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	<updated>2026-04-28T15:20:44Z</updated>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Eco-Warrior_(San_d%27Oria)&amp;diff=118177</id>
		<title>Eco-Warrior (San d&#039;Oria)</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Eco-Warrior_(San_d%27Oria)&amp;diff=118177"/>
		<updated>2026-02-18T18:05:55Z</updated>

		<summary type="html">&lt;p&gt;Kaladin9833: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
| Start = [[Norejaie]]&lt;br /&gt;
| Start Location = {{Location|Southern San d&#039;Oria|K-6}}&lt;br /&gt;
| Fame = San d&#039;Oria&lt;br /&gt;
| Fame Level = 1&lt;br /&gt;
| Type = weekly&lt;br /&gt;
| Requirements = Level Cap: 20&amp;lt;br&amp;gt;[[Eco-Warrior (Bastok)]] or [[Eco-Warrior (Windurst)]] &#039;&#039;&#039;not&#039;&#039;&#039; currently active&amp;lt;br&amp;gt;{{changes}} You have &#039;&#039;&#039;not&#039;&#039;&#039; already completed an Eco-Warrior quest in the current [[Conquest]] period&lt;br /&gt;
| Items Needed = {{KeyItem}}[[Indigested Stalagmite]]&lt;br /&gt;
| Repeatable = eco-warrior&lt;br /&gt;
| Title = Vermillion Venturer&lt;br /&gt;
| Rewards = {{Item Tooltip|Tale Of The Wandering Heroes}}&amp;lt;br&amp;gt;{{Item Tooltip|Dragon Chronicles}}&amp;lt;br&amp;gt;10,000 gil {{changes}}&lt;br /&gt;
| Description = Norejaie wants you to exterminate an ecological threat, and bring her evidence of the feat.&lt;br /&gt;
}}&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:OrdellesCaves1.png|thumb|[[Ordelle&#039;s Caves]]]]&lt;br /&gt;
* You can check which [[Eco-Warrior]] quest you are able to take for the current week with [[Eeko-Weeko]], located at {{Location|Ru&#039;Lude Gardens|I-9}}.&lt;br /&gt;
* Before attempting this quest, designate a leader so that the group functions as a team. This is essential for the success of this quest. Make sure you have a near-full alliance unless you are using two or more [[Summoner]]s with [[Ifrit]]&#039;s [[Astral Flow]] ability, [[Inferno]].&lt;br /&gt;
** &#039;&#039;&#039;As of 1/30/26 Rebase, Ifrit 2HR does extremely low damage.&#039;&#039;&#039;  SMN spam still works, but use physical BP: Rage, and create skillchains if able.  &#039;&#039;&#039;You may need to edit your clear strategies or bring more people.&#039;&#039;&#039; Please add testimonials to the Discussion page.  (Also, feel free to delete this bullet point if no longer true.)&lt;br /&gt;
* Talk to [[Norejaie]] in the Lion Springs Tavern in {{Location|Southern San d&#039;Oria|K-6}}.&lt;br /&gt;
** If you &#039;&#039;cannot&#039;&#039; take the quest, Norejaie will say either:&lt;br /&gt;
*** Something about the food. &#039;&#039;(Either you don&#039;t have enough fame, you already completed an Eco-Warrior quest this [[Conquest]] period, or need to complete [[Eco-Warrior (Windurst)]] and/or [[Eco-Warrior (Bastok)]] before repeating San d&#039;Oria.)&#039;&#039;&lt;br /&gt;
*** &amp;quot;...Can I have a moment of your time? Oh, but you look busy...&amp;quot; &#039;&#039;(You are currently involved in another [[Eco-Warrior]] quest.)&#039;&#039;&lt;br /&gt;
* Go to [[Ordelle&#039;s Caves]] using the entrance at the south end of the ravine in [[La Theine Plateau]] at ({{Location Tooltip|area=La Theine Plateau|pos=F-7}}). &lt;br /&gt;
** You will appear in [[Ordelle&#039;s Caves]] at ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=H-2}}) on Map 2.&lt;br /&gt;
* Talk to [[Rojaireaut]] at ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=G-3}}). He will apply an ointment that restricts your level to 20. &#039;&#039;&#039;Buffs are removed with this level restriction.&#039;&#039;&#039;&lt;br /&gt;
** You must have the level restriction on in order to get the [[Key Item]], once you have your [[Key Item]] you can log out to wipe it without issues to progress.&lt;br /&gt;
** Note that, once the level restriction is applied, only others with the same level restriction are able to heal or buff you.&lt;br /&gt;
** Make sure everyone gets the ointment. If any alliance member lacks the level restriction, the enemy will not spawn.&lt;br /&gt;
** You lose the level restriction if you are defeated. It may be reapplied at any time by speaking to Rojaireaut again once raised.&lt;br /&gt;
*** Note: if you [[Reraise]], you keep the level restriction.&lt;br /&gt;
** If you return to your [[Home Point]] after being defeated or otherwise leave the area in any way, you lose any progress made in the quest since talking to Rojaireaut.&lt;br /&gt;
* From [[Rojaireaut]] head east, through the puddle and take the long corridor, exiting Map 2 at B ({{Location Tooltip|area=Ordelle&#039;s Caves|map=Map 2|pos=I-6}}).&lt;br /&gt;
* You enter Map 1 at B ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=I-6}}). Follow the path and head to ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-8}}) where you head through the narrow tunnel to the east.&lt;br /&gt;
*The [[???]] is located in the southwest corner of a small room on a stalagmite (top right corner of ({{Location Tooltip|area=Ordelle&#039;s Caves|pos=G-9}})). The designated tank/puller should spawn the [[Necroplasm]] NM by touching the [[???]].&lt;br /&gt;
* Defeat the [[Necroplasm]].&lt;br /&gt;
** You must have the level restriction applied to spawn and engage this NM.&lt;br /&gt;
** {{changes}} Any player without the level restriction who attempts to assist a player with the level restriction will be instantly defeated&lt;br /&gt;
** The NM spawn with aggro toward the party member who spawns them. If [[Sneak]] is applied, the spawner is still aggroed. Clicking the ??? removes any Sneak effect.&lt;br /&gt;
* After the NM is defeated, touch the ??? again to receive an {{KeyItem}}[[Indigested Stalagmite]].&lt;br /&gt;
** If you leave the zone before checking the [[???]], you may return to it and check it to receive the key item before the next Conquest tally. You do not need to reapply the level restriction or kill the NM again.&lt;br /&gt;
* Return to [[Rojaireaut]], who will tell you to return to [[Southern San d&#039;Oria]]. Note that you must have the level restriction on in order to speak with Rojaireaut, who will remove it for you in the process. You may also remove the restriction by logging out or warping.&lt;br /&gt;
* Talk to [[Norejaie]] in [[Southern San d&#039;Oria]] ({{Location Tooltip|area=Southern San d&#039;Oria|pos=K-6}}) to receive your reward.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;{{changes}} As of the June 15th 2024 update, adventurers must now clear all three Eco-Warrior quests before they can repeat an Eco-Warrior quest in a particular nation.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* You can only have one [[Eco-Warrior]] quest active at any time. This includes [[Eco-Warrior (Windurst)]], [[Eco-Warrior (Bastok)]] and Eco-Warrior (San d&#039;Oria).&lt;br /&gt;
* [[Eco-Warrior]] quests cannot be cancelled. &lt;br /&gt;
* Only one [[Eco-Warrior]] quest can be completed per Conquest period.&lt;br /&gt;
===Strategies===&lt;br /&gt;
* For strategies, see [[Talk:Eco-Warrior (San d&#039;Oria)]].&lt;/div&gt;</summary>
		<author><name>Kaladin9833</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Party_Guide_-_Paladin&amp;diff=117900</id>
		<title>EXP Party Guide - Paladin</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Party_Guide_-_Paladin&amp;diff=117900"/>
		<updated>2026-02-14T21:53:03Z</updated>

		<summary type="html">&lt;p&gt;Kaladin9833: /* Know your Role */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Guides]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px outset #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #CD853F;&amp;quot;|&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;BLACK&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;CAUTION!&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to &amp;quot;HOW TO PLD IN AN EXP PT&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Know your Role===&lt;br /&gt;
In a nutshell, the Paladin is a supportive healer tank-  They wear heavy armor/use a shield, hold the enemy, take the hits, protect/heal themselves and their party members, and skillchain as appropriate.  Do not expect to be topping the damage charts as a paladin...that&#039;s for the party&#039;s damage dealers.  &lt;br /&gt;
&lt;br /&gt;
Your main job is to stabilize the party, hold the enemy as best you can, mitigate your incoming damage, and cure/cover the DDs when they do take aggro.  &lt;br /&gt;
*The DD frontline shouldn&#039;t have to sub NIN for higher DPS when partying with a Paladin &lt;br /&gt;
**At later levels (50+) also having a THF or someone with /THF subjob (60+ for Trick attack with /THF subjob) for additional hate control in your party if DD aren&#039;t subbing /NIN is a good idea too.  &lt;br /&gt;
&lt;br /&gt;
Having a PLD in your party along with a main healer also lessens the need of a support-role job in your group (compared to parties where there is no main tank with all frontline subbing /nin, having a support + healer would be a good idea).  You can consider mixing the support for another DPS: i.e. PLD, 3 DPS, puller, healer party line up.&lt;br /&gt;
&lt;br /&gt;
===Party Preparation===&lt;br /&gt;
As a Paladin you want to gear for defense and vitality.  Some basic sets of armor to look out for in your leveling process are: &lt;br /&gt;
&lt;br /&gt;
*Scale set (lvl 10)  &lt;br /&gt;
*Lizard set (lvl 17)  &lt;br /&gt;
*Beetle set (lvl 21)&lt;br /&gt;
*Chain set (lvl 24)  &lt;br /&gt;
*Eisenplatte set (lvl 29)&lt;br /&gt;
*Centurion/Royal Squire set (lvl 30) &lt;br /&gt;
*Silver set (lvl 36)&lt;br /&gt;
*Plate armor set (lvl 40)&lt;br /&gt;
*Royal Squire/Iron Musketeer set (lvl40)&lt;br /&gt;
*Alumine set (lvl 45)&lt;br /&gt;
*Mythril set (lvl 49)&lt;br /&gt;
*Royal Knight/Iron Musketeer set (lvl 50)&lt;br /&gt;
*Gallant (artifact armor) set (lvl 52-60)&lt;br /&gt;
*Darksteel set (lvl 65)&lt;br /&gt;
*Adaman Set (lvl 73)&lt;br /&gt;
&lt;br /&gt;
Shields are VERY important too.  More defense!  Aim for the &amp;quot;Kite&amp;quot; type shields.&lt;br /&gt;
&lt;br /&gt;
Consider equipping accuracy/dex accessories (neck/belt/rings/earrings) outside of your defense building gear.  Being able to hit the enemy generates hate plus gives you more TP gain for opening skillchains (more on that later).&lt;br /&gt;
&lt;br /&gt;
From the early levels, the best subjob to use for PLD is WAR.  It gives you provoke along with some extra VIT/defense/HP.  At the later levels you could consider subbing NIN.  &lt;br /&gt;
&lt;br /&gt;
Consider carrying both a sword and club as well.&lt;br /&gt;
&lt;br /&gt;
Consider leveling cooking to level 30+ before embarking on your Paladin journey.  Bring a pineapple/melon juice or yagudo drink making kit with you to your lower level parties.  Refresh is great.  In some later level parties you may not have a reliable refresh.  So be your own refresher.  &lt;br /&gt;
&lt;br /&gt;
Bring seafood.  You want to eat food that increases your defense.  At the later levels you can eat &#039;&#039;&#039;Ikra Gunkan&#039;&#039;&#039; for both defense and accuracy so you can do more damage, and open chains more often.&lt;br /&gt;
&lt;br /&gt;
Load up an addon that will allow you to see your party member&#039;s TP (HXUI/tparty).&lt;br /&gt;
&lt;br /&gt;
===The Hateful Healer===&lt;br /&gt;
Mage/backline healers try to keep from getting too much hate from their heals.  The paladin wants to do the opposite.  Curing is one of your main tools in grabbing and holding the enemy&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Between provokes, topping yourself off with cure gives yourself extra enmity and keeps you ahead on the hate list compared to the other DDs in your party.&lt;br /&gt;
&lt;br /&gt;
When a DD/melee grabs the enemy&#039;s attention, starts taking hits, and your abilities are on cooldown, cure them to get some hate back.  This also helps the healer out, saving them some MP.&lt;br /&gt;
&lt;br /&gt;
Consider topping off melee with a cure or 2 after a battle if you have MP to spare.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP Management&#039;&#039;&#039;&lt;br /&gt;
Keep an eye on your main healer&#039;s MP and casting.  It may be more efficient to save your MP and let the main healer cure you instead.  Consider you and the main healer balancing/sharing the same MP pool for healing yourself and the party.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s always a good idea to bring drinks and/or ethers to your exp parties for MP management.  You aren&#039;t going to be resting as much as a mage.&lt;br /&gt;
&lt;br /&gt;
At 25, PLD gets &#039;&#039;&#039;auto refresh&#039;&#039;&#039;.  A permanent 1 mp/tic.  Very good!&lt;br /&gt;
&lt;br /&gt;
At 45 you get &#039;&#039;&#039;Chivalry&#039;&#039;&#039;.  A 15 minute cooldown ability that converts your TP to MP.  You can save up to 3000 TP for more return.  Great for when you don&#039;t have a refresh in your party.  And great for when you do!  &lt;br /&gt;
&lt;br /&gt;
Also White Mages get &#039;&#039;&#039;Devotion&#039;&#039;&#039; at 45, which is another MP dump ability (10 minute cooldown).  Tell your WHM to please save it for you and rotate devotion and chivalry.  Rotating chivalry and devotion nearly makes up for not having a refresher in your party, if you don&#039;t have one.  (Don&#039;t forget your juice making kit either!)&lt;br /&gt;
&lt;br /&gt;
White mages get &#039;&#039;&#039;Divine Veil&#039;&#039;&#039; at 50.  This trait will double the potency and length of the next regen spell.  Ask the WHM to please save Divine Seal Regen for you as well.  It will allow you to easily sustain yourself while the WHM can rest a bit longer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From levels 50+ PLD and WHM can weave Chivalry, Devotion, and Divine Seal + Regen for MP management tools in exp parties.  You can do fine without a refresh by working with a WHM in exp parties.  Get another DPS instead of an extra support to defeat mobs faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Mages get Refresh at level 41.  If you have a RDM main healer ask them for refresh if they aren&#039;t casting it on you.  &lt;br /&gt;
&lt;br /&gt;
Summoners get AoE refresh at 48.  &lt;br /&gt;
&lt;br /&gt;
Bards get ballad at 25 and ballad II at 50 for MP refresh.  If you have a BRD, make sure you stand by the mages so Ballad will hit you.&lt;br /&gt;
&lt;br /&gt;
===The Protector===&lt;br /&gt;
The Paladin protects their party:  They do their best to hold the enemy, take the hits, mitigate their incoming damage, and cure the DDs/themselves to keep the enemy&#039;s attention and limit the party&#039;s downtime.  Melee DD should not have to sub NIN for shadows when partying with a Paladin.  Melee subbing /WAR, /THF, /SAM, /DRG, etc. instead of /NIN will substantially increase the party&#039;s overall DPS.  &lt;br /&gt;
&lt;br /&gt;
Paladins have many tools to keep the enemy&#039;s attention, to get it back if they lose it, and to cover anybody that does take aggro:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cures (lvl 5/17/30/55)&#039;&#039;&#039; - &#039;&#039;&#039;Your bread and butter&#039;&#039;&#039;.  Cure yourself.  Cure your DD during the fight and top them off a bit after the fight.  Curing yourself and your party mates does 3 thing 1)Keeps you/them alive, 2) Gives you hate 3) Helps your party&#039;s healer save mp.   &lt;br /&gt;
* &#039;&#039;&#039;Provoke (lvl 10 subbing WAR)&#039;&#039;&#039; - 30 second cooldown.  First thing you should do when the enemy is lured to the camp.  Use on cooldown but be mindful of saving it for the next pulled mob.&lt;br /&gt;
* &#039;&#039;&#039;Shield Bash (lvl 15)&#039;&#039;&#039; - Does some decent damage.  Stuns the enemy.  Gives the paladin a moderate amount of hate.  Good to use when a party member gets hate.  5 minute cooldown.  &lt;br /&gt;
* &#039;&#039;&#039;Sentinel (lvl 30)&#039;&#039;&#039; - Gives the paladin A LOT of hate.  Also mitigates A LOT of physical damage.  5 minute cooldown...Same as DRK souleater and RNG barrage/other hate spiking DD cooldowns.  Save for the hate/damage spikes to get hate back.  Also good to use when the healer is resting/low on mp.  You&#039;ll take a lot less damage for some time, giving time for the healer to recover some extra mp.&lt;br /&gt;
* &#039;&#039;&#039;Berserk (lvl 30 subbing WAR)&#039;&#039;&#039; - Increases your attack and decreases your defense.  You can use this right before using a weaponskill for increased damage/aggro.  Not recommended to keep up afterwards.  5 minute cooldown. &lt;br /&gt;
* &#039;&#039;&#039;Cover (lvl 35)&#039;&#039;&#039; - Get in front of the melee DD and use it if they have the enemy&#039;s attention.  You&#039;ll take their hits for 15 seconds.  &#039;&#039;&#039;You need to be in between your party/alliance member and the enemy for this to work&#039;&#039;&#039;.  3 minute cooldown...good to use on a melee after they close a skillchain you opened for them.  Also good for backup if you are out of other abilities.&lt;br /&gt;
* &#039;&#039;&#039;Flash (lvl 37)&#039;&#039;&#039; - Now we&#039;re talking.  VERY HATEFUL TOWARDS THE ENEMY.  Flash + Provoke at the beginning of fights and you should be holding the enemy pretty well...unless your melee DD are crazy...(which isn&#039;t uncommon). Consider maybe &amp;quot;rotating&amp;quot; or &amp;quot;Spreading out&amp;quot; Flash and Provoke to maintain your hate at the top of the list in your parties depending on how crazy the DDs are.  45 second cooldown.   &lt;br /&gt;
*&#039;&#039;&#039;Enlight (lvl 40)&#039;&#039;&#039; - This spell not only gives you an increase in damage and accuracy but also gives you an enmity +10 buff.  Super good but very rare/expensive.  &lt;br /&gt;
*&#039;&#039;&#039;Defender (lvl 50 subbing WAR)&#039;&#039;&#039; - Increases your defense and reduces enmity loss when you are hit.  You lose out on some attack, but the less damage you take and enmity loss may make up for it.  &#039;&#039;&#039;Defender has the added effect of reducing the amount of enmity you lose when taking damage from the enemy.  (The general formula for losing hate towards an enemy is being damaged by them.) Defender also adds extra enmity to provoke.&#039;&#039;&#039;  May not be necessary depending on your party/gear.  If you&#039;re taking a lot of damage, or losing hate pretty easily, use it.  &lt;br /&gt;
* &#039;&#039;&#039;Rampart (lvl 62)&#039;&#039;&#039; - Another hate generating and damage mitigation tool (aoe mitigation for party members) .  5 min cooldown.  Combo with Sentinel/shield bash/flash if your DDs are crazy.  &lt;br /&gt;
* &#039;&#039;&#039;Warcry (lvl 70 WAR sub)&#039;&#039;&#039; Gives a moderate amount of hate towards you while giving yourself and your nearby party members an attack bonus.  5 minute cool down.  Great for a fail safe and/or using with berserk before a weaponskill.   &lt;br /&gt;
* &#039;&#039;&#039;Holy Circle (lvl 5)&#039;&#039;&#039; - This actually does generate a bit of enmity.  10 minute cooldown...use as a fail safe?  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit of an art in using all your available tools.  Consider combining abilities and/or spreading them out depending on how hateful your DDs are.  It really depends on your party setup/how geared they are.  Use an addon like recast or timers to keep track of when your abilities/spells are available again.&lt;br /&gt;
Don&#039;t panic if you lose hate and don&#039;t have other abilities available yet/on cooldown...it will happen.  Just go back to the basics and cure the DD to keep them alive/get hate back.  Your role in your party again is A) hold the enemy, then B) support/cure the DD that pulls hate, then C) open those skillchains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider macroing in gear that gives +Enmity when using the above abilities/spells.  It will boost the amount of hate you get from curing/shield bashing/etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Opener===&lt;br /&gt;
Paladin&#039;s don&#039;t do great damage on their own...  But what they can do is set up a melee/SMN with opening skillchains for them to close. This also makes mages happy for more chains to magic burst on.  &lt;br /&gt;
&lt;br /&gt;
Paladins can consider the skillchain damage that the melee/SMN closes as their own (maybe even consider any magic burst damage from that chain, their own as well.  Can&#039;t burst without a chain, right?).  &lt;br /&gt;
&lt;br /&gt;
You can also close chains instead of opening but the chain damage won&#039;t be as much compared to a melee or SMN closing.  A skillchain&#039;s damage depends on the closing WS.  But if you have a BLM it might not matter much because the magic burst will do lots of damage anyway.&lt;br /&gt;
&lt;br /&gt;
You may need to save &#039;&#039;&#039;cover&#039;&#039;&#039; for the melee that closes the skillchain if it isn&#039;t a THF, /30THF+, or DRG.  Looking at you MNKs and DRKs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lotus Blade&#039;&#039;&#039; opens Fusion.  Team up with a MNK WAR or SMN (Ifrit) for them to close it.  RLB also opens Gravitation.  Great for DRG (penta thrust) WAR, and SMN (Ifrit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Blade&#039;&#039;&#039; opens Reverberation, Liquefaction, and Detonation. MNKs WARs and DRKs will like it.  RNGs can close with slug/sidewinder but good luck getting hate after that... let&#039;s just say the enemy better be defeated soon after that happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seraph Blade&#039;&#039;&#039; opens &#039;&#039;&#039;Distortion&#039;&#039;&#039;!  Very good for THF, SAM, DRK, WAR(Rampage), BST, and SMN (Shiva).  Also opens detonation and reverberation.  &#039;&#039;&#039;Shining Strike&#039;&#039;&#039; with club also opens Distortion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorpal Blade&#039;&#039;&#039; is similar to shining blade but does a bit more damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Blade&#039;&#039;&#039; opens Fragmentation and Darkness.  THF DRK(Great sword) and MNK will love being able to close Frag.  SAM WAR and DRK can also close Darkness from Swift Blade.  Swift blade has also been era+ to do critical damage.  It would be a good idea to put together a &amp;quot;Swift Blade equipment set&amp;quot; to maximize your accuracy, attack, and STR when you use Swift Blade from level 66+ for high damage/enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savage Blade&#039;&#039;&#039; opens Light and Distortion!  Good for pretty much any other melee to close (except THF/dagger and MNK/H2H...sorry THF and MNK...)&lt;br /&gt;
&lt;br /&gt;
You can pretty much pick any melee and let them know you will open skillchains for them when you have TP.  The other 2 melee my pair up and chain with each other or solo DPS.  Sword is quite versatile in chains.  &#039;&#039;&#039;Do NOT however ask them to wait for your TP&#039;&#039;&#039;.  That will delay DPS/exp.  Save your TP and open for them when you have it.  More than likely you won&#039;t have TP to open for them everytime they have TP.  That&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
MNK BST WAR(axe) and SMN are the jobs to look out for though for making Fusion (Holy MB!).  At the later levels THF WAR BST and DRK are good to work with too, opening Distortion and Fragmentation (using skull breaker with club).&lt;br /&gt;
*If partying with a BLM then there might be a need for your melee partner to save TP for a chain.  Especially if it&#039;s like a PLD, melee x3, BLM, Healer party setup (2 chains going on for the BLM to burst on). &lt;br /&gt;
*Some party line ups will have the more old-school/traditional setup with 2 melee and a BLM as the DDs, 1 healer (WHM RDM), 1 support (RDM BRD SMN), and a tank (you).  In that case the 2 melee are always going to chain with each other while the black mage bursts off of it.  See if you can 3 step with them when you have the TP.  Ideally you&#039;ll start the 3 step.  Or if the support is SMN, open fusion or distortion for them to close.  It&#039;s not the end of the world if you can&#039;t chain in that scenario though.  You can use WSs for hate.  &lt;br /&gt;
**Ideally though, you might want to suggest your group sway away from RDM+WHM backline unless your group can make fusion or light chains (WHM burst holy/banish, RDM bursting as well) or your group may suffer a bit in DPS/exp rate.&lt;br /&gt;
====The Closer (MB Holy)====&lt;br /&gt;
At level 55 you get [[Holy]].  It has been boosted on horizon to do extra damage.  If you really want to increase your DPS see if you can close [[Transfixion]] or [[Fusion]] with your sword.  Then you can [[Magic Burst]] Holy for a lot of damage.  Your friends are DRG for Penta Thrust, and SMN with Ifrit punch.&lt;br /&gt;
&lt;br /&gt;
You can also try and set up a party where your DPS can make Transfixion, Fusion, or Light chains for you to MB Holy off of.  Mnks using Raging Fists, and Drks using Vorpal Scythe or Power Slash are something to consider.&lt;br /&gt;
&lt;br /&gt;
===Dealing with the DPS&#039;s Enmity Management===&lt;br /&gt;
&#039;&#039;&#039;It is ultimately the DPS&#039;s responsibility to manage their own threat.  Just because a DPS can go all out does not mean that they should (Especially at the start of battle when the tank is establishing hate).  Timing is everything.  Or else a DPS is going to steal threat from the PLD, take damage, sap the healer&#039;s MP, and/or die.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some DPS have ways of managing their enmity.  If they pull hate, they can shed it without you having to do anything.  Other DPS have ways of managing other party members&#039; enmity levels.  &lt;br /&gt;
&lt;br /&gt;
Most DPS are encouraged to &amp;quot;go all out&amp;quot; when an exp mob is getting close to being defeated.  Usually the mob is defeated before they steal threat from the tank and/or start taking damage.  Some DPS can start to go all out when a mob has high HP if they can deal with the threat they take or defeat the mob before it becomes a problem (ex: DRK having stun, BLM having blink/stoneskin/stun, Melee DPS closing a skillchain.).&lt;br /&gt;
&lt;br /&gt;
Dragoons gain &#039;&#039;&#039;high jump&#039;&#039;&#039; and &#039;&#039;&#039;super jump&#039;&#039;&#039; at levels 35 and 55 respectively.  Both jumps shed hate.  Don&#039;t worry about them and waste a provoke or flash or something worse.&lt;br /&gt;
&lt;br /&gt;
Thieves are excellent party mates.  They gain &#039;&#039;&#039;sneak attack&#039;&#039;&#039;, &#039;&#039;&#039;trick attack&#039;&#039;&#039;, and &#039;&#039;&#039;assassin&#039;&#039;&#039; at levels 15, 30, and 50 respectively.  Starting at 50 thieves will get behind you facing the mob and use &#039;&#039;&#039;trick attack&#039;&#039;&#039;.  The damage is guaranteed critical and the mob think you did it, tricking them into hating you more.  From levels 30 to 49 your group may set up a first voke so the thf can sata you.  At 45 thieves gain &#039;&#039;&#039;accomplice&#039;&#039;&#039; and &#039;&#039;&#039;collaborator&#039;&#039;&#039;.  These moves steal hate from their party mates and redirect it back to you.  They can help deal with 1 DPS while you focus on the others.  Having a thf makes it much easier on you to hold hate against the other DPS.  &lt;br /&gt;
&lt;br /&gt;
Starting at level 60 some jobs may sub /THF.  They will go behind you and TA WS so they give you their hate.&lt;br /&gt;
&lt;br /&gt;
Some jobs at 70+ may sub /DRG.  They can use high jump to shed hate.&lt;br /&gt;
&lt;br /&gt;
Although they don&#039;t really have to when partying with you, some jobs may sub /NIN at 24+ which gives them shadows.  If they pull threat let their shadows absorb some hits before trying to get hate back.  The absorbed damage saves the healer some mp and each shadow absorbed does reduce their enmity by a bit so it will be easier to try and grab hate from them after a few shadows are absorbed. &lt;br /&gt;
&lt;br /&gt;
Be on the lookout for WAR/SAMs, SAMs, RNGs, DRKs, and MNK/WARs.  These DPS can do tons of damage in quick succession and rarely have a way of shedding their hate for doing it.  Save your abilities to deal with them.  &lt;br /&gt;
&lt;br /&gt;
DRKs have &#039;&#039;&#039;drain&#039;&#039;&#039;, &#039;&#039;&#039;stun&#039;&#039;&#039;, and &#039;&#039;&#039;weapon bash&#039;&#039;&#039;.  Drain will fill up their hp so you may not need to cure them as much.  They typically stun after taking threat which may be good enough to delay the mob long enough before it&#039;s defeated.  DRKs may need your cures after using &#039;&#039;&#039;soul eater&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Club Vs Sword===&lt;br /&gt;
Clubs have been buffed on horizon.  And paladins have access to more clubs.  Also Starlight is now obtained at level 13 which is a WS that restores some mp.  Starlight is great for restoring mp in combat and not having to rest as much.&lt;br /&gt;
&lt;br /&gt;
Clubs aren&#039;t a bad choice to roll with instead of swords.  You get better mp management.  But they aren&#039;t as DPS as swords.  Clubs can also open a few skillchains though.  Notably Distortion with Shining Strike, and Fragmentation with Skull Breaker.  &lt;br /&gt;
&lt;br /&gt;
Clubs can&#039;t open Fusion though so there&#039;s that.  And using TP to restore mp instead of opening SCs may hinder your party&#039;s DPS.  Really it comes down to your preference and what race you are playing as for better mp management.  If you keep losing hate with club, try using a sword.  &lt;br /&gt;
&lt;br /&gt;
If your healer is RDM with refresh and/or you have a BRD, then MP management shouldn&#039;t be too bad with using a sword.  It might be better to use club with starlight if your main healer is WHM and there is no BRD or SMN in your party.  WHM can throw you devotion every 10 minutes.  It all really depends on the skill/gear/line up of the party.  And each party is different. Experiment to see what works better.&lt;br /&gt;
&lt;br /&gt;
===Other Tips and Considerations===&lt;br /&gt;
*[[Holy]] is your secret weapon for extra DPS.  It has been given a boost on Horizon to deal a lot more damage.&lt;br /&gt;
**Consider building a &amp;quot;Holy&amp;quot; armor set, MND+Magic Attack Bonus+Divine Skill&lt;br /&gt;
**When forming a party, try to get jobs that can create Transfixion, Fusion, or Light skillchains for you to MB Holy off of.  Drgs, Mnks, Drk&#039;s using Vorpal Scythe, SMNS using Ifrit are your friends.  At higher levels THFs SAMs RNGs, and Wars can work too for Light and Fusion. &lt;br /&gt;
*THFs can be great friends in exp parties.  They will pull, and they have the ability to give you extra hate towards mobs.  Especially from level 50+ when they get assassin.  &#039;&#039;&#039;PLD+THF can certainly allow the melee DPS in an exp party to sub something else other than /NIN to do even more DPS and be able to go all out without catching too much aggro.&#039;&#039;&#039;  &lt;br /&gt;
**Tip: If you already have a THF in your exp party, you don&#039;t really need a BRD.  Both are pullers.  PLD + THF or BRD + 3 DPS + Healer is a solid lineup.  You can even consider BLM as one of the 3 DPS that can also backup heal and crowd control (sleep/ga) in a pinch.&lt;br /&gt;
*In some parties you may not have a reliable refresh (BLM + WHM backline, no BRD, THF pulling).  Especially in the lower levels when jobs don&#039;t have mp restore abilities/spells yet.  Really consider leveling cooking to at least 30 to make drinks on the fly so you can keep up with mp.  Think of it as having tools as a Ninja. Refresh will give you less downtime, which means faster exp.  Pineapple, melon, and yagudo are all good drinks you can make with cooking 30/40/60.  Orange apple and grape juice aren&#039;t bad either (cooking 10/20/50 respectively).&lt;br /&gt;
*Consider building a DPS gear set (extra accuracy/strength/attack) and swapping it in via macros when using a weaponskill for increased damage and aggro towards you. (Ex: Haubergeon)  &lt;br /&gt;
*Time your aggro making.  If someone grabs aggro and the mob is almost dead it may not be worth it to spend a voke/flash/whatever on the mob.  Save it for the next mob.  Just cure instead as needed.&lt;br /&gt;
*&#039;&#039;&#039;In the higher levels/merit parties you may want to consider subbing /NIN.  At higher levels/merit parties most all melee subs /nin because of Utsu: Ni and Ichi shadows for damage mitigation.&#039;&#039;&#039; However, pld/nin really only shines if all the other melee are subbing nin, except drgs. Look at the party list and/or talk to the party leader if you aren&#039;t sure what to sub.  Your main job will be to Flash the enemy for first aggro and then support/cure/cover the other DD when they do take aggro and start taking hits.  Don&#039;t expect to hold hate for too long.  But enemies should be going down fast enough before it&#039;s a problem.  Gear more towards accuracy/strength. Eat sushi or ikra.  You lean more towards a support/healer/(light)DD and less as a tank. &#039;&#039;&#039;Swift Blade (lvl 65) has been boosted on Horizon to do critical damage for more DPS.  Consider building a Swift Blade WS gear set to macro in for even more DPS.  It can be strong.&#039;&#039;&#039;&lt;br /&gt;
**You can off hand shield or another sword for dual wield.  Either works.  You can&#039;t use shield bash without a shield though...so maybe macro one in at the cost of losing some TP.  But &#039;&#039;&#039;shields help with spell interruption as PLD (shield mastery).  Very helpful for recasting shadows.&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Definitely consider having enlight at these higher levels to up your accuracy and DPS!&#039;&#039;&#039;  Don&#039;t forget to pick a melee and open chains for them, and make use of cover/sentinel/shield bash/rampart to grab aggro from time to time and support the other DD!&lt;br /&gt;
**&#039;&#039;&#039;In higher level/merit parties while subbing /nin, consider having at least 3 DPS (/nin if melees) + puller + healer + PLD/NIN.&#039;&#039;&#039;  Basically the healer and PLD are sharing their MP pools for keeping the party healthy.  The main healer should have an MP recovery ability/spell to give to the PLD/NIN.  Having too many supportive jobs in a party can reduce the speed at which your party is defeating enemies and cause more downtime.&lt;br /&gt;
&lt;br /&gt;
*Pure DPS PLD/SAM using a high damage staff with [[Hasso]], and [[Holy]] for MB on Light Skillchains is another strategy to consider for high level/merit parties.  Requires some gear/gearsets and a tailored party set-up to be effective.  &lt;br /&gt;
&lt;br /&gt;
-This guide was created by Grayson while leveling PLD and leveling with PLDs on Horizon.  It is considered a work-in-progress.&lt;/div&gt;</summary>
		<author><name>Kaladin9833</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=EXP_Party_Guide_-_Paladin&amp;diff=117899</id>
		<title>EXP Party Guide - Paladin</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=EXP_Party_Guide_-_Paladin&amp;diff=117899"/>
		<updated>2026-02-14T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;Kaladin9833: /* Know your Role */&lt;/p&gt;
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|align=&amp;quot;center&amp;quot; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;|&#039;&#039;&#039;This article is only a &#039;&#039;[[:category:Guides|guide]]&#039;&#039;.  Information expressed in a guide is usually more opinion than fact and should be taken as such.  Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players.  However, there may be differing opinions than those expressed in a guide.  &amp;lt;br&amp;gt;Strategies and information in guides may not work for everyone.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
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Welcome to &amp;quot;HOW TO PLD IN AN EXP PT&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Know your Role===&lt;br /&gt;
In a nutshell, the Paladin is a supportive healer tank-  They wear heavy armor/use a shield, hold the enemy, take the hits, protect/heal themselves and their party members, and skillchain as appropriate.  Do not expect to be topping the damage charts as a paladin...that&#039;s for the party&#039;s damage dealers.  &lt;br /&gt;
&lt;br /&gt;
Your main job is to stabilize the party, hold the enemy as best you can, mitigate your incoming damage, and cure/cover the DDs when they do take aggro.  &lt;br /&gt;
*The DD frontline shouldn&#039;t have to sub NIN for higher DPS when partying with a Paladin &lt;br /&gt;
**At later levels (50+) also having a THF or someone with /THF subjob (60+ for Trick attack with /THF subjob) for additional hate control in your party if DD aren&#039;t subbing /NIN is a good idea too.  &lt;br /&gt;
&lt;br /&gt;
Having a PLD in your party along with a main healer also lessens the need of a support-role job in your group (compared to parties where there is no main tank with all frontline subbing /nin, having a support + healer would be a good idea).  You can consider nixing the support for another DPS: i.e. PLD, 3 DPS, puller, healer party line up.&lt;br /&gt;
&lt;br /&gt;
===Party Preparation===&lt;br /&gt;
As a Paladin you want to gear for defense and vitality.  Some basic sets of armor to look out for in your leveling process are: &lt;br /&gt;
&lt;br /&gt;
*Scale set (lvl 10)  &lt;br /&gt;
*Lizard set (lvl 17)  &lt;br /&gt;
*Beetle set (lvl 21)&lt;br /&gt;
*Chain set (lvl 24)  &lt;br /&gt;
*Eisenplatte set (lvl 29)&lt;br /&gt;
*Centurion/Royal Squire set (lvl 30) &lt;br /&gt;
*Silver set (lvl 36)&lt;br /&gt;
*Plate armor set (lvl 40)&lt;br /&gt;
*Royal Squire/Iron Musketeer set (lvl40)&lt;br /&gt;
*Alumine set (lvl 45)&lt;br /&gt;
*Mythril set (lvl 49)&lt;br /&gt;
*Royal Knight/Iron Musketeer set (lvl 50)&lt;br /&gt;
*Gallant (artifact armor) set (lvl 52-60)&lt;br /&gt;
*Darksteel set (lvl 65)&lt;br /&gt;
*Adaman Set (lvl 73)&lt;br /&gt;
&lt;br /&gt;
Shields are VERY important too.  More defense!  Aim for the &amp;quot;Kite&amp;quot; type shields.&lt;br /&gt;
&lt;br /&gt;
Consider equipping accuracy/dex accessories (neck/belt/rings/earrings) outside of your defense building gear.  Being able to hit the enemy generates hate plus gives you more TP gain for opening skillchains (more on that later).&lt;br /&gt;
&lt;br /&gt;
From the early levels, the best subjob to use for PLD is WAR.  It gives you provoke along with some extra VIT/defense/HP.  At the later levels you could consider subbing NIN.  &lt;br /&gt;
&lt;br /&gt;
Consider carrying both a sword and club as well.&lt;br /&gt;
&lt;br /&gt;
Consider leveling cooking to level 30+ before embarking on your Paladin journey.  Bring a pineapple/melon juice or yagudo drink making kit with you to your lower level parties.  Refresh is great.  In some later level parties you may not have a reliable refresh.  So be your own refresher.  &lt;br /&gt;
&lt;br /&gt;
Bring seafood.  You want to eat food that increases your defense.  At the later levels you can eat &#039;&#039;&#039;Ikra Gunkan&#039;&#039;&#039; for both defense and accuracy so you can do more damage, and open chains more often.&lt;br /&gt;
&lt;br /&gt;
Load up an addon that will allow you to see your party member&#039;s TP (HXUI/tparty).&lt;br /&gt;
&lt;br /&gt;
===The Hateful Healer===&lt;br /&gt;
Mage/backline healers try to keep from getting too much hate from their heals.  The paladin wants to do the opposite.  Curing is one of your main tools in grabbing and holding the enemy&#039;s attention. &lt;br /&gt;
&lt;br /&gt;
Between provokes, topping yourself off with cure gives yourself extra enmity and keeps you ahead on the hate list compared to the other DDs in your party.&lt;br /&gt;
&lt;br /&gt;
When a DD/melee grabs the enemy&#039;s attention, starts taking hits, and your abilities are on cooldown, cure them to get some hate back.  This also helps the healer out, saving them some MP.&lt;br /&gt;
&lt;br /&gt;
Consider topping off melee with a cure or 2 after a battle if you have MP to spare.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP Management&#039;&#039;&#039;&lt;br /&gt;
Keep an eye on your main healer&#039;s MP and casting.  It may be more efficient to save your MP and let the main healer cure you instead.  Consider you and the main healer balancing/sharing the same MP pool for healing yourself and the party.  &lt;br /&gt;
&lt;br /&gt;
It&#039;s always a good idea to bring drinks and/or ethers to your exp parties for MP management.  You aren&#039;t going to be resting as much as a mage.&lt;br /&gt;
&lt;br /&gt;
At 25, PLD gets &#039;&#039;&#039;auto refresh&#039;&#039;&#039;.  A permanent 1 mp/tic.  Very good!&lt;br /&gt;
&lt;br /&gt;
At 45 you get &#039;&#039;&#039;Chivalry&#039;&#039;&#039;.  A 15 minute cooldown ability that converts your TP to MP.  You can save up to 3000 TP for more return.  Great for when you don&#039;t have a refresh in your party.  And great for when you do!  &lt;br /&gt;
&lt;br /&gt;
Also White Mages get &#039;&#039;&#039;Devotion&#039;&#039;&#039; at 45, which is another MP dump ability (10 minute cooldown).  Tell your WHM to please save it for you and rotate devotion and chivalry.  Rotating chivalry and devotion nearly makes up for not having a refresher in your party, if you don&#039;t have one.  (Don&#039;t forget your juice making kit either!)&lt;br /&gt;
&lt;br /&gt;
White mages get &#039;&#039;&#039;Divine Veil&#039;&#039;&#039; at 50.  This trait will double the potency and length of the next regen spell.  Ask the WHM to please save Divine Seal Regen for you as well.  It will allow you to easily sustain yourself while the WHM can rest a bit longer.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From levels 50+ PLD and WHM can weave Chivalry, Devotion, and Divine Seal + Regen for MP management tools in exp parties.  You can do fine without a refresh by working with a WHM in exp parties.  Get another DPS instead of an extra support to defeat mobs faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Mages get Refresh at level 41.  If you have a RDM main healer ask them for refresh if they aren&#039;t casting it on you.  &lt;br /&gt;
&lt;br /&gt;
Summoners get AoE refresh at 48.  &lt;br /&gt;
&lt;br /&gt;
Bards get ballad at 25 and ballad II at 50 for MP refresh.  If you have a BRD, make sure you stand by the mages so Ballad will hit you.&lt;br /&gt;
&lt;br /&gt;
===The Protector===&lt;br /&gt;
The Paladin protects their party:  They do their best to hold the enemy, take the hits, mitigate their incoming damage, and cure the DDs/themselves to keep the enemy&#039;s attention and limit the party&#039;s downtime.  Melee DD should not have to sub NIN for shadows when partying with a Paladin.  Melee subbing /WAR, /THF, /SAM, /DRG, etc. instead of /NIN will substantially increase the party&#039;s overall DPS.  &lt;br /&gt;
&lt;br /&gt;
Paladins have many tools to keep the enemy&#039;s attention, to get it back if they lose it, and to cover anybody that does take aggro:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cures (lvl 5/17/30/55)&#039;&#039;&#039; - &#039;&#039;&#039;Your bread and butter&#039;&#039;&#039;.  Cure yourself.  Cure your DD during the fight and top them off a bit after the fight.  Curing yourself and your party mates does 3 thing 1)Keeps you/them alive, 2) Gives you hate 3) Helps your party&#039;s healer save mp.   &lt;br /&gt;
* &#039;&#039;&#039;Provoke (lvl 10 subbing WAR)&#039;&#039;&#039; - 30 second cooldown.  First thing you should do when the enemy is lured to the camp.  Use on cooldown but be mindful of saving it for the next pulled mob.&lt;br /&gt;
* &#039;&#039;&#039;Shield Bash (lvl 15)&#039;&#039;&#039; - Does some decent damage.  Stuns the enemy.  Gives the paladin a moderate amount of hate.  Good to use when a party member gets hate.  5 minute cooldown.  &lt;br /&gt;
* &#039;&#039;&#039;Sentinel (lvl 30)&#039;&#039;&#039; - Gives the paladin A LOT of hate.  Also mitigates A LOT of physical damage.  5 minute cooldown...Same as DRK souleater and RNG barrage/other hate spiking DD cooldowns.  Save for the hate/damage spikes to get hate back.  Also good to use when the healer is resting/low on mp.  You&#039;ll take a lot less damage for some time, giving time for the healer to recover some extra mp.&lt;br /&gt;
* &#039;&#039;&#039;Berserk (lvl 30 subbing WAR)&#039;&#039;&#039; - Increases your attack and decreases your defense.  You can use this right before using a weaponskill for increased damage/aggro.  Not recommended to keep up afterwards.  5 minute cooldown. &lt;br /&gt;
* &#039;&#039;&#039;Cover (lvl 35)&#039;&#039;&#039; - Get in front of the melee DD and use it if they have the enemy&#039;s attention.  You&#039;ll take their hits for 15 seconds.  &#039;&#039;&#039;You need to be in between your party/alliance member and the enemy for this to work&#039;&#039;&#039;.  3 minute cooldown...good to use on a melee after they close a skillchain you opened for them.  Also good for backup if you are out of other abilities.&lt;br /&gt;
* &#039;&#039;&#039;Flash (lvl 37)&#039;&#039;&#039; - Now we&#039;re talking.  VERY HATEFUL TOWARDS THE ENEMY.  Flash + Provoke at the beginning of fights and you should be holding the enemy pretty well...unless your melee DD are crazy...(which isn&#039;t uncommon). Consider maybe &amp;quot;rotating&amp;quot; or &amp;quot;Spreading out&amp;quot; Flash and Provoke to maintain your hate at the top of the list in your parties depending on how crazy the DDs are.  45 second cooldown.   &lt;br /&gt;
*&#039;&#039;&#039;Enlight (lvl 40)&#039;&#039;&#039; - This spell not only gives you an increase in damage and accuracy but also gives you an enmity +10 buff.  Super good but very rare/expensive.  &lt;br /&gt;
*&#039;&#039;&#039;Defender (lvl 50 subbing WAR)&#039;&#039;&#039; - Increases your defense and reduces enmity loss when you are hit.  You lose out on some attack, but the less damage you take and enmity loss may make up for it.  &#039;&#039;&#039;Defender has the added effect of reducing the amount of enmity you lose when taking damage from the enemy.  (The general formula for losing hate towards an enemy is being damaged by them.) Defender also adds extra enmity to provoke.&#039;&#039;&#039;  May not be necessary depending on your party/gear.  If you&#039;re taking a lot of damage, or losing hate pretty easily, use it.  &lt;br /&gt;
* &#039;&#039;&#039;Rampart (lvl 62)&#039;&#039;&#039; - Another hate generating and damage mitigation tool (aoe mitigation for party members) .  5 min cooldown.  Combo with Sentinel/shield bash/flash if your DDs are crazy.  &lt;br /&gt;
* &#039;&#039;&#039;Warcry (lvl 70 WAR sub)&#039;&#039;&#039; Gives a moderate amount of hate towards you while giving yourself and your nearby party members an attack bonus.  5 minute cool down.  Great for a fail safe and/or using with berserk before a weaponskill.   &lt;br /&gt;
* &#039;&#039;&#039;Holy Circle (lvl 5)&#039;&#039;&#039; - This actually does generate a bit of enmity.  10 minute cooldown...use as a fail safe?  &lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit of an art in using all your available tools.  Consider combining abilities and/or spreading them out depending on how hateful your DDs are.  It really depends on your party setup/how geared they are.  Use an addon like recast or timers to keep track of when your abilities/spells are available again.&lt;br /&gt;
Don&#039;t panic if you lose hate and don&#039;t have other abilities available yet/on cooldown...it will happen.  Just go back to the basics and cure the DD to keep them alive/get hate back.  Your role in your party again is A) hold the enemy, then B) support/cure the DD that pulls hate, then C) open those skillchains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider macroing in gear that gives +Enmity when using the above abilities/spells.  It will boost the amount of hate you get from curing/shield bashing/etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Opener===&lt;br /&gt;
Paladin&#039;s don&#039;t do great damage on their own...  But what they can do is set up a melee/SMN with opening skillchains for them to close. This also makes mages happy for more chains to magic burst on.  &lt;br /&gt;
&lt;br /&gt;
Paladins can consider the skillchain damage that the melee/SMN closes as their own (maybe even consider any magic burst damage from that chain, their own as well.  Can&#039;t burst without a chain, right?).  &lt;br /&gt;
&lt;br /&gt;
You can also close chains instead of opening but the chain damage won&#039;t be as much compared to a melee or SMN closing.  A skillchain&#039;s damage depends on the closing WS.  But if you have a BLM it might not matter much because the magic burst will do lots of damage anyway.&lt;br /&gt;
&lt;br /&gt;
You may need to save &#039;&#039;&#039;cover&#039;&#039;&#039; for the melee that closes the skillchain if it isn&#039;t a THF, /30THF+, or DRG.  Looking at you MNKs and DRKs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lotus Blade&#039;&#039;&#039; opens Fusion.  Team up with a MNK WAR or SMN (Ifrit) for them to close it.  RLB also opens Gravitation.  Great for DRG (penta thrust) WAR, and SMN (Ifrit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Blade&#039;&#039;&#039; opens Reverberation, Liquefaction, and Detonation. MNKs WARs and DRKs will like it.  RNGs can close with slug/sidewinder but good luck getting hate after that... let&#039;s just say the enemy better be defeated soon after that happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seraph Blade&#039;&#039;&#039; opens &#039;&#039;&#039;Distortion&#039;&#039;&#039;!  Very good for THF, SAM, DRK, WAR(Rampage), BST, and SMN (Shiva).  Also opens detonation and reverberation.  &#039;&#039;&#039;Shining Strike&#039;&#039;&#039; with club also opens Distortion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorpal Blade&#039;&#039;&#039; is similar to shining blade but does a bit more damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Blade&#039;&#039;&#039; opens Fragmentation and Darkness.  THF DRK(Great sword) and MNK will love being able to close Frag.  SAM WAR and DRK can also close Darkness from Swift Blade.  Swift blade has also been era+ to do critical damage.  It would be a good idea to put together a &amp;quot;Swift Blade equipment set&amp;quot; to maximize your accuracy, attack, and STR when you use Swift Blade from level 66+ for high damage/enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savage Blade&#039;&#039;&#039; opens Light and Distortion!  Good for pretty much any other melee to close (except THF/dagger and MNK/H2H...sorry THF and MNK...)&lt;br /&gt;
&lt;br /&gt;
You can pretty much pick any melee and let them know you will open skillchains for them when you have TP.  The other 2 melee my pair up and chain with each other or solo DPS.  Sword is quite versatile in chains.  &#039;&#039;&#039;Do NOT however ask them to wait for your TP&#039;&#039;&#039;.  That will delay DPS/exp.  Save your TP and open for them when you have it.  More than likely you won&#039;t have TP to open for them everytime they have TP.  That&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
MNK BST WAR(axe) and SMN are the jobs to look out for though for making Fusion (Holy MB!).  At the later levels THF WAR BST and DRK are good to work with too, opening Distortion and Fragmentation (using skull breaker with club).&lt;br /&gt;
*If partying with a BLM then there might be a need for your melee partner to save TP for a chain.  Especially if it&#039;s like a PLD, melee x3, BLM, Healer party setup (2 chains going on for the BLM to burst on). &lt;br /&gt;
*Some party line ups will have the more old-school/traditional setup with 2 melee and a BLM as the DDs, 1 healer (WHM RDM), 1 support (RDM BRD SMN), and a tank (you).  In that case the 2 melee are always going to chain with each other while the black mage bursts off of it.  See if you can 3 step with them when you have the TP.  Ideally you&#039;ll start the 3 step.  Or if the support is SMN, open fusion or distortion for them to close.  It&#039;s not the end of the world if you can&#039;t chain in that scenario though.  You can use WSs for hate.  &lt;br /&gt;
**Ideally though, you might want to suggest your group sway away from RDM+WHM backline unless your group can make fusion or light chains (WHM burst holy/banish, RDM bursting as well) or your group may suffer a bit in DPS/exp rate.&lt;br /&gt;
====The Closer (MB Holy)====&lt;br /&gt;
At level 55 you get [[Holy]].  It has been boosted on horizon to do extra damage.  If you really want to increase your DPS see if you can close [[Transfixion]] or [[Fusion]] with your sword.  Then you can [[Magic Burst]] Holy for a lot of damage.  Your friends are DRG for Penta Thrust, and SMN with Ifrit punch.&lt;br /&gt;
&lt;br /&gt;
You can also try and set up a party where your DPS can make Transfixion, Fusion, or Light chains for you to MB Holy off of.  Mnks using Raging Fists, and Drks using Vorpal Scythe or Power Slash are something to consider.&lt;br /&gt;
&lt;br /&gt;
===Dealing with the DPS&#039;s Enmity Management===&lt;br /&gt;
&#039;&#039;&#039;It is ultimately the DPS&#039;s responsibility to manage their own threat.  Just because a DPS can go all out does not mean that they should (Especially at the start of battle when the tank is establishing hate).  Timing is everything.  Or else a DPS is going to steal threat from the PLD, take damage, sap the healer&#039;s MP, and/or die.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some DPS have ways of managing their enmity.  If they pull hate, they can shed it without you having to do anything.  Other DPS have ways of managing other party members&#039; enmity levels.  &lt;br /&gt;
&lt;br /&gt;
Most DPS are encouraged to &amp;quot;go all out&amp;quot; when an exp mob is getting close to being defeated.  Usually the mob is defeated before they steal threat from the tank and/or start taking damage.  Some DPS can start to go all out when a mob has high HP if they can deal with the threat they take or defeat the mob before it becomes a problem (ex: DRK having stun, BLM having blink/stoneskin/stun, Melee DPS closing a skillchain.).&lt;br /&gt;
&lt;br /&gt;
Dragoons gain &#039;&#039;&#039;high jump&#039;&#039;&#039; and &#039;&#039;&#039;super jump&#039;&#039;&#039; at levels 35 and 55 respectively.  Both jumps shed hate.  Don&#039;t worry about them and waste a provoke or flash or something worse.&lt;br /&gt;
&lt;br /&gt;
Thieves are excellent party mates.  They gain &#039;&#039;&#039;sneak attack&#039;&#039;&#039;, &#039;&#039;&#039;trick attack&#039;&#039;&#039;, and &#039;&#039;&#039;assassin&#039;&#039;&#039; at levels 15, 30, and 50 respectively.  Starting at 50 thieves will get behind you facing the mob and use &#039;&#039;&#039;trick attack&#039;&#039;&#039;.  The damage is guaranteed critical and the mob think you did it, tricking them into hating you more.  From levels 30 to 49 your group may set up a first voke so the thf can sata you.  At 45 thieves gain &#039;&#039;&#039;accomplice&#039;&#039;&#039; and &#039;&#039;&#039;collaborator&#039;&#039;&#039;.  These moves steal hate from their party mates and redirect it back to you.  They can help deal with 1 DPS while you focus on the others.  Having a thf makes it much easier on you to hold hate against the other DPS.  &lt;br /&gt;
&lt;br /&gt;
Starting at level 60 some jobs may sub /THF.  They will go behind you and TA WS so they give you their hate.&lt;br /&gt;
&lt;br /&gt;
Some jobs at 70+ may sub /DRG.  They can use high jump to shed hate.&lt;br /&gt;
&lt;br /&gt;
Although they don&#039;t really have to when partying with you, some jobs may sub /NIN at 24+ which gives them shadows.  If they pull threat let their shadows absorb some hits before trying to get hate back.  The absorbed damage saves the healer some mp and each shadow absorbed does reduce their enmity by a bit so it will be easier to try and grab hate from them after a few shadows are absorbed. &lt;br /&gt;
&lt;br /&gt;
Be on the lookout for WAR/SAMs, SAMs, RNGs, DRKs, and MNK/WARs.  These DPS can do tons of damage in quick succession and rarely have a way of shedding their hate for doing it.  Save your abilities to deal with them.  &lt;br /&gt;
&lt;br /&gt;
DRKs have &#039;&#039;&#039;drain&#039;&#039;&#039;, &#039;&#039;&#039;stun&#039;&#039;&#039;, and &#039;&#039;&#039;weapon bash&#039;&#039;&#039;.  Drain will fill up their hp so you may not need to cure them as much.  They typically stun after taking threat which may be good enough to delay the mob long enough before it&#039;s defeated.  DRKs may need your cures after using &#039;&#039;&#039;soul eater&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Club Vs Sword===&lt;br /&gt;
Clubs have been buffed on horizon.  And paladins have access to more clubs.  Also Starlight is now obtained at level 13 which is a WS that restores some mp.  Starlight is great for restoring mp in combat and not having to rest as much.&lt;br /&gt;
&lt;br /&gt;
Clubs aren&#039;t a bad choice to roll with instead of swords.  You get better mp management.  But they aren&#039;t as DPS as swords.  Clubs can also open a few skillchains though.  Notably Distortion with Shining Strike, and Fragmentation with Skull Breaker.  &lt;br /&gt;
&lt;br /&gt;
Clubs can&#039;t open Fusion though so there&#039;s that.  And using TP to restore mp instead of opening SCs may hinder your party&#039;s DPS.  Really it comes down to your preference and what race you are playing as for better mp management.  If you keep losing hate with club, try using a sword.  &lt;br /&gt;
&lt;br /&gt;
If your healer is RDM with refresh and/or you have a BRD, then MP management shouldn&#039;t be too bad with using a sword.  It might be better to use club with starlight if your main healer is WHM and there is no BRD or SMN in your party.  WHM can throw you devotion every 10 minutes.  It all really depends on the skill/gear/line up of the party.  And each party is different. Experiment to see what works better.&lt;br /&gt;
&lt;br /&gt;
===Other Tips and Considerations===&lt;br /&gt;
*[[Holy]] is your secret weapon for extra DPS.  It has been given a boost on Horizon to deal a lot more damage.&lt;br /&gt;
**Consider building a &amp;quot;Holy&amp;quot; armor set, MND+Magic Attack Bonus+Divine Skill&lt;br /&gt;
**When forming a party, try to get jobs that can create Transfixion, Fusion, or Light skillchains for you to MB Holy off of.  Drgs, Mnks, Drk&#039;s using Vorpal Scythe, SMNS using Ifrit are your friends.  At higher levels THFs SAMs RNGs, and Wars can work too for Light and Fusion. &lt;br /&gt;
*THFs can be great friends in exp parties.  They will pull, and they have the ability to give you extra hate towards mobs.  Especially from level 50+ when they get assassin.  &#039;&#039;&#039;PLD+THF can certainly allow the melee DPS in an exp party to sub something else other than /NIN to do even more DPS and be able to go all out without catching too much aggro.&#039;&#039;&#039;  &lt;br /&gt;
**Tip: If you already have a THF in your exp party, you don&#039;t really need a BRD.  Both are pullers.  PLD + THF or BRD + 3 DPS + Healer is a solid lineup.  You can even consider BLM as one of the 3 DPS that can also backup heal and crowd control (sleep/ga) in a pinch.&lt;br /&gt;
*In some parties you may not have a reliable refresh (BLM + WHM backline, no BRD, THF pulling).  Especially in the lower levels when jobs don&#039;t have mp restore abilities/spells yet.  Really consider leveling cooking to at least 30 to make drinks on the fly so you can keep up with mp.  Think of it as having tools as a Ninja. Refresh will give you less downtime, which means faster exp.  Pineapple, melon, and yagudo are all good drinks you can make with cooking 30/40/60.  Orange apple and grape juice aren&#039;t bad either (cooking 10/20/50 respectively).&lt;br /&gt;
*Consider building a DPS gear set (extra accuracy/strength/attack) and swapping it in via macros when using a weaponskill for increased damage and aggro towards you. (Ex: Haubergeon)  &lt;br /&gt;
*Time your aggro making.  If someone grabs aggro and the mob is almost dead it may not be worth it to spend a voke/flash/whatever on the mob.  Save it for the next mob.  Just cure instead as needed.&lt;br /&gt;
*&#039;&#039;&#039;In the higher levels/merit parties you may want to consider subbing /NIN.  At higher levels/merit parties most all melee subs /nin because of Utsu: Ni and Ichi shadows for damage mitigation.&#039;&#039;&#039; However, pld/nin really only shines if all the other melee are subbing nin, except drgs. Look at the party list and/or talk to the party leader if you aren&#039;t sure what to sub.  Your main job will be to Flash the enemy for first aggro and then support/cure/cover the other DD when they do take aggro and start taking hits.  Don&#039;t expect to hold hate for too long.  But enemies should be going down fast enough before it&#039;s a problem.  Gear more towards accuracy/strength. Eat sushi or ikra.  You lean more towards a support/healer/(light)DD and less as a tank. &#039;&#039;&#039;Swift Blade (lvl 65) has been boosted on Horizon to do critical damage for more DPS.  Consider building a Swift Blade WS gear set to macro in for even more DPS.  It can be strong.&#039;&#039;&#039;&lt;br /&gt;
**You can off hand shield or another sword for dual wield.  Either works.  You can&#039;t use shield bash without a shield though...so maybe macro one in at the cost of losing some TP.  But &#039;&#039;&#039;shields help with spell interruption as PLD (shield mastery).  Very helpful for recasting shadows.&#039;&#039;&#039;  &lt;br /&gt;
**&#039;&#039;&#039;Definitely consider having enlight at these higher levels to up your accuracy and DPS!&#039;&#039;&#039;  Don&#039;t forget to pick a melee and open chains for them, and make use of cover/sentinel/shield bash/rampart to grab aggro from time to time and support the other DD!&lt;br /&gt;
**&#039;&#039;&#039;In higher level/merit parties while subbing /nin, consider having at least 3 DPS (/nin if melees) + puller + healer + PLD/NIN.&#039;&#039;&#039;  Basically the healer and PLD are sharing their MP pools for keeping the party healthy.  The main healer should have an MP recovery ability/spell to give to the PLD/NIN.  Having too many supportive jobs in a party can reduce the speed at which your party is defeating enemies and cause more downtime.&lt;br /&gt;
&lt;br /&gt;
*Pure DPS PLD/SAM using a high damage staff with [[Hasso]], and [[Holy]] for MB on Light Skillchains is another strategy to consider for high level/merit parties.  Requires some gear/gearsets and a tailored party set-up to be effective.  &lt;br /&gt;
&lt;br /&gt;
-This guide was created by Grayson while leveling PLD and leveling with PLDs on Horizon.  It is considered a work-in-progress.&lt;/div&gt;</summary>
		<author><name>Kaladin9833</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Skillchains&amp;diff=117863</id>
		<title>Category:Skillchains</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Skillchains&amp;diff=117863"/>
		<updated>2026-02-14T11:53:15Z</updated>

		<summary type="html">&lt;p&gt;Kaladin9833: /* Linked Skillchains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&#039;&#039;&#039;Note: Pulled and modified from ffxicopedias Archived version. All data updated to known values from datamines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as Renkei(連携), which is short for Wazarenkei(技連携).Most [[Weapon Skills]]&amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;,&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt; and&amp;lt;/span&amp;gt; Physical [[Blood Pact|Blood Pacts]]&amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;, [[Physical Blue Magic]], and [[Automaton Weapon Skills]]&amp;lt;/span&amp;gt; are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released.  This surge is called a Skillchain (Japanese: Renkei). A successful Skillchain deals extra damage to a monster, based on the monster&#039;s Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst. &lt;br /&gt;
&lt;br /&gt;
==Skillchain Basics==&lt;br /&gt;
A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of [[Weapon Skills]] is determined by the attributes of the [[Weapon Skill]] (see [[:Category:Skillchains#Weapon Skill Attributes]] below). When a [[Weapon Skill]] is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed. When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous [[Weapon Skill]] in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the [[Skillchain]] will not be formed. If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. [[Spirits Within]], [[Spirit Taker]], [[Energy Steal]], [[Energy Drain]], [[Starlight]], [[Moonlight]]) or misses entirely, the target will continue to resonate with the previous Weapon Skill&#039;s Attributes until another Weapon Skill with Attributes connects, or until time expires. The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, [[Thief|Thieves]] and the [[Sneak Attack]] ability are ideally suited to closing a Skillchain for large amounts of damage. &lt;br /&gt;
==Weapon Skill Attributes==&lt;br /&gt;
The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain. There are 14 Weapon Skill attributes in total. &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
====Level 1 Attributes====&lt;br /&gt;
* {{Property|Transfixion}}&lt;br /&gt;
**Associated with the element [[Light]] and piercing damage.&lt;br /&gt;
* {{Property|Liquefaction}}&lt;br /&gt;
**Associated with the element [[Fire (Element)|Fire]] and heat-based damage.&lt;br /&gt;
* {{Property|Impaction}}&lt;br /&gt;
**Associated with the element [[Lightning]] and blunt damage.&lt;br /&gt;
* {{Property|Detonation}}&lt;br /&gt;
**Associated with the element [[Wind]] and wind damage.&lt;br /&gt;
* {{Property|Compression}}&lt;br /&gt;
**Associated with the element [[Dark]] and darkness damage.&lt;br /&gt;
* {{Property|Scission}}&lt;br /&gt;
**Associated with the element [[Earth]] and slashing damage.&lt;br /&gt;
* {{Property|Reverberation}}&lt;br /&gt;
**Associated with the element [[Water]].&lt;br /&gt;
* {{Property|Induration}}&lt;br /&gt;
**Associated with the element [[Ice]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
====Level 2 Attributes====&lt;br /&gt;
* {{Property|Fusion}}&lt;br /&gt;
**Associated with the elements [[Light]] and [[Fire (Element)|Fire]].&lt;br /&gt;
* {{Property|Fragmentation}}&lt;br /&gt;
**Associated with the elements [[Lightning]] and [[Wind]].&lt;br /&gt;
* {{Property|Gravitation}}&lt;br /&gt;
**Associated with the elements [[Dark]] and [[Earth]].&lt;br /&gt;
* {{Property|Distortion}}&lt;br /&gt;
**Associated with the elements [[Water]] and [[Ice]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 3 Attributes====&lt;br /&gt;
* {{Property|Light}}&lt;br /&gt;
**Associated with the elements [[Light]], [[Fire (Element)|Fire]], [[Lightning]] and [[Wind]].&lt;br /&gt;
* {{Property|Darkness}}&lt;br /&gt;
**Associated with the elements [[Dark]], [[Earth]], [[Water]] and Ice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1 Attributes&#039;&#039;&#039; are the most common attributes and most [[Weapon Skill]]s have one or more of these. Each attribute is associated with an element and type of attack or damage. For example, the Weapon Skill [[Tachi: Enpi]] carries the attributes [[Transfixion]] and [[Scission]]. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2 Attributes&#039;&#039;&#039; are only carried by high-level Weapon Skills. These attributes are not associated with any sort of damage type or weapon skill type. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3 Attributes&#039;&#039;&#039; are only available on the Weapon Skills unique to the [[Relic Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Forming Skillchains==&lt;br /&gt;
Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain. &lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
===Level 1 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 1 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 1 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Impaction}} || &amp;amp;rarr; || {{Property|Liquefaction}} || = || {{Property|Liquefaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Liquefaction}} || = || {{Property|Liquefaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Reverberation}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Impaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Impaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Impaction}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Compression}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Liquefaction}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Scission}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Detonation}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Scission}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Reverberation}}|| = || {{Property|Reverberation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Reverberation}} || = || {{Property|Reverberation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Reverberation}} || &amp;amp;rarr; || {{Property|Induration}} || = || {{Property|Induration}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Compression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Compression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Compression}} || &amp;amp;rarr; || {{Property|Transfixion}} || = || {{Property|Transfixion}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 1 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain element.&#039;&#039; Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain. For example, hitting a target resonating with the Compression attribute, with a Weapon Skill possessing the Transfixion attribute, will produce a Transfixion skillchain, which is aligned to the element [[Light]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
===Level 2 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 2 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 2 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Liquefaction}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Fusion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Distortion}} || &amp;amp;rarr; || {{Property|Fusion}} || = || {{Property|Fusion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Reverberation}} || = || {{Property|Fragmentation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Gravitation}} || &amp;amp;rarr; || {{Property|Fragmentation}} || = || {{Property|Fragmentation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Detonation}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Gravitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Fusion}} || &amp;amp;rarr; || {{Property|Gravitation}} || = || {{Property|Gravitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Distortion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Fragmentation}} || &amp;amp;rarr; || {{Property|Distortion}} || = || {{Property|Distortion}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 2 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain elements.&#039;&#039; Level 2 Skillchains are comprised of &#039;&#039;&#039;two&#039;&#039;&#039; elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain. Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes. For example, hitting a targeting resonating with the &amp;amp;nbsp;Transfixion attribute, with a Weapon Skill possessing the Scission attribute, will produce a Distortion Skillchain, which is aligned to the elements Water and Ice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 3 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 3 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Fusion}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Fragmentation}} || = || {{Property|Light}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Gravitation}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Distortion}} || = || {{Property|Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Light}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Light}} || = || {{Property|Light}} II&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Darkness}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Darkness}} || = || {{Property|Darkness}} II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 3 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain elements.&#039;&#039; Level 3 Skillchains are comprised of &#039;&#039;&#039;four&#039;&#039;&#039; elements and correspond to Level 3 Weapon Skill Attributes. Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on [[Relic Weapons]]. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes. &#039;&#039;&#039;&#039;&#039;Unlike Level 2 and Level 1 Skillchains, &#039;&#039;&#039;Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order&#039;&#039;. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage. For example, hitting a targeting resonating with the Fusion attribute, with a Weapon Skill possessing the Fragmentation attribute, will produce a Light Skillchain, which is aligned to the elements [[Light]], [[Fire (Element)|Fire]], [[Lightning]] and [[Wind]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Linked Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Skill&amp;amp;shy;chain Level &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Maximum Damage Potential&lt;br /&gt;
|-&lt;br /&gt;
! 2 Skills !! 3 Skills !! 4 Skills !! 5 Skills !! 6 Skills&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| 50% || 60% || 70% || 80% || 90%&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 60% || 75% || 100% || 125% || 150%&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 100% || 150% || 175% || 200% || 225%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill&#039;s attributes interact with the ones resonating on the target to produce the Skillchain. Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a &#039;&#039;&#039;third&#039;&#039;&#039; Weapon Skill can follow the initial two, acting on the Skillchain they produced. For example, a [[Monk]] can use [[Spinning Attack]] to make the target resonate with Liquefaction and Impaction. A second Monk follows this attack with [[Howling Fist]], creating a Fusion Skillchain. A [[Dark Knight]] then continues this by using [[Spinning Slash]] to create a Light Skillchain. Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows: &lt;br /&gt;
&lt;br /&gt;
All Weapon Skill Attributes can be used to create a Skillchain &#039;&#039;&#039;except&#039;&#039;&#039; Level 3 attributes from a [[Relic Weapons]] Weapon Skill (e.g. [[Scourge]]). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain. No more than 5 Skillchains can be created in succession under any circumstances.  (This would require 6 total Weapon Skills in a row).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of Weapon Skills and Abilities With Weapon Skill Attributes==&lt;br /&gt;
&#039;&#039;You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using &amp;quot;A,&amp;quot; &amp;quot;B,&amp;quot; or &amp;quot;C&amp;quot; notation, where &amp;quot;A&amp;quot; is the highest and &amp;quot;C&amp;quot; is the lowest. If a situation arises where a Skillchain can be formed using both &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; attributes, a Skillchain will be formed using the &amp;quot;A&amp;quot; attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If &amp;quot;C&amp;quot; is not listed on the table that means there is no &amp;quot;C&amp;quot; attribute.  &lt;br /&gt;
&lt;br /&gt;
;Blood Pacts&lt;br /&gt;
:The level listed for the [[Blood Pact]] is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.&lt;br /&gt;
{{changes}} On horizon, level 70 Blood Pacts do not have skillchain attributes &lt;br /&gt;
&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
;Blue Magic&lt;br /&gt;
:In order to make a Skillchain using Blue Magic, the [[Chain Affinity]] ability must be used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
;Automatons&lt;br /&gt;
:The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the [[Harlequin Frame]] or the [[Stormwaker Frame]] can only use [[Slapstick]], [[Knockout]] and [[Magic Mortar]]. An automaton equipped with the [[Valoredge Frame]] can only use [[Chimera Ripper]], [[String Clipper]], [[Cannibal Blade]] and [[Bone Crusher]]. An automaton equipped with the [[Sharpshot Frame]] can only use [[Arcuballista]], [[Daze]] and [[Armor Piercer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[:Category:Skillchains#axe|Axe]] | [[:Category:Skillchains#gaxe|G. Axe]] | [[:Category:Skillchains#archery|Archery]] | [[:Category:Skillchains#club|Club]] | [[:Category:Skillchains#dagger|Dagger]] | [[:Category:Skillchains#h2h|Hand-to-Hand]] | [[:Category:Skillchains#katana|Katana]] | [[:Category:Skillchains#gkatana|G. Katana]] | [[:Category:Skillchains#marksmanship|Marksmanship]] [[:Category:Skillchains#polearm|Polearm]] | [[:Category:Skillchains#scythe|Scythe]] | [[:Category:Skillchains#staff|Staff]] | [[:Category:Skillchains#sword|Sword]] | [[:Category:Skillchains#gsword|G. Sword]] | &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;[[:Category:Skillchains#bluemagic|Blue Magic]] | [[:Category:Skillchains#automatons|Automatons]] |&amp;lt;/span&amp;gt;[[:Category:Skillchains#bloodpact|Blood Pact]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponSkillsTable|Axe|cssclasses=hide-col-3 hide-col-4 table-xs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;axe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Axe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! Level&lt;br /&gt;
! Weapon&amp;amp;shy;skill&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Raging Axe]]&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Smash Axe]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Gale Axe]]&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| [[Avalanche Axe]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| [[Spinning Axe]]&lt;br /&gt;
| {{Property| Liquefaction }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| [[Rampage]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| [[Calamity]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| [[Mistral Axe]]&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 240 [[Weapon skill quests|Quest]]&lt;br /&gt;
| [[Decimation]]&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| {{Property| Darkness }}&lt;br /&gt;
| {{Property| Gravitation }}&lt;br /&gt;
|- class=&amp;quot;mythic&amp;quot;&lt;br /&gt;
| Mythic&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| {{Property| Gravitation }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gaxe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Axe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! Level&lt;br /&gt;
! Weapon&amp;amp;shy;skill&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Shield Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Iron Tempest]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sturmwind]]&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| [[Armor Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| [[Keen Edge]]&lt;br /&gt;
| {{Property| Compression }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| [[Weapon Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| [[Raging Rush]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| [[Full Break]]&lt;br /&gt;
| {{Property| Distortion }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 240 [[Weapon skill quests|Quest]]&lt;br /&gt;
| [[Steel Cyclone]]&lt;br /&gt;
| {{Property| Distortion }}&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| {{Property| Light }}&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
|- class=&amp;quot;mythic&amp;quot;&lt;br /&gt;
| Mythic&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| {{Property| Fragmentation }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;archery&amp;quot;&amp;gt;&#039;&#039;&#039;[[Archery]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Flaming Arrow]]&lt;br /&gt;
&lt;br /&gt;
40: [[Piercing Arrow]]&lt;br /&gt;
&lt;br /&gt;
80: [[Dulling Arrow]]&lt;br /&gt;
&lt;br /&gt;
175: [[Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blast Arrow]]&lt;br /&gt;
&lt;br /&gt;
225: [[Arching Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Empyreal Arrow]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Namas Arrow]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;club&amp;quot;&amp;gt;&#039;&#039;&#039;[[Club]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Shining Strike]]&lt;br /&gt;
&lt;br /&gt;
40: [[Seraph Strike]]&lt;br /&gt;
&lt;br /&gt;
70: [[Brainshaker]]&lt;br /&gt;
&lt;br /&gt;
150: [[Skullbreaker]]&lt;br /&gt;
&lt;br /&gt;
175: [[True Strike]]&lt;br /&gt;
&lt;br /&gt;
200: [[Judgment]]&lt;br /&gt;
&lt;br /&gt;
220: [[Hexa Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|230 Q]]: [[Black Halo]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Randgrith]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mystic Boon]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;dagger&amp;quot;&amp;gt;&#039;&#039;&#039;[[:Category:Daggers|Dagger]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Wasp Sting]]&lt;br /&gt;
&lt;br /&gt;
40: [[Gust Slash]]&lt;br /&gt;
&lt;br /&gt;
70: [[Shadowstitch]]&lt;br /&gt;
&lt;br /&gt;
100: [[Viper Bite]]&lt;br /&gt;
&lt;br /&gt;
125: [[Cyclone]]&lt;br /&gt;
&lt;br /&gt;
200: [[Dancing Edge]]&lt;br /&gt;
&lt;br /&gt;
225: [[Shark Bite]]&lt;br /&gt;
&lt;br /&gt;
230: [[Evisceration]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Mercy Stroke]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mandalic Stab]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mordant Rime]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Pyrrhic Kleos]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;h2h&amp;quot;&amp;gt;&#039;&#039;&#039;[[Hand-to-Hand]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Combo]]&lt;br /&gt;
&lt;br /&gt;
40: [[Shoulder Tackle]]&lt;br /&gt;
&lt;br /&gt;
75: [[One Inch Punch]]&lt;br /&gt;
&lt;br /&gt;
100: [[Backhand Blow]]&lt;br /&gt;
&lt;br /&gt;
125: [[Raging Fists]]&lt;br /&gt;
&lt;br /&gt;
150: [[Spinning Attack]]&lt;br /&gt;
&lt;br /&gt;
200: [[Howling Fist]]&lt;br /&gt;
&lt;br /&gt;
225: [[Dragon Kick]]&lt;br /&gt;
&lt;br /&gt;
250: [[Asuran Fists]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Final Heaven]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Ascetic&#039;s Fury]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Stringing Pummel]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;katana&amp;quot;&amp;gt;&#039;&#039;&#039;[[Katana]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; | Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Blade: Rin]]&lt;br /&gt;
&lt;br /&gt;
30: [[Blade: Retsu]]&lt;br /&gt;
&lt;br /&gt;
70: [[Blade: Teki]]&lt;br /&gt;
&lt;br /&gt;
100: [[Blade: To]]&lt;br /&gt;
&lt;br /&gt;
150: [[Blade: Chi]]&lt;br /&gt;
&lt;br /&gt;
175: [[Blade: Ei]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blade: Jin]]&lt;br /&gt;
&lt;br /&gt;
225: [[Blade: Ten]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Blade: Ku]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Blade: Metsu]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Blade: Kamu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gkatana&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Katana]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Tachi: Enpi]]&lt;br /&gt;
&lt;br /&gt;
30: [[Tachi: Hobaku]]&lt;br /&gt;
&lt;br /&gt;
70: [[Tachi: Goten]]&lt;br /&gt;
&lt;br /&gt;
100: [[Tachi: Kagero]]&lt;br /&gt;
&lt;br /&gt;
150: [[Tachi: Jinpu]]&lt;br /&gt;
&lt;br /&gt;
175: [[Tachi: Koki]]&lt;br /&gt;
&lt;br /&gt;
200: [[Tachi: Yukikaze]]&lt;br /&gt;
&lt;br /&gt;
225: [[Tachi: Gekko]]&lt;br /&gt;
&lt;br /&gt;
250: [[Tachi: Kasha]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Tachi: Kaiten]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Tachi: Rana]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;marksmanship&amp;quot;&amp;gt;&#039;&#039;&#039;[[Marksmanship]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Hot Shot]]&lt;br /&gt;
&lt;br /&gt;
40: [[Split Shot]]&lt;br /&gt;
&lt;br /&gt;
80: [[Sniper Shot]]&lt;br /&gt;
&lt;br /&gt;
175: [[Slug Shot]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blast Shot]]&lt;br /&gt;
&lt;br /&gt;
225: [[Heavy Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Detonator]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Coronach]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Leaden Salute]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Trueflight]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;polearm&amp;quot;&amp;gt;&#039;&#039;&#039;[[Polearm]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Double Thrust]]&lt;br /&gt;
&lt;br /&gt;
30: [[Thunder Thrust]]&lt;br /&gt;
&lt;br /&gt;
70: [[Raiden Thrust]]&lt;br /&gt;
&lt;br /&gt;
100: [[Leg Sweep]]&lt;br /&gt;
&lt;br /&gt;
150: [[Penta Thrust]]&lt;br /&gt;
&lt;br /&gt;
175: [[Vorpal Thrust]]&lt;br /&gt;
&lt;br /&gt;
200: [[Skewer]]&lt;br /&gt;
&lt;br /&gt;
225: [[Wheeling Thrust]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Impulse Drive]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Geirskogul]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Drakesbane]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;scythe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Scythe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Slice]]&lt;br /&gt;
&lt;br /&gt;
30: [[Dark Harvest]]&lt;br /&gt;
&lt;br /&gt;
70: [[Shadow of Death]]&lt;br /&gt;
&lt;br /&gt;
100: [[Nightmare Scythe]]&lt;br /&gt;
&lt;br /&gt;
125: [[Spinning Scythe]]&lt;br /&gt;
&lt;br /&gt;
150: [[Vorpal Scythe]]&lt;br /&gt;
&lt;br /&gt;
200: [[Guillotine]]&lt;br /&gt;
&lt;br /&gt;
225: [[Cross Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Spiral Hell]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Catastrophe]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Insurgency]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;staff&amp;quot;&amp;gt;&#039;&#039;&#039;[[Staff]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Heavy Swing]]&lt;br /&gt;
&lt;br /&gt;
40: [[Rock Crusher]]&lt;br /&gt;
&lt;br /&gt;
70: [[Earth Crusher]]&lt;br /&gt;
&lt;br /&gt;
100: [[Starburst]]&lt;br /&gt;
&lt;br /&gt;
150: [[Sunburst]]&lt;br /&gt;
&lt;br /&gt;
175: [[Shell Crusher]]&lt;br /&gt;
&lt;br /&gt;
200: [[Full Swing]]&lt;br /&gt;
&lt;br /&gt;
215: [[Spirit Taker]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|230 Q]]: [[Retribution]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Gate of Tartarus]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Garland of Bliss]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Vidohunir]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Omniscience]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;sword&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sword]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Fast Blade]]&lt;br /&gt;
&lt;br /&gt;
30: [[Burning Blade]]&lt;br /&gt;
&lt;br /&gt;
50: [[Red Lotus Blade]]&lt;br /&gt;
&lt;br /&gt;
75: [[Flat Blade]]&lt;br /&gt;
&lt;br /&gt;
100: [[Shining Blade]]&lt;br /&gt;
&lt;br /&gt;
125: [[Seraph Blade]]&lt;br /&gt;
&lt;br /&gt;
150: [[Circle Blade]]&lt;br /&gt;
&lt;br /&gt;
200: [[Vorpal Blade]]&lt;br /&gt;
&lt;br /&gt;
225: [[Swift Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Savage Blade]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Knights of Round]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Death Blossom]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Atonement]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Expiacion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gsword&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Sword]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Hard Slash]]&lt;br /&gt;
&lt;br /&gt;
40: [[Power Slash]]&lt;br /&gt;
&lt;br /&gt;
70: [[Frostbite]]&lt;br /&gt;
&lt;br /&gt;
100: [[Freezebite]]&lt;br /&gt;
&lt;br /&gt;
150: [[Shockwave]]&lt;br /&gt;
&lt;br /&gt;
175: [[Crescent Moon]]&lt;br /&gt;
&lt;br /&gt;
200: [[Sickle Moon]]&lt;br /&gt;
&lt;br /&gt;
225: [[Spinning Slash]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Ground Strike]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Scourge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
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-&lt;br /&gt;
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-&lt;br /&gt;
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-&lt;br /&gt;
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-&lt;br /&gt;
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-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;bloodpacts&amp;quot;&amp;gt;&#039;&#039;&#039;[[Blood Pact|Blood Pacts]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: Avatar: BP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
1: [[Garuda]]: [[Claw]]&lt;br /&gt;
&lt;br /&gt;
1: [[Titan]]: [[Rock Throw]]&lt;br /&gt;
&lt;br /&gt;
1: [[Shiva]]: [[Axe Kick]]&lt;br /&gt;
&lt;br /&gt;
1: [[Ifrit]]: [[Punch]]&lt;br /&gt;
&lt;br /&gt;
1: [[Ramuh]]: [[Shock Strike]]&lt;br /&gt;
&lt;br /&gt;
1: [[Leviathan]]: [[Barracuda Dive]]&lt;br /&gt;
&lt;br /&gt;
1: [[Diabolos]]: [[Camisado]]&lt;br /&gt;
&lt;br /&gt;
5: [[Carbuncle]]: [[Poison Nails]]&lt;br /&gt;
&lt;br /&gt;
5: [[Fenrir]]: [[Moonlit Charge]]&lt;br /&gt;
&lt;br /&gt;
10: [[Fenrir]]: [[Crescent Fang]]&lt;br /&gt;
&lt;br /&gt;
21: [[Titan]]: [[Rock Buster]]&lt;br /&gt;
&lt;br /&gt;
23: [[Ifrit]]: [[Burning Strike]]&lt;br /&gt;
&lt;br /&gt;
26: [[Leviathan]]: [[Tail Whip]]&lt;br /&gt;
&lt;br /&gt;
30: [[Ifrit]]: [[Double Punch]]&lt;br /&gt;
&lt;br /&gt;
35: [[Titan]]: [[Megalith Throw]]&lt;br /&gt;
&lt;br /&gt;
50: [[Shiva]]: [[Double Slap]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
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&amp;lt;!--{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;automatons&amp;quot;&amp;gt;&#039;&#039;&#039;[[Automatons]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Frame: Ability&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Harlq: [[Slapstick]]&lt;br /&gt;
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Harlq: [[Knockout]]&lt;br /&gt;
&lt;br /&gt;
Harlq: [[Magic Mortar]]&lt;br /&gt;
&lt;br /&gt;
Sharp: [[Arcuballista]]&lt;br /&gt;
&lt;br /&gt;
Sharp: [[Daze]]&lt;br /&gt;
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Sharp: [[Armor Piercer]]&lt;br /&gt;
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Valor: [[Chimera Ripper]]&lt;br /&gt;
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Valor: [[String Clipper]]&lt;br /&gt;
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Valor: [[Cannibal Blade]]&lt;br /&gt;
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Valor: [[Bone Crusher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Reverberation }}&lt;br /&gt;
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|}--&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;bluemagic&amp;quot;&amp;gt;&#039;&#039;&#039;[[Blue Magic]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: Spell&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1: [[Foot Kick]]&lt;br /&gt;
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4: [[Power Attack]]&lt;br /&gt;
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4: [[Sprout Smack]]&lt;br /&gt;
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4: [[Wild Oats]]&lt;br /&gt;
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8: [[Queasyshroom]]&lt;br /&gt;
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12: [[Battle Dance]]&lt;br /&gt;
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12: [[Feather Storm]]&lt;br /&gt;
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12: [[Head Butt]]&lt;br /&gt;
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16: [[Helldive]]&lt;br /&gt;
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18: [[Bludgeon]]&lt;br /&gt;
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22: [[Claw Cyclone]]&lt;br /&gt;
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26: [[Screwdriver]]&lt;br /&gt;
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30: [[Grand Slam]]&lt;br /&gt;
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34: [[Smite of Rage]]&lt;br /&gt;
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36: [[Pinecone Bomb]]&lt;br /&gt;
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38: [[Jet Stream]]&lt;br /&gt;
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38: [[Uppercut]]&lt;br /&gt;
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40: [[Terror Touch]]&lt;br /&gt;
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44: [[Mandibular Bite]]&lt;br /&gt;
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48: [[Sickle Slash]]&lt;br /&gt;
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60: [[Death Scissors]]&lt;br /&gt;
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60: [[Dimensional Death]]&lt;br /&gt;
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60: [[Spiral Spin]]&lt;br /&gt;
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61: [[Seedspray]]&lt;br /&gt;
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62: [[Body Slam]]&lt;br /&gt;
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63: [[Frenetic Rip]]&lt;br /&gt;
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63: [[Frypan]]&lt;br /&gt;
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63: [[Hydro Shot]]&lt;br /&gt;
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63: [[Spinal Cleave]]&lt;br /&gt;
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69: [[Hysteric Barrage]]&lt;br /&gt;
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69: [[Tail Slap]]&lt;br /&gt;
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70: [[Asuran Claws]]&lt;br /&gt;
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70: [[Cannonball]]&lt;br /&gt;
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72: [[Disseverment]]&lt;br /&gt;
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73: [[Ram Charge]]&lt;br /&gt;
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75: [[Vertical Cleave]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Detonation }}&lt;br /&gt;
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&lt;br /&gt;
==Using a Skillchain Chart==&lt;br /&gt;
[[Image:AdenRenkeiChart.jpg|thumb|Aden&#039;s Renkei Chart|]]With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are &amp;quot;compatible&amp;quot; and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use. A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together. Say there are two, one-handed sword wielders, and they both have [[Fast Blade]] and [[Burning Blade]]. Now find the [[Weapon Skill]] on the Skillchain Chart. [[Burning Blade]] is in the [[Fire (Element)|Fire]] section; and [[Fast Blade]] is in the [[Earth]] section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a [[:Category:Skillchains|Skillchain]]. If you start in Fire section and go to Earth you get an Earth [[Scission]] Skillchain. Going the other way (Earth first followed by Fire) you get a Fire [[Liquefaction]] Skillchain. You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using &amp;quot;A,&amp;quot; &amp;quot;B,&amp;quot; or &amp;quot;C&amp;quot; notation, where &amp;quot;A&amp;quot; is the highest and &amp;quot;C&amp;quot; is the lowest. If a situation arises where a Skillchain can be formed using both &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; attributes, a Skillchain will be formed using the &amp;quot;A&amp;quot; attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Magic Burst]]&lt;br /&gt;
*[[Weapon Skill Points]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://hxisc.com Schmeee&#039;s Skillchain Calculator]&lt;br /&gt;
*[http://magitekarmy.com/skillchain.php AlexisLucia&#039;s Skillchain Calculator]&lt;br /&gt;
*[http://www.ffxicalculator.com/ Revelin&#039;s FFXI Calculator]&lt;br /&gt;
*[http://wiki.ffxiclopedia.org/Image:Valkurmrenkeichart.PNG Valkurm Skill Chain Chart]&lt;br /&gt;
*[http://wiki.ffxiclopedia.org/wiki/Image:Rubenators_Skillchain_Chart.png Rubenator&#039;s Skillchain Chart]&lt;/div&gt;</summary>
		<author><name>Kaladin9833</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Skillchains&amp;diff=117861</id>
		<title>Category:Skillchains</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Skillchains&amp;diff=117861"/>
		<updated>2026-02-14T11:29:32Z</updated>

		<summary type="html">&lt;p&gt;Kaladin9833: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&#039;&#039;&#039;Note: Pulled and modified from ffxicopedias Archived version. All data updated to known values from datamines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as Renkei(連携), which is short for Wazarenkei(技連携).Most [[Weapon Skills]]&amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;,&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;toaulive&amp;quot;&amp;gt; and&amp;lt;/span&amp;gt; Physical [[Blood Pact|Blood Pacts]]&amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;, [[Physical Blue Magic]], and [[Automaton Weapon Skills]]&amp;lt;/span&amp;gt; are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released.  This surge is called a Skillchain (Japanese: Renkei). A successful Skillchain deals extra damage to a monster, based on the monster&#039;s Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst. &lt;br /&gt;
&lt;br /&gt;
==Skillchain Basics==&lt;br /&gt;
A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of [[Weapon Skills]] is determined by the attributes of the [[Weapon Skill]] (see [[:Category:Skillchains#Weapon Skill Attributes]] below). When a [[Weapon Skill]] is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed. When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous [[Weapon Skill]] in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the [[Skillchain]] will not be formed. If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. [[Spirits Within]], [[Spirit Taker]], [[Energy Steal]], [[Energy Drain]], [[Starlight]], [[Moonlight]]) or misses entirely, the target will continue to resonate with the previous Weapon Skill&#039;s Attributes until another Weapon Skill with Attributes connects, or until time expires. The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, [[Thief|Thieves]] and the [[Sneak Attack]] ability are ideally suited to closing a Skillchain for large amounts of damage. &lt;br /&gt;
==Weapon Skill Attributes==&lt;br /&gt;
The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain. There are 14 Weapon Skill attributes in total. &lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
====Level 1 Attributes====&lt;br /&gt;
* {{Property|Transfixion}}&lt;br /&gt;
**Associated with the element [[Light]] and piercing damage.&lt;br /&gt;
* {{Property|Liquefaction}}&lt;br /&gt;
**Associated with the element [[Fire (Element)|Fire]] and heat-based damage.&lt;br /&gt;
* {{Property|Impaction}}&lt;br /&gt;
**Associated with the element [[Lightning]] and blunt damage.&lt;br /&gt;
* {{Property|Detonation}}&lt;br /&gt;
**Associated with the element [[Wind]] and wind damage.&lt;br /&gt;
* {{Property|Compression}}&lt;br /&gt;
**Associated with the element [[Dark]] and darkness damage.&lt;br /&gt;
* {{Property|Scission}}&lt;br /&gt;
**Associated with the element [[Earth]] and slashing damage.&lt;br /&gt;
* {{Property|Reverberation}}&lt;br /&gt;
**Associated with the element [[Water]].&lt;br /&gt;
* {{Property|Induration}}&lt;br /&gt;
**Associated with the element [[Ice]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2&amp;quot;&amp;gt;&lt;br /&gt;
====Level 2 Attributes====&lt;br /&gt;
* {{Property|Fusion}}&lt;br /&gt;
**Associated with the elements [[Light]] and [[Fire (Element)|Fire]].&lt;br /&gt;
* {{Property|Fragmentation}}&lt;br /&gt;
**Associated with the elements [[Lightning]] and [[Wind]].&lt;br /&gt;
* {{Property|Gravitation}}&lt;br /&gt;
**Associated with the elements [[Dark]] and [[Earth]].&lt;br /&gt;
* {{Property|Distortion}}&lt;br /&gt;
**Associated with the elements [[Water]] and [[Ice]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Level 3 Attributes====&lt;br /&gt;
* {{Property|Light}}&lt;br /&gt;
**Associated with the elements [[Light]], [[Fire (Element)|Fire]], [[Lightning]] and [[Wind]].&lt;br /&gt;
* {{Property|Darkness}}&lt;br /&gt;
**Associated with the elements [[Dark]], [[Earth]], [[Water]] and Ice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1 Attributes&#039;&#039;&#039; are the most common attributes and most [[Weapon Skill]]s have one or more of these. Each attribute is associated with an element and type of attack or damage. For example, the Weapon Skill [[Tachi: Enpi]] carries the attributes [[Transfixion]] and [[Scission]]. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2 Attributes&#039;&#039;&#039; are only carried by high-level Weapon Skills. These attributes are not associated with any sort of damage type or weapon skill type. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3 Attributes&#039;&#039;&#039; are only available on the Weapon Skills unique to the [[Relic Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Forming Skillchains==&lt;br /&gt;
Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain. &lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
===Level 1 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 1 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 1 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Impaction}} || &amp;amp;rarr; || {{Property|Liquefaction}} || = || {{Property|Liquefaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Liquefaction}} || = || {{Property|Liquefaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Reverberation}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Impaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Impaction}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Impaction}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Compression}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Detonation}} || = || {{Property|Detonation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Liquefaction}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Scission}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Detonation}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Scission}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Reverberation}}|| = || {{Property|Reverberation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Scission}} || &amp;amp;rarr; || {{Property|Reverberation}} || = || {{Property|Reverberation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Reverberation}} || &amp;amp;rarr; || {{Property|Induration}} || = || {{Property|Induration}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Compression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Compression}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Compression}} || &amp;amp;rarr; || {{Property|Transfixion}} || = || {{Property|Transfixion}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 1 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain element.&#039;&#039; Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain. For example, hitting a target resonating with the Compression attribute, with a Weapon Skill possessing the Transfixion attribute, will produce a Transfixion skillchain, which is aligned to the element [[Light]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
===Level 2 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 2 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 2 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Liquefaction}} || &amp;amp;rarr; || {{Property|Impaction}} || = || {{Property|Fusion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Distortion}} || &amp;amp;rarr; || {{Property|Fusion}} || = || {{Property|Fusion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Induration}} || &amp;amp;rarr; || {{Property|Reverberation}} || = || {{Property|Fragmentation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Gravitation}} || &amp;amp;rarr; || {{Property|Fragmentation}} || = || {{Property|Fragmentation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Detonation}} || &amp;amp;rarr; || {{Property|Compression}} || = || {{Property|Gravitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Fusion}} || &amp;amp;rarr; || {{Property|Gravitation}} || = || {{Property|Gravitation}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Transfixion}} || &amp;amp;rarr; || {{Property|Scission}} || = || {{Property|Distortion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Property|Fragmentation}} || &amp;amp;rarr; || {{Property|Distortion}} || = || {{Property|Distortion}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 2 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain elements.&#039;&#039; Level 2 Skillchains are comprised of &#039;&#039;&#039;two&#039;&#039;&#039; elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain. Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes. For example, hitting a targeting resonating with the &amp;amp;nbsp;Transfixion attribute, with a Weapon Skill possessing the Scission attribute, will produce a Distortion Skillchain, which is aligned to the elements Water and Ice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Level 3 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;border: 2px dashed grey; padding: 4px; background-color: white;&amp;quot;&lt;br /&gt;
! colspan=5 | Level 3 Skillchains&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Fusion}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Fragmentation}} || = || {{Property|Light}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Gravitation}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Distortion}} || = || {{Property|Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Light}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Light}} || = || {{Property|Light}} II&lt;br /&gt;
|-&lt;br /&gt;
|{{Property|Darkness}} || &amp;amp;larr; &amp;amp;rarr; || {{Property|Darkness}} || = || {{Property|Darkness}} II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=&amp;quot;Level 3 Skillchains&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target&#039;s [[Resistance]] to the Skillchain elements.&#039;&#039; Level 3 Skillchains are comprised of &#039;&#039;&#039;four&#039;&#039;&#039; elements and correspond to Level 3 Weapon Skill Attributes. Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on [[Relic Weapons]]. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes. &#039;&#039;&#039;&#039;&#039;Unlike Level 2 and Level 1 Skillchains, &#039;&#039;&#039;Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order&#039;&#039;. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage. For example, hitting a targeting resonating with the Fusion attribute, with a Weapon Skill possessing the Fragmentation attribute, will produce a Light Skillchain, which is aligned to the elements [[Light]], [[Fire (Element)|Fire]], [[Lightning]] and [[Wind]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Linked Skillchains===&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;float-container-item-right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table table-sm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Skill&amp;amp;shy;chain Level &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Maximum Damage Potential&lt;br /&gt;
|-&lt;br /&gt;
! 2 Skills !! 3 Skills !! 4 Skills !! 5 Skills !! 6 Skills&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| 50% || 60% || 70% || 80% || 90%&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| 60% || 75% || 100% || 125% || 150%&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| 100% || 150% || 175% || 200% || 225%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill&#039;s attributes interact with the ones resonating on the target to produce the Skillchain. Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a &#039;&#039;&#039;third&#039;&#039;&#039; Weapon Skill can follow the initial two, acting on the Skillchain they produced. For example, a [[Monk]] can use [[Spinning Attack]] to make the target resonate with Liquefaction and Impaction. A second Monk follows this attack with Howling Fist, creating a Fusion Skillchain. A [[Dark Knight]] then continues this by using [[Spinning Slash]] to create a Light Skillchain. Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows: &lt;br /&gt;
&lt;br /&gt;
All Weapon Skill Attributes can be used to create a Skillchain &#039;&#039;&#039;except&#039;&#039;&#039; Level 3 attributes from a [[Relic Weapons]] Weapon Skill (e.g. [[Scourge]]). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain. No more than 5 Skillchains can be created in succession under any circumstances.  (This would require 6 total Weapon Skills in a row).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of Weapon Skills and Abilities With Weapon Skill Attributes==&lt;br /&gt;
&#039;&#039;You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using &amp;quot;A,&amp;quot; &amp;quot;B,&amp;quot; or &amp;quot;C&amp;quot; notation, where &amp;quot;A&amp;quot; is the highest and &amp;quot;C&amp;quot; is the lowest. If a situation arises where a Skillchain can be formed using both &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; attributes, a Skillchain will be formed using the &amp;quot;A&amp;quot; attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If &amp;quot;C&amp;quot; is not listed on the table that means there is no &amp;quot;C&amp;quot; attribute.  &lt;br /&gt;
&lt;br /&gt;
;Blood Pacts&lt;br /&gt;
:The level listed for the [[Blood Pact]] is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.&lt;br /&gt;
{{changes}} On horizon, level 70 Blood Pacts do not have skillchain attributes &lt;br /&gt;
&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
;Blue Magic&lt;br /&gt;
:In order to make a Skillchain using Blue Magic, the [[Chain Affinity]] ability must be used.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
;Automatons&lt;br /&gt;
:The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the [[Harlequin Frame]] or the [[Stormwaker Frame]] can only use [[Slapstick]], [[Knockout]] and [[Magic Mortar]]. An automaton equipped with the [[Valoredge Frame]] can only use [[Chimera Ripper]], [[String Clipper]], [[Cannibal Blade]] and [[Bone Crusher]]. An automaton equipped with the [[Sharpshot Frame]] can only use [[Arcuballista]], [[Daze]] and [[Armor Piercer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[:Category:Skillchains#axe|Axe]] | [[:Category:Skillchains#gaxe|G. Axe]] | [[:Category:Skillchains#archery|Archery]] | [[:Category:Skillchains#club|Club]] | [[:Category:Skillchains#dagger|Dagger]] | [[:Category:Skillchains#h2h|Hand-to-Hand]] | [[:Category:Skillchains#katana|Katana]] | [[:Category:Skillchains#gkatana|G. Katana]] | [[:Category:Skillchains#marksmanship|Marksmanship]] [[:Category:Skillchains#polearm|Polearm]] | [[:Category:Skillchains#scythe|Scythe]] | [[:Category:Skillchains#staff|Staff]] | [[:Category:Skillchains#sword|Sword]] | [[:Category:Skillchains#gsword|G. Sword]] | &amp;lt;span class=&amp;quot;toau&amp;quot;&amp;gt;[[:Category:Skillchains#bluemagic|Blue Magic]] | [[:Category:Skillchains#automatons|Automatons]] |&amp;lt;/span&amp;gt;[[:Category:Skillchains#bloodpact|Blood Pact]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{{WeaponSkillsTable|Axe|cssclasses=hide-col-3 hide-col-4 table-xs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;axe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Axe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! Level&lt;br /&gt;
! Weapon&amp;amp;shy;skill&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Raging Axe]]&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Smash Axe]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Gale Axe]]&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| [[Avalanche Axe]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| [[Spinning Axe]]&lt;br /&gt;
| {{Property| Liquefaction }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| [[Rampage]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| [[Calamity]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| [[Mistral Axe]]&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 240 [[Weapon skill quests|Quest]]&lt;br /&gt;
| [[Decimation]]&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| [[Onslaught]]&lt;br /&gt;
| {{Property| Darkness }}&lt;br /&gt;
| {{Property| Gravitation }}&lt;br /&gt;
|- class=&amp;quot;mythic&amp;quot;&lt;br /&gt;
| Mythic&lt;br /&gt;
| [[Primal Rend]]&lt;br /&gt;
| {{Property| Gravitation }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;flex-container-item-2-large&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;horizon-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gaxe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Axe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! Level&lt;br /&gt;
! Weapon&amp;amp;shy;skill&lt;br /&gt;
! A&lt;br /&gt;
! B&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Shield Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| [[Iron Tempest]]&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sturmwind]]&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| [[Armor Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| [[Keen Edge]]&lt;br /&gt;
| {{Property| Compression }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| [[Weapon Break]]&lt;br /&gt;
| {{Property| Impaction }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| [[Raging Rush]]&lt;br /&gt;
| {{Property| Induration }}&lt;br /&gt;
| {{Property| Reverberation }}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| [[Full Break]]&lt;br /&gt;
| {{Property| Distortion }}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 240 [[Weapon skill quests|Quest]]&lt;br /&gt;
| [[Steel Cyclone]]&lt;br /&gt;
| {{Property| Distortion }}&lt;br /&gt;
| {{Property| Detonation }}&lt;br /&gt;
|-&lt;br /&gt;
| Relic&lt;br /&gt;
| [[Metatron Torment]]&lt;br /&gt;
| {{Property| Light }}&lt;br /&gt;
| {{Property| Fusion }}&lt;br /&gt;
|- class=&amp;quot;mythic&amp;quot;&lt;br /&gt;
| Mythic&lt;br /&gt;
| [[King&#039;s Justice]]&lt;br /&gt;
| {{Property| Fragmentation }}&lt;br /&gt;
| {{Property| Scission }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;archery&amp;quot;&amp;gt;&#039;&#039;&#039;[[Archery]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Flaming Arrow]]&lt;br /&gt;
&lt;br /&gt;
40: [[Piercing Arrow]]&lt;br /&gt;
&lt;br /&gt;
80: [[Dulling Arrow]]&lt;br /&gt;
&lt;br /&gt;
175: [[Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blast Arrow]]&lt;br /&gt;
&lt;br /&gt;
225: [[Arching Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Empyreal Arrow]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Namas Arrow]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;club&amp;quot;&amp;gt;&#039;&#039;&#039;[[Club]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Shining Strike]]&lt;br /&gt;
&lt;br /&gt;
40: [[Seraph Strike]]&lt;br /&gt;
&lt;br /&gt;
70: [[Brainshaker]]&lt;br /&gt;
&lt;br /&gt;
150: [[Skullbreaker]]&lt;br /&gt;
&lt;br /&gt;
175: [[True Strike]]&lt;br /&gt;
&lt;br /&gt;
200: [[Judgment]]&lt;br /&gt;
&lt;br /&gt;
220: [[Hexa Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|230 Q]]: [[Black Halo]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Randgrith]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mystic Boon]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&#039;&#039;&#039;Transfixion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;dagger&amp;quot;&amp;gt;&#039;&#039;&#039;[[:Category:Daggers|Dagger]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Wasp Sting]]&lt;br /&gt;
&lt;br /&gt;
40: [[Gust Slash]]&lt;br /&gt;
&lt;br /&gt;
70: [[Shadowstitch]]&lt;br /&gt;
&lt;br /&gt;
100: [[Viper Bite]]&lt;br /&gt;
&lt;br /&gt;
125: [[Cyclone]]&lt;br /&gt;
&lt;br /&gt;
200: [[Dancing Edge]]&lt;br /&gt;
&lt;br /&gt;
225: [[Shark Bite]]&lt;br /&gt;
&lt;br /&gt;
230: [[Evisceration]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Mercy Stroke]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mandalic Stab]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Mordant Rime]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Pyrrhic Kleos]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;h2h&amp;quot;&amp;gt;&#039;&#039;&#039;[[Hand-to-Hand]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Combo]]&lt;br /&gt;
&lt;br /&gt;
40: [[Shoulder Tackle]]&lt;br /&gt;
&lt;br /&gt;
75: [[One Inch Punch]]&lt;br /&gt;
&lt;br /&gt;
100: [[Backhand Blow]]&lt;br /&gt;
&lt;br /&gt;
125: [[Raging Fists]]&lt;br /&gt;
&lt;br /&gt;
150: [[Spinning Attack]]&lt;br /&gt;
&lt;br /&gt;
200: [[Howling Fist]]&lt;br /&gt;
&lt;br /&gt;
225: [[Dragon Kick]]&lt;br /&gt;
&lt;br /&gt;
250: [[Asuran Fists]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Final Heaven]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Ascetic&#039;s Fury]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Stringing Pummel]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;katana&amp;quot;&amp;gt;&#039;&#039;&#039;[[Katana]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; | Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Blade: Rin]]&lt;br /&gt;
&lt;br /&gt;
30: [[Blade: Retsu]]&lt;br /&gt;
&lt;br /&gt;
70: [[Blade: Teki]]&lt;br /&gt;
&lt;br /&gt;
100: [[Blade: To]]&lt;br /&gt;
&lt;br /&gt;
150: [[Blade: Chi]]&lt;br /&gt;
&lt;br /&gt;
175: [[Blade: Ei]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blade: Jin]]&lt;br /&gt;
&lt;br /&gt;
225: [[Blade: Ten]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Blade: Ku]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Blade: Metsu]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Blade: Kamu]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gkatana&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Katana]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Tachi: Enpi]]&lt;br /&gt;
&lt;br /&gt;
30: [[Tachi: Hobaku]]&lt;br /&gt;
&lt;br /&gt;
70: [[Tachi: Goten]]&lt;br /&gt;
&lt;br /&gt;
100: [[Tachi: Kagero]]&lt;br /&gt;
&lt;br /&gt;
150: [[Tachi: Jinpu]]&lt;br /&gt;
&lt;br /&gt;
175: [[Tachi: Koki]]&lt;br /&gt;
&lt;br /&gt;
200: [[Tachi: Yukikaze]]&lt;br /&gt;
&lt;br /&gt;
225: [[Tachi: Gekko]]&lt;br /&gt;
&lt;br /&gt;
250: [[Tachi: Kasha]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Tachi: Kaiten]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Tachi: Rana]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;marksmanship&amp;quot;&amp;gt;&#039;&#039;&#039;[[Marksmanship]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;30%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Hot Shot]]&lt;br /&gt;
&lt;br /&gt;
40: [[Split Shot]]&lt;br /&gt;
&lt;br /&gt;
80: [[Sniper Shot]]&lt;br /&gt;
&lt;br /&gt;
175: [[Slug Shot]]&lt;br /&gt;
&lt;br /&gt;
200: [[Blast Shot]]&lt;br /&gt;
&lt;br /&gt;
225: [[Heavy Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Detonator]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Coronach]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Leaden Salute]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Trueflight]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;polearm&amp;quot;&amp;gt;&#039;&#039;&#039;[[Polearm]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;46%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;22%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Double Thrust]]&lt;br /&gt;
&lt;br /&gt;
30: [[Thunder Thrust]]&lt;br /&gt;
&lt;br /&gt;
70: [[Raiden Thrust]]&lt;br /&gt;
&lt;br /&gt;
100: [[Leg Sweep]]&lt;br /&gt;
&lt;br /&gt;
150: [[Penta Thrust]]&lt;br /&gt;
&lt;br /&gt;
175: [[Vorpal Thrust]]&lt;br /&gt;
&lt;br /&gt;
200: [[Skewer]]&lt;br /&gt;
&lt;br /&gt;
225: [[Wheeling Thrust]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Impulse Drive]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Geirskogul]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Drakesbane]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;scythe&amp;quot;&amp;gt;&#039;&#039;&#039;[[Scythe]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Slice]]&lt;br /&gt;
&lt;br /&gt;
30: [[Dark Harvest]]&lt;br /&gt;
&lt;br /&gt;
70: [[Shadow of Death]]&lt;br /&gt;
&lt;br /&gt;
100: [[Nightmare Scythe]]&lt;br /&gt;
&lt;br /&gt;
125: [[Spinning Scythe]]&lt;br /&gt;
&lt;br /&gt;
150: [[Vorpal Scythe]]&lt;br /&gt;
&lt;br /&gt;
200: [[Guillotine]]&lt;br /&gt;
&lt;br /&gt;
225: [[Cross Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Spiral Hell]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Catastrophe]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Insurgency]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;staff&amp;quot;&amp;gt;&#039;&#039;&#039;[[Staff]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Heavy Swing]]&lt;br /&gt;
&lt;br /&gt;
40: [[Rock Crusher]]&lt;br /&gt;
&lt;br /&gt;
70: [[Earth Crusher]]&lt;br /&gt;
&lt;br /&gt;
100: [[Starburst]]&lt;br /&gt;
&lt;br /&gt;
150: [[Sunburst]]&lt;br /&gt;
&lt;br /&gt;
175: [[Shell Crusher]]&lt;br /&gt;
&lt;br /&gt;
200: [[Full Swing]]&lt;br /&gt;
&lt;br /&gt;
215: [[Spirit Taker]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|230 Q]]: [[Retribution]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Gate of Tartarus]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Garland of Bliss]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Vidohunir]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Omniscience]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Darkness }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;sword&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sword]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Fast Blade]]&lt;br /&gt;
&lt;br /&gt;
30: [[Burning Blade]]&lt;br /&gt;
&lt;br /&gt;
50: [[Red Lotus Blade]]&lt;br /&gt;
&lt;br /&gt;
75: [[Flat Blade]]&lt;br /&gt;
&lt;br /&gt;
100: [[Shining Blade]]&lt;br /&gt;
&lt;br /&gt;
125: [[Seraph Blade]]&lt;br /&gt;
&lt;br /&gt;
150: [[Circle Blade]]&lt;br /&gt;
&lt;br /&gt;
200: [[Vorpal Blade]]&lt;br /&gt;
&lt;br /&gt;
225: [[Swift Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|240 Q]]: [[Savage Blade]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Knights of Round]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Death Blossom]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Atonement]]&lt;br /&gt;
&lt;br /&gt;
Mythic: [[Expiacion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;gsword&amp;quot;&amp;gt;&#039;&#039;&#039;[[Great Sword]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Level: WS&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |5: [[Hard Slash]]&lt;br /&gt;
&lt;br /&gt;
40: [[Power Slash]]&lt;br /&gt;
&lt;br /&gt;
70: [[Frostbite]]&lt;br /&gt;
&lt;br /&gt;
100: [[Freezebite]]&lt;br /&gt;
&lt;br /&gt;
150: [[Shockwave]]&lt;br /&gt;
&lt;br /&gt;
175: [[Crescent Moon]]&lt;br /&gt;
&lt;br /&gt;
200: [[Sickle Moon]]&lt;br /&gt;
&lt;br /&gt;
225: [[Spinning Slash]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon skill quests|250 Q]]: [[Ground Strike]]&lt;br /&gt;
&lt;br /&gt;
Relic: [[Scourge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Light }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Distortion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
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|}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;bloodpacts&amp;quot;&amp;gt;&#039;&#039;&#039;[[Blood Pact|Blood Pacts]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: Avatar: BP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
1: [[Garuda]]: [[Claw]]&lt;br /&gt;
&lt;br /&gt;
1: [[Titan]]: [[Rock Throw]]&lt;br /&gt;
&lt;br /&gt;
1: [[Shiva]]: [[Axe Kick]]&lt;br /&gt;
&lt;br /&gt;
1: [[Ifrit]]: [[Punch]]&lt;br /&gt;
&lt;br /&gt;
1: [[Ramuh]]: [[Shock Strike]]&lt;br /&gt;
&lt;br /&gt;
1: [[Leviathan]]: [[Barracuda Dive]]&lt;br /&gt;
&lt;br /&gt;
1: [[Diabolos]]: [[Camisado]]&lt;br /&gt;
&lt;br /&gt;
5: [[Carbuncle]]: [[Poison Nails]]&lt;br /&gt;
&lt;br /&gt;
5: [[Fenrir]]: [[Moonlit Charge]]&lt;br /&gt;
&lt;br /&gt;
10: [[Fenrir]]: [[Crescent Fang]]&lt;br /&gt;
&lt;br /&gt;
21: [[Titan]]: [[Rock Buster]]&lt;br /&gt;
&lt;br /&gt;
23: [[Ifrit]]: [[Burning Strike]]&lt;br /&gt;
&lt;br /&gt;
26: [[Leviathan]]: [[Tail Whip]]&lt;br /&gt;
&lt;br /&gt;
30: [[Ifrit]]: [[Double Punch]]&lt;br /&gt;
&lt;br /&gt;
35: [[Titan]]: [[Megalith Throw]]&lt;br /&gt;
&lt;br /&gt;
50: [[Shiva]]: [[Double Slap]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;automatons&amp;quot;&amp;gt;&#039;&#039;&#039;[[Automatons]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;40%&amp;quot; align=&amp;quot;left&amp;quot; |Frame: Ability&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Harlq: [[Slapstick]]&lt;br /&gt;
&lt;br /&gt;
Harlq: [[Knockout]]&lt;br /&gt;
&lt;br /&gt;
Harlq: [[Magic Mortar]]&lt;br /&gt;
&lt;br /&gt;
Sharp: [[Arcuballista]]&lt;br /&gt;
&lt;br /&gt;
Sharp: [[Daze]]&lt;br /&gt;
&lt;br /&gt;
Sharp: [[Armor Piercer]]&lt;br /&gt;
&lt;br /&gt;
Valor: [[Chimera Ripper]]&lt;br /&gt;
&lt;br /&gt;
Valor: [[String Clipper]]&lt;br /&gt;
&lt;br /&gt;
Valor: [[Cannibal Blade]]&lt;br /&gt;
&lt;br /&gt;
Valor: [[Bone Crusher]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Gravitation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fragmentation }}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Fusion }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
-&lt;br /&gt;
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-&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
{{Property| Scission }}&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&amp;lt;!--| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &amp;lt;span id=&amp;quot;bluemagic&amp;quot;&amp;gt;&#039;&#039;&#039;[[Blue Magic]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; |Level: Spell&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |A&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; |B&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; |C&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |1: [[Foot Kick]]&lt;br /&gt;
&lt;br /&gt;
4: [[Power Attack]]&lt;br /&gt;
&lt;br /&gt;
4: [[Sprout Smack]]&lt;br /&gt;
&lt;br /&gt;
4: [[Wild Oats]]&lt;br /&gt;
&lt;br /&gt;
8: [[Queasyshroom]]&lt;br /&gt;
&lt;br /&gt;
12: [[Battle Dance]]&lt;br /&gt;
&lt;br /&gt;
12: [[Feather Storm]]&lt;br /&gt;
&lt;br /&gt;
12: [[Head Butt]]&lt;br /&gt;
&lt;br /&gt;
16: [[Helldive]]&lt;br /&gt;
&lt;br /&gt;
18: [[Bludgeon]]&lt;br /&gt;
&lt;br /&gt;
22: [[Claw Cyclone]]&lt;br /&gt;
&lt;br /&gt;
26: [[Screwdriver]]&lt;br /&gt;
&lt;br /&gt;
30: [[Grand Slam]]&lt;br /&gt;
&lt;br /&gt;
34: [[Smite of Rage]]&lt;br /&gt;
&lt;br /&gt;
36: [[Pinecone Bomb]]&lt;br /&gt;
&lt;br /&gt;
38: [[Jet Stream]]&lt;br /&gt;
&lt;br /&gt;
38: [[Uppercut]]&lt;br /&gt;
&lt;br /&gt;
40: [[Terror Touch]]&lt;br /&gt;
&lt;br /&gt;
44: [[Mandibular Bite]]&lt;br /&gt;
&lt;br /&gt;
48: [[Sickle Slash]]&lt;br /&gt;
&lt;br /&gt;
60: [[Death Scissors]]&lt;br /&gt;
&lt;br /&gt;
60: [[Dimensional Death]]&lt;br /&gt;
&lt;br /&gt;
60: [[Spiral Spin]]&lt;br /&gt;
&lt;br /&gt;
61: [[Seedspray]]&lt;br /&gt;
&lt;br /&gt;
62: [[Body Slam]]&lt;br /&gt;
&lt;br /&gt;
63: [[Frenetic Rip]]&lt;br /&gt;
&lt;br /&gt;
63: [[Frypan]]&lt;br /&gt;
&lt;br /&gt;
63: [[Hydro Shot]]&lt;br /&gt;
&lt;br /&gt;
63: [[Spinal Cleave]]&lt;br /&gt;
&lt;br /&gt;
69: [[Hysteric Barrage]]&lt;br /&gt;
&lt;br /&gt;
69: [[Tail Slap]]&lt;br /&gt;
&lt;br /&gt;
70: [[Asuran Claws]]&lt;br /&gt;
&lt;br /&gt;
70: [[Cannonball]]&lt;br /&gt;
&lt;br /&gt;
72: [[Disseverment]]&lt;br /&gt;
&lt;br /&gt;
73: [[Ram Charge]]&lt;br /&gt;
&lt;br /&gt;
75: [[Vertical Cleave]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Property| Detonation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Reverberation }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
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{{Property| Scission }}&lt;br /&gt;
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{{Property| Transfixion }}&lt;br /&gt;
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{{Property| Induration }}&lt;br /&gt;
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{{Property| Detonation }}&lt;br /&gt;
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{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Liquefaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Compression }}&lt;br /&gt;
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{{Property| Compression }}&lt;br /&gt;
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{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Transfixion }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Impaction }}&lt;br /&gt;
&lt;br /&gt;
{{Property| Induration }}&lt;br /&gt;
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{{Property| Impaction }}&lt;br /&gt;
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{{Property| Reverberation }}&lt;br /&gt;
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{{Property| Scission }}&lt;br /&gt;
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{{Property| Detonation }}&lt;br /&gt;
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{{Property| Reverberation }}&lt;br /&gt;
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{{Property| Liquefaction }}&lt;br /&gt;
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{{Property| Fusion }}&lt;br /&gt;
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{{Property| Distortion }}&lt;br /&gt;
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{{Property| Fragmentation }}&lt;br /&gt;
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{{Property| Gravitation }}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Using a Skillchain Chart==&lt;br /&gt;
[[Image:AdenRenkeiChart.jpg|thumb|Aden&#039;s Renkei Chart|]]With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are &amp;quot;compatible&amp;quot; and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use. A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together. Say there are two, one-handed sword wielders, and they both have [[Fast Blade]] and [[Burning Blade]]. Now find the [[Weapon Skill]] on the Skillchain Chart. [[Burning Blade]] is in the [[Fire (Element)|Fire]] section; and [[Fast Blade]] is in the [[Earth]] section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a [[:Category:Skillchains|Skillchain]]. If you start in Fire section and go to Earth you get an Earth [[Scission]] Skillchain. Going the other way (Earth first followed by Fire) you get a Fire [[Liquefaction]] Skillchain. You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using &amp;quot;A,&amp;quot; &amp;quot;B,&amp;quot; or &amp;quot;C&amp;quot; notation, where &amp;quot;A&amp;quot; is the highest and &amp;quot;C&amp;quot; is the lowest. If a situation arises where a Skillchain can be formed using both &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; attributes, a Skillchain will be formed using the &amp;quot;A&amp;quot; attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Magic Burst]]&lt;br /&gt;
*[[Weapon Skill Points]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://hxisc.com Schmeee&#039;s Skillchain Calculator]&lt;br /&gt;
*[http://magitekarmy.com/skillchain.php AlexisLucia&#039;s Skillchain Calculator]&lt;br /&gt;
*[http://www.ffxicalculator.com/ Revelin&#039;s FFXI Calculator]&lt;br /&gt;
*[http://wiki.ffxiclopedia.org/Image:Valkurmrenkeichart.PNG Valkurm Skill Chain Chart]&lt;br /&gt;
*[http://wiki.ffxiclopedia.org/wiki/Image:Rubenators_Skillchain_Chart.png Rubenator&#039;s Skillchain Chart]&lt;/div&gt;</summary>
		<author><name>Kaladin9833</name></author>
	</entry>
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