Command/check /check] enemies frequently to find out their level. If they check &amp;quot;Too Weak&amp;quot;, even an otherwise aggressive enemy won&#039;t attack you unless they spot you kneeling(resting) or sitting down. You can avoid detection by shielding yourself from their detection: [http://ffxiclopedia.fandom.com/wiki/Sneak_(Status_Effect) Sneak] will avoid enemies that would detect by sound, while [http://ffxiclopedia.fandom.com/wiki/Invisible_(Status_Effect) Invisible] avoids enemies that aggro to sight.&lt;br /&gt;
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Certain high-level enemies will spot you through your veil, however. We call enemies that aggro through Invisible and Sneak &amp;quot;[http://ffxiclopedia.fandom.com/wiki/True_Sight True Sight]&amp;quot; and &amp;quot;[http://ffxiclopedia.fandom.com/wiki/True_Hearing True Hearing]&amp;quot;. Some creatures are greatly attuned to the arcane, and will detect your use of magic from a long distance, regardless of your precautions as well. Other enemies, particularly the undead, may also be drawn towards adventurers who are already injured. &amp;quot;Blood aggro&amp;quot; is another long-range detection triggered if one&#039;s hit points fall below 75%.&lt;br /&gt;
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A lot of enemies will gang up to fight you, even if they&#039;re not otherwise aggressive. If they see an ally of the same race or species locked in combat, they&#039;ll join in the fray. We call this &amp;quot;[http://ffxiclopedia.fandom.com/wiki/Link linking]&amp;quot;. Many creatures that aggro will also link, but not necessarily the other way around. Creatures that link will do so in spite of anything you do. Even if you&#039;re invisible and 50 levels stronger than it, if a creature sees its ally attacking you, it&#039;ll always follow suit.&lt;br /&gt;
===Defeat===&lt;br /&gt;
There are tons of factors involved in every fight that can go astray: from a stray aggro or link to an unlucky string of critical hits to your White Mage falling asleep at the keyboard. As the great Jean-Luc Picard once said: &#039;&#039;&amp;quot;It is possible to commit no mistakes and still lose. That is not a weakness. That is life.&amp;quot;&#039;&#039; Defeat isn&#039;t permanent, as an adventurer is merely [http://ffxiclopedia.fandom.com/wiki/K.O. knocked unconscious]. When you&#039;re K.O.&#039;ed, you&#039;ll lose a portion of [http://ffxiclopedia.fandom.com/wiki/Experience_Points experience points]. You&#039;re not allowed to move nor cast spells, but you can still chat to party members and friends. Your options while prone are to either wait for someone to cast a [http://ffxiclopedia.fandom.com/wiki/Raise Raise] spell on you or return to your [http://ffxiclopedia.fandom.com/wiki/Home_Point Home Point].&lt;br /&gt;
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The Raise spell will resuscitate you and return a small amount of your lost experience points. It will also leave you [http://ffxiclopedia.fandom.com/wiki/Weakness weakened] for a period of time, where your maximum HP and MP are greatly reduced, as is your ability to contribute to a fight. Unless your party already has a person with that spell, it&#039;s usually better to simply return to your Home Point and make your way back to camp to save time. If partying with a group of people in a specific area, consider changing your Home Point nearby to save time. You may also preemptively use a [http://ffxiclopedia.fandom.com/wiki/Reraise Reraise] spell or an item that bestows that ability (such as a Scroll of [http://ffxiclopedia.fandom.com/wiki/Instant_Reraise Instant Reraise]).&lt;br /&gt;
==Advanced Jobs==&lt;br /&gt;
Reaching level 30 is a huge achievement, as it allows you access to the quests which unlock [http://ffxiclopedia.fandom.com/wiki/Advanced_Jobs Advanced Jobs]. There are no job or race requirements to access any of these jobs. And as stated before, these jobs are in no way better or worse than the six jobs available since the start. &#039;&#039;&#039;You may take any and all jobs to level 75, and they are all perfectly viable at all stages of the game&#039;&#039;&#039;.&lt;br /&gt;
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&#039;&#039;However&#039;&#039;, not all jobs are made equal. Some will have an easier time soloing certain content, some will have an easier time finding parties, some will outshine others in certain events. I strongly recommend checking each one out to some extent and finding what suits your play-style the best. Most jobs function well as [http://ffxiclopedia.fandom.com/wiki/Subjob subjobs] as well, so even just taking each one up to Lv.37 should help you find your favorites. Note that each job begins at level 1.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Paladin Paladin]===&lt;br /&gt;
Stalwart heroes of the world, Paladins are a uniquely dedicated tank job that use the heaviest armor and supplement it with white magic. A small list of means to quickly draw an enemy&#039;s attention gives this job a reliance on the [http://ffxiclopedia.fandom.com/wiki/Warrior Warrior] [http://ffxiclopedia.fandom.com/wiki/Subjob subjob] for its [http://ffxiclopedia.fandom.com/wiki/Provoke Provoke] ability, especially early on. But once a Paladin has an enemy&#039;s focus, it&#039;s extremely reliable at keeping it through its heavy damage mitigation and self-healing abilities. The Paladin throwing a [http://ffxiclopedia.fandom.com/wiki/Cure Cure] spell on themselves once in a while will take a lot of burden off of the healer. [http://ffxiclopedia.fandom.com/wiki/Flash Flash] is a key spell that earns a Paladin a lot of hate quickly while also completely blinding the enemy. If used just before a powerful TP move, it can save the Paladin a lot of enmity and the healers a lot of resources. A Paladin&#039;s main weapons are [http://ffxiclopedia.fandom.com/wiki/Category:Swords swords] and [http://ffxiclopedia.fandom.com/wiki/Category:Clubs clubs], but their most important tool is their [http://ffxiclopedia.fandom.com/wiki/Category:Shields shield], as it greatly reduces damage taken and makes available several Paladin skills. To become a Paladin, you must first become a squire. Speak to [http://ffxiclopedia.fandom.com/wiki/Balasiel Balasiel] in [http://ffxiclopedia.fandom.com/wiki/Southern_San_d&#039;Oria Southern San d&#039;Oria] to begin your training as early as level 7 to work your way through becoming a Paladin by level 30.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Dark_Knight Dark Knight]===&lt;br /&gt;
Dark Knights learn to wield the darkness within their souls to unleash absolute hell on their foes using the [http://ffxiclopedia.fandom.com/wiki/Category:Scythes very weapons] of the Grim Reaper. These solemn warriors combine ferocious damage with unique [http://ffxiclopedia.fandom.com/wiki/Category:Black_Magic black magic] spells that rip down their enemy&#039;s strengths and absorb them for their own use. Spells like [http://ffxiclopedia.fandom.com/wiki/Drain Drain] to steal the enemy&#039;s life-force and [http://ffxiclopedia.fandom.com/wiki/Absorb-STR Absorb-STR] to both weaken an enemy and add to their own damage also naturally increase the durability of the Dark Knight. They&#039;re also capable of equipping fairly [http://ffxiclopedia.fandom.com/wiki/Category:Armor heavy armor] to shore-up their lack of defensive tools, and may cast [http://ffxiclopedia.fandom.com/wiki/Stun Stun] or [http://ffxiclopedia.fandom.com/wiki/Weapon_Bash bash] an enemy with their weapon to interrupt its actions and briefly buy their team a few key seconds. [http://ffxiclopedia.fandom.com/wiki/Souleater Souleater] is an absolutely devastating ability, directly converting the Dark Knight&#039;s life into extra damage on every swing. Once you&#039;ve reached level 30, you may start on the path to become a Dark Knight by speaking to the humble [http://ffxiclopedia.fandom.com/wiki/Gumbah Gumbah] in [http://ffxiclopedia.fandom.com/wiki/Bastok_Mines Bastok Mines].&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Beastmaster Beastmaster]===&lt;br /&gt;
Commanders of nature itself are these experts of the wild. Beastmasters may [http://ffxiclopedia.fandom.com/wiki/Tame Tame] and [http://ffxiclopedia.fandom.com/wiki/Charm Charm] wild animals or [http://ffxiclopedia.fandom.com/wiki/Call_Beast entice them to their side] with yummy odors from special food. The Beastmaster may then take up arms alongside their feral allies with a trusty [http://ffxiclopedia.fandom.com/wiki/Category:Axes axe] to take down some of the toughest foes the world has to offer. This makes Beastmaster a formidable solo job, as the creatures under their commands are typically just as hardy as their prey. Knowing their target in advance can allow them to select a [http://ffxiclopedia.fandom.com/wiki/Monster_Affinity natural predator] for a keen edge in combat. In party scenarios, Beastmasters can contribute large amounts of damage and even offer some support by use of their pets&#039; [http://ffxiclopedia.fandom.com/wiki/Sic abilities]. Just be wary that pets higher level than the master will incur steep penalties to experience points! The path of the Beastmaster is fairly simple: once you&#039;ve reached level 30, speak to [http://ffxiclopedia.fandom.com/wiki/Dietmund Dietmund] in [http://ffxiclopedia.fandom.com/wiki/Lower_Jeuno Lower Jeuno] and help him out. He won&#039;t ask for your help unless you&#039;ve received your [http://ffxiclopedia.fandom.com/wiki/Chocobo_License Chocobo License], however.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Bard Bard]===&lt;br /&gt;
Magical music-wielding Bards inspire their fellow adventurers to always bring out their best. Bards are fantastic supports, providing a cascade of team-supporting buffs and enemy-hampering enfeebles. These minstrels march their way between the front and back lines, offering songs that bolster [http://ffxiclopedia.fandom.com/wiki/Minuet Attack], [http://ffxiclopedia.fandom.com/wiki/Madrigal Accuracy], and [http://ffxiclopedia.fandom.com/wiki/March Speed] for their melee comrades, and then [http://ffxiclopedia.fandom.com/wiki/Ballad MP regeneration] and other bonuses for the more magically-inclined. After their party is inspired, they&#039;ll dampen the enemy&#039;s spirits with a [http://ffxiclopedia.fandom.com/wiki/Requiem requiem] and an [http://ffxiclopedia.fandom.com/wiki/Elegy elegy]. Many Bards may even be used to pull a horde of enemies and then sing them a [http://ffxiclopedia.fandom.com/wiki/Lullaby lullaby] to put them to sleep so their party may speed things along. Normally avoiding direct confrontation, a common [http://ffxiclopedia.fandom.com/wiki/Beastmaster_as_a_Subjob subjob] for Bard is [http://ffxiclopedia.fandom.com/wiki/White_Mage White Mage], so they may even help keep their friends healthy. But Bard&#039;s overwhelming repertoire of songs serves to make them very versatile as well, allowing them to [http://ffxiclopedia.fandom.com/wiki/Threnody weaken enemy resistances], [http://ffxiclopedia.fandom.com/wiki/Mazurka hasten ally movement], and even [http://ffxiclopedia.fandom.com/wiki/Paeon regenerate health] after a hard-fought battle. Using [http://ffxiclopedia.fandom.com/wiki/Category:Wind_Instruments wind] or [http://ffxiclopedia.fandom.com/wiki/Category:String_Instruments string] instruments, Bards may have up to two songs on each target. To learn how to become one of these song-weavers, the [http://ffxiclopedia.fandom.com/wiki/Merry_Minstrel_Meadhouse Merry Minstrel Meadhouse] in [http://ffxiclopedia.fandom.com/wiki/Lower_Jeuno Lower Jeuno] is a good place to ask!&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Ranger Ranger]===&lt;br /&gt;
For those who love the outdoors, Rangers are the trackers and survival experts of Vana&#039;diel. Their mastery of [http://ffxiclopedia.fandom.com/wiki/Category:Marksmanship marksmanship] and [http://ffxiclopedia.fandom.com/wiki/Category:Archery archery] also make them the pinnacle of damage, laying waste to their enemies with precise shots from a safe distance. In addition to ranged weapons naturally hitting hard, Rangers gain several abilities to make them even more effective. [http://ffxiclopedia.fandom.com/wiki/Barrage Barrage] can let them fire several shots at once, hitting for colossal damage and building a ton of TP, and may be used in combination with [http://ffxiclopedia.fandom.com/wiki/Sharpshot Sharpshot] to make each shot strike true. Due to their [http://ffxiclopedia.fandom.com/wiki/Category:Armor lighter armor] and limited [http://ffxiclopedia.fandom.com/wiki/Enmity enmity] control, Rangers function best in parties with high hate thresholds where they can fearlessly release a barrage of missiles at their enemy. [http://ffxiclopedia.fandom.com/wiki/Camouflage Camouflage] can allow them to fire a few attacks with reduced enmity, and [http://ffxiclopedia.fandom.com/wiki/Shadowbind Shadowbind] may be used to halt an enemy&#039;s advances if they do pull aggro. Their distance also acts as a natural defensive tool, putting them out of range of enemy area attacks and giving their teammates a window to react when an enemy starts running their way. After reaching level 30 on any other job, speak to the Mithran chieftainess [http://ffxiclopedia.fandom.com/wiki/Perih_Vashai Perih Vashai] in [http://ffxiclopedia.fandom.com/wiki/Windurst_Woods Windurst Woods].&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Summoner Summoner]===&lt;br /&gt;
Emerging from great trials to earn the respect and favor of the celestial and terrestrial [http://ffxiclopedia.fandom.com/wiki/Category:Avatars gods of Vana&#039;diel] themselves, Summoners evoke their avatars to help quell the darkness that threatens the world. The avatars called upon by the Summoner are the focus of the job, which itself offers very little to back up a party. Through the avatars, however, a Summoner may [http://ffxiclopedia.fandom.com/wiki/Blood_Pact:_Ward enhance allies] and [http://ffxiclopedia.fandom.com/wiki/Blood_Pact:_Rage enfeeble and smite their enemies]. In order to call forth an avatar of one of the gods, the Summoner must complete their trial, usually involving besting them in combat. The job has a massive pool of [http://ffxiclopedia.fandom.com/wiki/MP MP] which even [http://ffxiclopedia.fandom.com/wiki/Auto_Refresh replenishes over time], but uses a lot of it through the [http://ffxiclopedia.fandom.com/wiki/Category:Summoning_Magic summoning process], in [http://ffxiclopedia.fandom.com/wiki/Avatar_Perpetuation_Cost keeping the avatar on this plane of existence], and in [http://ffxiclopedia.fandom.com/wiki/Blood_Pact executing special moves]. Because of this high MP pool, parties may expect you to use a [http://ffxiclopedia.fandom.com/wiki/White_Mage White Mage] subjob and help support the party through healing as well. If you go it solo, equipping yourself with a high-damage [http://ffxiclopedia.fandom.com/wiki/Category:Staves staff] might turn out decent damage in combination with your avatar. As its perpetuation cost prohibits you from resting while it&#039;s in combat anyway, you can add to the damage output without worrying so much about [http://ffxiclopedia.fandom.com/wiki/Enmity enmity], and even [http://ffxiclopedia.fandom.com/wiki/Skillchain Skillchain] with your avatar! The first steps to becoming a Summoner involve finding [http://ffxiclopedia.fandom.com/wiki/Carbuncle&#039;s_Ruby Carbuncle&#039;s Ruby] and bringing it to the [http://ffxiclopedia.fandom.com/wiki/House_of_the_Hero House of the Hero] in [http://ffxiclopedia.fandom.com/wiki/Windurst_Walls Windurst Walls]. The ruby is often found in [http://ffxiclopedia.fandom.com/wiki/Category:Leeches leeches] throughout Vana&#039;diel.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Dragoon Dragoon]===&lt;br /&gt;
Long ago, the finest knights of [http://ffxiclopedia.fandom.com/wiki/San_d&#039;Oria San d&#039;Oria] were selected to form a bond with a [http://ffxiclopedia.fandom.com/wiki/Dragoon_Wyvern young dragon]. Their personalities and finely-honed skills would all be amplified to such degrees that allowed them to conquer even the fiercest [http://ffxiclopedia.fandom.com/wiki/Category:Wyrms evil dragon]. Dragoons wield [http://ffxiclopedia.fandom.com/wiki/Category:Polearms polearms] and employ extraordinary athletics to leap skyward and descend with great force on their foes. Though young, their [http://ffxiclopedia.fandom.com/wiki/Dragoon_Wyvern wyvern partners] make ferocious and adaptable allies whose magical breath assumes different properties depending on the Dragoon&#039;s [http://ffxiclopedia.fandom.com/wiki/Subjob subjob]. The [http://ffxiclopedia.fandom.com/wiki/Jump Jump] skills used by these warriors add quick burst damage and TP gain, and also reduce their own [http://ffxiclopedia.fandom.com/wiki/Enmity enmity] upon use. This direct manipulation of enmity combined with their damage output split between two targets means Dragoons have a very high damage threshold. The cost of this is that the wyvern itself is quite fragile, and can be defeated quickly by foes that abuse [http://ffxiclopedia.fandom.com/wiki/Area_of_Effect multi-target] attacks. This can be solved by proper timing of one&#039;s own Jumps and commands, and is where the learning curve of this job lies. [http://ffxiclopedia.fandom.com/wiki/Arminibit Arminibit] and [http://ffxiclopedia.fandom.com/wiki/Ceraulian Ceraulian] in [http://ffxiclopedia.fandom.com/wiki/Port_San_d&#039;Oria Port San d&#039;Oria] have information that may be interesting to a prospective Dragoon.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Samurai Samurai]===&lt;br /&gt;
Honorable knights originating from the [http://ffxiclopedia.fandom.com/wiki/Category:Far_East Far East], Samurai are masters of the [http://ffxiclopedia.fandom.com/wiki/Category:Great_Katana two-handed katana]. Their weapons are an extension of themselves and form the nucleus of their entire culture. Samurai function as [http://ffxiclopedia.fandom.com/wiki/Store_TP tactical experts] who execute a barrage of [http://ffxiclopedia.fandom.com/wiki/Category:Weapon_Skills weapon skills] by earning [http://ffxiclopedia.fandom.com/wiki/TP TP] faster than any other combatant. This makes them leaders in a dance of combat, allowing them to open and persist lengthy [http://ffxiclopedia.fandom.com/wiki/Skillchains Skillchains] with their entire team or even simply on their own. Where they lack in enmity control they make up for by being hardy fighters able to [http://ffxiclopedia.fandom.com/wiki/Third_Eye anticipate enemy attacks] and avoid or even deflect them. By foregoing magic, Samurai may adopt and interchange between powerful [http://ffxiclopedia.fandom.com/wiki/Hasso offensive] and [http://ffxiclopedia.fandom.com/wiki/Seigan defensive] stances. Their prowess with the Great Katana gives Samurai some interesting utility as well, allowing them to inflict many different status ailments with their weapon skills. After you&#039;ve reached level 30, make your way to [http://ffxiclopedia.fandom.com/wiki/Norg Norg], the middle lands&#039; closest connection to the Far Eastern regions. Speak to [http://ffxiclopedia.fandom.com/wiki/Jaucribaix Jaucribaix] to learn how to forge your first weapon.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Ninja Ninja]===&lt;br /&gt;
Ninja are quick, tricky, and shadowy assassins of the night. Their variety of tools makes them particularly apt at staying out of harm&#039;s way, involving a special magic called [http://ffxiclopedia.fandom.com/wiki/Category:Ninjutsu Ninjutsu] that transforms [http://ffxiclopedia.fandom.com/wiki/Category:Ninja_Tools ordinary objects] into extraordinary effects. These effects range from impairing enemy attacks to creating multiple copies of oneself to trick enemies into attacking [http://ffxiclopedia.fandom.com/wiki/Utsusemi false images]. In combination with their natural [http://ffxiclopedia.fandom.com/wiki/Evasion agility] and [http://ffxiclopedia.fandom.com/wiki/Parrying_Skill parrying] ability, this makes Ninja among the most survivable combatants in the world. So survivable, in fact, that many Ninja opt to goad enemies into attacking them instead of their allies and act as a sort of tank. The most skilled of these Ninja rarely need healing support, but may still have a difficult time keeping their foes&#039; attention. Other adventurers may lean into the more sinister aspects of the job, employing chains of powerful [http://ffxiclopedia.fandom.com/wiki/Ninja:_Elemental_Wheel elemental Ninjutsu] while maximizing the use from their [http://ffxiclopedia.fandom.com/wiki/Dual_Wield ambidextrous] mastery of [http://ffxiclopedia.fandom.com/wiki/Category:Katana one-handed blades] and proficiency with powerful [http://ffxiclopedia.fandom.com/wiki/Shuriken throwing stars]. An old man residing in [http://ffxiclopedia.fandom.com/wiki/Port_Bastok Port Bastok] has been known to deal with the [http://ffxiclopedia.fandom.com/wiki/Tenshodo Tenshodo], an organization of assassins from the [http://ffxiclopedia.fandom.com/wiki/Far_East Far East]. You may learn something pertaining to the art of the Ninja by speaking to his daughter [http://ffxiclopedia.fandom.com/wiki/Kaede Kaede].&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Corsair Corsair] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE CORSAIR WILL NOT BE AVAILABLE ON HORIZONXI UNTIL TREASURES OF AHT URHGAN) Swashbuckling privateers who lead their crew through treacherous exploits, following in the footsteps of the pirate captains of Ephramad in the east. Corsairs inspire teammates with [http://ffxiclopedia.fandom.com/wiki/Phantom_Roll luck-driven abilities] and then draw upon their signature [http://ffxiclopedia.fandom.com/wiki/Hexagun 6-barreled firearms] to rain lead on their foes. Rather than simply enhance their allies&#039; stats, Corsairs unleash the natural strengths of their allies. The damage from their [http://ffxiclopedia.fandom.com/wiki/Category:Marksmanship marksmanship] is no laughing matter, and they can even use [http://ffxiclopedia.fandom.com/wiki/Quick_Draw special shots] to drive [http://ffxiclopedia.fandom.com/wiki/Category:Status_Effects enfeebling effects] even deeper into their foes. This means that Corsairs even complement parties that already have a traditional support, lacking only healing abilities and self-defense. A direct increase to the crew&#039;s [http://ffxiclopedia.fandom.com/wiki/Corsair&#039;s_Roll experience accumulation] and the ability to hasten or even refresh the timers of abilities are just some of the completely unique effects they can offer. To take you first steps towards earning your dice and tricorne, speak to [http://ffxiclopedia.fandom.com/wiki/Ratihb Ratihb] in [http://ffxiclopedia.fandom.com/wiki/Aht_Urhgan_Whitegate Aht Urhgan Whitegate].&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Blue_Mage Blue Mage] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE BLUE MAGE WILL NOT BE AVAILABLE ON HORIZONXI UNTIL TREASURES OF AHT URHGAN) Blue Mages are living weapons resulting from a hybrid of alchemy and magic which allows them to harbor the power of their enemies and manifest it in the form of spells. This power comes not from a scroll, but from witnessing and bearing the effects of their abilities. So as not to overwhelm their bodies and minds, a Blue Mage may only [http://ffxiclopedia.fandom.com/wiki/Category:Blue_Magic prepare] a finite number of spells at any given time, with each one augmenting their physical and mental prowess. The overwhelming number of spells a Blue Mage may learn grants them the ability to mold themselves to take on virtually any role in a party, be it a specialist or any manner of hybrid. This extreme versatility is limited by the time it takes spells to set after they&#039;ve been adjusted, meaning Blue Mages cannot assume different responsibilities on the fly. A choice must be made in where and how to hybridize, as trying to assume too many roles may leave their performance in any one area lacking. Speak to [http://ffxiclopedia.fandom.com/wiki/Waoud Waoud] in [http://ffxiclopedia.fandom.com/wiki/Aht_Urhgan_Whitegate Aht Urhgan Whitegate] to begin your journey.&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Puppetmaster:_The_Definitive_Solo_Guide_by_Guwhenivar Puppetmaster] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE PUPPETMASTER WILL NOT BE AVAILABLE ON HORIZONXI UNTIL TREASURES OF AHT URHGAN) Fantastical performers who use technology and magic to automate a small [http://ffxiclopedia.fandom.com/wiki/Automaton puppet]. But great things come in this small package, as the automaton may be activated to fight alongside their Puppetmaster. Interchangeable parts allow the master to alter their robot&#039;s artificial intelligence, combat style, and performance. This allows the automaton to take on nearly any role in a party, and may be adjusted at any point outside of combat when the master has time to deactivate the puppet. The Puppetmaster has many roles themselves, influencing their automaton&#039;s behavior through the use of [http://ffxiclopedia.fandom.com/wiki/Maneuvers maneuvers], [http://ffxiclopedia.fandom.com/wiki/Repair repairing] and maintaining their automaton, and using their entertaining acrobatics and [http://ffxiclopedia.fandom.com/wiki/Category:Hand-to-Hand deft artificer hands] to pummel enemies themselves. Externally, the puppet&#039;s head may be swapped to adjust how it fights, and its frame governs the internal parts it&#039;s capable of installing. Internally, those various [http://ffxiclopedia.fandom.com/wiki/Category:Automaton_Attachments attachments] affect the capabilities of the automaton, ranging from the amount of damage it can inflict and receive to granting it abilities that mimic those used by other jobs. The [http://ffxiclopedia.fandom.com/wiki/Firewater_Circle Firewater Circle] fountain in [http://ffxiclopedia.fandom.com/wiki/Bastok_Markets Bastok Markets] is often the stage for a Puppetmaster named [http://ffxiclopedia.fandom.com/wiki/Shamarhaan Shamarhaan]. Maybe he can start you on your way to becoming one yourself!&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Scholar Scholar] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE SCHOLAR WILL NOT BE AVAILABLE ON HORIZONXI UNTIL WINGS OF THE GODDESS) The mind of a Scholar is filled with military strategy and tactical theory passed down through generations. These brilliant disciples of war are masters of both [http://ffxiclopedia.fandom.com/wiki/Category:White_Magic White] and [http://ffxiclopedia.fandom.com/wiki/Category:Black_Magic Black Magic], though not concurrently. As there is too much theory to memorize, Scholars summon forth astral grimoires from which to reference the great powers of [http://ffxiclopedia.fandom.com/wiki/Light_Arts Light] or [http://ffxiclopedia.fandom.com/wiki/Dark_Arts Dark Arts]. Drawing upon either grimoire will grant the Scholar [http://ffxiclopedia.fandom.com/wiki/Skill aptitude] in that field of magic and grant them the ability to execute intermittent [http://ffxiclopedia.fandom.com/wiki/Stratagem stratagems] that add to the flexibility of their spellcasting. Proper management of their magic pools, grimoires, and stratagems can allow a Scholar to flourish as either an effective healer with heavy damage, or a damage-dealer with strong support skills. Among their more formidable abilities are those that [http://ffxiclopedia.fandom.com/wiki/Storm_Spells control the weather] and special [http://ffxiclopedia.fandom.com/wiki/Helix Helix] spells that afflict their target with calamitous damage over time. If only there was a way to [http://ffxiclopedia.fandom.com/wiki/The_Eldieme_Necropolis_(S) return to the past] and speak to [http://ffxiclopedia.fandom.com/wiki/Erlene Professor Erlene], one might learn how to use the power of the grimoire...&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Dancer Dancer] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE DANCER WILL NOT BE AVAILABLE ON HORIZONXI UNTIL WINGS OF THE GODDESS) Front-line performers who expertly flourish [http://ffxiclopedia.fandom.com/wiki/Category:Daggers daggers] amidst dazzling dance moves. Dancers revel in the heat of battle, using their martial tactics to set the tempo for combat in their favor. Their abilities are fueled by [http://ffxiclopedia.fandom.com/wiki/TP TP], allowing them enormous flexibility on the battlefield. When entering combat, Dancers will lead their front-line allies in a rousing [http://ffxiclopedia.fandom.com/wiki/Category:Sambas Samba], then daze their enemy with a barrage of [http://ffxiclopedia.fandom.com/wiki/Category:Steps Steps] which build up to a conclusive [http://ffxiclopedia.fandom.com/wiki/Category:Flourishes Flourish]. Their Flourishes offer all manner of utility, from [http://ffxiclopedia.fandom.com/wiki/Flourishes_I controlling the enemy] to [http://ffxiclopedia.fandom.com/wiki/Flourishes_II setting up powerful Skillchains] to [http://ffxiclopedia.fandom.com/wiki/Flourish_III surging their own damage]. When allies are battle-weary, Dancers can perform an inspiring [http://ffxiclopedia.fandom.com/wiki/Category:Waltzes Waltz] to shake off their wounds and ailments. Dancers&#039; intricate movements require them to wear [http://ffxiclopedia.fandom.com/wiki/Category:Armor lighter armor], but it also means they&#039;re apt at [http://ffxiclopedia.fandom.com/wiki/Evasion defying the attacks] of their enemies. Combined with the ability to heal themselves and [http://ffxiclopedia.fandom.com/wiki/Animated_Flourish provoke] foes, Dancers may even be built for tanking in some circumstances. At any rate, they&#039;re fantastic at both going solo and leading a team. For those learning to be one of these fabulous assassins, try asking the [http://ffxiclopedia.fandom.com/wiki/Laila troupe of dancers] that perform in [http://ffxiclopedia.fandom.com/wiki/Upper_Jeuno Upper Jeuno].&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Rune_Fencer Rune Fencer] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE RUNE FENCER WILL NOT BE AVAILABLE ON HORIZONXI UNTIL SEEKERS OF ADOULIN) Drawing upon an ancient form of magic and the practical dueling nature of [http://ffxiclopedia.fandom.com/wiki/Category:Great_Swords swords] are the mystical Rune Fencers. Rune Fencers enchant themselves with various [http://ffxiclopedia.fandom.com/wiki/Element elements] by signing [http://ffxiclopedia.fandom.com/wiki/Rune_Enchantment Runes]. These grant them the properties of those elements, emboldening their attacks and growing their resistances. They then may use the runes they&#039;ve harbored to further [http://ffxiclopedia.fandom.com/wiki/Ward ward] themselves and their allies from harm, or [http://ffxiclopedia.fandom.com/wiki/Effusion effuse] them to charge a powerful strike. A high aptitude with [http://ffxiclopedia.fandom.com/wiki/Parrying_Skill parrying] and [http://ffxiclopedia.fandom.com/wiki/Counter countering], as well as high [http://ffxiclopedia.fandom.com/wiki/Enmity enmity] gain with use of their many abilities allow Rune Fencers to defend their allies extremely well. And their elemental wards make Rune Fencers especially capable against foes that fight with magic. Naturally low defense and a lack of healing abilities means they rely heavily on the persistence of their abilities and a capable healer. But their ability to hold the attention of large groups of enemies and ability to survive devastatingly powerful magic make Rune Fencers very effective defenders. Speak with the gentleman in the fancy armor on the steps of [http://ffxiclopedia.fandom.com/wiki/Eastern_Adoulin Eastern Adoulin] named [http://ffxiclopedia.fandom.com/wiki/Octavien Octavien]. He knows plenty about runes!&lt;br /&gt;
===[http://ffxiclopedia.fandom.com/wiki/Geomancer Geomancer] (Not Yet Available)===&lt;br /&gt;
(PLEASE NOTE SCHOLAR WILL NOT BE AVAILABLE ON HORIZONXI UNTIL SEEKERS OF ADOULIN) By listening to the very heartbeat of Vana&#039;diel itself, Geomancers tap into powerful terrestrial sorcery. They draw the power of [http://ffxiclopedia.fandom.com/wiki/Category:Geomancy geomancy] into themselves and act as a focus of their own magic. Depending on the spell, this means that they need proximity to their intended target, be it magnifying the strength of their allies or crippling their foes. After mastering the spell which emanates from themselves, Geomancers may attune to reservoirs of geomantic energy, allowing them to cast the same spells on a terrestrial spirit called a [http://ffxiclopedia.fandom.com/wiki/Luopan Luopan]. These formless beings may themselves become a second focus of the Geomancer&#039;s magical effects, and may be placed strategically to the benefit of their team. Luopans are ephemeral, but hardy. And though stationary, the Geomancer does have limited control over them. Beyond this, Geomancers also possess the ability to evoke devastating [http://ffxiclopedia.fandom.com/wiki/Category:Elemental_Magic elemental magic], making use of [http://ffxiclopedia.fandom.com/wiki/Cardinal_Chant relative positioning] to enhance their effects. To create and nurture a Luopan of your own, speak to [http://ffxiclopedia.fandom.com/wiki/Sylvie Sylvie] in [http://ffxiclopedia.fandom.com/wiki/Western_Adoulin Western Adoulin] near the docks.&lt;br /&gt;
==More Helpful Tips==&lt;br /&gt;
===Communication===&lt;br /&gt;
Final Fantasy XI is a game heavily based around communication. The slower pace and automatic attacks often allows party members to communicate via in-game text chat, and many elements such as [http://ffxiclopedia.fandom.com/wiki/Skillchains Skillchains] and [http://ffxiclopedia.fandom.com/wiki/Magic_Burst Magic Bursts] rely on players discussing strategy with one another. In lieu of &amp;quot;Guilds&amp;quot; or &amp;quot;Companies&amp;quot;, Vana&#039;diel uses special [http://ffxiclopedia.fandom.com/wiki/Linkpearl pearls] worn as earrings that magically communicate through the shell from which they originate. We call these [http://ffxiclopedia.fandom.com/wiki/Linkshell Linkshells], and are our main method of communicating with our larger squads of friends. Because you may hold the pearls from many different Linkshells, many cater to specialized events. New players in particular may find use in speaking to a [http://ffxiclopedia.fandom.com/wiki/Linkshell_Concierge Linkshell Concierge], as they will match you with a recruiting Linkshell!&lt;br /&gt;
&lt;br /&gt;
Like other games in the genre, it offers many different channels for chat. Most players will default their chat to either Party or Linkshell depending on the situation, only using other channels if the need arises. Pressing forward slash (/) will always start typing, regardless of your keyboard settings. The chat you use may be set as a default in menus or prefixed with the following:&lt;br /&gt;
*/say (/s, Ctrl+S) - To nearby players only, regardless of their relationship with you. /say doesn&#039;t get used often.&lt;br /&gt;
*/tell (/t, Ctrl+T) - Directly to a specific player. This will only work if the next word is the name of a player, for example &amp;quot;/tell Bahamut How&#039;s it going?&amp;quot;&lt;br /&gt;
**Ctrl+R instead will allow you to instantly fill in your text with the last person who sent you a direct /tell. If you&#039;re communicating with many people at once, you may use this command multiple times to cycle through the names of multiple adventurers.&lt;br /&gt;
*/party (/p, Ctrl+P) - To your party, if you&#039;re a part of one.&lt;br /&gt;
*/linkshell (/l, Ctrl+L) - To your linkshell, if you have one equipped. If you have two equipped, you may differentiate with /linkshell1 (/l1) and /linkshell2 (/l2)&lt;br /&gt;
*/shout (/sh) - To everyone in the same zone as you, like a wider-range /say. Use sparingly.&lt;br /&gt;
*/yell (/y) - To everyone on the server. It&#039;s automatically limited to how frequently you may use this, and many players choose to filter it out.&lt;br /&gt;
*/echo - To just yourself.&lt;br /&gt;
*/emote (/em) - To everyone nearby, beginning with your name, and appearing as an emote. For example, &amp;quot;/em hugs the Moogle.&amp;quot; would appear as &amp;quot;Bahamut hugs the Moogle.&amp;quot;&lt;br /&gt;
HorizonXI, like the official servers before it, is available worldwide. You&#039;ll find yourself adventuring with folks from all around the world - in real life! And Final Fantasy XI provides means to communicate with people who may not speak your language. The [http://ffxiclopedia.fandom.com/wiki/Auto-Translator Auto-Translator] is a feature that allows you to pull up key words and phrases into your chat, and will display in everyone&#039;s native language! This is opened using the Tab key on your keyboard, and may be used after writing part of a word to narrow your options. For example, you may type &amp;quot;Hello&amp;quot; and then hit Tab which will let you select {Hello!}. When you see the green and red brackets, you know it&#039;s from the translator. Nearly everything may be communicated this way, and you can go on whole adventures with players from around the world! The only caveat is that some words and phrases have more than one meaning in different languages. Where an English player may see {Take care} as &amp;quot;Be well until the next time I see you!&amp;quot;, the other languages will receive a more narrow translation of &amp;quot;Be cautious of this threat&amp;quot;. Or for another example, you may interpret &amp;quot;Nice to meet you!&amp;quot; as &amp;quot;It was nice to have met you&amp;quot;, it translates more strictly in other languages as present tense. Just be mindful; you may rest easy knowing nothing inherently translates insultingly.&lt;br /&gt;
===Syntax and Macros===&lt;br /&gt;
In addition to text chat being a fundamental part of the game, text may be used as a means to perform nearly any action as well. By following specific syntax, you may execute job abilities, weapon skills, and spells, or do other things like open menus, equip items, and follow your friends. There are lots of small tricks you can add to your text that can really make your life easier. Using open-angle brackets (&amp;lt;&amp;gt;) you can quickly draw information from the game, either for your own use or for communicating in a party. For some examples:&lt;br /&gt;
*&amp;lt;pos&amp;gt; - Your position on the map, using coordinates.&lt;br /&gt;
*&amp;lt;job&amp;gt; - Your job and subjob, which will read as something like &amp;quot;WAR30/MNK15&amp;quot;. You may also use &amp;lt;mjob&amp;gt; and &amp;lt;sjob&amp;gt; to isolate main and subjob, respectively.&lt;br /&gt;
*&amp;lt;hp&amp;gt; - Your current hit points (&amp;lt;hpp&amp;gt; will show it as a percentage)&lt;br /&gt;
*&amp;lt;mp&amp;gt; - Your current magic points (&amp;lt;mpp&amp;gt; will show it as a percentage); extremely important for spell-casters&lt;br /&gt;
*&amp;lt;tp&amp;gt; - Your current tactical points; extremely useful when coordinating Skillchains&lt;br /&gt;
Those same open-angle brackets may be used to call upon specific targets. For example:&lt;br /&gt;
*&amp;lt;t&amp;gt; - The target of your cursor&lt;br /&gt;
*&amp;lt;bt&amp;gt; - The battle target of your party; this targets the most recent enemy affected by any party member&lt;br /&gt;
*&amp;lt;me&amp;gt; - You&lt;br /&gt;
*&amp;lt;pet&amp;gt; - Your pet, if you have one&lt;br /&gt;
*&amp;lt;stpc&amp;gt; - Selected target player character; allowing you to browse over the battlefield to target an ally&lt;br /&gt;
*&amp;lt;stnpc&amp;gt; - Selected target non-player character; allowing you to browse to target an enemy&lt;br /&gt;
*&amp;lt;stpt&amp;gt; - This jumps your cursor to the party list and lets you pick your target from that list (&amp;lt;stal&amp;gt; will do the same for an alliance if you have one)&lt;br /&gt;
Much like picking a channel in chat, you may execute an action by prefixing your text with a forward slash. Some examples:&lt;br /&gt;
*/ja - Job Ability&lt;br /&gt;
*/ma - Magic&lt;br /&gt;
*/ws - Weapon Skill&lt;br /&gt;
*/range - Executes a ranged attack&lt;br /&gt;
*/equip - Equips an item to the designated slot&lt;br /&gt;
*/equipset # - Equips an item set; you can make your own item sets in a submenu within the Macro menu (eg: /equipset 2)&lt;br /&gt;
All of this combines to allow you to type in your actions. From here, all you need to know is that the name of the action must be in quotation marks. For example:&lt;br /&gt;
*/ja &amp;quot;Provoke&amp;quot; &amp;lt;t&amp;gt; (This will immediately use the Warrior&#039;s job ability Provoke on your cursor target)&lt;br /&gt;
*/ma &amp;quot;Cure II&amp;quot; &amp;lt;stpt&amp;gt; (This will bring your cursor to your party list, and then begin casting Cure II on the target you select)&lt;br /&gt;
*/equip Head &amp;quot;Bronze Cap&amp;quot; (This will equip a Bronze Cap to your head if you have one in your inventory)&lt;br /&gt;
Macros are programmable buttons you may quickly access by using Ctrl+(1~0) and Alt+(1~0), or if you&#039;re using a controller LT and RT or L2 and R2. These become absolutely critical as you level up, as you can combine multiple lines into one button. Anything that you can type, you can add it to a macro. This is where the syntax really comes into play. Even if a macro only has one line, it can really let you bypass an overwhelming list of abilities or spells. And in really big fights between lots of enemies and lots of allies, using &amp;lt;stpt&amp;gt; targeting can save precious seconds. Furthermore, macros can let you combine communication with actions. Every macro may be given a name and up to 6 lines to code. Don&#039;t forget auto-translator in case your team doesn&#039;t speak English. As an example:&lt;br /&gt;
*Title: Protectra&lt;br /&gt;
*Line 1: /p {Gather together} {Protectra} MP = &amp;lt;mp&amp;gt; (&amp;lt;mpp&amp;gt;)&lt;br /&gt;
*Line 2: /ma &amp;quot;Protectra&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
**This macro tells your party to gather within range of the Protectra spell, and also communicates your remaining MP, all while beginning to cast the spell&lt;br /&gt;
For another example:&lt;br /&gt;
*Title: Ranged&lt;br /&gt;
*Line 1: /equip Ammo &amp;quot;Acid Bolt&amp;quot;&lt;br /&gt;
*Line 2: /range &amp;lt;stnpc&amp;gt;&lt;br /&gt;
**This macro automatically ensures your ammunition is equipped, even if you just depleted a stack of Acid Bolts, and lets you pick an enemy to attack&lt;br /&gt;
An extremely critical addition to macros is &amp;quot;wait&amp;quot;, which may be input as its own line as &amp;quot;/wait #&amp;quot; or following a previous line in brackets as &amp;quot;&amp;lt;wait #&amp;gt;&amp;quot;. Wait adds a timed delay to the macro, where # is a number in decimal seconds (eg: /wait 1.5). For example:&lt;br /&gt;
*Title: SC&lt;br /&gt;
*Line 1: /p {Ready to start skillchain!} TP = &amp;lt;tp&amp;gt;&lt;br /&gt;
*Line 2: /wait 1.5&lt;br /&gt;
*Line 3: /ja &amp;quot;Warcry&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
*Line 4: /wait 1&lt;br /&gt;
*Line 5: /ws &amp;quot;Fast Blade&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
**This lets the party know your intention, prepares everyone with bonus damage from Warrior&#039;s Warcry ability (if it&#039;s available; if not, it&#039;ll skip the line), and then executes the Fast Blade sword weapon skill.&lt;br /&gt;
==Level 2 and Beyond - Incomplete==&lt;br /&gt;
As you grow in levels, the obstacles become more difficult, yet the journey becomes easier. Unique to Final Fantasy XI is that leveling subsequent jobs and repeating progress becomes easier as you go, because everything you do gradually accumulates. Hopefully you&#039;ve taken the advice above, and are utilizing all of the tools at your disposal.&lt;br /&gt;
===Notorious Monsters===&lt;br /&gt;
Another thing you can start doing early on is vanquishing notorious monsters (&amp;quot;NM&#039;s&amp;quot; for short). Every once in a while you may come across a monster that looks visibly like other enemies near it, but with a name. And when you examine this creature, it will appear as &amp;quot;Impossible to gauge!&amp;quot;. These creatures are much more difficult than their nearby kin (and will often link to them) but can yield some extraordinary rewards. In the starting areas, be on the lookout for [http://ffxiclopedia.fandom.com/wiki/Jaggedy-Eared_Jack Jaggedy-Eared Jack] and [http://ffxiclopedia.fandom.com/wiki/Leaping_Lizzy Leaping Lizzy]. Or the [http://ffxiclopedia.fandom.com/wiki/Valkurm_Emperor Valkurm Emperor] in the [http://ffxiclopedia.fandom.com/wiki/Valkurm_Dunes Dunes]. Their drops are rare, but extremely valuable for many, many levels ahead.&lt;br /&gt;
===Unlocking your Support Job===&lt;br /&gt;
At level 18 you may finally unlock your [http://ffxiclopedia.fandom.com/wiki/Subjob support job]! You need only complete one of the following two quests: [http://ffxiclopedia.fandom.com/wiki/Elder_Memories_-_The_Old_Lady Elder Memories] from [http://ffxiclopedia.fandom.com/wiki/Isacio Isacio] in [http://ffxiclopedia.fandom.com/wiki/Selbina Selbina] (which requires you to collect a [http://ffxiclopedia.fandom.com/wiki/Damselfly_Worm Damselfly Worm], a [http://ffxiclopedia.fandom.com/wiki/Crab_Apron Crab Apron], and a [http://ffxiclopedia.fandom.com/wiki/Magicked_Skull Magicked Skull]), or [http://ffxiclopedia.fandom.com/wiki/Elder_Memories_-_The_Old_Lady The Old Lady] from [http://ffxiclopedia.fandom.com/wiki/Vera Vera] in [http://ffxiclopedia.fandom.com/wiki/Mhaura Mhaura] (which requires you to collect a [http://ffxiclopedia.fandom.com/wiki/Wild_Rabbit_Tail Wild Rabbit Tail], [http://ffxiclopedia.fandom.com/wiki/Dhalmel_Saliva Dhalmel Saliva], and a [http://ffxiclopedia.fandom.com/wiki/Bloody_Robe Bloody Robe]).&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve unlocked your subjob, you&#039;ll have to level it up. Your sub won&#039;t level along with your main job, and will only give you bonuses for up to half of your main job&#039;s level. If the job you reached Lv.18 on is the only job you&#039;ve leveled, now&#039;s a good time to return back to your home nation and swap your jobs around. Similar jobs will often complement each other the best, especially early on. For example, subbing Monk to Warrior will offer more than if you were to sub White Mage. But early on, it&#039;s great to experiment and see what works best for you. There are some wild and fantastic combinations out there!&lt;br /&gt;
===Jeuno===&lt;br /&gt;
Around the time you&#039;ve reached level 20, you&#039;ll be pretty well done with the beginner areas. You&#039;ll have to make the scenic jaunt through either Jugner Forest to Batallia Downs, through Konschtat Highlands to Rolanberry Fields, or through Tahrongi Canyon to Sauromugue Champaign. &lt;br /&gt;
&lt;br /&gt;
The Grand Duchy of Jeuno is essentially the hub city of Final Fantasy XI. No matter which nation you started in, the paths will converge here by the end of rank 3, and you&#039;ll find yourself stopping here all the time for everything ranging from missions and quests to equipment upgrades and accessing content. Jeuno is also just a common gathering place, and is where many players will set up bazaars to buy and sell items without placing them on the Auction House.&lt;br /&gt;
===Inventory Expansions===&lt;br /&gt;
Inventory Expansions&lt;br /&gt;
===Burning Circle Notorious Monsters===&lt;br /&gt;
BCNM&#039;s&lt;br /&gt;
===Adventuring Fellow===&lt;br /&gt;
Adventuring Fellow&lt;br /&gt;
===Chocobo License===&lt;br /&gt;
Chocobo License&lt;br /&gt;
===Expeditionary Force===&lt;br /&gt;
Expeditionary Force&lt;br /&gt;
===Advanced Jobs===&lt;br /&gt;
Advanced Jobs&lt;br /&gt;
===Abyssea===&lt;br /&gt;
Abyssea&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
Artifact Armor&lt;br /&gt;
===Shattering the Level Cap===&lt;br /&gt;
In Defiant Challenge&lt;br /&gt;
===Merit Points===&lt;br /&gt;
Merit Points&lt;br /&gt;
===Endgame Content===&lt;br /&gt;
Lv.75 stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-FIN-&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=670</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=670"/>
		<updated>2022-12-21T23:54:48Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Gilfinder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Evasion Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Resist Gravity]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |[[Triple Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Perfect Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Sneak Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Flee]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Trick Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Mug]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Accomplice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |[[Collaborator]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=557</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=557"/>
		<updated>2022-12-18T12:22:50Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Gilfinder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Evasion Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Resist Gravity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Damage Limit+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Triple Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Perfect Dodge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Steal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Sneak Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Flee&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Trick Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Mug&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Hide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Accomplice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Collaborator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=547</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=547"/>
		<updated>2022-12-18T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Gilfinder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Evasion Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Resist Gravity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Damage Limit+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Triple Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Perfect Dodge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Steal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Sneak Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Flee&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Trick Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Mug&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Hide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Accomplice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Collaborator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=531</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thief&amp;diff=531"/>
		<updated>2022-12-17T20:49:00Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:THIEF.png|thumb|215x215px|Thief]]&lt;br /&gt;
&lt;br /&gt;
===As of 11/28/2022 all content of this page is &amp;lt;u&amp;gt;not accurate&amp;lt;/u&amp;gt; !    Server launches 12/17/2022, until then, content is speculation.===&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: min(100%,350px);&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#000000&amp;quot; |&#039;&#039;&#039;&amp;lt;u&amp;gt;Thief&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;40%&amp;quot; |Abbreviation&lt;br /&gt;
| width=&amp;quot;60%&amp;quot; |THF&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Expansion Pack&lt;br /&gt;
|Final Fantasy XI&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; |Quest&lt;br /&gt;
|(N/A)&lt;br /&gt;
|-&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
==Job Traits &amp;amp; Abilities==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #59c1ff;&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Gilfinder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Evasion Bonus&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Resist Gravity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Damage Limit+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Triple Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |Assassin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #59c1ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;div style=&amp;quot;display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; margin: 0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Abilities&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a; width: 20%;&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#000000; border-color: #ee6a6a;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Perfect Dodge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Steal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Sneak Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Flee&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Trick Attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Mug&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Hide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Accomplice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |?&lt;br /&gt;
| style=&amp;quot;border-color: #ee6a6a;&amp;quot; |Collaborator&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Skills &#039;&#039;(subject to change)&#039;&#039;==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;&amp;quot;&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Dagger&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Club&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Sword&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Hand to Hand&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Archery&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Marksmanship&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Throwing&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;&amp;quot;&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Skill&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |Rank&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |37&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#000000; border-color: #fd5b7e;&amp;quot; |75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Evasion&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Parrying&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |Shield&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#000000&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
==Merits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Group 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Group 2====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#000000; border-color: #fc8b4d;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Job Specific Equipment==&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor  &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|40&lt;br /&gt;
|Marauder&#039;s Knife&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[File:AF THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|52&lt;br /&gt;
|Rogue&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|54&lt;br /&gt;
|Rogue&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|56&lt;br /&gt;
|Rogue&#039;s Culottes&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|58&lt;br /&gt;
|Rogue&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|60&lt;br /&gt;
|Rogue&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor &#039;&#039;(subject to change)&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|71&lt;br /&gt;
|Assassin&#039;s Bonnet&lt;br /&gt;
|(stats)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Relic THF.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|72&lt;br /&gt;
|Assassin&#039;s Vest&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|73&lt;br /&gt;
|Assassin&#039;s Poulaines&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|74&lt;br /&gt;
|Assassin&#039;s Culotte&lt;br /&gt;
|(stats)&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|75&lt;br /&gt;
|Assassin&#039;s Armlets&lt;br /&gt;
|(stats)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Mission_Icon.png&amp;diff=526</id>
		<title>File:Mission Icon.png</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Mission_Icon.png&amp;diff=526"/>
		<updated>2022-12-17T11:18:13Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Mission Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mission Icon&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Chains_of_Promathia_Missions&amp;diff=509</id>
		<title>Category:Chains of Promathia Missions</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Chains_of_Promathia_Missions&amp;diff=509"/>
		<updated>2022-12-16T03:00:45Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{| width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |- ! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter&amp;lt;/span&amp;gt; ! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt; ! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Mission Name&amp;lt;/span&amp;gt;  ! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Type&amp;lt;/span&amp;gt; ! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Reward&amp;lt;/span&amp;gt; |- ! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Ancient Flames Beckon&amp;lt;/s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Number&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Mission Name&amp;lt;/span&amp;gt; &lt;br /&gt;
! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Type&amp;lt;/span&amp;gt;&lt;br /&gt;
! BGCOLOR=&amp;quot;#19437F&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Reward&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Ancient Flames Beckon&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;1-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 1-1|The Rites of Life]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mysterious amulet]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;1-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 1-2|Below the Arks]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to [[Promyvion]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;1-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 1-3|The Mothercrystals]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
|  [[Light of Dem]]&amp;lt;br&amp;gt; [[Light of Holla]]&amp;lt;br&amp;gt; [[Light of Mea]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to the&amp;lt;/span&amp;gt;[[Tavnazian Archipelago]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;The Isle of Forgotten Saints&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 2-1|An Invitation West]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Mysterious amulet]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 2-2|The Lost City]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Access to [[Phomiuna Aqueducts]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 2-3|Distant Beliefs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 2-4|An Eternal Melody]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{KI}} [[Mysterious amulet]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to [[Riverne - Site A01|Riverne - Site #A01]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 2-5|Ancient Vows]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;1,000 Experience/Limit Points&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;A Transient Dream&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;3-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 3-1|The Call of the Wyrmking]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;3-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 3-2|A Vessel Without a Captain]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;3-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 3-3|The Road Forks]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/Quest/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;3-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 3-4|Tending Aged Wounds]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;3-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 3-5|Darkness Named]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pso&#039;Xja pass]]&amp;lt;br&amp;gt;[[Waking Dreams]] &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;access&amp;lt;br&amp;gt;Access to [[Dynamis|Dreamworld Dynamis]] areas&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;The Cradles of Children Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;4-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 4-1|Sheltering Doubt]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to [[Riverne - Site B01]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;4-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 4-2|The Savage]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Access to [[Sacrarium]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;4-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 4-3|The Secrets of Worship]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Dungeon/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;4-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 4-4|Slanderous Utterings]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;The Return Home&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;5-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 5-1|The Enduring Tumult of War]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to [[Promyvion - Vahzl]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;5-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 5-2|Desires of Emptiness]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/Fight/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Light of Vahzl]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 5-3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Promathia Mission 5-3|Three Paths]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|[[Promathia Mission 5-3/Louverance&#039;s Path|Louverance&#039;s Path]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|[[Promathia Mission 5-3/Tenzen&#039;s Path|Tenzen&#039;s Path]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|[[Promathia Mission 5-3/Ulmia&#039;s Path|Ulmia&#039;s Path]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Echoes of Time&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;6-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 6-1|For Whom the Verse is Sung]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt; Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;6-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 6-2|A Place to Return]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;6-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 6-3|More Questions than Answers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;6-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 6-4|One to be Feared]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Ducal Guard&#039;s Ring]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;In the Light of the Crystal&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;7-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 7-1|Chains and Bonds]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;7-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 7-2|Flames in the Darkness]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;7-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 7-3|Fire in the Eyes of Men]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;7-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 7-4|Calm Before the Storm]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Cutscene/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;7-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 7-5|The Warrior&#039;s Path]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Light of Al&#039;Taieu]]&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Access to [[Al&#039;Taieu]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Emptiness Bleeds&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Chapter 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;8-1&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 8-1|Garden of Antiquity]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Tavnazian Ring]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;8-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 8-2|A Fate Decided]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/Fight&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;8-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 8-3|When Angels Fall]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;8-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Promathia Mission 8-4|Dawn]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;BCNM--Finale&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[Rajas Ring]]&amp;lt;br&amp;gt;[[Sattva Ring]]&amp;lt;br&amp;gt;[[Tamas Ring]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; BGCOLOR=&amp;quot;#204F93&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Epilogue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
! Rowspan=&amp;quot;4&amp;quot; BGCOLOR=&amp;quot;#0093B9&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Epilogue&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Quest 1&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Storms of Fate]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Whisper of the Wyrmking]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Quest 2&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Shadows of the Departed]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Dungeon/Quest&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Promyvion - Dem sliver]]&amp;lt;br&amp;gt; [[Promyvion - Holla sliver]]&amp;lt;br&amp;gt; [[Promyvion - Mea sliver]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Quest 3&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Apocalypse Nigh]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;BCNM&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[Ethereal Earring]]&amp;lt;br&amp;gt;[[Hollow Earring]]&amp;lt;br&amp;gt;[[Magnetic Earring]]&amp;lt;br&amp;gt;[[Static Earring]]&lt;br /&gt;
|-BGCOLOR=&amp;quot;#B9DDE8&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;8-5&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[The Last Verse]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;Finale&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cutscene:&#039;&#039;&#039; A mission that is entirely or almost entirely cutscenes.&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; A mission that involves a lot of running around and cutscenes.   &lt;br /&gt;
*&#039;&#039;&#039;Dungeon:&#039;&#039;&#039; A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.&lt;br /&gt;
*&#039;&#039;&#039;Fight:&#039;&#039;&#039; A mission that mostly involves one or many NM fights. &lt;br /&gt;
*&#039;&#039;&#039;BCNM:&#039;&#039;&#039; A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_9-2&amp;diff=507</id>
		<title>San d&#039;Oria Mission 9-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_9-2&amp;diff=507"/>
		<updated>2022-12-16T02:37:10Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Heir to the Light |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=The Rites of Succession will be held at the cathedral in Northern San d&amp;#039;Oria. You are to report there for guard duty. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 9-1{{!}}Breaking Barriers |Next= |Title=San d&amp;#039;Orian Royal Heir |Reward=*Rank 10 *100,000 gil *San d&amp;#039;Orian Flag |Image= }}  ==Walkthrough== *Speak to a Gate Guard to sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Heir to the Light&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=The Rites of Succession will be held at the cathedral in [[Northern San d&#039;Oria]]. You are to report there for guard duty.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 9-1{{!}}Breaking Barriers&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=San d&#039;Orian Royal Heir&lt;br /&gt;
|Reward=*Rank 10&lt;br /&gt;
*100,000 gil&lt;br /&gt;
*[[San d&#039;Orian Flag]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak to a Gate Guard to start the mission.&lt;br /&gt;
**Trading 9 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
*Zone into [[Northern San d&#039;Oria]] for a &#039;&#039;lengthy&#039;&#039; cutscene.&lt;br /&gt;
**If you accepted the mission from the [[Northern San d&#039;Oria]] gate guard, you can talk to [[Arnau]] to see they are still preparing the Rites.&lt;br /&gt;
**You will be prohibited from zoning into [[Chateau d&#039;Oraguille]] due to increased security until you&#039;ve triggered the cutscene in [[Northern San d&#039;Oria]].&lt;br /&gt;
*Zone into [[Chateau d&#039;Oraguille]] for a cutscene.&lt;br /&gt;
*Head to [[Fei&#039;Yin]] for a cutscene.&lt;br /&gt;
*Make your way to [[Qu&#039;Bia Arena]] for a BCNM fight. &lt;br /&gt;
:*This is a 2 part BCNM.&lt;br /&gt;
:*Part one will have [[Death Clan Destroyer]] ([[WHM]] [[:Category:Orcish Warmachine|Warmachine]]), [[Yukvok of Clan Death]] (Unsleepable [[Orc]] [[RNG]]), 3 [[Worgbut of Clan Death]], 3 [[Rallbrog of Clan Death]], and 3 [[Vangknok of Clan Death]] ([[Orc]]s, Sleepable).&lt;br /&gt;
::*Open with [[Elemental Seal]]+[[Sleepga II]] or [[Horde Lullaby]], and start attacking the Ranger mob first. Make sure you silence the Warmachine, as it is a WHM who can Curaga and wake everything up. Defeat the Ranger, followed by the Warmachine, and then take our the rest.&lt;br /&gt;
::*Sleep the last mob before killing it, and give yourself a rest. There will be no time after the first part of the fight to rest. &lt;br /&gt;
:*Part two will include [[Prince Trion]] fighting by your side, against 3 [[Orc]] NMs, [[Warlord Rojgnoj]] ([[PLD]] unsleepable), [[Rojgnoj&#039;s Left Hand]] ([[BLM]]), and [[Rojgnoj&#039;s Right Hand]] ([[DRK]]). &lt;br /&gt;
::*Trion will randomly attack a mob, and should be helped. Preferably, the order to kill the NMs is BLM &amp;gt; PLD &amp;gt; DRK. Trion can be cured and can die in the BC. Should he die, you will be ejected from the BC. Despite being a Paladin, he isn&#039;t great at keeping himself alive. &lt;br /&gt;
::*Keep the other mobs silenced, a Paladin with [[Invincible]] is useful here for keeping attention.&lt;br /&gt;
*Upon clearing the battlefield, zone into [[Northern San d&#039;Oria]] for a cutscene. &lt;br /&gt;
*Head to the Chateau and check the Great Hall for another cutscene.&lt;br /&gt;
*Make your way to (H-8) in [[King Ranperre&#039;s Tomb]] and check the Heavy Stone Door -- the same from a previous [[San_d%27Oria_Mission_6-2|mission]] -- for yet another cutscene.&lt;br /&gt;
*Go back to the Chateau and speak to [[Halver]] and you will be awarded with Rank 10, 100,000 gil, and the [[San d&#039;Orian Flag]]. &lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Exit to [[Northern San d&#039;Oria]] and proceed to the &#039;&#039;&#039;Papal Chamber door&#039;&#039;&#039;. &lt;br /&gt;
*Zone into [[Southern San d&#039;Oria]] for a final epilogue cutscene. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_9-1&amp;diff=506</id>
		<title>San d&#039;Oria Mission 9-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_9-1&amp;diff=506"/>
		<updated>2022-12-16T02:35:17Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Breaking Barriers |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=Darkness looms over San d&amp;#039;Oria. Report to the Audience Chamber in Chateau d&amp;#039;Oraguille for further details. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 8-2{{!}}Lightbringer |Next=San d&amp;#039;Oria Mission 9-2{{!}}The Heir to the Light |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough== *Speak to a Gate Guard to start the mission. **...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Breaking Barriers&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Darkness looms over [[San d&#039;Oria]]. Report to the Audience Chamber in [[Chateau d&#039;Oraguille]] for further details.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 8-2{{!}}Lightbringer&lt;br /&gt;
|Next=San d&#039;Oria Mission 9-2{{!}}The Heir to the Light&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak to a Gate Guard to start the mission.&lt;br /&gt;
**Trading 6-10 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; : Interact with the two doors to the Princes&#039; quarters for short cutscenes.&lt;br /&gt;
**Speak with [[Curilla]] and [[Rahal]] for small talk about the previous mission. They will also have different dialogue after the KIs are obtained but before the mission is completed.&lt;br /&gt;
*Go to the Chateau and check the Great Hall for a cutscene. &lt;br /&gt;
*You must now travel to three &#039;&#039;&#039;???&#039;&#039;&#039;s and obtain 3 [[Key Item]]s. They {{color|red|must}} be done in order. &lt;br /&gt;
*&#039;&#039;&#039;Valley of Sorrows:&#039;&#039;&#039;&lt;br /&gt;
:*Go to [[Cape Teriggan]] and head to the (J-8) entrance to [[Valley of Sorrows]]. This is the same entrance used for [[Adamantoise]]/[[Aspidochelone]]. [[Sneak]] and [[Invisible (Status)]] across to (I-8) and check the &#039;&#039;&#039;???&#039;&#039;&#039; to receive the [[Figure of Titan]].&lt;br /&gt;
*&#039;&#039;&#039;Xarcabard:&#039;&#039;&#039;&lt;br /&gt;
:*Head for [[Xarcabard]] and go to (H-7) upper level. The &#039;&#039;&#039;???&#039;&#039;&#039; is in a group of 3 clustered trees with their leaves to the west of the ramp (still in H-7). Select the &#039;&#039;&#039;???&#039;&#039;&#039; to obtain the [[Figure of Garuda]].&lt;br /&gt;
*&#039;&#039;&#039;Batallia Downs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Note: Purchase a [[Magicked astrolabe]] from [[Churano-Shurano]] in [[Windurst Waters]] (F-8) to open the doors in the [[Eldieme Necropolis]] by yourself.&lt;br /&gt;
:*Head for the southern [[Eldieme Necropolis]] entrance at (I-10) (or take the Survival Guide to Eldieme Necropolis, located just inside this entrance.) Make your way to the southern room, and then to the &#039;&#039;&#039;center&#039;&#039;&#039; hole at (G-9). You will likely need [[Sneak]] in the basement, do so before dropping down. Go east and then south, and take a right at the intersection, and start heading up a hill. You will eventually zone back out to [[Batallia Downs]]. &lt;br /&gt;
:*If [[Ahtu]] is up, kill it first, it should not pose a problem to anyone in the party. &lt;br /&gt;
:*Check the &#039;&#039;&#039;???&#039;&#039;&#039; near the cliff to spawn two [[:Category:Greater Bird|Greater Bird]] NMs: [[Suparna]] ([[WAR]]) and [[Suparna Fledgling]] ([[WHM]]).&lt;br /&gt;
:** Note: There are multiple &#039;&#039;&#039;???&#039;&#039;&#039; on this island. Check the one near the [[Stone Monument]] at the rear of this island. &lt;br /&gt;
:*They can both use [[Horde Lullaby]] and [[Massacre Elegy]] as well as their own respective abilities, such as [[Mighty Strikes]] and [[Benediction]], and typical Greater Bird TP attacks. &lt;br /&gt;
:*You can pull just one, but it is difficult. Recommended that you kite one NM and kill the other, then finish the kited one off. &lt;br /&gt;
:*Defeat both NMs and check the &#039;&#039;???&#039;&#039; again to receive a cutscene and the [[Figure of Leviathan]]. &lt;br /&gt;
*Head back to the Chateau and check the Great Hall for a final cutscene that completes the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=505</id>
		<title>San d&#039;Oria Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-2&amp;diff=505"/>
		<updated>2022-12-16T02:33:28Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Lightbringer |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=Royaulais Destin himself has summoned you for a vital mission. Seek audience with His Majesty in Chateau d&amp;#039;Oraguille immediately. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 8-1{{!}}Coming of Age |Next=San d&amp;#039;Oria Mission 9-1{{!}}Breaking Barriers |Title=None |Reward=*Rank 9 *80,000 gil. |Image= }}  ==Walkthrough== *Proceed to a Gate Guard to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Lightbringer&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Royaulais Destin himself has summoned you for a vital mission. Seek audience with His Majesty in [[Chateau d&#039;Oraguille]] immediately.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 8-1{{!}}Coming of Age&lt;br /&gt;
|Next=San d&#039;Oria Mission 9-1{{!}}Breaking Barriers&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank 9&lt;br /&gt;
*80,000 gil.&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Proceed to a Gate Guard to start the mission.&lt;br /&gt;
**Trading 6 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
*Head to [[Chateau d&#039;Oraguille]] and check the Great Hall for a cutscene.&lt;br /&gt;
*Speak with [[Rahal]] to receive the [[Crystal dowser]] and further instructions.&lt;br /&gt;
*Head to the [[Temple of Uggalepih]] and farm a [[Prelate Key]] from the [[Tonberry Stabber]]s (Map 3/4).&lt;br /&gt;
:* Alternatively you may farm [[Tonberry Chopper]]s in the [[Yhoator Jungle]] or [[Tonberry Slasher]]s in the [[Den of Rancor]].&lt;br /&gt;
:**Several Slashers spawn in the large room near the Den of Rancor Unity warp (Lv. 128) &lt;br /&gt;
*Make your way through the Temple until you reach the door at (I-10), Map 2, that can only be opened by killing the [[Temple Guardian]].&lt;br /&gt;
:*The guardian will not be there and the door will be open if someone has defeated it in the last 15 minutes.&lt;br /&gt;
*From west to east, go through the first, third, and fourth doors in the hall, checking the &#039;&#039;&#039;???&#039;&#039;&#039; in each.&lt;br /&gt;
:*Each &#039;&#039;&#039;???&#039;&#039;&#039; will provide a [[Piece of a broken key]].&lt;br /&gt;
:*Each player in the party must obtain the three [[Piece of a broken key]] in order to complete the final cutscene.&lt;br /&gt;
*After you have all three keys, select the second door to spawn two Doll NMs: [[Nio-Hum]] and [[Nio-A]].&lt;br /&gt;
:*Both have around 6500HP, do regular Doll attacks, and cannot be slept. &lt;br /&gt;
::*You may pull one at a time if [[Sneak]] is activated before spawning.&lt;br /&gt;
:::*The dolls are aggressive to magic so you may not pull with magic.&lt;br /&gt;
*After the dolls have been defeated, check the door again for a cutscene.&lt;br /&gt;
*Return to [[Chateau d&#039;Oraguille]] and check the Great Hall door for a cutscene.&lt;br /&gt;
:*You will be awarded Rank 9 and 80,000 gil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-1&amp;diff=504</id>
		<title>San d&#039;Oria Mission 8-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_8-1&amp;diff=504"/>
		<updated>2022-12-16T02:31:53Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Coming of Age |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=Princess Claidie will soon celebrate her coming-of-age, and the court in d&amp;#039;Oraguille needs help with the ceremonies. Speak to Monarlais Halver and offer your assistance. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 7-2{{!}}The Secret Weapon |Next=San d&amp;#039;Oria Mission 8-2{{!}}Lightbringer |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Coming of Age&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Princess Claidie will soon celebrate her coming-of-age, and the court in d&#039;Oraguille needs help with the ceremonies. Speak to Monarlais Halver and offer your assistance.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 7-2{{!}}The Secret Weapon&lt;br /&gt;
|Next=San d&#039;Oria Mission 8-2{{!}}Lightbringer&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to a Gate Guard to start the mission.&lt;br /&gt;
**Trading 6 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
*Go to [[Chateau d&#039;Oraguille]], where you&#039;ll receive a cutscene upon entering.&lt;br /&gt;
*Speak to [[Halver]] for instructions.&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Interact with the two doors to the Princes&#039; quarters for short cutscenes.&lt;br /&gt;
*Travel to the [[Quicksand Caves]] and reach the &#039;&#039;Fountain of Kings&#039;&#039; at (G-14) [Map 2].&lt;br /&gt;
**You will need to drop in a hole at (E-11) [Map 2] to reach this isolated portion of the map.&lt;br /&gt;
*** The cave entrance at [[Eastern Altepa Desert]] (H-10) will place you on [Map 2].&lt;br /&gt;
**** You will need to walk south and then west to (F-10) to reach [Map 2].&lt;br /&gt;
*Clear the area and check &#039;&#039;Fountain of Kings&#039;&#039;. This will spawn two [[:Category:Sea Monk|kraken]] NMs, [[Honor]] and [[Valor]].&lt;br /&gt;
*You can pull them one at a time, they will not link, but will aggro to sound. &lt;br /&gt;
**[[Valor]] uses [[Hundred Fists]].&lt;br /&gt;
**[[Honor]] casts [[Paralyga]] and [[Silencega]].&lt;br /&gt;
**It is possible to land [[Blind]] and [[Gravity]] on either, but both resist [[Sleep]].&lt;br /&gt;
**Letting one depop and then defeating the other makes this a lot easier to deal with. &lt;br /&gt;
*Check the &#039;&#039;Fountain of Kings&#039;&#039; again, after the bodies disappear, for some [[Drops of Amnio]]. &lt;br /&gt;
*Return to [[Halver]].&lt;br /&gt;
*Wait one earth minute, and then zone in to [[Northern San d&#039;Oria]] for another cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_7-2&amp;diff=503</id>
		<title>San d&#039;Oria Mission 7-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_7-2&amp;diff=503"/>
		<updated>2022-12-16T02:30:56Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Secret Weapon |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=Reports from Ghelsba indicate that the Orcs in Yughott Grotto are up to something. Investigate, but speak of this to no one. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 7-1{{!}}Prestige of the Papsque |Next=San d&amp;#039;Oria Mission 8-1{{!}}Coming of Age |Title=None |Reward=*Rank 8 *60,000 gil. |Image= }}  ==Walkthrough== *Speak with a Gate Guard...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Secret Weapon&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Reports from Ghelsba indicate that the Orcs in Yughott Grotto are up to something. Investigate, but speak of this to no one.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 7-1{{!}}Prestige of the Papsque&lt;br /&gt;
|Next=San d&#039;Oria Mission 8-1{{!}}Coming of Age&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank 8&lt;br /&gt;
*60,000 gil.&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with a Gate Guard who will instruct you to go to the garden in the Chateau. &lt;br /&gt;
**Trading 4 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
*Head for the Chateau and go towards (F-8). You will receive a cutscene. &lt;br /&gt;
*Return to the Gate Guard to receive the mission. &lt;br /&gt;
*Gather a party and head for [[Horlais Peak]]. Only people who are on 7-2 or have completed it may enter. It is recommended that you bring a BLM and/or a BRD for sleeping the mobs. &lt;br /&gt;
*Get ready and enter the BC.&lt;br /&gt;
**The fight is against 3 [[Orc]]s and 2 [[Orcish Warmachine|Warmachines]]&lt;br /&gt;
***Darokbok of Clan Reaper (Level 68, [[PLD]])&lt;br /&gt;
***Derakbak of Clan Wolf (Level 68, [[DRG]])&lt;br /&gt;
***Jagidbod of Clan Reaper (Level 68, [[RNG]])&lt;br /&gt;
***Wolf Clan Warmachine (Unknown)&lt;br /&gt;
***Reaper Clan Warmachine (Unknown)&lt;br /&gt;
**Open the fight with [[Elemental Seal]] + [[Sleepga II]]. Fight the Warmachines first, then the Paladin, the Dragoon and Wyvern, and the Ranger last. A Melee/NIN can pretty easily solo any of the NMs. Prioritize the Warmachines.&lt;br /&gt;
*When finished, you&#039;ll receive another cutscene, and receive the [[Crystal dowser]].&lt;br /&gt;
*Head back to [[San d&#039;Oria]] and speak to any Gate Guard to finish the mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission can be carefully soloed by BLM/RDM. Kill the Warmachines first, then RNG. If you have problems landing sleep on the PLD, he can be killed next; if there are few issues, keep him alive for Aspir and target the DRG. Ignore the wyvern, you will still exit the BC with a win once all Orcs are dead if the wyvern is still alive: Instead, keep him slept and use for Aspir. Use Gravity and Bind (though do not waste the MP for these on the RNG, obviously, as he still attacks from a distance). Try to silence the PLD to prevent him from curing himself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_7-1&amp;diff=502</id>
		<title>San d&#039;Oria Mission 7-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_7-1&amp;diff=502"/>
		<updated>2022-12-16T02:30:11Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Prestige of the Papsque |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=The papsque has requested an adventurer of renown. Speak to His Holiness in the cathedral. His chambers lie upstairs. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 6-2{{!}}Ranperre&amp;#039;s Final Rest |Next=San d&amp;#039;Oria Mission 7-2{{!}}The Secret Weapon |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough== *Talk to any gate guard and accep...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Prestige of the Papsque&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=The papsque has requested an adventurer of renown. Speak to His Holiness in the cathedral. His chambers lie upstairs.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 6-2{{!}}Ranperre&#039;s Final Rest&lt;br /&gt;
|Next=San d&#039;Oria Mission 7-2{{!}}The Secret Weapon&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to any gate guard and accept the mission. &lt;br /&gt;
**Trading 5 [[:Category:Crystal|crystals]] to a Conquest NPC will unlock this mission.&lt;br /&gt;
&lt;br /&gt;
*Head to the Cathedral in [[Northern San d&#039;Oria]] and go to the Papal Chambers, located on the third floor at (M-6). &lt;br /&gt;
*Form your party (at least a full party of 65+, an alliance may be required for lower levels. A party of 70+ should have no problems)&lt;br /&gt;
*Head to [[Bostaunieux Oubliette]]. Head for (E-7/8) and use [[Sneak]]. Speak to the npc [[Couchatorage]] standing by the Sewer Lid to drop down. Follow the right wall and you&#039;ll eventually zone to [[West Ronfaure]] at (E-10). There will be a &#039;&#039;&#039;???&#039;&#039;&#039; in front of you.&lt;br /&gt;
**Alternatively, the level 122 [[Unity Concord]] warp can warp you directly to [[Bostaunieux Oubliette]], right at the zone line to [[West Ronfaure]].&lt;br /&gt;
*When prepared, check the &#039;&#039;&#039;???&#039;&#039;&#039; to spawn an [[Orc]] NM [[Marauder Dvogzog]]. It is a level 67 Monk with approximately 16,000 HP. He does use the two hour [[Hundred Fists]].&lt;br /&gt;
*Check the &#039;&#039;&#039;???&#039;&#039;&#039; again to receive the [[Ancient San d&#039;Orian tablet]]. &lt;br /&gt;
**Should you fall off of the ledge, you&#039;ll need to run back through the Oubliette and fight the NM again. &lt;br /&gt;
*Return to the Cathedral and visit the Papal Chambers for the final cutscene. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]] [[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_6-2&amp;diff=501</id>
		<title>San d&#039;Oria Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_6-2&amp;diff=501"/>
		<updated>2022-12-16T02:29:26Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Ranperre&amp;#039;s Final Rest |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=Prince Trion seeks an adventurer. Find the prince in his chamber to learn more.  |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 6-1{{!}}Leaute&amp;#039;s Last Wishes |Next=San d&amp;#039;Oria Mission 7-1{{!}}Prestige of the Papsque  |Title=None |Reward=*Rank 7 *40,000 gil |Image= }}  ==Walkthrough== *Speaking to the Gate Guard, you&amp;#039;ll be instructed to g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Ranperre&#039;s Final Rest&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=[[Prince Trion]] seeks an adventurer. Find the prince in his chamber to learn more. &lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 6-1{{!}}Leaute&#039;s Last Wishes&lt;br /&gt;
|Next=San d&#039;Oria Mission 7-1{{!}}Prestige of the Papsque &lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank 7&lt;br /&gt;
*40,000 gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speaking to the Gate Guard, you&#039;ll be instructed to go see [[Prince Trion]].&lt;br /&gt;
**Trade 3-4 [[:Category:Crystal|crystals]] to the Conquest NPC to unlock this mission.&lt;br /&gt;
*Visit [[Prince Trion]] in his room at &#039;&#039;&#039;(H-7)&#039;&#039;&#039; [[Chateau d&#039;Oraguille]]&lt;br /&gt;
*After a cutscene, gather a party and head for (H-8) in [[King Ranperre&#039;s Tomb]], on the first map. When ready, Sneak one member and have them check the Heavy Stone Door. &lt;br /&gt;
*Three Skeleton NMs will pop - [[Corrupted Soffeil]], [[Corrupted Yorgos]] and [[Corrupted Ulbrig]]. Yorgos is a Warrior, the other two are Black Mages. &lt;br /&gt;
*Your main target is [[Corrupted Yorgos]]. This fight is made easier by pulling this NM, and allowing the other two to depop, and then finally killing Yorgos.  &lt;br /&gt;
:*The NMs are immune to [[Sleep]] and [[Foe Lullaby|Lullaby]]. They will use [[Blood Saber]], so keep damage negating buffs up to reduce the HP regained. &lt;br /&gt;
:*[[Corrupted Yorgos]] has approximately 7250 HP. &lt;br /&gt;
*When defeated, check the Heavy Stone Door again, and enter. Check the Tombstone inside for a cutscene, at the end of which, you&#039;ll receive the [[Ancient San d&#039;Orian book]].&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Return to [[Prince Trion]], and you will be instructed to go see the Gate Guard. &lt;br /&gt;
*Talk to any Gate Guard. The guard will tell you that it will take some time to  decipher. &lt;br /&gt;
*Zone and talk to the guard again who will tell you to see Prince Trion (you may need to talk to him twice).&lt;br /&gt;
*Speak with Prince Trion again. &lt;br /&gt;
*Return to the Heavy Stone Door again for another cutscene. &lt;br /&gt;
*Return to a Gate Guard to complete the mission. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_6-1&amp;diff=500</id>
		<title>San d&#039;Oria Mission 6-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_6-1&amp;diff=500"/>
		<updated>2022-12-16T02:28:41Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Leaute&amp;#039;s Last Wishes |Expansion=Rise of the Zilart |Start=Any San d&amp;#039;Oria Gate Guard |Description=This mission involves the late Queen Leaute. Visit Monarlais Halver in Chateau d&amp;#039;Oraguille to learn more.  |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 5-2{{!}}The Shadow Lord |Next=San d&amp;#039;Oria Mission 6-2{{!}}Ranperre&amp;#039;s Final Rest |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough== *Make sure you&amp;#039;ve checked the Door to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Leaute&#039;s Last Wishes&lt;br /&gt;
|Expansion=Rise of the Zilart&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=This mission involves the late Queen Leaute. Visit Monarlais [[Halver]] in [[Chateau d&#039;Oraguille]] to learn more. &lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 5-2{{!}}The Shadow Lord&lt;br /&gt;
|Next=San d&#039;Oria Mission 6-2{{!}}Ranperre&#039;s Final Rest&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Make sure you&#039;ve checked the Door to the Great Hall and received the final cutscene for 5-2 in [[Chateau d&#039;Oraguille]], then speak with a gate guard.&lt;br /&gt;
**Trade up to 5 [[:Category:Crystal|crystals]] to the Conquest NPC to unlock this mission.&lt;br /&gt;
*Head to [[Chateau d&#039;Oraguille]] and speak with [[Halver]].&lt;br /&gt;
*Select the Great Hall door for a cutscene. &lt;br /&gt;
** Make sure to get the cutscene where the King asks you to retrieve a Dreamrose.&lt;br /&gt;
*Go to (G-7) in [[Western Altepa Desert]].&lt;br /&gt;
*Check the [[Dreamrose]] to spawn [[Sabotender Enamorado]]. It is recommended that you bring enough people, pets and/or NPCs to reduce the damage done by [[1000 Needles]]. It is possible to do it with less, but spreading the damage out will help any HP concerns. &lt;br /&gt;
*Check the [[Dreamrose]] after defeating the NM to receive the  [[Dreamrose]].&lt;br /&gt;
*Return to [[Halver]].&lt;br /&gt;
*Go toward the Garden at (F-8) for another cutscene. At the end of the cutscene, you&#039;ll receive the [[Piece of paper]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_5-2&amp;diff=499</id>
		<title>San d&#039;Oria Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_5-2&amp;diff=499"/>
		<updated>2022-12-16T02:27:48Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Shadow Lord |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Head to Castle Zvahl in Xarcabard. Visit Chateau d&amp;#039;Oraguille to learn more. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 5-1{{!}}The Ruins of Fei&amp;#039;Yin |Next=San d&amp;#039;Oria Mission 6-1{{!}}Leaute&amp;#039;s Last Wishes |Title=Shadow Banisher |Reward=*Rank 6 *20,000 gil |Image= }}  ==Walkthrough== *Accept the mission by speaking to any gate guard. **Trade 1 :...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Shadow Lord&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Head to Castle Zvahl in [[Xarcabard]]. Visit [[Chateau d&#039;Oraguille]] to learn more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 5-1{{!}}The Ruins of Fei&#039;Yin&lt;br /&gt;
|Next=San d&#039;Oria Mission 6-1{{!}}Leaute&#039;s Last Wishes&lt;br /&gt;
|Title=Shadow Banisher&lt;br /&gt;
|Reward=*Rank 6&lt;br /&gt;
*20,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Accept the mission by speaking to any gate guard.&lt;br /&gt;
**Trade 1 [[:Category:Crystal|crystal]] to the Conquest NPC to unlock this mission. (Some required a close to full or full rank bar, found under Status&amp;gt;Profile)&lt;br /&gt;
*Speak to [[Halver]] for a cutscene&lt;br /&gt;
*Speak to [[Prince Trion]] in his chamber for a cutscene.&lt;br /&gt;
*Form a full party (recommended level 55-60 or higher), and head for [[Xarcabard]]. Castle Zvahl is on the far west of the area.&lt;br /&gt;
[[Image:Throne_Room_Path.png]]&lt;br /&gt;
&lt;br /&gt;
*[[Castle Zvahl Baileys]]&lt;br /&gt;
**Enter [[Castle Zvahl Baileys]], follow the one-way path until you come to the first intersection. Turn right, head north then west and down a small flight of stairs.&lt;br /&gt;
**Turn left and follow the right wall until you reach the next map.&lt;br /&gt;
**On the next map, turn right and head all the way to the top right corner of the map.&lt;br /&gt;
**Head up the stairs and you will be on the second &amp;quot;level&amp;quot;.&lt;br /&gt;
**Next, get to the top left part of the map and walk back down the set of stairs and youll be back on the first &amp;quot;level&amp;quot;.&lt;br /&gt;
**Work your way into the center of the map from here and you will be in an outdoor courtyard. Go back up to the second &amp;quot;level&amp;quot; then through the gate on the right and you&#039;ll be in a long hall with a large flight of stairs.&lt;br /&gt;
&lt;br /&gt;
*[[Castle Zvahl Keep]]&lt;br /&gt;
**Inside, walk out of the hallway and turn right. Ahead, you will have to go through a few gates and ore doors. There are a lot of mobs in the area which detect sight, however your party should have no problems disposing of them. &lt;br /&gt;
**Once on the second level, you will be overlooking a room below. Follow the narrow path to more stairs and another hallway. You&#039;ll eventually reach an area with teleporters. These teleporters take awhile to activate, so just stand on the center and be patient. Using them will cause your [[Invisible (Status)]] to drop. &lt;br /&gt;
**Follow the teleporters four times until you reach a new map. Run to the west/middle of this area and you&#039;ll see a door. Passing through this door will result in a zone to the [[Throne Room]].&lt;br /&gt;
&lt;br /&gt;
*[[Throne Room]]&lt;br /&gt;
**You will now have some time to prepare for the fight, run to the other side of the [[Throne Room]] and gather up. When ready, check the door for a cutscene involving Zeid and the Shadow Lord, then click the door a second time and enter the BCNM.&lt;br /&gt;
:*The [[Shadow Lord]] has 2 forms. In the first form, he can switch between physical or magical immunity. Take time during magic immunity to rest MP, and hold off on melee attacks while in physical. &lt;br /&gt;
:*While immune to magic, he will use Dark Nova (AOE Darkness damage) and can cast Black Magic. Dark Nova tends to indicate that he will switch to physical immunity. &lt;br /&gt;
:*During physical immunity, he can use a variety of TP attacks, including Giga Slash, Kick Back and Umbra Smash. &lt;br /&gt;
:*Defeating the first form will get you a cutscene. You will immediately be returned to the fight. Rest quickly and get ready for the second form.&lt;br /&gt;
:*The second form will only use AoE attacks, but has less HP (approximately 4,000 HP). At this point, use your 2hrs and take him down as fast as possible. [[Curaga]] should be used liberally here to help counter the AoE damage. He will not rotate immunities like the first form.&lt;br /&gt;
*After the second form is defeated, you&#039;ll get another cutscene. At the end, you&#039;ll be returned to the entrance of [[Castle Zvahl Baileys]]. You will also receive the [[Shadow fragment]].&lt;br /&gt;
*Return to [[Halver]] for your reward: Rank 6 and gil.&lt;br /&gt;
*Check the door to the Great Hall for a final cutscene involving the royal family.&lt;br /&gt;
*Don&#039;t forget to check Door: Prince Royal&#039;s Rm at the back of [[Chateau d&#039;Oraguille]] for an additional cutscene and to learn Trust: Trion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_5-1&amp;diff=498</id>
		<title>San d&#039;Oria Mission 5-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_5-1&amp;diff=498"/>
		<updated>2022-12-16T02:26:58Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Ruins of Fei&amp;#039;Yin |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=This mission involves traveling to Fei&amp;#039;Yin, located on the Beaucedine Glacier. Visit Chateau d&amp;#039;Oraguille to learn more. |Level=50 |Repeatable=No |Previous=San d&amp;#039;Oria Mission 4-1{{!}}Magicite |Next=San d&amp;#039;Oria Mission 5-2{{!}}The Shadow Lord |Title=Archlich Assassin |Reward=Rank Points |Image= }}  ==Walkthrough== *Head to Chateau d&amp;#039;Oraguille for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Ruins of Fei&#039;Yin&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=This mission involves traveling to [[Fei&#039;Yin]], located on the [[Beaucedine Glacier]]. Visit [[Chateau d&#039;Oraguille]] to learn more.&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 4-1{{!}}Magicite&lt;br /&gt;
|Next=San d&#039;Oria Mission 5-2{{!}}The Shadow Lord&lt;br /&gt;
|Title=Archlich Assassin&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Head to [[Chateau d&#039;Oraguille]] for a cut-scene.&lt;br /&gt;
*After the cut-scene, you must speak with [[Halver]] before you can continue. &lt;br /&gt;
*Visit a Gate Guard and accept the mission. &lt;br /&gt;
*Return to Halver, and he will give you the [[New Fei&#039;Yin seal]]. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; DO NOT PROCEED WITH THIS MISSION WITHOUT GETTING THIS KEY ITEM, otherwise you will be unable to participate in the BCNM fight later on.&lt;br /&gt;
*Form a party of players who are at least level 50. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation. Anyone who has completed the mission for their current nation may also participate.&lt;br /&gt;
*There is a [[Home Point]] right outside the zone to [[Qu&#039;Bia Arena]]. If you do not have the home point, [[Unity Warp]] 128 for [[Fei&#039;Yin]] will put you just inside the zone.&lt;br /&gt;
*[[Fei&#039;Yin]] is located in the northeast corner of [[Beaucedine Glacier]].&lt;br /&gt;
*Upon entering Fei&#039;Yin, you will get another cut-scene with [[Zeid]] (if you do not get this cut-scene, you have done something wrong, check back in San d&#039;Oria). The majority of enemies in Fei&#039;Yin detect by sound, however there are several that detect spellcasting as well.&lt;br /&gt;
*Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter [[Qu&#039;Bia Arena]]. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready. &lt;br /&gt;
*You may pull Trusts inside the BC.&lt;br /&gt;
*You will be facing [[Archlich Taber&#039;quoan]]. The Archlich will spawn with 2 [[Ancient Sorcerer]]s. [[Ancient Warrior]]s will also spawn in the hallway and run to help of the Archlich during the fight.&lt;br /&gt;
**The Archlich is a [[BLM]], and will cast spells like [[Sleepga II]] and [[Freeze]], he may also use [[Manafont]].&lt;br /&gt;
**The lesser skeletons have very little [[HP]] and can be easily taken out by an AoE spell.&lt;br /&gt;
**Focus attacks on the Archlich, a [[Paladin]] with [[Invincible]] is useful for managing the many extra mobs. A [[Monk]] using [[Hundred Fists]] also shines in this fight, due to the skeleton blunt penalty.&lt;br /&gt;
**You only need to kill the Archlich to win. Any other mobs still alive will de-pop. &lt;br /&gt;
*When you win, you&#039;ll be given another cut-scene. You will then receive the [[Burnt seal]]. &lt;br /&gt;
*Head back to [[Halver]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_4-1&amp;diff=497</id>
		<title>San d&#039;Oria Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_4-1&amp;diff=497"/>
		<updated>2022-12-16T02:24:42Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Magicite |Expansion=None |Start=San d&amp;#039;Orian Embassy in Ru&amp;#039;Lude Gardens |Description=Seize the three types of magicite from Davoi, Beadeaux, and Castle Oztroja to prevent the Shadow Lord&amp;#039;s return.  |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 3-3{{!}}Appointment to Jeuno |Next=San d&amp;#039;Oria Mission 5-1{{!}}The Ruins of Fei&amp;#039;Yin |Title=Have Wings Will Fly |Reward=*Rank 5 *10,000 gil *Airship Pass *If already in poss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Magicite&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=San d&#039;Orian Embassy in [[Ru&#039;Lude Gardens]]&lt;br /&gt;
|Description=Seize the three types of magicite from [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the [[Shadow Lord]]&#039;s return. &lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 3-3{{!}}Appointment to Jeuno&lt;br /&gt;
|Next=San d&#039;Oria Mission 5-1{{!}}The Ruins of Fei&#039;Yin&lt;br /&gt;
|Title=Have Wings Will Fly&lt;br /&gt;
|Reward=*Rank 5&lt;br /&gt;
*10,000 gil&lt;br /&gt;
*[[Airship Pass]]&lt;br /&gt;
*If already in possesion of an [[Airship Pass]] you recieve 20,000 gil&lt;br /&gt;
|Image=Magicite_Mission.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:Magicite.jpg|350px|right]]&lt;br /&gt;
*First head to a [[Conquest Overseer]] either in your home city or [[Jeuno]]. Trade them 4 crystals, until the Rank bar is about halfway full. &lt;br /&gt;
*To flag the Mission, click the Door: San d&#039;Orian Emb. in your city&#039;s embassy in [[Ru&#039;Lude Gardens]] for the [[Archducal audience permit]].&lt;br /&gt;
*Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-6) in [[Ru&#039;Lude Gardens]] for a cutscene and the [[Letter to Aldo]].&lt;br /&gt;
*Speak to [[Aldo]] in the Tenshodo H.Q. of &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; for a cutscene and the [[Silver bell]].&lt;br /&gt;
*This mission is identical for all three nations. If you have completed this mission in another nation, you will &#039;&#039;&#039;not&#039;&#039;&#039; have to complete the prerequisite quests again, as the key items are saved. Speaking to [[Aldo]] again is still required.&lt;br /&gt;
*With [[Tractor]] and a friend who has all of the key items, the only key item that is strictly necessary is [[Yagudo torch]].&lt;br /&gt;
===Prerequisite Quests===&lt;br /&gt;
====Tenshodo====&lt;br /&gt;
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.&lt;br /&gt;
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune&#039;s Spire]] in [[Lower Jeuno]].&lt;br /&gt;
*Examine the door at the end of the hallway in &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; to enter the Tenshodo H.Q.&lt;br /&gt;
*Once inside speak with [[Aldo]] at (J-8) for the [[Silver bell]].&lt;br /&gt;
====Key Items====&lt;br /&gt;
*[[Yagudo torch]]&lt;br /&gt;
**Head to [[Upper Jeuno]] and speak with [[Paya-Sabya]] at (I-8).&lt;br /&gt;
**Head back to [[Lower Jeuno]] and speak with [[Muckvix]] at (H-9) inside &#039;&#039;&#039;Muckvix&#039;s Junk Shop&#039;&#039;&#039; for the [[Yagudo torch]].&lt;br /&gt;
*[[Coruscant rosary]] and [[Black matinee necklace]]&lt;br /&gt;
**Speak to [[Sattal-Mansal]] in the Tenshodo at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*[[Crest of Davoi]]&lt;br /&gt;
**Speak with [[Baudin]] between (G-7) and (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].&lt;br /&gt;
&lt;br /&gt;
====Maps====&lt;br /&gt;
*Before you head out, if you haven&#039;t already bought your maps, now is the time to do it. They can be purchased for 3,000 Gil from the following NPC&#039;s:&lt;br /&gt;
**[[Elesca]] — [[Northern San d&#039;Oria]] (I-8)&lt;br /&gt;
**[[Violitte]] — [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
**[[Karine]] — [[Bastok Markets]] (H-9)&lt;br /&gt;
**[[Rex]] — [[Port Bastok]] (J-7)&lt;br /&gt;
**[[Mhoji Roccoruh]] — [[Port Windurst]] (G-9)&lt;br /&gt;
**[[Pehki Machumaht]] — [[Windurst Woods]] (H-11)&lt;br /&gt;
**[[Promurouve]] — [[Lower Jeuno]] (H-7)&lt;br /&gt;
**[[Rusese]] — [[Upper Jeuno]] (H-6)&lt;br /&gt;
====Beadeaux (Prerequisite) ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It&#039;s up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.&#039;&#039;&lt;br /&gt;
*Mages will need [[Echo Drops]] for this area.  &lt;br /&gt;
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary. &lt;br /&gt;
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]].&lt;br /&gt;
*You will have to kill two level 40-45 [[NM]] in this zone. Having [[Trust|trusts]] summoned before applying [[Sneak]] and heading out is recommended.&lt;br /&gt;
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).&lt;br /&gt;
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM&#039;s]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.&lt;br /&gt;
*Follow the left wall to a tunnel at (H-7).&lt;br /&gt;
*Inside follow the right wall until you get to a &#039;&#039;&#039;Mute&#039;&#039;&#039; device.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming &#039;&#039;&#039;Afflictor&#039;&#039;&#039; without being [[Curse|Cursed]].&lt;br /&gt;
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).&lt;br /&gt;
*Outside reapply silence at the &#039;&#039;&#039;Mute&#039;&#039;&#039; in front of you and then head southwest to a ramp at (E-10).&lt;br /&gt;
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).&lt;br /&gt;
*Here you will find [[De&#039;Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].&lt;br /&gt;
*Now turn around and head northeast back toward where you came from.&lt;br /&gt;
*Follow the right wall now until you reach (F-6).&lt;br /&gt;
*Here you will find [[Go&#039;Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*Head back to [[Jeuno]].&lt;br /&gt;
*Trade both items to [[Sattal-Mansal]].&lt;br /&gt;
**These &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be traded separately through the use of two trades.&lt;br /&gt;
**If you trade him both items at once you will not get both of the [[KI|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Davoi===&lt;br /&gt;
*This part of the mission can be soloed but a group or high level help will make death less likely.&lt;br /&gt;
*Make your way to [[Davoi]].&lt;br /&gt;
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the &#039;&#039;&#039;Wall of Dark Arts&#039;&#039;&#039;.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.&lt;br /&gt;
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for a [[Key Item]].&lt;br /&gt;
===Castle Oztroja===&lt;br /&gt;
*This part of the Mission can be soloed but a group or high level help is highly recommended. &lt;br /&gt;
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].&lt;br /&gt;
*There are areas of this zone where anyone under level 60 will still receive aggro.&lt;br /&gt;
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].&lt;br /&gt;
*Enter and head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.&lt;br /&gt;
**Stand between the two levers in front of the door.  &lt;br /&gt;
**Select one of the levers&lt;br /&gt;
**Click the lever and &#039;&#039;&#039;immediately&#039;&#039;&#039; run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.&lt;br /&gt;
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don&#039;t see the &amp;quot;Target is out of Range&amp;quot; message.&lt;br /&gt;
*On the second floor, head to (G-7) where you will exit into a courtyard.&lt;br /&gt;
*On this map, head north (without falling off) to a cave entrance at (I-7).&lt;br /&gt;
*Here follow the right wall until you reach a door at (H-9).  &lt;br /&gt;
**The mobs in this area are much higher level than the ones previously encountered.&lt;br /&gt;
*At the door, light the torch and you will be taken through.&lt;br /&gt;
*Head South and take a right to another &#039;&#039;&#039;Brass Door&#039;&#039;&#039;. Click on the door to open it.&lt;br /&gt;
*The zone is just beyond this door so run like hell if you have aggro.&lt;br /&gt;
*Inside you will be in an area with no mobs. After a cutscene with Verena and Fickblix, travel down the path and click on the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for another cutscene and recieve [[Key Item]].&lt;br /&gt;
** If the cutscene did not trigger, and you received a message that the &amp;quot;magicite glows ominously,&amp;quot; then try the following:&lt;br /&gt;
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch&lt;br /&gt;
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite&lt;br /&gt;
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through&lt;br /&gt;
&lt;br /&gt;
===Beadeaux===&lt;br /&gt;
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].&lt;br /&gt;
*There are no monsters in here. Follow the path and unlock the door, then continue forward. Check the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for your last [[Key Item]]. &lt;br /&gt;
*Make your way back to [[Jeuno]].&lt;br /&gt;
&lt;br /&gt;
===Final Cut Scene===&lt;br /&gt;
*Go back to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; for a Cutscene and your reward (either an [[Airship Pass]], or, if you already have one, 20,000 gil).&lt;br /&gt;
*Return to your Consulate in [[Ru&#039;Lude Gardens]] and speak to [[Nelcabrit]] to receive 10,000 gil and [[Message to Jeuno (San d&#039;Oria)]].&lt;br /&gt;
*You have now completed the mission and will advance to Rank 5.&lt;br /&gt;
&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-3&amp;diff=496</id>
		<title>San d&#039;Oria Mission 3-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-3&amp;diff=496"/>
		<updated>2022-12-16T02:23:16Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Appointment to Jeuno&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Head to the Embassy of [[San d&#039;Oria]] in [[Jeuno]] to fill your appointed post.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 3-2{{!}}The Crystal Spring&lt;br /&gt;
|Next=San d&#039;Oria Mission 4-1{{!}}Magicite&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=*Rank 4&lt;br /&gt;
*5,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*This Mission is Required.&lt;br /&gt;
*Trade 4 [[:Category:Crystal|crystals]] to the Conquest NPC if you want to skip 3-2, to unlock this mission then accept it from the Gate Guard.&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]] at I-9.&lt;br /&gt;
*Click the &#039;&#039;&#039;Door: Great Hall&#039;&#039;&#039; behind Halver for a cutscene. You will obtain [[Letter to the ambassador]].&lt;br /&gt;
*Speak to [[Nelcabrit]] in [[Ru&#039;Lude Gardens]] at H-9.&lt;br /&gt;
**He is in the Embassy of San d&#039;Oria.&lt;br /&gt;
*If you already have the [[Delkfutt key]] then click the door in [[Lower Delkfutt&#039;s Tower]] at M-8 for a cutscene then click the &#039;&#039;&#039;Door: San d&#039;Orian Emb.&#039;&#039;&#039; in [[Ru&#039;Lude Gardens]] to complete the mission.&lt;br /&gt;
**Its the 3rd door in the very back.&lt;br /&gt;
*You will now likely need to climb to the 10th floor of [[Upper Delkfutt&#039;s Tower|Delkfutt&#039;s Tower]] in order to gain a [[Delkfutt Key]] in order to access the basement of the tower.&lt;br /&gt;
:*When inside if you possess the Delkfutt Key, head to (E-8) and continue down the stairs to enter the basement. Otherwise start the climb process detailed below.&lt;br /&gt;
::*You may also be [[Tractor]]ed through this basement door without the key.&lt;br /&gt;
:::*If you decide to go this route, proceed to the &amp;quot;Obtaining Delkfutt Key Short Way&amp;quot; section. Otherwise, read the &amp;quot;Obtaining Delkfutt Key&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key Short Way===&lt;br /&gt;
*This is the shortest route. You may be [[Tractor]]ed through the door to the basement at E-8 without the key if a party member already has it. Next you can open the door at J-8. Click it to travel to [[Upper Delkfutt&#039;s Tower]]. Walk forward then click the ??? at the bottom of the stairs to be teleported directly to [[Porphyrion]], kill this NM then trade the key it drops to the Elevator directly beside it, press onward and you will receive the key item needed to receive the cutscene at your nations door, and to open the door you were Tractored through. &lt;br /&gt;
*You may now discard the key.&lt;br /&gt;
**There may be people farming this NM to desynth the keys into Spheres so you may want to ask them to team up.&lt;br /&gt;
*Head to the bottom of the stairs then East and pass through the door to reach the basement.&lt;br /&gt;
*Skip to &amp;quot;Finishing the Mission&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key===&lt;br /&gt;
* This process involves a VERY long climb with lots of dangerous monsters. If you are below level 50, bring someone high level with you or a party of at least 6. [[Sneak]]/[[Invisible (Status)]] or [[Prism Powder]]/[[Silent Oil]] are also recommended.  Some form of [[Reraise]] and [[Warp]] is also helpful.&lt;br /&gt;
**A map of [[Qufim Island]] and a [[Map of Delkfutt&#039;s Tower]] may be purchased from [[Promurouve]] at H-7 in [[Lower Jeuno]] (inside the building) or [[Rusese]] at H-6 in [[Upper Jeuno]] for 3,000 Gil each.&lt;br /&gt;
:*Set your Home Point in Jeuno if you plan on warping out after the M&lt;br /&gt;
*Make your way to [[Port Jeuno]] and zone into [[Qufim Island]].&lt;br /&gt;
:*Enter [[Lower Delkfutt&#039;s Tower]] at  F-6.&lt;br /&gt;
*Once inside prepare for a long walk. [[:Category:Bat|Bat]]s and [[Dancing Weapon]]s will aggro to Sound and [[:Category:Goblin|Goblin]]s and [[:Category:Gigas|Giants]] will aggro to Sight. [[:Category:Magic Pot|Pots]] and [[:Category:Doll|Doll]]s are Aggressive to Magic.&lt;br /&gt;
*Floor 1&lt;br /&gt;
**Enter and follow the right wall until you reach the stairs at E/F-6.&lt;br /&gt;
*Floor 2&lt;br /&gt;
**Follow the left wall until you reach the stairs at I-9.&lt;br /&gt;
*Floor 3&lt;br /&gt;
**Follow the right wall until you reach the teleporter at G-6.&lt;br /&gt;
*[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 4&lt;br /&gt;
**Follow the right wall past 2 teleporters and go up the stairs at J-6.&lt;br /&gt;
*Floor 5 half way there.&lt;br /&gt;
**Enter the door into a hallway on your right at I-7 then follow the left wall until you see a stairway leading north at H-10.&lt;br /&gt;
*Floor 6&lt;br /&gt;
**At the top of the stairs follow the right wall to a teleporter at J-10.&lt;br /&gt;
*Floor 7&lt;br /&gt;
** In this big room head northwest to a stairway at G-7.&lt;br /&gt;
*Floor 8&lt;br /&gt;
**Follow the left wall to another stairway at J-7.&lt;br /&gt;
*Floor 9&lt;br /&gt;
**Head south to a stairway that leads back down at J-10.&lt;br /&gt;
*Floor 8 again&lt;br /&gt;
**Head west to a stairway leading back up at G-10. Do *not* fall down the hole in the floor!&lt;br /&gt;
*Floor 9 again&lt;br /&gt;
**Follow the left wall until you reach a teleporter at F-6.&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 10&lt;br /&gt;
**When you zone in head through the door to the southeast and down a hallway.  You will find a door on your right at H-7.  This door is guarded by [[Mimas]] a Gigas NM that uses [[Hundred Fists]].  After killing [[Mimas]] and clearing the hallway enter the door at H-7 into a large room.  This room will be filled with Gigas and a NM named [[Porphyrion]].  &lt;br /&gt;
***Try to pull [[Porphyrion]] out into the hallway without linking any of the other Gigas.  [[Summoner]] or a high level helper is useful for this.  &lt;br /&gt;
*Kill [[Porphyrion]] and any aggro you may have. [[Porphyrion]] will drop 6 [[Delkfutt Key]]s. If you need more then 6 you will have to wait 10 minutes for him to repop.&lt;br /&gt;
*Once you have your key trade it to the elevator on the floor at H-8 inside [[Porphyrion]]s room.&lt;br /&gt;
*Walk down the LONG staircase after using the elevator to get to the basement.&lt;br /&gt;
&lt;br /&gt;
===Finishing the Mission===&lt;br /&gt;
*Once you reach the basement head east into a large room and trade your Delkfutt Key (or interact if you have the Delkfutt key)  on the middle door at (L-8) for a cutscene. If you do not get the cutscene you are probably at the wrong door.&lt;br /&gt;
*After the cutscene warp out or head South West and down a long hallway, this will take you back to the first floor of the tower.  Follow the right wall until you zone back into [[Qufim Island]].&lt;br /&gt;
*Return to the embassy in [[Ru&#039;Lude Gardens]] to complete the mission, speak to the receptionist first and go to the ambassador&#039;s office door to receive your Audience Chamber Permit.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You do not have to be on this mission to receive a Delkfutt Key from Porphyrion. &lt;br /&gt;
* If you already possess a key from defeating Porphyrion before you activated the mission, from completing the mission for another nation, or from having the [[Delkfutt key]], you can access the basement without traversing to the top of the tower.&lt;br /&gt;
** On the first floor, trade your Delkfutt Key to the door at (E-8) on the first floor. If you possess the Key Item variant, simply examine the door. This will give you access to the basement where the ambassador is being held. &lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-3&amp;diff=495</id>
		<title>San d&#039;Oria Mission 3-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-3&amp;diff=495"/>
		<updated>2022-12-16T02:22:12Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Appointment to Jeuno |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Head to the Embassy of San d&amp;#039;Oria in Jeuno to fill your appointed post. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 3-2{{!}}The Crystal Spring |Next=San d&amp;#039;Oria Mission 4-1{{!}}Magicite |Title= |Reward=*Rank 4 *5,000 gil |Image= }} ==Walkthrough== *This Mission is Required. *Trade 4 crystals to the Conquest NPC if you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Appointment to Jeuno&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Head to the Embassy of [[San d&#039;Oria]] in [[Jeuno]] to fill your appointed post.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 3-2{{!}}The Crystal Spring&lt;br /&gt;
|Next=San d&#039;Oria Mission 4-1{{!}}Magicite&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=*Rank 4&lt;br /&gt;
*5,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*This Mission is Required.&lt;br /&gt;
*Trade 4 [[:Category:Crystal|crystals]] to the Conquest NPC if you want to skip 3-2, to unlock this mission then accept it from the Gate Guard.&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]] at I-9.&lt;br /&gt;
*Click the &#039;&#039;&#039;Door: Great Hall&#039;&#039;&#039; behind Halver for a cutscene. You will obtain [[Letter to the ambassador]].&lt;br /&gt;
*Speak to [[Nelcabrit]] in [[Ru&#039;Lude Gardens]] at H-9.&lt;br /&gt;
**He is in the Embassy of San d&#039;Oria.&lt;br /&gt;
*If you already have the [[Delkfutt key]] then click the door in [[Lower Delkfutt&#039;s Tower]] at M-8 for a cutscene then click the &#039;&#039;&#039;Door: San d&#039;Orian Emb.&#039;&#039;&#039; in [[Ru&#039;Lude Gardens]] to complete the mission.&lt;br /&gt;
**Its the 3rd door in the very back.&lt;br /&gt;
*You will now likely need to climb to the 10th floor of [[Upper Delkfutt&#039;s Tower|Delkfutt&#039;s Tower]] in order to gain a [[Delkfutt Key]] in order to access the basement of the tower.&lt;br /&gt;
:*&#039;&#039;&#039;Note&#039;&#039;&#039;: If you already have a [[File:Delkfutt Key icon.png|25px|link=]][[Delkfutt Key]] or the {{KI}}[[Delkfutt key]] then you may skip this climb.&lt;br /&gt;
*Head to [[Lower Delkfutt&#039;s Tower]] using the [[Survival Guide]] teleportation, [[Outpost]] warp, or [[Homepoint]] warp.&lt;br /&gt;
:*When inside if you possess the Delkfutt Key, head to (E-8) and continue down the stairs to enter the basement. Otherwise start the climb process detailed below.&lt;br /&gt;
::*You may also be [[Tractor]]ed through this basement door without the key.&lt;br /&gt;
:::*If you decide to go this route, proceed to the &amp;quot;Obtaining Delkfutt Key Short Way&amp;quot; section. Otherwise, read the &amp;quot;Obtaining Delkfutt Key&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key Short Way===&lt;br /&gt;
*This is the shortest route. You may be [[Tractor]]ed through the door to the basement at E-8 without the key if a party member already has it. Next you can open the door at J-8. Click it to travel to [[Upper Delkfutt&#039;s Tower]]. Walk forward then click the ??? at the bottom of the stairs to be teleported directly to [[Porphyrion]], kill this NM then trade the key it drops to the Elevator directly beside it, press onward and you will receive the key item needed to receive the cutscene at your nations door, and to open the door you were Tractored through. &lt;br /&gt;
*You may now discard the key.&lt;br /&gt;
**There may be people farming this NM to desynth the keys into Spheres so you may want to ask them to team up.&lt;br /&gt;
*Head to the bottom of the stairs then East and pass through the door to reach the basement.&lt;br /&gt;
*Skip to &amp;quot;Finishing the Mission&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key===&lt;br /&gt;
* This process involves a VERY long climb with lots of dangerous monsters. If you are below level 50, bring someone high level with you or a party of at least 6. [[Sneak]]/[[Invisible (Status)]] or [[Prism Powder]]/[[Silent Oil]] are also recommended.  Some form of [[Reraise]] and [[Warp]] is also helpful.&lt;br /&gt;
**Set your [[Home Point]] in [[Jeuno]] if you plan on warping out after the Mission.&lt;br /&gt;
**A map of [[Qufim Island]] and a [[Map of Delkfutt&#039;s Tower]] may be purchased from [[Promurouve]] at H-7 in [[Lower Jeuno]] (inside the building) or [[Rusese]] at H-6 in [[Upper Jeuno]] for 3,000 Gil each.&lt;br /&gt;
:*Set your Home Point in Jeuno if you plan on warping out after the M&lt;br /&gt;
*Make your way to [[Port Jeuno]] and zone into [[Qufim Island]].&lt;br /&gt;
:*Enter [[Lower Delkfutt&#039;s Tower]] at  F-6.&lt;br /&gt;
*Once inside prepare for a long walk. [[:Category:Bat|Bat]]s and [[Dancing Weapon]]s will aggro to Sound and [[:Category:Goblin|Goblin]]s and [[:Category:Gigas|Giants]] will aggro to Sight. [[:Category:Magic Pot|Pots]] and [[:Category:Doll|Doll]]s are Aggressive to Magic.&lt;br /&gt;
*Floor 1&lt;br /&gt;
**Enter and follow the right wall until you reach the stairs at E/F-6.&lt;br /&gt;
*Floor 2&lt;br /&gt;
**Follow the left wall until you reach the stairs at I-9.&lt;br /&gt;
*Floor 3&lt;br /&gt;
**Follow the right wall until you reach the teleporter at G-6.&lt;br /&gt;
*[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 4&lt;br /&gt;
**Follow the right wall past 2 teleporters and go up the stairs at J-6.&lt;br /&gt;
*Floor 5 half way there.&lt;br /&gt;
**Enter the door into a hallway on your right at I-7 then follow the left wall until you see a stairway leading north at H-10.&lt;br /&gt;
*Floor 6&lt;br /&gt;
**At the top of the stairs follow the right wall to a teleporter at J-10.&lt;br /&gt;
*Floor 7&lt;br /&gt;
** In this big room head northwest to a stairway at G-7.&lt;br /&gt;
*Floor 8&lt;br /&gt;
**Follow the left wall to another stairway at J-7.&lt;br /&gt;
*Floor 9&lt;br /&gt;
**Head south to a stairway that leads back down at J-10.&lt;br /&gt;
*Floor 8 again&lt;br /&gt;
**Head west to a stairway leading back up at G-10. Do *not* fall down the hole in the floor!&lt;br /&gt;
*Floor 9 again&lt;br /&gt;
**Follow the left wall until you reach a teleporter at F-6.&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 10&lt;br /&gt;
**When you zone in head through the door to the southeast and down a hallway.  You will find a door on your right at H-7.  This door is guarded by [[Mimas]] a Gigas NM that uses [[Hundred Fists]].  After killing [[Mimas]] and clearing the hallway enter the door at H-7 into a large room.  This room will be filled with Gigas and a NM named [[Porphyrion]].  &lt;br /&gt;
***Try to pull [[Porphyrion]] out into the hallway without linking any of the other Gigas.  [[Summoner]] or a high level helper is useful for this.  &lt;br /&gt;
*Kill [[Porphyrion]] and any aggro you may have. [[Porphyrion]] will drop 6 [[Delkfutt Key]]s. If you need more then 6 you will have to wait 10 minutes for him to repop.&lt;br /&gt;
*Once you have your key trade it to the elevator on the floor at H-8 inside [[Porphyrion]]s room.&lt;br /&gt;
*Walk down the LONG staircase after using the elevator to get to the basement.&lt;br /&gt;
&lt;br /&gt;
===Finishing the Mission===&lt;br /&gt;
*Once you reach the basement head east into a large room and trade your Delkfutt Key (or interact if you have the Delkfutt key)  on the middle door at (L-8) for a cutscene. If you do not get the cutscene you are probably at the wrong door.&lt;br /&gt;
*After the cutscene warp out or head South West and down a long hallway, this will take you back to the first floor of the tower.  Follow the right wall until you zone back into [[Qufim Island]].&lt;br /&gt;
*Return to the embassy in [[Ru&#039;Lude Gardens]] to complete the mission, speak to the receptionist first and go to the ambassador&#039;s office door to receive your Audience Chamber Permit.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You do not have to be on this mission to receive a Delkfutt Key from Porphyrion. &lt;br /&gt;
* If you already possess a key from defeating Porphyrion before you activated the mission, from completing the mission for another nation, or from having the [[Delkfutt key]], you can access the basement without traversing to the top of the tower.&lt;br /&gt;
** On the first floor, trade your Delkfutt Key to the door at (E-8) on the first floor. If you possess the Key Item variant, simply examine the door. This will give you access to the basement where the ambassador is being held. &lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-2&amp;diff=494</id>
		<title>San d&#039;Oria Mission 3-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-2&amp;diff=494"/>
		<updated>2022-12-16T02:20:54Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Crystal Spring |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Catch a crystal bass from Crystwater Spring, located on the eastern edge of Jugner Forest.  |Level= |Repeatable=Yes |Previous=San d&amp;#039;Oria Mission 3-1{{!}}Infiltrate Davoi |Next=San d&amp;#039;Oria Mission 3-3{{!}}Appointment to Jeuno |Title= |Reward=Rank Points |Image= }}  ==Walkthrough== *Trade 1 crystal to a [[Conquest#Conquest_Overseers_by_Nation|T.K. (Temple Knight)]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Crystal Spring&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Catch a crystal bass from Crystwater Spring, located on the eastern edge of Jugner Forest. &lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 3-1{{!}}Infiltrate Davoi&lt;br /&gt;
|Next=San d&#039;Oria Mission 3-3{{!}}Appointment to Jeuno&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 1 crystal to a [[Conquest#Conquest_Overseers_by_Nation|T.K. (Temple Knight)]] at the gate to unlock this mission or 4 if you want to skip it.&lt;br /&gt;
*This mission&#039;s purpose is to give you rank points; it is not required. You can skip this mission by repeating other missions or trading crystals.&lt;br /&gt;
**Once you are rank 10, you will not be able to accept this mission. If you want to complete all RoE objectives, do this mission before Rank 9. One reason would be for [[Teleports by Twilight]]&#039;s Unique RoE Objectives count.&lt;br /&gt;
**Skipping this mission has no impact on whether you get the 10% [[Job_Points#Capacity_Point_Bonuses|Capacity Point bonus]] at Rank 10.&lt;br /&gt;
*Talk to any gate guard and accept the mission. There are two in [[Southern San d&#039;Oria]], [[Ambrotien]] at (K-6) and [[Endracion]] at (F-9). There is also a gate guard in [[Northern San d&#039;Oria]], [[Grilau]] at (D-8).&lt;br /&gt;
*Buy a [[Crystal Bass]] from the [[Auction House]] or you can catch one in [[Jugner Forest]]. (It is MUCH easier to buy one from the [[Auction House]]. Crystal Bass cap at 35 for fishing, so plan accordingly.)&lt;br /&gt;
**See below for fishing tips.&lt;br /&gt;
*Trade the [[Crystal Bass]] to the Gate Guard.&lt;br /&gt;
*Enter [[Chateau d&#039;Oraguille]] for a cutscene.&lt;br /&gt;
*Talk to [[Chalvatot]] at F-7 inside [[Chateau d&#039;Oraguille]] for a cutscene.  Afterwards the mission is completed.&lt;br /&gt;
*Repeating this missions is similar to [[San_d%27Oria_Mission_1-2|Mission 1-2]]. You do not need to zone between repeating, you also do not have to repeat the steps in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
&lt;br /&gt;
==Fishing for Crystal Bass==&lt;br /&gt;
*Obtain Level 20 or higher.&lt;br /&gt;
**Characters less than 14 days old and below level 20 will experience [[Fishing Fatigue]]: after catching 10 fish in a day, you can not catch any more until the next day (midnight Japanese time). Otherwise your daily fishing limit is 200 fish.&lt;br /&gt;
**[[Goblin Bounty Hunter]]s patrol shorelines for low level players. Level 30s should be able to ignore them.&lt;br /&gt;
**Outside of cities, you can fish up monsters. There&#039;s a different message if there&#039;s a monster on your line.&lt;br /&gt;
*Fishing skill optional.&lt;br /&gt;
**Any fish involved in Missions (such as this one) or Quests can be caught with 0 skill unless otherwise specified like [[Inside the Belly]].&lt;br /&gt;
*Obtain a [[Carbon Fishing Rod]] or [[Halcyon Rod]] (craft with Alchemy or buy on AH). They are synthetic rods good for catching small fish.&lt;br /&gt;
*Obtain 1 [[Minnow]] (NPC buyable). It is a lure, does not stack.&lt;br /&gt;
*Obtain some [[Insect Ball]]s, they stack to 99. As much as you&#039;re comfortable with. These are good for early skill up and can catch Crystal Bass. Use as a backup in case something takes your lure.&lt;br /&gt;
*Go to [[Jugner Forest]] and find the Crystalwater Spring (J-9).&lt;br /&gt;
*Equip your fishing rod in the ranged slot. Bait goes in the ammo slot.&lt;br /&gt;
*Target yourself and use the Fishing action next to the water. &lt;br /&gt;
*Wait for the right fishing message.&lt;br /&gt;
**&amp;quot;Something caught the hook!&amp;quot; &amp;lt;- One exclamation point. It is a small fish. Reel it in.&lt;br /&gt;
**&amp;quot;Something caught the hook!!!&amp;quot; &amp;lt;- Three exclamation points. It is a &amp;quot;large fish&amp;quot;. The music may change. There are no large fish in the crystal spring... that is a tree ([[Arrowwood Log]]). It will break your rod. Press Esc to let it go.&lt;br /&gt;
**&amp;quot;You feel something pulling at your line.&amp;quot; &amp;lt;- Some rusty items. It&#039;s junk and you won&#039;t skill up either.&lt;br /&gt;
**&amp;quot;Something clamps onto your line ferociously!&amp;quot; &amp;lt;- Monster. They don&#039;t drop crystal bass.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-1&amp;diff=493</id>
		<title>San d&#039;Oria Mission 3-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_3-1&amp;diff=493"/>
		<updated>2022-12-16T02:19:39Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Infiltrate Davoi |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=The scout in Davoi needs the help of an adventurer. |Level= |Repeatable=Yes |Previous=San d&amp;#039;Oria Mission 2-3{{!}}Journey Abroad |Next=San d&amp;#039;Oria Mission 3-2{{!}}The Crystal Spring |Title= |Reward=Rank Points |Image= }}  ==Walkthrough==  *This Mission is Required. *Trade 1 crystal to the Conquest NPC to unlock the mission then accept it from the Gate Guard. **...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Infiltrate Davoi&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=The scout in [[Davoi]] needs the help of an adventurer.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 2-3{{!}}Journey Abroad&lt;br /&gt;
|Next=San d&#039;Oria Mission 3-2{{!}}The Crystal Spring&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*This Mission is Required.&lt;br /&gt;
*Trade 1 crystal to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
**You may also repeat other missions to unlock it.&lt;br /&gt;
*Speak to [[Prince Trion]] who can be reached by clicking on the door at G/H-7 of [[Chateau d&#039;Oraguille]] for a cutscene. It is the room on the North side of the court yard.&lt;br /&gt;
*Zone into [[Davoi]] for a cutscene.&lt;br /&gt;
**Invisible is recommended for this mission, bring [[Prism Powder]]s or have a spell for Invisiblity.&lt;br /&gt;
**Follow the right wall of [[Jugner Forest]] to the zone into [[Davoi]] at (G-12).&lt;br /&gt;
**A map of [[Davoi]] can be purchased for 3000 Gil from [[Elesca]] at I-8 of [[Northern San d&#039;Oria]] or [[Violitte]] at G-10 of [[Southern San d&#039;Oria]].&lt;br /&gt;
*Speak with [[Quemaricond]] when it is safe to drop Invisibility. You will obtain [[Royal Knights&#039; Davoi report]].&lt;br /&gt;
**He is the patrolling NPC at H-7.&lt;br /&gt;
*Return to [[Prince Trion]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
===Repeating the Mission===&lt;br /&gt;
*If you have already completed this mission and wish to repeat it your objective will be different.&lt;br /&gt;
*Talk to any gate guard and accept the mission. There are two in [[Southern San d&#039;Oria]], [[Ambrotien]] at (K-6) and [[Endracion]] at (F-9). There is also a gate guard in [[Northern San d&#039;Oria]], [[Grilau]] at (D-8).&lt;br /&gt;
*Make your way to [[Davoi]].  Zone into [[Jugner Forest]] from [[La Theine Plateau]] at (M-8).  Then follow the right wall of [[Jugner Forest]] to the zone into [[Davoi]] at (G-12).&lt;br /&gt;
*When you enter [[Davoi]] speak with [[Zantaviat]] the NPC near the tree.&lt;br /&gt;
*You will need to find 3 ! marks and check them.&lt;br /&gt;
**The first one is at K-7&lt;br /&gt;
**The second is at L-8&lt;br /&gt;
**The third is at J-7&lt;br /&gt;
*Return to [[Zantaviat]] then return to the Gate Guard.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-3&amp;diff=492</id>
		<title>San d&#039;Oria Mission 2-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-3&amp;diff=492"/>
		<updated>2022-12-16T02:18:58Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Journey Abroad |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Visit the faraway nations of Bastok and Windurst and receive official recognition as an adventurer. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 2-2{{!}}The Davoi Report |Next=San d&amp;#039;Oria Mission 3-1{{!}}Infiltrate Davoi |Title=Black Dragon Slayer or Dark Dragon Slayer, Certified Adventurer |Reward=*Rank 3 *3,000 gil *Adventurer&amp;#039;s Certificate |Ima...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Journey Abroad&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Visit the faraway nations of [[Bastok]] and [[Windurst]] and receive official recognition as an adventurer.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 2-2{{!}}The Davoi Report&lt;br /&gt;
|Next=San d&#039;Oria Mission 3-1{{!}}Infiltrate Davoi&lt;br /&gt;
|Title=Black Dragon Slayer or Dark Dragon Slayer, Certified Adventurer&lt;br /&gt;
|Reward=*Rank 3&lt;br /&gt;
*3,000 gil&lt;br /&gt;
*[[Adventurer&#039;s Certificate]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*This mission is required.&lt;br /&gt;
*Trade 3 crystals to the Conquest NPC if you want to skip 2-2 to unlock this mission then accept it from the Gate Guard.&lt;br /&gt;
**You may also repeat other missions to unlock it.&lt;br /&gt;
*You will be instructed to speak with [[Halver]]. He is located at I-9 just inside the door of [[Chateau d&#039;Oraguille]], entered from [[Northern San d&#039;Oria]].&lt;br /&gt;
*[[Halver]] will instruct you to visit two other nations [[Bastok]] and [[Windurst]].&lt;br /&gt;
*The next leg of this mission can be done in two different ways.&lt;br /&gt;
**Go to [[Bastok]] first and then to [[Windurst]].&lt;br /&gt;
**Go to [[Windurst]] first and then [[Bastok]].&lt;br /&gt;
&lt;br /&gt;
==Option 1: Windurst Path==&lt;br /&gt;
===San d&#039;Oria to Windurst===&lt;br /&gt;
*First head to the San d&#039;Orian Consulate in [[Windurst Woods]], located at F/G-10.&lt;br /&gt;
*Inside speak with [[Mourices]].  Then head to [[Heavens Tower]]. The entrance is at H-7 of [[Windurst Walls]].&lt;br /&gt;
*Inside speak with [[Kupipi]] for the [[Shield offering]].  She is at the desk.&lt;br /&gt;
**You will be given a [[Cipher: Semih]] if you do not already possess this trust.&lt;br /&gt;
*You will now have to travel to [[Giddeus]].  The entrance is at F-8 of [[West Sarutabaruta]].&lt;br /&gt;
*A map of [[Giddeus]] can be purchased for 600 Gil from [[Mhoji Roccoruh]]at G-9 of [[Port Windurst]] or [[Pehki Machumaht]] at H-11 of [[Windurst Woods]].&lt;br /&gt;
*Inside go to G-8 and drop down the hole.  Then head North to G/H-7 and kill [[Zhuu Buxu the Silent]]&lt;br /&gt;
**[[Zhuu Buxu the Silent]] is a [[Ninja]] type NM.  He will drop the [[Parana Shield]].&lt;br /&gt;
**You will need 2 of these shields.  Kill the NM once, wait for repop, then kill a second time. Repop is around 5 minutes.&lt;br /&gt;
*Now head West to F-7.  Speak with [[Uu Zhoumo]].&lt;br /&gt;
*Return to the San d&#039;Orian Consulate in [[Windurst Woods]] and trade your two [[Parana Shield]]s to [[Mourices]].  After this you are ready to head to [[Bastok]].&lt;br /&gt;
===Windurst to Bastok===&lt;br /&gt;
*Once you get to [[Bastok]] head to the top floor of [[Metalworks]] and speak with [[Savae E Paleade]] at the San d&#039;Orian Consulate located at I-9. &lt;br /&gt;
*Next speak with [[Pius]] inside the Dept. of Industry located on the same floor of the [[Metalworks]] at J-8.&lt;br /&gt;
*You will be asked to speak to [[Grohm]].  He is inside the Craftsmen&#039;s Eatery at G-9 of the top floor.&lt;br /&gt;
**A map of [[Palborough Mines]] can be purchased for 600 Gil from [[Karine]] at H-9 of [[Bastok Markets]] or [[Rex]] at J-7 of [[Port Bastok]].&lt;br /&gt;
*Head to [[Palborough Mines]] with your party. Enter at K-3 of [[North Gustaberg]].&lt;br /&gt;
*Inside follow the right wall until you reach an elevator at I-8. Take this elevator to the top floor. Make your way to the [[Waughroon Shrine]] entrance at H-10 and prepare for battle.&lt;br /&gt;
**All buffs besides food will be erased when you enter.&lt;br /&gt;
**Inside you will fight [[Seeker]] and [[Dark Dragon]].&lt;br /&gt;
**[[Seeker]]&lt;br /&gt;
***[[Ahriman]] type monster.&lt;br /&gt;
***Will cast [[Black Magic]] Spells including [[Silence]]&lt;br /&gt;
**[[Dark Dragon]]&lt;br /&gt;
***[[:Category:Dragon|Dragon]] type NM&lt;br /&gt;
***Will use an AoE attack called Petro Eyes that will cause [[Petrify]].&lt;br /&gt;
*Parties should [[Elemental Seal]] [[Sleep]] the [[Dark Dragon]] and kill the [[Seeker]]. After the [[Seeker]] is dead the dragon should go down easily.&lt;br /&gt;
*After the fight zone out of [[Waughroon Shrine]] then head to and take the boat located at H-8 on the North side of the river. The boat will bring you back to [[Bastok Mines]] via [[Zeruhn Mines]].&lt;br /&gt;
*Speak with [[Savae E Paleade]] at the San d&#039;Orian Consulate again.&lt;br /&gt;
*Return to San d&#039;Oria and speak with [[Halver]] in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
**You will receive Rank 3, 3000 [[gil]], and an [[Adventurer&#039;s Certificate]].&lt;br /&gt;
&lt;br /&gt;
==Option 2: Bastok Path==&lt;br /&gt;
===San d&#039;Oria to Bastok===&lt;br /&gt;
*Once you get to [[Bastok]] head to the [[Metalworks]] and speak with [[Savae E Paleade]] at the San d&#039;Orian Consulate located on the top floor at I-9. &lt;br /&gt;
*Next speak with [[Pius]] inside the President&#039;s Office located on the same floor of the [[Metalworks]] at J-8.&lt;br /&gt;
*You will be asked to speak to [[Grohm]].  He is inside the Craftsmen&#039;s Eatery at G-9 of the top floor.&lt;br /&gt;
**At this point you should head to the [[Auction House]] and buy one [[Mine Gravel]] to save a lot of time and walking.  If you do not want to do this and want to do the work yourself, use the 3 [[Pickaxe]]s you are given during the cutscene.&lt;br /&gt;
**You can also buy [[Pickaxe]]s from [[Boytz]] at H-7 of [[Bastok Mines]] or [[Numa]] at E-7 of [[Port Bastok]] if you feel the need.&lt;br /&gt;
*A map of [[Palborough Mines]] can be purchased for 600 Gil from [[Karine]] at H-9 of [[Bastok Markets]] or [[Rex]] at J-7 of [[Port Bastok]].&lt;br /&gt;
*Head to [[Palborough Mines]], enter at K-3 of [[North Gustaberg]].&lt;br /&gt;
**If you did not purchase the [[Mine Gravel]] at the [[Auction House]] follow the left wall until you get to F-7. Look for a Mythril Seam.  Trade your [[Pickaxe]] to the seam until you get a [[Mine Gravel]]&lt;br /&gt;
*Once you have a [[Mine Gravel]] make your way to the elevator at I-8 and ride it up to the 3rd floor.&lt;br /&gt;
**Make your way to I-6 where you will find a refiner.  Trade our gravel to the refiner and then pull the handle.&lt;br /&gt;
**Walk off the ledge or follow the path to the floor below and the bottom of the machine.  Pull the handle here and you will receive an Onz of [[Mythril Sand]]. &lt;br /&gt;
*Return to the Consulate and trade the sand to [[Savae E Paleade]].  You can now head to [[Windurst]].&lt;br /&gt;
===Bastok to Windurst===&lt;br /&gt;
*First head to the San d&#039;Orian Consulate in [[Windurst Woods]], located at F/G-10.&lt;br /&gt;
*Inside speak with [[Mourices]].  Then head to [[Heavens Tower]]. The entrance is at H-7 of [[Windurst Walls]].&lt;br /&gt;
*Inside speak with [[Kupipi]] for the [[Dark key]].  She is at the desk.&lt;br /&gt;
**You will be given a [[Cipher: Semih]] if you do not already possess this trust.&lt;br /&gt;
*Travel to [[Giddeus]].  The entrance is at F-8 of [[West Sarutabaruta]].&lt;br /&gt;
**A map of [[Giddeus]] can be purchased for 600 Gil from [[Mhoji Roccoruh]]at G-9 of [[Port Windurst]] or [[Pehki Machumaht]] at H-11 of [[Windurst Woods]].&lt;br /&gt;
*Once inside [[Giddeus]] make your way to F-12 and zone into [[Balga&#039;s Dais]].&lt;br /&gt;
**This is an uncapped [[BCNM]] fight and [[Trusts]] can be used&lt;br /&gt;
**All buffs besides food will be erased when you enter.&lt;br /&gt;
**Inside you will fight [[Searcher]] and [[Black Dragon]].&lt;br /&gt;
**[[Searcher]]&lt;br /&gt;
***[[Ahriman]] type monster.&lt;br /&gt;
***Will cast [[Black Magic]] Spells including [[Silence]]&lt;br /&gt;
**[[Black Dragon]]&lt;br /&gt;
***[[:Category:Dragon|Dragon]] type NM&lt;br /&gt;
***Will use an AoE attack that will cause [[Poison]] at 10 Hp per tick. Antidotes are recommended.&lt;br /&gt;
*Parties should [[Elemental Seal]] [[Sleep]] the [[Black Dragon]] and kill the [[Searcher]]. After the [[Searcher]] is dead the dragon should go down easily.&lt;br /&gt;
**After you will receive a cutscene and the [[Kindred crest]].&lt;br /&gt;
**Optionally, you can speak with [[Kupipi]] in [[Heavens Tower]] again for a message afterwards.&lt;br /&gt;
**Speak with [[Mourices]] at the San d&#039;Orian Consulate again for a cutscene and the [[Kindred report]].&lt;br /&gt;
**Next return to San d&#039;Oria and speak with [[Halver]] in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
**You will receive Rank 3, 3000 [[gil]], and a [[Adventurer&#039;s Certificate]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Windurst Dragon was easily solo&#039;ed on a level 25 RDM with 4 trusts, though I did sleep the dragon. The sleep landed first try. The fight can go badly if you don&#039;t land the sleep quickly.&lt;br /&gt;
*Easily solo&#039;d at 30BLM with four Trusts.&lt;br /&gt;
*The BCNM has been solo&#039;d by a Mnk/War, Pld/War, or Drg/Whm with meds and skill.&lt;br /&gt;
*Can also be solo&#039;d by a Thf/Nin with capped [[Marksmanship]], [[Sleep Bolt]]s, [[Bloody Bolt]]s, and a few meds.&lt;br /&gt;
*The [[Windurst]] version of the dragon seems to be a little bit easier because it does not use the [[Petrify]] AoE. Doing the [[Bastok]] leg first also seems to be faster.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-2&amp;diff=491</id>
		<title>San d&#039;Oria Mission 2-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-2&amp;diff=491"/>
		<updated>2022-12-16T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Davoi Report |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Retrieve the latest scouting report from the Temple Knight scout somewhere in Davoi. |Level= |Repeatable=Yes |Previous=San d&amp;#039;Oria Mission 2-1{{!}}The Rescue Drill |Next=San d&amp;#039;Oria Mission 2-3{{!}}Journey Abroad |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough==  &amp;#039;&amp;#039;This Mission is not required. You can skip this mission by trading 3 crystals to a Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Davoi Report&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Retrieve the latest scouting report from the Temple Knight scout somewhere in [[Davoi]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 2-1{{!}}The Rescue Drill&lt;br /&gt;
|Next=San d&#039;Oria Mission 2-3{{!}}Journey Abroad&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
&#039;&#039;This Mission is not required. You can skip this mission by trading 3 crystals to a [[Conquest Overseer]] or by repeating other missions.&#039;&#039;&lt;br /&gt;
*If you wish to complete this mission, trade 1 crystal to a [[Conquest Overseer]].&lt;br /&gt;
*Talk to any [[Gate Guard]] and accept the mission.&lt;br /&gt;
**There are two in [[Southern San d&#039;Oria]], [[Ambrotien]] at (K-6) and [[Endracion]] at (F-9). There is also a gate guard in [[Northern San d&#039;Oria]], [[Grilau]] at (D-8).&lt;br /&gt;
**A map of [[Davoi]] can be purchased for 3000 Gil from [[Elesca]] at I-8 of [[North San d&#039;Oria]] or [[Violitte]] at G-10 of [[Southern San d&#039;Oria]], but it is not required.&lt;br /&gt;
*Make your way to [[Davoi]].  Zone into [[Jugner Forest]] from [[La Theine Plateau]] at (M-8).  Then follow the right wall of [[Jugner Forest]] to the zone into [[Davoi]] at (G-12).&lt;br /&gt;
*Talk to the NPC [[Zantaviat]] just inside the zone.&lt;br /&gt;
*Walk South until you reach a pond at (J-8).  On the South bank of the pond you will find a &#039;&#039;&#039;!&#039;&#039;&#039; targetable location.  Click on it to receive the [[Lost document]].&lt;br /&gt;
*Return to [[Zantaviat]] to recieve the [[Temple Knights&#039; Davoi report]].&lt;br /&gt;
*Return to a [[Gate Guard]].&lt;br /&gt;
*Make your way to the &#039;&#039;&#039;Papal Chamber&#039;&#039;&#039;, which is on the top floor of the Cathedral in [[Northern San d&#039;Oria]].&lt;br /&gt;
*After the cutscene, the mission will be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-1&amp;diff=490</id>
		<title>San d&#039;Oria Mission 2-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_2-1&amp;diff=490"/>
		<updated>2022-12-16T02:16:56Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Rescue Drill |Expansion=None |Start=Any San d&amp;#039;Oria Gate Guard |Description=Participate in the Temple Knights&amp;#039; rescue drill out on La Theine Plateau. |Level= |Repeatable=No |Previous=San d&amp;#039;Oria Mission 1-3{{!}}Save the Children |Next=San d&amp;#039;Oria Mission 2-2{{!}}The Davoi Report |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough==  &amp;#039;&amp;#039;Trade a crystal to any San d&amp;#039;Orian Conquest Overseer to unlock this mission.&amp;#039;&amp;#039; *Speak to any...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Rescue Drill&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any San d&#039;Oria Gate Guard&lt;br /&gt;
|Description=Participate in the Temple Knights&#039; rescue drill out on [[La Theine Plateau]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=San d&#039;Oria Mission 1-3{{!}}Save the Children&lt;br /&gt;
|Next=San d&#039;Oria Mission 2-2{{!}}The Davoi Report&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
&#039;&#039;Trade a crystal to any San d&#039;Orian [[Conquest Overseer]] to unlock this mission.&#039;&#039;&lt;br /&gt;
*Speak to any [[Gate Guard]] and accept the mission from the list.&lt;br /&gt;
**There are two in [[Southern San d&#039;Oria]], [[Ambrotien]] at K-6 and [[Endracion]] at (F-9). There is also a gate guard in [[Northern San d&#039;Oria]], [[Grilau]] at (D-8).&lt;br /&gt;
**A Map of [[La Theine Plateau]] and [[Ordelle&#039;s Caves]] can be purchased from the Map NPC&#039;s in [[Northern San d&#039;Oria]] and [[Southern San d&#039;Oria]], but it is not required.&lt;br /&gt;
*Head to [[La Theine Plateau]] and descend into the canyon at (F-6), on the east side. Continue south to [[Ordelle&#039;s Caves]].&lt;br /&gt;
**&#039;&#039;Optional:&#039;&#039; Talk to [[Galaihaurat]], [[Equesobillot]], [[Deaufrain]], [[Vicorpasse]], [[Augevinne]], [[Yaucevouchat]], [[Laurisse]], and [[Narvecaint]] for additional dialogue.&lt;br /&gt;
*Follow the left wall and talk to [[Ruillont]] (G-3) by the pond.&lt;br /&gt;
*Go back to [[La Theine Plateau]]. One of three NPCs will give you a [[Bronze Sword]]: talk to [[Deaufrain]] and [[Equesobillot]] (F-6) on the ramp, and if necessary, [[Galaihaurat]] (E-6) by the road.&lt;br /&gt;
*Return to [[Ruillont]] and trade him the sword.&lt;br /&gt;
*Go back to [[La Theine Plateau]]. Talk to [[Vicorpasse]] (F-6) for [[Rescue training certificate]].&lt;br /&gt;
*Return to a [[Gate Guard]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-3&amp;diff=489</id>
		<title>San d&#039;Oria Mission 1-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-3&amp;diff=489"/>
		<updated>2022-12-16T02:16:21Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Save the Children&lt;br /&gt;
|Expansion=San d&#039;Oria&lt;br /&gt;
|Start=Any San d&#039;Oria [[Gate Guard]]&lt;br /&gt;
|Description=Mission Orders: Rescue the children held captive in the Orcish camp in Ghelsba Outpost.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 1-2{{!}}Bat Hunt&lt;br /&gt;
|Next=San d&#039;Oria Mission 2-1{{!}}The Rescue Drill&lt;br /&gt;
|Title=Fodderchief Flayer&lt;br /&gt;
|Reward= Rank 2&lt;br /&gt;
*1,000 [[Gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Talk to any [[Gate Guard]] and accept the mission.&lt;br /&gt;
*Next speak to [[Arnau]] in the Cathedral in [[Northern San d&#039;Oria]].  &lt;br /&gt;
**He is the main NPC at the Altar in the Chapel section of the Cathedral. &lt;br /&gt;
*After the cutscene, head to [[Ghelsba Outpost]].  &lt;br /&gt;
**The entrance is &#039;&#039;&#039;located at (E-4)&#039;&#039;&#039; in &#039;&#039;&#039;[[West Ronfaure]]&#039;&#039;&#039;.&lt;br /&gt;
**The map for [[Ghelsba Outpost]] may be purchased for 600 [[Gil]] from either [[Elesca]] at (I-8) in [[Northern San d&#039;Oria]] or [[Violitte]] at (G-10) in [[Southern San d&#039;Oria]].&lt;br /&gt;
*Make your way to the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; in the large area around (G-9). The door itself is located at (F-10).&lt;br /&gt;
*Click the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; and clear the BCNM &#039;&#039;&#039;Save the Children&#039;&#039;&#039;. You will obtain [[Orcish hut key]].&lt;br /&gt;
**Up to 6 people are allowed into this [[BCNM]] if they are on or have completed this mission. There is no Level Cap. You will fight 3 Orcs.&lt;br /&gt;
***[[Fodderchief Vokdek]], a [[Warrior]]&lt;br /&gt;
***[[Strongarm Zodvad]], a [[Ranger]]&lt;br /&gt;
***[[Sureshot Snatgat]], a [[Ranger]]&lt;br /&gt;
*Click the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; after clearing the BCNM for a cutscene.&lt;br /&gt;
*Return to a [[Gate Guard]] to complete the Mission and receive Rank 2.&lt;br /&gt;
**There is another optional cutscene at [[Arnau]] after speaking with the Gate Guard.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-3&amp;diff=488</id>
		<title>San d&#039;Oria Mission 1-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-3&amp;diff=488"/>
		<updated>2022-12-16T02:15:57Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Save the Children |Expansion=San d&amp;#039;Oria |Start=Any San d&amp;#039;Oria Gate Guard |Description=Mission Orders: Rescue the children held captive in the Orcish camp in Ghelsba Outpost. |Level= |Repeatable=Yes |Previous=San d&amp;#039;Oria Mission 1-2{{!}}Bat Hunt |Next=San d&amp;#039;Oria Mission 2-1{{!}}The Rescue Drill |Title=Fodderchief Flayer |Reward=23px Rank 2 *1,000 Gil |Image= }}  ==Walkthrough==  *Talk to any Gate Guard and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Save the Children&lt;br /&gt;
|Expansion=San d&#039;Oria&lt;br /&gt;
|Start=Any San d&#039;Oria [[Gate Guard]]&lt;br /&gt;
|Description=Mission Orders: Rescue the children held captive in the Orcish camp in Ghelsba Outpost.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 1-2{{!}}Bat Hunt&lt;br /&gt;
|Next=San d&#039;Oria Mission 2-1{{!}}The Rescue Drill&lt;br /&gt;
|Title=Fodderchief Flayer&lt;br /&gt;
|Reward=[[Image:Sandy_icon.png|23px]] Rank 2&lt;br /&gt;
*1,000 [[Gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Talk to any [[Gate Guard]] and accept the mission.&lt;br /&gt;
*Next speak to [[Arnau]] in the Cathedral in [[Northern San d&#039;Oria]].  &lt;br /&gt;
**He is the main NPC at the Altar in the Chapel section of the Cathedral. &lt;br /&gt;
*After the cutscene, head to [[Ghelsba Outpost]].  &lt;br /&gt;
**The entrance is &#039;&#039;&#039;located at (E-4)&#039;&#039;&#039; in &#039;&#039;&#039;[[West Ronfaure]]&#039;&#039;&#039;.&lt;br /&gt;
**The map for [[Ghelsba Outpost]] may be purchased for 600 [[Gil]] from either [[Elesca]] at (I-8) in [[Northern San d&#039;Oria]] or [[Violitte]] at (G-10) in [[Southern San d&#039;Oria]].&lt;br /&gt;
*Make your way to the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; in the large area around (G-9). The door itself is located at (F-10).&lt;br /&gt;
*Click the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; and clear the BCNM &#039;&#039;&#039;Save the Children&#039;&#039;&#039;. You will obtain [[Orcish hut key]].&lt;br /&gt;
**Up to 6 people are allowed into this [[BCNM]] if they are on or have completed this mission. There is no Level Cap. You will fight 3 Orcs.&lt;br /&gt;
***[[Fodderchief Vokdek]], a [[Warrior]]&lt;br /&gt;
***[[Strongarm Zodvad]], a [[Ranger]]&lt;br /&gt;
***[[Sureshot Snatgat]], a [[Ranger]]&lt;br /&gt;
*Click the &#039;&#039;&#039;Hut Door&#039;&#039;&#039; after clearing the BCNM for a cutscene.&lt;br /&gt;
*Return to a [[Gate Guard]] to complete the Mission and receive Rank 2.&lt;br /&gt;
**There is another optional cutscene at [[Arnau]] after speaking with the Gate Guard.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-2&amp;diff=487</id>
		<title>San d&#039;Oria Mission 1-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-2&amp;diff=487"/>
		<updated>2022-12-16T02:15:21Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Bat Hunt |Expansion=San d&amp;#039;Oria |Start=Any San d&amp;#039;Oria Gate Guard |Description=Mission Orders: Exterminate bats from King Ranperre&amp;#039;s Tomb, and bring back proof of your deeds. |Level= |Repeatable=Yes |Previous=San d&amp;#039;Oria Mission 1-1{{!}}Smash the Orcish Scouts |Next=San d&amp;#039;Oria Mission 1-3{{!}}Save the Children |Title=None |Reward=Rank Points |Image= }} ==Walkthrough==  *Speak to any San d&amp;#039;Orian Gate Guard, and select &amp;quot;Bat Hunt&amp;quot; to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Bat Hunt&lt;br /&gt;
|Expansion=San d&#039;Oria&lt;br /&gt;
|Start=Any San d&#039;Oria [[Gate Guard]]&lt;br /&gt;
|Description=Mission Orders: Exterminate bats from King Ranperre&#039;s Tomb, and bring back proof of your deeds.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=San d&#039;Oria Mission 1-1{{!}}Smash the Orcish Scouts&lt;br /&gt;
|Next=San d&#039;Oria Mission 1-3{{!}}Save the Children&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=[[Rank Points]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Speak to any San d&#039;Orian [[Gate Guard]], and select &amp;quot;Bat Hunt&amp;quot; to begin this mission.&lt;br /&gt;
*Go to H-11 in [[East Ronfaure]] to zone into [[King Ranperre&#039;s Tomb]].&lt;br /&gt;
*If you do not have a map for [[King Ranperre&#039;s Tomb]], one may be purchased from [[Violitte]] – [[Southern San d&#039;Oria]] (G-10) or [[Elesca]] – [[Northern San d&#039;Oria]] (I-8).&lt;br /&gt;
*Kill [[Ding Bats]] in [[King Ranperre&#039;s Tomb]] until you receive [[Orcish Mail Scales]].&lt;br /&gt;
**This can be done before or after clicking the &#039;&#039;&#039;Tombstone&#039;&#039;&#039;.&lt;br /&gt;
**Ding bats spawn at night (18:00 - 6:00). There are 2 at the start and more around the &#039;&#039;&#039;Tombstone&#039;&#039;&#039;.&lt;br /&gt;
*Touch the &#039;&#039;&#039;Tombstone&#039;&#039;&#039; at H/I-10 for a cutscene. &lt;br /&gt;
**There is a ghost that aggros by it at night if low level. Can just click the Tombstone to lose aggro or use sneak.&lt;br /&gt;
*Return to a Gate Guard and trade them the [[Orcish Mail Scales]] to complete the mission.&lt;br /&gt;
===Repeating===&lt;br /&gt;
*To complete this Mission multiple times for more ranking points. The Gate Guard will ask for a [[Bat Fang]] which can be bought from the [[Auction House]] or farmed from [[Mouse Bat]]s in the underground section of [[King Ranperre&#039;s Tomb]].  &lt;br /&gt;
*Trade a [[Bat Fang]] to the Gate Guard to complete the Mission.  &lt;br /&gt;
**It is not necessary to zone between multiple trades. &lt;br /&gt;
**Bat Fangs purchased from an Auction House may be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-1&amp;diff=486</id>
		<title>San d&#039;Oria Mission 1-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=San_d%27Oria_Mission_1-1&amp;diff=486"/>
		<updated>2022-12-16T02:14:42Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Smash the Orcish Scouts |Expansion=San d&amp;#039;Oria |Start=Any San d&amp;#039;Oria Gate Guard |Description=Mission Orders: Hunt Orcs lurking outside San d&amp;#039;Oria and bring back one of their axes. |Level= |Repeatable=Yes |Previous= |Next=San d&amp;#039;Oria Mission 1-2{{!}}Bat Hunt |Title=None |Reward=Rank Points |Image= }}  ==Walkthrough==  *Speak to any San d&amp;#039;Orian Gate Guard to begin this mission. *Go outside the city and kill Orcish Fodder until y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Smash the Orcish Scouts&lt;br /&gt;
|Expansion=San d&#039;Oria&lt;br /&gt;
|Start=Any San d&#039;Oria [[Gate Guard]]&lt;br /&gt;
|Description=Mission Orders: Hunt Orcs lurking outside San d&#039;Oria and bring back one of their axes.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=San d&#039;Oria Mission 1-2{{!}}Bat Hunt&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=[[Rank Points]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Speak to any San d&#039;Orian [[Gate Guard]] to begin this mission.&lt;br /&gt;
*Go outside the city and kill [[Orcish Fodder]] until you receive an [[Orcish Axe]]. [[Orcish Fodder]] can be found in [[East Ronfaure]] and [[West Ronfaure]].&lt;br /&gt;
*After you receive an [[Orcish Axe]] return to the Gate Guard and trade them the [[Orcish Axe]] to finish the Mission.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:San d&#039;Oria Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_9-2&amp;diff=485</id>
		<title>Windurst Mission 9-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_9-2&amp;diff=485"/>
		<updated>2022-12-15T23:11:32Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Moon Reading |Expansion=Zilart |Start=Any Windurst Gate Guard |Description=To lure the Bearer of Darkness to the Full Moon Fountain, you must collect the three verses of the ancient people. As her guiding star, the Star Sibyl is counting on you to help her decide the path for Windurst&amp;#039;s future. The fate of Windurst rests upon your shoulders! |Level= |Repeatable=No |Previous=Windurst Mission 9-1{{!}}Doll of the Dead |Next= |Title=Vestal Cham...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Moon Reading&lt;br /&gt;
|Expansion=Zilart&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=To lure the Bearer of Darkness to the Full Moon Fountain, you must collect the three verses of the ancient people. As her guiding star, the Star Sibyl is counting on you to help her decide the path for Windurst&#039;s future. The fate of Windurst rests upon your shoulders!&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 9-1{{!}}Doll of the Dead&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=Vestal Chamberlain&lt;br /&gt;
|Reward=*Rank 10&lt;br /&gt;
*100,000 [[gil]]&lt;br /&gt;
*[[Windurstian Flag]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 9 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Click the &#039;&#039;&#039;Door: Vestal Chamber&#039;&#039;&#039; on the top floor of [[Heavens Tower]] for a cutscene with [[Star Sibyl]].&lt;br /&gt;
*Collect the following three key items in any order:&lt;br /&gt;
**[[Ancient Verse of Ro&#039;Maeve]]&lt;br /&gt;
***[[Ro&#039;Maeve]] Qu&#039;Hua Spring at H-6.&lt;br /&gt;
**[[Ancient Verse of Altepa]]&lt;br /&gt;
***Zone into [[Chamber of Oracles]].&lt;br /&gt;
**** Alternatively, use the (D-12) [[Western Altepa Desert]] entrance of [[Quicksand Caves]]. You will need [[Sneak]]. You will need to open the pressure switch door at I-9. This can be done with the required amount of people. Requires 3 points to open the doors. Galka = 3 points, Hume/Elvaan/Mithra = 2 points and Tarutaru = 1 point.&lt;br /&gt;
**** Keep left to enter Chamber of Oracles.&lt;br /&gt;
**[[Ancient Verse of Uggalepih]]&lt;br /&gt;
***&#039;&#039;&#039;???&#039;&#039;&#039; in [[Temple of Uggalepih]] ((E-8) 2nd map), no aggro to 75&#039;s. &lt;br /&gt;
****A [[Uggalepih Key]], from [[Tonberry Cutter]]s, is needed to open the door to get to the ???.&lt;br /&gt;
*Return to the &#039;&#039;&#039;Door: Vestal Chamber&#039;&#039;&#039; for a cutscene.&lt;br /&gt;
*Go to [[Full Moon Fountain]] and clear a two part Burning Circle fight.&lt;br /&gt;
**The first part is against four Ace Cardians.  A good strategy is to cast Sleepga on them and and kill [[Ace of Batons (Monster)|Ace of Batons]] (BLM), followed by [[Ace of Swords (Monster)|Ace of Swords]] (PLD) and then [[Ace of Coins (Monster)|Ace of Coins]] (RDM). Sleep [[Ace of Cups (Monster)|Ace of Cups]] (WHM) and rest to full. &lt;br /&gt;
**The cardians will eventually start resisting sleep. However, unless you take a long time to kill the first three it should not be a problem. &lt;br /&gt;
**The cardians will aggro from outside casting player casting range. The [[Ace of Swords (Monster)|Ace of Swords]] will move to melee range while the other three will cast before moving. &lt;br /&gt;
**As soon as the last Cardian dies you will get a cutscene. The next fight is with a [[:Category:Wyvern|Wyvern]] and a [[:Category:Manticore|Manticore]]. You will be assisted by [[Ajido-Marujido]]. If he dies, you lose the fight, so be sure to cure him. Kill what [[Ajido-Marujido]] decides to fight first. &lt;br /&gt;
**Letting [[Ajido-Marujido]] choose will aggro both NMs. Be prepared to pull both off of him.&lt;br /&gt;
*If you use the Enternity addon the final cutscene may not play while using Windower or ashita.&lt;br /&gt;
**You might want to unload it &#039;//lua u enternity&#039; or &#039;/addon unload enternity&#039;.&lt;br /&gt;
**If you crash the game, the top door will not provide a cutscene. The remedy is to click the blank, glowing spot right outside of Heaven&#039;s Tower to complete Rank 10.&lt;br /&gt;
***Not everyone has this issue but if you do the above should work for you.&lt;br /&gt;
***It may look like its crashed on the multiple 30 second black screens but it eventually loads.&lt;br /&gt;
*Return to the &#039;&#039;&#039;Door: Vestal Chamber&#039;&#039;&#039; for a cutscene.&lt;br /&gt;
*Click the &#039;&#039;&#039;Door: Vestal Chamber&#039;&#039;&#039; again for the final cutscene with the [[Star Sibyl]] and to end the Windurst story line.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_9-1&amp;diff=484</id>
		<title>Windurst Mission 9-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_9-1&amp;diff=484"/>
		<updated>2022-12-15T23:09:40Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Doll of the Dead |Expansion=Zilart |Start=Any Windurst Gate Guard |Description=The Orastery Minister has awoken and the Bearer of Darkness once again terrorizes Heavens Tower. At the request of the Manustery you are to speak with a person imprisoned within the Boyahda Tree and discover the truth behind the doll of the dead. |Repeatable=No |Previous=Windurst Mission 8-2{{!}}The Jester Who&amp;#039;d be King |Next=Windurst Mission 9-2{{!}}Moon Reading...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Doll of the Dead&lt;br /&gt;
|Expansion=Zilart&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=The Orastery Minister has awoken and the Bearer of Darkness once again terrorizes Heavens Tower. At the request of the Manustery you are to speak with a person imprisoned within the Boyahda Tree and discover the truth behind the doll of the dead.&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 8-2{{!}}The Jester Who&#039;d be King&lt;br /&gt;
|Next=Windurst Mission 9-2{{!}}Moon Reading&lt;br /&gt;
|Title=Guiding Star&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Trade 10 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Apururu]] in [[Windurst Woods]] Manustery at (H-9) for a cutscene.&lt;br /&gt;
*Zone into [[Heavens Tower]] for a cutscene.&lt;br /&gt;
*Click the &#039;&#039;&#039;Door: Vestal Chamber&#039;&#039;&#039; on the top floor of the tower for a cutscene with the [[Star Sibyl]].&lt;br /&gt;
*Return to [[Apururu]] for a cutscene.&lt;br /&gt;
*Trade [[Goobbue Humus]] to the single [[Mandragora Warden]] in [[The Boyahda Tree]] at (F-4) in the hidden area of Map #1 for a cutscene. You will receive a [[Letter from Zonpa-Zippa]].&lt;br /&gt;
**The pair of Mandragora Warden are the wrong ones.&lt;br /&gt;
**Goobbue Humus is a Rare/Ex drop from the [[Goobbue Gardener]]s found in [[The Sanctuary of Zi&#039;Tah]] and [[Old Goobbue]]s found in The Boyahda Tree. (&#039;&#039;&#039;As of [http://forum.square-enix.com/ffxi/threads/46068-Feb-19-2015-(JST)-Version-Update Feb. 2015] the Elder Goobbues in The Boyahda Tree no longer drop this item.)&#039;&#039;&#039;&lt;br /&gt;
**Recommended to farm it with Treasure Hunter in The Sanctuary of Zi&#039;Tah which has 13 spawns and 5 min re spawn.&lt;br /&gt;
**All the [[Goobbue Gardener]] spawns are in the southeast section of the map.&lt;br /&gt;
*Return to [[Apururu]] for a cutscene.&lt;br /&gt;
*Zone into [[Full Moon Fountain]] for a cutscene that completes the mission.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-2&amp;diff=483</id>
		<title>Windurst Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-2&amp;diff=483"/>
		<updated>2022-12-15T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Jester Who&amp;#039;d Be King |Expansion=Zilart |Start=Any Windurst Gate Guard |Description=The time for the Dark Dungeon jailbreak is at hand! At the request of the Manustery, you are to collect the ministry rings from all five ministers. |Level= |Repeatable=No |Previous=Windurst Mission 8-1{{!}}Vain |Next=Windurst Mission 9-1{{!}}Doll of the Dead |Title=None |Reward=*Rank 9 *80,000 gil |Image= }}  ==Walkthrough== *Trade 6 crystals to the Conqu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Jester Who&#039;d Be King&lt;br /&gt;
|Expansion=Zilart&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=The time for the Dark Dungeon jailbreak is at hand! At the request of the Manustery, you are to collect the ministry rings from all five ministers.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 8-1{{!}}Vain&lt;br /&gt;
|Next=Windurst Mission 9-1{{!}}Doll of the Dead&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank 9&lt;br /&gt;
*80,000 gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 6 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Apururu]] in [[Windurst Woods]] Manustery (HP#1) for a cutscene. &lt;br /&gt;
**You will obtain the [[Manustery ring]].&lt;br /&gt;
*Talk to the following NPCs, in any order, to receive the [[Rhinostery ring]], [[Aurastery ring]], and [[Optistery ring]].&lt;br /&gt;
**[[Rukususu]] in [[Fei&#039;Yin]] at (F-6) on Map #2.&lt;br /&gt;
***Click the Cermet Door for a cutscene with her.&lt;br /&gt;
***Home Point #2 to [[Fei&#039;Yin]] is the fastest way. &lt;br /&gt;
**[[Sedal-Godjal]] in [[Davoi]] (J-8). He can only be reached by going through [[Monastic Cavern]]. Enter [[Monastic Cavern]] from entrance 2 at (H-11) in [[Davoi]]. &lt;br /&gt;
**[[Tosuka-Porika]] in [[Windurst Waters]] Optistery.&lt;br /&gt;
***The Optistery is in the northern half of [[Windurst Waters]].&lt;br /&gt;
***Closest to Home Point #1.&lt;br /&gt;
***[[Tosuka-Porika]] is in the eastern of the two Optistery buildings.&lt;br /&gt;
*Return to [[Apururu]] for dialogue regarding the final ring.&lt;br /&gt;
*Talk to [[Kupipi]] in [[Heavens Tower]] for a cutscene.&lt;br /&gt;
*Go to the tower in [[West Sarutabaruta]] (F-4) and enter [[Outer Horutoto Ruins]].&lt;br /&gt;
**[[Outer Horutoto Ruins]] [[Voidwatch]] warp puts you right in front of this tower.&lt;br /&gt;
**Warping to the outpost/[[Survival Guide]] for [[West Sarutabaruta]] or warping to [[Giddeus]] and using [[Escape]] are the next best options.&lt;br /&gt;
*Go through the Cracked Wall at (I-6).&lt;br /&gt;
*Find the Cracked Wall at (G-8) on the second map. Touch it and pop [[Queen of Coins (Monster)|Queen of Coins]] (RDM) and [[Queen of Swords (Monster)|Queen of Swords]] (PLD).&lt;br /&gt;
*Click the Cracked Wall again once their bodies vanish for a cutscene and to obtain the [[Orastery ring]].&lt;br /&gt;
*Return to [[Apururu]] for a cutscene.&lt;br /&gt;
*Talk to [[Shantotto]] in [[Windurst Walls]] at (K-7) for a cutscene and to obtain the [[Glove of perpetual twilight]].&lt;br /&gt;
**You may need to speak to [[Shantotto]] multiple times for the correct cutscene.&lt;br /&gt;
*Return to [[Apururu]] for a cutscene.&lt;br /&gt;
*Go to [[Inner Horutoto Ruins]] and examine the &#039;&#039;&#039;Gate of Darkness&#039;&#039;&#039; at (I-7) on Map #4 for a cutscene.&lt;br /&gt;
**Fastest way is using the [[Toraimarai Canal]] [[Survival Guide]] and then back tracking to Horutoto ruins.&lt;br /&gt;
**Alternatively, travel though [[Toraimarai Canal]] using the Priming Gate in [[Windurst Walls]] (H-3).&lt;br /&gt;
**You need to pass through the [[Three Mage Gate]] if you do not enter via the [[Toraimarai Canal]].&lt;br /&gt;
[[File:Inner Horutoto Ruins-map4.jpg|300px]]&lt;br /&gt;
*Return to [[Apururu]] for a cutscene that completes the mission.&lt;br /&gt;
**(&#039;&#039;&#039;Optional&#039;&#039;&#039;) Return to [[Shantotto]] for dialogue regarding the [[Glove of perpetual twilight]].&lt;br /&gt;
**(&#039;&#039;&#039;Optional&#039;&#039;&#039;) Return to [[Tosuka-Porika]] to report about the Book of the Gods as promised.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-1&amp;diff=482</id>
		<title>Windurst Mission 8-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_8-1&amp;diff=482"/>
		<updated>2022-12-15T23:07:06Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Vain |Expansion=Zilart |Start=Any Windurst Gate Guard |Description=At the request of the Aurastery,&amp;lt;br /&amp;gt;you are to discover the&amp;lt;br /&amp;gt;whereabouts of their former&amp;lt;br /&amp;gt;minister who fled from his duties&amp;lt;br /&amp;gt;several years ago. |Level= |Repeatable=No |Previous=Windurst Mission 7-2{{!}}Awakening of the Gods |Next=Windurst Mission 8-2{{!}}The Jester who&amp;#039;d be King |Title=Fugitive Minister Bounty Hunter |Reward=Rank Points |Image= }}  == Walkthrou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Vain&lt;br /&gt;
|Expansion=Zilart&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=At the request of the Aurastery,&amp;lt;br /&amp;gt;you are to discover the&amp;lt;br /&amp;gt;whereabouts of their former&amp;lt;br /&amp;gt;minister who fled from his duties&amp;lt;br /&amp;gt;several years ago.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 7-2{{!}}Awakening of the Gods&lt;br /&gt;
|Next=Windurst Mission 8-2{{!}}The Jester who&#039;d be King&lt;br /&gt;
|Title=Fugitive Minister Bounty Hunter&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Trade 6 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Moreno-Toeno]] in [[Windurst Waters]] at the Aurastery (L-6 northern section, eastern building) for a cutscene and to obtain the [[&amp;quot;Star Seeker&amp;quot;]].&lt;br /&gt;
*Click the &#039;&#039;&#039;Qu&#039;Hau Spring&#039;&#039;&#039; in [[Ro&#039;Maeve]] at H-6 for a cutscene.&lt;br /&gt;
*Go to [[Davoi]] and kill [[Dirtyhanded Gochakzuk]] for a [[Curse Wand]]. He is located on the center island (H-8), so you have to go though [[Monastic Cavern]]. Enter [[Monastic Cavern]] from entrance 2 at (H-11) in [[Davoi]] and keep going until the exit 4 (I-8). Once outside follow the road around the hill to a wooden elevator, pull the lever to get to the monastery building, inside after 2 doors the NM will be sitting on a big &amp;quot;throne&amp;quot;. &lt;br /&gt;
*Talk to [[Sedal-Godjal]] for a cutscene. He will turn your [[&amp;quot;Star Seeker&amp;quot;]] into the [[Magic-drained &amp;quot;Star Seeker&amp;quot;]].&lt;br /&gt;
**He is at J-8, use the bridge off the center island. &#039;&#039;&#039;Do not drop down in the river or you&#039;ll have to do the walk of shame back to through the cave!&#039;&#039;&#039;&lt;br /&gt;
**You may need to talk multiple times. This can be done before or after obtaining the [[Curse Wand]].&lt;br /&gt;
*Trade the [[Curse Wand]] to [[Sedal-Godjal]] for a cutscene. &lt;br /&gt;
*Return to [[Moreno-Toeno]] for a cutscene that completes the mission.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_7-2&amp;diff=481</id>
		<title>Windurst Mission 7-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_7-2&amp;diff=481"/>
		<updated>2022-12-15T23:04:22Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Awakening of the Gods |Expansion=Zilart |Start=Any Windurst Gate Guard |Description=Rhinostery minister Rukususu has traveled to Elshimo to investigate the facts concerning Iru-Kuiru, a researcher from thirty years past. The Rhinostery has asked you to bring Minister Rukususu back for her own safety. |Level= |Repeatable=No |Previous=Windurst Mission 7-1{{!}}The Sixth Ministry |Next=Windurst Mission 8-1{{!}}Vain |Title=None |Reward=*Rank 8 *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Awakening of the Gods&lt;br /&gt;
|Expansion=Zilart&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=Rhinostery minister Rukususu has traveled to Elshimo to investigate the facts concerning Iru-Kuiru, a researcher from thirty years past. The Rhinostery has asked you to bring Minister Rukususu back for her own safety.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 7-1{{!}}The Sixth Ministry&lt;br /&gt;
|Next=Windurst Mission 8-1{{!}}Vain&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank 8&lt;br /&gt;
*60,000 gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 5 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Leepe-Hoppe]] on the roof of the Rhinostery, located in the southern half of [[Windurst Waters]] near Home Point #3.&lt;br /&gt;
**The correct dialogue involves [[Rukususu]] and [[Kerutoto]].&lt;br /&gt;
*Talk to [[Kerutoto]] in the Rhinostery for a cutscene.&lt;br /&gt;
**You may need to talk to her over 3 times.&lt;br /&gt;
**The correct cutscene is the one where she talks about [[Leepe-Hoppe]] and [[Rukususu]], not the Diabolos one.&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Talk to [[Vanono]] in [[Kazham]] at (G-7) for a brief message.&lt;br /&gt;
*Talk to [[Romaa Mihgo]] in [[Kazham]] at (H-11).&lt;br /&gt;
*Kill [[Bonze Marberry]] in [[Temple of Uggalepih]] for a [[Cursed Key]].&lt;br /&gt;
**He is located near (J-9) on the 3rd map. Everyone on this mission needs a [[Cursed Key]] from him. He has a 5 minute repop and drops two keys per kill.&lt;br /&gt;
**The easiest way to get to this monster is to use the [[Yhoator Jungle]] outpost warp or [[Survival Guide]] teleportation, and then run to the Bloodlet Spring [[Den of Rancor]] entrance (J-7). From the entrance of Den of Rancor, follow the right wall to [[Temple of Uggalepih]] and then follow the left wall to the NM.&lt;br /&gt;
**This NM uses Everyone&#039;s Rancor, so it is recommended to reset your Tonberry hate.&lt;br /&gt;
*Trade your [[Cursed Key]] to the Granite Door at J-6 on the same map for a cutscene. You will receive [[Book of the Gods]].&lt;br /&gt;
*Return to [[Leepe-Hoppe]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_7-1&amp;diff=480</id>
		<title>Windurst Mission 7-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_7-1&amp;diff=480"/>
		<updated>2022-12-15T23:03:53Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Sixth Ministry |Expansion=Zilard |Start=Any Windurst Gate Guard |Description=At the request of the Optistery,&amp;lt;br /&amp;gt;you are to find former minister&amp;lt;br /&amp;gt;Karaha-Baruha&amp;#039;s laboratory in&amp;lt;br /&amp;gt;Toraimarai Canal, and delve deeper&amp;lt;br /&amp;gt;into the mystery of the Book of&amp;lt;br /&amp;gt;the Gods. |Level= |Repeatable=No |Previous=Windurst Mission 6-2{{!}}Saintly Invitation |Next=Windurst Mission 7-2{{!}}Awakening of the Gods |Title=None |Reward=Rank Points |Ima...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Sixth Ministry&lt;br /&gt;
|Expansion=Zilard&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=At the request of the Optistery,&amp;lt;br /&amp;gt;you are to find former minister&amp;lt;br /&amp;gt;Karaha-Baruha&#039;s laboratory in&amp;lt;br /&amp;gt;Toraimarai Canal, and delve deeper&amp;lt;br /&amp;gt;into the mystery of the Book of&amp;lt;br /&amp;gt;the Gods.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 6-2{{!}}Saintly Invitation&lt;br /&gt;
|Next=Windurst Mission 7-2{{!}}Awakening of the Gods&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
*Trade 5 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Tosuka-Porika]] in the Optistery (Windurst Waters G-8 northern section, HP#1) to receive the [[Optistery ring]].&lt;br /&gt;
*Head to  [[Toraimarai Canal]] (G-8) [Map 2] and defeat the four [[Hinge Oil]]s in the room&lt;br /&gt;
**Quickest way to get there is to enter through [[Windurst Walls]] using the [[Rhinostery certificate]], take a right at the bottom of the stairs, get into the water and keep turning left until you reach some stairs, which you should go up. From here, head South then East then North to reach the Slimes.&lt;br /&gt;
**Alternatively if you have the Home Point #1 of [[Toraimarai Canal]], go south from it entering a big room, continue towards your left to exit the room and begin walking through the canals. On Map 1 of the canals stay on the above path and walk towards point B. Once you reach point B on the above section keep going north on the only path and go down in the water section of the canals, go back to B and cross into Map 2, take a first right and go south, at the first stairs go up to the raised path and go towards (G-8) where you will find the oozes and door.&lt;br /&gt;
[[File:Toraimarai Canal-map1.jpg|300px]]&lt;br /&gt;
[[File:Toraimarai Canal-map2.jpg|300px]]&lt;br /&gt;
*After defeating the 4 [[Slime]]s, head northeast to the stairs at (H-8) and examine the &#039;&#039;&#039;Marble Door&#039;&#039;&#039; at the top.&lt;br /&gt;
**All four [[Hinge Oil]]s must be defeated before you can enter &#039;&#039;The Animastery&#039;&#039;.&lt;br /&gt;
**[[Hinge Oil]]s will repop after 16 minutes. &lt;br /&gt;
*Examine the &#039;&#039;&#039;Tome of Magic&#039;&#039;&#039; lying on the ground to begin a cutscene.&lt;br /&gt;
**This is near the desk and a skull resting on a chair. &lt;br /&gt;
*Return to [[Tosuka-Porika]] to complete the mission. You will receive the [[Blank Book of the Gods]].&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_6-2&amp;diff=479</id>
		<title>Windurst Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_6-2&amp;diff=479"/>
		<updated>2022-12-15T23:03:12Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Saintly Invitation |Expansion=None |Start=Any Windurst Gate Guard |Description=A mission issued by Heavens Tower. In reply to the Yagudo Holy One&amp;#039;s invitation, you are to compete and triumph at the contest held at Balga&amp;#039;s Dais deep within Giddeus. |Level= |Repeatable=No |Previous=Windurst Mission 6-1{{!}}Full Moon Fountain |Next=Windurst Mission 7-1{{!}}The Sixth Ministry |Title=Hero on Behalf of Windurst, Victor of the Balga Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Saintly Invitation&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=A mission issued by [[Heavens Tower]]. In reply to the Yagudo Holy One&#039;s invitation, you are to compete and triumph at the contest held at [[Balga&#039;s Dais]] deep within [[Giddeus]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 6-1{{!}}Full Moon Fountain&lt;br /&gt;
|Next=Windurst Mission 7-1{{!}}The Sixth Ministry&lt;br /&gt;
|Title=Hero on Behalf of Windurst, Victor of the Balga Contest&lt;br /&gt;
|Reward=*Rank 7&lt;br /&gt;
*40,000 gil&lt;br /&gt;
*[[Ashura Necklace]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 3 crystals to unlock the mission, then accept it from the Gate Guard.&lt;br /&gt;
*Select the &amp;quot;Door:Vestal Chamber&amp;quot; at the top of [[Heavens Tower]] for a cutscene. &lt;br /&gt;
:*You will receive [[Holy One&#039;s invitation]] and the title: &amp;quot;Hero on Behalf of Windurst&amp;quot;.&lt;br /&gt;
*Proceed to [[Balga&#039;s Dais]], and clear the BCNM &amp;quot;Saintly Invitation.&amp;quot;. You will receive the [[Balga champion certificate]].&lt;br /&gt;
**Home Point #1 to [[Giddeus]] is the fastest way.&lt;br /&gt;
**One party of people that are on this mission or have completed it may enter.&lt;br /&gt;
**Inside are 4 NM Yagudo. They can use their respective 2-hours.&lt;br /&gt;
***[[Nuu Kofu the Gentle]] (WHM)&lt;br /&gt;
***[[Chaa Paqa the Profound]] (SMN)&lt;br /&gt;
***[[Buu Xolo the Bloodfaced]] (SAM)&lt;br /&gt;
***[[Juu Zeni the Poisonmist]] (NIN)&lt;br /&gt;
**The Yagudo may be slept.&lt;br /&gt;
**It is recommended to fight in the order of WHM → SMN → SAM → NIN.&lt;br /&gt;
**It may be useful to pull the WHM out of AoE range, so that it does not wake the others up with [[Benediction]].&lt;br /&gt;
**Trio of 75WHM/NIN 75RDM/BLM 75BLM/WHM can win with relative ease.&lt;br /&gt;
***Fought in order of SMN &amp;gt; WHM &amp;gt; SAM &amp;gt; NIN to remove the elemental for [[sleep]] reasons.&lt;br /&gt;
*Procceed to [[Castle Oztroja]] and fight [[Yagudo Flagellant]]s until a [[Judgment Key]] drops. These are found on Map 4.&lt;br /&gt;
*If you are not already on the top floor with the large &#039;&#039;&#039;Brass Door&#039;&#039;&#039;, proceed there now. To reach this floor, starting from the main entrance on map 1, go through the first brass door by turning the correct lever or running away from the trap and go upstairs at point A.&lt;br /&gt;
**On this floor proceed to your left towards the other brass door that requires a combination of 4 levers to be opened at (G-8). While you can find the solution you can also easily brute force by turning the levers until it opens.&lt;br /&gt;
**On this floor just keep going straight at the only available path until you reach map 5.&lt;br /&gt;
*To open the door, touch the torch in one of the four corner rooms on the top floor the map.&lt;br /&gt;
**You need any type of movement speed to make it back to the door before it closes. &lt;br /&gt;
**A second person may help with this and can just run in after this and open it from the inside.&lt;br /&gt;
*Next, you will need to crack the passwords to the [[Brass Statue]]. &lt;br /&gt;
**Visit the [[Brass Statue]] page to see possible combinations and further details.&lt;br /&gt;
*Proceed to a smaller &#039;&#039;&#039;Brass Door&#039;&#039;&#039; on the platform, which is past one [[Yagudo High Priest]] in this area. The priest is true sight.&lt;br /&gt;
**Whoever had the [[Judgment Key]] must trade it to the Brass Door. The key has one use only so make sure your party/alliance members are ready to enter.&lt;br /&gt;
**If someone does not make it through the door before it closes, there are two options, get another key, or have the person die outside the door, then use tractor and raise.&lt;br /&gt;
*Speak to [[Kaa Toru the Just]] inside the door to obtain the [[Holy One&#039;s oath]] and an [[Ashura Necklace]].&lt;br /&gt;
*Return to the &#039;&#039;&#039;Door:Vestal Chamber&#039;&#039;&#039; at the top of [[Heavens Tower]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_6-1&amp;diff=478</id>
		<title>Windurst Mission 6-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_6-1&amp;diff=478"/>
		<updated>2022-12-15T23:01:59Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Full Moon Fountain |Expansion=None |Start=Any Windurst Gate Guard |Description=At the request of the Orastery, you are to go to the southwestern magic tower of the Horutoto Ruins, located in West Sarutabaruta. Deep within you will find a laboratory, where you are ordered to switch on the magical gizmo. |Level= |Repeatable=No |Previous=Windurst Mission 5-2{{!}}The Shadow Awaits |Next=Windurst Mission 6-2{{!}}Saintly Invitation |Title...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Full Moon Fountain&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=At the request of the [[Orastery]], you are to go to the southwestern magic tower of the Horutoto Ruins, located in [[West Sarutabaruta]]. Deep within you will find a laboratory, where you are ordered to switch on the magical gizmo.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 5-2{{!}}The Shadow Awaits&lt;br /&gt;
|Next=Windurst Mission 6-2{{!}}Saintly Invitation&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 4 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Talk to [[Hakkuru-Rinkuru]] at the Orastery in [[Port Windurst]] for a cutscene and the [[Southwestern star charm]].&lt;br /&gt;
*Go to the southwestern tower (Dahlia Tower) in [[West Sarutabaruta]] (F-11) and enter [[Outer Horutoto Ruins]].&lt;br /&gt;
*Go to (J-8) in [[Outer Horutoto Ruins]] and click the Gate: Magical Gizmo to spawn 4 Jack Cardians.&lt;br /&gt;
**[[Jack of Batons]] (BLM)&lt;br /&gt;
**[[Jack of Coins]] (RDM)&lt;br /&gt;
**[[Jack of Cups]] (WHM)&lt;br /&gt;
**[[Jack of Swords]] (PLD)&lt;br /&gt;
**It is not necessary to kill them all. &lt;br /&gt;
**Sneak up before examining the door, make sure everyone else is well back.&lt;br /&gt;
**They are magic aggressive so make sure mages are well out of range.&lt;br /&gt;
**Make sure you do not kill the one you pulled before the others depop, if you do, you will not receive the cutscene when you examine the door.&lt;br /&gt;
**The Cardians NMs do not link with each other, but they will link with other naturally spawning Cardians in the area.&lt;br /&gt;
*Examine the door after defeating them for a cutscene.&lt;br /&gt;
**Make sure you keep trying if you see a message saying &amp;quot;A mysterious force is interfering&amp;quot;. Eventually the cutscene will trigger.&lt;br /&gt;
*&#039;&#039;&#039;(Optional) &#039;&#039;&#039; Return to [[Hakkuru-Rinkuru]] for some dialogue on [[Ajido-Marujido]]&#039;s whereabouts.&lt;br /&gt;
*Enter [[Full Moon Fountain]] for a cutscene which completes the mission.&lt;br /&gt;
**Home Point #1 in [[Toraimarai Canal]] is fastest way there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_5-2&amp;diff=477</id>
		<title>Windurst Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_5-2&amp;diff=477"/>
		<updated>2022-12-15T23:00:35Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Shadow Awaits |Expansion=None |Start=Any Windurst Gate Guard |Description=As written in the stars and interpreted by the Star Sibyl, you are to destined to journey to Castle Zvahl, which towers over Xarcabard, the end of the known lands. There, you are to witness what fate has in store for our world. |Level= |Repeatable=No |Previous=Windurst Mission 5-1{{!}}The Final Seal |Next=Windurst Mission 6-1{{!}}Full Moon Fountain |Title=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Shadow Awaits&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=As written in the stars and interpreted by the [[Star Sibyl]], you are to destined to journey to Castle Zvahl, which towers over [[Xarcabard]], the end of the known lands. There, you are to witness what fate has in store for our world.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 5-1{{!}}The Final Seal&lt;br /&gt;
|Next=Windurst Mission 6-1{{!}}Full Moon Fountain&lt;br /&gt;
|Title=Star-ordained Warrior, Shadow Banisher&lt;br /&gt;
|Reward=*Rank 6&lt;br /&gt;
*Unlock [[:Category:Zilart Missions|Zilart Missions]]&lt;br /&gt;
*Unlock [[Dynamis]]&lt;br /&gt;
*20,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 2 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.&lt;br /&gt;
*Click the &amp;quot;Door:Vestal Chamber&amp;quot; at the top of [[Heavens Tower]].&lt;br /&gt;
**Form a full party if level 55-60.&lt;br /&gt;
*Go to [[Throne Room]] and clear the BCNM &amp;quot;The Shadow Lord Battle.&amp;quot;.&lt;br /&gt;
**Home Point #1 to [[Castle Zvahl Keep]] is fastest way&lt;br /&gt;
***If you dont have it &#039;&#039;&#039;See below for details&#039;&#039;&#039;.&lt;br /&gt;
*After you clear the BCNM, you&#039;ll get another cutscene. At the end, you&#039;ll be returned to the entrance of [[Castle Zvahl Baileys]]. You will also receive the [[Shadow fragment]].&lt;br /&gt;
*Zone into [[Heavens Tower]] for a brief cutscene.&lt;br /&gt;
*Click the &amp;quot;Door:Vestal Chamber&amp;quot; for a final cutscene, Rank 6 and gil.&lt;br /&gt;
[[Image:Throne_Room_Path.png]]&lt;br /&gt;
&lt;br /&gt;
*[[Castle Zvahl Baileys]]&lt;br /&gt;
**Head for [[Xarcabard]]. Castle Zvahl is on the far west of the area.&lt;br /&gt;
**Enter [[Castle Zvahl Baileys]], follow the one-way path until you come to the first intersection. Turn right, head north then west and down a small flight of stairs.&lt;br /&gt;
**Turn left and follow the right wall until you reach the next map.&lt;br /&gt;
**On the next map, turn right and head all the way to the top right corner of the map.&lt;br /&gt;
**Head up the stairs and you will be on the second &amp;quot;level&amp;quot;.&lt;br /&gt;
**Next, get to the top left part of the map and walk back down the set of stairs and youll be back on the first &amp;quot;level&amp;quot;.&lt;br /&gt;
**Work your way into the center of the map from here and you will be in an outdoor courtyard. Go back up to the second &amp;quot;level&amp;quot; then through the gate on the right and you&#039;ll be in a long hall with a large flight of stairs.&lt;br /&gt;
&lt;br /&gt;
*[[Castle Zvahl Keep]]&lt;br /&gt;
**Inside, walk out of the hallway and turn right. Ahead, you will have to go through a few gates, there are a lot of mobs in the area which detect sight, however your party should have no problems disposing of them. &lt;br /&gt;
**Once on the second level, you will be overlooking a room below. Follow the narrow path to more stairs and another hallway. You&#039;ll eventually reach an area with teleporters. These teleporters take awhile to activate, so just stand on the center and be patient. Using them will cause your [[Invisible (Status)]] to drop. &lt;br /&gt;
**Follow the teleporters four times until you reach a new map. Run to the west/middle of this area and you&#039;ll see a door. Passing through this door will result in a zone to the [[Throne Room]].&lt;br /&gt;
&lt;br /&gt;
*[[Throne Room]]&lt;br /&gt;
**You will now have some time to prepare for the fight, run to the other side of the [[Throne Room]] and gather up. When ready, check the door and enter the BCNM.&lt;br /&gt;
:*The [[Shadow Lord]] has 2 forms. In the first form, he can switch between physical or magical immunity. Take time during magic immunity to rest MP, and hold off on melee attacks while in physical. &lt;br /&gt;
:*While immune to magic, he will use Dark Nova (AOE Darkness damage) and can cast Black Magic. Dark Nova tends to indicate that he will switch to physical immunity. &lt;br /&gt;
:*During physical immunity, he can use a variety of TP attacks, including Giga Slash, Kick Back and Umbra Smash. &lt;br /&gt;
:*Defeating the first form will get you a cutscene. You will immediately be returned to the fight. Rest quickly and get ready for the second form.&lt;br /&gt;
:*The second form will only use AoE attacks, but has less HP (approximately 4,000 HP). At this point, use your 2hrs and take him down as fast as possible. [[Curaga]] should be used liberally here to help counter the AoE damage. He will not rotate immunities like the first form.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_5-1&amp;diff=476</id>
		<title>Windurst Mission 5-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_5-1&amp;diff=476"/>
		<updated>2022-12-15T22:59:54Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Final Seal |Expansion=None |Start=Any Windurst Gate Guard |Description=On the Star Sibyl&amp;#039;s command, you are to head north to the ruins of Fei&amp;#039;Yin, somewhere on the Beaucedine Glacier. There, you are to confirm whether the final seal is doing its job. |Level=50 |Repeatable=No |Previous=Windurst Mission 4-1{{!}}Magicite |Next=Windurst Mission 5-2{{!}}The Shadow Awaits |Title=Archlich Assassin |Reward=Rank Points |Image= }}  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Final Seal&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=On the [[Star Sibyl]]&#039;s command, you are to head north to the ruins of [[Fei&#039;Yin]], somewhere on the [[Beaucedine Glacier]]. There, you are to confirm whether the final seal is doing its job.&lt;br /&gt;
|Level=50&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 4-1{{!}}Magicite&lt;br /&gt;
|Next=Windurst Mission 5-2{{!}}The Shadow Awaits&lt;br /&gt;
|Title=Archlich Assassin&lt;br /&gt;
|Reward=Rank Points&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Click the &amp;quot;Door:Vestal Chamber&amp;quot; at the top of [[Heavens Tower]] to start the mission and to receive [[New Fei&#039;Yin seal]].&lt;br /&gt;
**If you are low level form a party of players who are on the same mission with the [[New Fei&#039;Yin seal]] or have completed it for their &#039;&#039;&#039;current nation&#039;&#039;&#039;.&lt;br /&gt;
***At least level 50 is recomended. Make sure they have appropriate 50 cap gear. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation (anyone who has completed the mission for their current nation may participate, however).&lt;br /&gt;
*Go to [[Fei&#039;Yin]] for a cutscene with [[Zeid]].&lt;br /&gt;
**Home Point #1 to [[Fei&#039;Yin]] is the fastest way. &lt;br /&gt;
***It puts you right at the zone to [[Qu&#039;Bia Arena]]. &lt;br /&gt;
**Unity Warp will also place you at the entrance of Fei&#039;Yin.&lt;br /&gt;
**Fei&#039;Yin is located in the northeast corner of [[Beaucedine Glacier]].&lt;br /&gt;
**The majority of enemies in Fei&#039;Yin detect by sound, however there are several that detect spellcasting.&lt;br /&gt;
**Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter Qu&#039;Bia Arena. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.&lt;br /&gt;
*Go to [[Qu&#039;Bia Arena]] and clear the BCNM &amp;quot;The Rank 5 Mission.&amp;quot;.&lt;br /&gt;
**You only need to kill the Archlich to win.&lt;br /&gt;
**You will be facing [[Archlich Taber&#039;quoan]]. The Archlich will spawn with 2 [[Ancient Sorcerer]]s. [[Ancient Warrior]]s will also spawn in the hallway and run to help of the Archlich during the fight.&lt;br /&gt;
**The Archlich is a [[BLM]], and will cast spells like [[Sleepga II]] and [[Freeze]], he may also use [[Manafont]].&lt;br /&gt;
**The lesser skeletons have very little [[HP]] and can be easily taken out by an AoE spell.&lt;br /&gt;
**Focus attacks on the Archlich, a [[Paladin]] with [[Invincible]] is useful for managing the many extra mobs. A [[Monk]] using [[Hundred Fists]] also shines in this fight, due to the skeleton blunt penalty.&lt;br /&gt;
*When you win, you&#039;ll be given another cutscene and receive [[Burnt seal]].&lt;br /&gt;
*Click the &amp;quot;Door:Vestal Chamber&amp;quot; at the top of [[Heavens Tower]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_4-1&amp;diff=475</id>
		<title>Windurst Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_4-1&amp;diff=475"/>
		<updated>2022-12-15T22:55:57Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Magicite |Expansion=None |Start=Windurstian Embassy in Ru&amp;#039;Lude Gardens |Description=Confiscate the three kinds of magicite in Davoi, Beadeaux, and Castle Oztroja to prevent the resurrection of the Shadow Lord. |Level= |Repeatable=No |Previous=Windurst Mission 3-3{{!}}A New Journey |Next=Windurst Mission 5-1{{!}}The Final Seal |Title=Have Wings Will Fly |Reward=*Rank 5 *10,000 gil *Airship Pass *If already in possession o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Magicite&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Windurstian Embassy in Ru&#039;Lude Gardens&lt;br /&gt;
|Description=Confiscate the three kinds of magicite in [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the resurrection of the [[Shadow Lord]].&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 3-3{{!}}A New Journey&lt;br /&gt;
|Next=Windurst Mission 5-1{{!}}The Final Seal&lt;br /&gt;
|Title=Have Wings Will Fly&lt;br /&gt;
|Reward=*Rank 5&lt;br /&gt;
*10,000 gil&lt;br /&gt;
*[[Airship Pass]]&lt;br /&gt;
*If already in possession of an [[Airship Pass]] you receive 20,000 gil&lt;br /&gt;
|Image=Magicite_Mission.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You may want to pair pair this with your level 60 Limit Break [[Whence Blows the Wind]], as you have to visit exactly the same places.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Image:Magicite.jpg|350px|right]]&lt;br /&gt;
*Trade six crystals to [[Morlepiche]] in [[Ru&#039;Lude Gardens]] by the zone to [[Upper Jeuno]] or any Gate Guard in [[Jeuno]] or [[Windurst]].&lt;br /&gt;
**You may repeat missions 2-2 or 3-2 instead of trading crystals until you have enough rank points.&lt;br /&gt;
*Speak with [[Pakh Jatalfih]] then click the &amp;quot;Door: Windurstian Emb.&amp;quot; in [[Ru&#039;Lude Gardens]] for the [[Archducal audience permit]].&lt;br /&gt;
**The 3rd door on the left in the Windurstian Embassy is the correct one.&lt;br /&gt;
*Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene and the [[Letter to Aldo]].&lt;br /&gt;
*Speak to [[Aldo]] in the back of the &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; Tenshodo H.Q. for a cutscene and the [[Silver bell]].&lt;br /&gt;
**If you have done this mission in a other nation then you already have the bell but you still need to talk to him for a cutscene.&lt;br /&gt;
*Obtain the 3 Magicite key items. &#039;&#039;&#039;See below for details&#039;&#039;&#039;.&lt;br /&gt;
*Click the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; after obtaining all 3 Magicite for a Cutscene and your reward (either an [[Airship Pass]], or, if you already have one, 20,000 gil).&lt;br /&gt;
*Return to [[Pakh Jatalfih]] in the [[Ru&#039;Lude Gardens]] Windurstian Embasy to complete the mission, receive 10,000 gil and [[Message to Jeuno (Windurst)]].&lt;br /&gt;
===Prerequisite Quests===&lt;br /&gt;
*With [[Tractor]] and a friend who has all of the key items, the only key items that is necessary are [[Silver bell]] and [[Yagudo torch]].&lt;br /&gt;
*This mission is identical for all three nations. If you have completed this mission in another nation, you will &#039;&#039;&#039;not&#039;&#039;&#039; have to complete the prerequisite quests again, as the key items are saved.&lt;br /&gt;
====Tenshodo====&lt;br /&gt;
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.&lt;br /&gt;
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune&#039;s Spire]] in [[Lower Jeuno]].&lt;br /&gt;
*Examine the door at the end of the hallway in &#039;&#039;&#039;Neptune&#039;s Spire&#039;&#039;&#039; to enter the Tenshodo H.Q.&lt;br /&gt;
*Once inside speak with [[Aldo]] at (J-8) for the [[Silver bell]].&lt;br /&gt;
====Key Items====&lt;br /&gt;
*[[Yagudo torch]]&lt;br /&gt;
**Speak to [[Paya-Sabya]] at (I-8) in [[Upper Jeuno]] and then [[Muckvix]] at (H-9) inside &#039;&#039;&#039;Muckvix&#039;s Junk Shop&#039;&#039;&#039; in [[Lower Jeuno]]for the [[Yagudo torch]].&lt;br /&gt;
*[[Coruscant rosary]] and [[Black matinee necklace]]&lt;br /&gt;
**Speak to [[Sattal-Mansal]] at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*[[Crest of Davoi]]&lt;br /&gt;
**Speak with [[Baudin]] at (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].&lt;br /&gt;
&lt;br /&gt;
====Maps====&lt;br /&gt;
*Before you head out, if you haven&#039;t already bought your maps, now is the time to do it. They can be purchased for 3,000 Gil from the following NPC&#039;s:&lt;br /&gt;
**[[Elesca]] — [[Northern San d&#039;Oria]] (I-8)&lt;br /&gt;
**[[Violitte]] — [[Southern San d&#039;Oria]] (G-10)&lt;br /&gt;
**[[Karine]] — [[Bastok Markets]] (H-9)&lt;br /&gt;
**[[Rex]] — [[Port Bastok]] (J-7)&lt;br /&gt;
**[[Mhoji Roccoruh]] — [[Port Windurst]] (G-9)&lt;br /&gt;
**[[Pehki Machumaht]] — [[Windurst Woods]] (H-11)&lt;br /&gt;
**[[Promurouve]] — [[Lower Jeuno]] (H-7)&lt;br /&gt;
**[[Rusese]] — [[Upper Jeuno]] (H-6)&lt;br /&gt;
====Beadeaux (Prerequisite) ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; &#039;&#039;This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It&#039;s up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.&#039;&#039;&lt;br /&gt;
*Mages will need [[Echo Drops]] for this area.&lt;br /&gt;
**[[Beadeaux]] has a gimmick whereby you must inflict [[Silence]] upon yourself when passing through certain sections to stop yourself being Cursed, [[Curse]] will decrease your HP/MP and cause you to walk slower.&lt;br /&gt;
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary. &lt;br /&gt;
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]]. (You may purchase [[Scroll of Instant Warp]] from the [[Conquest NPC]] under Common all-rank items for 10 points.)&lt;br /&gt;
*You will have to kill two level 40-45 [[NM]] in this zone. Having [[Trust|trusts]] summoned before applying [[Sneak]] and heading out is recommended.&lt;br /&gt;
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).&lt;br /&gt;
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM&#039;s]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.&lt;br /&gt;
**You may also consider leveling to 60 (which is most likely your current cap).&lt;br /&gt;
*Follow the left wall to a tunnel at (H-7).&lt;br /&gt;
*Inside follow the right wall until you get to a &#039;&#039;&#039;Mute&#039;&#039;&#039; device inside a circular room. The &#039;&#039;Mute&#039;&#039; has an effervescent glow and appears like a huge mushroom.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming &#039;&#039;&#039;Afflictor&#039;&#039;&#039; without being [[Curse|Cursed]].&lt;br /&gt;
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).&lt;br /&gt;
*Outside reapply silence at the &#039;&#039;&#039;Mute&#039;&#039;&#039; in front of you (There is another &#039;&#039;Afflictor&#039;&#039; in this area) and then head southwest to a ramp at (E-10).&lt;br /&gt;
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).&lt;br /&gt;
*Here you will find [[De&#039;Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].&lt;br /&gt;
*Now turn around and head northeast back toward where you came from.&lt;br /&gt;
*Follow the right wall now until you reach (F-6).&lt;br /&gt;
*Here you will find [[Go&#039;Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Qdv. Augury Shell|Quadav Augury Shell]].&lt;br /&gt;
*Head back to [[Jeuno]].&lt;br /&gt;
*Trade both items to [[Sattal-Mansal]].&lt;br /&gt;
**These &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be traded separately through the use of two trades.&lt;br /&gt;
**&#039;&#039;&#039;If you trade him both items at once you will not get both of the [[KI|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Davoi Magicite===&lt;br /&gt;
*This part of the mission can be soloed but a group or high level help will make death less likely.&lt;br /&gt;
*Make your way to [[Davoi]].&lt;br /&gt;
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the &#039;&#039;&#039;Wall of Dark Arts&#039;&#039;&#039;.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.&lt;br /&gt;
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for a [[Key Item]].&lt;br /&gt;
&lt;br /&gt;
===Castle Oztroja Magicite===&lt;br /&gt;
*This part of the Mission can be soloed but a group or high level help is highly recommended. &lt;br /&gt;
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].&lt;br /&gt;
*There are areas of this zone where anyone under level 60 will still receive aggro.&lt;br /&gt;
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].&lt;br /&gt;
*Enter and head to the &#039;&#039;&#039;Brass Door&#039;&#039;&#039; at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.&lt;br /&gt;
**Stand between the two levers in front of the door.  &lt;br /&gt;
**Select one of the levers&lt;br /&gt;
**Click the lever and &#039;&#039;&#039;immediately&#039;&#039;&#039; run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.&lt;br /&gt;
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don&#039;t see the &amp;quot;Target is out of Range&amp;quot; message.&lt;br /&gt;
*On the second floor, head to (G-7) where you will exit into a courtyard.&lt;br /&gt;
*On this map, head north (without falling off) to a cave entrance at (I-7).&lt;br /&gt;
*Here follow the right wall until you reach a door at (H-9).  &lt;br /&gt;
**The mobs in this area are much higher level then the ones previously encountered.&lt;br /&gt;
*At the door, light the torch and you will be taken through.&lt;br /&gt;
*Head South and take a right to another &#039;&#039;&#039;Brass Door&#039;&#039;&#039;. Click on the door to open it.&lt;br /&gt;
*The zone is just beyond this door so run like hell if you have aggro.&lt;br /&gt;
*Inside you will be in an area with no mobs. Click on the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for another [[Key Item]].&lt;br /&gt;
** If the cutscene did not trigger, and you received a message that the &amp;quot;magicite glows ominously,&amp;quot; then try the following:&lt;br /&gt;
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch&lt;br /&gt;
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite&lt;br /&gt;
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through&lt;br /&gt;
&lt;br /&gt;
===Beadeaux Magicite===&lt;br /&gt;
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].&lt;br /&gt;
*There are no monsters in here.  Check the &#039;&#039;&#039;Magicite&#039;&#039;&#039; for your last [[Key Item]]. &lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
*Make your way back to [[Jeuno]]. &lt;br /&gt;
** Click on the door to the &#039;&#039;&#039;Audience Chamber&#039;&#039;&#039; at (H-5) in [[Ru&#039;Lude Gardens]] for a cutscene.&lt;br /&gt;
** Speak to Pakh Jatalfih in the Windurstian Embassy to receive promotion to Rank 5.&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-3&amp;diff=474</id>
		<title>Windurst Mission 3-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-3&amp;diff=474"/>
		<updated>2022-12-15T22:54:19Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=A New Journey |Expansion=None |Start=Any Windurst Gate Guard |Description=As requested by the Star Sibyl, you are to render service at the Embassy of Windurst in Jeuno. Great responsibility and tact are required. |Level= |Repeatable=No |Previous=Windurst Mission 3-2{{!}}Written in the Stars |Next=Windurst Mission 4-1{{!}}Magicite |Title= |Reward=*Rank 4 *5,000 gil |Image= }}  ==Walkthrough== *This Mission is Required. Missio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=A New Journey&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=As requested by the [[Star Sibyl]], you are to render service at the Embassy of [[Windurst]] in [[Jeuno]]. Great responsibility and tact are required.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 3-2{{!}}Written in the Stars&lt;br /&gt;
|Next=Windurst Mission 4-1{{!}}Magicite&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=*Rank 4&lt;br /&gt;
*5,000 [[gil]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*This Mission is Required. Mission 3-3 to 5-2 can be done with any nation, as they are all ultimately the same.&lt;br /&gt;
:*They will require cutscenes in their own cities, but the bulk of the work is identical for each.&lt;br /&gt;
*Trade 3 crystals to the Conquest Overseer if you skipped the previous mission.&lt;br /&gt;
*Accept the mission from any gate guard. You will receive the [[Star crested summons]].&lt;br /&gt;
*Check the &#039;&#039;&#039;Vestal Chamber door&#039;&#039;&#039; at the top of [[Heavens Tower]] for a cutscene with the [[Star Sibyl]]. You will receive {{KI}}[[Letter to the ambassador]].&lt;br /&gt;
*Speak with [[Pakh Jatalfih]] at the &#039;&#039;&#039;Windurstian Embassy&#039;&#039;&#039; in [[Ru&#039;Lude Gardens]] for a cutscene.&lt;br /&gt;
*If you already have the [[Delkfutt key]] then head to (E-8) in [[Lower Delkfutt&#039;s Tower]] Map 1 and enter the basement by clicking the Cermet Door. &#039;&#039;&#039;Another player using a key does not work.&#039;&#039;&#039;  Once in the basement, proceed to (L-7) and click the Cermet Door for a cutscene. &lt;br /&gt;
*Return to the Windurstian Embassy in [[Jeuno]] and click the &amp;quot;Door: Windurstian Emb.&amp;quot; for a cutscene to &#039;&#039;&#039;complete the mission&#039;&#039;&#039;.&lt;br /&gt;
*If you do not have the key already you will likely need to climb to the 10th floor of [[Upper Delkfutt&#039;s Tower|Delkfutt&#039;s Tower]] in order to gain a [[Delkfutt Key]] in order to access the basement of the tower.&lt;br /&gt;
:*&#039;&#039;&#039;Note&#039;&#039;&#039;: If you already have a [[File:Delkfutt Key icon.png|25px|link=]][[Delkfutt Key]] or the {{KI}}[[Delkfutt key]] then you may skip this climb.&lt;br /&gt;
*Head to [[Lower Delkfutt&#039;s Tower]] using the [[Survival Guide]] teleportation, [[Outpost]] warp, or [[Homepoint]] warp.&lt;br /&gt;
:*When inside if you possess the Delkfutt Key, head to (E-8) and continue down the stairs to enter the basement. Otherwise start the climb process detailed below.&lt;br /&gt;
::*You may also be [[Tractor]]ed through this basement door without the key.&lt;br /&gt;
:::*If you decide to go this route, proceed to the &amp;quot;Obtaining Delkfutt Key Short Way&amp;quot; section. Otherwise, read the &amp;quot;Obtaining Delkfutt Key&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key Short Way===&lt;br /&gt;
*This is the shortest route. You may be [[Tractor]]ed through the door to the basement at E-8 without the key if a party member already has it. Next you can open the door at J-8. Click it to travel too [[Upper Delkfutt&#039;s Tower]]. Walk forward then click the ??? at the bottom of the stairs to be teleported directly to [[Porphyrion]], kill this NM then trade the key it drops to the Elevator directly beside it, press onward and you will receive the key item needed too receive the cutscene at your nations door, and to open the door you were Tractored through. &lt;br /&gt;
*You may now discard the key.&lt;br /&gt;
**There may be people farming this NM to desynth the keys into Spheres so you may want to ask them to team up.&lt;br /&gt;
*Head to the bottom of the stairs then East and pass through the door to reach the basement.&lt;br /&gt;
*Skip to &amp;quot;Finishing the Mission&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
===Obtaining Delkfutt Key Long Way===&lt;br /&gt;
*This process involves a VERY long climb with lots of dangerous monsters. If you are below level 50, bring someone high level with you or a party of at least 6. [[Sneak]]/[[Invisible (Status)]] or [[Prism Powder]]/[[Silent Oil]] are also recommended.  Some form of [[Reraise]] and [[Warp]] is also helpful.&lt;br /&gt;
**Set your [[Home Point]] in [[Jeuno]] if you plan on warping out after the Mission.&lt;br /&gt;
**A map of [[Qufim Island]] and a [[Map of Delkfutt&#039;s Tower]] may be purchased from [[Promurouve]] at H-7 in [[Lower Jeuno]] (inside the building) or [[Rusese]] at H-6 in [[Upper Jeuno]] for 3,000 Gil each.&lt;br /&gt;
*Make your way to [[Port Jeuno]] and zone into [[Qufim Island]].&lt;br /&gt;
:*Enter [[Lower Delkfutt&#039;s Tower]] at  F-6.&lt;br /&gt;
*Once inside prepare for a long walk. [[:Category:Bat|Bat]]s and [[Dancing Weapon]]s will aggro to Sound and [[:Category:Goblin|Goblin]]s and [[:Category:Gigas|Giants]] will aggro to Sight. [[:Category:Magic Pot|Pots]] and [[:Category:Doll|Doll]]s are Aggressive to Magic.&lt;br /&gt;
*Floor 1&lt;br /&gt;
**Enter and follow the right wall until you reach the stairs at E/F-6.&lt;br /&gt;
*Floor 2&lt;br /&gt;
**Follow the left wall until you reach the stairs at I-9.&lt;br /&gt;
*Floor 3&lt;br /&gt;
**Follow the right wall until you reach the teleporter at G-6.&lt;br /&gt;
*[[Middle Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 4&lt;br /&gt;
**Follow the right wall past 2 teleporters and go up the stairs at J-6.&lt;br /&gt;
*Floor 5 half way there.&lt;br /&gt;
**Enter the door into a hallway on your right at I-7 then follow the left wall until you see a stairway leading north at H-10.&lt;br /&gt;
*Floor 6&lt;br /&gt;
**At the top of the stairs follow the right wall to a teleporter at J-10.&lt;br /&gt;
*Floor 7&lt;br /&gt;
** In this big room head northwest to a stairway at G-7.&lt;br /&gt;
*Floor 8&lt;br /&gt;
**Follow the left wall to another stairway at J-7.&lt;br /&gt;
*Floor 9&lt;br /&gt;
**Head south to a stairway that leads back down at J-10.&lt;br /&gt;
*Floor 8 again&lt;br /&gt;
**Head west to a stairway leading back up at G-10. Do *not* fall down the hole in the floor!&lt;br /&gt;
*Floor 9 again&lt;br /&gt;
**Follow the left wall until you reach a teleporter at F-6.&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]]&lt;br /&gt;
*Floor 10&lt;br /&gt;
**When you zone in head through the door to the southeast and down a hallway.  You will find a door on your right at H-7.  This door is guarded by [[Mimas]] a Gigas NM that uses [[Hundred Fists]].  After killing [[Mimas]] and clearing the hallway enter the door at H-7 into a large room.  This room will be filled with Gigas and a NM named [[Porphyrion]].&lt;br /&gt;
**You can get the [[Delkfutt key]] by interacting with the shining spot near the elevator if Porphyrion is not up.  &lt;br /&gt;
***Try to pull [[Porphyrion]] out into the hallway without linking any of the other Gigas.  [[Summoner]] or a high level helper is useful for this.  &lt;br /&gt;
*Kill [[Porphyrion]] and any aggro you may have. [[Porphyrion]] will drop 6 [[Delkfutt Key]]s. If you need more then 6 you will have to wait 10 minutes for him to repop.&lt;br /&gt;
*Once you have your key trade it to the elevator on the floor at H-8 inside [[Porphyrion]]s room.&lt;br /&gt;
*Walk down the LONG staircase after using the elevator to get to the basement.&lt;br /&gt;
&lt;br /&gt;
===Finishing the Mission===&lt;br /&gt;
*Once you reach the basement head east into a large room and trade your [[Delkfutt Key]] (or interact if you have the [[Delkfutt key]]) on the door at the border of (L/M-7) for a cutscene. If you do not get the cutscene you are probably at the wrong door.&lt;br /&gt;
*After the cutscene warp out or head South West and down a long hallway, this will take you back to the first floor of the tower.  Follow the right wall until you zone back into [[Qufim Island]].&lt;br /&gt;
**You may also use the [[Survival Guide]] to travel to [[Ru&#039;Lude Gardens]] which is right beside the zone to [[Qufim Island]] if you have it unlocked.&lt;br /&gt;
*Return to the embassy in [[Ru&#039;Lude Gardens]], speak to [[Pakh Jatalfih]] and then examine the &amp;quot;Door: Windurstian Emb.&amp;quot; to complete the mission.&lt;br /&gt;
**You must pass through 2 other doors then click the 3rd one.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You do not have to be on this mission to receive a Delkfutt Key from Porphyrion. &lt;br /&gt;
* If you already possess a key from defeating Porphyrion before you activated the mission, from completing the mission for another nation, or from having the [[Delkfutt key]], you can access the basement without traversing to the top of the tower.&lt;br /&gt;
** On the first floor, trade your Delkfutt Key to the door at (E-8) on the first floor. If you possess the Key Item variant, simply examine the door. This will give you access to the basement where the ambassador is being held. &lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-2&amp;diff=473</id>
		<title>Windurst Mission 3-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-2&amp;diff=473"/>
		<updated>2022-12-15T22:52:55Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=Written in the Stars |Expansion=None |Start=Any Windurst Gate Guard |Description=On the command of Zubaba, the head lady-in-waiting, you are to journey beneath the central magic tower of the Horutoto Ruins. There, you are to report to the facility managed by Heavens Tower, which protects the talisman that seals Castle Zvahl. Render whatever assistance is necessary. |Repeatable=Yes |Previous=Windurst Mission 3-1{{!}}To Each His Own R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Written in the Stars&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=On the command of [[Zubaba]], the head lady-in-waiting, you are to journey beneath the central magic tower of the Horutoto Ruins. There, you are to report to the facility managed by [[Heavens Tower]], which protects the talisman that seals Castle Zvahl. Render whatever assistance is necessary.&lt;br /&gt;
|Repeatable=Yes&lt;br /&gt;
|Previous=Windurst Mission 3-1{{!}}To Each His Own Right&lt;br /&gt;
|Next=Windurst Mission 3-3{{!}}A New Journey&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank Points&lt;br /&gt;
*[[Portal charm]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
{{color|red|Note:}} It is advisable not to skip this mission so that you may sooner obtain a [[Portal charm]] for passing the Three Mage Gate by yourself.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*This mission is skippable. Should you skip it and obtain a higher rank, completing this mission will be different. See the notes at the end.&lt;br /&gt;
*Accept the mission and make your way to [[Heavens Tower]].&lt;br /&gt;
*Pass by [[Kupipi]] and on to the second floor. Speak to [[Zubaba]] who will give you the [[Charm of light]].&lt;br /&gt;
*Next, you will need to get past the [[Three Mage Gate]] in ruins tower at (J-7) in [[East Sarutabaruta]] (this is the same tower as the [[Survival Guide]] [[Inner Horutoto Ruins]] warp).&lt;br /&gt;
** See the [[Three Mage Gate]] page for details on your options.&lt;br /&gt;
*Pass the [[Three Mage Gate]] and continue on to the small room at (G-7)&lt;br /&gt;
*Check the Gate of Light for a cutscene. &lt;br /&gt;
*Return to Heavens Tower and speak to [[Zubaba]] to finish the mission.&lt;br /&gt;
*Note: [[Zubaba]] does not give you the [[Portal charm]]. To obtain it, finish the mission and trade a [[Rolanberry]] to [[Kupipi]].&lt;br /&gt;
&lt;br /&gt;
=== Repeating the mission ===&lt;br /&gt;
*If you have skipped this mission and obtained a higher rank, or are repeating it, the mission will work differently:&lt;br /&gt;
*Accept the mission and speak to [[Zubaba]]. She will ask for you to bring her 3 [[Rusty Dagger]]s. These can be purchased on the Auction House (but may be rare), or obtained from the [[Wendigo]]s past the Three Mage Gate (the same skeletons that drop test answers). &lt;br /&gt;
*Trade Zubaba the daggers to complete the mission. Obtaining the [[Portal charm]] is done the same way as completing the mission regularly. &lt;br /&gt;
 &lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-1&amp;diff=472</id>
		<title>Windurst Mission 3-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_3-1&amp;diff=472"/>
		<updated>2022-12-15T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=To Each His Own Right |Expansion=None |Start=Any Windurst Gate Guard |Description=On the command of Semih Lafihna, captain of the Sibyl Guards, you are requested to track down the Minister of the Orastery, Ajido-Marujido, and discover his true intentions. Inquire at the Orastery if you lose track of him. |Repeatable=No |Previous=Windurst Mission 2-3{{!}}The Three Kingdoms |Next=Windurst Mission 3-2{{!}}Written in the Stars |Titl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=To Each His Own Right&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=On the command of [[Semih Lafihna]], captain of the Sibyl Guards, you are requested to track down the Minister of the [[Orastery]], [[Ajido-Marujido]], and discover his true intentions. Inquire at the Orastery if you lose track of him.&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 2-3{{!}}The Three Kingdoms&lt;br /&gt;
|Next=Windurst Mission 3-2{{!}}Written in the Stars&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*Rank Points&lt;br /&gt;
*[[Starway Stairway bauble]]&lt;br /&gt;
|Image=To_Each_His_Own_Right.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 1 Crystal to the Conquest Guard to unlock this mission or do the repeatable mission (2-2) until you have enough [[Rank Points]].&lt;br /&gt;
*After starting the mission at the Gate Guard speak to [[Kupipi]] in [[Heavens Tower]] who will give you the [[Starway Stairway bauble]]. &lt;br /&gt;
**You will be granted access to the upper portion of Heavens Tower. Check the door on the left to go up. &lt;br /&gt;
*Speak to [[Rhy Epocan]] at the top of the tower for a cutscene.&lt;br /&gt;
**Use the blue teleporter at the top of the tower to return to the main floor.&lt;br /&gt;
*&#039;&#039;&#039;(Optional)&#039;&#039;&#039; Speak to [[Hakkuru-Rinkuru]] at the [[Orastery]] in [[Port Windurst]] (E-7) for hints on [[Ajido-Marujido|Ajido-Marujido&#039;s]] whereabouts.&lt;br /&gt;
**[[Home Point]] #1 is closest to [[Hakkuru-Rinkuru]].&lt;br /&gt;
[[File:Castle Oztroja-map1.jpg|thumb|150px|Castle Oztroja]]&lt;br /&gt;
*Go to [[Castle Oztroja]] and fall down the trap door ((I-8) First map.) for a cutscene.&lt;br /&gt;
**Enter and go to (I-8). There will be two switches (not torches) and a fairly obvious floor panel. One switch will open the door, one will open the floor. Stand in between the two switches and check one. If it opens the door, check the other. They randomly switch, so it will never be the same, day by day.&lt;br /&gt;
**The person doing the mission must be the one to pull the lever. Multiple people doing this mission will need to stand back until the trap door closes then individually pull the lever.&lt;br /&gt;
**In the same room you drop into there is a [[Blank Target]], which is for the [[Onion Rings]] quest. You can collect [[Old ring]] without having the quest flagged. &lt;br /&gt;
*Return to [[Rhy Epocan]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=471</id>
		<title>Windurst Mission 2-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=471"/>
		<updated>2022-12-15T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Three Kingdoms&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=Determine the state of affairs in [[San d&#039;Oria]] and [[Bastok]], and render assistance on behalf of [[Heavens Tower]]. Inquire at our consulate in each country for more information. Traveling by ship from [[Mhaura]] to [[Selbina]] is recommended.&lt;br /&gt;
|Level=25&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 2-2{{!}}A Testing Time&lt;br /&gt;
|Next=Windurst Mission 3-1{{!}}To Each His Own Right&lt;br /&gt;
|Title=Dread Dragon Slayer or Dark Dragon Slayer, Warchief Wrecker, Certified Adventurer&lt;br /&gt;
|Reward=*Rank 3&lt;br /&gt;
*3,000 gil&lt;br /&gt;
*[[Adventurer&#039;s Certificate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trading 3 crystals to the Conquest NPC or repeating 2-2 multiple times unlocks this mission.&lt;br /&gt;
*This mission can be long if you do not have Homepoints, and is broken down in to two legs. Whichever nation you choose first determines how the next plays out. The Bastok path progression is typically easier and faster.&lt;br /&gt;
*Speak with [[Kupipi]] in [[Heavens Tower]]. She is inside the Clerical Chamber. She will give you a [[Letter to the consuls]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Option 1: Bastok Path==&lt;br /&gt;
===Windurst to Bastok===&lt;br /&gt;
*Speak to [[Patt-Pott]] in [[Bastok]] [[Metalworks]] (near Home Point #1). He is inside the Windurstian Consulate top floor (I-7).&lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office Department of Industry (J-8).&lt;br /&gt;
*Speak to [[Grohm]] at (H-9) in the Craftsmen&#039;s Eatery. He will give you 3 [[Pickaxe]]s. Consider buying more, as they can break, although 3 should be sufficient. &lt;br /&gt;
*Make your way to [[Palborough Mines]] in [[North Gustaberg]], at the very north of the zone. You will need to mine [[Mine Gravel]] from the Mythril Seams located throughout the zone. There is one on the first floor at (I-8), and one on the top floor at (I-9). Trade the Pickaxe to the Seam until you receive some [[Mine Gravel]]. You CAN purchase Mine Gravel from the Auction House, check it in Bastok before you leave. &lt;br /&gt;
*Once you receive the [[Mine Gravel]], head to the second floor, and make your way to (I-7). Trade the gravel to the refiner and then pull the lever. Drop off the ledge to the level below and pull another lever. You will receive [[Mythril Sand]].&lt;br /&gt;
*Trade the [[Mythril Sand]] to [[Patt-Pott]]. Talk to him once more. This is the end of the Bastok leg.&lt;br /&gt;
&lt;br /&gt;
===Bastok to San d&#039;Oria===&lt;br /&gt;
*Speak to [[Kasaroro]] in the Windurstian Consulate in [[Northern San d&#039;Oria]] (H-9).&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
*Go to [[Horlais Peak]] and clear the BCNM &amp;quot;The Rank 2 Final Mission&amp;quot;.&lt;br /&gt;
**If you are low level consider forming a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
**To get to [[Horlais Peak]] use the Homepoint to [[Yughott Grotto]] or make your way to [[Ghelsba Outpost]] from [[West Ronfaure]], it is in the northwestern corner. Inside, follow the left wall until you zone in to [[Yughott Grotto]]. Follow it all the way to the end, around (K-5). You should exit to [[Fort Ghelsba]]. &lt;br /&gt;
**Outside, head straight and stick to the left wall. You should start going up hill. Follow it around. At the top, there will be a large hut to your right. Enter it and go to the back, there is a hidden entrance here. It returns to [[Yughott Grotto]]. Head for (J-6) to enter [[Horlais Peak]].&lt;br /&gt;
**Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dread Dragon]].&lt;br /&gt;
**Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
**If you are low level it can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Return to [[Kasaroro]] after clearing the BCNM. &lt;br /&gt;
*Return to [[Kupipi]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Option 2: San d&#039;Oria Path==&lt;br /&gt;
===Windurst to San d&#039;Oria===&lt;br /&gt;
*Make your way to [[San d&#039;Oria]] and visit the Windurstian Consulate in [[Northern San d&#039;Oria]]. Speak to [[Heruze-Moruze]] and then [[Kasaroro]], both at (H-9).&lt;br /&gt;
*Head over to [[Chateau d&#039;Oraguille]] and speak to [[Halver]]. He will send you to [[Ghelsba Outpost]]. &lt;br /&gt;
*[[Ghelsba Outpost]] is located to the far northwestern corner of [[West Ronfaure]]. Inside, head for (H-7) and look for the NM [[Warchief Vatgit]] and defeat him (its only purpose is for this mission, and is usually up and wandering around. If not, wait a short time, it doesn&#039;t take long). &lt;br /&gt;
**Survival Guide to Fort Ghelsba will bring you close to the NM. Just zone back out to Ghelsba and across the bridge.&lt;br /&gt;
*Speak to [[Kasaroro]] again. You are now finished with the San d&#039;Oria half of this mission.&lt;br /&gt;
&lt;br /&gt;
===San d&#039;Oria to Bastok===&lt;br /&gt;
*Make your way to [[Bastok]]. Enter the [[Metalworks]] from [[Bastok Markets]]. Make your way to the top and speak with [[Patt-Pott]] inside the Windurstian Consulate, around (I-7). &lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office. He will send you to the Craftsmen&#039;s Eatery to speak to [[Grohm]]. &lt;br /&gt;
*Form a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
*Make your way to [[Palborough Mines]], in the very far north of [[North Gustaberg]]. Inside, make your way to (I-8) and head upstairs. Here, make your way to (H-10) and zone in to [[Waughroon Shrine]].&lt;br /&gt;
*Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dark Dragon]].&lt;br /&gt;
*Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
*It can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Once cleared, return to [[Patt-Pott]] in [[Metalworks]]. &lt;br /&gt;
*Your journey is almost complete, head back to [[Heavens Tower]] in [[Windurst Walls]] and speak to [[Kupipi]] to complete the mission and receive your rewards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mission is essentially identical for all 3 nations. While each nation requires you to travel to the other two, they all follow the same path. San d&#039;Orians and Windurstians who choose Bastok first will do the same things. Therefore, it IS possible to group people together from different nations to ultimately end up on the same BCNM fight. A Windurstian may choose to do the Bastok portion first, and San d&#039;Orian portion second, while a Bastokan can do the Windurstian portion first, and the San d&#039;Orian portion second. In this scenario, Windurstians and Bastokans can enter the same BCNM for the San d&#039;Orian portion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; Players who have already completed this mission (for any nation) may enter any of the BC, except for the one associated with their nation (A Windurstian who has completed 2-3 is unable to enter the Giddeus BCNM to help others, unless they have completed this battle through another nation&#039;s 2-3 mission).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=470</id>
		<title>Windurst Mission 2-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=470"/>
		<updated>2022-12-15T22:50:36Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Three Kingdoms&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=Determine the state of affairs in [[San d&#039;Oria]] and [[Bastok]], and render assistance on behalf of [[Heavens Tower]]. Inquire at our consulate in each country for more information. Traveling by ship from [[Mhaura]] to [[Selbina]] is recommended.&lt;br /&gt;
|Level=25&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 2-2{{!}}A Testing Time&lt;br /&gt;
|Next=Windurst Mission 3-1{{!}}To Each His Own Right&lt;br /&gt;
|Title=Dread Dragon Slayer or Dark Dragon Slayer, Warchief Wrecker, Certified Adventurer&lt;br /&gt;
|Reward=*Rank 3&lt;br /&gt;
*3,000 gil&lt;br /&gt;
*[[Adventurer&#039;s Certificate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trading 3 crystals to the Conquest NPC or repeating 2-2 multiple times unlocks this mission.&lt;br /&gt;
*This mission can be long if you do not have Homepoints, and is broken down in to two legs. Whichever nation you choose first determines how the next plays out. The Bastok path progression is typically easier and faster.&lt;br /&gt;
*Speak with [[Kupipi]] in [[Heavens Tower]]. She is inside the Clerical Chamber. She will give you a [[Letter to the consuls]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Option 1: Bastok Path==&lt;br /&gt;
===Windurst to Bastok===&lt;br /&gt;
*Speak to [[Patt-Pott]] in [[Bastok]] [[Metalworks]] (near Home Point #1). He is inside the Windurstian Consulate top floor (I-7).&lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office Department of Industry (J-8).&lt;br /&gt;
*Speak to [[Grohm]] at (H-9) in the Craftsmen&#039;s Eatery. He will give you 3 [[Pickaxe]]s. Consider buying more, as they can break, although 3 should be sufficient. &lt;br /&gt;
*Make your way to [[Palborough Mines]] in [[North Gustaberg]], at the very north of the zone. You will need to mine [[Mine Gravel]] from the Mythril Seams located throughout the zone. There is one on the first floor at (I-8), and one on the top floor at (I-9). Trade the Pickaxe to the Seam until you receive some [[Mine Gravel]]. You CAN purchase Mine Gravel from the Auction House, check it in Bastok before you leave. &lt;br /&gt;
*Once you receive the [[Mine Gravel]], head to the second floor, and make your way to (I-7). Trade the gravel to the refiner and then pull the lever. Drop off the ledge to the level below and pull another lever. You will receive [[Mythril Sand]].&lt;br /&gt;
*Trade the [[Mythril Sand]] to [[Patt-Pott]]. Talk to him once more. This is the end of the Bastok leg.&lt;br /&gt;
&lt;br /&gt;
===Bastok to San d&#039;Oria===&lt;br /&gt;
*Speak to [[Kasaroro]] in the Windurstian Consulate in [[Northern San d&#039;Oria]] (H-9).&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
**You will receive [[Cipher: Halver]] if you don&#039;t already have it.&lt;br /&gt;
*Go to [[Horlais Peak]] and clear the BCNM &amp;quot;The Rank 2 Final Mission&amp;quot;.&lt;br /&gt;
**If you are low level consider forming a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
**To get to [[Horlais Peak]] use the Homepoint to [[Yughott Grotto]] or make your way to [[Ghelsba Outpost]] from [[West Ronfaure]], it is in the northwestern corner. Inside, follow the left wall until you zone in to [[Yughott Grotto]]. Follow it all the way to the end, around (K-5). You should exit to [[Fort Ghelsba]]. &lt;br /&gt;
**Outside, head straight and stick to the left wall. You should start going up hill. Follow it around. At the top, there will be a large hut to your right. Enter it and go to the back, there is a hidden entrance here. It returns to [[Yughott Grotto]]. Head for (J-6) to enter [[Horlais Peak]].&lt;br /&gt;
**Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dread Dragon]].&lt;br /&gt;
**Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
**If you are low level it can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Return to [[Kasaroro]] after clearing the BCNM. &lt;br /&gt;
*Return to [[Kupipi]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Option 2: San d&#039;Oria Path==&lt;br /&gt;
===Windurst to San d&#039;Oria===&lt;br /&gt;
*Make your way to [[San d&#039;Oria]] and visit the Windurstian Consulate in [[Northern San d&#039;Oria]]. Speak to [[Heruze-Moruze]] and then [[Kasaroro]], both at (H-9).&lt;br /&gt;
*Head over to [[Chateau d&#039;Oraguille]] and speak to [[Halver]]. He will send you to [[Ghelsba Outpost]]. &lt;br /&gt;
*[[Ghelsba Outpost]] is located to the far northwestern corner of [[West Ronfaure]]. Inside, head for (H-7) and look for the NM [[Warchief Vatgit]] and defeat him (its only purpose is for this mission, and is usually up and wandering around. If not, wait a short time, it doesn&#039;t take long). &lt;br /&gt;
**Survival Guide to Fort Ghelsba will bring you close to the NM. Just zone back out to Ghelsba and across the bridge.&lt;br /&gt;
*Speak to [[Kasaroro]] again. You are now finished with the San d&#039;Oria half of this mission.&lt;br /&gt;
&lt;br /&gt;
===San d&#039;Oria to Bastok===&lt;br /&gt;
*Make your way to [[Bastok]]. Enter the [[Metalworks]] from [[Bastok Markets]]. Make your way to the top and speak with [[Patt-Pott]] inside the Windurstian Consulate, around (I-7). &lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office. He will send you to the Craftsmen&#039;s Eatery to speak to [[Grohm]]. &lt;br /&gt;
*Form a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
*Make your way to [[Palborough Mines]], in the very far north of [[North Gustaberg]]. Inside, make your way to (I-8) and head upstairs. Here, make your way to (H-10) and zone in to [[Waughroon Shrine]].&lt;br /&gt;
*Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dark Dragon]].&lt;br /&gt;
*Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
*It can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Once cleared, return to [[Patt-Pott]] in [[Metalworks]]. &lt;br /&gt;
*Your journey is almost complete, head back to [[Heavens Tower]] in [[Windurst Walls]] and speak to [[Kupipi]] to complete the mission and receive your rewards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mission is essentially identical for all 3 nations. While each nation requires you to travel to the other two, they all follow the same path. San d&#039;Orians and Windurstians who choose Bastok first will do the same things. Therefore, it IS possible to group people together from different nations to ultimately end up on the same BCNM fight. A Windurstian may choose to do the Bastok portion first, and San d&#039;Orian portion second, while a Bastokan can do the Windurstian portion first, and the San d&#039;Orian portion second. In this scenario, Windurstians and Bastokans can enter the same BCNM for the San d&#039;Orian portion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; Players who have already completed this mission (for any nation) may enter any of the BC, except for the one associated with their nation (A Windurstian who has completed 2-3 is unable to enter the Giddeus BCNM to help others, unless they have completed this battle through another nation&#039;s 2-3 mission).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=469</id>
		<title>Windurst Mission 2-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Windurst_Mission_2-3&amp;diff=469"/>
		<updated>2022-12-15T22:49:45Z</updated>

		<summary type="html">&lt;p&gt;Illyanna Zodren (Fandom): Created page with &amp;quot;{{Mission Header |Mission Name=The Three Kingdoms |Expansion=None |Start=Any Windurst Gate Guard |Description=Determine the state of affairs in San d&amp;#039;Oria and Bastok, and render assistance on behalf of Heavens Tower. Inquire at our consulate in each country for more information. Traveling by ship from Mhaura to Selbina is recommended. |Level=25 |Repeatable=No |Previous=Windurst Mission 2-2{{!}}A Testing Time |Next=Windurst Mission 3-1{{!}}To Each His...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Three Kingdoms&lt;br /&gt;
|Expansion=None&lt;br /&gt;
|Start=Any Windurst Gate Guard&lt;br /&gt;
|Description=Determine the state of affairs in [[San d&#039;Oria]] and [[Bastok]], and render assistance on behalf of [[Heavens Tower]]. Inquire at our consulate in each country for more information. Traveling by ship from [[Mhaura]] to [[Selbina]] is recommended.&lt;br /&gt;
|Level=25&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Windurst Mission 2-2{{!}}A Testing Time&lt;br /&gt;
|Next=Windurst Mission 3-1{{!}}To Each His Own Right&lt;br /&gt;
|Title=Dread Dragon Slayer or Dark Dragon Slayer, Warchief Wrecker, Certified Adventurer&lt;br /&gt;
|Reward=*Rank 3&lt;br /&gt;
*3,000 gil&lt;br /&gt;
*[[Adventurer&#039;s Certificate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trading 3 crystals to the Conquest NPC or repeating 2-2 multiple times unlocks this mission.&lt;br /&gt;
*This mission can be long if you do not have Homepoints, and is broken down in to two legs. Whichever nation you choose first determines how the next plays out. The Bastok path progression is typically easier and faster.&lt;br /&gt;
*Speak with [[Kupipi]] in [[Heavens Tower]]. She is inside the Clerical Chamber. She will give you a [[Letter to the consuls]]. &lt;br /&gt;
**You may receive [[Cipher: Semih]] if you don&#039;t already have it and are participating in [[Trust]].&lt;br /&gt;
&lt;br /&gt;
==Option 1: Bastok Path==&lt;br /&gt;
===Windurst to Bastok===&lt;br /&gt;
*Speak to [[Patt-Pott]] in [[Bastok]] [[Metalworks]] (near Home Point #1). He is inside the Windurstian Consulate top floor (I-7).&lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office Department of Industry (J-8).&lt;br /&gt;
*Speak to [[Grohm]] at (H-9) in the Craftsmen&#039;s Eatery. He will give you 3 [[Pickaxe]]s. Consider buying more, as they can break, although 3 should be sufficient. &lt;br /&gt;
*Make your way to [[Palborough Mines]] in [[North Gustaberg]], at the very north of the zone. You will need to mine [[Mine Gravel]] from the Mythril Seams located throughout the zone. There is one on the first floor at (I-8), and one on the top floor at (I-9). Trade the Pickaxe to the Seam until you receive some [[Mine Gravel]]. You CAN purchase Mine Gravel from the Auction House, check it in Bastok before you leave. &lt;br /&gt;
*Once you receive the [[Mine Gravel]], head to the second floor, and make your way to (I-7). Trade the gravel to the refiner and then pull the lever. Drop off the ledge to the level below and pull another lever. You will receive [[Mythril Sand]].&lt;br /&gt;
*Trade the [[Mythril Sand]] to [[Patt-Pott]]. Talk to him once more. This is the end of the Bastok leg.&lt;br /&gt;
&lt;br /&gt;
===Bastok to San d&#039;Oria===&lt;br /&gt;
*Speak to [[Kasaroro]] in the Windurstian Consulate in [[Northern San d&#039;Oria]] (H-9).&lt;br /&gt;
*Speak to [[Halver]] in [[Chateau d&#039;Oraguille]].&lt;br /&gt;
**You will receive [[Cipher: Halver]] if you don&#039;t already have it.&lt;br /&gt;
*Go to [[Horlais Peak]] and clear the BCNM &amp;quot;The Rank 2 Final Mission&amp;quot;.&lt;br /&gt;
**If you are low level consider forming a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
**To get to [[Horlais Peak]] use the Homepoint to [[Yughott Grotto]] or make your way to [[Ghelsba Outpost]] from [[West Ronfaure]], it is in the northwestern corner. Inside, follow the left wall until you zone in to [[Yughott Grotto]]. Follow it all the way to the end, around (K-5). You should exit to [[Fort Ghelsba]]. &lt;br /&gt;
**Outside, head straight and stick to the left wall. You should start going up hill. Follow it around. At the top, there will be a large hut to your right. Enter it and go to the back, there is a hidden entrance here. It returns to [[Yughott Grotto]]. Head for (J-6) to enter [[Horlais Peak]].&lt;br /&gt;
**Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dread Dragon]].&lt;br /&gt;
**Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
**If you are low level it can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Return to [[Kasaroro]] after clearing the BCNM. &lt;br /&gt;
*Return to [[Kupipi]] to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Option 2: San d&#039;Oria Path==&lt;br /&gt;
===Windurst to San d&#039;Oria===&lt;br /&gt;
*Make your way to [[San d&#039;Oria]] and visit the Windurstian Consulate in [[Northern San d&#039;Oria]]. Speak to [[Heruze-Moruze]] and then [[Kasaroro]], both at (H-9).&lt;br /&gt;
*Head over to [[Chateau d&#039;Oraguille]] and speak to [[Halver]]. He will send you to [[Ghelsba Outpost]]. &lt;br /&gt;
*[[Ghelsba Outpost]] is located to the far northwestern corner of [[West Ronfaure]]. Inside, head for (H-7) and look for the NM [[Warchief Vatgit]] and defeat him (its only purpose is for this mission, and is usually up and wandering around. If not, wait a short time, it doesn&#039;t take long). &lt;br /&gt;
**Survival Guide to Fort Ghelsba will bring you close to the NM. Just zone back out to Ghelsba and across the bridge.&lt;br /&gt;
*Speak to [[Kasaroro]] again. You are now finished with the San d&#039;Oria half of this mission.&lt;br /&gt;
&lt;br /&gt;
===San d&#039;Oria to Bastok===&lt;br /&gt;
*Make your way to [[Bastok]]. Enter the [[Metalworks]] from [[Bastok Markets]]. Make your way to the top and speak with [[Patt-Pott]] inside the Windurstian Consulate, around (I-7). &lt;br /&gt;
*Speak to [[Pius]] in the President&#039;s Office. He will send you to the Craftsmen&#039;s Eatery to speak to [[Grohm]]. &lt;br /&gt;
*Form a party of level 25 or higher, but make sure everyone has gear for a level 25 fight. A [[BLM]] or [[RDM]] is ideal for this fight, as you&#039;ll want sleep.&lt;br /&gt;
*Make your way to [[Palborough Mines]], in the very far north of [[North Gustaberg]]. Inside, make your way to (I-8) and head upstairs. Here, make your way to (H-10) and zone in to [[Waughroon Shrine]].&lt;br /&gt;
*Prepare and enter. Buffs will wear on zone, so buff up inside. Make your way to the top to face off against two NMs, an [[:Category:Ahriman|Ahriman]] called [[Seeker]] and a [[:Category:Dragon|Dragon]] called [[Dark Dragon]].&lt;br /&gt;
*Sleep the Dragon and then defeat the Seeker, who is weak. Attack the dragon and take it down. This fight is really easy with a full party.&lt;br /&gt;
*It can easily be defeated with a [[MNK]]/[[WAR]] and [[WHM]]/[[BLM]]. Can be soloed by some jobs with a lot of meds, and duoed by almost any melee job with a [[WHM]] healer. &lt;br /&gt;
*Once cleared, return to [[Patt-Pott]] in [[Metalworks]]. &lt;br /&gt;
*Your journey is almost complete, head back to [[Heavens Tower]] in [[Windurst Walls]] and speak to [[Kupipi]] to complete the mission and receive your rewards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mission is essentially identical for all 3 nations. While each nation requires you to travel to the other two, they all follow the same path. San d&#039;Orians and Windurstians who choose Bastok first will do the same things. Therefore, it IS possible to group people together from different nations to ultimately end up on the same BCNM fight. A Windurstian may choose to do the Bastok portion first, and San d&#039;Orian portion second, while a Bastokan can do the Windurstian portion first, and the San d&#039;Orian portion second. In this scenario, Windurstians and Bastokans can enter the same BCNM for the San d&#039;Orian portion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; Players who have already completed this mission (for any nation) may enter any of the BC, except for the one associated with their nation (A Windurstian who has completed 2-3 is unable to enter the Giddeus BCNM to help others, unless they have completed this battle through another nation&#039;s 2-3 mission).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Windurst Missions]]&lt;/div&gt;</summary>
		<author><name>Illyanna Zodren (Fandom)</name></author>
	</entry>
</feed>