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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jasperbear</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jasperbear"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Jasperbear"/>
	<updated>2026-07-10T09:36:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_4-1&amp;diff=120082</id>
		<title>Promathia Mission 4-1</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_4-1&amp;diff=120082"/>
		<updated>2026-06-22T07:34:34Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Sheltering Doubt&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Prishe has returned to Tavnazia, and it would be wise to follow. The winds of twenty years past have once again begun to swirl about the islands. What evils do these winds carry?&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=Darkness Named&lt;br /&gt;
|Next=The Savage&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=Access to Riverne - Site #B01&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Return to [[Tavnazian Safehold]] for a cutscene.&lt;br /&gt;
**[[Tavnazian Safehold]] AH will now be linked to the Jeuno AH.&lt;br /&gt;
**You will now be able to do the [[Lufaise Meadows]] supplies quest.&amp;lt;br&amp;gt;&#039;&#039;If your nation owns the region the supplies can be picked up before heading to Tavnazia saving an additional trip.&#039;&#039;&lt;br /&gt;
*Talk to [[Despachiaire]] at {{Position|Tavnazian Safehold|map=Map 2|K-10}}, on the top floor, behind the &#039;&#039;Walnut door&#039;&#039;.&lt;br /&gt;
**You may need to speak to him multiple times in order to receive the correct cutscene involving [[Tenzen]].&lt;br /&gt;
*Talk to [[Justinius]] at {{Position|Tavnazian Safehold|map=Map 2|J-6}}, on the top floor, for another brief cutscene.&lt;br /&gt;
*Head to {{location|Misareaux Coast|I-11}} and inspect the &#039;&#039;Dilapidated Gate&#039;&#039;.&lt;br /&gt;
==Note==&lt;br /&gt;
*Use of FPS:0  can cause the CS to fail to finish.&lt;br /&gt;
* Using /screenshot (ashita) or the ingame screenshot function can sometimes unfreeze a frozen/failed cutscene.&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120073</id>
		<title>Wyrmfly</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120073"/>
		<updated>2026-06-21T22:42:21Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Flies|Flies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crystal:&#039;&#039;&#039; {{Wind|Wind}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak against:&#039;&#039;&#039; {{Ice|Ice}}&lt;br /&gt;
&lt;br /&gt;
{{Fire|Notorious Monster}}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Steal&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
[[Maze of Shakhrami]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Level Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Dropped Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Stolen Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
3&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
A, L, S&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spawned by Quest: [[Eco-Warrior (Windurst)]]&lt;br /&gt;
*Attacks have added effect: [[Poison]].&lt;br /&gt;
*Only aggressive to the alliance that spawns it, and only towards members with the level restriction from the quest.&lt;br /&gt;
*All three can be killed instantly by 2 unresisted [[Diamond Dust]]s.&lt;br /&gt;
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Flies]][[Category:Quest Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120072</id>
		<title>Wyrmfly</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120072"/>
		<updated>2026-06-21T22:42:04Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Â{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Flies|Flies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crystal:&#039;&#039;&#039; {{Wind|Wind}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak against:&#039;&#039;&#039; {{Ice|Ice}}&lt;br /&gt;
&lt;br /&gt;
{{Fire|Notorious Monster}}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Steal&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
[[Maze of Shakhrami]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Level Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Dropped Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Stolen Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
3&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
A, L, S&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spawned by Quest: [[Eco-Warrior (Windurst)]]&lt;br /&gt;
*Attacks have added effect: [[Poison]].&lt;br /&gt;
*Only aggressive to the alliance that spawns it, and only towards members with the level restriction from the quest.&lt;br /&gt;
*All three can be killed instantly by 2 unresisted [[Diamond Dust]]s.&lt;br /&gt;
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Flies]][[Category:Quest Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120071</id>
		<title>Wyrmfly</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Wyrmfly&amp;diff=120071"/>
		<updated>2026-06-21T22:41:42Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Created page with &amp;quot;Â{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|  &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Flies&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Crystal:&amp;#039;&amp;#039;&amp;#039; {{Wind|Wind}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak against:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}  {{Fire|Notorious Monster}}  |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Zone&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Drops&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Â{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Flies|Flies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crystal:&#039;&#039;&#039; {{Wind|Wind}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak against:&#039;&#039;&#039; {{Ice|Ice}}&lt;br /&gt;
&lt;br /&gt;
{{Fire|Notorious Monster}}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Steal&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
[[Maze of Shakhrami]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Level Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Dropped Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Stolen Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
3&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
A, L, S&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spawned by Quest: [[Eco-Warrior (Windurst)]]&lt;br /&gt;
*Attacks have added effect: [[Poison]].&lt;br /&gt;
*Only aggressive to the alliance that spawns it, and only towards members with the level restriction from the quest.&lt;br /&gt;
*All three can be killed instantly by 2 unresisted [[Diamond Dust]]s.&lt;br /&gt;
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Flies]][[Category:Quest Notorious Monsters]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Talk:Eco-Warrior_(Bastok)&amp;diff=120069</id>
		<title>Talk:Eco-Warrior (Bastok)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Talk:Eco-Warrior_(Bastok)&amp;diff=120069"/>
		<updated>2026-06-21T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*2~3 [[SMN|SMN&#039;s]] makes very easy work of this using [[Astral Flow]], Bring a yag drink or some form of MP [[Refresh]]&lt;br /&gt;
** [[Pudding]]s are weak to fire. Use Iftit/Inferno.&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Pudding&amp;diff=120068</id>
		<title>Pudding</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Pudding&amp;diff=120068"/>
		<updated>2026-06-21T20:34:20Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Created page with &amp;quot;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Slimes&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Crystal:&amp;#039;&amp;#039;&amp;#039; {{Water|Water}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Fire|Fire}}  {{Fire|Notorious Monster}}  |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Zone&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Drops&amp;#039;&amp;#039;&amp;#039; |align=&amp;quot;center&amp;quot; BGC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Slimes|Slimes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crystal:&#039;&#039;&#039; {{Water|Water}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Fire|Fire}}&lt;br /&gt;
&lt;br /&gt;
{{Fire|Notorious Monster}}&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Steal&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
[[Gusgen Mines]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Level Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Dropped Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
&amp;lt;!--Add Items Stolen Here--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
2&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#ffd9d9&amp;quot;|&lt;br /&gt;
A, H, Sc&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
:*[[Forced Spawn]] for quest [[Eco-Warrior (Bastok)]] by clicking the [[???]] at (H-6).&lt;br /&gt;
:*Killed for [[Indigested Ore]].&lt;br /&gt;
:*You must have the Level Restriction applied to obtain the Key Item.&lt;br /&gt;
:*Special Attacks: [[Fluid Toss]], [[Digest]], and [[Fluid Spread]].&lt;br /&gt;
:*Attacks have additional affect: Slow.&lt;br /&gt;
:*Pets cannot take hate off of players with this NM.&lt;br /&gt;
:*Will not aggro and cannot be attacked by anyone without the quest level restriction.&lt;br /&gt;
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Slimes]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Fluid_Spread&amp;diff=120067</id>
		<title>Fluid Spread</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Fluid_Spread&amp;diff=120067"/>
		<updated>2026-06-21T20:34:14Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Created page with &amp;quot;Category:Mob Abilities :&amp;#039;&amp;#039;&amp;#039;Splashes around liquid in an area of effect.&amp;#039;&amp;#039;&amp;#039;  ==Description== *&amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Slimes *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Physical *&amp;#039;&amp;#039;&amp;#039;Can be dispelled:&amp;#039;&amp;#039;&amp;#039; N/A *&amp;#039;&amp;#039;&amp;#039;Utsusemi/Blink absorb:&amp;#039;&amp;#039;&amp;#039; 2-3 shadows *&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 10&amp;#039; radial *&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mob Abilities]]&lt;br /&gt;
:&#039;&#039;&#039;Splashes around liquid in an area of effect.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Slimes|Slimes]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Physical&lt;br /&gt;
*&#039;&#039;&#039;Can be dispelled:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi/Blink absorb:&#039;&#039;&#039; 2-3 shadows&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; 10&#039; radial&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=119936</id>
		<title>Manaburn Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Manaburn_Camps&amp;diff=119936"/>
		<updated>2026-06-14T19:16:34Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
We&#039;re using this page as a trial for an &amp;quot;Editing Event&amp;quot;. Over on the discord we&#039;ve highlighted an area of the Wiki that is really lacking information. We anticipate that these events will be based around an era+ aspect of Horizon because information regarding era+ can only come from within the community itself. For this particular event, we&#039;re looking for any and all information in regards to era+ manaburn camps.&lt;br /&gt;
&lt;br /&gt;
* What are the mechanics of them?&lt;br /&gt;
* We understand mobs &amp;quot;raise their defence&amp;quot; but further information is needed.&lt;br /&gt;
* Is there a way to dispell this effect?&lt;br /&gt;
* Can regular parties xp on them? Is it mage only? It&#039;s suggested on the [[EXP Camps]] page that &amp;quot;SMN x 2, BLM x 4&amp;quot; is the best setup. Can other setups xp at these camps?&lt;br /&gt;
* Is manaburn camp the wrong way to look at them? Should it be &amp;quot;Skillchain Camps&amp;quot;?&lt;br /&gt;
* Page name is open to being changed to what suits best.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add any information below and as the information starts to come in, the editors will begin to format the page appropriately. You may also feel free to leave any information on the Wiki discord [https://discord.com/channels/1078846428736147507/1197656356363194539 here].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=XP_Camps&amp;diff=119935</id>
		<title>XP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=XP_Camps&amp;diff=119935"/>
		<updated>2026-06-14T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Redirected page to EXP Camps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EXP Camps]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=119934</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Guides&amp;diff=119934"/>
		<updated>2026-06-14T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Party and Experience Points Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
= [[HorizonXI Wiki|HorizonXI Wiki]] - Guides =&lt;br /&gt;
Please feel free to expand on this page and add in any and all guides added to the wiki! If you are creating a guide, please add the {{tl|guide}} template and &amp;lt;nowiki&amp;gt;[[Category:Guides]]&amp;lt;/nowiki&amp;gt; to the top of them.&lt;br /&gt;
&lt;br /&gt;
== New Player Guides ==&lt;br /&gt;
* [[New Player FAQ]]&lt;br /&gt;
* [[Tips &amp;amp; Explanations for New Players, Newbies, and n00bs]]&lt;br /&gt;
* [https://docs.google.com/document/d/13rwdBZi2d8ubOz71mGWxur3Hzjf2ghseehg2hZf95Kk/edit ELI5 Horizon New Player Guide]&lt;br /&gt;
* [[Beginner How-To Guide]]&lt;br /&gt;
* [[List of things different on HorizonXI (maybe not listed elsewhere.)]]&lt;br /&gt;
* [[:Category:Terminology|In-game Terminology]]&lt;br /&gt;
* [[Fundamental Graphical &amp;amp; Interface Improvements]]&lt;br /&gt;
* [[Reputation-guide]]&lt;br /&gt;
* [[Tutorial NPC]]&lt;br /&gt;
=== Character Progression ===&lt;br /&gt;
* [[Character Progression Guide 1-75 for New Players]]&lt;br /&gt;
* [[Efficient Windurst Starting Guide 1-11]]&lt;br /&gt;
&lt;br /&gt;
=== Making Gil ===&lt;br /&gt;
* [[Auction House Guide]]&lt;br /&gt;
* [[Make Gil as a New Player With This One Easy Trick!]]&lt;br /&gt;
* [[Gil: A Guide of Player Economy]]&lt;br /&gt;
&lt;br /&gt;
=== Quests===&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1iM7tpyJVSiscorfLREVO5m5RdwC2JairAK6aKI4LVjA/edit#gid=211228980 Low Level Quests for Gear and Gil]&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Gameplay ==&lt;br /&gt;
* [[Treasure Chest and Coffer Guide]]&lt;br /&gt;
* [[Notorious Monsters: Level Guide]]&lt;br /&gt;
* [https://horizonffxi.wiki/File:HorizonSkillchainChartbyGrayson.png#file|Horizon Skillchain Chart - Level 1 and 2 Chains]&lt;br /&gt;
* [https://horizonffxi.wiki/File:HorizonSkillchainChart2.png#file|Horizon Skillchain Chart - Level 2 and 3 Chains]&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
* [[Beginner&#039;s Macro Guide]]&lt;br /&gt;
* [[Intermediate Macro Guide]]&lt;br /&gt;
* [[How to Copy Macros]]&lt;br /&gt;
&lt;br /&gt;
== Party and Experience Points Guides ==&lt;br /&gt;
===New to Leveling Parties===&lt;br /&gt;
* [[New to XP Parties Guide]]&lt;br /&gt;
* [[Sushomi&#039;s Beginners Guide to Healing]]&lt;br /&gt;
* [[Party|Party Guide]]&lt;br /&gt;
&lt;br /&gt;
===EXP Party Leader Guide===&lt;br /&gt;
* [[Party Leader Guide|How to Start Your Own Leveling Party]] &lt;br /&gt;
&lt;br /&gt;
===EXP Camps Guide===&lt;br /&gt;
* [[EXP Camps]]&lt;br /&gt;
&lt;br /&gt;
===Skillchain charts===&lt;br /&gt;
* [https://horizonffxi.wiki/File:HorizonSkillchainChartbyGrayson.png#file|Horizon Skillchain Chart - Level 1 and 2 Chains]&lt;br /&gt;
* [https://horizonffxi.wiki/File:HorizonSkillchainChart2.png#file|Horizon Skillchain Chart - Level 2 and 3 Chains]&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
*[[Food Effects]]&lt;br /&gt;
&lt;br /&gt;
== Mission Guides ==&lt;br /&gt;
* [[Promyvion Guide]]&lt;br /&gt;
* [[Missions]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Alchemy ===&lt;br /&gt;
* [[Alchemy Guide by Pendulum 1-60|Alchemy Guide 0-60 by Pendulum]]&lt;br /&gt;
* [[Alchemy Guide by Liihu 0-60|Alchemy Guide 0-60 by Liihu]]&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
*[[Cooking_0-60_Guide|Cooking 0-60 Guide]]&lt;br /&gt;
&lt;br /&gt;
=== Goldsmithing ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smithing ===&lt;br /&gt;
* [[Smithing Guide 0-60 by Pendulum|Smithing Guide 0-60 by Pendulum]]&lt;br /&gt;
* [[Smithing guide by Ctownwood and comments|Smithing guide 0-70 and comments by Ctownwood Edits by Mspy]]&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
* [[The Most Basic Fishing Guide Ever|The Most Basic Fishing Guide Ever By Dejey]]&lt;br /&gt;
* [[Fishing Like a Pro 1-100 by Pepen|Fishing Like a Pro 0-100 by Pepen]]&lt;br /&gt;
&lt;br /&gt;
== HELM and Hobbies ==&lt;br /&gt;
=== Chocobo Digging ===&lt;br /&gt;
* [[:Category:Chocobo Digging|The Complete Digging Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Clamming ===&lt;br /&gt;
* [[Sushomi&#039;s Clamming Guide]]&lt;br /&gt;
* [[Clamming: An Analysis By Sushomi]]&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
* [[:Category:Mining|No Diamond Pickaxes Necessary]]&lt;br /&gt;
&lt;br /&gt;
== Job Specific ==&lt;br /&gt;
=== Thief ===&lt;br /&gt;
* [[Thief Endgame Gear Guide]]&lt;br /&gt;
* [[EXP Party Guide - Thief]]&lt;br /&gt;
*[[Terminalbloom&#039;s THF gear guide]]&lt;br /&gt;
&lt;br /&gt;
=== Black Mage ===&lt;br /&gt;
* [[Black Mage Solo Guide]]&lt;br /&gt;
* [[Standard EXP Party Guide - Black Mage]]&lt;br /&gt;
* [[Equipment Guide/Black Mage]]&lt;br /&gt;
&lt;br /&gt;
=== Dark Knight ===&lt;br /&gt;
* [[Dark Knight Guide by Riverking]]&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
* [[EXP Party Guide - Paladin]]&lt;br /&gt;
&lt;br /&gt;
===Beastmaster===&lt;br /&gt;
* [[Beastmaster Leveling Guide]]&lt;br /&gt;
*[[Bst_gear_guide|BST Gear Guide]]&lt;br /&gt;
* [[Xlight&#039;s BST Burn Guide]]&lt;br /&gt;
&lt;br /&gt;
===Summoner===&lt;br /&gt;
* [[Ultimate Summoner Macro Guide by RedBaren]]&lt;br /&gt;
&lt;br /&gt;
== Endgame ==&lt;br /&gt;
* [[Sea NM System]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Egg Hunt Egg-stravaganza ===&lt;br /&gt;
* [[Egg Hunt Egg-stravaganza 2023]]&lt;br /&gt;
* [[Egg Hunt Egg-stravaganza 2024]]&lt;br /&gt;
* [[Egg Hunt Egg-stravaganza 2025]]&lt;br /&gt;
&lt;br /&gt;
=== Sunbreeze Festival ===&lt;br /&gt;
* [[Sunbreeze Festival 2023/Guide|Sunbreeze Festival 2023]]&lt;br /&gt;
* [[Sunbreeze Festival 2024/Guide|Sunbreeze Festival 2024]]&lt;br /&gt;
* [[Sunbreeze Festival 2025/Guide|Sunbreeze Festival 2025]]&lt;br /&gt;
* [[Goldfish Scooping]]&lt;br /&gt;
&lt;br /&gt;
=== Harvest Festival ===&lt;br /&gt;
* [[Harvest Festival 2023/Guide|Harvest Festival 2023]]&lt;br /&gt;
* [[Harvest Festival 2024 Guide|Harvest Festival 2024]]&lt;br /&gt;
&lt;br /&gt;
=== Starlight Celebration ===&lt;br /&gt;
* [[Starlight Celebration 2022]]&lt;br /&gt;
* [[Starlight_Celebration_2023/Guide|Starlight Celebration 2023]]&lt;br /&gt;
&lt;br /&gt;
===Horizon Anniversary===&lt;br /&gt;
* [[Anniversary Scavenger Hunt 2023]]&lt;br /&gt;
* [[Anniversary 2024]]&lt;br /&gt;
* [[Anniversary 2025]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Map Guide]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=119933</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=119933"/>
		<updated>2026-06-14T19:12:12Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
{{Guide}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}. &lt;br /&gt;
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn&#039;t control for maximum experience point gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| &lt;br /&gt;
* Lake&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Thunder Elemental]] danger.&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Beaucedine Glacier]] &lt;br /&gt;
| &lt;br /&gt;
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas&#039;s Tiger]] (33-35)&lt;br /&gt;
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)&lt;br /&gt;
* [[Tundra Tiger]] (34-37)&lt;br /&gt;
| &lt;br /&gt;
* Mages must sub [[WHM]].&lt;br /&gt;
* Mobs in area that detect magic.&lt;br /&gt;
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]&lt;br /&gt;
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Castle Oztroja]] &lt;br /&gt;
| &lt;br /&gt;
* Behind Trap Door.&lt;br /&gt;
|&lt;br /&gt;
* [[Yagudo Drummer]] (33-37)&lt;br /&gt;
* [[Yagudo Oracle]] (34-38)&lt;br /&gt;
* [[Yagudo Interrogator]] (35-39)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|&lt;br /&gt;
* Supports one party.&lt;br /&gt;
* [[WHM]] is required.&lt;br /&gt;
* Mages must sub [[WHM]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|&lt;br /&gt;
* This &amp;quot;camp&amp;quot; is a roaming loop through the tunnels and open areas at {{Location Tooltip|area=Ghelsba Outpost|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}} and {{Location Tooltip|area=Ghelsba Outpost|map=Map 2|pos=H-7}}.&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Fodder]] (03-09)&lt;br /&gt;
* [[Orcish Grappler]] (03-09)&lt;br /&gt;
* [[Orcish Mesmerizer]] (03-09)&lt;br /&gt;
* [[Toadstool]] (04-06)&lt;br /&gt;
* [[Watch Lizard]] (03-05)&lt;br /&gt;
* [[Orcish Stonelauncher]] (08-10)&lt;br /&gt;
* [[Cheiroptera]] (03-06)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[West Ronfaure]] ({{Location Tooltip|area=West Ronfaure|pos=E-4}}). &lt;br /&gt;
* This &amp;quot;camp&amp;quot; functions differently than the others below. &lt;br /&gt;
* You&#039;ll actually keep moving instead of sticking to one spot, because enemies will not spawn quickly enough to camp. &lt;br /&gt;
* Enemies are relatively low level, so parties will fight multiple enemies at once. &lt;br /&gt;
* Unlike other parties, a tank and healer are not strictly required (though recommended).&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Beetle&#039;s Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle&#039;s Burrow|pos=F-10|pos 2=F-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Ambusher]]&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (14-18)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle&#039;s Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})&lt;br /&gt;
* Be aware of mobs aggroing by sight and sound on the way to camp.&lt;br /&gt;
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don&#039;t aggro but do link via sight and sound respectively.  &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]] via [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcish Grunt]]&lt;br /&gt;
* [[Orcish Neckchopper]]&lt;br /&gt;
* [[Orcish Stonechucker]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| &lt;br /&gt;
* Wooden Shutter is at [[Northern San d&#039;Oria]] ({{Location Tooltip|area=Northern San d&#039;Oria|pos=F-5}})&lt;br /&gt;
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].&lt;br /&gt;
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.&lt;br /&gt;
* Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})&lt;br /&gt;
| &lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|&lt;br /&gt;
* Welcome to the dunes.&lt;br /&gt;
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it&#039;s looking at. Turn to avoid!&lt;br /&gt;
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].&lt;br /&gt;
* Multiple camps, can support multiple parties.&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sylvestre]] (15-18),&lt;br /&gt;
* [[Mighty Rarab]] (15-18)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Try to avoid pulling mobs that are 7+ levels above your party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=F-3|map=Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Can either sit in place or run up and down the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})&lt;br /&gt;
| &lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20) &lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].&lt;br /&gt;
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) &lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains. &lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20) &lt;br /&gt;
|&lt;br /&gt;
* [[Plateau Hare|Hares]] link.&lt;br /&gt;
* [[Plateau Hare|Hares]] should not be fought until at least level 13.&lt;br /&gt;
* 1 Orc spawn can also be used to fill chains. &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-3|map= Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* [[Stink Bats|Bats]] link via sound.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Stink Bats]] (15-17)&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})&lt;br /&gt;
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})&lt;br /&gt;
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})&lt;br /&gt;
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})&lt;br /&gt;
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})&lt;br /&gt;
*(H-7) NW of OP corner&lt;br /&gt;
|&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Damselfly|Flies]] &amp;amp; [[Snipper]]s are primary targets. &lt;br /&gt;
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.&lt;br /&gt;
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move. &lt;br /&gt;
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle&#039;s Burrow}})&lt;br /&gt;
|&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (20-23)&lt;br /&gt;
| &lt;br /&gt;
* Enter via {{Location|East Sarutabaruta|J-7}}.&lt;br /&gt;
* Mobs near camp aggro sight/sound.&lt;br /&gt;
* [[Goblin Leecher]]s are casters. &lt;br /&gt;
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight. &lt;br /&gt;
* All of the mobs are aggressive.&lt;br /&gt;
* Could support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=H-7|map=Map 1}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sound and Sight aggro near camp.&lt;br /&gt;
* [[Hognosed Bat|Bats]] link via sound.&lt;br /&gt;
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})&lt;br /&gt;
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.&lt;br /&gt;
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] &lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leeecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]]s are casters.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-25)&lt;br /&gt;
| &lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.&lt;br /&gt;
* Be wary of linking.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gadfly]] (18-21)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Marsh Funguar|Funguars]] link by sound.&lt;br /&gt;
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}). &lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.&lt;br /&gt;
* [[Marsh Funguar|Funguar]] aggro and link via sound. &lt;br /&gt;
* [[Stag Beetle|Beetles]] link via sight. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Camp right at the outpost.&lt;br /&gt;
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawlers]]&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Water Elemental]] can sometimes spawn in the back.&lt;br /&gt;
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})&lt;br /&gt;
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|&lt;br /&gt;
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.&lt;br /&gt;
* Ideal for a ranged attack burn style party. &lt;br /&gt;
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]]&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* Watch out for sight-based links.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
| &lt;br /&gt;
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* [[Boggart]] (25-27)&lt;br /&gt;
|&lt;br /&gt;
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* [[Paralyna]] and [[Silena]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hill Lizard]] (23-25)&lt;br /&gt;
* [[Moon Bat]] (23-26)&lt;br /&gt;
* [[Midnight Wings]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from Aragoneu OP. &lt;br /&gt;
* Mobs located on both N and S sides of the fort.  &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=F-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Further down, past the [[Fly Agaric]]s. &lt;br /&gt;
* Sight and Sound aggro on the way to camp. &lt;br /&gt;
* [[Dung Beetle|Beetles]] link via sight.   &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=H-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Vorpal Bunny]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South. &lt;br /&gt;
* [[Jugner Funguar|Funguars]] link by sound. &lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro near camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)&lt;br /&gt;
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26) &lt;br /&gt;
|&lt;br /&gt;
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel. &lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (18-23)&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Shoal Pugil]] (24-28)&lt;br /&gt;
|&lt;br /&gt;
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range.  &lt;br /&gt;
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
| &lt;br /&gt;
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
| &lt;br /&gt;
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
* [[Yagudo Persecutor]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
* [[Old Quadav]] (22-26)&lt;br /&gt;
* [[Copper Quadav]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| &lt;br /&gt;
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.&lt;br /&gt;
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Dark Bats]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
* [[Glow Bat]] (28-29)&lt;br /&gt;
|&lt;br /&gt;
* Potentially supports 2 parties at opposite ends of the cliff. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27) &lt;br /&gt;
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].  &lt;br /&gt;
* 3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Center Landing Docks ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-25)&lt;br /&gt;
* [[Fosse Pugil]] (22-24)&lt;br /&gt;
* [[Forest Tiger]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&lt;br /&gt;
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (22-28)&lt;br /&gt;
|&lt;br /&gt;
* [[Bats]] that pop at night aggro via sound.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* All orcs link by sight, be careful.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})&lt;br /&gt;
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}}) &lt;br /&gt;
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}}) &lt;br /&gt;
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
|  &lt;br /&gt;
* [[Quadav]] and [[Ochu]] aggro sound. &lt;br /&gt;
* Can fill in with [[Bats]] at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&lt;br /&gt;
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).&lt;br /&gt;
* Sight and sound aggro near camp.&lt;br /&gt;
* [[Clipper]]s link by sound. &lt;br /&gt;
* [[Will-o&#039;-the-Wisp|Bomb]] nearby.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|21-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]] (26-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Mugger]] (26-29)&lt;br /&gt;
|&lt;br /&gt;
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]]. &lt;br /&gt;
* Beware of links. &lt;br /&gt;
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (26-30)&lt;br /&gt;
|&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* Be careful of [[Ooze]].&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters&#039; Landing|pos=I-11|pos 2=I-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro en route to camp.&lt;br /&gt;
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.   &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
| &lt;br /&gt;
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-7}})&lt;br /&gt;
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-10}})&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=H-10}}) &lt;br /&gt;
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (27-30)&lt;br /&gt;
* [[Giant Gatekeeper]]&lt;br /&gt;
* [[Giant Guard]]&lt;br /&gt;
* [[Giant Lobber]]&lt;br /&gt;
* [[Giant Sentry]] (28-30)&lt;br /&gt;
|&lt;br /&gt;
* Be careful of aggro if not using entrance camp.&lt;br /&gt;
* [[Giant Lobber]]s hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (31-34) &lt;br /&gt;
|&lt;br /&gt;
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}). &lt;br /&gt;
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[Giant Ascetic]]&lt;br /&gt;
* [[Giant Hunter]]&lt;br /&gt;
* [[Giant Ranger]]&lt;br /&gt;
* [[Giant Trapper]] (28-31)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Popular exp zone,&#039;&#039;&#039; area can get overcrowded and you may need to find alternative camps.&lt;br /&gt;
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.&lt;br /&gt;
* Supports 3 parties.   &lt;br /&gt;
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
| &lt;br /&gt;
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].&lt;br /&gt;
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.&lt;br /&gt;
* [[Ridge Lizard|Lizard&#039;s]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].&lt;br /&gt;
* Supports 2 parties, 1 at each coordinate.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sight and Sound aggro en route to camp.&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit. &lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Interrogator]]&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp at fallen pillar/crumbling wall or outside of fort.&lt;br /&gt;
* Mob density a bit scarce. [[Yagudo]] have a large level range.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Logs near Dock ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don&#039;t aggro or link. [[Spinous Pugil|Pugils]] aggro by sound. &lt;br /&gt;
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]]. &lt;br /&gt;
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|&lt;br /&gt;
* Beware patrolling [[Goblin Smithy]].&lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  &lt;br /&gt;
* Beware of links.&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] have large level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Smithy]] {{Changes }} (32-36)&lt;br /&gt;
|&lt;br /&gt;
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.&lt;br /&gt;
* May be able to extend camp to level 28 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.&lt;br /&gt;
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Start on [[Eft]]s.  &lt;br /&gt;
* [[Eft]]s link via sound.  &lt;br /&gt;
* Move to [[Raven]]s around level 29.&lt;br /&gt;
* [[Raven]]s link via sight.  &lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Both mobs are casters.&lt;br /&gt;
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Servingman]]&lt;br /&gt;
* [[Goblin Craftsman]]&lt;br /&gt;
* [[Goblin Gutterman]]&lt;br /&gt;
* [[Goblin Hammerman]]&lt;br /&gt;
* [[Goblin Leadman]]&lt;br /&gt;
* [[Moblin Chapman]]&lt;br /&gt;
* [[Moblin Pickman]]&lt;br /&gt;
* [[Moblin Ragman]]&lt;br /&gt;
* [[Moblin Witchman]]&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from [[Crag of Dem]].  &lt;br /&gt;
* Careful of sight aggro en route to camp. &lt;br /&gt;
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.&lt;br /&gt;
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp. &lt;br /&gt;
* &lt;br /&gt;
* Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Smithy]] (32-37)&lt;br /&gt;
|&lt;br /&gt;
* Beware of holes when pulling. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast&lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Champaign Coeurl]] (35-37)&lt;br /&gt;
* [[Diving Beetle]] (35-37)&lt;br /&gt;
* [[Midnight Wings]] (35-37)&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
* [[Orcs]] (35-39)&lt;br /&gt;
|&lt;br /&gt;
* Lower level parties beware of orcs. &lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Creek Sahagin]]&lt;br /&gt;
* [[River Sahagin]] &lt;br /&gt;
* [[Stream Sahagin]] (34-38)&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Close to the zone exit for [[Sea Serpent Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|&lt;br /&gt;
* The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (31-36)&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. &lt;br /&gt;
* Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]] &lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Island Rarab]] (34-38)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Dhalmels can [[Silence]]. &lt;br /&gt;
* The whole area supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Jagil]] (35-38) &lt;br /&gt;
* [[Coastal Opo-opo]] (36-39)&lt;br /&gt;
* [[Toucan]] (38-40)&lt;br /&gt;
* [[Kraken]] (37-40)&lt;br /&gt;
* [[Alraune]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).&lt;br /&gt;
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful. &lt;br /&gt;
* [[Clot]]s are infrequent but can be taken care of. &lt;br /&gt;
* Don&#039;t touch the [[Urganite]]. &lt;br /&gt;
* Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gallinipper]] (36-39)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (37-39)&lt;br /&gt;
* [[Tracer Antlion]] (38-40)&lt;br /&gt;
|&lt;br /&gt;
* Be aware of Sound aggro on the way to camp.&lt;br /&gt;
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Sea Serpent Grotto]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lake Sahagin]]&lt;br /&gt;
* [[Pond Sahagin]]&lt;br /&gt;
* [[Spring Sahagin]] &lt;br /&gt;
* [[Undead Bats]] (36-39)&lt;br /&gt;
* [[Ironshell]] (37-40)&lt;br /&gt;
| &lt;br /&gt;
* Be aware of sound aggro.    &lt;br /&gt;
* Camp in hallway in front of the ornamental door. &lt;br /&gt;
* Sahagin link via sound.  &lt;br /&gt;
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
* Supports 1 party.  Lots of mobs but long repop timer.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Eastern Altepa Desert]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}}) &lt;br /&gt;
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6&lt;br /&gt;
}}) &lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7&lt;br /&gt;
}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sand Beetle]] (36-40){{changes}}&lt;br /&gt;
* [[Desert Dhalmel]] (38-41){{changes}}&lt;br /&gt;
|&lt;br /&gt;
* Several sight/sound aggro mobs near camp.&lt;br /&gt;
* Supports 3 parties, 1 at each location.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Wasp]] (37-40)&lt;br /&gt;
* [[Goblin Pathfinder]] (35-39)&lt;br /&gt;
* [[Goblin Reaper]] (41-45)&lt;br /&gt;
* [[Young Opo-Opo]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). &lt;br /&gt;
* Watch out for links.&lt;br /&gt;
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|[[The Eldieme Necropolis]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Gazer]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})&lt;br /&gt;
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Siege Bat]] (40-43)&lt;br /&gt;
* [[Borer Beetle]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34. &lt;br /&gt;
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.&lt;br /&gt;
* Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigantobugard]] (40-43)&lt;br /&gt;
* [[Orcs]] (41-44)&lt;br /&gt;
* [[Gigas]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
* Need to have CoP Promies cleared to access.&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}})&lt;br /&gt;
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=H-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=I-9}})&lt;br /&gt;
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lesser Gaylas]] (39-42)&lt;br /&gt;
* [[Goobbue Gardener]] (40-43)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (42-46)&lt;br /&gt;
|&lt;br /&gt;
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}}) camp for Goblins.&lt;br /&gt;
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them.  &lt;br /&gt;
* Supports many parties. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=I-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=K-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (40-44)&lt;br /&gt;
* [[Death Jacket]] (40-42)&lt;br /&gt;
* [[Maze Lizard]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.&lt;br /&gt;
* Many total spawns, easily supports 2+ parties. &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Spider]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn&#039;t care about slow (ranger burn?)&lt;br /&gt;
* Also a popular spot for solo farmers to farm spider webs&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Bondman]] &lt;br /&gt;
* [[Goblin Doorman]]&lt;br /&gt;
* [[Goblin Oilman]]&lt;br /&gt;
* [[Goblin Tollman]]&lt;br /&gt;
* [[Goblin Shovelman]]&lt;br /&gt;
* [[Moblin Repairman]]&lt;br /&gt;
* [[Moblin Pikeman]] &lt;br /&gt;
* [[Moblin Coalman]]&lt;br /&gt;
* [[Moblin Gasman]]  (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from Dem.&lt;br /&gt;
* Sight aggro en route to camps.&lt;br /&gt;
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).&lt;br /&gt;
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.&lt;br /&gt;
* 2 Hellhounds (47-50) pop at night in the area.&lt;br /&gt;
* Forewarning, area is often farmed for Coeurl drops.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-45)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|&lt;br /&gt;
* Beware of [[Notorious Monster|NM]] at camp.&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-47)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* [[Big Jaw]] can gain evasion and defense up TP moves.&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* NE of Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jungle Crawler]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* EP Gobs by camp. BLM Burn Camp.&lt;br /&gt;
|-&lt;br /&gt;
|38-40&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brook Sahagin]]&lt;br /&gt;
* [[Grotto Pugil]]&lt;br /&gt;
* [[Rivulet Sahagin]] (42-46)&lt;br /&gt;
* [[Bigclaw]]&lt;br /&gt;
* [[Riparin Sahagin]] (42-48)&lt;br /&gt;
|&lt;br /&gt;
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})&lt;br /&gt;
* Lots of sound aggro en route.&lt;br /&gt;
* Sahagin link via sound, area is quite crowded.&lt;br /&gt;
* Party may need to roam a bit.  &lt;br /&gt;
* Lots of spawns but high respawn time (~16min). &lt;br /&gt;
* Beware NM spawn at (J-10) area.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle]] (45-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle|Beetles]] gain evasion from TP move.&lt;br /&gt;
* Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
| &lt;br /&gt;
* Hallway ({{Location Tooltip|area=Fei&#039;Yin|map=Map 1|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ore Golem]] (43-45)&lt;br /&gt;
* [[Shadow]] (44-46)&lt;br /&gt;
|&lt;br /&gt;
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.&lt;br /&gt;
* 2 parties. Beware of farmers in area. &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
| &lt;br /&gt;
*  ({{Location Tooltip|area=Misareaux Coast|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Claw]] (45-48)&lt;br /&gt;
* [[Makara]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* 2 parties &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro. &lt;br /&gt;
* Could also pull nearby [[Sand Beetle]] to help extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hell Bats]](44-48)&lt;br /&gt;
* [[Hawker]](45-48)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Citadel Bats]] (46-48)&lt;br /&gt;
|&lt;br /&gt;
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You&#039;ll know you&#039;re standing on one as the switch will depress.&lt;br /&gt;
* Careful of potential sound links.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] (46-48)&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
* [[Makara]] (47-49)&lt;br /&gt;
* [[Diatryma]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]&lt;br /&gt;
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range. &lt;br /&gt;
* Start targeting Diatryma around 42-44.  &lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
* Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*Map 2 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-9}})&lt;br /&gt;
*Map 3 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)&lt;br /&gt;
* {{changes|Horizon added mob}} [[Diremite]] (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Digger]] (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Yhoator Jungle]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51) &lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|42-44&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Beetle]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&lt;br /&gt;
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Demon Knight]]&lt;br /&gt;
* [[Demon Pawn]] &lt;br /&gt;
* [[Demon Wizard]] (48-52)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Hunter]] (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] &lt;br /&gt;
* [[Makara]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-7}}) 2nd Map&lt;br /&gt;
|&lt;br /&gt;
* [[Labyrinth Lizard]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.&#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Leshachikha]] (49-51)&lt;br /&gt;
* [[Leshy]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels&lt;br /&gt;
|&lt;br /&gt;
* [[Cockatrice]] (50-53)&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Enchanter]] &lt;br /&gt;
* [[Goblin Miner]] (51-58)&lt;br /&gt;
* [[Goblin Hunter]] (52-58)&lt;br /&gt;
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei&#039;Yin&lt;br /&gt;
|&lt;br /&gt;
* [[Rime Lynx]] (51-53) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=J-8}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hornfly]] (50-53)&lt;br /&gt;
* [[Exoray]] (51-54)&lt;br /&gt;
* [[Blazer Beetle]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|45-47&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}&lt;br /&gt;
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-54)&lt;br /&gt;
* [[Sand Spider]] (52-54)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
Beetles and spiders don&#039;t aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|&lt;br /&gt;
[[Bostaunieux Oubliette]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-55)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rumble Crawler]] (53-55)&lt;br /&gt;
|&lt;br /&gt;
Dispel/Finale or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}&lt;br /&gt;
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-58)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Misareaux Coast]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Migrant Dobsonfly]] (55-57) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-54)&lt;br /&gt;
* [[Chamber Beetles]] (56-58)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dragonfly]] (55-58)&lt;br /&gt;
* [[Den Beetle]] (56-58) &lt;br /&gt;
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|49-51&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Antican Hoplomachus]]&lt;br /&gt;
* [[Antican Lanista]] (54-58)&lt;br /&gt;
|&lt;br /&gt;
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.    &lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (56-58) &lt;br /&gt;
| &lt;br /&gt;
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-9}})&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hecatomb Hound]] (56-58)&lt;br /&gt;
* [[Werebat]] (57-59) &lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=F-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Canal Pugil]] (57-59)&lt;br /&gt;
* [[Scavenger Crab]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|pos=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Variable Hare]] (58-61) &lt;br /&gt;
* [[Uleguerand Tiger]] (60-62)&lt;br /&gt;
|&lt;br /&gt;
Having a support highly recommended for AOEs/paralyze.  Hares link.  &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (55-58)&lt;br /&gt;
* [[Over Weapon]]&lt;br /&gt;
* [[Vault Weapon]] (59-62)&lt;br /&gt;
* [[Tainted Flesh]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Typically a &amp;quot;bridge&amp;quot; camp after leveling to 51 from beetles.  Not too many higher mobs present.  Drops coffer keys.  BLM/Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=F-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
BLM and/or Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-56 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawler Hunter]] (60-62)&lt;br /&gt;
* [[Knight Crawler]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56&lt;br /&gt;
|[[The Boyahda Tree]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=L-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bark Spider]]&lt;br /&gt;
* [[Death Cap]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 1|pos=J-7}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 1|pos=I-8}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (60-63) &lt;br /&gt;
* [[Sand Lizard]] (60-64)&lt;br /&gt;
|&lt;br /&gt;
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|[[Ro&#039;Maeve]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-11}})&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Killing Weapon]] (61-63)&lt;br /&gt;
* [[Ominous Weapon]] (62-64)&lt;br /&gt;
| &lt;br /&gt;
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Tomb Worm]] (60-61)&lt;br /&gt;
* [[Thousand Eyes]] (60-62)&lt;br /&gt;
* [[Dire Bats]] (62-64)&lt;br /&gt;
* [[Armet Beetle]] (64-66)&lt;br /&gt;
|&lt;br /&gt;
Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[Ifrit&#039;s Cauldron]] {{Changes }} &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=J-7|pos 2=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Cauldron Eruca]] (62-64) {{Changes }} &lt;br /&gt;
| &lt;br /&gt;
West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-8}}) Outpost&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beach Bunny]] (62-65)&lt;br /&gt;
* [[Sand Lizard]] (62-65)&lt;br /&gt;
|&lt;br /&gt;
Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Western Altepa Desert]]{{Changes }} &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=D-11|pos 2=E-11}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Scorch Dhalmel]] (63-65) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. No defense up.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Toraimarai Canal]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stygian Pugil]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[The Boyahda Tree]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=G-8}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=E-6}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=D-4}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (62-66)&lt;br /&gt;
* [[Knight Crawler]] (62-67)&lt;br /&gt;
|&lt;br /&gt;
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.&lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Monarch Ogrefly]] (65-67)&lt;br /&gt;
* [[Sand Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Starmite]] (65-67)&lt;br /&gt;
|&lt;br /&gt;
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-8}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-9}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (64-67)&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))&lt;br /&gt;
* [[Velociraptor]] (66-69)&lt;br /&gt;
* [[Terror Pugil]](67-70)&lt;br /&gt;
|&lt;br /&gt;
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).&lt;br /&gt;
|-&lt;br /&gt;
| 59-60 {{verification}}&lt;br /&gt;
|| Pso&#039;Xja &lt;br /&gt;
||(60 level cap zone) &#039;&#039;&#039;(H-10) Tower in Beaucedine Glacier&#039;&#039;&#039; &lt;br /&gt;
|| &lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Goblins (62-68)&lt;br /&gt;
* Thousand Eyes (65-68)&lt;br /&gt;
* Maledict Millstone (64-68)&lt;br /&gt;
|| {{verification}} Verification needed on mob respawn times. &lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|map=Map 1|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Polar Hare]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Support and/or melee sub /nin recommended for AoE.  Hares link.   &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Pso&#039;Xja]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Pso&#039;Xja|map=Map 2|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diremite Assaulter]] (63-68)&lt;br /&gt;
* [[Dire Bat]] (64-68)&lt;br /&gt;
* [[Snow Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Kuftal Tunnel]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 4|pos=H-8}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=L-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Deinonychus]] (65-68)&lt;br /&gt;
* [[Kuftal Digger]]&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Tamer]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Newton Movalpolos|map=Map 1|pos=D-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Trashman]] (65-67)&lt;br /&gt;
* [[Goblin Fireman]]&lt;br /&gt;
* [[Goblin Foreman]]&lt;br /&gt;
* [[Goblin Lengthman]]&lt;br /&gt;
* [[Goblin Packman]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nival Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labyrinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-73)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (H-8) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
|Camp at the tree by the ??? spot. Be aware of skill up or WSNM parties that may be in the area. Heavy AoE.  Steelshells in the area may aggro by sound.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(I-7) Boulder, (I-8) Boulder&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.  &lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039; (H-8) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Camp at the tree by the ??? spot. Be aware of skill up or WSNM parties that may be in the area. Heavy Aoe from skimmers.&lt;br /&gt;
|-&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(3rd map, down waterfall at (F-8) up top) ({{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=H-6}}), ({{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=H-10}}), ({{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=H-9}}), {{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=F-9}}), ({{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=F-12}}), ({{Location Tooltip|area=The Boyahda Tree|map=Map 3|pos=H-8}}) &#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
* Blood Ball (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039;  map 2, up top (F-6), (G-10), (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Al&#039;Taieu ||&#039;&#039;&#039;(D-10) Tower, (K-11) Between Islands&#039;&#039;&#039;&lt;br /&gt;
* Om&#039;hpemde (73-77)&lt;br /&gt;
* Om&#039;xzomit (74-76)&lt;br /&gt;
* Om&#039;aern (75-78)&lt;br /&gt;
|Need Sea access (CoP 8-1). (D-10) camp is all Om&#039;hpemde.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore (77-79)&lt;br /&gt;
||Supports two parties. Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-75 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-75 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039;  Camp will make you some money. &lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-80)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(79-81)&lt;br /&gt;
* Darksteel Golem (80-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]] Need Sky Access&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
* [[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), front/south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira up.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;([[Zilart Mission 13|Sky Access]] Required)&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp !! Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| [[Ru&#039;Aun Gardens]]&lt;br /&gt;
|| ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-9}}) Water&lt;br /&gt;
|| [[Flamingo]] (72-74)&lt;br /&gt;
|| Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
|| [[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}})) Map #2&lt;br /&gt;
|| [[Aura Weapon]] (80-82)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|| [[Aura Statue]] (81-84)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.&lt;br /&gt;
* Some camps can turn into roaming camps for faster kills at higher levels.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})&lt;br /&gt;
|&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Teriggan]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Manticore]] (76-79)&lt;br /&gt;
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039; Manticore drops will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Cockatrice]] (78-80)&lt;br /&gt;
* [[Ovinnik]] (77-79)&lt;br /&gt;
* [[Ladon]] (80-82)&lt;br /&gt;
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;. Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] Need Sky Access&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
||&lt;br /&gt;
*[[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), front/south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro&#039;Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=C-9}}) outside of Moongates&lt;br /&gt;
|&lt;br /&gt;
* [[Apocalyptic Weapon]] (78-80)&lt;br /&gt;
* [[Infernal Weapon]] (79-81)&lt;br /&gt;
* [[Darksteel Golem]] (80-82)&lt;br /&gt;
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access. Lot&#039;s of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. &#039;&#039;&#039;Tavnazian Rams give +23% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}}) Map #2&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
| **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot&#039;s of physical AoE. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro&#039;Maeve|pos=O-9}}). Behind East and West Moon gates.&lt;br /&gt;
|&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.&#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* Basement ({{Location Tooltip|area=Fei&#039;Yin|map=Map 2|pos=H-6|pos 2=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
|&lt;br /&gt;
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot&#039;s of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Toraimarai Canal]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2&lt;br /&gt;
|&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.&#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Kindred Black Mage]] (81-84)&lt;br /&gt;
* [[Kindred Dark Night]] (81-84)&lt;br /&gt;
* [[Kindred Summoner]] (81-84)&lt;br /&gt;
* [[Kindred Warrior]] (81-84)&lt;br /&gt;
* [[Smolenkos]] (81-84)&lt;br /&gt;
* [[Molech]] (80-82)&lt;br /&gt;
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.&lt;br /&gt;
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[King Buffalo]] (80-82)&lt;br /&gt;
* [[Kindred Demon]] (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn&#039;t a bad idea.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required. Shell grubs &#039;&#039;&#039;DO LINK&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn&#039;t be slept. &#039;&#039;&#039;Casts -aga II magic. Avoid this camp unless you can reliably land silence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|53-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, best to have Firaga 2 at 53.&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-68 &lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-9) By Dunes Warp&#039;&#039;&#039;&lt;br /&gt;
* [[Meadow Buffalo]] (75-78){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Aspir]]able mobs.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
* Some of these are &amp;quot;Cure burn&amp;quot; camps.&lt;br /&gt;
* &amp;quot;Cure burn&amp;quot; camps are for parties composed mostly of WHM. The idea is to [[skillchain]] transfixion, in order to [[Magic Burst]] Banish/Holy/Cure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|65-68&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (J-9) ((K-9) and (E-7) Secondary)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spartoi Warrior]] (78-82)&lt;br /&gt;
* [[Spartoi Sorcerer]] (80-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) &amp;gt; Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III &amp;gt; Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room. &lt;br /&gt;
&lt;br /&gt;
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Absorb-STR&amp;diff=119436</id>
		<title>Absorb-STR</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Absorb-STR&amp;diff=119436"/>
		<updated>2026-05-23T17:09:35Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* How to Obtain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Absorb-STR&lt;br /&gt;
| icon = File:Absorb-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Dark&lt;br /&gt;
| description = Steals an enemy&#039;s Strength.&lt;br /&gt;
| element = Dark&lt;br /&gt;
| mp = 33&lt;br /&gt;
| drk level = 43&lt;br /&gt;
| casting time = 4&lt;br /&gt;
| recast time = 60&lt;br /&gt;
| affected targets = single&lt;br /&gt;
| base duration = 90 seconds&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|ScrollofAbsorb-STR.png|Absorb-STR}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4874&lt;br /&gt;
| name = Scroll of Absorb-STR&lt;br /&gt;
| tags = {{Rare}}&lt;br /&gt;
| jobs = DRK&lt;br /&gt;
| level = 43&lt;br /&gt;
| description = Teaches the black magic Absorb-STR.&amp;lt;br&amp;gt;Steals an enemy&#039;s Strength.&lt;br /&gt;
| notes = Like all Absorb spells, the potency is determined entirely by the caster&#039;s level.&lt;br /&gt;
*Absorb-STR gives a base absorption of 11~22 Strength.&lt;br /&gt;
**Every 5 levels adds +1 Strength.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/3392.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Effect duration is subject to resist rates, and can be increased with Dark Magic skill.&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/3392.html JP Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Equipment which &amp;quot;Enhances&amp;quot; Absorb spells further increases the duration.&lt;br /&gt;
*Equipment which &amp;quot;Augments&amp;quot; Absorb spells increases the potency.&lt;br /&gt;
*Effect decays over time. &lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|1455|1537}}&lt;br /&gt;
| other = &#039;&#039;&#039;[[Tenshodo Merchant]]&#039;&#039;&#039; {{Resale Price|2250}} ([[Jabbar]])&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic|search=scroll_of_absorb_str}}&lt;br /&gt;
&amp;lt;!--===Mog Garden===&lt;br /&gt;
*[[Flotsam]]--&amp;gt;&lt;br /&gt;
===Merchant===&lt;br /&gt;
*[[Jabbar]] ({{Price|40740}}) - {{Location|Port Bastok|F-6}} - {{Merchant|Tenshodo|restocked = false|note = Only available when players sell the scroll to him.}}&lt;br /&gt;
===BCNM===&lt;br /&gt;
{|class=&amp;quot;horizon-table table-sm bcnm-table&amp;quot;&lt;br /&gt;
! Name !! Zone !! Level !! Time !! Members&lt;br /&gt;
|-&lt;br /&gt;
| [[Amphibian Assault]]&lt;br /&gt;
| [[Sacrificial Chamber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Jungle Boogymen]]&lt;br /&gt;
| [[Sacrificial Chamber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Jelly (BCNM)|Royal Jelly]]&lt;br /&gt;
| [[Waughroon Shrine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Succession]]&lt;br /&gt;
| [[Balga&#039;s Dais]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamed Sprouts]]&lt;br /&gt;
| [[Balga&#039;s Dais]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Tails of Woe]]&lt;br /&gt;
| [[Horlais Peak]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Worm&#039;s Turn]]&lt;br /&gt;
| [[Waughroon Shrine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Undying Promise]]&lt;br /&gt;
| [[Qu&#039;Bia Arena]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{DarkNavbox}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Dark Magic]]&lt;br /&gt;
[[Category:Black Magic]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Black_Belt&amp;diff=119372</id>
		<title>Black Belt</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Black_Belt&amp;diff=119372"/>
		<updated>2026-05-17T22:13:19Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|BlackBelt.png}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| slot = Waist&lt;br /&gt;
| stats = {{stat|def|7}} {{stat|str|+7}} {{stat|haste|+12%}}&amp;lt;br&amp;gt;{{stat|&amp;quot;&amp;quot;|Subtle Blow|+5}}&amp;lt;br&amp;gt;{{stat|Physical damage taken|-5%}}&lt;br /&gt;
| level = 70&lt;br /&gt;
| jobs = [[MNK]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Exclusive}}&lt;br /&gt;
===Quests===&lt;br /&gt;
:*[[Beat Around the Bushin]]&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the [[Colored Monk Belts]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Brown_Belt&amp;diff=119371</id>
		<title>Brown Belt</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Brown_Belt&amp;diff=119371"/>
		<updated>2026-05-17T22:12:59Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|BrownBelt.JPG|Brown Belt}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| name = Brown Belt&lt;br /&gt;
| slot = Waist&lt;br /&gt;
| stats = &#039;&#039;&#039;DEF:&#039;&#039;&#039; 3 &#039;&#039;&#039;[[STR]]&#039;&#039;&#039; +5&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Haste (Status Effect)|Haste]]&#039;&#039;&#039; +8%&lt;br /&gt;
| level = 40&lt;br /&gt;
| jobs = [[MNK]]&lt;br /&gt;
}}&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| quest = Beat Around the Bushin&lt;br /&gt;
| resale price = {{Resale Price|1980|2029}}&lt;br /&gt;
}}&lt;br /&gt;
==Synthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
==Used in Recipes==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==Desynthesis Recipes==&lt;br /&gt;
{{Synthesis Recipe|None}}&lt;br /&gt;
==Obtained from Desynthesis==&lt;br /&gt;
{{rl|None}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Waist}}&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Fistful of Fury]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the [[Colored Monk Belts]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Purple_Belt&amp;diff=119370</id>
		<title>Purple Belt</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Purple_Belt&amp;diff=119370"/>
		<updated>2026-05-17T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}} &lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Purple_belt.png|Purple Belt}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| name = Purple Belt&lt;br /&gt;
| slot = Waist&lt;br /&gt;
| stats = {{stat|def|2}} {{stat|str|+3}}&amp;lt;br&amp;gt;{{stat|haste|+4%}}&lt;br /&gt;
| level = 18&lt;br /&gt;
| jobs = [[MNK]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Horizon Changes {{changes}}==&lt;br /&gt;
{{HorizonChangesBox}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|506|518}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Waist}}&lt;br /&gt;
===Quests===&lt;br /&gt;
* [[Silence of the Rams]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the [[Colored Monk Belts]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=White_Belt&amp;diff=119369</id>
		<title>White Belt</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=White_Belt&amp;diff=119369"/>
		<updated>2026-05-17T22:12:19Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|White Belt.png|White Belt}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Armor&lt;br /&gt;
| icon id = 13184&lt;br /&gt;
| name = White belt&lt;br /&gt;
| slot = Waist&lt;br /&gt;
| stats = {{stat|str|+1}}&lt;br /&gt;
| level = 1&lt;br /&gt;
| jobs = [[MNK]]&lt;br /&gt;
}}&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Armor|Waist}}&lt;br /&gt;
===Starting Equipment===&lt;br /&gt;
*[[Monk]]s start the game with this belt.&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the [[Colored Monk Belts]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Colored_Monk_Belts&amp;diff=119368</id>
		<title>Colored Monk Belts</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Colored_Monk_Belts&amp;diff=119368"/>
		<updated>2026-05-17T22:10:25Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Created page with &amp;quot;There are a few color-coded monk-only belts. These are a mark of a Monk&amp;#039;s expertise.  * White Belt * Purple Belt * Brown Belt * Black Belt&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a few color-coded [[monk]]-only belts. These are a mark of a Monk&#039;s expertise.&lt;br /&gt;
&lt;br /&gt;
* [[White Belt]]&lt;br /&gt;
* [[Purple Belt]]&lt;br /&gt;
* [[Brown Belt]]&lt;br /&gt;
* [[Black Belt]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Drain&amp;diff=119345</id>
		<title>Drain</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Drain&amp;diff=119345"/>
		<updated>2026-05-17T06:50:14Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Collapse Sections}}{{Infobox Magic&lt;br /&gt;
| spell name = Drain&lt;br /&gt;
| icon = File:Drain-menu.png&lt;br /&gt;
| type = Black Magic&lt;br /&gt;
| skill = Dark&lt;br /&gt;
| description = Steals an enemy&#039;s HP. Ineffective against undead.&lt;br /&gt;
| element = Dark&lt;br /&gt;
| mp = 21&lt;br /&gt;
| blm level = 12&lt;br /&gt;
| drk level = 10&lt;br /&gt;
| sch level = 21&lt;br /&gt;
| geo level = 15&lt;br /&gt;
| casting time = 3&lt;br /&gt;
| recast time = 60&lt;br /&gt;
| affected targets = single&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|Drain.png|Drain}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| type = Scroll&lt;br /&gt;
| icon id = 4853&lt;br /&gt;
| name = Scroll of Drain&lt;br /&gt;
| jobs = BLM&lt;br /&gt;
| level = 12&lt;br /&gt;
| job2 = DRK&lt;br /&gt;
| level2 = 10&amp;lt;span class=&amp;quot;wotg&amp;quot;&amp;gt;&lt;br /&gt;
| job3 = SCH&lt;br /&gt;
| level3 = 21&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;soa&amp;quot;&amp;gt;&lt;br /&gt;
| job4 = GEO&lt;br /&gt;
| level4 = 15&amp;lt;/span&amp;gt;&lt;br /&gt;
| description = Teaches the black magic Drain&amp;lt;br&amp;gt;Steals an enemy&#039;s [[HP]].  Ineffective&amp;lt;br&amp;gt;against [[:category:bestiary|undead]].&lt;br /&gt;
| notes = Base potency of the spell depends exclusively on Dark Magic Skill. It can drain more than the caster&#039;s current missing HP, but cannot drain for more than the target&#039;s remaining HP.&lt;br /&gt;
* Damage is inflicted to the enemy regardless of the player&#039;s current HP, but only the amount of HP returned to the player is reported in the log.&lt;br /&gt;
* NOTE: According to the January 30th, 2026 rebase patch notes, the formula has been changed.&lt;br /&gt;
** &amp;quot;Drain/Aspir have been Era+’d to use a new formula. Skill over cap now reduces the fuzzing factor applied to the spell.&amp;quot;&lt;br /&gt;
** [https://horizonxi.com/news/2026-01-23_rebase-patch-notes 2026/01/23 rebase patch notes]&lt;br /&gt;
** The below formula may be invalid.&lt;br /&gt;
*Drained amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers.{{verification}}&lt;br /&gt;
**0~300 skill: m potency is floor(skill/3 + 20)&amp;lt;ref&amp;gt;[http://robonosto.blogspot.com/2010/09/drain-aspir-and-aspir-ii-after-update.html Robonosto blog]&amp;lt;/ref&amp;gt;{{verification}}&lt;br /&gt;
**300+ skill: base potency is approximately floor(skill * 0.9)&amp;lt;ref&amp;gt;[http://wiki.ffo.jp/html/923.html JP Wiki]&amp;lt;/ref&amp;gt;{{verification}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = {{Resale Price|100|102}}&lt;br /&gt;
}}&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Scrolls|Black Magic}}&lt;br /&gt;
===Quests===&lt;br /&gt;
*[[The Rumor]]&lt;br /&gt;
===BCNM===&lt;br /&gt;
{|class=&amp;quot;horizon-table wice-table- bcnm-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Zone !! Level !! Time !! Members&lt;br /&gt;
|-&lt;br /&gt;
| [[Charming Trio]]&lt;br /&gt;
| [[Balga&#039;s Dais]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15 minutes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{DarkNavbox}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Dark Magic]]&lt;br /&gt;
[[Category:Black Magic]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Forge_Your_Destiny&amp;diff=119296</id>
		<title>Forge Your Destiny</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Forge_Your_Destiny&amp;diff=119296"/>
		<updated>2026-05-12T14:20:31Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Konschtat Highlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Outlands Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Quest Header&lt;br /&gt;
| Start=[[Jaucribaix]] &lt;br /&gt;
| Start Location = {{location|Norg|K-8}}&lt;br /&gt;
| Requirements = Level 30&lt;br /&gt;
| Items Needed = {{item Tooltip|Oriental Steel}}&amp;lt;br&amp;gt;{{item Tooltip|Sacred Sprig}}&amp;lt;br&amp;gt;{{item Tooltip|Hatchet}}&amp;lt;br&amp;gt;{{item Tooltip|Sacred Branch}}&amp;lt;br&amp;gt;{{item Tooltip|Bomb Steel}}&lt;br /&gt;
| Title = Bushido Blade&lt;br /&gt;
| Repeatable =&lt;br /&gt;
| Rewards = {{item Tooltip|Mumeito}}&amp;lt;br&amp;gt;Ability to become a [[Samurai]]&lt;br /&gt;
| Previous =&lt;br /&gt;
| Next = [[The Sacred Katana]]&lt;br /&gt;
| Cutscenes=&lt;br /&gt;
}}&lt;br /&gt;
[[Image:ForgeyourdestinyEnd.JPG|thumb|&amp;quot;Take this mumeito. This blade was forged fer ya. Pledge your life t&#039;her an&#039; she won&#039;t let ya down.&amp;quot;]]&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Talk to [[Jaucribaix]], located on the upper level at the end of the hallway, {{location|Norg|K-8}}, who will tell you about the ways of a samurai.  &lt;br /&gt;
**He requests a [[Bomb Steel]] and [[Sacred Branch]] and will tell you that if you want to know how to get those items to go talk to his assistants. &lt;br /&gt;
*Go down the long steps and talk to [[Aeka]], {{location|Norg|I-8}}, who will give you the [[Oriental Steel]]. &lt;br /&gt;
*Next talk to [[Ranemaud]], {{location|Norg|I-7}}, who will give you the [[Sacred Sprig]]. &lt;br /&gt;
:&#039;&#039;If you need to reacquire these items (if you drop them or fail to defeat the NM), you can purchase them from these NPCs. Aeka will demand one [[Darksteel Ore]] for payment, and [[Ranemaud]] will want one [[Platinum Ore]] and two [[Gold Ore]].&#039;&#039;&lt;br /&gt;
*Using the Sacred Sprig and Oriental Steel, you must now retrieve the [[Sacred Branch]] and [[Bomb Steel]].  The following two steps can be done in either order.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[The Sanctuary of Zi&#039;Tah]] ===&lt;br /&gt;
[[File:Zitah-sanctuary.png|thumb|100px|The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
*Obtain a [[Hatchet]] and go to the far east end of [[The Sanctuary of Zi&#039;Tah]].&lt;br /&gt;
**If multiple players in a party are completing this quest simultaneously, only one of them needs a hatchet.&lt;br /&gt;
*At {{location|The Sanctuary of Zi&#039;Tah|K-10}} there is a pathway which leads to an unmapped area.  Continue east straight to {{location|The Sanctuary of Zi&#039;Tah|L-10}} where you will see a large tree. There are rocks at the base of the tree that you can climb up in order to get close enough to the [[???]] to initiate the next sequence.&lt;br /&gt;
*Trade or use your hatchet on the [[???]] and a [[Guardian Treant]] will spawn. (Your hatchet will be consumed.)&lt;br /&gt;
**[[Guardian Treant]] has a 10 minute respawn timer.&lt;br /&gt;
*Kill the [[Guardian Treant]] and trade the [[Sacred Sprig]] to the [[???]] to receive the [[Sacred Branch]]. &lt;br /&gt;
** Multiple people can trade the [[Sacred Sprig]] to the [[???]] to receive the [[Sacred Branch]] after the NM has been killed. You do not need to kill an NM for each person that requires a [[Sacred Branch]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Konschtat Highlands]] ===&lt;br /&gt;
[[File:KonschtatHighlands.png|thumb|100px|Konschtat Highlands]]&lt;br /&gt;
*Go to {{location|Konschtat Highlands|D-8}} and look for the [[???]] inside a cave. (There are 2 interactable spots, but only 1 ???.)&lt;br /&gt;
*Trade the [[Oriental Steel]] to the [[???]] and [[Forger]] will spawn.  When killed, [[Forger]] will drop one [[Bomb Steel]]. &lt;br /&gt;
**Note that should you fail to defeat Forger, you will need to return to Aeka with a [[Darksteel Ore]] for a replacement Oriental Steel.&lt;br /&gt;
**If there is more than one person with a [[Oriental Steel]], it seems you have to wait a minute or two before you can respawn [[Forger]] even though the ??? is still there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Once you have obtained the [[Sacred Branch]] and [[Bomb Steel]], return to [[Norg]] and trade them to [[Jaucribaix]].  He will inform you that your reward will be ready in 3 in-game days (nearly 3 real life hours). &lt;br /&gt;
*Return later and speak with [[Jaucribaix]] for a cutscene, in which [[Gilgamesh]] will hand you your [[Mumeito]] and give you the ability to become a [[Samurai]].&lt;br /&gt;
** The [[Mumeito]] is used during the [[Samurai]] AF Great Katana quest ([[The Sacred Katana]]).  It is advisable to hold on to this weapon in storage; if it was dropped you will need to pay [[Ranemaud]] 30,000 gil in order to obtain a new [[Mumeito]] after you have accepted the quest.&lt;br /&gt;
&lt;br /&gt;
{{Quest/Description&lt;br /&gt;
|client=[[Jaucribaix]] (Near the Captain&#039;s Quarters, [[Norg]])&lt;br /&gt;
|summary=A lump of bomb steel and a sacred branch are required to make a new katana.  You will have to ask Jaucribaix&#039;s pupils to find out how and where you can get these items.&lt;br /&gt;
}}&lt;br /&gt;
{{spoiler2}}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=XP&amp;diff=119279</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=XP&amp;diff=119279"/>
		<updated>2026-05-10T23:27:36Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Redirected page to Experience Points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience Points]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Attributes&amp;diff=119211</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Attributes&amp;diff=119211"/>
		<updated>2026-05-01T05:21:48Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Redirected page to Category:Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Magic_Efficiency&amp;diff=119159</id>
		<title>Magic Efficiency</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Magic_Efficiency&amp;diff=119159"/>
		<updated>2026-04-25T05:46:57Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Time Efficiency (Damage per second) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each spell that uses magic points has a damage-per-magic-point efficiency (damage per magic point) and a damage-per-time efficiency (damage per second). &lt;br /&gt;
&lt;br /&gt;
On this page, &#039;damage&#039; refers to the &#039;&#039;&#039;raw &#039;V value&#039;&#039;&#039;&#039;, as explained on the [[Magic Damage]] page. (The damage in this table does &#039;&#039;&#039;NOT&#039;&#039;&#039; factor in magic burst, enemy weakness, the player&#039;s INT, multiple-target damage reduction, affinity, day/weather, etc. etc.)&lt;br /&gt;
&lt;br /&gt;
= MP Efficiency (Damage per MP) =&lt;br /&gt;
&lt;br /&gt;
In general, higher tier single-target spells (excluding [[Ancient Magic]]) tend to have a higher Dmg/MP efficiency.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Earth}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Water}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Wind}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Fire}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Ice}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Lightning}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Light}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Magic Damage|10]]&lt;br /&gt;
|[[Stone|9]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.11&lt;br /&gt;
|[[Magic Damage|16]]&lt;br /&gt;
|[[Water|13]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.23&lt;br /&gt;
|[[Magic Damage|25]]&lt;br /&gt;
|[[Aero|18]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.39&lt;br /&gt;
|[[Magic Damage|35]]&lt;br /&gt;
|[[Fire|24]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.45&lt;br /&gt;
|[[Magic Damage|46]]&lt;br /&gt;
|[[Blizzard|30]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.53&lt;br /&gt;
|[[Magic Damage|60]]&lt;br /&gt;
|[[Thunder|37]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.62&lt;br /&gt;
|[[Magic Damage|14]]&lt;br /&gt;
|[[Banish|15]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|0.93&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|[[Magic Damage|78]]&lt;br /&gt;
|[[Stone II|43]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.81&lt;br /&gt;
|[[Magic Damage|95]]&lt;br /&gt;
|[[Water II|51]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.86&lt;br /&gt;
|[[Magic Damage|113]]&lt;br /&gt;
|[[Aero II|59]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.92&lt;br /&gt;
|[[Magic Damage|133]]&lt;br /&gt;
|[[Fire II|68]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.96&lt;br /&gt;
|[[Magic Damage|155]]&lt;br /&gt;
|[[Blizzard II|77]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.01&lt;br /&gt;
|[[Magic Damage|178]]&lt;br /&gt;
|[[Thunder II|86]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.07&lt;br /&gt;
|[[Magic Damage|85]]&lt;br /&gt;
|[[Banish II|57]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.49&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|[[Magic Damage|210]]&lt;br /&gt;
|[[Stone III|92]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.28&lt;br /&gt;
|[[Magic Damage|236]]&lt;br /&gt;
|[[Water III|98]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.41&lt;br /&gt;
|[[Magic Damage|265]]&lt;br /&gt;
|[[Aero III|105]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.52&lt;br /&gt;
|[[Magic Damage|295]]&lt;br /&gt;
|[[Fire III|113]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.61&lt;br /&gt;
|[[Magic Damage|320]]&lt;br /&gt;
|[[Blizzard III|120]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.67&lt;br /&gt;
|[[Magic Damage|345]]&lt;br /&gt;
|[[Thunder III|128]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.70&lt;br /&gt;
|[[Magic Damage|198]]&lt;br /&gt;
|[[Banish III|96]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|2.06&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|[[Magic Damage|381]]&lt;br /&gt;
|[[Stone IV|138]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.76&lt;br /&gt;
|[[Magic Damage|410]]&lt;br /&gt;
|[[Water IV|144]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.85&lt;br /&gt;
|[[Magic Damage|440]]&lt;br /&gt;
|[[Aero IV|150]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.93&lt;br /&gt;
|[[Magic Damage|472]]&lt;br /&gt;
|[[Fire IV|157]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.01&lt;br /&gt;
|[[Magic Damage|506]]&lt;br /&gt;
|[[Blizzard IV|164]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.09&lt;br /&gt;
|[[Magic Damage|541]]&lt;br /&gt;
|[[Thunder IV|171]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.16&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|I-ga&lt;br /&gt;
|[[Magic Damage|56]]&lt;br /&gt;
|[[Stonega|37]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.51&lt;br /&gt;
|[[Magic Damage|74]]&lt;br /&gt;
|[[Waterga|47]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.57&lt;br /&gt;
|[[Magic Damage|93]]&lt;br /&gt;
|[[Aeroga|57]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.63&lt;br /&gt;
|[[Magic Damage|120]]&lt;br /&gt;
|[[Firaga|71]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.69&lt;br /&gt;
|[[Magic Damage|145]]&lt;br /&gt;
|[[Blizzaga|82]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.77&lt;br /&gt;
|[[Magic Damage|172]]&lt;br /&gt;
|[[Thundaga|95]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.81&lt;br /&gt;
|[[Magic Damage|50]]&lt;br /&gt;
|[[Banishga|41]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.22&lt;br /&gt;
|-&lt;br /&gt;
|II-ga&lt;br /&gt;
|[[Magic Damage|201]]&lt;br /&gt;
|[[Stonega II|109]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.84&lt;br /&gt;
|[[Magic Damage|232]]&lt;br /&gt;
|[[Waterga II|123]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.89&lt;br /&gt;
|[[Magic Damage|266]]&lt;br /&gt;
|[[Aeroga II|138]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.93&lt;br /&gt;
|[[Magic Damage|312]]&lt;br /&gt;
|[[Firaga II|158]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.97&lt;br /&gt;
|[[Magic Damage|350]]&lt;br /&gt;
|[[Blizzaga II|175]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.00&lt;br /&gt;
|[[Magic Damage|392]]&lt;br /&gt;
|[[Thundaga II|193]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.03&lt;br /&gt;
|[[Magic Damage|180]]&lt;br /&gt;
|[[Banishga II|120]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.50&lt;br /&gt;
|-&lt;br /&gt;
|III-ga&lt;br /&gt;
|[[Magic Damage|434]]&lt;br /&gt;
|[[Stonega III|211]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.06&lt;br /&gt;
|[[Magic Damage|480]]&lt;br /&gt;
|[[Waterga III|231]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.08&lt;br /&gt;
|[[Magic Damage|527]]&lt;br /&gt;
|[[Aeroga III|252]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.09&lt;br /&gt;
|[[Magic Damage|589]]&lt;br /&gt;
|[[Firaga III|277]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.13&lt;br /&gt;
|[[Magic Damage|642]]&lt;br /&gt;
|[[Blizzaga III|299]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.15&lt;br /&gt;
|[[Magic Damage|697]]&lt;br /&gt;
|[[Thundaga III|322]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.16&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Magic|AM I]]&lt;br /&gt;
|[[Magic Damage|577]]&lt;br /&gt;
|[[Quake|337]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|630]]&lt;br /&gt;
|[[Flood|368]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|552]]&lt;br /&gt;
|[[Tornado|322]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|657]]&lt;br /&gt;
|[[Flare|383]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.72&lt;br /&gt;
|[[Magic Damage|526]]&lt;br /&gt;
|[[Freeze|307]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|603]]&lt;br /&gt;
|[[Burst|352]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|125]] {{Changes}} {{Verification}} (256?)&lt;br /&gt;
|[[Holy|100]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.25 {{Changes}} {{Verification}} (2.56?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Time Efficiency (Damage per second) =&lt;br /&gt;
&lt;br /&gt;
Note that in these calculations, recast time is &#039;&#039;&#039;NOT&#039;&#039;&#039; considered, just the cast time.&lt;br /&gt;
&lt;br /&gt;
In general, the highest tier -ga spells have the highest DPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Earth}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Water}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Wind}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Fire}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Ice}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Lightning}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Light}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Magic Damage|10]]&lt;br /&gt;
|[[Stone|1.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|6.67&lt;br /&gt;
|[[Magic Damage|16]]&lt;br /&gt;
|[[Water|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|8&lt;br /&gt;
|[[Magic Damage|25]]&lt;br /&gt;
|[[Aero|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|12.5&lt;br /&gt;
|[[Magic Damage|35]]&lt;br /&gt;
|[[Fire|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|17.5&lt;br /&gt;
|[[Magic Damage|46]]&lt;br /&gt;
|[[Blizzard|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|18.4&lt;br /&gt;
|[[Magic Damage|60]]&lt;br /&gt;
|[[Thunder|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|24&lt;br /&gt;
|[[Magic Damage|14]]&lt;br /&gt;
|[[Banish|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|3.5&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|[[Magic Damage|78]]&lt;br /&gt;
|[[Stone II|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|26&lt;br /&gt;
|[[Magic Damage|95]]&lt;br /&gt;
|[[Water II|3.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|27.14&lt;br /&gt;
|[[Magic Damage|113]]&lt;br /&gt;
|[[Aero II|3.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|30.13&lt;br /&gt;
|[[Magic Damage|133]]&lt;br /&gt;
|[[Fire II|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|33.25&lt;br /&gt;
|[[Magic Damage|155]]&lt;br /&gt;
|[[Blizzard II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34.44&lt;br /&gt;
|[[Magic Damage|178]]&lt;br /&gt;
|[[Thunder II|5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|35.6&lt;br /&gt;
|[[Magic Damage|85]]&lt;br /&gt;
|[[Banish II|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|[[Magic Damage|210]]&lt;br /&gt;
|[[Stone III|5.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|40&lt;br /&gt;
|[[Magic Damage|236]]&lt;br /&gt;
|[[Water III|5.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|42.91&lt;br /&gt;
|[[Magic Damage|265]]&lt;br /&gt;
|[[Aero III|5.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|46.09&lt;br /&gt;
|[[Magic Damage|295]]&lt;br /&gt;
|[[Fire III|6]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|49.17&lt;br /&gt;
|[[Magic Damage|320]]&lt;br /&gt;
|[[Blizzard III|6.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.2&lt;br /&gt;
|[[Magic Damage|345]]&lt;br /&gt;
|[[Thunder III|6.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.11&lt;br /&gt;
|[[Magic Damage|198]]&lt;br /&gt;
|[[Banish III|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|66&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|[[Magic Damage|381]]&lt;br /&gt;
|[[Stone IV|7]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|54.43&lt;br /&gt;
|[[Magic Damage|410]]&lt;br /&gt;
|[[Water IV|8.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|49.7&lt;br /&gt;
|[[Magic Damage|440]]&lt;br /&gt;
|[[Aero IV|7.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|58.67&lt;br /&gt;
|[[Magic Damage|472]]&lt;br /&gt;
|[[Fire IV|8]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|59&lt;br /&gt;
|[[Magic Damage|506]]&lt;br /&gt;
|[[Blizzard IV|8.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|61.33&lt;br /&gt;
|[[Magic Damage|541]]&lt;br /&gt;
|[[Thunder IV|8.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|63.65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|I-ga&lt;br /&gt;
|[[Magic Damage|56]]&lt;br /&gt;
|[[Stonega|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|22.4&lt;br /&gt;
|[[Magic Damage|74]]&lt;br /&gt;
|[[Waterga|2.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|26.91&lt;br /&gt;
|[[Magic Damage|93]]&lt;br /&gt;
|[[Aeroga|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|31&lt;br /&gt;
|[[Magic Damage|120]]&lt;br /&gt;
|[[Firaga|3.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34.29&lt;br /&gt;
|[[Magic Damage|145]]&lt;br /&gt;
|[[Blizzaga|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|36.25&lt;br /&gt;
|[[Magic Damage|172]]&lt;br /&gt;
|[[Thundaga|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|43&lt;br /&gt;
|[[Magic Damage|50]]&lt;br /&gt;
|[[Banishga|2.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|18.18&lt;br /&gt;
|-&lt;br /&gt;
|II-ga&lt;br /&gt;
|[[Magic Damage|201]]&lt;br /&gt;
|[[Stonega II|4.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|47.29&lt;br /&gt;
|[[Magic Damage|232]]&lt;br /&gt;
|[[Waterga II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.56&lt;br /&gt;
|[[Magic Damage|266]]&lt;br /&gt;
|[[Aeroga II|5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|53.2&lt;br /&gt;
|[[Magic Damage|312]]&lt;br /&gt;
|[[Firaga II|5.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|59.43&lt;br /&gt;
|[[Magic Damage|350]]&lt;br /&gt;
|[[Blizzaga II|5.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|63.64&lt;br /&gt;
|[[Magic Damage|392]]&lt;br /&gt;
|[[Thundaga II|6]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|65.33&lt;br /&gt;
|[[Magic Damage|180]]&lt;br /&gt;
|[[Banishga II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|III-ga&lt;br /&gt;
|[[Magic Damage|434]]&lt;br /&gt;
|[[Stonega III|6.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|69.44&lt;br /&gt;
|[[Magic Damage|480]]&lt;br /&gt;
|[[Waterga III|6.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|73.85&lt;br /&gt;
|[[Magic Damage|527]]&lt;br /&gt;
|[[Aeroga III|6.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|84.32&lt;br /&gt;
|[[Magic Damage|589]]&lt;br /&gt;
|[[Firaga III|7.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|81.24&lt;br /&gt;
|[[Magic Damage|642]]&lt;br /&gt;
|[[Blizzaga III|7.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|85.6&lt;br /&gt;
|[[Magic Damage|697]]&lt;br /&gt;
|[[Thundaga III|7.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|89.94&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Magic|AM I]]&lt;br /&gt;
|[[Magic Damage|577]]&lt;br /&gt;
|[[Quake|18.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|31.62&lt;br /&gt;
|[[Magic Damage|630]]&lt;br /&gt;
|[[Flood|18.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|33.6&lt;br /&gt;
|[[Magic Damage|552]]&lt;br /&gt;
|[[Tornado|18]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|30.67&lt;br /&gt;
|[[Magic Damage|657]]&lt;br /&gt;
|[[Flare|19]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|29.84&lt;br /&gt;
|[[Magic Damage|526]]&lt;br /&gt;
|[[Freeze|17.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|29.63&lt;br /&gt;
|[[Magic Damage|603]]&lt;br /&gt;
|[[Burst|18.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|32.59&lt;br /&gt;
|[[Magic Damage|125]] {{Changes}} {{Verification}} (256?)&lt;br /&gt;
|[[Holy|0.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|166.67 {{Changes}} {{Verification}} (341.33?)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Magic_Efficiency&amp;diff=119158</id>
		<title>Magic Efficiency</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Magic_Efficiency&amp;diff=119158"/>
		<updated>2026-04-25T05:45:58Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* MP Efficiency (Damage per MP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each spell that uses magic points has a damage-per-magic-point efficiency (damage per magic point) and a damage-per-time efficiency (damage per second). &lt;br /&gt;
&lt;br /&gt;
On this page, &#039;damage&#039; refers to the &#039;&#039;&#039;raw &#039;V value&#039;&#039;&#039;&#039;, as explained on the [[Magic Damage]] page. (The damage in this table does &#039;&#039;&#039;NOT&#039;&#039;&#039; factor in magic burst, enemy weakness, the player&#039;s INT, multiple-target damage reduction, affinity, day/weather, etc. etc.)&lt;br /&gt;
&lt;br /&gt;
= MP Efficiency (Damage per MP) =&lt;br /&gt;
&lt;br /&gt;
In general, higher tier single-target spells (excluding [[Ancient Magic]]) tend to have a higher Dmg/MP efficiency.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Earth}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Water}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Wind}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Fire}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Ice}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Lightning}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Light}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|Dmg&lt;br /&gt;
|MP&lt;br /&gt;
|Dmg/MP&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Magic Damage|10]]&lt;br /&gt;
|[[Stone|9]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.11&lt;br /&gt;
|[[Magic Damage|16]]&lt;br /&gt;
|[[Water|13]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.23&lt;br /&gt;
|[[Magic Damage|25]]&lt;br /&gt;
|[[Aero|18]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|1.39&lt;br /&gt;
|[[Magic Damage|35]]&lt;br /&gt;
|[[Fire|24]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.45&lt;br /&gt;
|[[Magic Damage|46]]&lt;br /&gt;
|[[Blizzard|30]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.53&lt;br /&gt;
|[[Magic Damage|60]]&lt;br /&gt;
|[[Thunder|37]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.62&lt;br /&gt;
|[[Magic Damage|14]]&lt;br /&gt;
|[[Banish|15]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|0.93&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|[[Magic Damage|78]]&lt;br /&gt;
|[[Stone II|43]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.81&lt;br /&gt;
|[[Magic Damage|95]]&lt;br /&gt;
|[[Water II|51]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.86&lt;br /&gt;
|[[Magic Damage|113]]&lt;br /&gt;
|[[Aero II|59]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.92&lt;br /&gt;
|[[Magic Damage|133]]&lt;br /&gt;
|[[Fire II|68]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.96&lt;br /&gt;
|[[Magic Damage|155]]&lt;br /&gt;
|[[Blizzard II|77]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.01&lt;br /&gt;
|[[Magic Damage|178]]&lt;br /&gt;
|[[Thunder II|86]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.07&lt;br /&gt;
|[[Magic Damage|85]]&lt;br /&gt;
|[[Banish II|57]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.49&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|[[Magic Damage|210]]&lt;br /&gt;
|[[Stone III|92]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.28&lt;br /&gt;
|[[Magic Damage|236]]&lt;br /&gt;
|[[Water III|98]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.41&lt;br /&gt;
|[[Magic Damage|265]]&lt;br /&gt;
|[[Aero III|105]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.52&lt;br /&gt;
|[[Magic Damage|295]]&lt;br /&gt;
|[[Fire III|113]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.61&lt;br /&gt;
|[[Magic Damage|320]]&lt;br /&gt;
|[[Blizzard III|120]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.67&lt;br /&gt;
|[[Magic Damage|345]]&lt;br /&gt;
|[[Thunder III|128]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.70&lt;br /&gt;
|[[Magic Damage|198]]&lt;br /&gt;
|[[Banish III|96]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|2.06&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|[[Magic Damage|381]]&lt;br /&gt;
|[[Stone IV|138]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.76&lt;br /&gt;
|[[Magic Damage|410]]&lt;br /&gt;
|[[Water IV|144]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.85&lt;br /&gt;
|[[Magic Damage|440]]&lt;br /&gt;
|[[Aero IV|150]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.93&lt;br /&gt;
|[[Magic Damage|472]]&lt;br /&gt;
|[[Fire IV|157]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.01&lt;br /&gt;
|[[Magic Damage|506]]&lt;br /&gt;
|[[Blizzard IV|164]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.09&lt;br /&gt;
|[[Magic Damage|541]]&lt;br /&gt;
|[[Thunder IV|171]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|3.16&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|I-ga&lt;br /&gt;
|[[Magic Damage|56]]&lt;br /&gt;
|[[Stonega|37]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.51&lt;br /&gt;
|[[Magic Damage|74]]&lt;br /&gt;
|[[Waterga|47]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.57&lt;br /&gt;
|[[Magic Damage|93]]&lt;br /&gt;
|[[Aeroga|57]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.63&lt;br /&gt;
|[[Magic Damage|120]]&lt;br /&gt;
|[[Firaga|71]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.69&lt;br /&gt;
|[[Magic Damage|145]]&lt;br /&gt;
|[[Blizzaga|82]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.77&lt;br /&gt;
|[[Magic Damage|172]]&lt;br /&gt;
|[[Thundaga|95]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.81&lt;br /&gt;
|[[Magic Damage|50]]&lt;br /&gt;
|[[Banishga|41]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.22&lt;br /&gt;
|-&lt;br /&gt;
|II-ga&lt;br /&gt;
|[[Magic Damage|201]]&lt;br /&gt;
|[[Stonega II|109]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.84&lt;br /&gt;
|[[Magic Damage|232]]&lt;br /&gt;
|[[Waterga II|123]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.89&lt;br /&gt;
|[[Magic Damage|266]]&lt;br /&gt;
|[[Aeroga II|138]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.93&lt;br /&gt;
|[[Magic Damage|312]]&lt;br /&gt;
|[[Firaga II|158]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.97&lt;br /&gt;
|[[Magic Damage|350]]&lt;br /&gt;
|[[Blizzaga II|175]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.00&lt;br /&gt;
|[[Magic Damage|392]]&lt;br /&gt;
|[[Thundaga II|193]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.03&lt;br /&gt;
|[[Magic Damage|180]]&lt;br /&gt;
|[[Banishga II|120]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.50&lt;br /&gt;
|-&lt;br /&gt;
|III-ga&lt;br /&gt;
|[[Magic Damage|434]]&lt;br /&gt;
|[[Stonega III|211]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.06&lt;br /&gt;
|[[Magic Damage|480]]&lt;br /&gt;
|[[Waterga III|231]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.08&lt;br /&gt;
|[[Magic Damage|527]]&lt;br /&gt;
|[[Aeroga III|252]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.09&lt;br /&gt;
|[[Magic Damage|589]]&lt;br /&gt;
|[[Firaga III|277]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.13&lt;br /&gt;
|[[Magic Damage|642]]&lt;br /&gt;
|[[Blizzaga III|299]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.15&lt;br /&gt;
|[[Magic Damage|697]]&lt;br /&gt;
|[[Thundaga III|322]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|2.16&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Magic|AM I]]&lt;br /&gt;
|[[Magic Damage|577]]&lt;br /&gt;
|[[Quake|337]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|630]]&lt;br /&gt;
|[[Flood|368]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|552]]&lt;br /&gt;
|[[Tornado|322]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|657]]&lt;br /&gt;
|[[Flare|383]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.72&lt;br /&gt;
|[[Magic Damage|526]]&lt;br /&gt;
|[[Freeze|307]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|603]]&lt;br /&gt;
|[[Burst|352]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.71&lt;br /&gt;
|[[Magic Damage|125]] {{Changes}} {{Verification}} (256?)&lt;br /&gt;
|[[Holy|100]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|1.25 {{Changes}} {{Verification}} (2.56?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Time Efficiency (Damage per second) =&lt;br /&gt;
&lt;br /&gt;
Note that in these calculations, recast time is &#039;&#039;&#039;NOT&#039;&#039;&#039; considered, just the cast time.&lt;br /&gt;
&lt;br /&gt;
In general, higher damage -ga spells tend to have a higher DPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Earth}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Water}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Wind}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Fire}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Ice}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Lightning}}&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; | {{Light}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|Dmg&lt;br /&gt;
|Cast Time&lt;br /&gt;
|DPS&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|[[Magic Damage|10]]&lt;br /&gt;
|[[Stone|1.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|6.67&lt;br /&gt;
|[[Magic Damage|16]]&lt;br /&gt;
|[[Water|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|8&lt;br /&gt;
|[[Magic Damage|25]]&lt;br /&gt;
|[[Aero|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|12.5&lt;br /&gt;
|[[Magic Damage|35]]&lt;br /&gt;
|[[Fire|2]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|17.5&lt;br /&gt;
|[[Magic Damage|46]]&lt;br /&gt;
|[[Blizzard|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|18.4&lt;br /&gt;
|[[Magic Damage|60]]&lt;br /&gt;
|[[Thunder|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|24&lt;br /&gt;
|[[Magic Damage|14]]&lt;br /&gt;
|[[Banish|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFC0CB&amp;quot;|3.5&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|[[Magic Damage|78]]&lt;br /&gt;
|[[Stone II|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|26&lt;br /&gt;
|[[Magic Damage|95]]&lt;br /&gt;
|[[Water II|3.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|27.14&lt;br /&gt;
|[[Magic Damage|113]]&lt;br /&gt;
|[[Aero II|3.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|30.13&lt;br /&gt;
|[[Magic Damage|133]]&lt;br /&gt;
|[[Fire II|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|33.25&lt;br /&gt;
|[[Magic Damage|155]]&lt;br /&gt;
|[[Blizzard II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34.44&lt;br /&gt;
|[[Magic Damage|178]]&lt;br /&gt;
|[[Thunder II|5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|35.6&lt;br /&gt;
|[[Magic Damage|85]]&lt;br /&gt;
|[[Banish II|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|[[Magic Damage|210]]&lt;br /&gt;
|[[Stone III|5.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|40&lt;br /&gt;
|[[Magic Damage|236]]&lt;br /&gt;
|[[Water III|5.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|42.91&lt;br /&gt;
|[[Magic Damage|265]]&lt;br /&gt;
|[[Aero III|5.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|46.09&lt;br /&gt;
|[[Magic Damage|295]]&lt;br /&gt;
|[[Fire III|6]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|49.17&lt;br /&gt;
|[[Magic Damage|320]]&lt;br /&gt;
|[[Blizzard III|6.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.2&lt;br /&gt;
|[[Magic Damage|345]]&lt;br /&gt;
|[[Thunder III|6.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.11&lt;br /&gt;
|[[Magic Damage|198]]&lt;br /&gt;
|[[Banish III|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|66&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|[[Magic Damage|381]]&lt;br /&gt;
|[[Stone IV|7]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|54.43&lt;br /&gt;
|[[Magic Damage|410]]&lt;br /&gt;
|[[Water IV|8.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|49.7&lt;br /&gt;
|[[Magic Damage|440]]&lt;br /&gt;
|[[Aero IV|7.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|58.67&lt;br /&gt;
|[[Magic Damage|472]]&lt;br /&gt;
|[[Fire IV|8]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|59&lt;br /&gt;
|[[Magic Damage|506]]&lt;br /&gt;
|[[Blizzard IV|8.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|61.33&lt;br /&gt;
|[[Magic Damage|541]]&lt;br /&gt;
|[[Thunder IV|8.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|63.65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|I-ga&lt;br /&gt;
|[[Magic Damage|56]]&lt;br /&gt;
|[[Stonega|2.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|22.4&lt;br /&gt;
|[[Magic Damage|74]]&lt;br /&gt;
|[[Waterga|2.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|26.91&lt;br /&gt;
|[[Magic Damage|93]]&lt;br /&gt;
|[[Aeroga|3]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|31&lt;br /&gt;
|[[Magic Damage|120]]&lt;br /&gt;
|[[Firaga|3.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|34.29&lt;br /&gt;
|[[Magic Damage|145]]&lt;br /&gt;
|[[Blizzaga|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|36.25&lt;br /&gt;
|[[Magic Damage|172]]&lt;br /&gt;
|[[Thundaga|4]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|43&lt;br /&gt;
|[[Magic Damage|50]]&lt;br /&gt;
|[[Banishga|2.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|18.18&lt;br /&gt;
|-&lt;br /&gt;
|II-ga&lt;br /&gt;
|[[Magic Damage|201]]&lt;br /&gt;
|[[Stonega II|4.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|47.29&lt;br /&gt;
|[[Magic Damage|232]]&lt;br /&gt;
|[[Waterga II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|51.56&lt;br /&gt;
|[[Magic Damage|266]]&lt;br /&gt;
|[[Aeroga II|5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|53.2&lt;br /&gt;
|[[Magic Damage|312]]&lt;br /&gt;
|[[Firaga II|5.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|59.43&lt;br /&gt;
|[[Magic Damage|350]]&lt;br /&gt;
|[[Blizzaga II|5.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|63.64&lt;br /&gt;
|[[Magic Damage|392]]&lt;br /&gt;
|[[Thundaga II|6]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|65.33&lt;br /&gt;
|[[Magic Damage|180]]&lt;br /&gt;
|[[Banishga II|4.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|III-ga&lt;br /&gt;
|[[Magic Damage|434]]&lt;br /&gt;
|[[Stonega III|6.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|69.44&lt;br /&gt;
|[[Magic Damage|480]]&lt;br /&gt;
|[[Waterga III|6.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|73.85&lt;br /&gt;
|[[Magic Damage|527]]&lt;br /&gt;
|[[Aeroga III|6.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|84.32&lt;br /&gt;
|[[Magic Damage|589]]&lt;br /&gt;
|[[Firaga III|7.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|81.24&lt;br /&gt;
|[[Magic Damage|642]]&lt;br /&gt;
|[[Blizzaga III|7.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|85.6&lt;br /&gt;
|[[Magic Damage|697]]&lt;br /&gt;
|[[Thundaga III|7.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|89.94&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Magic|AM I]]&lt;br /&gt;
|[[Magic Damage|577]]&lt;br /&gt;
|[[Quake|18.25]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|31.62&lt;br /&gt;
|[[Magic Damage|630]]&lt;br /&gt;
|[[Flood|18.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|33.6&lt;br /&gt;
|[[Magic Damage|552]]&lt;br /&gt;
|[[Tornado|18]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|30.67&lt;br /&gt;
|[[Magic Damage|657]]&lt;br /&gt;
|[[Flare|19]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|29.84&lt;br /&gt;
|[[Magic Damage|526]]&lt;br /&gt;
|[[Freeze|17.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|29.63&lt;br /&gt;
|[[Magic Damage|603]]&lt;br /&gt;
|[[Burst|18.5]]&lt;br /&gt;
|style=&amp;quot;background-color: #FFFF00&amp;quot;|32.59&lt;br /&gt;
|[[Magic Damage|125]] {{Changes}} {{Verification}} (256?)&lt;br /&gt;
|[[Holy|0.75]]&lt;br /&gt;
|style=&amp;quot;background-color: #98fb98&amp;quot;|166.67 {{Changes}} {{Verification}} (341.33?)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dragon_Chronicles&amp;diff=119153</id>
		<title>Dragon Chronicles</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dragon_Chronicles&amp;diff=119153"/>
		<updated>2026-04-24T23:50:49Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Special Items]]{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|DragonChronicles.jpg|Dragon Chronicles}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| name = Page from the Dragon Chronicles&lt;br /&gt;
| icon id = 4198&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| description = Written by [[King Ranperre|Ranperre]] himself, these&amp;lt;br&amp;gt; pages detailing the king&#039;s adventures&amp;lt;br&amp;gt; are widely used in soldier training.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| level = 4&lt;br /&gt;
| notes = &#039;&#039;&#039;[[Experience Scrolls|Experience Scroll]]:&#039;&#039;&#039;&lt;br /&gt;
*Grants 1500 - 3,000 [[EXP]] {{changes}}&lt;br /&gt;
**The value granted is completely random and is not affected by level or job.&lt;br /&gt;
*Only grants EXP, not limit points, even if you are in merit point mode.&lt;br /&gt;
* As of [[Patch Notes: April 14th 2023|the update]] on 04/14/2023, ALL experience scolls grant &#039;&#039;&#039;triple&#039;&#039;&#039; the amount of EXP. {{changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
| gobbie mystery box = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Quests===&lt;br /&gt;
*[[Eco-Warrior (Bastok)]]&lt;br /&gt;
*[[Eco-Warrior (San d&#039;Oria)]]&lt;br /&gt;
*[[Eco-Warrior (Windurst)]]&lt;br /&gt;
*[[The Big One (Quest)]]&lt;br /&gt;
&lt;br /&gt;
===Garrison===&lt;br /&gt;
*[[West Sarutabaruta/Garrison|West Sarutabaruta]]&lt;br /&gt;
*[[North Gustaberg/Garrison|North Gustaberg]]&lt;br /&gt;
*[[West Ronfaure/Garrison|West Ronfaure]]&lt;br /&gt;
*[[Buburimu Peninsula/Garrison|Buburimu Peninsula]]&lt;br /&gt;
*[[Valkurm Dunes/Garrison|Valkurm Dunes]]&lt;br /&gt;
*[[Meriphataud Mountains/Garrison|Meriphataud Mountains]]&lt;br /&gt;
*[[Pashhow Marshlands/Garrison|Pashhow Marshlands]]&lt;br /&gt;
*[[Jugner Forest/Garrison|Jugner Forest]]&lt;br /&gt;
*[[Qufim Island/Garrison|Qufim Island]]&lt;br /&gt;
*[[The Sanctuary of Zi&#039;Tah/Garrison|The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
*[[Yuhtunga Jungle/Garrison|Yuhtunga Jungle]]&lt;br /&gt;
*[[Beaucedine Glacier/Garrison|Beaucedine Glacier]]&lt;br /&gt;
=== Horizon Adventuring Assistance Program {{changes}} ===&lt;br /&gt;
* Received in exchange for 2 [[HAAP Points]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dragon_Chronicles&amp;diff=119152</id>
		<title>Dragon Chronicles</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dragon_Chronicles&amp;diff=119152"/>
		<updated>2026-04-24T23:50:28Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Special Items]]{{Item Sections}}&amp;lt;section begin=&amp;quot;Item Image&amp;quot;/&amp;gt;{{Item Image|DragonChronicles.jpg|Dragon Chronicles}}&amp;lt;section end=&amp;quot;Item Image&amp;quot;/&amp;gt;&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Item Statistics&lt;br /&gt;
| name = Page from the Dragon Chronicles&lt;br /&gt;
| icon id = 4198&lt;br /&gt;
| tags = {{Rare}}{{Exclusive}}&lt;br /&gt;
| description = Written by [[King Ranperre|Ranperre]] himself, these&amp;lt;br&amp;gt; pages detailing the king&#039;s adventures&amp;lt;br&amp;gt; are widely used in soldier training.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| level = 4&lt;br /&gt;
| notes = &#039;&#039;&#039;[[Experience Scrolls|Experience Scroll]]:&#039;&#039;&#039;&lt;br /&gt;
*Grants 1500 - 3,000 [[EXP]] {{changes}}&lt;br /&gt;
**The value granted is completely random and is not affected by level or job.&lt;br /&gt;
*Only grants EXP, even if you are in merit point mode.&lt;br /&gt;
* As of [[Patch Notes: April 14th 2023|the update]] on 04/14/2023, ALL experience scolls grant &#039;&#039;&#039;triple&#039;&#039;&#039; the amount of EXP. {{changes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Uses==&lt;br /&gt;
{{Used In&lt;br /&gt;
| resale price = none&lt;br /&gt;
| gobbie mystery box = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
{{AH|Undeliverable Exclusive}}&lt;br /&gt;
===Quests===&lt;br /&gt;
*[[Eco-Warrior (Bastok)]]&lt;br /&gt;
*[[Eco-Warrior (San d&#039;Oria)]]&lt;br /&gt;
*[[Eco-Warrior (Windurst)]]&lt;br /&gt;
*[[The Big One (Quest)]]&lt;br /&gt;
&lt;br /&gt;
===Garrison===&lt;br /&gt;
*[[West Sarutabaruta/Garrison|West Sarutabaruta]]&lt;br /&gt;
*[[North Gustaberg/Garrison|North Gustaberg]]&lt;br /&gt;
*[[West Ronfaure/Garrison|West Ronfaure]]&lt;br /&gt;
*[[Buburimu Peninsula/Garrison|Buburimu Peninsula]]&lt;br /&gt;
*[[Valkurm Dunes/Garrison|Valkurm Dunes]]&lt;br /&gt;
*[[Meriphataud Mountains/Garrison|Meriphataud Mountains]]&lt;br /&gt;
*[[Pashhow Marshlands/Garrison|Pashhow Marshlands]]&lt;br /&gt;
*[[Jugner Forest/Garrison|Jugner Forest]]&lt;br /&gt;
*[[Qufim Island/Garrison|Qufim Island]]&lt;br /&gt;
*[[The Sanctuary of Zi&#039;Tah/Garrison|The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
*[[Yuhtunga Jungle/Garrison|Yuhtunga Jungle]]&lt;br /&gt;
*[[Beaucedine Glacier/Garrison|Beaucedine Glacier]]&lt;br /&gt;
=== Horizon Adventuring Assistance Program {{changes}} ===&lt;br /&gt;
* Received in exchange for 2 [[HAAP Points]].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:CapeTeriggan.png&amp;diff=119126</id>
		<title>File:CapeTeriggan.png</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:CapeTeriggan.png&amp;diff=119126"/>
		<updated>2026-04-21T02:18:20Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: Jasperbear uploaded a new version of File:CapeTeriggan.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image courtesy of [http://www.ffxi-atlas.com Vana&#039;diel Atlas].&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=119125</id>
		<title>EXP Camps</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Camps&amp;diff=119125"/>
		<updated>2026-04-21T01:52:41Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Level 10-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
&#039;&#039;New Horizon specific camps are marked with {{Changes }}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notes:  &lt;br /&gt;
*These camps are all aimed at standard 6 member [[Party|parties]]. &lt;br /&gt;
*Consider targeting lower level mobs (no higher than 8 levels above your party) with a non-standard party setup.&lt;br /&gt;
*If your party has a strong line-up, eats food, and is coordinated with [[Skillchains]]/[[Magic Burst]]s, you can target a higher level camp. &lt;br /&gt;
*Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. &lt;br /&gt;
*Starting at level 50 adventures will gain an experience point bonus by simply having the [[Signet]] buff, up to a total of 10%, in conquest (Vanilla/RoZ/CoP) areas {{Changes }}. &lt;br /&gt;
*Starting at level 50, adventurers will gain a 5% experience point bonus for defeating foes in conquest regions that their nation does not control while having [[Signet]]{{Changes }}. Consider camping in regions that your nation doesn&#039;t control for maximum experience point gains!&lt;br /&gt;
&lt;br /&gt;
== Camps - Verify if viable ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 28-32 &lt;br /&gt;
| [[Lufaise Meadows]]&lt;br /&gt;
| &lt;br /&gt;
* Lake&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Brawler]], [[Orcish Beastrider]], [[Orcish Nightraider]], [[Orcish Impaler]] (35-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Thunder Elemental]] danger.&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Beaucedine Glacier]] &lt;br /&gt;
| &lt;br /&gt;
* Via [[Ranguemont Pass]]: ({{Location Tooltip|area=Beaucedine Glacier|pos=G-9|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas&#039;s Tiger]] (33-35)&lt;br /&gt;
* [[Goblin Furrier]], [[Goblin Pathfinder]], [[Goblin Smithy]], [[Goblin Shaman]] (35-38)&lt;br /&gt;
* [[Tundra Tiger]] (34-37)&lt;br /&gt;
| &lt;br /&gt;
* Mages must sub [[WHM]].&lt;br /&gt;
* Mobs in area that detect magic.&lt;br /&gt;
* The ({{Location Tooltip|area=Beaucedine Glacier|pos=H-9}}) camp is a mostly a roaming camp loaded with [[:Category:Tigers|tigers]]&lt;br /&gt;
* Bring someone to kill all other mobs except for the [[BST]] Gigas (will load a pet that is the same level as the [[Tundra Tiger]] but with a fourth of the HP).&lt;br /&gt;
|-&lt;br /&gt;
| 29-33 &lt;br /&gt;
| [[Castle Oztroja]] &lt;br /&gt;
| &lt;br /&gt;
* Behind Trap Door.&lt;br /&gt;
|&lt;br /&gt;
* [[Yagudo Drummer]] (33-37)&lt;br /&gt;
* [[Yagudo Oracle]] (34-38)&lt;br /&gt;
* [[Yagudo Interrogator]] (35-39)&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Layout of zone favors a moving party.&lt;br /&gt;
|-&lt;br /&gt;
|41-44 &lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=L-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ogrefly]]&lt;br /&gt;
* [[Master Coeurl]]&lt;br /&gt;
|&lt;br /&gt;
* Supports one party.&lt;br /&gt;
* [[WHM]] is required.&lt;br /&gt;
* Mages must sub [[WHM]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 10-20 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|[[Ghelsba Outpost]]&lt;br /&gt;
|&lt;br /&gt;
* This &amp;quot;camp&amp;quot; is a roaming loop through the tunnels and open areas at {{Location Tooltip|area=Ghelsba Outpost|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}} and {{Location Tooltip|area=Ghelsba Outpost|map=Map 2|pos=H-7}}.&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Fodder]] (03-09)&lt;br /&gt;
* [[Orcish Grappler]] (03-09)&lt;br /&gt;
* [[Orcish Mesmerizer]] (03-09)&lt;br /&gt;
* [[Toadstool]] (04-06)&lt;br /&gt;
* [[Watch Lizard]] (03-05)&lt;br /&gt;
* [[Orcish Stonelauncher]] (08-10)&lt;br /&gt;
* [[Cheiroptera]] (03-06)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[West Ronfaure]] ({{Location Tooltip|area=West Ronfaure|pos=E-4}}). &lt;br /&gt;
* This &amp;quot;camp&amp;quot; functions differently than the others below. &lt;br /&gt;
* You&#039;ll actually keep moving instead of sticking to one spot, because enemies will not spawn quickly enough to camp. &lt;br /&gt;
* Enemies are relatively low level, so parties will fight multiple enemies at once. &lt;br /&gt;
* Unlike other parties, a tank and healer are not strictly required (though recommended).&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Beetle&#039;s Burrow (Through Lily Tower) ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle&#039;s Burrow|pos=F-10|pos 2=F-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beady Beetle]] (12-16)&lt;br /&gt;
* [[Bat Battalion]] (12-15)&lt;br /&gt;
* [[Goblin Ambusher]]&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (14-18)&lt;br /&gt;
|&lt;br /&gt;
* Enter via [[East Sarutabaruta]] ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}), Lily Tower. Access Beetle&#039;s Burrow through hidden doors at either ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) or ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}})&lt;br /&gt;
* Be aware of mobs aggroing by sight and sound on the way to camp.&lt;br /&gt;
* [[Beady Beetle|Beetles]] and [[Bat Battalion|Bats]] don&#039;t aggro but do link via sight and sound respectively.  &lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|[[Carpenters&#039; Landing]] via [[Northern San d&#039;Oria]] Wooden Shutter entrance   &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Digger Wasp]] (14-17)&lt;br /&gt;
* [[Beady Beetle]] (15-17)&lt;br /&gt;
* [[Orcish Grunt]]&lt;br /&gt;
* [[Orcish Neckchopper]]&lt;br /&gt;
* [[Orcish Stonechucker]] (16-18)&lt;br /&gt;
* [[Poison Funguar]] (17-19)&lt;br /&gt;
* [[Flytrap]] (20-22)&lt;br /&gt;
| &lt;br /&gt;
* Wooden Shutter is at [[Northern San d&#039;Oria]] ({{Location Tooltip|area=Northern San d&#039;Oria|pos=F-5}})&lt;br /&gt;
* [[Poison Funguar|Funguars]] can [[Poison]], [[Blind]], [[Paralysis|Paralyze]], and [[Silence]].&lt;br /&gt;
* [[Flytrap]] uses [[Soporific]], a small range [[Area of Effect|AoE]] [[Sleep (Status Effect)|Sleep]] and potent [[Paralyze (Status Effect)|Paralyze]] ability.&lt;br /&gt;
* Can support multiple parties and different level ranges. &lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=D-7|pos 2=E-6|pos 3=E-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=K-9|pos 2=L-9|pos 3=L-10}})&lt;br /&gt;
| &lt;br /&gt;
* [[Hill Lizard]] (15-19)&lt;br /&gt;
|&lt;br /&gt;
* Welcome to the dunes.&lt;br /&gt;
* [[Baleful Gaze]] [[Petrification|Petrifies]] the target it&#039;s looking at. Turn to avoid!&lt;br /&gt;
* Level 11 parties take care when pulling level 18-19 [[Hill Lizard|Lizards]].&lt;br /&gt;
* Multiple camps, can support multiple parties.&lt;br /&gt;
|-&lt;br /&gt;
|12-14&lt;br /&gt;
|[[Buburimu Peninsula]]                 &lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Buburimu Peninsula|pos=E-7}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sylvestre]] (15-18),&lt;br /&gt;
* [[Mighty Rarab]] (15-18)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Try to avoid pulling mobs that are 7+ levels above your party.&lt;br /&gt;
|-&lt;br /&gt;
|12-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=F-3|map=Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Blood Bunny|Blood Bunnies]] (17-19)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Can either sit in place or run up and down the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=I-8}})&lt;br /&gt;
| &lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Canyon Wasp]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Cactus Grub]] (19-20)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Tahrongi Canyon]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Added mobs with higher level range}} [[Killer Bee]] (15-20) &lt;br /&gt;
* [[Goblin Tinkerer]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Not too far from [[Kolshushu]] [[Outpost Teleportation|Outpost]] or [[Teleport-Mea]].&lt;br /&gt;
* [[Killer Bee]]s seem to use Pollen more often than other [[Bee]]s.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Konschtat Highlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=I-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) &lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Yellow Jacket]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=F-3}}) Camp has a [[Goblin Digger]] that can extend chains. &lt;br /&gt;
* ({{Location Tooltip|area=Konschtat Highlands|pos=L-6}}) Camp has [[Poltergeist]]s (18-20) that can extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=La Theine Plateau|pos=H-11|pos 2=I-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-18) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Plateau Hare]] (19-20) &lt;br /&gt;
|&lt;br /&gt;
* [[Plateau Hare|Hares]] link.&lt;br /&gt;
* [[Plateau Hare|Hares]] should not be fought until at least level 13.&lt;br /&gt;
* 1 Orc spawn can also be used to fill chains. &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&lt;br /&gt;
* Pond ({{Location Tooltip|area=La Theine Plateau|pos=K-11}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Mineral Eater]] (15-19) &lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Snapper]] (17-20) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-3|map= Map 2}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stink Bats]] (15-18)&lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[La Theine Plateau]] ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). To get down, follow the winding path at ({{Location Tooltip|area=La Theine Plateau|pos=F-6}}) from the East end of the chasm.&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* [[Stink Bats|Bats]] link via sound.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Maze Maker]] (18-21)&lt;br /&gt;
* [[Stink Bats]] (15-17)&lt;br /&gt;
* [[Goblin Butcher]]&lt;br /&gt;
* [[Goblin Tinkerer]] (16-17)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* West Forest ({{Location Tooltip|area=Valkurm Dunes|pos=F-7}})&lt;br /&gt;
* Whitebone Sands ({{Location Tooltip|area=Valkurm Dunes|pos=F-9}})&lt;br /&gt;
* Oasis ({{Location Tooltip|area=Valkurm Dunes|pos=I-7}})&lt;br /&gt;
* Siren Sands ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
* North Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-6}})&lt;br /&gt;
* South Forest ({{Location Tooltip|area=Valkurm Dunes|pos=J-8}})&lt;br /&gt;
*(H-7) NW of OP corner&lt;br /&gt;
|&lt;br /&gt;
* [[Night Bats]] (12-15)&lt;br /&gt;
* [[Star Bat]] (17-20)&lt;br /&gt;
* [[Snipper]] (18-22)&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Damselfly|Flies]] &amp;amp; [[Snipper]]s are primary targets. &lt;br /&gt;
* Can throw in [[Brutal Sheep|Sheep]] and [[Star Bat|Bats]] at night to keep chains going.&lt;br /&gt;
* [[Damselfly]] can [[Poison]], and use [[Cursed Sphere]], a damaging [[Area of Effect|AoE]] TP move. &lt;br /&gt;
* [[Brutal Sheep]] can use [[Sheep Song]], which is an [[Area of Effect|AoE]] [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cape Coney]] (20-21)&lt;br /&gt;
* {{Changes|Horizon custom mob}} [[Cactus Bee]] (20-22)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Kolshushu]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Supports up to 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Magic Gate of Horutoto ({{Location Tooltip|area=Inner Horutoto Ruins|pos=E-10|map=Beetle&#039;s Burrow}})&lt;br /&gt;
|&lt;br /&gt;
* [[Battle Bat]] (17-19)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (20-23)&lt;br /&gt;
| &lt;br /&gt;
* Enter via {{Location|East Sarutabaruta|J-7}}.&lt;br /&gt;
* Mobs near camp aggro sight/sound.&lt;br /&gt;
* [[Goblin Leecher]]s are casters. &lt;br /&gt;
* Careful of links - [[Battle Bat|Bats]] link by sound, and [[:Category:Goblins|Goblins]] link by sight. &lt;br /&gt;
* All of the mobs are aggressive.&lt;br /&gt;
* Could support 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|14-17&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=H-7|map=Map 1}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hognosed Bat]] (17-19)&lt;br /&gt;
* [[Fly Agaric]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sound and Sight aggro near camp.&lt;br /&gt;
* [[Hognosed Bat|Bats]] link via sound.&lt;br /&gt;
* [[Fly Agaric]]s have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Cliff Side ({{Location Tooltip|area=Valkurm Dunes|pos=G-8}})&lt;br /&gt;
* Signpost ({{Location Tooltip|area=Valkurm Dunes|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]] &lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
* [[Brutal Sheep|Sheep]] use [[Sheep Song]], an AoE sleep TP attack. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=J-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Norvallen]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* 6 spawns, 1 [[Stag Beetle|Beetle]] is around the corner, a little Southwest.&lt;br /&gt;
* [[Stag Beetle|Beetle]]s have defense and evasion boosting TP abilities.&lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=H-11|pos 2=H-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] &lt;br /&gt;
* [[Snipper]] (18-20)&lt;br /&gt;
* [[Forest Tiger]] (22-24)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Aggressive mobs on the way to camp.&lt;br /&gt;
* [[Forest Tiger|Tigers]] have a strong [[Paralyze]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Dangruf Wadi]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=G-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Dangruf Wadi|pos=H-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leeecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-23)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]]s are casters.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=E-9|pos 2=F-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=G-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula||pos=I-8}}) &lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-6|pos 2=J-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bull Dhalmel]] (20-23)&lt;br /&gt;
* [[Zu]] (20-23)&lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-25)&lt;br /&gt;
| &lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets in front of them.&lt;br /&gt;
* Be wary of linking.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gadfly]] (18-21)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Derfland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Marsh Funguar|Funguars]] link by sound.&lt;br /&gt;
* [[Marsh Funguar]] have TP moves that can inflict [[Poison]], [[Blind]], [[Paralysis]], and [[Silence]].&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21),&lt;br /&gt;
* [[Hill Lizard]] (19-22)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Aragoneu]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* 2 [[:Category:Goblins|Goblins]] around which may prove too much for a level 15/16 group.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Carpenters&#039; Landing|pos=F-8|pos 2=F-9|pos 3=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stag Beetle]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-24)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}). &lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]], which is a level 15+ warp from [[Jeuno]].&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* [[Marsh Funguar|Funguars]] use [[Paralyze (Status Effect)|Paralyze]], [[Blind (Status Effect)|Blind]], [[Poison (Status Effect)|Poison]] and [[Silence (Status Effect)|Silence]] TP abilities.&lt;br /&gt;
* [[Marsh Funguar|Funguar]] aggro and link via sound. &lt;br /&gt;
* [[Stag Beetle|Beetles]] link via sight. &lt;br /&gt;
|-&lt;br /&gt;
|15-17&lt;br /&gt;
|[[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=K-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]]&lt;br /&gt;
* [[Snipper]] (17-20)&lt;br /&gt;
* [[Gadfly]] (18-21) &lt;br /&gt;
* [[Carnivorous Crawler]] (20-23)&lt;br /&gt;
|&lt;br /&gt;
* Camp right at the outpost.&lt;br /&gt;
* [[Defland]] [[Outpost Teleportation|Outpost Warp]] is level 15+ from [[Jeuno]].&lt;br /&gt;
* [[Carnivorous Crawler|Crawlers]] use [[Sticky Thread]] which slows the targets infront of them.&lt;br /&gt;
* Flies use [[Cursed Sphere]], an [[Area of Effect|AoE]] damage TP attack and [[Venom]], a [[Poison]] TP attack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15-18&lt;br /&gt;
| [[Pashhow Marshlands]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Pashhow Marshlands|pos=F-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawlers]]&lt;br /&gt;
* [[Leeches]] (20-23)&lt;br /&gt;
* [[Marsh Funguar]] (21-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Water Elemental]] can sometimes spawn in the back.&lt;br /&gt;
* [[Marsh Funguar]]s spawn in the road leading to the area, possibly extending this camp to Level 19 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|15-19&lt;br /&gt;
|[[Korroloka Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Western Tunnel ({{Location Tooltip|area=Korroloka Tunnel|map=Map 2|pos=D-8|pos 2=D-9|pos 3=E-9}})&lt;br /&gt;
* Eastern Tunnel({{Location Tooltip|area=Korroloka Tunnel|map=Map 1|pos=L-6|pos 2=L-7|pos 3=M-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Worm]] (20-25)&lt;br /&gt;
* [[Seeker Bats]] (22-26)&lt;br /&gt;
|&lt;br /&gt;
* Worms cast lots of spells, including [[Area of Effect|AoE]] spells.&lt;br /&gt;
* Ideal for a ranged attack burn style party. &lt;br /&gt;
* [[Seeker Bats|Bats]] take extra damage from piercing weapons.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Goblin Camp ({{Location Tooltip|area=Valkurm Dunes|pos=E-7|pos 2=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brutal Sheep]]&lt;br /&gt;
* [[Damselfly]] (20-23)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Leecher]] is a caster.&lt;br /&gt;
* Watch out for sight-based links.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|16-18&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
| &lt;br /&gt;
* By Spine at ({{Location Tooltip|area=Meriphataud Mountains|pos=D-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crane Fly]] (18-21)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]]  (21-25)&lt;br /&gt;
* [[Couerl]] (22-26)&lt;br /&gt;
* [[Boggart]] (25-27)&lt;br /&gt;
|&lt;br /&gt;
* Close to [[Aragoneu]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* [[Paralyna]] and [[Silena]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hill Lizard]] (23-25)&lt;br /&gt;
* [[Moon Bat]] (23-26)&lt;br /&gt;
* [[Midnight Wings]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from Aragoneu OP. &lt;br /&gt;
* Mobs located on both N and S sides of the fort.  &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=F-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Dung Beetle]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Further down, past the [[Fly Agaric]]s. &lt;br /&gt;
* Sight and Sound aggro on the way to camp. &lt;br /&gt;
* [[Dung Beetle|Beetles]] link via sight.   &lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ordelle&#039;s Caves|map= Map 1|pos=H-10}}),  Going East from Entrance&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]] &lt;br /&gt;
* [[Goblin Mugger]] (22-26)&lt;br /&gt;
* [[Vorpal Bunny]] (23-25)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Jugner Forest]]&lt;br /&gt;
|&lt;br /&gt;
* Spore Hollow ({{Location Tooltip|area=Jugner Forest|pos=K-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jugner Funguar]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* ({{Location Tooltip|area=Jugner Forest|pos=K-9}}) camp is reached from the South. &lt;br /&gt;
* [[Jugner Funguar|Funguars]] link by sound. &lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Valkurm Dunes]]&lt;br /&gt;
|&lt;br /&gt;
* Secret Beach/Gustav Zone ({{Location Tooltip|area=Valkurm Dunes|pos=B-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=E-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Valkurm Dunes|pos=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (20-23)&lt;br /&gt;
* [[Beach Pugil]] (23-26)&lt;br /&gt;
|&lt;br /&gt;
* Sight and Sound aggro near camp.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=G-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Clipper]] (24-26)&lt;br /&gt;
* [[Poison Leech]] (24-27)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|[[Buburimu Peninsula]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Gambler]], [[Goblin Leecher]], [[Goblin Mugger]]  (21-25)&lt;br /&gt;
*{{changes|Horizon custom mob}} [[Cape Dhalmel]]s (24-26) &lt;br /&gt;
|&lt;br /&gt;
* [[Cape Dhalmel]]s and [[Bull Dhalmels]] (20-23) will link, [[Bind]] or [[Sleep]] recommended.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Maze of Shakhrami]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Maze of Shakhrami|map= Map 2|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Carnivorous Crawler]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Tahrongi Canyon]] ({{Location Tooltip|area=Tahrongi Canyon|pos=K-5}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 8 [[Carnivorous Crawler|Crawlers]], 10 if you roam into the Eastern tunnel. &lt;br /&gt;
|-&lt;br /&gt;
|17-20 &lt;br /&gt;
|[[Buburimu Peninsula]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=H-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Buburimu Peninsula|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Snipper]] (18-23)&lt;br /&gt;
* [[Poison Leech]] (21-25)&lt;br /&gt;
* [[Shoal Pugil]] (24-28)&lt;br /&gt;
|&lt;br /&gt;
* Watch for [[Bogy]] spawns at night. Both beaches have safe places to camp outside of blood aggro range.  &lt;br /&gt;
* Start on [[Snipper]]s at Level 17. Can start mixing [[Shoal Pugil|Pugils]] in at 18.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|[[Inner Horutoto Ruins]]&lt;br /&gt;
| &lt;br /&gt;
* Rose Tower, [[Three Mage Gate]] ({{Location Tooltip|area=Inner Horutoto Ruins|map= Rose Tower 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Boggart]] (23-26)&lt;br /&gt;
| &lt;br /&gt;
* Enter via ({{Location Tooltip|area=East Sarutabaruta|pos=J-7}}) in [[East Sarutabaruta]], Lily Tower.&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Castle Oztroja]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Castle Oztroja|map=Map 1|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bastion Bats]] (18-21)&lt;br /&gt;
* [[Yagudo Persecutor]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|18-21&lt;br /&gt;
|[[Beadeaux]]&lt;br /&gt;
|&lt;br /&gt;
* Main Zone/Entry ({{Location Tooltip|area=Beadeaux|map=Map 1|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Land Pugil]] (20-23)&lt;br /&gt;
* [[Old Quadav]] (22-26)&lt;br /&gt;
* [[Copper Quadav]] (22-27)&lt;br /&gt;
| &lt;br /&gt;
* All of the mobs aggro.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
| &lt;br /&gt;
* Circle around Ice Pond for ({{Location Tooltip|area=Qufim Island|pos=H-7}}) camp.&lt;br /&gt;
* At night, [[Banshee]]s spawn at Ice Pond so you will need to camp in a tunnel and pull [[Clippers]] to you. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-21&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=I-7|pos 3=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6|pos 2=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Dark Bats]]&lt;br /&gt;
* [[Land Worm]] (25-27)&lt;br /&gt;
* [[Glow Bat]] (28-29)&lt;br /&gt;
|&lt;br /&gt;
* Potentially supports 2 parties at opposite ends of the cliff. &lt;br /&gt;
* Popular exp zone.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Meriphataud Mountains]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=E-4}})&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon custom mob}} [[Migrant Hawker]] (24-27) &lt;br /&gt;
* {{changes|Horizon custom mob}}  [[Dust Lizard]] (26-28)&lt;br /&gt;
|&lt;br /&gt;
* Quick walk from [[Aragoneu]] [[Outpost Teleportation|Outpost]].  &lt;br /&gt;
* 3 camps/supports 3 parties. &lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Center Landing Docks ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-25)&lt;br /&gt;
* [[Fosse Pugil]] (22-24)&lt;br /&gt;
* [[Forest Tiger]] (22-25)&lt;br /&gt;
|&lt;br /&gt;
* Use Northwest entrance from [[Jugner Forest]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}).&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Davoi]]&lt;br /&gt;
|&lt;br /&gt;
* Main Entrance ({{Location Tooltip|area=Davoi|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (22-28)&lt;br /&gt;
|&lt;br /&gt;
* [[Bats]] that pop at night aggro via sound.&lt;br /&gt;
|-&lt;br /&gt;
|19-22&lt;br /&gt;
|[[Yughott Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-6}})&lt;br /&gt;
* Map 2: ({{Location Tooltip|area=Yughott Grotto|map=Map 2|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Orcish Cursemaker]]&lt;br /&gt;
* [[Orcish Fighter]]&lt;br /&gt;
* [[Orcish Serjeant]] (21-23)&lt;br /&gt;
|&lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* All orcs link by sight, be careful.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 20-30 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable center-col-1 mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|20-22&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* Between Fences at ({{Location Tooltip|area=Rolanberry Fields|pos=F-7}})&lt;br /&gt;
* Shack at ({{Location Tooltip|area=Rolanberry Fields|pos=F-11}}) &lt;br /&gt;
* Stone Wall/Signpost at ({{Location Tooltip|area=Rolanberry Fields|pos=H-12}}) &lt;br /&gt;
* Crates at ({{Location Tooltip|area=Rolanberry Fields|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Wasp]] (23-26)&lt;br /&gt;
* [[Berry Grub]] (25-28)&lt;br /&gt;
|  &lt;br /&gt;
* [[Quadav]] and [[Ochu]] aggro sound. &lt;br /&gt;
* Can fill in with [[Bats]] at night.&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Ordelle&#039;s Caves]]&lt;br /&gt;
|&lt;br /&gt;
* Waterfall/PLD ??? ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Shrieker]] (25-27)&lt;br /&gt;
* [[Clipper]] (26-29)&lt;br /&gt;
* [[Goliath Beetle]] (29-31)&lt;br /&gt;
|&lt;br /&gt;
* Enter through [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=H-7}}).&lt;br /&gt;
* Sight and sound aggro near camp.&lt;br /&gt;
* [[Clipper]]s link by sound. &lt;br /&gt;
* [[Will-o&#039;-the-Wisp|Bomb]] nearby.  &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|21-23&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* Zone to [[Meriphataud Mountains|Meriphataud]], ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]] (26-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Mugger]] (26-29)&lt;br /&gt;
|&lt;br /&gt;
* Southwest part of the zone is littered with [[:Category:Goblins|Goblins]] and [[Bats]]. &lt;br /&gt;
* Beware of links. &lt;br /&gt;
* Beware of [[Rock Golem]] (magic sensitive and will destroy your party).&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21-24&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* Beyond the door ({{Location Tooltip|area=Ranguemont Pass|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-28)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (26-30)&lt;br /&gt;
|&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* Be careful of [[Ooze]].&lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Camp at either end of the caves ({{Location Tooltip|area=Carpenters&#039; Landing|pos=I-11|pos 2=I-12}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (27-30)&lt;br /&gt;
* [[Shreiker]] (28-31)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] zone entrance, ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Quick walk from [[Norvallen]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro en route to camp.&lt;br /&gt;
* [[Shrieker]]s are sound aggro/[[Diving Beetle|Beetles]] link by sight.   &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Lower Delkfutt&#039;s Tower]]&lt;br /&gt;
| &lt;br /&gt;
* Northwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-7}})&lt;br /&gt;
* Southwest Stairs ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=F-10}})&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=H-10}}) &lt;br /&gt;
* Northeast Area ({{Location Tooltip|area=Lower Delkfutt&#039;s Tower|map=First Floor|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Seeker Bats]] (25-27)&lt;br /&gt;
* [[Ancient Bat]]s (27-29)&lt;br /&gt;
* [[Goblin Gambler]]&lt;br /&gt;
* [[Goblin Leecher]]&lt;br /&gt;
* [[Goblin Mugger]] (27-30)&lt;br /&gt;
* [[Giant Gatekeeper]]&lt;br /&gt;
* [[Giant Guard]]&lt;br /&gt;
* [[Giant Lobber]]&lt;br /&gt;
* [[Giant Sentry]] (28-30)&lt;br /&gt;
|&lt;br /&gt;
* Be careful of aggro if not using entrance camp.&lt;br /&gt;
* [[Giant Lobber]]s hurt. Pull with caution.&lt;br /&gt;
|-&lt;br /&gt;
| 22-26 &lt;br /&gt;
|| [[Maze of Shakhrami]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Maze of Shakhrami|pos=L-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ancient Bat]]s (26-29)&lt;br /&gt;
* [[Caterchipillar]] (30-31)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (31-34) &lt;br /&gt;
|&lt;br /&gt;
* [[Buburimu Peninsula|Buburimu]] Side/[[Outpost Teleportation|Outpost]].  Enter at ({{Location Tooltip|area=Buburimu Peninsula|pos=F-6}}). &lt;br /&gt;
* Lower level parties focus on [[Ancient Bat|Bats]] and  [[Caterchipillar|Crawlers]].  &lt;br /&gt;
|-&lt;br /&gt;
|22-24&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=G-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Qufim Island|pos=H-8|pos 2=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Pugil]] (28-30)&lt;br /&gt;
* [[Giant Ascetic]]&lt;br /&gt;
* [[Giant Hunter]]&lt;br /&gt;
* [[Giant Ranger]]&lt;br /&gt;
* [[Giant Trapper]] (28-31)&lt;br /&gt;
* [[Acrophies]] (32-33)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Popular exp zone,&#039;&#039;&#039; area can get overcrowded and you may need to find alternative camps.&lt;br /&gt;
* Take care with [[Thunder Elemental]] spawn at ({{Location Tooltip|area=Qufim Island|pos=F-8}}) during thunder weather.&lt;br /&gt;
* Supports 3 parties.   &lt;br /&gt;
* Be careful with Gigas (Giants), they hit quite hard, especially Gigas Hunter (the RNG-type that throws rocks).&lt;br /&gt;
|-&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=D-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=G-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ridge Lizard]] {{Changes }} (29-31)&lt;br /&gt;
* [[Puma]] {{Changes }} (29-33)&lt;br /&gt;
* [[Drooling Hound]] {{Changes }} (31-35)&lt;br /&gt;
| &lt;br /&gt;
* Not a a bad walk from [[Outpost Teleportation|Outpost]] or [[Crag of Mea]].&lt;br /&gt;
* Can be done at level 23 if going slow between pulls, at level 25, [[Drooling Hound]]s can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr &#039;&#039;without&#039;&#039; rings because kills go quickly. Easy chain 5&#039;s with a solid party. &lt;br /&gt;
* [[Puma]] inflicts [[Paralysis]] (Blaster) and [[Silence]] (Chaotic Eye.) Chaotic Eye is a very quick cast, so be careful.&lt;br /&gt;
* [[Ridge Lizard|Lizard&#039;s]] Blockhead TP move can hit non-tanks for very high numbers (200+ dmg.) Be careful about pulling too much enmity!&lt;br /&gt;
* Beware [[Drooling Hound]] (31-33) at night, it has [[Area of Effect|AoE]] [[Disease]].&lt;br /&gt;
* Supports 2 parties, 1 at each coordinate.&lt;br /&gt;
|-&lt;br /&gt;
|24-26&lt;br /&gt;
|[[Ranguemont Pass]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}})&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Hecteyes]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* ~12 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]].&lt;br /&gt;
* Sight and Sound aggro en route to camp.&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=J-5}}) has about 8 [[Stirge]] spawns along the tunnel.  May need to roam a bit. &lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sauromugue Skink]] (28-32)&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Yagudo Interrogator]]&lt;br /&gt;
* [[Yagudo Oracle]]&lt;br /&gt;
* [[Yagudo Priest]]&lt;br /&gt;
* [[Yagudo Theologist]]&lt;br /&gt;
* [[Yagudo Votary]] (26-36)&lt;br /&gt;
|&lt;br /&gt;
* Camp at fallen pillar/crumbling wall or outside of fort.&lt;br /&gt;
* Mob density a bit scarce. [[Yagudo]] have a large level range.&lt;br /&gt;
|-&lt;br /&gt;
|24-27&lt;br /&gt;
|[[Carpenters&#039; Landing]]&lt;br /&gt;
|&lt;br /&gt;
* Logs near Dock ({{Location Tooltip|area=Carpenters&#039; Landing|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Spinous Pugil]] (29-31)&lt;br /&gt;
* [[Sabretooth Tiger]] (29-32)&lt;br /&gt;
* [[Birdtrap]] (29-33)&lt;br /&gt;
| &lt;br /&gt;
* Use Southeast [[Jugner Forest]] entrance at ({{Location Tooltip|area=Jugner Forest|pos=J-8}}).&lt;br /&gt;
* Sound aggro on the way to camp.&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] aggro/link by sight, [[Birdtrap]]s don&#039;t aggro or link. [[Spinous Pugil|Pugils]] aggro by sound. &lt;br /&gt;
* [[Birdtrap|Traps]] [[Area of Effect|AoE]] [[Sleep]], Single-Target [[Paralysis|paralyze]].&lt;br /&gt;
* [[Sabretooth Tiger|Tigers]] [[Area of Effect|AoE]] [[Paralysis|paralyze]]. &lt;br /&gt;
* Be mindful of big [[Sabretooth Tiger|Tiger]] crits. &lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6|pos 2=G-6|pos 3=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yuhtunga Mandragora]] (30-33)&lt;br /&gt;
|&lt;br /&gt;
* Beware patrolling [[Goblin Smithy]].&lt;br /&gt;
|-&lt;br /&gt;
|25-27&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=F-8|pos 2=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diving Beetle]] (30-32)&lt;br /&gt;
* [[Tabar Beak]] (31-33)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Camp on hill by bonfire [[:Category:Yagudo|Yagudo]] camp.  &lt;br /&gt;
* Beware of links.&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] have large level range.&lt;br /&gt;
|-&lt;br /&gt;
|26-28&lt;br /&gt;
|[[Ranguemont Pass]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ranguemont Pass|pos=E-6|pos 2=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stirge]] (30-33)&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Smithy]] {{Changes }} (32-36)&lt;br /&gt;
|&lt;br /&gt;
* ~11.5 minute walk from [[Ronfaure]] [[Outpost Teleportation|Outpost]]&lt;br /&gt;
* Sight and Sound aggro on the way to camp.&lt;br /&gt;
* 4 [[:Category:Goblins|Goblin]] spawns (Era+) with 3-4 [[Stirge]] spawns in the same open area and connecting caves.&lt;br /&gt;
* May be able to extend camp to level 28 depending on kill speed.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=J-7|pos 2=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ivory Lizard]] (32-35)&lt;br /&gt;
* [[Jungle Coeurl]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Take Chocobo from [[Kazham]] to ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-6}}) and drop down. Then after emerging from the tunnel after the drop, go down ramp when you see the [[Overgrown Rose]] ([[Morbol]]), into another tunnel. Camp at the edge of the cliff overlooking the Volcano.&lt;br /&gt;
* Start with [[Ivory Lizard|Lizards]] at level 26.  Mix in [[Jungle Couerl|Coeurls]] at level 28+.&lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* Docks ({{Location Tooltip|area=Bibiki Bay|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Start on [[Eft]]s.  &lt;br /&gt;
* [[Eft]]s link via sound.  &lt;br /&gt;
* Move to [[Raven]]s around level 29.&lt;br /&gt;
* [[Raven]]s link via sight.  &lt;br /&gt;
|-&lt;br /&gt;
|27-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Death Jacket]] (33-37)&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;BEE LOG&#039;&#039;&#039;.  Camp inside the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 27-30 &lt;br /&gt;
|| [[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos=H-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Flesh Eater]] (35-37)&lt;br /&gt;
* [[Hecteyes]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Both mobs are casters.&lt;br /&gt;
* [[Hecteyes]] are weak to all elemental damage except for dark. They are also resistant to blunt.&lt;br /&gt;
|-&lt;br /&gt;
| 27-29 &lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=F-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=G-13}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Servingman]]&lt;br /&gt;
* [[Goblin Craftsman]]&lt;br /&gt;
* [[Goblin Gutterman]]&lt;br /&gt;
* [[Goblin Hammerman]]&lt;br /&gt;
* [[Goblin Leadman]]&lt;br /&gt;
* [[Moblin Chapman]]&lt;br /&gt;
* [[Moblin Pickman]]&lt;br /&gt;
* [[Moblin Ragman]]&lt;br /&gt;
* [[Moblin Witchman]]&lt;br /&gt;
* [[Stirge]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from [[Crag of Dem]].  &lt;br /&gt;
* Careful of sight aggro en route to camp. &lt;br /&gt;
* Take care not to link - especially with ranged mobs. Can get very dangerous very quickly.&lt;br /&gt;
* [[Earth Elemental]] danger at ({{Location Tooltip|area=Oldton Movalpolos|pos=E-4}}) camp. &lt;br /&gt;
* &lt;br /&gt;
* Drops gil and craft materials.&lt;br /&gt;
|-&lt;br /&gt;
|27-30&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=G-11}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Young Opo-Opo]] (34-36)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Smithy]] (32-37)&lt;br /&gt;
|&lt;br /&gt;
* Beware of holes when pulling. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=J-11}}), ({{Location Tooltip|area=Misareaux Coast|pos=K-11}}) coast&lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=L-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Champaign Coeurl]] (35-37)&lt;br /&gt;
* [[Diving Beetle]] (35-37)&lt;br /&gt;
* [[Midnight Wings]] (35-37)&lt;br /&gt;
* [[:Category:Yagudo|Yagudo]] (36-38)&lt;br /&gt;
| &lt;br /&gt;
* [[Champaign Coeurl|Coeurls]] [[Silence]] and [[Paralysis|Paralyze]] using TP moves.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|28-30&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-7|pos 2=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Mandragora]] (35-37)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28-32&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=H-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Tavnazian Sheep]] (33-37)&lt;br /&gt;
* [[Bugard]] (34-37)&lt;br /&gt;
* [[Crimson Knight Crab]] (33-36)&lt;br /&gt;
* [[Orcs]] (35-39)&lt;br /&gt;
|&lt;br /&gt;
* Lower level parties beware of orcs. &lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] required)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=F-11|pos 2=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Creek Sahagin]]&lt;br /&gt;
* [[River Sahagin]] &lt;br /&gt;
* [[Stream Sahagin]] (34-38)&lt;br /&gt;
* [[Makara]] (35-38)&lt;br /&gt;
|&lt;br /&gt;
* Close to the zone exit for [[Sea Serpent Grotto]].&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Sauromugue Champaign|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]]s (34-38) {{changes|adjusted level range 34-38 instead of 36-38}}&lt;br /&gt;
|&lt;br /&gt;
* The weapons on Horizon here spawn as low as 34 (retail was 36). &lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Batallia Downs|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]] (31-36)&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 5 spawns.  Pull [[:Category:Goblins|Goblins]] by the coast to fill in. &lt;br /&gt;
* Not a bad alternate camp if Sauromugue is taken and party members don&#039;t have [[Outpost Teleportation|Outpost Warps]], [[Kazham Airship Pass]], or [[Telepoint]]s.&lt;br /&gt;
* Supports 1 party.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Rolanberry Fields]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Rolanberry Fields|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Evil Weapon]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides.&lt;br /&gt;
|-&lt;br /&gt;
|29-31&lt;br /&gt;
|[[Bibiki Bay]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay|pos=H-6|pos 2=H-7|pos 3=I-6|pos 4=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Eft]]&lt;br /&gt;
* [[Goblin Pathfinder]] &lt;br /&gt;
* [[Goblin Shaman]] (33-36)&lt;br /&gt;
* [[Marine Dhalmel]] (34-37)&lt;br /&gt;
* [[Island Rarab]] (34-38)&lt;br /&gt;
* [[Raven]] (36-38)&lt;br /&gt;
|&lt;br /&gt;
* Dhalmels can [[Silence]]. &lt;br /&gt;
* The whole area supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 30-40 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Bibiki Bay - Purgonorgo Isle]]&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;(Everywhere)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Jagil]] (35-38) &lt;br /&gt;
* [[Coastal Opo-opo]] (36-39)&lt;br /&gt;
* [[Toucan]] (38-40)&lt;br /&gt;
* [[Kraken]] (37-40)&lt;br /&gt;
* [[Alraune]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Take the [[Manaclipper]] (need [[Manaclipper Ticket]] or [[Manaclipper multi-ticket]]: 80gil for 1 ride, 500gil for 10, sold on pier).&lt;br /&gt;
* Possible [[Notorious Monster|NM]] on [[Manaclipper]]. Careful. &lt;br /&gt;
* [[Clot]]s are infrequent but can be taken care of. &lt;br /&gt;
* Don&#039;t touch the [[Urganite]]. &lt;br /&gt;
* Island can support probably 8 parties.&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Attohwa Chasm|pos= I-9|pos 2=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gallinipper]] (36-39)&lt;br /&gt;
* [[Goblin Furrier]]&lt;br /&gt;
* [[Goblin Pathfinder]]&lt;br /&gt;
* [[Goblin Shaman]]&lt;br /&gt;
* [[Goblin Smithy]] (37-39)&lt;br /&gt;
* [[Tracer Antlion]] (38-40)&lt;br /&gt;
|&lt;br /&gt;
* Be aware of Sound aggro on the way to camp.&lt;br /&gt;
* Cross the first bridge. Camp against the wall.  Beware of doom scorpions.&lt;br /&gt;
|-&lt;br /&gt;
|30-33&lt;br /&gt;
|[[Sea Serpent Grotto]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Hallway, First Map: ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=J-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lake Sahagin]]&lt;br /&gt;
* [[Pond Sahagin]]&lt;br /&gt;
* [[Spring Sahagin]] &lt;br /&gt;
* [[Undead Bats]] (36-39)&lt;br /&gt;
* [[Ironshell]] (37-40)&lt;br /&gt;
| &lt;br /&gt;
* Be aware of sound aggro.    &lt;br /&gt;
* Camp in hallway in front of the ornamental door. &lt;br /&gt;
* Sahagin link via sound.  &lt;br /&gt;
* Beware [[Undead Bats|Bats]] that pop in back of the hallway (don&#039;t aggro but will link with other bats).&lt;br /&gt;
* Supports 1 party.  Lots of mobs but long repop timer.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Eastern Altepa Desert]] &lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert|pos=H-6}}) &lt;br /&gt;
* ({{Location Tooltip| area=Eastern Altepa Desert| pos=I-6&lt;br /&gt;
}}) &lt;br /&gt;
* ({{Location Tooltip|area=Eastern Altepa Desert| pos=J-7&lt;br /&gt;
}})&lt;br /&gt;
|&lt;br /&gt;
* [[Sand Beetle]] (36-40){{changes}}&lt;br /&gt;
* [[Desert Dhalmel]] (38-41){{changes}}&lt;br /&gt;
|&lt;br /&gt;
* Several sight/sound aggro mobs near camp.&lt;br /&gt;
* Supports 3 parties, 1 at each location.&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yuhtunga Jungle|pos=E-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (37-40)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
|-&lt;br /&gt;
|32-34&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}})&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Yhoator Wasp]] (37-40)&lt;br /&gt;
* [[Goblin Pathfinder]] (35-39)&lt;br /&gt;
* [[Goblin Reaper]] (41-45)&lt;br /&gt;
* [[Young Opo-Opo]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Camp on top of bridge or in top tunnel ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). &lt;br /&gt;
* Watch out for links.&lt;br /&gt;
* Supports 1 party at ({{Location Tooltip|area=Yhoator Jungle|pos=G-7}}). 2 parties at ({{Location Tooltip|area=Yhoator Jungle|pos=H-8}}), camp up top, either side.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34-36&lt;br /&gt;
|[[The Eldieme Necropolis]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance 4: ({{Location Tooltip|area=The Eldieme Necropolis|map=Map 2|pos=F-8|pos 2=F-9}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Gazer]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* Enter from [[Batallia Downs]] ({{Location Tooltip|area=Batallia Downs|pos=G-8}})&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* Entrance ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-7|pos 2=G-8}})&lt;br /&gt;
* Front of Banishing Gate 1: ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=I-7|pos 2=I-8|pos 3=I-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Siege Bat]] (40-43)&lt;br /&gt;
* [[Borer Beetle]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* [[Borer Beetles|Beetles]] sight aggro, bats link, beetles will be difficult at 34. &lt;br /&gt;
* [[Borer Beetles|Beetles]] can inflict Strength Down and Evasion Down.&lt;br /&gt;
* Sufficient mobs for at least 3 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=F-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigantobugard]] (40-43)&lt;br /&gt;
* [[Orcs]] (41-44)&lt;br /&gt;
* [[Gigas]] (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Beware sight/sound aggro on way to camp.&lt;br /&gt;
* Need to have CoP Promies cleared to access.&lt;br /&gt;
|-&lt;br /&gt;
|35-37&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}})&lt;br /&gt;
* Outpost ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=H-10}}) &lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=I-9}})&lt;br /&gt;
* Hidden path ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Lesser Gaylas]] (39-42)&lt;br /&gt;
* [[Goobbue Gardener]] (40-43)&lt;br /&gt;
* [[Ogrefly]] (41-44) &lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (42-46)&lt;br /&gt;
|&lt;br /&gt;
* Level 36+ parties recommended at Outpost and ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=F-8}}) camp for Goblins.&lt;br /&gt;
* [[Goobbue Gardener|Goobbue]]s have an [[Area of Effect|AoE]] [[Silence]] TP move. Be careful fighting them.  &lt;br /&gt;
* Supports many parties. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=I-9}})&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=K-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (40-44)&lt;br /&gt;
* [[Death Jacket]] (40-42)&lt;br /&gt;
* [[Maze Lizard]] (41-43)&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler|Crawlers]] can use a Defense Up TP move.&lt;br /&gt;
* Many total spawns, easily supports 2+ parties. &lt;br /&gt;
|-&lt;br /&gt;
|35-38&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=L-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=M-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Spider]] (40-44)&lt;br /&gt;
|&lt;br /&gt;
* Spiders use AoE slow frequently. Bring a WHM for erase or a party composition that doesn&#039;t care about slow (ranger burn?)&lt;br /&gt;
* Also a popular spot for solo farmers to farm spider webs&lt;br /&gt;
|-&lt;br /&gt;
| 35-38&lt;br /&gt;
|| [[Oldton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=I-8}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=J-10}})&lt;br /&gt;
* ({{Location Tooltip|area=Oldton Movalpolos|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Bondman]] &lt;br /&gt;
* [[Goblin Doorman]]&lt;br /&gt;
* [[Goblin Oilman]]&lt;br /&gt;
* [[Goblin Tollman]]&lt;br /&gt;
* [[Goblin Shovelman]]&lt;br /&gt;
* [[Moblin Repairman]]&lt;br /&gt;
* [[Moblin Pikeman]] &lt;br /&gt;
* [[Moblin Coalman]]&lt;br /&gt;
* [[Moblin Gasman]]  (41-44)&lt;br /&gt;
|&lt;br /&gt;
* Not too bad of a walk from Dem.&lt;br /&gt;
* Sight aggro en route to camps.&lt;br /&gt;
* Beware [[Moblin Gourneyman]] and [[Goblin Freelance]] as they are a much higher level (~47).&lt;br /&gt;
* If the [[:Category:Moblins|Moblins]] are allowed to use Crispy Candle and damage themselves, they will not give EXP. Can be stunned.&lt;br /&gt;
|-&lt;br /&gt;
|36-39&lt;br /&gt;
|[[The Sanctuary of Zi&#039;Tah]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Sanctuary of Zi&#039;Tah|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (44-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl|Couerls]] have a gaze TP move that silences. They can also paralyze.&lt;br /&gt;
* 2 Hellhounds (47-50) pop at night in the area.&lt;br /&gt;
* Forewarning, area is often farmed for Coeurl drops.&lt;br /&gt;
|-&lt;br /&gt;
|36-43&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Bloodlet Spring ({{Location Tooltip|area=Yhoator Jungle|pos=J-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-45)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (45-47)&lt;br /&gt;
* [[Master Coeurl]] (48-49)&lt;br /&gt;
|&lt;br /&gt;
* Beware of [[Notorious Monster|NM]] at camp.&lt;br /&gt;
|-&lt;br /&gt;
|37-39&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Yhoator Jungle|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Worker Crawler]] (43-46)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yhoator Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Temple of Uggalepih Entrance ({{Location Tooltip|area=Yhoator Jungle|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Jaw]] (43-47)&lt;br /&gt;
|&lt;br /&gt;
* Not far from [[Elshimo Uplands]] [[Outpost Teleportation|Outpost]]. &lt;br /&gt;
* Sight and sound aggro on the way to camp.&lt;br /&gt;
* [[Big Jaw]] can gain evasion and defense up TP moves.&lt;br /&gt;
|-&lt;br /&gt;
|37-40&lt;br /&gt;
|[[Yuhtunga Jungle]] &#039;&#039;&#039;([[Kazham Airship Pass]] Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* NE of Outpost ({{Location Tooltip|area=Yuhtunga Jungle|pos=H-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Jungle Crawler]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* EP Gobs by camp. BLM Burn Camp.&lt;br /&gt;
|-&lt;br /&gt;
|38-40&lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&lt;br /&gt;
* Behind Silver Beastcoin Door ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 2|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Brook Sahagin]]&lt;br /&gt;
* [[Grotto Pugil]]&lt;br /&gt;
* [[Rivulet Sahagin]] (42-46)&lt;br /&gt;
* [[Bigclaw]]&lt;br /&gt;
* [[Riparin Sahagin]] (42-48)&lt;br /&gt;
|&lt;br /&gt;
* Enter through door by trading it a [[Silver Beastcoin]] at ({{Location Tooltip|area=Sea Serpent Grotto|map=Map 1|pos=N-14}})&lt;br /&gt;
* Lots of sound aggro en route.&lt;br /&gt;
* Sahagin link via sound, area is quite crowded.&lt;br /&gt;
* Party may need to roam a bit.  &lt;br /&gt;
* Lots of spawns but high respawn time (~16min). &lt;br /&gt;
* Beware NM spawn at (J-10) area.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 1|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle]] (45-47)&lt;br /&gt;
|&lt;br /&gt;
* [[Nest Beetle|Beetles]] gain evasion from TP move.&lt;br /&gt;
* Supports 1 good party, 2 parties is questionable.&lt;br /&gt;
|-&lt;br /&gt;
|38-41&lt;br /&gt;
|[[Fei&#039;Yin]]&lt;br /&gt;
| &lt;br /&gt;
* Hallway ({{Location Tooltip|area=Fei&#039;Yin|map=Map 1|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Ore Golem]] (43-45)&lt;br /&gt;
* [[Shadow]] (44-46)&lt;br /&gt;
|&lt;br /&gt;
* Lots of sound aggro, magic aggro in area. Some sight aggro as well.&lt;br /&gt;
* 2 parties. Beware of farmers in area. &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
| &lt;br /&gt;
*  ({{Location Tooltip|area=Misareaux Coast|pos=I-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Big Claw]] (45-48)&lt;br /&gt;
* [[Makara]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on CoP chapter 2 to access.&lt;br /&gt;
* 2 parties &lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Western Altepa Desert|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel]] (44-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Dhalmel|Dhalmels]] found on all sides of the fork, watch out for Antican aggro. &lt;br /&gt;
* Could also pull nearby [[Sand Beetle]] to help extend chains.&lt;br /&gt;
|-&lt;br /&gt;
|39-42&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* Valkurm Side ({{Location Tooltip|area=Gustav Tunnel|map=Map 1|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hell Bats]](44-48)&lt;br /&gt;
* [[Hawker]](45-48)&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Trader]] (46-49)&lt;br /&gt;
|&lt;br /&gt;
* Sufficient mobs for 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;&lt;br /&gt;
* Behind Banishing Gate #1 ({{Location Tooltip|area=Garlaige Citadel|map= Map 2|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Citadel Bats]] (46-48)&lt;br /&gt;
|&lt;br /&gt;
* Banishing Gate requires 4 players to stand on floor switches to open door. Switches are located on the walls to the side of the gate. You&#039;ll know you&#039;re standing on one as the switch will depress.&lt;br /&gt;
* Careful of potential sound links.&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
|&lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
|-&lt;br /&gt;
|39-44&lt;br /&gt;
|[[Misareaux Coast]] &#039;&#039;&#039;(CoP Chapter 2 Req)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] (46-48)&lt;br /&gt;
* [[Mantrap]] (47-48)&lt;br /&gt;
* [[Makara]] (47-49)&lt;br /&gt;
* [[Diatryma]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
* Need to be on at least on Chapter 2  of [[:Category:Chains of Promathia Missions|CoP]]&lt;br /&gt;
* Target [[Bigclaw]]s, [[Makara]], and [[Mantraps]] for while in the 39-42 range. &lt;br /&gt;
* Start targeting Diatryma around 42-44.  &lt;br /&gt;
* [[Mantrap]] can inflict [[Slow]], [[Paralysis]], and [[Sleep]].&lt;br /&gt;
* Diatryma resists melee damage except for piercing.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 40-50==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|40-42&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*Map 2 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-9}})&lt;br /&gt;
*Map 3 ({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Soldier Crawler]] (47-49)&lt;br /&gt;
|At least 2 camps.  Dispel and/or BLM recommended for cocoon. Camp at rocks/boulders on map 3.&lt;br /&gt;
|-&lt;br /&gt;
|40-43&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-8|pos 2=J-9}}) Lower level, by the coast.&lt;br /&gt;
|&lt;br /&gt;
* {{changes|Horizon Drop Rate change}} [[Stone Golem]] (47-49)&lt;br /&gt;
* {{changes|Horizon added mob}} [[Diremite]] (49-50)&lt;br /&gt;
|Supports 1 party.  Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=F-9}}), Yhoat Telepoint&lt;br /&gt;
|&lt;br /&gt;
* [[Master Coeurl]] (48-50)&lt;br /&gt;
|Popular BST camp&lt;br /&gt;
|-&lt;br /&gt;
|41-43&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Eastern Altepa Desert|pos=F-9|pos 2=F-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Poacher]]&lt;br /&gt;
* [[Goblin Robber]]&lt;br /&gt;
* [[Goblin Reaper]]&lt;br /&gt;
* [[Goblin Digger]] (45-52)&lt;br /&gt;
|[[:Category:Goblins|Goblins]] Bomb Toss can be an issue, stuns recommended. Lower level parties should beware of the diggers as they are higher in level. Supports 2 parties.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Yhoator Jungle]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Yhoator Jungle|pos=K-10}})&lt;br /&gt;
|&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Opotrap]] (47-51)&lt;br /&gt;
*{{Changes|Horizon custom mob}} [[Snap Jaw]] (48-51) &lt;br /&gt;
|Mobs do not raise defense (Confirmed by Charsi)&lt;br /&gt;
|-&lt;br /&gt;
|42-44&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=G-6|pos 2=H-6|pos 3=G-7|pos 4=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Desert Beetle]] (47-51)&lt;br /&gt;
|&lt;br /&gt;
Beetles all around Revelation Rock, supports many parties, Beetles link. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|43-45 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&lt;br /&gt;
* Baileys Zone, ({{Location Tooltip|area=Xarcabard|pos=E-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Demon Knight]]&lt;br /&gt;
* [[Demon Pawn]] &lt;br /&gt;
* [[Demon Wizard]] (48-52)&lt;br /&gt;
|&lt;br /&gt;
* Supports 1 party&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&lt;br /&gt;
* Ifrit Cauldron zones ({{Location Tooltip|area=Yhoator Jungle|pos=H-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Hunter]] (52-54)&lt;br /&gt;
|2 parties. RNG and WAR [[:Category:Goblins|Goblins]]. 6 Spawns at west entrance. 8 at east entrance. Barfira for bombs.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-9}}) 1st map, by Full Moon Fountain&lt;br /&gt;
|&lt;br /&gt;
* [[Bigclaw]] &lt;br /&gt;
* [[Makara]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Dispel and/or BLM recommended. Need either Portal Charm for Three Mage Gate or Rhinostery Certificate to access.  Will need sneak/oils to access without aggro. &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=H-7}}) 2nd Map&lt;br /&gt;
|&lt;br /&gt;
* [[Labyrinth Lizard]] (49-52)&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. Lizards aggro sound and link! Reliable Sleep, Bind, or Lullaby recommended.&#039;&#039;&#039;About a 7.5 minute walk from Derfland OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|43-46 &lt;br /&gt;
|[[Lufaise Meadows]] (Req. [[:Category:Chains of Promathia Missions|CoP]] Crag completion)&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Lufaise Meadows|pos=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Leshachikha]] (49-51)&lt;br /&gt;
* [[Leshy]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Beware of [[Thunder Elemental]] that spawns by Leshys. All members must complete [[:Category:Chains of Promathia Missions|CoP]] Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder.&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Labyrinth of Onzozo]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Labyrinth of Onzozo|pos=I-9}}), 2 tunnels&lt;br /&gt;
|&lt;br /&gt;
* [[Cockatrice]] (50-53)&lt;br /&gt;
* [[Goblin Bouncer]]&lt;br /&gt;
* [[Goblin Enchanter]] &lt;br /&gt;
* [[Goblin Miner]] (51-58)&lt;br /&gt;
* [[Goblin Hunter]] (52-58)&lt;br /&gt;
|Supports 2 parties. Know when Cockatrice in tunnels will repop (Reliable sleep/bind/lullaby recommended). &#039;&#039;&#039;WHM required for Stona&#039;&#039;&#039;. Cockatrice do not link but are aggressive via sound. Echo Drops strongly recommended. Avoid [[:Category:Goblins|Goblins]] Miners if possible (THF [[:Category:Goblins|Goblins]])&lt;br /&gt;
|-&lt;br /&gt;
|44-46 &lt;br /&gt;
|[[Beaucedine Glacier]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Beaucedine Glacier|pos=J-5}}) By Fei&#039;Yin&lt;br /&gt;
|&lt;br /&gt;
* [[Rime Lynx]] (51-53) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. &#039;&#039;&#039;~8.5 minute walk from Fauregandi OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|44-47&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=J-8}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hornfly]] (50-53)&lt;br /&gt;
* [[Exoray]] (51-54)&lt;br /&gt;
* [[Blazer Beetle]] (52-54)&lt;br /&gt;
|&lt;br /&gt;
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|45-47&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=J-5}}&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 1|pos=E-5}}&lt;br /&gt;
Titan entrance from Eastern Desert ({{Location Tooltip|area=Eastern Altepa Desert|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-54)&lt;br /&gt;
* [[Sand Spider]] (52-54)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
Beetles and spiders don&#039;t aggro but link. BLM or Dispel recommended for beetles. Bring WHM for Erase if you fight spiders. Anticas have AoE silence. Supports 2 parties. Drops coffer keys.&lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|&lt;br /&gt;
[[Bostaunieux Oubliette]](Must progress through certain rank missions to enter Chateau, have rank 3 Bastok and Windurst to enter)&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=I-7}}&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-55)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[[Sneak]] up before dropping down, slimes below.&#039;&#039;&#039; Watch out for pops. Lots of link potential.  Bring a Bard and/or Carby pull. Don&#039;t go past the hounds.  Supports at least 2 parties.  &lt;br /&gt;
|-&lt;br /&gt;
|46-48&lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rumble Crawler]] (53-55)&lt;br /&gt;
|&lt;br /&gt;
Dispel/Finale or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Quicksand Caves]]&lt;br /&gt;
|&lt;br /&gt;
*{{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=H-9}}&lt;br /&gt;
Entry at Western Desert ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (51-58)&lt;br /&gt;
* [[Antican Hastatus]]&lt;br /&gt;
* [[Antican Princeps]]&lt;br /&gt;
* [[Antican Signifer]] (52-59)&lt;br /&gt;
|&lt;br /&gt;
High level range of mobs. Bring echo drops and/or mages /whm for silena. BLM or Dispel recommended for beetles.&lt;br /&gt;
|-&lt;br /&gt;
|48-50&lt;br /&gt;
|[[Misareaux Coast]] {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-5}})&lt;br /&gt;
*({{Location Tooltip|area=Misareaux Coast|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Migrant Dobsonfly]] (55-57) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on [[:Category:Chains of Promathia Missions|CoP]] Chapter 2 to access.&lt;br /&gt;
|-&lt;br /&gt;
|48-51&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Funnel Bats]] (52-54)&lt;br /&gt;
* [[Chamber Beetles]] (56-58)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties. BLM or Dispel recommended for beetles. While you can kill the bats and beetles as low as 45, camping here at 45 will result in ~3k exp/hour.&lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dragonfly]] (55-58)&lt;br /&gt;
* [[Den Beetle]] (56-58) &lt;br /&gt;
| Will need sneak/oils to reach camp. Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link. BLM or Dispel recommended for beetles. &#039;&#039;&#039;About a 10.5 minute walk from Derfland OP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|49-51&lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=F-6|pos 2=G-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Antican Hoplomachus]]&lt;br /&gt;
* [[Antican Lanista]] (54-58)&lt;br /&gt;
|&lt;br /&gt;
Pull Antica from below. They do not link. Bring RDM/Silencer - Lanista are BLM. Silena/echo drops recommended. Could also fight manticore and beetles in the area.    &lt;br /&gt;
|-&lt;br /&gt;
| 49-51 &lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 3|pos=F-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (56-58) &lt;br /&gt;
| &lt;br /&gt;
Supports 2 parties in the basement. Another 2 behind banishing gate 2. BLM or Dispel recommended.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 50-60==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Zone&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Camp&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Mob(s)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 50-52 &lt;br /&gt;
|[[Bostaunieux Oubliette]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=D-9}})&lt;br /&gt;
*({{Location Tooltip|area=Bostaunieux Oubliette|map=Map 2|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Hecatomb Hound]] (56-58)&lt;br /&gt;
* [[Werebat]] (57-59) &lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Need sneak/oils to reach camp, before you drop down.  &#039;&#039;&#039;~8 minute walk from Ronfaure OP.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50-54 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=F-10}}) &lt;br /&gt;
|&lt;br /&gt;
* [[Canal Pugil]] (57-59)&lt;br /&gt;
* [[Scavenger Crab]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
Very close to Windurst Walls entrance (Head west, in tunnel.  Keep going south to 2nd camp with crabs).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm) &#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 52-54 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|pos=G-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Variable Hare]] (58-61) &lt;br /&gt;
* [[Uleguerand Tiger]] (60-62)&lt;br /&gt;
|&lt;br /&gt;
Having a support highly recommended for AOEs/paralyze.  Hares link.  &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|52-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*({{Location Tooltip|area=Garlaige Citadel|map=Map 4|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Chamber Beetle]] (55-58)&lt;br /&gt;
* [[Over Weapon]]&lt;br /&gt;
* [[Vault Weapon]] (59-62)&lt;br /&gt;
* [[Tainted Flesh]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Typically a &amp;quot;bridge&amp;quot; camp after leveling to 51 from beetles.  Not too many higher mobs present.  Drops coffer keys.  BLM/Dispel recommended. &lt;br /&gt;
|-&lt;br /&gt;
| 53-55 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 3|pos=F-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Helm Beetle]] (59-62)&lt;br /&gt;
|&lt;br /&gt;
BLM and/or Dispel recommended. Drops coffer keys.  Supports 1 party &lt;br /&gt;
|-&lt;br /&gt;
| 53-56 &lt;br /&gt;
|[[Crawlers&#039; Nest]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Crawlers&#039; Nest|map=Map 2|pos=E-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Crawler Hunter]] (60-62)&lt;br /&gt;
* [[Knight Crawler]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel or BLM needed for cocoon. Drops coffer keys. Supports 1 party.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56&lt;br /&gt;
|[[The Boyahda Tree]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=L-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bark Spider]]&lt;br /&gt;
* [[Death Cap]] (60-63)&lt;br /&gt;
|&lt;br /&gt;
Drops coffer keys.  Lots of links!  Bring a BRD and/or BLM and a WHM.  Spiders have a nasty aoe slow and critical attack ability.  Death Caps have a gross breath attack with silence and paralyze.  Can be a challenging camp but will make you some money with web drops.  &lt;br /&gt;
|-&lt;br /&gt;
| 54-56 &lt;br /&gt;
|[[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 1|pos=J-7}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 1|pos=I-8}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-3}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (60-63) &lt;br /&gt;
* [[Sand Lizard]] (60-64)&lt;br /&gt;
|&lt;br /&gt;
Plenty of crabs to go around, supports at least 3 parties, just be cautious for Guivre (sight aggro) when getting to your camp. [[Sneak]] will be required to travel through this area.  Drops coffer keys.  Dispel or BLM recommended.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57&lt;br /&gt;
|[[Ro&#039;Maeve]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-11}})&lt;br /&gt;
*({{Location Tooltip|area=Ro&#039;Maeve|map=Map 1|pos=H-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Killing Weapon]] (61-63)&lt;br /&gt;
* [[Ominous Weapon]] (62-64)&lt;br /&gt;
| &lt;br /&gt;
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties. /NIN recommended for melee for Whirl of Rage spam.&lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=G-7}})&lt;br /&gt;
*({{Location Tooltip|area=King Ranperre&#039;s Tomb|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Tomb Worm]] (60-61)&lt;br /&gt;
* [[Thousand Eyes]] (60-62)&lt;br /&gt;
* [[Dire Bats]] (62-64)&lt;br /&gt;
* [[Armet Beetle]] (64-66)&lt;br /&gt;
|&lt;br /&gt;
Worm&#039;s dont aggro but link.  Bats aggro by sound.  Eyes good alternative when bats or worms are full. One Dire Bats sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.  There are only 4 beetles so not enough to make a camp for a full higher level party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 55-57 &lt;br /&gt;
|[[Ifrit&#039;s Cauldron]] {{Changes }} &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Ifrit&#039;s Cauldron|map=Map 4|pos=J-7|pos 2=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Cauldron Eruca]] (62-64) {{Changes }} &lt;br /&gt;
| &lt;br /&gt;
West entrance.  Supports 2 parties.  Yes aggro.  Yes link.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-8}}) Outpost&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beach Bunny]] (62-65)&lt;br /&gt;
* [[Sand Lizard]] (62-65)&lt;br /&gt;
|&lt;br /&gt;
Have Stona ready for Lizards.&lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Western Altepa Desert]]{{Changes }} &lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*({{Location Tooltip|area=Western Altepa Desert|pos=D-11|pos 2=E-11}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* [[Scorch Dhalmel]] (63-65) {{Changes }}&lt;br /&gt;
|&lt;br /&gt;
Supports 1 party. No defense up.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[Toraimarai Canal]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=I-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Stygian Pugil]] (63-65)&lt;br /&gt;
|&lt;br /&gt;
Close to Windurst Walls entrance (Head east, downstairs, then south, in tunnel).  All party members will need the Rhinostey certificate for quick access.  Or go through the 3 mage gate (portal charm)&#039;&#039;&#039;(~15 minute walk from Sarutabarta OP going through 3 mage gate)&#039;&#039;&#039;.  Need sneak/oils to get to camp.  Pugs don&#039;t link.  Dispel/BLM recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 56-58 &lt;br /&gt;
|[[The Boyahda Tree]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=G-8}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=E-6}})&lt;br /&gt;
*({{Location Tooltip|area=The Boyahda Tree|map=Map 1|pos=D-4}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (62-66)&lt;br /&gt;
* [[Knight Crawler]] (62-67)&lt;br /&gt;
|&lt;br /&gt;
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler or blm.&lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Attohwa Chasm]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=G-9}})&lt;br /&gt;
*({{Location Tooltip|area=Attohwa Chasm|map=Map 1|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Monarch Ogrefly]] (65-67)&lt;br /&gt;
* [[Sand Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Bring WHM and/or a support for healing heavy AoE Damage. Flies like to spam Cursed Sphere.  &lt;br /&gt;
|-&lt;br /&gt;
| 58-60 &lt;br /&gt;
|[[Toraimarai Canal]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Starmite]] (65-67)&lt;br /&gt;
|&lt;br /&gt;
Dispel/BLM recommended.  Past Stygian Pugils, north up stairs. &lt;br /&gt;
|-&lt;br /&gt;
| 58-61 &lt;br /&gt;
|[[Cape Teriggan]] &lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-8}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=I-9}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=G-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-6}})&lt;br /&gt;
*({{Location Tooltip|area=Cape Teriggan|map=Map 1|pos=H-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Robber Crab]] (64-67)&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Shepherd]] (65-68) ((G-6), (H-6) camps))&lt;br /&gt;
* [[Velociraptor]] (66-69)&lt;br /&gt;
* [[Terror Pugil]](67-70)&lt;br /&gt;
|&lt;br /&gt;
Supports at least 4 parties. Viruna suggested if you plan on fighting many raptors.  BLM or Dispel recommended for crabs.  Beware Sand Cockatrice, aggro sight, will be difficult (lvl 71-74).&lt;br /&gt;
|-&lt;br /&gt;
| 59-60 {{verification}}&lt;br /&gt;
|| Pso&#039;Xja &lt;br /&gt;
||(60 level cap zone) &#039;&#039;&#039;(H-10) Tower in Beaucedine Glacier&#039;&#039;&#039; &lt;br /&gt;
|| &lt;br /&gt;
* Diremite Assaulter (63-68)&lt;br /&gt;
* Dire Bat (64-68)&lt;br /&gt;
* Goblins (62-68)&lt;br /&gt;
* Thousand Eyes (65-68)&lt;br /&gt;
* Maledict Millstone (64-68)&lt;br /&gt;
|| {{verification}} Verification needed on mob respawn times. &lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Uleguerand Range|map=Map 1|pos=J-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Polar Hare]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
Support and/or melee sub /nin recommended for AoE.  Hares link.   &#039;&#039;&#039;Hares give +10% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Pso&#039;Xja]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Pso&#039;Xja|map=Map 2|pos=I-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Diremite Assaulter]] (63-68)&lt;br /&gt;
* [[Dire Bat]] (64-68)&lt;br /&gt;
* [[Snow Lizard]] (65-68)&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Note this is a popular spot where high levels farm Florid Stones.&#039;&#039;&#039; Enter from Beaucedine Glacier (F-7). Follow the right wall, apply sneak and drop down the hole at (I-8). Camp in circular room with elevator. WHM recommended for Erase.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Kuftal Tunnel]] &lt;br /&gt;
| &lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 4|pos=H-8}})&lt;br /&gt;
*({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=L-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Deinonychus]] (65-68)&lt;br /&gt;
* [[Kuftal Digger]]&lt;br /&gt;
* [[Goblin Alchemist]]&lt;br /&gt;
* [[Goblin Bandit]]&lt;br /&gt;
* [[Goblin Mercenary]]&lt;br /&gt;
* [[Goblin Tamer]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Supports 2 parties.  Viruna highly recommended.  Go down the path at (F-7) map #1 to reach basement camp.  [[Sneak]] needed. Beware NM Yowie.&lt;br /&gt;
|-&lt;br /&gt;
| 59-61 &lt;br /&gt;
|[[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
*({{Location Tooltip|area=Newton Movalpolos|map=Map 1|pos=D-10}})&lt;br /&gt;
|&lt;br /&gt;
* [[Bugbear Trashman]] (65-67)&lt;br /&gt;
* [[Goblin Fireman]]&lt;br /&gt;
* [[Goblin Foreman]]&lt;br /&gt;
* [[Goblin Lengthman]]&lt;br /&gt;
* [[Goblin Packman]] (66-69)&lt;br /&gt;
|&lt;br /&gt;
Enter from (I-12) or (J-11) from Oldton.  &lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 60-75==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp/Mob !! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 60-62 &lt;br /&gt;
|| Valley of Sorrows&lt;br /&gt;
|| &#039;&#039;&#039;(G-7) (corner), (J-9) (zone line)&#039;&#039;&#039; &lt;br /&gt;
* Velociraptor (66-69)&lt;br /&gt;
* Peryton (69-72)&lt;br /&gt;
* Valley Manticore (72-74)&lt;br /&gt;
|| Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna/whm recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 60-63 || Uleguerand Range || &#039;&#039;&#039;(I-10), (J-10), (J-11)&#039;&#039;&#039;&lt;br /&gt;
* Nival Raptor (68-70)&lt;br /&gt;
|| Supports at least 2 parties.  Paralyna highly recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 62-64 || Labyrinth of Onzozo || &#039;&#039;&#039;(H-6), (I-6)&#039;&#039;&#039;&lt;br /&gt;
* Torama (70-73)&lt;br /&gt;
* [[:Category:Goblins|Goblins]] (67-69)&lt;br /&gt;
* Labyrinth Manticore (72-74)&lt;br /&gt;
 || Supports up to 2 parties.  Have silena, echo drops, and paralyna ready.  Beware NM Ose.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 63-65 || Attohwa Chasm || &#039;&#039;&#039;(F-7)&#039;&#039;&#039; &lt;br /&gt;
* Tracker Antlion (70-73)&lt;br /&gt;
|| Supports 1 party.  Blindna and erase recommended.  &lt;br /&gt;
|-&lt;br /&gt;
| 63-66 || Bibiki Bay || &#039;&#039;&#039;(G-6)&#039;&#039;&#039; &lt;br /&gt;
* Tragopan (71-73)&lt;br /&gt;
* Hobgoblin Maritalist, Animalier, Venerer, Fascinator (72-74)&lt;br /&gt;
|| Supports 1 party. Tragopans link by sight when pulled. Recommend barfira for goblins and silence for Fascinator.&lt;br /&gt;
|-&lt;br /&gt;
| 64-67 || Boyhada Tree ||&#039;&#039;&#039; (H-8) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
|Camp at the tree by the ??? spot. Be aware of skill up or WSNM parties that may be in the area. Heavy AoE.  Steelshells in the area may aggro by sound.  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 65-67 || Cape Terrigan || &#039;&#039;&#039;(I-7) Boulder, (I-8) Boulder&#039;&#039;&#039;&lt;br /&gt;
* Sand Cockatrice (71-74)&lt;br /&gt;
 || WHM with Stona pretty much required.  Can pull lower level velociraptors to fill in.  Beware Manticores (lvl 77-79), sight aggro, will be difficult.  &lt;br /&gt;
|-&lt;br /&gt;
| 66-68 || Boyhada Tree ||&#039;&#039;&#039; (H-8) map 2&#039;&#039;&#039;&lt;br /&gt;
* Skimmer (72-74)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Camp at the tree by the ??? spot. Be aware of skill up or WSNM parties that may be in the area. Heavy Aoe from skimmers.&lt;br /&gt;
|-&lt;br /&gt;
| 66-70 || Boyhada Tree ||&#039;&#039;&#039;(3rd map, down waterfall at (F-8) up top) (H-6), (H-10), (H-9), (F-9), (F-12), (H-8) &#039;&#039;&#039;&lt;br /&gt;
* Processionaire (72-75)&lt;br /&gt;
* Korrigan (72-75)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Darter (76-78)&lt;br /&gt;
* Blood Ball (76-78)&lt;br /&gt;
|Supports multiple parties.  Dispel/finale/chi blast/acid bolts/blm nukes recommended for defense up on crawlers and crabs.  Echo drops recommended if targeting gobbues.  Higher level parties can start to roam around the rooms instead of camp.  Can pull additional Processionaires in the tunnels.  Link potentials.  Have sleepga/lullaby ready. Consider targeting Darters and Blood Balls at level 68+. &lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Boyhada Tree ||&#039;&#039;&#039;  map 2, up top (F-6), (G-10), (H-6)&#039;&#039;&#039;&lt;br /&gt;
* Elder Gobbue (74-77)&lt;br /&gt;
* Steelshell (73-76)&lt;br /&gt;
|Silena/echo drops highly recommended.  Could also fill in Processionaires (72-75)  at (G-10) camp.  Link potentials.  Have sleepga/lullaby ready.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Al&#039;Taieu ||&#039;&#039;&#039;(D-10) Tower, (K-11) Between Islands&#039;&#039;&#039;&lt;br /&gt;
* Om&#039;hpemde (73-77)&lt;br /&gt;
* Om&#039;xzomit (74-76)&lt;br /&gt;
* Om&#039;aern (75-78)&lt;br /&gt;
|Need Sea access (CoP 8-1). (D-10) camp is all Om&#039;hpemde.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69&lt;br /&gt;
| Den of Rancor &lt;br /&gt;
|&#039;&#039;&#039; (I-8) map 6, in front of Cloister of Tides&#039;&#039;&#039;&lt;br /&gt;
* Demonic Pugil (74-76)&lt;br /&gt;
* Doom Toad (74-76)&lt;br /&gt;
|Supports 1 party. 1 party member needs a Paintbrush of Souls to reach.  Enter den from Temple of Uggalepih paintbrush room. *Note: 15 minute respawn.  A good party can wipe all mobs and be sitting waiting for repops.&lt;br /&gt;
|-&lt;br /&gt;
| 67-69 || Pso&#039;Xja  ||&#039;&#039;&#039; Nue Tower Entrance, Golden-Tongued Culberry Map&#039;&#039;&#039;&lt;br /&gt;
* Frost Lizard (74-77)&lt;br /&gt;
* Diremite Dominator (74-76)&lt;br /&gt;
* Million Eyes (75-77)&lt;br /&gt;
* Purgatory Bat (72-76)&lt;br /&gt;
|Drop down to the bottom map.  Need sneak and invis.  Can support 2 parties.  East and west sides/drop downs.&lt;br /&gt;
|-&lt;br /&gt;
|68-70&lt;br /&gt;
|Den of Rancor (I-9), (F-7)&lt;br /&gt;
|&#039;&#039;&#039;Bloodlet Springs Entrance from Yhoater Jungle&#039;&#039;&#039;&lt;br /&gt;
* Tormentor (75-78)&lt;br /&gt;
* Puck (Mandragora) (75-78)&lt;br /&gt;
|Lots of links. Have sleep(ga)/lullaby ready.  Mages stay back from puks for dreamflower.  Stona/WHM recommended for lizards.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 68-71 || Cape Terrigan {{Changes }}  || &#039;&#039;&#039;Zone to Gustav Tunnel (J-6)&#039;&#039;&#039;&lt;br /&gt;
* Arid Lizard (76-78) {{Changes}}&lt;br /&gt;
* Dust Bats (77-78)   {{Changes}}&lt;br /&gt;
* Manticore (77-79)&lt;br /&gt;
||Supports two parties. Erase (Manticore Debuff Max HP/MP Debuff) &amp;amp; Stona Recommended.  Your party can camp between the boulder and wall for faster pulls with some add potential...or up the ramp to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 69-71 || Bibiki Bay || &#039;&#039;&#039;(G-8), (G-10)&#039;&#039;&#039;&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
* Hobgoblins (78-80)&lt;br /&gt;
 || - Mobs AoE Dispel and AoE shadow wipe.. better for BST burns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 69-75 || Newton Movalpolos ||&#039;&#039;&#039; Exit from Mine shaft #2716 entry &#039;&#039;&#039;&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get twinkbrix to teleport you to the mine shaft.  Camp favors a roaming party.  Sleep and silence recommended.  Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| 69-75 || Cape Terrigan || &#039;&#039;&#039;(G-5)&#039;&#039;&#039;&lt;br /&gt;
* Greater Manticore (76-79)&lt;br /&gt;
* Sand Cockatrice (71-73)&lt;br /&gt;
 || Erase recommended.  Silena and Stona recommended if lower level parties are fighing Cockatrice as well.  Mages stay back due to Riddle (max mp down). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039;  Camp will make you some money. &lt;br /&gt;
|-&lt;br /&gt;
| 70-75 || Kuftal Tunnel || &#039;&#039;&#039;(H-6), (I-8) Map #3&#039;&#039;&#039;&lt;br /&gt;
* Greater Cockatrice (78-80)&lt;br /&gt;
* Ovinnik (77-79)&lt;br /&gt;
* Ladon (80-82)&lt;br /&gt;
|| Past moving boulder at (G-9).  Path opens at certain times depending on moon phase.  Maximum up time is about 15 minutes (6 game hours).  Supports at least 2 parties.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice.  Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;.  Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Ro&#039;Maeve || &#039;&#039;&#039;(N-9), (D-5) Behind East and West Moongates. (M-9), (C-9) outside of Moongates &#039;&#039;&#039;&lt;br /&gt;
* Apocalyptic Weapon (78-80)&lt;br /&gt;
* Infernal Weapon(79-81)&lt;br /&gt;
* Darksteel Golem (80-82)&lt;br /&gt;
|| Supports 4 parties.  No moon pass needed for 2 camps.  2 more camps available behind each moongate.  Lots of AOE.  Melee DPS subbing /nin is a good idea.  Behind moongate your party can camp on far bridges for faster pulls with some aggro potential (have sleepga/lullaby ready)... or use a side room to be more safe.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]] Need Sky Access&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
* [[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), front/south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 || Bibiki Bay {{Changes}} || &#039;&#039;&#039;(G-6), (F-7), (F-8), (G-9)&#039;&#039;&#039;&lt;br /&gt;
* Catoblepas (79-81) {{Changes}}&lt;br /&gt;
* Hobgoblin Alastor, Blagger, Physician, Toreador (77-79)&lt;br /&gt;
* Tropical Rarab (73-76)&lt;br /&gt;
* Tartarus Eft (76-79)&lt;br /&gt;
 || Supports 4 parties.  Berserk is your friend.  Healing wind spam can be annoying if cows aren&#039;t dealt with swiftly.  Fill in with Rarabs and Efts.  (F-8) camp has lots of Goblins.  Watch out for bombs/AoE, Barfira up.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Camps (63-75+) &#039;&#039;&#039;([[Zilart Mission 13|Sky Access]] Required)&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Zone !! Camp !! Mob !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 63-66 &lt;br /&gt;
|| [[Ru&#039;Aun Gardens]]&lt;br /&gt;
|| ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-9}}) Earth, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=E-8}}) Ice, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=F-6}}) Dark, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=G-5}}) Light, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-5}}) Air, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-6}}) Thunder, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=K-8}}) Fire, ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=J-9}}) Water&lt;br /&gt;
|| [[Flamingo]] (72-74)&lt;br /&gt;
|| Up to 8 camps.&lt;br /&gt;
|-&lt;br /&gt;
| 71-75 &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
|| [[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 72-75&lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}})) Map #2&lt;br /&gt;
|| [[Aura Weapon]] (80-82)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
| 74-75+ &lt;br /&gt;
|| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|| The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|| [[Aura Statue]] (81-84)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merit Camps==&lt;br /&gt;
* These camps are designed for higher levels (75+) to exp/gain merit points on.&lt;br /&gt;
* If your party has a strong line up, and is coordinated, you could start exping at these camps earlier.&lt;br /&gt;
* Some camps can turn into roaming camps for faster kills at higher levels.&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton Movalpolos]]&lt;br /&gt;
|&lt;br /&gt;
* Exit from Mine shaft #2716 entry ({{Location Tooltip|area=Newton Movalpolos|pos=J-6}})&lt;br /&gt;
|&lt;br /&gt;
* Moblins (76-79)&lt;br /&gt;
* Bugbears (76-79)&lt;br /&gt;
|Get [[Twinkbrix]] to teleport you to the mine shaft. Roaming party. Sleep and silence recommended. Lots of bombs, AoEs. Teleport Dem and escape recommended for faster travel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Teriggan]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Cape Teriggan|pos=G-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Manticore]] (76-79)&lt;br /&gt;
| Erase recommended. No AoEs, but conals. Can roam around a bit. Cockatrice may agro but can be easily dealt with. Mages stay back due to Riddle (reduces max mp). &#039;&#039;&#039;Greater Manticores give +10% exp bonus.&#039;&#039;&#039; Manticore drops will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuftal Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=H-6}})&lt;br /&gt;
* ({{Location Tooltip|area=Kuftal Tunnel|map=Map 3|pos=I-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Greater Cockatrice]] (78-80)&lt;br /&gt;
* [[Ovinnik]] (77-79)&lt;br /&gt;
* [[Ladon]] (80-82)&lt;br /&gt;
| Past moving boulder at ({{Location Tooltip|area=Kuftal Tunnel|map=Map 2|pos=G-9}}). Path opens at certain times depending on moon phase. Maximum up time is about 15 minutes (6 game hours). Supports at least 2 parties. Roam around.  Will need paralyna for [[:Category:Tigers|tigers]], stona and poisona for cockatrice. Ladons have dispelga move &#039;&#039;&#039;and give +23% exp bonus&#039;&#039;&#039;. Camp will make you some money.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] Need Sky Access&lt;br /&gt;
|| ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-10}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-10}}) Map #2, ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 3|pos=H-8}}) Map #3&lt;br /&gt;
||&lt;br /&gt;
*[[Decorative Weapon]] (79-81)&lt;br /&gt;
|| Enter at Ru&#039;Aun Gardens (H-9), front/south entrance. Can also enter at Olla entrance and take 1st teleport up to map #3 for another camp. Lots of AOE. Melee DPS subbing /nin is a good idea. Consider roaming.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=N-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=D-5}}) Behind East and West Moongates. ({{Location Tooltip|area=Ro&#039;Maeve|pos=M-9}}), ({{Location Tooltip|area=Ro&#039;Maeve|pos=C-9}}) outside of Moongates&lt;br /&gt;
|&lt;br /&gt;
* [[Apocalyptic Weapon]] (78-80)&lt;br /&gt;
* [[Infernal Weapon]] (79-81)&lt;br /&gt;
* [[Darksteel Golem]] (80-82)&lt;br /&gt;
| Supports 4 parties. No moon pass needed for 2 camps. 2 more camps available behind each moongate. Lots of physical AOE. Melee DPS subbing /nin is a good idea. Camp on far bridges and/or roam around.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Lufaise Meadows|pos=K-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Abraxas]] (80-83)&lt;br /&gt;
* [[Tavnazian Ram]] (82-84)&lt;br /&gt;
|Need to be on CoP Chapter 2+ to access. Lot&#039;s of magical AoE, will wipe shadows and still cause damage. WHM recommended for AoE healing [[Stona]] and [[Erase]]. Camp will make you some money. &#039;&#039;&#039;Tavnazian Rams give +23% exp bonus.&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=I-8}}), ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 2|pos=G-8}}) Map #2&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Weapon]] (80-82)&lt;br /&gt;
| **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}) Genbu entrance. Open yellow gate. Roaming camp. Lot&#039;s of physical AoE. &#039;&#039;&#039;~8 minute walk from crag shortcut or ~15 minute walk from Li&#039;Telor OP without Mazurka.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ro&#039;Maeve]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Ro&#039;Maeve|pos=A-9}}) ({{Location Tooltip|area=Ro&#039;Maeve|pos=O-9}}). Behind East and West Moon gates.&lt;br /&gt;
|&lt;br /&gt;
* [[Luminous Cluster]] (81-82) {{Changes}}&lt;br /&gt;
* [[Lunar Guardian]] (81-82){{Changes}}&lt;br /&gt;
|Supports 2 parties. Lots of physical AoE, graviga, and slowga. Pull weapons to fill to maintain chain.&#039;&#039;&#039;~7 minute walk from Li&#039;Telor OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Fei&#039;Yin]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* Basement ({{Location Tooltip|area=Fei&#039;Yin|map=Map 2|pos=H-6|pos 2=H-5}})&lt;br /&gt;
|&lt;br /&gt;
* [[Rancid Flesh]] (81-82) {{Changes}}&lt;br /&gt;
* [[Apparition]] (81-83) {{Changes}}&lt;br /&gt;
* [[Perdition Bat]] (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party.  Not much AoE or conal.  Roam around as needed.  &#039;&#039;&#039;~12.5 minute walk from Fauregandi OP without Mazurka&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shrine of Ru&#039;Avitau]] &lt;br /&gt;
|&lt;br /&gt;
* The Celestial Nexus Loop ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 1|pos=H-8}}) Map #1, Ullikummi Camp ({{Location Tooltip|area=The Shrine of Ru&#039;Avitau|map=Map 6|pos=F-8|pos 2=F-9|pos 3=G-8|pos 4=G-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Aura Statue]] (81-84)&lt;br /&gt;
 | **Need Sky Access** Enter at Ru&#039;Aun Gardens ({{Location Tooltip|area=Ru&#039;Aun Gardens|pos=I-6}}), Genbu entrance to reach both camps. Have someone enter the shrine&#039;s south entrance to make sure yellow gate is open.  Drops Diorite, Ullikummi pop item. Lot&#039;s of AoE/wipes shadows, bindga, and stunga.  Roam around the Nexus loop. Can roam around a bit at Ullikummi.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriphataud Mountains]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Meriphataud Mountains|pos=J-9}})&lt;br /&gt;
|&lt;br /&gt;
* [[Dromaeosaurus]] (82-84) {{Changes}}&lt;br /&gt;
* [[Cliff Glider]]  (81-83) {{Changes}}&lt;br /&gt;
| Supports 1 party. South of spine. Raptors have virus and slow.  Flies have lots of AoE and poison.  &lt;br /&gt;
|-&lt;br /&gt;
|[[Misareaux Coast]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
*Close to Tavnazia Safehold Zone ({{Location Tooltip|area=Misareaux Coast|pos=J-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[Beast Bugard]] (82-84) {{Changes}}&lt;br /&gt;
* [[Raging Sheep]] (81-83) {{Changes}}&lt;br /&gt;
|Mobs seem to be blunt resistant.  Mages stay back due to AoE sleep. Dispel/acid bolts/chi blast recommedned for defense up abilities.&lt;br /&gt;
|-&lt;br /&gt;
|[[Toraimarai Canal]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=J-8|pos 2=J-9}}) Map 2&lt;br /&gt;
|&lt;br /&gt;
* [[Diphylla]] (81-84) {{Changes}}&lt;br /&gt;
* [[Channel Pugil]] (81-82) {{Changes}}&lt;br /&gt;
|Need {{KeyItem}}[[Rhinostery Certificate]] for fast access from Windurst Walls.&lt;br /&gt;
Could also use 3 mage gate to get to but need portal charm.  Some magical AoE.  Dispel/acid bolts/chi blast recommedned for defense up abilities.&#039;&#039;&#039;(~16 minute walk from Sarutabarta OP, going through 3 mage gate, without Mazurka)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purgonorgo Isle|Bibiki Bay, Purgonorgo Isle]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Bibiki Bay - Purgonorgo Isle|pos=H-10|pos 2=H-11}})&lt;br /&gt;
|&lt;br /&gt;
* [[Toco Tucan]] (83-84) {{Changes}}&lt;br /&gt;
* [[Island Jugil]] (81-83) {{Changes}}&lt;br /&gt;
|Right by the [[:Category:Chains of Promathia Missions|CoP]] warmachine.  Take Manaclipper.  Takes time to get to.  Supports 1 party.  Not much AoE.  Some conals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=I-5}}), ({{Location Tooltip|area=Uleguerand Range|pos=F-6}})&lt;br /&gt;
|&lt;br /&gt;
* [[Kindred Black Mage]] (81-84)&lt;br /&gt;
* [[Kindred Dark Night]] (81-84)&lt;br /&gt;
* [[Kindred Summoner]] (81-84)&lt;br /&gt;
* [[Kindred Warrior]] (81-84)&lt;br /&gt;
* [[Smolenkos]] (81-84)&lt;br /&gt;
* [[Molech]] (80-82)&lt;br /&gt;
| Bit of a walk. Go east/counter-clockwise from the entrance to climb up.  Will need [[Sneak]]/invis/meds. Watch out for true sight tauri on the way up. Roam around. Slowga. Conals.  Blind. Doom.&lt;br /&gt;
Note: 3 mobs per kilometer, Molech has Doom (they look at you and you die) NOT WORTH IT tested by blacklung&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-8}})&lt;br /&gt;
|&lt;br /&gt;
* [[King Buffalo]] (80-82)&lt;br /&gt;
* [[Kindred Demon]] (81-84)&lt;br /&gt;
| A bit further of a walk. Past Jormy, by frozen waterfall. Plague.&lt;br /&gt;
|-&lt;br /&gt;
|[[Uleguerand Range]] {{Changes}}&lt;br /&gt;
|&lt;br /&gt;
* ({{Location Tooltip|area=Uleguerand Range|pos=G-7}})&lt;br /&gt;
|&lt;br /&gt;
* [[Gigas Brawler]] (84-86) {{Changes}}&lt;br /&gt;
* [[Gigas Crusher]] (84-86) {{Changes}}&lt;br /&gt;
| Before you get to Jormy.  You probably want to have decent gear and a few merits under your belt before meriting on these.  Lots of physical AoE and conals.  Melee subbing /nin isn&#039;t a bad idea.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
== Shatter Camps {{Changes}} ==&lt;br /&gt;
*Coming soon in patch 1.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Mob&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mana Burn Camps {{Changes }}==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
* These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle.  The defense is lost with a [[Skillchain]] + [[Magic Burst]] combo. &lt;br /&gt;
* SMN x2, 3 BLM, 1 Support (BRD, RDM) works.&lt;br /&gt;
*These camps were originally intended for a traditional party with skill chaining and more than 1 BLM magic bursting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12-16&lt;br /&gt;
|[[La Theine Plateau]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6) Carbuncle Quest&#039;&#039;&#039;&lt;br /&gt;
* [[Eikon Worm]] (19-23) {{Changes }}&lt;br /&gt;
|Raises defenses at start of fight. MP Burn recommended or [[magic burst]] required. [[Ghost]]s pop at night.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(F-5)&#039;&#039;&#039;&lt;br /&gt;
* [[Island Goop]] (26-28) {{Changes }}&lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-6)/(H-6)&#039;&#039;&#039;&lt;br /&gt;
* [[Clipper]]&lt;br /&gt;
* [[Greater Pugil]]&lt;br /&gt;
| G-6 camp is at the top middle of the quadrant, safe from undead. Our composition was 5 x BLM and 1 x RDM, bouncing hate between us. No need for a tank, just brave mages. Pulled 10k/hour (with band up) and no deaths. Move to pugil alley at (H-6) at 23. &lt;br /&gt;
|-&lt;br /&gt;
|23-25&lt;br /&gt;
|[[Qufim Island]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Hexed Weapon]] (31-33) {{Changes }}&lt;br /&gt;
* [[Cliff Worm]] (30-33) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight. MP Burn recommended or [[magic burst]] required.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25-28&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Muddy Slime]] (34-36) {{Changes }}&lt;br /&gt;
|Raises defense at the start of fight, MP Burn recommended or [[magic burst]] required. Tried this at 26, was rough. AoE move does a ton of damage. 28 might be better starting point when you get firaga.&lt;br /&gt;
|-&lt;br /&gt;
|29-32&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Flying Beetle]] (35-37) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|31-34&lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sand Worm]] (36-39) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, Doesn&#039;t Link&lt;br /&gt;
|-&lt;br /&gt;
|33-37&lt;br /&gt;
|[[Sauromugue Champaign]]&lt;br /&gt;
|(&#039;&#039;&#039;{{Location Tooltip| text = K-5| tooltip = | area = Sauromugue Champaign| pos = K-5| highlight background = transparent| marker pos x = -4| marker pos y = 12| marker size = 35| marker opacity = 0.4| marker background = #5555ff}})&#039;&#039;&#039;&lt;br /&gt;
* [[Young Uragnite]] (36-42) {{Changes }}&lt;br /&gt;
|Raises defenses.  Wide level range.  Higher levels (40-42) seem to spawn more on the western side of camp.  Have [[poisona]] and [[paralyna]] ready.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|29-32&lt;br /&gt;
|Rolanberry Fields&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Shell Grubs]] (38-41) &lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required. Shell grubs &#039;&#039;&#039;DO LINK&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|33-36&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(G-10) Pond&#039;&#039;&#039;&lt;br /&gt;
* [[Winter Slime]] (39-41)                        &lt;br /&gt;
|Raises defenses&lt;br /&gt;
|-&lt;br /&gt;
|31-33&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Upper level&#039;&#039;&#039;&lt;br /&gt;
* [[Boreal Worm]] (39-42)  &lt;br /&gt;
|Raises defenses.&lt;br /&gt;
|-&lt;br /&gt;
|33-37 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7)/(I-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Snofallo]] (43-45) &lt;br /&gt;
|Quick run from [[Outpost]]/[[Telepoint|Telepoint Vahzl]].  Raises defenses. Can use Lowing which is AoE Plague (TP/MP drain). WHM/SMN recommended for SC closer if possible.&lt;br /&gt;
|-&lt;br /&gt;
|36-40             &lt;br /&gt;
|[[Yuhtunga Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jungle Crawlers]] (44-48) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|34-39&lt;br /&gt;
|[[Batallia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;{{location Tooltip|area= Batallia Downs|pos=I-10}} / {{location Tooltip|area= Batallia Downs|pos=J-10}}&#039;&#039;&#039;&lt;br /&gt;
* [[Downslime]] (41-44){{Changes }}&lt;br /&gt;
|Are [[Shielded]].&lt;br /&gt;
|-&lt;br /&gt;
|39-41&lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Glacier Crab]] (47-50) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Similar name to crabs on the other side of the coast but different level range.&lt;br /&gt;
|-&lt;br /&gt;
|39-42 &lt;br /&gt;
|[[Battalia Downs]]&lt;br /&gt;
|&#039;&#039;&#039;(H-5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rancideyes]] (48-51) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage. &#039;&#039;&#039;Fast movement. Recommend having someone with silence. REALLY FAST CASTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|42-46 &lt;br /&gt;
|[[Yhoator Jungle]]&lt;br /&gt;
|&#039;&#039;&#039;(I-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Jungle Crab]] (51-53) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required.  Resistant to piercing damage.&lt;br /&gt;
|-&lt;br /&gt;
|44-47 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Bloody Beetle]] (53-56) {{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP Burn recommended or [[magic burst]] required, does not link&lt;br /&gt;
|-&lt;br /&gt;
|47-50 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(E-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Desert Gazer]] ([[:Category:Hecteyes|Hecteyes]], 56-59){{Changes }}&lt;br /&gt;
|Raises defense at start of fight, MP burn recommended or [[magic burst]] required. {{Verification}}Couldn&#039;t be slept. &#039;&#039;&#039;Casts -aga II magic. Avoid this camp unless you can reliably land silence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|50-53 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-7)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Worm]] (59-61){{Changes }}&lt;br /&gt;
|On pull, Raises it&#039;s Defenses - Goes away during the day&lt;br /&gt;
|-&lt;br /&gt;
|49-54 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(F-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Mud Crab]] (59-62){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|53-56 &lt;br /&gt;
|[[Western Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(H-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Desert Slime]] (61-64){{Changes }}&lt;br /&gt;
|Defense boost possible, best to have Firaga 2 at 53.&lt;br /&gt;
|-&lt;br /&gt;
|51-56 &lt;br /&gt;
|[[Eastern Altepa Desert]]&lt;br /&gt;
|&#039;&#039;&#039;(I-10)&#039;&#039;&#039;&lt;br /&gt;
* [[Muddyeyes]] (62-66){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.{{Verification}} Casts magic and cannot be slept. Avoid.&lt;br /&gt;
|-&lt;br /&gt;
|57-62 &lt;br /&gt;
|[[Beaucedine Glacier]]&lt;br /&gt;
|&#039;&#039;&#039;(J-9) Lower level&#039;&#039;&#039;&lt;br /&gt;
* [[Glacier Crab]] (69-72){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|65-68 &lt;br /&gt;
|[[Lufaise Meadows]]&lt;br /&gt;
|&#039;&#039;&#039;(K-9) By Dunes Warp&#039;&#039;&#039;&lt;br /&gt;
* [[Meadow Buffalo]] (75-78){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Aspir]]able mobs.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Misareaux Coast]]&lt;br /&gt;
|&#039;&#039;&#039;(G-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Coastal Slime]] (78-81){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.&lt;br /&gt;
|-&lt;br /&gt;
|64-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-9)&#039;&#039;&#039;&lt;br /&gt;
* [[Ice  Crab]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  Supports 2 manaburn parties.&lt;br /&gt;
|-&lt;br /&gt;
|66-75 &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(I-8)&#039;&#039;&#039;&lt;br /&gt;
* [[Icefallo]] (81-82){{Changes }}&lt;br /&gt;
|Raises defense at start of fight.  [[Viruna]] recommended for [[plague]].&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Undead Burn Camps==&lt;br /&gt;
* Some of these are &amp;quot;Cure burn&amp;quot; camps.&lt;br /&gt;
* &amp;quot;Cure burn&amp;quot; camps are for parties composed mostly of WHM. The idea is to [[skillchain]] transfixion, in order to [[Magic Burst]] Banish/Holy/Cure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;droppedby horizon-table table-xl sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Camp/Mob(s)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
| [[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Konschtat Zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton Warrior]]&lt;br /&gt;
|Monk or manaburn party recommended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;Stairs&#039;&#039;&#039;&lt;br /&gt;
* [[Ghoul]]s (21-24) {{Changes }}&lt;br /&gt;
|Camp is for MNK/PLD/WHM (Holy Party)&lt;br /&gt;
|-&lt;br /&gt;
|20-23&lt;br /&gt;
|[[Outer Horutoto Ruins]]&lt;br /&gt;
|&#039;&#039;&#039;Strange Apparatus Room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
|Use northernmost [[West Sarutabaruta]] zone. Monk or manaburn party recommended. [[Sneak]] required to reach camp&lt;br /&gt;
|-&lt;br /&gt;
|21-28&lt;br /&gt;
|[[Gusgen Mines]]&lt;br /&gt;
|&#039;&#039;&#039;G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mauthe Doog]] (28-31)&lt;br /&gt;
* [[Wight]] (29-34),&lt;br /&gt;
* [[Wendigo]] (26-30)&lt;br /&gt;
* [[Banshee]] (31-34), &lt;br /&gt;
* [[Bogy]] (27-29), &lt;br /&gt;
* [[Ghast]] (30-34)&lt;br /&gt;
|WHM Cure Burn party.  WHM/NIN with Utsusemi recommended (if not able, Blink is required).  Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes.   Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|30-33  &lt;br /&gt;
|[[Sea Serpent Grotto]]&lt;br /&gt;
|&#039;&#039;&#039;F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Ghast]] (38-41)&lt;br /&gt;
|WHM Cure Burn party.  Level Sync 29 is too low.  31 is preferred.  Blink, Stoneskin, and Reraise is a must.  [[Sneak]] is required to reach camp.&lt;br /&gt;
|-&lt;br /&gt;
|34-37  &lt;br /&gt;
|[[Xarcabard]]&lt;br /&gt;
|&#039;&#039;&#039;(E-8)/(F-8), (J-9)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-45)&lt;br /&gt;
* [[Etemmu]] (43-46)&lt;br /&gt;
|Outpost warp or Vazhl gate crystal required to reach camp.  WHM x6 Cure Burn party.&lt;br /&gt;
|-&lt;br /&gt;
|34-37&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;Main entrance from [[Batallia Downs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lost Soul]] (42-46)&lt;br /&gt;
|Level Sync 32 too low, 33 still iffy.&lt;br /&gt;
|-&lt;br /&gt;
|41-47&lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lich]] (51-55)&lt;br /&gt;
* [[Fallen Knight]] (54-56)&lt;br /&gt;
* [[Mummy]] (50-52)&lt;br /&gt;
* [[Hell Hound]]  (46-49), &lt;br /&gt;
* [[Ka]] (52-54)&lt;br /&gt;
* [[Tomb Wolf]] (53-55), &lt;br /&gt;
* [[Dark Stalker]] (55-57)&lt;br /&gt;
|[[Earth Elemental]] Danger at E-7 and Hume Bones camp.&lt;br /&gt;
|-&lt;br /&gt;
|41-44&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel [[Bats spawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Officer]] (52-55)&lt;br /&gt;
|Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54   &lt;br /&gt;
|[[Eldieme Necropolis]]&lt;br /&gt;
|&#039;&#039;&#039;M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Tomb Mage]] (60-63)&lt;br /&gt;
* [[Tomb Warrior]] (60-62)&lt;br /&gt;
* [[Spriggan]] (64-66)&lt;br /&gt;
* [[Haunt]] (63-65)&lt;br /&gt;
|2x SMN 4x WHM.  Holy and Banishga II burst from Ifrit Fusion.  Coffer key mobs.  Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.&lt;br /&gt;
|-&lt;br /&gt;
|50-54&lt;br /&gt;
|[[Garlaige Citadel]]&lt;br /&gt;
|&#039;&#039;&#039;In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fallen Mage]] (59-62) &lt;br /&gt;
* [[Fallen Major]] (59-62) &lt;br /&gt;
* [[Wraith]] (60-62)&lt;br /&gt;
|2x SMN/4x WHM burn party.  Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with.  Mobs drop coffer keys required for white mage artifact hat.&lt;br /&gt;
|-&lt;br /&gt;
|55-57&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;I-7 Map 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Soldier]] (65-67) &lt;br /&gt;
* [[Doom Mage]] (65-67)&lt;br /&gt;
* [[Robber Crab]] (65-68)&lt;br /&gt;
|2x SMN/4x WHM for skeletons.  Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).&lt;br /&gt;
|-&lt;br /&gt;
|65-67{{Verification}}&lt;br /&gt;
|[[Gustav Tunnel]]&lt;br /&gt;
|&#039;&#039;&#039;(H-7), (G-8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Doom Warlock]] (76-78)&lt;br /&gt;
* [[Doom Guard]] (75-77)&lt;br /&gt;
* [[Erlik]] (75-78)&lt;br /&gt;
|2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal &amp;gt; Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.&lt;br /&gt;
|-&lt;br /&gt;
|65-68&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (J-9) ((K-9) and (E-7) Secondary)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Spartoi Warrior]] (78-82)&lt;br /&gt;
* [[Spartoi Sorcerer]] (80-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|2x SMN/4x WHM/BLM or PLD. SMN do Ifrit (Punch) &amp;gt; Ramuh (Shock Strike) = Fusion. WHM and PLD do Banish III &amp;gt; Holy for 2x MB. If avatars miss, spam Cure and Banish spells until dead. Main camp is on a ledge outside Vrtra room. &lt;br /&gt;
&lt;br /&gt;
Additional camps are inside Vrtra Room and on west side in hidden room near Strange Apparatus.&lt;br /&gt;
|-&lt;br /&gt;
|73+&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|&#039;&#039;&#039;Map 2 (E-7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Skeletons]] (78-82)&lt;br /&gt;
* [[Lemures]] (80-82)&lt;br /&gt;
* [[Hati]] (77-79)&lt;br /&gt;
|Monk burn, mana burn, or the 2x SMN/4x WHM groups work.  White mage burn parties can start at 65.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dultwa,_I.M.&amp;diff=119117</id>
		<title>Dultwa, I.M.</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dultwa,_I.M.&amp;diff=119117"/>
		<updated>2026-04-20T06:05:36Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Dultwa.png&lt;br /&gt;
| name = Dultwa, I.M.&lt;br /&gt;
| gender = &lt;br /&gt;
| race = Galka&lt;br /&gt;
| bestiary =&lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = Bastok&lt;br /&gt;
| occupation = &lt;br /&gt;
| status = &lt;br /&gt;
| type = Conquest Overseer&lt;br /&gt;
| type add = Border Guard&lt;br /&gt;
| location = {{Location|Cape Teriggan|I-6}}&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &lt;br /&gt;
| notes = Appears, when [[Vollbow]] is under weekly conquest-control by Bastok.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot&#039;&#039;&#039; be accessed from Gustav Tunnel.&lt;br /&gt;
&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only with&amp;lt;/u&amp;gt; Bastok as current Allegiance:&lt;br /&gt;
:*Casts [[Signet]] &lt;br /&gt;
:*Choice of setting [[Home Point]] for free&lt;br /&gt;
:*Recharges [[Emperor Band]], [[Empress Band]] or [[Chariot Band]]&lt;br /&gt;
:*Accepts [[Vollbow Supplies]] for finishing [[Supply Run Mission|Supply Quest]]&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only without&amp;lt;/u&amp;gt; Bastok as current Allegiance:&lt;br /&gt;
:*Choice of setting [[Home Point]] for a fee - higher prices for higher Allegiance Ranks (Rank 10: 5600 gil)&lt;br /&gt;
For further information see [[Conquest Overseer]]. &lt;br /&gt;
| historicalbackground =  &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Paise,_R.K.&amp;diff=119116</id>
		<title>Paise, R.K.</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Paise,_R.K.&amp;diff=119116"/>
		<updated>2026-04-20T06:05:16Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Paise.png&lt;br /&gt;
| name = Paise, R.K. &lt;br /&gt;
| gender = Female&lt;br /&gt;
| race = Elvaan&lt;br /&gt;
| bestiary = &lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = San d&#039;Oria &lt;br /&gt;
| occupation = &lt;br /&gt;
| status = &lt;br /&gt;
| type = Conquest Overseer&lt;br /&gt;
| type add = Border Guard&lt;br /&gt;
| location = {{Location|Cape Teriggan|I-6}}&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &lt;br /&gt;
| notes = Appears, when [[Vollbow]] is under weekly conquest-control by San d&#039;Oria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot&#039;&#039;&#039; be accessed from Gustav Tunnel.&lt;br /&gt;
&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only with&amp;lt;/u&amp;gt; San d&#039;Oria as current Allegiance:&lt;br /&gt;
:*Casts [[Signet]] &lt;br /&gt;
:*Choice of setting [[Home Point]] for free&lt;br /&gt;
:*Recharges [[Empress Band]] or [[Chariot Band]]&lt;br /&gt;
:*Accepts [[Vollbow Supplies]] for finishing [[Supply Run Mission|Supply Quest]]&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only without&amp;lt;/u&amp;gt; San d&#039;Oria as current Allegiance:&lt;br /&gt;
:*Choice of setting [[Home Point]] for a fee - higher prices for higher Allegiance Ranks (Rank 10: 5600 gil)&lt;br /&gt;
For further information see [[Conquest Overseer]].&lt;br /&gt;
| historicalbackground = &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Orukeke,_W.W.&amp;diff=119115</id>
		<title>Orukeke, W.W.</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Orukeke,_W.W.&amp;diff=119115"/>
		<updated>2026-04-20T06:03:56Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| image = Orukeke.png&lt;br /&gt;
| name = Orukeke&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = Tarutaru&lt;br /&gt;
| bestiary = &lt;br /&gt;
| job = &lt;br /&gt;
| affiliation = Windurst&lt;br /&gt;
| occupation = War Warlock&lt;br /&gt;
| status = &lt;br /&gt;
| type = Conquest Overseer&lt;br /&gt;
| type add = Border Guard&lt;br /&gt;
| location = {{Location|Cape Teriggan|I-6}}&lt;br /&gt;
| starts missions = &lt;br /&gt;
| starts quests = &lt;br /&gt;
| involved in missions = &lt;br /&gt;
| involved in quests = &lt;br /&gt;
| notes = Appears, when [[Vollbow]] is under weekly conquest-control by Windurst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot&#039;&#039;&#039; be accessed from Gustav Tunnel.&lt;br /&gt;
&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only with&amp;lt;/u&amp;gt; Windurst as current Allegiance:&lt;br /&gt;
:*Casts [[Signet]] &lt;br /&gt;
:*Choice of setting [[Home Point]] for free&lt;br /&gt;
:*Recharges [[Empress Band]] or [[Chariot Band]]&lt;br /&gt;
:*Accepts [[Vollbow Supplies]] for finishing [[Supply Run Mission|Supply Quest]]&lt;br /&gt;
;Notes for characters &amp;lt;u&amp;gt;only without&amp;lt;/u&amp;gt; Windurst as current Allegiance:&lt;br /&gt;
:*Choice of setting [[Home Point]] for a fee - higher prices for higher Allegiance Ranks (Rank 10: 5600 gil)&lt;br /&gt;
For further information see [[Conquest Overseer]].&lt;br /&gt;
| historicalbackground = &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Conquest]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119114</id>
		<title>Category:Merit Points</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119114"/>
		<updated>2026-04-20T05:54:01Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* How to Accumulate Merit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
== What are Merit Points? ==&lt;br /&gt;
Once a player has reached level 75, they will have the option to earn &#039;&#039;&#039;limit points&#039;&#039;&#039; when defeating enemies. Once 10,000 limit points are obtained, they convert into one merit point. &#039;&#039;&#039;Merit points&#039;&#039;&#039; are a type of currency used to &amp;quot;buy&amp;quot; extra enhancements for a player whose main job has reached level 75.&lt;br /&gt;
&lt;br /&gt;
Due to the current in-game era on HorizonXI, only the job specific &#039;Group 1&#039; merits can be purchased.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Menu ==&lt;br /&gt;
After a player has received the key item {{KeyItem}}[[Limit Breaker]] from the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]], they will be able to view current limit and merit point totals in the status window by selecting the &amp;quot;Merit Points&amp;quot; button from the Status menu. This menu is only accessible when the player&#039;s current job is level 75. This menu allows you to view your current limit points and merit points, to view merit points you have spent, and to view the categories you can spend merit points on.&lt;br /&gt;
&lt;br /&gt;
When a player is in their Mog House (or Rent-a-Room), they are able to switch between EXP and limit point accumulation modes, as well as able to spend and cancel merit points.&lt;br /&gt;
&lt;br /&gt;
== How to Accumulate Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* When a player has reached the maximum amount of EXP (43,999) after reaching level 75, they will automatically begin accumulating limit points when fighting monsters that are at least Easy Prey.&lt;br /&gt;
* A player can begin collecting limit points before reaching the maximum amount of EXP by talking to the Nomad Moogle in Ru&#039;Lude Gardens at H-5 and becoming his assistant. Then, go to a moghouse and switch to Merit Point mode under &amp;quot;Mode Switch&amp;quot; on the &amp;quot;Status&amp;quot; -&amp;gt; &amp;quot;Merit Point&amp;quot; menu.&lt;br /&gt;
* When a player is eligible to begin collecting limit points, their main job and level will be displayed in blue in the status window.&lt;br /&gt;
* Once a player has accumulated 10,000 limit points, the points will automatically be exchanged for a single merit point. Switching to limit point accumulation mode affects all jobs that have reached level 75. It is not necessary to switch modes for each job.&lt;br /&gt;
* If a player is KO&#039;d while in limit points accumulation mode, they will lose EXP as normal. To regain that EXP, the player must switch back to EXP accumulation mode in their Mog House before fighting.&lt;br /&gt;
* If a player drops to level 74 as a result of being KO&#039;d, they will automatically be switched back to EXP accumulation mode until reaching level 75 once again. If the player was collecting limit points at the time of deleveling, the player will begin collecting limit points again once they reaches level 75.&lt;br /&gt;
* All limit, merit, and experience points are saved internally. Switching between limit point and EXP accumulation modes does not result in a loss of any point types.&lt;br /&gt;
* EXP earned from items (eg. a page from the &amp;quot;Dragon Chronicles&amp;quot;) cannot be converted into limit points. If a player&#039;s mode is set to limit point accumulation and the player does not have the maximum amount of EXP, the item will grant EXP (which goes toward their buffer). If a player uses one of these items after accumulating the maximum amount of EXP at level 75, the item will have no effect.&lt;br /&gt;
* Limit points and merit points collected on all level 75 jobs are combined, and are totaled together in your Merit Point menu. A player does not have to earn the merit points playing the job they want to spend them on.&lt;br /&gt;
* When set to limit point accumulation, after each battle, a message informing the player how many limit points they earned will appear in the message window (in place of the previous message informing the player how many experience points they earned).&lt;br /&gt;
* The maximum number of merit points a player can stock is 10. Any merit points earned after accumulating this amount will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Spend Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* Merit points can only be spent while inside a player&#039;s Mog House or Rent-a-Room.&lt;br /&gt;
* To spend a merit, a player must access the merit point menu, select the category they want to upgrade, and select Raise. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Spent Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* A player may wish to undo an upgrade they has already made in order to spend points in the same category on different upgrades.&lt;br /&gt;
* When a player cancels an upgrade, they do not get spent merit points back.&lt;br /&gt;
* To cancel a merit, a player must access the merit point menu, select the category they want to upgrade, and select Lower. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Effects of Raised Attributes ==&lt;br /&gt;
&lt;br /&gt;
* The effect of attributes raised using merit points apply to any and all jobs that the player sets as their current main job, including jobs that are not level 75.&lt;br /&gt;
* More upgrades apply as the player&#039;s main job increases in level.&lt;br /&gt;
* Levels 1-9, no merits have effect.&lt;br /&gt;
* Levels 10-19, one merit per category takes effect.&lt;br /&gt;
* Levels 20-29, two merits per category take effect.&lt;br /&gt;
* Levels 30-39, three merits per category take effect.&lt;br /&gt;
* Levels 40-49, four merits per category take effect.&lt;br /&gt;
* Levels 50-59, five merits per category take effect.&lt;br /&gt;
* Levels 60-69, six merits per category take effect.&lt;br /&gt;
* Levels 70-74, seven merits per category take effect.&lt;br /&gt;
* At level 75, all merits have effect.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Categories ==&lt;br /&gt;
There is a limit on the total number of upgrades that can be done in each category (&amp;quot;maximum combo&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Example) A player can perform 8 upgrades on HP; 4 upgrades on HP and 4 upgrades on MP; 8 upgrades on MP; or any other combination adding up to 8.&lt;br /&gt;
* However, upgrading both HP and MP 8 times is not possible.&lt;br /&gt;
&lt;br /&gt;
There is a limit on the total number of upgrades that can be done on each item (&amp;quot;max per item&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Upgrades increase in the number of merit points they cost as you upgrade an item.&lt;br /&gt;
&lt;br /&gt;
* Example) The first MP upgrade costs 1 merit. The second upgrade costs 2 merits. The third upgrade costs 3 merits. The fourth upgrade costs 4 merits. The fifth upgrade costs 5 merits. The sixth, seventh, and eight upgrades cost 5 merits each.&lt;br /&gt;
* Example 2) If a player wanted to upgrade HP 4 times and MP 4 times, the HP upgrades would cost 1, then 2, then 3, then 4 merits, and the MP upgrades would cost 1, then 2, then 3, then 4 merits.&lt;br /&gt;
&lt;br /&gt;
=== HP/MP ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5&amp;gt;5&amp;gt;5&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Max HP (+10 per upgrade)&lt;br /&gt;
* Max MP (+10 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
[3&amp;gt;6&amp;gt;9&amp;gt;9&amp;gt;9]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 5&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 5&lt;br /&gt;
&lt;br /&gt;
* STR (+1 per upgrade)&lt;br /&gt;
* DEX (+1 per upgrade)&lt;br /&gt;
* VIT (+1 per upgrade)&lt;br /&gt;
* AGI (+1 per upgrade)&lt;br /&gt;
* INT (+1 per upgrade)&lt;br /&gt;
* MND (+1 per upgrade)&lt;br /&gt;
* CHR (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
Only skills that the current (level 75) job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Depending on their main job, raising combat skills may not necessarily allow a player to use certain weapon skills.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
Maximum combo. 8&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand Skill (+2 per upgrade)&lt;br /&gt;
* Dagger Skill (+2 per upgrade)&lt;br /&gt;
* Sword Skill (+2 per upgrade)&lt;br /&gt;
* Great Sword Skill (+2 per upgrade)&lt;br /&gt;
* Axe Skill (+2 per upgrade)&lt;br /&gt;
* Great Axe Skill (+2 per upgrade)&lt;br /&gt;
* Scythe Skill (+2 per upgrade)&lt;br /&gt;
* Polearm Skill (+2 per upgrade)&lt;br /&gt;
* Katana Skill (+2 per upgrade)&lt;br /&gt;
* Great Katana Skill (+2 per upgrade)&lt;br /&gt;
* Club Skill (+2 per upgrade)&lt;br /&gt;
* Staff Skill (+2 per upgrade)&lt;br /&gt;
* Archery Skill (+2 per upgrade)&lt;br /&gt;
* Marksmanship Skill (+2 per upgrade)&lt;br /&gt;
* Throwing Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Defensive Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 4&lt;br /&gt;
&lt;br /&gt;
* Guarding Skill (+2 per upgrade)&lt;br /&gt;
* Evasion Skill (+2 per upgrade)&lt;br /&gt;
* Shield Skill (+2 per upgrade)&lt;br /&gt;
* Parrying Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Only skills that the level 75 job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Divine Magic Skill (+2 per upgrade)&lt;br /&gt;
* Healing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enhancing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enfeebling Magic Skill (+2 per upgrade)&lt;br /&gt;
* Elemental Magic Skill (+2 per upgrade)&lt;br /&gt;
* Dark Magic Skill (+2 per upgrade)&lt;br /&gt;
* Summoning Magic Skill (+2 per upgrade)&lt;br /&gt;
* Ninjutsu Skill (+2 per upgrade)&lt;br /&gt;
* Singing Skill (+2 per upgrade)&lt;br /&gt;
* String Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Wind Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Blue Magic Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
* Enmity Increase (+1 per upgrade)&lt;br /&gt;
* Enmity Decrease (-1 per upgrade)&lt;br /&gt;
* Critical Hit Rate (+1% per upgrade)&lt;br /&gt;
* Enemy Critical Hit Rate (-1% per upgrade)&lt;br /&gt;
* Spell Interruption Rate (-2% per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Job-Specific Attributes ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Each job has specific job related attributes that can be raised.&lt;br /&gt;
&lt;br /&gt;
These upgrades do not apply to other jobs, and only apply when the job is at Level 75.&lt;br /&gt;
&lt;br /&gt;
Max combo: 10&lt;br /&gt;
&lt;br /&gt;
Max per item: 5&lt;br /&gt;
&lt;br /&gt;
==== Bard ====&lt;br /&gt;
&lt;br /&gt;
* Lullaby Recast (-1 second per upgrade)&lt;br /&gt;
* Finale Recast (-1 second per upgrade)&lt;br /&gt;
* Minne Effect (+1 per upgrade)&lt;br /&gt;
* Minuet Effect (+1 per upgrade)&lt;br /&gt;
* Madrigal Effect (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Beastmaster ====&lt;br /&gt;
&lt;br /&gt;
* Killer Effects (Increase intimidation rate on all killer effects by 1 percent per upgrade)&lt;br /&gt;
* Reward Recast (-3 seconds per upgrade)&lt;br /&gt;
* Call Beast Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sic Recast (-2 seconds per upgrade)&lt;br /&gt;
* Tame Recast (-20 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Black Mage ====&lt;br /&gt;
&lt;br /&gt;
* Elemental Seal Recast (Shorten recast time by 20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Ice Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Wind Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Earth Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Lightning Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Water Magic Potency (+2 potency per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dark Knight ====&lt;br /&gt;
&lt;br /&gt;
* Souleater Recast (-12 sec per upgrade)&lt;br /&gt;
* Arcane Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Last Resort Recast (-10 sec per upgrade)&lt;br /&gt;
* Last Resort Effect (+2% atk up, 2% def down per upgrade)&lt;br /&gt;
* Weapon Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dragoon ====&lt;br /&gt;
&lt;br /&gt;
* Ancient Circle (-20 seconds per upgrade)&lt;br /&gt;
* Jump Recast (-3 seconds per upgrade)&lt;br /&gt;
* High Jump Recast (- 6 seconds per upgrade)&lt;br /&gt;
* Super Jump Recast (-10 seconds per upgrade)&lt;br /&gt;
* Spirit Link Recast (-6 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
&lt;br /&gt;
* Focus Recast (-10 seconds per upgrade)&lt;br /&gt;
* Dodge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Chakra Recast (-10 seconds per upgrade)&lt;br /&gt;
* Counter Rate (+1% per upgrade)&lt;br /&gt;
* Kick Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ninja ====&lt;br /&gt;
&lt;br /&gt;
* Subtle Blow Effect (+1 per upgrade)&lt;br /&gt;
* Katon Effect (+2 damage, +2 resist down time per upgrade)&lt;br /&gt;
* Hyoton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Huton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Doton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Raiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Suiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Paladin ====&lt;br /&gt;
&lt;br /&gt;
* Shield Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
* Holy Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Sentinel Recast (-10 seconds per upgrade)&lt;br /&gt;
* Cover Effect Length (+4 seconds per upgrade)&lt;br /&gt;
* Rampart Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
&lt;br /&gt;
* Scavenge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Camouflage Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sharpshot Recast (-10 seconds per upgrade)&lt;br /&gt;
* Unlimited Shot Recast (-6 seconds per upgrade)&lt;br /&gt;
* Rapid Shot Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Red Mage ====&lt;br /&gt;
&lt;br /&gt;
* Convert Recast (-20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Ice Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Wind Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Earth Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Lightning Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Water Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Samurai ====&lt;br /&gt;
&lt;br /&gt;
* Third Eye Recast (-2 seconds per upgrade)&lt;br /&gt;
* Warding Circle (-20 seconds per upgrade)&lt;br /&gt;
* Store TP Effect (+2 per upgrade)&lt;br /&gt;
* Meditate Recast (-6 seconds per upgrade)&lt;br /&gt;
* Zanshin Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
&lt;br /&gt;
* Avatar Physical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Physical Attack (+2 per upgrade)&lt;br /&gt;
* Avatar Magical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Magical Attack (+2 per upgrade)&lt;br /&gt;
* Elemental MP Cost (-1 per tick per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Thief ====&lt;br /&gt;
&lt;br /&gt;
* Flee Recast (-10 seconds per upgrade)&lt;br /&gt;
* Hide Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sneak Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Trick Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Triple Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
&lt;br /&gt;
* Berserk Recast (-10 seconds per upgrade)&lt;br /&gt;
* Defender Recast (-6 seconds per upgrade)&lt;br /&gt;
* Warcry Recast (-10 seconds per upgrade)&lt;br /&gt;
* Aggressor Recast (-10 seconds per upgrade)&lt;br /&gt;
* Double Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== White Mage ====&lt;br /&gt;
&lt;br /&gt;
* Divine Seal Recast (-20 seconds per upgrade)&lt;br /&gt;
* Cure Cast Time (-4% cast time of all Cure spells per upgrade)&lt;br /&gt;
* Bar Spell Effect (+2 potency of Bar spells, +2 magic defense bonus per upgrade)&lt;br /&gt;
* Banish Effect (+2 damage, +2 length of defense down per upgrade)&lt;br /&gt;
* Regen Effect (+1 HP recovered each tic per upgrade)&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119113</id>
		<title>Category:Merit Points</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119113"/>
		<updated>2026-04-20T05:53:44Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* How to Accumulate Merit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
== What are Merit Points? ==&lt;br /&gt;
Once a player has reached level 75, they will have the option to earn &#039;&#039;&#039;limit points&#039;&#039;&#039; when defeating enemies. Once 10,000 limit points are obtained, they convert into one merit point. &#039;&#039;&#039;Merit points&#039;&#039;&#039; are a type of currency used to &amp;quot;buy&amp;quot; extra enhancements for a player whose main job has reached level 75.&lt;br /&gt;
&lt;br /&gt;
Due to the current in-game era on HorizonXI, only the job specific &#039;Group 1&#039; merits can be purchased.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Menu ==&lt;br /&gt;
After a player has received the key item {{KeyItem}}[[Limit Breaker]] from the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]], they will be able to view current limit and merit point totals in the status window by selecting the &amp;quot;Merit Points&amp;quot; button from the Status menu. This menu is only accessible when the player&#039;s current job is level 75. This menu allows you to view your current limit points and merit points, to view merit points you have spent, and to view the categories you can spend merit points on.&lt;br /&gt;
&lt;br /&gt;
When a player is in their Mog House (or Rent-a-Room), they are able to switch between EXP and limit point accumulation modes, as well as able to spend and cancel merit points.&lt;br /&gt;
&lt;br /&gt;
== How to Accumulate Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* When a player has reached the maximum amount of EXP (43,999) after reaching level 75, they will automatically begin accumulating limit points when fighting monsters that are at least Easy Prey.&lt;br /&gt;
* A player can begin collecting limit points before reaching the maximum amount of EXP by talking ti the Nomad Moogle in Ru&#039;Lude Gardens at H-5 and becoming his assistant. Then, go to a moghouse and switch to Merit Point mode under &amp;quot;Mode Switch&amp;quot; on the &amp;quot;Status&amp;quot; -&amp;gt; &amp;quot;Merit Point&amp;quot; menu.&lt;br /&gt;
* When a player is eligible to begin collecting limit points, their main job and level will be displayed in blue in the status window.&lt;br /&gt;
* Once a player has accumulated 10,000 limit points, the points will automatically be exchanged for a single merit point. Switching to limit point accumulation mode affects all jobs that have reached level 75. It is not necessary to switch modes for each job.&lt;br /&gt;
* If a player is KO&#039;d while in limit points accumulation mode, they will lose EXP as normal. To regain that EXP, the player must switch back to EXP accumulation mode in their Mog House before fighting.&lt;br /&gt;
* If a player drops to level 74 as a result of being KO&#039;d, they will automatically be switched back to EXP accumulation mode until reaching level 75 once again. If the player was collecting limit points at the time of deleveling, the player will begin collecting limit points again once they reaches level 75.&lt;br /&gt;
* All limit, merit, and experience points are saved internally. Switching between limit point and EXP accumulation modes does not result in a loss of any point types.&lt;br /&gt;
* EXP earned from items (eg. a page from the &amp;quot;Dragon Chronicles&amp;quot;) cannot be converted into limit points. If a player&#039;s mode is set to limit point accumulation and the player does not have the maximum amount of EXP, the item will grant EXP (which goes toward their buffer). If a player uses one of these items after accumulating the maximum amount of EXP at level 75, the item will have no effect.&lt;br /&gt;
* Limit points and merit points collected on all level 75 jobs are combined, and are totaled together in your Merit Point menu. A player does not have to earn the merit points playing the job they want to spend them on.&lt;br /&gt;
* When set to limit point accumulation, after each battle, a message informing the player how many limit points they earned will appear in the message window (in place of the previous message informing the player how many experience points they earned).&lt;br /&gt;
* The maximum number of merit points a player can stock is 10. Any merit points earned after accumulating this amount will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Spend Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* Merit points can only be spent while inside a player&#039;s Mog House or Rent-a-Room.&lt;br /&gt;
* To spend a merit, a player must access the merit point menu, select the category they want to upgrade, and select Raise. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Spent Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* A player may wish to undo an upgrade they has already made in order to spend points in the same category on different upgrades.&lt;br /&gt;
* When a player cancels an upgrade, they do not get spent merit points back.&lt;br /&gt;
* To cancel a merit, a player must access the merit point menu, select the category they want to upgrade, and select Lower. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Effects of Raised Attributes ==&lt;br /&gt;
&lt;br /&gt;
* The effect of attributes raised using merit points apply to any and all jobs that the player sets as their current main job, including jobs that are not level 75.&lt;br /&gt;
* More upgrades apply as the player&#039;s main job increases in level.&lt;br /&gt;
* Levels 1-9, no merits have effect.&lt;br /&gt;
* Levels 10-19, one merit per category takes effect.&lt;br /&gt;
* Levels 20-29, two merits per category take effect.&lt;br /&gt;
* Levels 30-39, three merits per category take effect.&lt;br /&gt;
* Levels 40-49, four merits per category take effect.&lt;br /&gt;
* Levels 50-59, five merits per category take effect.&lt;br /&gt;
* Levels 60-69, six merits per category take effect.&lt;br /&gt;
* Levels 70-74, seven merits per category take effect.&lt;br /&gt;
* At level 75, all merits have effect.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Categories ==&lt;br /&gt;
There is a limit on the total number of upgrades that can be done in each category (&amp;quot;maximum combo&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Example) A player can perform 8 upgrades on HP; 4 upgrades on HP and 4 upgrades on MP; 8 upgrades on MP; or any other combination adding up to 8.&lt;br /&gt;
* However, upgrading both HP and MP 8 times is not possible.&lt;br /&gt;
&lt;br /&gt;
There is a limit on the total number of upgrades that can be done on each item (&amp;quot;max per item&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Upgrades increase in the number of merit points they cost as you upgrade an item.&lt;br /&gt;
&lt;br /&gt;
* Example) The first MP upgrade costs 1 merit. The second upgrade costs 2 merits. The third upgrade costs 3 merits. The fourth upgrade costs 4 merits. The fifth upgrade costs 5 merits. The sixth, seventh, and eight upgrades cost 5 merits each.&lt;br /&gt;
* Example 2) If a player wanted to upgrade HP 4 times and MP 4 times, the HP upgrades would cost 1, then 2, then 3, then 4 merits, and the MP upgrades would cost 1, then 2, then 3, then 4 merits.&lt;br /&gt;
&lt;br /&gt;
=== HP/MP ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5&amp;gt;5&amp;gt;5&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Max HP (+10 per upgrade)&lt;br /&gt;
* Max MP (+10 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
[3&amp;gt;6&amp;gt;9&amp;gt;9&amp;gt;9]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 5&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 5&lt;br /&gt;
&lt;br /&gt;
* STR (+1 per upgrade)&lt;br /&gt;
* DEX (+1 per upgrade)&lt;br /&gt;
* VIT (+1 per upgrade)&lt;br /&gt;
* AGI (+1 per upgrade)&lt;br /&gt;
* INT (+1 per upgrade)&lt;br /&gt;
* MND (+1 per upgrade)&lt;br /&gt;
* CHR (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
Only skills that the current (level 75) job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Depending on their main job, raising combat skills may not necessarily allow a player to use certain weapon skills.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
Maximum combo. 8&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand Skill (+2 per upgrade)&lt;br /&gt;
* Dagger Skill (+2 per upgrade)&lt;br /&gt;
* Sword Skill (+2 per upgrade)&lt;br /&gt;
* Great Sword Skill (+2 per upgrade)&lt;br /&gt;
* Axe Skill (+2 per upgrade)&lt;br /&gt;
* Great Axe Skill (+2 per upgrade)&lt;br /&gt;
* Scythe Skill (+2 per upgrade)&lt;br /&gt;
* Polearm Skill (+2 per upgrade)&lt;br /&gt;
* Katana Skill (+2 per upgrade)&lt;br /&gt;
* Great Katana Skill (+2 per upgrade)&lt;br /&gt;
* Club Skill (+2 per upgrade)&lt;br /&gt;
* Staff Skill (+2 per upgrade)&lt;br /&gt;
* Archery Skill (+2 per upgrade)&lt;br /&gt;
* Marksmanship Skill (+2 per upgrade)&lt;br /&gt;
* Throwing Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Defensive Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 4&lt;br /&gt;
&lt;br /&gt;
* Guarding Skill (+2 per upgrade)&lt;br /&gt;
* Evasion Skill (+2 per upgrade)&lt;br /&gt;
* Shield Skill (+2 per upgrade)&lt;br /&gt;
* Parrying Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Only skills that the level 75 job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Divine Magic Skill (+2 per upgrade)&lt;br /&gt;
* Healing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enhancing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enfeebling Magic Skill (+2 per upgrade)&lt;br /&gt;
* Elemental Magic Skill (+2 per upgrade)&lt;br /&gt;
* Dark Magic Skill (+2 per upgrade)&lt;br /&gt;
* Summoning Magic Skill (+2 per upgrade)&lt;br /&gt;
* Ninjutsu Skill (+2 per upgrade)&lt;br /&gt;
* Singing Skill (+2 per upgrade)&lt;br /&gt;
* String Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Wind Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Blue Magic Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
* Enmity Increase (+1 per upgrade)&lt;br /&gt;
* Enmity Decrease (-1 per upgrade)&lt;br /&gt;
* Critical Hit Rate (+1% per upgrade)&lt;br /&gt;
* Enemy Critical Hit Rate (-1% per upgrade)&lt;br /&gt;
* Spell Interruption Rate (-2% per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Job-Specific Attributes ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Each job has specific job related attributes that can be raised.&lt;br /&gt;
&lt;br /&gt;
These upgrades do not apply to other jobs, and only apply when the job is at Level 75.&lt;br /&gt;
&lt;br /&gt;
Max combo: 10&lt;br /&gt;
&lt;br /&gt;
Max per item: 5&lt;br /&gt;
&lt;br /&gt;
==== Bard ====&lt;br /&gt;
&lt;br /&gt;
* Lullaby Recast (-1 second per upgrade)&lt;br /&gt;
* Finale Recast (-1 second per upgrade)&lt;br /&gt;
* Minne Effect (+1 per upgrade)&lt;br /&gt;
* Minuet Effect (+1 per upgrade)&lt;br /&gt;
* Madrigal Effect (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Beastmaster ====&lt;br /&gt;
&lt;br /&gt;
* Killer Effects (Increase intimidation rate on all killer effects by 1 percent per upgrade)&lt;br /&gt;
* Reward Recast (-3 seconds per upgrade)&lt;br /&gt;
* Call Beast Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sic Recast (-2 seconds per upgrade)&lt;br /&gt;
* Tame Recast (-20 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Black Mage ====&lt;br /&gt;
&lt;br /&gt;
* Elemental Seal Recast (Shorten recast time by 20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Ice Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Wind Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Earth Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Lightning Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Water Magic Potency (+2 potency per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dark Knight ====&lt;br /&gt;
&lt;br /&gt;
* Souleater Recast (-12 sec per upgrade)&lt;br /&gt;
* Arcane Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Last Resort Recast (-10 sec per upgrade)&lt;br /&gt;
* Last Resort Effect (+2% atk up, 2% def down per upgrade)&lt;br /&gt;
* Weapon Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dragoon ====&lt;br /&gt;
&lt;br /&gt;
* Ancient Circle (-20 seconds per upgrade)&lt;br /&gt;
* Jump Recast (-3 seconds per upgrade)&lt;br /&gt;
* High Jump Recast (- 6 seconds per upgrade)&lt;br /&gt;
* Super Jump Recast (-10 seconds per upgrade)&lt;br /&gt;
* Spirit Link Recast (-6 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
&lt;br /&gt;
* Focus Recast (-10 seconds per upgrade)&lt;br /&gt;
* Dodge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Chakra Recast (-10 seconds per upgrade)&lt;br /&gt;
* Counter Rate (+1% per upgrade)&lt;br /&gt;
* Kick Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ninja ====&lt;br /&gt;
&lt;br /&gt;
* Subtle Blow Effect (+1 per upgrade)&lt;br /&gt;
* Katon Effect (+2 damage, +2 resist down time per upgrade)&lt;br /&gt;
* Hyoton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Huton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Doton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Raiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Suiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Paladin ====&lt;br /&gt;
&lt;br /&gt;
* Shield Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
* Holy Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Sentinel Recast (-10 seconds per upgrade)&lt;br /&gt;
* Cover Effect Length (+4 seconds per upgrade)&lt;br /&gt;
* Rampart Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
&lt;br /&gt;
* Scavenge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Camouflage Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sharpshot Recast (-10 seconds per upgrade)&lt;br /&gt;
* Unlimited Shot Recast (-6 seconds per upgrade)&lt;br /&gt;
* Rapid Shot Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Red Mage ====&lt;br /&gt;
&lt;br /&gt;
* Convert Recast (-20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Ice Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Wind Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Earth Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Lightning Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Water Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Samurai ====&lt;br /&gt;
&lt;br /&gt;
* Third Eye Recast (-2 seconds per upgrade)&lt;br /&gt;
* Warding Circle (-20 seconds per upgrade)&lt;br /&gt;
* Store TP Effect (+2 per upgrade)&lt;br /&gt;
* Meditate Recast (-6 seconds per upgrade)&lt;br /&gt;
* Zanshin Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
&lt;br /&gt;
* Avatar Physical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Physical Attack (+2 per upgrade)&lt;br /&gt;
* Avatar Magical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Magical Attack (+2 per upgrade)&lt;br /&gt;
* Elemental MP Cost (-1 per tick per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Thief ====&lt;br /&gt;
&lt;br /&gt;
* Flee Recast (-10 seconds per upgrade)&lt;br /&gt;
* Hide Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sneak Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Trick Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Triple Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
&lt;br /&gt;
* Berserk Recast (-10 seconds per upgrade)&lt;br /&gt;
* Defender Recast (-6 seconds per upgrade)&lt;br /&gt;
* Warcry Recast (-10 seconds per upgrade)&lt;br /&gt;
* Aggressor Recast (-10 seconds per upgrade)&lt;br /&gt;
* Double Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== White Mage ====&lt;br /&gt;
&lt;br /&gt;
* Divine Seal Recast (-20 seconds per upgrade)&lt;br /&gt;
* Cure Cast Time (-4% cast time of all Cure spells per upgrade)&lt;br /&gt;
* Bar Spell Effect (+2 potency of Bar spells, +2 magic defense bonus per upgrade)&lt;br /&gt;
* Banish Effect (+2 damage, +2 length of defense down per upgrade)&lt;br /&gt;
* Regen Effect (+1 HP recovered each tic per upgrade)&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119112</id>
		<title>Category:Merit Points</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Merit_Points&amp;diff=119112"/>
		<updated>2026-04-20T05:47:12Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* How to Accumulate Merit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tocright}}&lt;br /&gt;
== What are Merit Points? ==&lt;br /&gt;
Once a player has reached level 75, they will have the option to earn &#039;&#039;&#039;limit points&#039;&#039;&#039; when defeating enemies. Once 10,000 limit points are obtained, they convert into one merit point. &#039;&#039;&#039;Merit points&#039;&#039;&#039; are a type of currency used to &amp;quot;buy&amp;quot; extra enhancements for a player whose main job has reached level 75.&lt;br /&gt;
&lt;br /&gt;
Due to the current in-game era on HorizonXI, only the job specific &#039;Group 1&#039; merits can be purchased.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Menu ==&lt;br /&gt;
After a player has received the key item {{KeyItem}}[[Limit Breaker]] from the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]], they will be able to view current limit and merit point totals in the status window by selecting the &amp;quot;Merit Points&amp;quot; button from the Status menu. This menu is only accessible when the player&#039;s current job is level 75. This menu allows you to view your current limit points and merit points, to view merit points you have spent, and to view the categories you can spend merit points on.&lt;br /&gt;
&lt;br /&gt;
When a player is in their Mog House (or Rent-a-Room), they are able to switch between EXP and limit point accumulation modes, as well as able to spend and cancel merit points.&lt;br /&gt;
&lt;br /&gt;
== How to Accumulate Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* When a player has reached the maximum amount of EXP (43,999) after reaching level 75, they will automatically begin accumulating limit points when fighting monsters that are at least Easy Prey.&lt;br /&gt;
* A player can begin collecting limit points before reaching the maximum amount of EXP by going to a moghouse and switching to Merit Point mode under &amp;quot;Mode Switch&amp;quot; on the &amp;quot;Status&amp;quot; -&amp;gt; &amp;quot;Merit Point&amp;quot; menu.&lt;br /&gt;
* When a player is eligible to begin collecting limit points, their main job and level will be displayed in blue in the status window.&lt;br /&gt;
* Once a player has accumulated 10,000 limit points, the points will automatically be exchanged for a single merit point. Switching to limit point accumulation mode affects all jobs that have reached level 75. It is not necessary to switch modes for each job.&lt;br /&gt;
* If a player is KO&#039;d while in limit points accumulation mode, they will lose EXP as normal. To regain that EXP, the player must switch back to EXP accumulation mode in their Mog House before fighting.&lt;br /&gt;
* If a player drops to level 74 as a result of being KO&#039;d, they will automatically be switched back to EXP accumulation mode until reaching level 75 once again. If the player was collecting limit points at the time of deleveling, the player will begin collecting limit points again once they reaches level 75.&lt;br /&gt;
* All limit, merit, and experience points are saved internally. Switching between limit point and EXP accumulation modes does not result in a loss of any point types.&lt;br /&gt;
* EXP earned from items (eg. a page from the &amp;quot;Dragon Chronicles&amp;quot;) cannot be converted into limit points. If a player&#039;s mode is set to limit point accumulation and the player does not have the maximum amount of EXP, the item will grant EXP (which goes toward their buffer). If a player uses one of these items after accumulating the maximum amount of EXP at level 75, the item will have no effect.&lt;br /&gt;
* Limit points and merit points collected on all level 75 jobs are combined, and are totaled together in your Merit Point menu. A player does not have to earn the merit points playing the job they want to spend them on.&lt;br /&gt;
* When set to limit point accumulation, after each battle, a message informing the player how many limit points they earned will appear in the message window (in place of the previous message informing the player how many experience points they earned).&lt;br /&gt;
* The maximum number of merit points a player can stock is 10. Any merit points earned after accumulating this amount will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Spend Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* Merit points can only be spent while inside a player&#039;s Mog House or Rent-a-Room.&lt;br /&gt;
* To spend a merit, a player must access the merit point menu, select the category they want to upgrade, and select Raise. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Cancelling Spent Merit Points ==&lt;br /&gt;
&lt;br /&gt;
* A player may wish to undo an upgrade they has already made in order to spend points in the same category on different upgrades.&lt;br /&gt;
* When a player cancels an upgrade, they do not get spent merit points back.&lt;br /&gt;
* To cancel a merit, a player must access the merit point menu, select the category they want to upgrade, and select Lower. There will be a series of confirmation messages.&lt;br /&gt;
&lt;br /&gt;
== Effects of Raised Attributes ==&lt;br /&gt;
&lt;br /&gt;
* The effect of attributes raised using merit points apply to any and all jobs that the player sets as their current main job, including jobs that are not level 75.&lt;br /&gt;
* More upgrades apply as the player&#039;s main job increases in level.&lt;br /&gt;
* Levels 1-9, no merits have effect.&lt;br /&gt;
* Levels 10-19, one merit per category takes effect.&lt;br /&gt;
* Levels 20-29, two merits per category take effect.&lt;br /&gt;
* Levels 30-39, three merits per category take effect.&lt;br /&gt;
* Levels 40-49, four merits per category take effect.&lt;br /&gt;
* Levels 50-59, five merits per category take effect.&lt;br /&gt;
* Levels 60-69, six merits per category take effect.&lt;br /&gt;
* Levels 70-74, seven merits per category take effect.&lt;br /&gt;
* At level 75, all merits have effect.&lt;br /&gt;
&lt;br /&gt;
== Merit Point Categories ==&lt;br /&gt;
There is a limit on the total number of upgrades that can be done in each category (&amp;quot;maximum combo&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* Example) A player can perform 8 upgrades on HP; 4 upgrades on HP and 4 upgrades on MP; 8 upgrades on MP; or any other combination adding up to 8.&lt;br /&gt;
* However, upgrading both HP and MP 8 times is not possible.&lt;br /&gt;
&lt;br /&gt;
There is a limit on the total number of upgrades that can be done on each item (&amp;quot;max per item&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Upgrades increase in the number of merit points they cost as you upgrade an item.&lt;br /&gt;
&lt;br /&gt;
* Example) The first MP upgrade costs 1 merit. The second upgrade costs 2 merits. The third upgrade costs 3 merits. The fourth upgrade costs 4 merits. The fifth upgrade costs 5 merits. The sixth, seventh, and eight upgrades cost 5 merits each.&lt;br /&gt;
* Example 2) If a player wanted to upgrade HP 4 times and MP 4 times, the HP upgrades would cost 1, then 2, then 3, then 4 merits, and the MP upgrades would cost 1, then 2, then 3, then 4 merits.&lt;br /&gt;
&lt;br /&gt;
=== HP/MP ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5&amp;gt;5&amp;gt;5&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Max HP (+10 per upgrade)&lt;br /&gt;
* Max MP (+10 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
[3&amp;gt;6&amp;gt;9&amp;gt;9&amp;gt;9]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 5&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 5&lt;br /&gt;
&lt;br /&gt;
* STR (+1 per upgrade)&lt;br /&gt;
* DEX (+1 per upgrade)&lt;br /&gt;
* VIT (+1 per upgrade)&lt;br /&gt;
* AGI (+1 per upgrade)&lt;br /&gt;
* INT (+1 per upgrade)&lt;br /&gt;
* MND (+1 per upgrade)&lt;br /&gt;
* CHR (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
Only skills that the current (level 75) job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Depending on their main job, raising combat skills may not necessarily allow a player to use certain weapon skills.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
Maximum combo. 8&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand Skill (+2 per upgrade)&lt;br /&gt;
* Dagger Skill (+2 per upgrade)&lt;br /&gt;
* Sword Skill (+2 per upgrade)&lt;br /&gt;
* Great Sword Skill (+2 per upgrade)&lt;br /&gt;
* Axe Skill (+2 per upgrade)&lt;br /&gt;
* Great Axe Skill (+2 per upgrade)&lt;br /&gt;
* Scythe Skill (+2 per upgrade)&lt;br /&gt;
* Polearm Skill (+2 per upgrade)&lt;br /&gt;
* Katana Skill (+2 per upgrade)&lt;br /&gt;
* Great Katana Skill (+2 per upgrade)&lt;br /&gt;
* Club Skill (+2 per upgrade)&lt;br /&gt;
* Staff Skill (+2 per upgrade)&lt;br /&gt;
* Archery Skill (+2 per upgrade)&lt;br /&gt;
* Marksmanship Skill (+2 per upgrade)&lt;br /&gt;
* Throwing Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Defensive Skills ====&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 4&lt;br /&gt;
&lt;br /&gt;
* Guarding Skill (+2 per upgrade)&lt;br /&gt;
* Evasion Skill (+2 per upgrade)&lt;br /&gt;
* Shield Skill (+2 per upgrade)&lt;br /&gt;
* Parrying Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3&amp;gt;3]&lt;br /&gt;
&lt;br /&gt;
Only skills that the level 75 job possesses can be adjusted.&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 8&lt;br /&gt;
&lt;br /&gt;
* Divine Magic Skill (+2 per upgrade)&lt;br /&gt;
* Healing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enhancing Magic Skill (+2 per upgrade)&lt;br /&gt;
* Enfeebling Magic Skill (+2 per upgrade)&lt;br /&gt;
* Elemental Magic Skill (+2 per upgrade)&lt;br /&gt;
* Dark Magic Skill (+2 per upgrade)&lt;br /&gt;
* Summoning Magic Skill (+2 per upgrade)&lt;br /&gt;
* Ninjutsu Skill (+2 per upgrade)&lt;br /&gt;
* Singing Skill (+2 per upgrade)&lt;br /&gt;
* String Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Wind Instrument Skill (+2 per upgrade)&lt;br /&gt;
* Blue Magic Skill (+2 per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4]&lt;br /&gt;
&lt;br /&gt;
Maximum combo: 8&lt;br /&gt;
&lt;br /&gt;
Maximum per item: 4&lt;br /&gt;
&lt;br /&gt;
* Enmity Increase (+1 per upgrade)&lt;br /&gt;
* Enmity Decrease (-1 per upgrade)&lt;br /&gt;
* Critical Hit Rate (+1% per upgrade)&lt;br /&gt;
* Enemy Critical Hit Rate (-1% per upgrade)&lt;br /&gt;
* Spell Interruption Rate (-2% per upgrade)&lt;br /&gt;
&lt;br /&gt;
=== Job-Specific Attributes ===&lt;br /&gt;
[1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5]&lt;br /&gt;
&lt;br /&gt;
Each job has specific job related attributes that can be raised.&lt;br /&gt;
&lt;br /&gt;
These upgrades do not apply to other jobs, and only apply when the job is at Level 75.&lt;br /&gt;
&lt;br /&gt;
Max combo: 10&lt;br /&gt;
&lt;br /&gt;
Max per item: 5&lt;br /&gt;
&lt;br /&gt;
==== Bard ====&lt;br /&gt;
&lt;br /&gt;
* Lullaby Recast (-1 second per upgrade)&lt;br /&gt;
* Finale Recast (-1 second per upgrade)&lt;br /&gt;
* Minne Effect (+1 per upgrade)&lt;br /&gt;
* Minuet Effect (+1 per upgrade)&lt;br /&gt;
* Madrigal Effect (+1 per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Beastmaster ====&lt;br /&gt;
&lt;br /&gt;
* Killer Effects (Increase intimidation rate on all killer effects by 1 percent per upgrade)&lt;br /&gt;
* Reward Recast (-3 seconds per upgrade)&lt;br /&gt;
* Call Beast Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sic Recast (-2 seconds per upgrade)&lt;br /&gt;
* Tame Recast (-20 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Black Mage ====&lt;br /&gt;
&lt;br /&gt;
* Elemental Seal Recast (Shorten recast time by 20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Ice Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Wind Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Earth Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Lightning Magic Potency (+2 potency per upgrade)&lt;br /&gt;
* Water Magic Potency (+2 potency per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dark Knight ====&lt;br /&gt;
&lt;br /&gt;
* Souleater Recast (-12 sec per upgrade)&lt;br /&gt;
* Arcane Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Last Resort Recast (-10 sec per upgrade)&lt;br /&gt;
* Last Resort Effect (+2% atk up, 2% def down per upgrade)&lt;br /&gt;
* Weapon Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Dragoon ====&lt;br /&gt;
&lt;br /&gt;
* Ancient Circle (-20 seconds per upgrade)&lt;br /&gt;
* Jump Recast (-3 seconds per upgrade)&lt;br /&gt;
* High Jump Recast (- 6 seconds per upgrade)&lt;br /&gt;
* Super Jump Recast (-10 seconds per upgrade)&lt;br /&gt;
* Spirit Link Recast (-6 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
&lt;br /&gt;
* Focus Recast (-10 seconds per upgrade)&lt;br /&gt;
* Dodge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Chakra Recast (-10 seconds per upgrade)&lt;br /&gt;
* Counter Rate (+1% per upgrade)&lt;br /&gt;
* Kick Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ninja ====&lt;br /&gt;
&lt;br /&gt;
* Subtle Blow Effect (+1 per upgrade)&lt;br /&gt;
* Katon Effect (+2 damage, +2 resist down time per upgrade)&lt;br /&gt;
* Hyoton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Huton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Doton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Raiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
* Suiton Effect (+2 dam, +2 resist down time per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Paladin ====&lt;br /&gt;
&lt;br /&gt;
* Shield Bash Recast (-10 seconds per upgrade)&lt;br /&gt;
* Holy Circle Recast (-20 seconds per upgrade)&lt;br /&gt;
* Sentinel Recast (-10 seconds per upgrade)&lt;br /&gt;
* Cover Effect Length (+4 seconds per upgrade)&lt;br /&gt;
* Rampart Recast (-10 seconds per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
&lt;br /&gt;
* Scavenge Recast (-10 seconds per upgrade)&lt;br /&gt;
* Camouflage Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sharpshot Recast (-10 seconds per upgrade)&lt;br /&gt;
* Unlimited Shot Recast (-6 seconds per upgrade)&lt;br /&gt;
* Rapid Shot Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Red Mage ====&lt;br /&gt;
&lt;br /&gt;
* Convert Recast (-20 seconds per upgrade)&lt;br /&gt;
* Fire Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Ice Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Wind Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Earth Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Lightning Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
* Water Magic Accuracy (+3 magic accuracy per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Samurai ====&lt;br /&gt;
&lt;br /&gt;
* Third Eye Recast (-2 seconds per upgrade)&lt;br /&gt;
* Warding Circle (-20 seconds per upgrade)&lt;br /&gt;
* Store TP Effect (+2 per upgrade)&lt;br /&gt;
* Meditate Recast (-6 seconds per upgrade)&lt;br /&gt;
* Zanshin Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
&lt;br /&gt;
* Avatar Physical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Physical Attack (+2 per upgrade)&lt;br /&gt;
* Avatar Magical Accuracy (+3 per upgrade)&lt;br /&gt;
* Avatar Magical Attack (+2 per upgrade)&lt;br /&gt;
* Elemental MP Cost (-1 per tick per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Thief ====&lt;br /&gt;
&lt;br /&gt;
* Flee Recast (-10 seconds per upgrade)&lt;br /&gt;
* Hide Recast (-10 seconds per upgrade)&lt;br /&gt;
* Sneak Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Trick Attack Recast (-2 seconds per upgrade)&lt;br /&gt;
* Triple Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
&lt;br /&gt;
* Berserk Recast (-10 seconds per upgrade)&lt;br /&gt;
* Defender Recast (-6 seconds per upgrade)&lt;br /&gt;
* Warcry Recast (-10 seconds per upgrade)&lt;br /&gt;
* Aggressor Recast (-10 seconds per upgrade)&lt;br /&gt;
* Double Attack Rate (+1% per upgrade)&lt;br /&gt;
&lt;br /&gt;
==== White Mage ====&lt;br /&gt;
&lt;br /&gt;
* Divine Seal Recast (-20 seconds per upgrade)&lt;br /&gt;
* Cure Cast Time (-4% cast time of all Cure spells per upgrade)&lt;br /&gt;
* Bar Spell Effect (+2 potency of Bar spells, +2 magic defense bonus per upgrade)&lt;br /&gt;
* Banish Effect (+2 damage, +2 length of defense down per upgrade)&lt;br /&gt;
* Regen Effect (+1 HP recovered each tic per upgrade)&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Calculating_Spikes_Damage&amp;diff=119014</id>
		<title>Calculating Spikes Damage</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Calculating_Spikes_Damage&amp;diff=119014"/>
		<updated>2026-04-16T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
Applies to [[Blaze Spikes]], [[Ice Spikes]], and [[Shock Spikes]].&lt;br /&gt;
&lt;br /&gt;
#The maximum damage is determined by [[INT]].&lt;br /&gt;
#[[Enhancing Magic Skill]] helps spikes to do full damage and not be resisted.&lt;br /&gt;
&lt;br /&gt;
Note: MAB is expressed on gear as an integer bonus e.g. +5 on a [[Moldavite Earring]].  However, in game it applies as a percentage i.e. [[Moldavite Earring]] is 5% (or 5/100).  The calculations below use the values expressed on the gear itself.&lt;br /&gt;
&lt;br /&gt;
====[[Blaze Spikes]]====&lt;br /&gt;
:integer [integer (((INT + 2) / 12) + 4) * (1 + (Magic Atk. Bonus/100))]&lt;br /&gt;
&lt;br /&gt;
====[[Ice Spikes]] / [[Shock Spikes]]====&lt;br /&gt;
:integer [integer (((INT + 10) / 20) + 2) * (1 + (Magic Atk. Bonus/100))]&lt;br /&gt;
&lt;br /&gt;
====Magic Atk. Bonus====&lt;br /&gt;
:Black Mage 10 or Red Mage 20: +20&lt;br /&gt;
:Black Mage 30 or Red Mage 40: +24&lt;br /&gt;
:Black Mage 50: +28&lt;br /&gt;
:Black Mage 70: +32&lt;br /&gt;
:[[Moldavite Earring]]: +5 (This is only a common example. Refer to the [[Magic Attack Bonus|MAB]] page for a full list of Magic Attack Bonus gear.)&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
RDM level 74 with 74 INT:&lt;br /&gt;
&lt;br /&gt;
;Blaze Spikes&lt;br /&gt;
:integer [integer ((74 + 2) / 12 + 4) * (1+(24/100))]&lt;br /&gt;
:= integer [integer (10.33.....) * 1.24&lt;br /&gt;
:= integer (10 * 1.24)&lt;br /&gt;
:= 12&lt;br /&gt;
&lt;br /&gt;
;Ice / Shock Spikes&lt;br /&gt;
:integer [integer ((74 + 10) / 20 + 2) * (1+(24/100))]&lt;br /&gt;
:= integer [integer (6.2) * 1.24]&lt;br /&gt;
:= integer (6 * 1.24)&lt;br /&gt;
:= 7&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Dragoon&amp;diff=118978</id>
		<title>Dragoon</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Dragoon&amp;diff=118978"/>
		<updated>2026-04-13T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Multipurpose Wyvern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot; style=&amp;quot;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{{Job Infobox&lt;br /&gt;
| name = Dragoon&lt;br /&gt;
| short = DRG&lt;br /&gt;
| expansionpack = [[Rise of the Zilart]]&lt;br /&gt;
| unlock = [[The Holy Crest]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;[[File:Mandy DRG noBG.png|center|x338px|alt=cartoon mandragora wearing a dragon-finned armet, descending through the air with a polearm]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With their lances in hand and their faithful [[Dragoon Wyvern|wyvern]] by their sides, Dragoons (DRG) surprise their enemies with their extraordinary jumping abilities.&lt;br /&gt;
&lt;br /&gt;
Dragoons are melee damage dealers excelling at the use of the [[Polearm]]. The wyvern is also a mainstay of the Dragoon job. The wyvern can provide many different kinds of breath attacks according to the support job the Dragoon is currently using.&lt;br /&gt;
== Horizon Changes {{changes}} ==&lt;br /&gt;
{{#section:Category:Horizon Changes|Dragoon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
== Job Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|[[Spirit Surge]]&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|[[Call Wyvern]] &lt;br /&gt;
|-&lt;br /&gt;
| 05&lt;br /&gt;
|[[Ancient Circle]] {{changes}}&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Spirit Link]]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[High Jump]]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Super Jump]]&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
|75 ([[Merit Points|Merit]])&lt;br /&gt;
|[[Deep Breathing]]&lt;br /&gt;
|-&lt;br /&gt;
| 75 ([[Merit Points|Merit]])&lt;br /&gt;
|[[Angon]]--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pet Commands==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;75%&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Dismiss]]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Steady Wing]] {{changes|this pet command wasn&#039;t available in era}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Traits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 25%;&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 75%;&amp;quot; |Trait&lt;br /&gt;
{{job trait unlock |level=10 |trait=Attack Bonus }}&lt;br /&gt;
{{job trait unlock |level=20 |trait=Strafe }}&lt;br /&gt;
{{job trait unlock |level=25 |trait=Dragon Killer }}&lt;br /&gt;
{{job trait unlock |level=30 |trait=Accuracy Bonus }}&lt;br /&gt;
{{job trait unlock |level=40 |trait=Strafe |tier=II }}&lt;br /&gt;
{{job trait unlock |level=60 |trait=Strafe |tier=III }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{job trait unlock |level=75 |trait=Empathy |level note=([[Merit Points|Merit]]) }}&lt;br /&gt;
{{job trait unlock |level=75 |trait=Strafe Effect |level note=([[Merit Points|Merit]]) }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragoon&#039;s Wyvern==&lt;br /&gt;
Your support job choice affects the behavior of your [[Dragoon Wyvern|Wyvern]].  There are three types of behavior &amp;amp;mdash; Offensive, Defensive, and Multipurpose.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;quot;&amp;gt;&lt;br /&gt;
==Offensive Wyvern==&lt;br /&gt;
If you have any of the following support jobs, your Wyvern will be an Offensive Wyvern.  This means it will use an [[Elemental Breath]] attack against the enemy.  The [[Elemental Breath]] is triggered by the use of a [[Weapon Skill]].&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;No Subjob&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;[[Puppetmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ranger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Samurai]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Thief]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warrior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;[[Corsair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Dancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;quot;&amp;gt;&lt;br /&gt;
==Defensive Wyvern==&lt;br /&gt;
If you have any of the following support jobs, your Wyvern will be a Defensive Wyvern.  It will use [[Healing Breath]] after you cast a spell while any party member (including yourself) is lower than 1/3 HP (the [[Drachen Armet]] increases this threshold to 1/2 HP).  The base/ceiling amount of HP restored is based on the Wyvern&#039;s max HP, the amount of total HP restored is based on the Wyvern&#039;s TP at the time [[Healing Breath]] is triggered. 300% Wyvern TP will restore the maximum amount of HP to either you or a party member, while 0%-7% Wyvern TP will only restore the base amount HP, from [[Healing Breath]]. The base and ceiling amount that can be restored will rise as you and your Wyvern level up, usually around 3 HP each level.  It will [[Remove Breath|remove status effects]] upon the use of a [[Weapon Skill]], and will either use a status [[Remove Breath]] or a [[Healing Breath]] when your HP is at 1/4 or below.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Black Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wotg&amp;quot;&amp;gt;[[Scholar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;[[Blue Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Summoner]]*&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;soa&amp;quot;&amp;gt;[[Geomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Summoner]] gives the Wyvern defensive behavior, but is unable to trigger [[Healing Breath]]. This subjob combination can only perform [[Remove Breath]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-3&amp;quot;&amp;gt;&lt;br /&gt;
==Multipurpose Wyvern==&lt;br /&gt;
If you have any of the following support jobs, your Wyvern will be a Multipurpose Wyvern.  The Wyvern will use both [[Elemental Breath]] attacks and [[Healing Breath]] effects. Unlike a Defensive Wyvern, the Multipurpose Wyvern cannot remove status effects.  The threshold for [[Healing Breath]] is also lower, with the Dragoon needing to be below 1/4 of their max HP (1/3 with the [[Drachen Armet]] equipped).&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Paladin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ninja]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;soa&amp;quot;&amp;gt;[[Rune Fencer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wyvern Abilities==&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Ability&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Wyvern Type&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Subtle Blow]] {{verification}}&lt;br /&gt;
|All&lt;br /&gt;
|Always Active&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Flame Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Frost Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Gust Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Hydro Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Lightning Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Elemental Breath|Sand Breath]]&lt;br /&gt;
|Offensive or Multipurpose&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Healing Breath|Healing Breath I]]&lt;br /&gt;
|Defensive or Multipurpose&lt;br /&gt;
|Any Spell Cast&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Remove Breath|Remove Breath (Poison)]]&lt;br /&gt;
|Defensive&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Level&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Ability&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Wyvern Type&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; |Trigger&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Attack Bonus]] {{verification}}&lt;br /&gt;
|All&lt;br /&gt;
|Always Active&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Healing Breath|Healing Breath II]]&lt;br /&gt;
|Defensive or Multipurpose&lt;br /&gt;
|Any Spell Cast&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Remove Breath|Remove Breath (Blind)]]&lt;br /&gt;
|Defensive&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Dragon Killer]] {{verification}}&lt;br /&gt;
|All&lt;br /&gt;
|Always Active&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Accuracy Bonus]] {{verification}}&lt;br /&gt;
|All&lt;br /&gt;
|Always Active&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Healing Breath|Healing Breath III]]&lt;br /&gt;
|Defensive or Multipurpose&lt;br /&gt;
|Any Spell Cast&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Remove Breath|Remove Breath (Paralysis)]]&lt;br /&gt;
|Defensive&lt;br /&gt;
|Any Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Accuracy Bonus|Accuracy Bonus II]] {{verification}}&lt;br /&gt;
|All&lt;br /&gt;
|Always Active&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Super Climb]]&lt;br /&gt;
|All&lt;br /&gt;
|[[Super Jump]]&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| [[Remove Breath|Remove Breath (Curse) ]] &lt;br /&gt;
|Defensive&lt;br /&gt;
|Any Weapon &lt;br /&gt;
|}&lt;br /&gt;
* All traits listed in this table with a {{verification}} tag are &#039;&#039;&#039;NOT&#039;&#039;&#039; currently verified for Horizon and need to be tested.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
*Wyverns can do actions with the following [[emote]]s: &amp;lt;br&amp;gt;[[emote/blush|/blush]], [[emote/bow|/bow]], [[emote/cheer|/cheer]], [[emote/clap|/clap]], [[emote/dance|/dance]] (this includes [[emote/dance|/dance]] 1-4), [[emote/goodbye|/goodbye]], [[emote/hurray|/hurray]], [[emote/joy|/joy]], [[emote/panic|/panic]], [[emote/point|/point]], [[emote/salute|/salute]], [[emote/shocked|/shocked]], [[emote/wave|/wave]]&amp;lt;br&amp;gt;&lt;br /&gt;
Video demonstrations: [[Dragoon Wyvern/Emotes]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;salvage&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Important note: In [[Salvage]] all pets&#039; stats are locked with the master&#039;s. This means if your HP is locked, for example, your pet&#039;s HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. In the case of DRG, the Wyvern will not be able to use breath abilities if abilities are locked, and its HP will be lower (and breaths weaker) if HP is locked.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{job skills&lt;br /&gt;
| dagger = E&lt;br /&gt;
| sword = C-&lt;br /&gt;
| polearm = A+&lt;br /&gt;
| club = E&lt;br /&gt;
| staff = B-&lt;br /&gt;
&lt;br /&gt;
| evasion = C-&lt;br /&gt;
| parrying = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{job skill caps}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
== Group 1 Merits ==&lt;br /&gt;
{| class=&amp;quot;horizon-table jobs-table&amp;quot;; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Circle Recast]]&lt;br /&gt;
| -10 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Jump Recast]]&lt;br /&gt;
| -2 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jump Recast]]&lt;br /&gt;
| -4 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Jump Recast]]&lt;br /&gt;
| -6 seconds per upgrade {{Verification}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Link Recast]]&lt;br /&gt;
| -3 seconds per upgrade {{Verification}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
== Group 2 Merits ==&lt;br /&gt;
* Currently unavailable on Horizon.&lt;br /&gt;
&amp;lt;!--Currently not active on Horizon. Remove when required.&lt;br /&gt;
{| class=&amp;quot;skill-table&amp;quot; style=&amp;quot;background:#000000; text-align: center; flex: 1 1 20em; margin: 0;&amp;quot; width=&amp;quot;75%&amp;quot;;&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Specific Equipment ==&lt;br /&gt;
&amp;lt;!--=== Horizon Specific Equipment ===&lt;br /&gt;
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Peregrine&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Drachen Brais&lt;br /&gt;
|title2=Drachen Greaves&lt;br /&gt;
|title3=Drachen Finger Gauntlets&lt;br /&gt;
|title4=Drachen Mail&lt;br /&gt;
|title5=Drachen Armet&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Drachen Brais +1&lt;br /&gt;
|title2=Drachen Greaves +1&lt;br /&gt;
|title3=Drachen Finger Gauntlets +1&lt;br /&gt;
|title4=Drachen Mail +1&lt;br /&gt;
|title5=Drachen Armet +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Wyrm Belt&lt;br /&gt;
|title2=Wyrm Brais&lt;br /&gt;
|title3=Wyrm Greaves&lt;br /&gt;
|title4=Wyrm Finger Gauntlets&lt;br /&gt;
|title5=Wyrm Mail&lt;br /&gt;
|title6=Wyrm Armet&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Armor +1 ===&lt;br /&gt;
{{ArmorTable&lt;br /&gt;
|title1=Wyrm Brais +1&lt;br /&gt;
|title2=Wyrm Greaves +1&lt;br /&gt;
|title3=Wyrm Finger Gauntlets +1&lt;br /&gt;
|title4=Wyrm Mail +1&lt;br /&gt;
|title5=Wyrm Armet +1&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relic Weapons ===&lt;br /&gt;
{{WeaponsTable&lt;br /&gt;
|title1=Gungnir&lt;br /&gt;
|cssclasses=jobs-table&lt;br /&gt;
|tooltip=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
none yet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{JobNav|state=expanded}}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Refresh_(Status_Effect)&amp;diff=118962</id>
		<title>Refresh (Status Effect)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Refresh_(Status_Effect)&amp;diff=118962"/>
		<updated>2026-04-12T21:35:37Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|[[Refresh]] (Spell)|[[Auto Refresh]] (Job Trait)}}__NOTOC__&lt;br /&gt;
[[File:Refresh (Status Effect).webp|x22px|Refresh]] &#039;&#039;&#039;Refresh&#039;&#039;&#039; is a beneficial [[:category:Status Effects|status effect]] that refreshes a player&#039;s magic pool until it wears off or is removed.  Benefitting characters gain magic points back while standing, sitting, or resting.&lt;br /&gt;
&lt;br /&gt;
== How to remove the effect ==&lt;br /&gt;
&lt;br /&gt;
*This effect can be [[dispel]]led.&lt;br /&gt;
*[[Refresh]] spell gained from the [[Red Mage]] cast or food items can be manually removed (those that give the status icon pictured above).  Those gained from [[Mage&#039;s Ballad]], [[Mage&#039;s Ballad II]], and [[Evoker&#039;s Roll]] cannot be manually removed (uses different status icons).&lt;br /&gt;
*[[Sublimation]] will both overwrite and block Refresh-status, be it from the RDM spell &amp;quot;[[Refresh]]&amp;quot;, enchanted items or food. However, it will NOT block Refresh from different sources such as songs or rolls, or the RDM spell [[Refresh II]].&lt;br /&gt;
&lt;br /&gt;
== How the effect is inflicted/gained ==&lt;br /&gt;
=== Spells ===&lt;br /&gt;
*&#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039; - [[Refresh]] (&#039;&#039;&#039;3mp/tick&#039;&#039;&#039;), [[Refresh II]] (&#039;&#039;&#039;6mp/tick&#039;&#039;&#039;) (150 mp total)&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039; - [[Battery Charge]] (&#039;&#039;&#039;3mp/tick&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Geomancer]]&#039;&#039;&#039; - [[Indi-Refresh]] (&#039;&#039;&#039;up to 5mp/tick&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Geomancer]]&#039;&#039;&#039; - [[Geo-Refresh]]&lt;br /&gt;
&lt;br /&gt;
=== Job Abilities ===&lt;br /&gt;
Note: these abilities grant their own unique status effects, which cannot be cancelled.&lt;br /&gt;
*&#039;&#039;&#039;[[Avatar&#039;s Favor]]&#039;&#039;&#039; - [[Diabolos&#039;s Favor]] (&#039;&#039;&#039;1-6mp/tick&#039;&#039;&#039; depending on Summoning Magic skill level and Favor duration)&lt;br /&gt;
*&#039;&#039;&#039;[[Phantom Roll]]&#039;&#039;&#039; - [[Evoker&#039;s Roll]] (&#039;&#039;&#039;1-5mp/tick&#039;&#039;&#039; depending on conditions)&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; - [[Spring Water]]{{Changes}} (&#039;&#039;&#039;2mp/tick&#039;&#039;&#039; for 3 Minutes for a total of 120 MP)&lt;br /&gt;
&lt;br /&gt;
=== Drinks ===&lt;br /&gt;
*[[Orange Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 90 seconds  (120 seconds if used while wearing [[Dream Pants +1]]/[[Dream Trousers +1]]), (30 mp total)&lt;br /&gt;
*[[Apple Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 135 seconds, (45 mp total)&lt;br /&gt;
*[[Tomato Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 180 seconds, (60 mp total)&lt;br /&gt;
*[[Pineapple Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 240 seconds, (80 mp total)&lt;br /&gt;
*[[Grape Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 90 seconds, (60 mp total)&lt;br /&gt;
*[[Melon Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 135 seconds, (90 mp total)&lt;br /&gt;
*[[Vampire Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 150 seconds, (60 mp total)&lt;br /&gt;
*[[Yagudo Drink]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 180 seconds, (120 mp total)&lt;br /&gt;
*[[Strange Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 300 seconds&lt;br /&gt;
*[[Kitron Juice]] - &#039;&#039;&#039;3mp/tick&#039;&#039;&#039;. 180 seconds&lt;br /&gt;
*[[Amrita]] - &#039;&#039;&#039;5mp/tick&#039;&#039;&#039;, 300 seconds, (500 mp total)&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
See [[Auto Refresh]].&lt;br /&gt;
&lt;br /&gt;
===Automaton Attachments===&lt;br /&gt;
*[[Mana Tank]] - Automaton only; &#039;&#039;&#039;1-7mp/tick&#039;&#039; depending on the number of Dark Maneuvers and frame&lt;br /&gt;
*[[Mana Tank II]] - Automaton only; &#039;&#039;&#039;2-9mp/tick&#039;&#039; depending on the number of Dark Maneuvers and frame&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
*&#039;&#039;&#039;[[Allied Mantelet]]&#039;&#039;&#039; - Aura effect (3 MP/tick to allies)&lt;br /&gt;
*&#039;&#039;&#039;[[Confederate Mantelet]]&#039;&#039;&#039; - Aura effect (3 MP/tick)&lt;br /&gt;
:Note: Removing status effects granted by an aura while in range will only result in them being re-applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
*[[Fields of Valor#Field Support|Field Support]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039; at the cost of 20 [[Fields of Valor]] tabs&lt;br /&gt;
&lt;br /&gt;
===Looking for other sources of refresh?===&lt;br /&gt;
*The auto-refresh trait is considered a job ability, not a status effect. if you are looking for for that instead, please see the [[Auto Refresh]] page for a list of gear and jobs that give or enhance this trait.&lt;br /&gt;
*See [[:Category:Atma|Atma]] for a list of Atmas, including those which have Refresh as part of their effects.&lt;br /&gt;
*[[Mage&#039;s Ballad]] [[Mage&#039;s Ballad II]] and [[Mage&#039;s Ballad III]] restore MP over time, but grant their own status effects which cannot be manually removed.&lt;br /&gt;
*See the [[Vorseals]] article for information on obtaining automatic refresh (1 - 11 MP/tic) in the [[:category:escha|Escha]] areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Refresh_(Status_Effect)&amp;diff=118961</id>
		<title>Refresh (Status Effect)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Refresh_(Status_Effect)&amp;diff=118961"/>
		<updated>2026-04-12T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* How the effect is inflicted/gained */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig2|[[Refresh]] (Spell)|[[Auto Refresh]] (Job Trait)}}__NOTOC__&lt;br /&gt;
[[File:Refresh (Status Effect).webp|x22px|Refresh]] &#039;&#039;&#039;Refresh&#039;&#039;&#039; is a beneficial [[:category:Status Effects|status effect]] that refreshes a player&#039;s magic pool until it wears off or is removed.  Benefitting characters gain magic points back while standing, sitting, or resting.&lt;br /&gt;
&lt;br /&gt;
== How to remove the effect ==&lt;br /&gt;
&lt;br /&gt;
*This effect can be [[dispel]]led.&lt;br /&gt;
*[[Refresh]] spell gained from the [[Red Mage]] cast or food items can be manually removed (those that give the status icon pictured above).  Those gained from [[Mage&#039;s Ballad]], [[Mage&#039;s Ballad II]], and [[Evoker&#039;s Roll]] cannot be manually removed (uses different status icons).&lt;br /&gt;
*[[Sublimation]] will both overwrite and block Refresh-status, be it from the RDM spell &amp;quot;[[Refresh]]&amp;quot;, enchanted items or food. However, it will NOT block Refresh from different sources such as songs or rolls, or the RDM spell [[Refresh II]].&lt;br /&gt;
&lt;br /&gt;
== How the effect is inflicted/gained ==&lt;br /&gt;
=== Spells ===&lt;br /&gt;
*&#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039; - [[Refresh]] (&#039;&#039;&#039;3mp/tick&#039;&#039;&#039;), [[Refresh II]] (&#039;&#039;&#039;6mp/tick&#039;&#039;&#039;) (150 mp total)&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039; - [[Battery Charge]] (&#039;&#039;&#039;3mp/tick&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Geomancer]]&#039;&#039;&#039; - [[Indi-Refresh]] (&#039;&#039;&#039;up to 5mp/tick&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Geomancer]]&#039;&#039;&#039; - [[Geo-Refresh]]&lt;br /&gt;
&lt;br /&gt;
=== Job Abilities ===&lt;br /&gt;
Note: these abilities grant their own unique status effects, which cannot be cancelled.&lt;br /&gt;
*&#039;&#039;&#039;[[Avatar&#039;s Favor]]&#039;&#039;&#039; - [[Diabolos&#039;s Favor]] (&#039;&#039;&#039;1-6mp/tick&#039;&#039;&#039; depending on Summoning Magic skill level and Favor duration)&lt;br /&gt;
*&#039;&#039;&#039;[[Phantom Roll]]&#039;&#039;&#039; - [[Evoker&#039;s Roll]] (&#039;&#039;&#039;1-5mp/tick&#039;&#039;&#039; depending on conditions)&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; - [[Spring Water]]{{Changes}} (&#039;&#039;&#039;2mp/tick&#039;&#039;&#039; for 3 Minutes for a total of 120 MP)&lt;br /&gt;
&lt;br /&gt;
=== Drinks ===&lt;br /&gt;
*[[Orange Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 90 seconds  (120 seconds if used while wearing [[Dream Pants +1]]/[[Dream Trousers +1]]), 30 mp total&lt;br /&gt;
*[[Apple Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 135 seconds, 45 mp total&lt;br /&gt;
*[[Tomato Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 180 seconds, 60 mp total&lt;br /&gt;
*[[Pineapple Juice]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039;, 240 seconds, 80 mp total&lt;br /&gt;
*[[Grape Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 90 seconds, 60 mp total&lt;br /&gt;
*[[Melon Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 135 seconds, 90 mp total&lt;br /&gt;
*[[Vampire Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 150 seconds, 60 mp total&lt;br /&gt;
*[[Yagudo Drink]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 180 seconds, 120 mp total&lt;br /&gt;
*[[Strange Juice]] - &#039;&#039;&#039;2mp/tick&#039;&#039;&#039;, 300 seconds&lt;br /&gt;
*[[Kitron Juice]] - &#039;&#039;&#039;3mp/tick&#039;&#039;&#039;. 180 seconds&lt;br /&gt;
*[[Amrita]] - &#039;&#039;&#039;5mp/tick&#039;&#039;&#039;, 300 seconds, 500 mp total&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
See [[Auto Refresh]].&lt;br /&gt;
&lt;br /&gt;
===Automaton Attachments===&lt;br /&gt;
*[[Mana Tank]] - Automaton only; &#039;&#039;&#039;1-7mp/tick&#039;&#039; depending on the number of Dark Maneuvers and frame&lt;br /&gt;
*[[Mana Tank II]] - Automaton only; &#039;&#039;&#039;2-9mp/tick&#039;&#039; depending on the number of Dark Maneuvers and frame&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
*&#039;&#039;&#039;[[Allied Mantelet]]&#039;&#039;&#039; - Aura effect (3 MP/tick to allies)&lt;br /&gt;
*&#039;&#039;&#039;[[Confederate Mantelet]]&#039;&#039;&#039; - Aura effect (3 MP/tick)&lt;br /&gt;
:Note: Removing status effects granted by an aura while in range will only result in them being re-applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
*[[Fields of Valor#Field Support|Field Support]] - &#039;&#039;&#039;1mp/tick&#039;&#039;&#039; at the cost of 20 [[Fields of Valor]] tabs&lt;br /&gt;
&lt;br /&gt;
===Looking for other sources of refresh?===&lt;br /&gt;
*The auto-refresh trait is considered a job ability, not a status effect. if you are looking for for that instead, please see the [[Auto Refresh]] page for a list of gear and jobs that give or enhance this trait.&lt;br /&gt;
*See [[:Category:Atma|Atma]] for a list of Atmas, including those which have Refresh as part of their effects.&lt;br /&gt;
*[[Mage&#039;s Ballad]] [[Mage&#039;s Ballad II]] and [[Mage&#039;s Ballad III]] restore MP over time, but grant their own status effects which cannot be manually removed.&lt;br /&gt;
*See the [[Vorseals]] article for information on obtaining automatic refresh (1 - 11 MP/tic) in the [[:category:escha|Escha]] areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118960</id>
		<title>Gate of Tartarus</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118960"/>
		<updated>2026-04-12T21:32:41Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon Skill&lt;br /&gt;
| name = Gate of Tartarus&lt;br /&gt;
| type = Staff&lt;br /&gt;
| equipment = [[Thyrus]] / [[Claustrum]]&lt;br /&gt;
| description = Lowers target&#039;s [[attack]]. Additional effect: [[Refresh]].&lt;br /&gt;
| weapon skill type = magical&lt;br /&gt;
| element = Dark&lt;br /&gt;
| skillchain property = Darkness&lt;br /&gt;
| skillchain property 2 = Distortion&lt;br /&gt;
| int modifier = 60%&lt;br /&gt;
| damage multiplier 1 = 3.00&lt;br /&gt;
| damage multiplier 2 = 3.00&lt;br /&gt;
| damage multiplier 3 = 3.00&lt;br /&gt;
| effect by tp = Additional Effect Duration&lt;br /&gt;
| effect by tp 1 = 20s&lt;br /&gt;
| effect by tp 2 = 40s&lt;br /&gt;
| effect by tp 3 = 60s&lt;br /&gt;
| notes =&lt;br /&gt;
* [[Attack Down]] effect is 18.75%, with a 120 second duration.&lt;br /&gt;
* [[Refresh]] effect is +8MP/tick. Duration (20 to 60 s) depends on TP. Restores 53 to 160 mp total.&lt;br /&gt;
* Only [[Black Mage]]s and [[Summoner]]s can equip [[Thyrus]] and [[Claustrum]].&lt;br /&gt;
| horizon changes =&lt;br /&gt;
* The [[Attack Down]] additional effect of [[Gate of Tartarus]] was increased from 90 to 120 seconds.&lt;br /&gt;
* [[Gate of Tartarus]] is now considered a {{Dark}}-magical [[Weapon Skill]] and has had its modifier changed from CHR to INT.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118959</id>
		<title>Gate of Tartarus</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118959"/>
		<updated>2026-04-12T21:30:23Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon Skill&lt;br /&gt;
| name = Gate of Tartarus&lt;br /&gt;
| type = Staff&lt;br /&gt;
| equipment = [[Thyrus]] / [[Claustrum]]&lt;br /&gt;
| description = Lowers target&#039;s [[attack]]. Additional effect: [[Refresh]].&lt;br /&gt;
| weapon skill type = magical&lt;br /&gt;
| element = Dark&lt;br /&gt;
| skillchain property = Darkness&lt;br /&gt;
| skillchain property 2 = Distortion&lt;br /&gt;
| int modifier = 60%&lt;br /&gt;
| damage multiplier 1 = 3.00&lt;br /&gt;
| damage multiplier 2 = 3.00&lt;br /&gt;
| damage multiplier 3 = 3.00&lt;br /&gt;
| effect by tp = Additional Effect Duration&lt;br /&gt;
| effect by tp 1 = 20s&lt;br /&gt;
| effect by tp 2 = 40s&lt;br /&gt;
| effect by tp 3 = 60s&lt;br /&gt;
| notes =&lt;br /&gt;
* [[Attack Down]] effect is 18.75%, with a 120 second duration.&lt;br /&gt;
* [[Refresh]] effect is +8MP/tick. Duration (20 to 60 s) depends on TP.&lt;br /&gt;
* Only [[Black Mage]]s and [[Summoner]]s can equip [[Thyrus]] and [[Claustrum]].&lt;br /&gt;
| horizon changes =&lt;br /&gt;
* The [[Attack Down]] additional effect of [[Gate of Tartarus]] was increased from 90 to 120 seconds.&lt;br /&gt;
* [[Gate of Tartarus]] is now considered a {{Dark}}-magical [[Weapon Skill]] and has had its modifier changed from CHR to INT.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118958</id>
		<title>Gate of Tartarus</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Gate_of_Tartarus&amp;diff=118958"/>
		<updated>2026-04-12T21:29:57Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon Skill&lt;br /&gt;
| name = Gate of Tartarus&lt;br /&gt;
| type = Staff&lt;br /&gt;
| equipment = [[Thyrus]] / [[Claustrum]]&lt;br /&gt;
| description = Lowers target&#039;s [[attack]]. Additional effect: [[Refresh]].&lt;br /&gt;
| weapon skill type = magical&lt;br /&gt;
| element = Dark&lt;br /&gt;
| skillchain property = Darkness&lt;br /&gt;
| skillchain property 2 = Distortion&lt;br /&gt;
| int modifier = 60%&lt;br /&gt;
| damage multiplier 1 = 3.00&lt;br /&gt;
| damage multiplier 2 = 3.00&lt;br /&gt;
| damage multiplier 3 = 3.00&lt;br /&gt;
| effect by tp = Additional Effect Duration&lt;br /&gt;
| effect by tp 1 = 20s&lt;br /&gt;
| effect by tp 2 = 40s&lt;br /&gt;
| effect by tp 3 = 60s&lt;br /&gt;
| notes =&lt;br /&gt;
* [[Attack Down]] effect is 18.75%, with a 120 second duration.&lt;br /&gt;
* [[Refresh]] effect is +8MP/tick. Duration depends on TP.&lt;br /&gt;
* Only [[Black Mage]]s and [[Summoner]]s can equip [[Thyrus]] and [[Claustrum]].&lt;br /&gt;
| horizon changes =&lt;br /&gt;
* The [[Attack Down]] additional effect of [[Gate of Tartarus]] was increased from 90 to 120 seconds.&lt;br /&gt;
* [[Gate of Tartarus]] is now considered a {{Dark}}-magical [[Weapon Skill]] and has had its modifier changed from CHR to INT.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118844</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118844"/>
		<updated>2026-04-08T23:13:36Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Keyboard Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; 0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab, Shift-Tab&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Horizon Bindings==&lt;br /&gt;
&lt;br /&gt;
Horizon comes with some additional keyboard bindings by default. This is configurable in HorizonXI/game/scripts/default.txt .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ambient &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /fps &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;Insert&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ashita &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt; and Nasomi&amp;lt;ref&amp;gt;https://na.nasomi.com/controls.php&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118843</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118843"/>
		<updated>2026-04-08T23:10:10Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Basic controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; 0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab, Shift-Tab&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Horizon Bindings==&lt;br /&gt;
&lt;br /&gt;
Horizon comes with some additional keyboard bindings by default. This is configurable in HorizonXI/game/scripts/default.txt .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ambient &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /fps &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;Insert&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ashita &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=FAQ_%26_Troubleshooting&amp;diff=118842</id>
		<title>FAQ &amp; Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=FAQ_%26_Troubleshooting&amp;diff=118842"/>
		<updated>2026-04-08T23:05:14Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Help! I&amp;#039;m stuck in a cutscene that won&amp;#039;t progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is just a copy of the discord and will be stylized and prettified as time goes on. Don&#039;t be afraid to link more complex stuff to new pages.&lt;br /&gt;
&lt;br /&gt;
== Tech Support ==&lt;br /&gt;
&lt;br /&gt;
=== Want to Report a Bug? ===&lt;br /&gt;
Do not report a bug in the tech support forum, please use - https://github.com/AirSkyBoat/AirSkyBoat/issues&lt;br /&gt;
&lt;br /&gt;
=== Critical: Launcher FAQ ===&lt;br /&gt;
- During the first run of the .exe, it may be flagged as a dangerous file, you can just press More Info &amp;gt; Run Anyway. This is due to it being a new program and should go away as more people install the launcher.&lt;br /&gt;
&lt;br /&gt;
- If you run into issues where you cannot select an install path, try running the launcher as Administrator&lt;br /&gt;
&lt;br /&gt;
- Checking files may take a few minutes during the initial launcher start, we appreciate your patience!&lt;br /&gt;
&lt;br /&gt;
- During the beginning of the installation process 7 VC Redist dependencies will be installed if you don&#039;t have them, you may receive a series of prompts related to system files that need to be installed to properly run FFXI. At the end you will be prompted to install DirectPlay. Press Yes to all of these prompts.&lt;br /&gt;
&lt;br /&gt;
- We recommend installing the game to your C:/Program Files folder directory. You do not need to create a Horizon specific folder, the launcher will take care of this for you. &lt;br /&gt;
&lt;br /&gt;
- Please Note: The game may start downloading while the system files are also installing simultaneously.&lt;br /&gt;
&lt;br /&gt;
- Installing additional addons can be done through the HorizonXI/Game/addons folder and editting your HorizonXI/Game/scipts/default.txt file.&lt;br /&gt;
&lt;br /&gt;
- Please make sure to read the warnings included in the default.txt file when making changes for your addons.&lt;br /&gt;
&lt;br /&gt;
- If you need additional file space, you can delete the HorizonXI.zip under HorizonXI/Downloads folder after the install is complete.&lt;br /&gt;
&lt;br /&gt;
- After the game has finished installing, you may need to restart your computer before you&#039;re able to play.&lt;br /&gt;
&lt;br /&gt;
=== Zoning into the Void ===&lt;br /&gt;
Only do this if you&#039;re having issues! No seriously, it could cause more problems if you don&#039;t need it.&lt;br /&gt;
&lt;br /&gt;
During testing, we&#039;ve experienced some testers zoning into &amp;quot;void&amp;quot; of pure black and unable to move.&lt;br /&gt;
&lt;br /&gt;
 If you have have a dedicated graphics card with 8GB of VRAM or more you can use the following link to increase the VRAM cap. You can see the explanation from the Ashita developer who made the patch at the link below. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Warning! If you do this patch with less than 8GB of VRAM you may cause further stability issues&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://www.ffxiah.com/forum/topic/56318/possible-blackscreen-fix-when-using-config-plugin#3597390:~:text=Quote%C2%A0%7C%C2%A0Reply-,https%3A//www.dropbox.com/s/wz2ckvmqju7kfdh/LargeAddressAwarePatcher.zip%3Fdl%3D0%0A%0ADecided,it%20isn%27t%20anything%20complex%20or%20fancy.%20Needs%20.net%204.5%20or%20newer.,-%5B%2B%5D Explanation]&lt;br /&gt;
&lt;br /&gt;
Note: It seems that has affected other private servers &amp;amp; retail as well.&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/wz2ckvmqju7kfdh/LargeAddressAwarePatcher.zip?dl=0 Bootloader Patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Instructions&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Download the zip, extract it, run the LargeAddressAwarePatcher.exe AS ADMIN&lt;br /&gt;
&lt;br /&gt;
- Navigate to your HorizonXI/Game/bootloader/ folder then select horizon-loader.exe file.&lt;br /&gt;
&lt;br /&gt;
- Select patch.&lt;br /&gt;
&lt;br /&gt;
- You&#039;re all set. Close down everything and start up the HorizonXI Launcher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;If you don&#039;t have 8GB of VRAM - Instead of Patching...&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Under Launcher &amp;gt; Settings &amp;gt; Graphics you can turn down Environment, Textures, Fonts, and Mipmapping&lt;br /&gt;
&lt;br /&gt;
- Under Launcher &amp;gt; Settings &amp;gt; Graphics you can turn down Background Resolution and Menu Resolution&lt;br /&gt;
&lt;br /&gt;
- Under Launcher &amp;gt; Settings &amp;gt; General You can turn off AshenbubsHD and XIView&lt;br /&gt;
&lt;br /&gt;
- Under Launcher &amp;gt; Settings &amp;gt; Graphics you can turn off Graphics Stablization, Map Compression, Bump Mapping.&lt;br /&gt;
&lt;br /&gt;
===DGVooDoo===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;PLEASE ONLY USE IF YOU HAVE A GPU WITH AT MINIMUM 8GB RAM&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/dege-diosg/dgVoodoo2/releases/download/v2.87/dgVoodoo2_87.zip dgVoodoo2_87.zip 8.58 MB]&lt;br /&gt;
&lt;br /&gt;
This enhances stability and forces the game to run on your GPU&lt;br /&gt;
&lt;br /&gt;
Take the files from dgVoodoo2_87.zip/MS/x86 and drag and drop them in your HorizonXI/game/bootloader folder: (Which should then look like this)&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aerec dgvoodoo1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fix for crashing after hitting the &amp;quot;Play&amp;quot; button===&lt;br /&gt;
If you hit Play, see a black terminal window appear then vanish without anything happening, it&#039;s likely that you have a - in your account password.  The software we use to start the game does not like passwords with the - character. If this happens to you, consider changing your password and try again! (We&#039;ll be updating the site to prevent creating accounts with - in the password). (edited)&lt;br /&gt;
&lt;br /&gt;
===POL Errors===&lt;br /&gt;
POL-3101/3100  - This is a general login connection error. If you receive it once or twice, it’s not abnormal during login server congestion. If you can’t log in for longer than 10 minutes, there are a couple steps to isolate network or client issues.&lt;br /&gt;
&lt;br /&gt;
1) Make sure you have the latest launcher version (Currently 1.1.3) and that you&#039;re running it as admin&lt;br /&gt;
&lt;br /&gt;
2) “ipconfig /release” and “ipconfig /renew” in your command prompt (only if you’re comfortable doing so)&lt;br /&gt;
&lt;br /&gt;
3) “ipconfig /flushdns” (Same, only if comfortable.)&lt;br /&gt;
&lt;br /&gt;
4) reboot your pc&lt;br /&gt;
&lt;br /&gt;
5) reboot your router&lt;br /&gt;
&lt;br /&gt;
Feel free to attempt to log in in between each step, as the best thing to do when the login server is congested is to continue trying at 5 minute intervals.&lt;br /&gt;
&lt;br /&gt;
Notes: If you’re on a mobile hotspot or hotel WiFi, this may cause problems connecting. Many hotels filter out FFXI’s network traffic. A VPN will likely fix that difficulty.&lt;br /&gt;
&lt;br /&gt;
Also try changing your window settings to borderless window or windowed mode. This can sometimes cause 3101/3100 for unknown reasons, and it will also cause “Closing…” at the bottom of the bootloader before closing.&lt;br /&gt;
&lt;br /&gt;
POL-3301/3305  - This is typically a hung session. If you see this error on selecting your character, log entirely out of the game and wait 10 minutes before you attempt again.&lt;br /&gt;
&lt;br /&gt;
When you see these errors, the server thinks you’re still online, and you need to give it time to end your session. Any attempts to log in prior to that timer with 0033/3301 errors at character select will likely reset this timer.&lt;br /&gt;
&lt;br /&gt;
If this lasts longer than 20 minutes, you likely need to submit a GM ticket in gm-support. &lt;br /&gt;
&lt;br /&gt;
You can verify a hung session if you can contact anyone online to check if you’re still online. If you&#039;re not online, feel free to keep the ticket in, but try to reboot your PC and/or router if able.&lt;br /&gt;
&lt;br /&gt;
POL-0033  - If seen at character select, see 3301/3305 above. If seen prior to character select, it is likely some sort of port issue. Please reboot your PC and try to log in again.&lt;br /&gt;
&lt;br /&gt;
POL-3113  - This is usually caused if the public facing IP address you’re currently logging on from is associated with another account. If you don’t have an IP exception, and someone else on the same IP as you has an account, please apply for an IP Exception. Any other action is explicitly against the rules.&lt;br /&gt;
&lt;br /&gt;
If you already have an IP Exception or if you’re sure no one else is associated with your public facing IP, try rebooting your router if able, then submit a GM ticket if you see the error a few more times.&lt;br /&gt;
&lt;br /&gt;
Note: This error can happen along with 3100/3101 during times of heavy login load. Don’t panic if you see it.&lt;br /&gt;
&lt;br /&gt;
POL-0001  - Potentially a login server error. Also verify no other ffxi clients open in the background and then attempt to log in again.&lt;br /&gt;
&lt;br /&gt;
POL-3001/4001  - This is usually a port in use error. Try rebooting your PC. Further steps may involve your firewall.&lt;br /&gt;
&lt;br /&gt;
POL Errors on attempting to delete a character in game  - You cannot delete characters in game. Remember that any character you create cannot be deleted for 7 days. When that 7 days is up, you have to delete the character through the web site.&lt;br /&gt;
&lt;br /&gt;
===Other Known FFXI Errors===&lt;br /&gt;
[[FFXI - 2003]]&lt;br /&gt;
&lt;br /&gt;
[[FFXI - 3321]]&lt;br /&gt;
&lt;br /&gt;
[[FFXI - 3332]]&lt;br /&gt;
&lt;br /&gt;
===Bootloader Problems===&lt;br /&gt;
”Closing…” in red text before bootloader closes, but after “Sending ID”.  - This is usually caused by a resolution, registry, or other configuration issue. Please verify your resolutions are compatible with your monitor and are the values you wish to use, and your window mode (fullscreen/windowed/borderless window) is what you want. Make sure all elements (directplay and vs redists) were installed correctly during launcher install.&lt;br /&gt;
&lt;br /&gt;
If you’re not using the launcher, verify all registry values are correct (for example if you installed or uninstalled another ffxi client without a switch.bat you would see this).&lt;br /&gt;
&lt;br /&gt;
”Failed to connect to server” followed by “Closing…” in red text  - if login server isn’t entirely down, see POL-3100/3101. Also, if all steps are followed and still seeing this every attempt while login isn’t struggling, you can try to reinstall the launcher.&lt;br /&gt;
&lt;br /&gt;
=== Ashita-CLI.exe will not Launch ===&lt;br /&gt;
This can happen on Windows 11 &lt;br /&gt;
&lt;br /&gt;
1. Open the Terminal App in Windows (NOTE: ensure you have the latest version of the Terminal App by updating it using the Microsoft Store app [Library-&amp;gt;Get Updates] ) &lt;br /&gt;
&lt;br /&gt;
2. Right-click on the Terminal window title bar, then click Settings &lt;br /&gt;
&lt;br /&gt;
3. Change default profile to Command Prompt &lt;br /&gt;
&lt;br /&gt;
4. Change default terminal application to Windows Console Host &lt;br /&gt;
&lt;br /&gt;
5. Click Save, the game should now launch properly from the launcher&lt;br /&gt;
&lt;br /&gt;
===Help! I&#039;m stuck in a cutscene that won&#039;t progress===&lt;br /&gt;
&lt;br /&gt;
Try pressing the printscreen key (&amp;quot;PrtScn&amp;quot;) or the scroll lock key (&amp;quot;ScrLk&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Native Controller Fix So You Don&#039;t Have to Use Steam Input ===&lt;br /&gt;
First thing&#039;s first, go to game mode, and open the launcher, while in game mode you should see the controller configuration option in the settings. (If you don&#039;t see the options in settings, Hold Steam and Press X to open the keyboard, then hit Tab over and over til the menu jumps down to Gamepad config.) Open it, hit enable at the top, then hit the XInput default on the lower right, then save and quit. This should add the controller to the config, but not properly set it up, which we will do in this next part.&lt;br /&gt;
&lt;br /&gt;
Now, go to desktop mode, and navigate to:&lt;br /&gt;
&lt;br /&gt;
/home/deck/.local/share/Steam/steamapps/compatdata/whatever the compatdata id is for your install of Horizon/pfx/drive_c/users/steamuser/Application Data/HorizonXI-Launcher/ and open config.json.&lt;br /&gt;
&lt;br /&gt;
Scroll down and find these lines, change them so they match this exact (If for some reason your config file is all in one line instead of separated like these screenshots, keep scrolling, I posted a picture of that one as well.), save the file, then go back into the game, the controller should work perfectly now. Make sure if you had changed any Steam Input options, that you return them to the Standard Gamepad layout.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kipling controller fix1.png&lt;br /&gt;
File:Kipling controller fix2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Questions ==&lt;br /&gt;
&lt;br /&gt;
=== What level for fishing? 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Why haven&#039;t I got my nation ring on my new character? Get rank 2 first. ===&lt;br /&gt;
The nation ring isn&#039;t given upon character creation on Horizon. You will receive it as a reward for reaching rank 2.&lt;br /&gt;
&lt;br /&gt;
=== Why don&#039;t I have a weapon skill at level 5? It&#039;s 10 here. ===&lt;br /&gt;
&lt;br /&gt;
== Ashita v4 Plugins/Addons ==&lt;br /&gt;
&lt;br /&gt;
=== Custom Maps + Minimap ===&lt;br /&gt;
1) Find a custom map you like. I recommend [https://github.com/Moophorizon/ffxi-remapster-labeled FFXI Remapster]&lt;br /&gt;
&lt;br /&gt;
2) Make a new folder in the polplugins\DATs folder (I named mine &#039;minimap&#039;). You do not want to put the files into the HD pack as this results in having two copies of the minimap files (if u are doing minimap replacment as well) and screw over other players as the game torrents your files. &lt;br /&gt;
 F:\HorizonXI\Game\polplugins\DATs\minimap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Put the ROM folder in there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For In-game Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Navigate to the following and locate pivot.ini&lt;br /&gt;
 F:\HorizonXI\Game\config\pivot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Open the pivot.ini with a text editor and put remapster as a overlay. It would look like this.&lt;br /&gt;
 [settings]&lt;br /&gt;
 root_path=F:\HorizonXI\Game\polplugins\DATs&lt;br /&gt;
 debug_log=false&lt;br /&gt;
 [overlays]&lt;br /&gt;
 0=horizonmusic&lt;br /&gt;
 1=ashenbubsHD&lt;br /&gt;
 2=remapster&lt;br /&gt;
 [cache]&lt;br /&gt;
 enabled=false&lt;br /&gt;
 size=0&lt;br /&gt;
 max_age=600&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Rightclick the pivot.ini file, go into properities, and set read only. This is because the horizon launcher will overwrite this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Minimap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) In game type:&lt;br /&gt;
 /mm&lt;br /&gt;
&lt;br /&gt;
5) Open XiPivot Override Settings (A) and type the folder name (B) (mine was &#039;minimap&#039; so that&#039;s what I put) then click Reload Textures (C).&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Saltysam minimap tutorial.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;BOOM AMAZING LOOKING MAPS&lt;br /&gt;
&lt;br /&gt;
=== Add the V into FFXI (Hotbars) ===&lt;br /&gt;
Some recommended addons are [https://github.com/ThornyFFXI/tCrossBar tCrossbar] and [https://github.com/tirem/HXUI Consolidated UI/HUIX].&lt;br /&gt;
&lt;br /&gt;
Crossbar acts like FFXIV&#039;s controller. Hold L1+L2+R1+R2 to open up the configuration. There are pallets you can swap to using L2 -&amp;gt; L1 or R2 -&amp;gt; R1. Global Default will be on every job. Job is ... job specific. Add to Current Pallet is how you mod for different equipment or Sub-Jobs.&lt;br /&gt;
&lt;br /&gt;
Consolidated UI/HUIX adds a lot of quality of life visuals. Until Atom0s releases his default UI hider plugin, there will be clutter.&lt;br /&gt;
&lt;br /&gt;
There is also an [https://github.com/Akirane/XIVHotbar FXIV Hotbar addon] but compatibility is spotty and it hasn&#039;t been updated in years.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/technyze/xivhotbar2 FXIV Hotbar2 addon] is designed specifically for level 75 private servers.&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
&lt;br /&gt;
===Can I play HorizonXI on Linux?===&lt;br /&gt;
&lt;br /&gt;
Yes! See https://gitlab.com/MattyGWS/HorizonXI-Linux-Installation&lt;br /&gt;
&lt;br /&gt;
===Can I play HorizonXI on Steamdeck?===&lt;br /&gt;
&lt;br /&gt;
Yes! See https://github.com/TeamLinux01/HorizonXI-on-Deck&lt;br /&gt;
&lt;br /&gt;
It is known to occasionally crash. Try using [[#DGVooDoo]] for better stability.&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118831</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118831"/>
		<updated>2026-04-08T05:22:45Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Shortcuts */ resorted shortcuts. Easier to see which keys are already bound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; 0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab, Shift-Tab&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Horizon Bindings==&lt;br /&gt;
&lt;br /&gt;
Horizon comes with some additional keyboard bindings by default. This is configurable in HorizonXI/game/scripts/default.txt .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ambient &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /fps &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;Insert&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ashita &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118830</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118830"/>
		<updated>2026-04-08T05:04:48Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Windower Bindings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; 0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab, Shift-Tab&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Horizon Bindings==&lt;br /&gt;
&lt;br /&gt;
Horizon comes with some additional keyboard bindings by default. This is configurable in HorizonXI/game/scripts/default.txt .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ambient &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /fps &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;Insert&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; /ashita &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118823</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118823"/>
		<updated>2026-04-08T01:24:52Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Basic controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; 0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab, Shift-Tab&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windower Bindings==&lt;br /&gt;
&lt;br /&gt;
Windower is an addon that comes with some additional keyboard bindings by default. This is configurable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118822</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118822"/>
		<updated>2026-04-08T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab or&amp;lt;br /&amp;gt;&lt;br /&gt;
    0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windower Bindings==&lt;br /&gt;
&lt;br /&gt;
Windower is an addon that comes with some additional keyboard bindings by default. This is configurable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118821</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118821"/>
		<updated>2026-04-08T00:17:28Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab or&amp;lt;br /&amp;gt;&lt;br /&gt;
    0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Windower Bindings==&lt;br /&gt;
&lt;br /&gt;
Windower is an addon that comes with some additional keyboard bindings by default. This is configurable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL + F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 2. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;ALT + F1 ~ F6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members of alliance party 3. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118820</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118820"/>
		<updated>2026-04-08T00:10:24Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Keyboard Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab or&amp;lt;br /&amp;gt;&lt;br /&gt;
    0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118819</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Controls&amp;diff=118819"/>
		<updated>2026-04-08T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;Jasperbear: /* Keyboard Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI was designed for PC and PS2, so it can be played with a keyboard or standard controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO MOUSE&#039;&#039;&#039;: FFXI has &#039;&#039;very&#039;&#039; limited support for mouse. Using the mouse can remove focus from your current menu. It is recommended to not touch the mouse at all while playing FFXI.&lt;br /&gt;
&lt;br /&gt;
==Basic controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Compact Keyboard (PC)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Controller &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Keyboard (PC) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Character &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8, 2, 4, 6 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Left Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;W, S, A, D &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action/Select closest target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Return Key (Enter) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Cancel&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Esc&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Open Chat Input Window &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Space Bar &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Move Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Arrow Keys&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Right Thumbstick&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;I, J, K, L &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Autorun&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;/ (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lock on / Heal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;* (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;L3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;H&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Toggle Camera &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;R3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select Active Window / Options Settings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+ (Not Specific) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Menu&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;- (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Switch Target &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tab or&amp;lt;br /&amp;gt;&lt;br /&gt;
    0 (Num Pad) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;D-Pad Left/Right&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom In &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Up or&amp;lt;br /&amp;gt;&lt;br /&gt;
    9 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;, (Comma) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zoom Out &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Page Down or&amp;lt;br /&amp;gt;&lt;br /&gt;
    6 (Num Pad)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;. (Period) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hide All Windows &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Select&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Scroll Lock &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Strafe&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Hold B&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Shift&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fixed Third Person View&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Home&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Snapshot&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Start (with HUD hidden)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;21%&amp;quot; bgcolor=&amp;quot;#CFFEDB&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Print Screen &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
In addition to those basic controls there are a number of quick &amp;quot;shortcut controls&amp;quot; to save time with menu navigation, these are only available to those using a keyboard, and are displayed in the Purple Box. In the yellow box there are a number of useful target shortcuts and what not, particularly handy in battle situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Start/Stop Auto Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + A&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Check target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + C&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Equipment Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + E&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Call for Help &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + G&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Item Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + I&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Job Abilities Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + J&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Hide/Show All Windows &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + ]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Confirm / Auto-target &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Y&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Walk/Run &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + Z&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Linkshell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + L&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Party Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + P&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Tell Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + T&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Reply To Last Tell Received &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + R&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Say Input Window&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + S&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Toggle Camera Modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + V&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Open Weapon Skills Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + W&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Perform Ranged Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + D&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Cancel&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + N&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Select Active Window &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + F&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#B18CFF&amp;quot;&amp;gt;Take A Screenshot &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;30%&amp;quot; bgcolor=&amp;quot;#DECEFF&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;CTRL / ALT + [&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;  align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#F0FFFF&amp;quot;|&amp;lt;table width=&amp;quot;99%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;3&amp;quot; bgcolor=&amp;quot;#F0FFFF&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Action&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Command&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F1 ~ F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target party members in the order they appear at the bottom right corner of the screen, F1 being your character. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F7&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F8&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the closest [[NPC]] or Monster &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target the Closest Player &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Target yourself (Same as F1) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;F11 ~ 12&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;When part of an alliance, target the first member of the corresponding alliance&#039;s party. &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr bgcolor=&amp;quot;#66FF99&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;38%&amp;quot; bgcolor=&amp;quot;#F8FF66&amp;quot;&amp;gt;CTRL and ALT &amp;lt;br&amp;gt;(PS2) L2 and R2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;62%&amp;quot; bgcolor=&amp;quot;#FDFFD7&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Press and hold to open a menu with your defined macro pallet. &amp;lt;br&amp;gt;(L2 and R2 do not need to be held.) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Keyboard Layout==&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard controls.jpg]]&lt;br /&gt;
Image credit goes to Pulptenks&amp;lt;ref&amp;gt;https://steamcommunity.com/sharedfiles/filedetails/?l=english&amp;amp;id=2807568598&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jasperbear</name></author>
	</entry>
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