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	<id>https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiros7734</id>
	<title>HorizonXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://horizonffxi.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiros7734"/>
	<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/Special:Contributions/Kiros7734"/>
	<updated>2026-04-04T20:33:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108746</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108746"/>
		<updated>2025-08-10T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]][[Category:NPCs]]&lt;br /&gt;
{{disambig}}&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Changing or activating the quartermaster loot rule for your party is not currently working on Horizon.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Treasure Pool==&lt;br /&gt;
A [[Quartermaster]] is a member of a [[Party]] designated by the leader to receive all item drops automatically. Items dropped by monsters at the end of each battle will bypass the normal [[Treasure Pool]] and be deposited directly in the quartermaster&#039;s [[Inventory]].&lt;br /&gt;
&lt;br /&gt;
Conditions under which an item will not be placed directly in the quartermaster&#039;s inventory include:&lt;br /&gt;
*The item is [[Rare]] and the player designated as the quartermaster already has the item in their [[Inventory]], [[Mog Safe]] or [[Storage]].&lt;br /&gt;
*The inventory of the player designated as the quartermaster is full.&lt;br /&gt;
*The player designated as the quartermaster is in a different zone.&lt;br /&gt;
*The item was already in the treasure pool prior to being assigned the quartermaster.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cynoprosopi&amp;diff=108738</id>
		<title>Cynoprosopi</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cynoprosopi&amp;diff=108738"/>
		<updated>2025-08-10T10:35:37Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Cynoprosopi &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrms&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Water|Water}}, {{Lightning|Thunder}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong against:&amp;#039;&amp;#039;&amp;#039; {{element|Fire}}, {{element|Ice}}  {{Color|NM|Notorious Monster}} {| class=&amp;quot;ffxi-table wide-table&amp;quot; |-  ! Zone || Level || Drops || Steal || Spawns || Notes |-  | NW Apollyon |align=&amp;quot;center&amp;quot;|{{question}} | *Ancient Beastcoin  | |align=&amp;quot;center&amp;quot;|1 |align=&amp;quot;center&amp;quot;|Aggressive, Links, Dete...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cynoprosopi.jpg|thumb|Cynoprosopi]]&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyrms|Wyrms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Water|Water}}, {{Lightning|Thunder}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong against:&#039;&#039;&#039; {{element|Fire}}, {{element|Ice}}&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- &lt;br /&gt;
| [[NW Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]] &lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Aggressive, Links, Detects by true sight&amp;lt;br&amp;gt;{{HPMP|low hp=15000|high hp=|low mp=|high mp=}}&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Killing the [[Gorynich]]s on this floor drastically reduces Cynoprosopi&#039;s Maximum HP, Attack, Accuracy and Attack Speed.&lt;br /&gt;
*Susceptible to, sleep, bind, stun and gravity.&lt;br /&gt;
*Drops a coin chest when defeated.&lt;br /&gt;
&lt;br /&gt;
==Derivations==&lt;br /&gt;
Cynoprosopi is one of the names for a tribe of people in Greek mythology. More commonly called the Cynocephali (Kunokephaloi), they were a race of dog-headed humans found in either India or Africa. They were dark skinned and did not speak, only barked. They wore beast hides and were considered primitive. It is believed this is a distorted account describing baboons. Cynoprosopi means &amp;quot;dog-faced&amp;quot; in Greek. In another account, Cynoprosopi is said to be the name of an animal residing in the Sahara Desert which has the body, legs, and wings of a dragon, but the head of a dog. Despite being draconic, it is covered with fur and has a beard. It makes sharp hisses, not roars. It is a predator to antelopes and goats.&lt;br /&gt;
[[Category:Archived Content]]&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Gorynich&amp;diff=108737</id>
		<title>Gorynich</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Gorynich&amp;diff=108737"/>
		<updated>2025-08-10T10:35:24Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyverns&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong to:&amp;#039;&amp;#039;&amp;#039; {{Fire}}, {{Wind|Wind}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Dark|Dark}}&amp;lt;br&amp;gt;  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Gorynich |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal || Spawns || Notes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyverns|Wyverns]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Fire}}, {{Wind|Wind}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Dark|Dark}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Gorynich.jpg|thumb|Gorynich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NW Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]] (x2) &lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, L, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*About 5000 HP &lt;br /&gt;
:*Always drops 2 [[Ancient Beastcoin]]s.&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Russian folklore Zmei Gorynich is an evil dragon-like creature with three (sometimes 6 or 9) heads that spits fire. The “classic” Zmei (He-Snake) Gorynich is most closely resembled by NM Hydra.&lt;br /&gt;
&lt;br /&gt;
The well known &#039;&#039;bylina&#039;&#039; (free verse heroic poetry) “Story About Dobrynya Nikitich and Zmei Gorynych” describes the struggle between Dobrynya (one of the three great &#039;&#039;bogatyr&#039;&#039;) and Gorynych that resulted in ultimate demise of Zmei.&lt;br /&gt;
&lt;br /&gt;
In another folk tale, “Volshebnye Yagody” (Magical Berries) Zmei Gorynich is mentioned as being the close relative of the evil lord Nemal Chelovek (presumably Devil). The protagonist, soldier Ivan, travels to the far away kingdom of Nemal Chelovek (presumably Land of the Dead) to rescue a kidnapped Princess and kills him with the help of the relic multi-strike sword &#039;&#039;Samosek&#039;&#039; (auto-chopper).&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Gorynich.jpg&amp;diff=108736</id>
		<title>File:Gorynich.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Gorynich.jpg&amp;diff=108736"/>
		<updated>2025-08-10T10:34:56Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Cynoprosopi.jpg&amp;diff=108735</id>
		<title>File:Cynoprosopi.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Cynoprosopi.jpg&amp;diff=108735"/>
		<updated>2025-08-10T10:33:08Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Touchdown&amp;diff=108734</id>
		<title>Touchdown</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Touchdown&amp;diff=108734"/>
		<updated>2025-08-10T10:31:10Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Deals magical damage to enemies in an area of effect upon landing.&amp;#039;&amp;#039;&amp;#039;  ==Description== *&amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrm *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Magical *&amp;#039;&amp;#039;&amp;#039;Can be dispelled:&amp;#039;&amp;#039;&amp;#039; N/A *&amp;#039;&amp;#039;&amp;#039;Utsusemi/Blink absorb:&amp;#039;&amp;#039;&amp;#039; Wipes shadows *&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Unknown radial *&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Used automatically whenever a wyrm returns to the ground. Doesn&amp;#039;t occur if Ouryu was grounded by Mistmelt. Bahamut uses this as a standard TP move. Category:Mob Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Deals magical damage to enemies in an area of effect upon landing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyrms|Wyrm]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Magical&lt;br /&gt;
*&#039;&#039;&#039;Can be dispelled:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi/Blink absorb:&#039;&#039;&#039; Wipes shadows&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; Unknown radial&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Used automatically whenever a wyrm returns to the ground. Doesn&#039;t occur if [[Ouryu]] was grounded by [[Mistmelt]]. [[Bahamut]] uses this as a standard TP move.&lt;br /&gt;
[[Category:Mob Abilities]]&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Absolute_Terror&amp;diff=108733</id>
		<title>Absolute Terror</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Absolute_Terror&amp;diff=108733"/>
		<updated>2025-08-10T10:30:33Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Mob Abilities :&amp;#039;&amp;#039;&amp;#039;Single/multiple target(s) is frozen with fear.&amp;#039;&amp;#039;&amp;#039;  ==Description== *&amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrm *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Enfeebling *&amp;#039;&amp;#039;&amp;#039;Can be dispelled:&amp;#039;&amp;#039;&amp;#039; N/A *&amp;#039;&amp;#039;&amp;#039;Utsusemi/Blink absorb:&amp;#039;&amp;#039;&amp;#039; Ignores shadows *&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Melee or radial *&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Ouryu&amp;#039;s and Bahamut&amp;#039;s version is AOE. All others are single target. *Can last for quite a long time (sometimes over 20 seconds in the KS99 Early Bird Gets the Wyrm)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mob Abilities]]&lt;br /&gt;
:&#039;&#039;&#039;Single/multiple target(s) is frozen with [[terror|fear]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyrms|Wyrm]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Enfeebling&lt;br /&gt;
*&#039;&#039;&#039;Can be dispelled:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi/Blink absorb:&#039;&#039;&#039; Ignores shadows&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; Melee or radial&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Ouryu]]&#039;s and [[Bahamut]]&#039;s version is AOE. All others are single target.&lt;br /&gt;
*Can last for quite a long time (sometimes over 20 seconds in the KS99 Early Bird Gets the Wyrm)&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Horrid_Roar&amp;diff=108732</id>
		<title>Horrid Roar</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Horrid_Roar&amp;diff=108732"/>
		<updated>2025-08-10T10:28:01Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Mob Abilities :&amp;#039;&amp;#039;&amp;#039;Removes beneficial effects from a single target and reduces enmity.&amp;#039;&amp;#039;&amp;#039;  ==Description== *&amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrm *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Enfeebling *&amp;#039;&amp;#039;&amp;#039;Can be dispelled:&amp;#039;&amp;#039;&amp;#039; N/A *&amp;#039;&amp;#039;&amp;#039;Utsusemi/Blink absorb:&amp;#039;&amp;#039;&amp;#039; Wipes shadows *&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Melee or radial *&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; The effect varies slightly by which wyrm used this ability: :*Fafnir/Cynoprosopi - One buff removed, minimal enmity reset :*Nidhogg - All buffs remo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mob Abilities]]&lt;br /&gt;
:&#039;&#039;&#039;[[Dispel|Removes beneficial effects]] from a single target and reduces [[enmity]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyrms|Wyrm]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Enfeebling&lt;br /&gt;
*&#039;&#039;&#039;Can be dispelled:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi/Blink absorb:&#039;&#039;&#039; Wipes shadows&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; Melee or radial&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The effect varies slightly by which wyrm used this ability:&lt;br /&gt;
:*[[Fafnir]]/[[Cynoprosopi]] - One buff removed, minimal enmity reset&lt;br /&gt;
:*[[Nidhogg]] - All buffs removed including food, moderate enmity reset&lt;br /&gt;
:*[[Tiamat]]/[[Jormungand]]/[[Vrtra]]/[[Ouryu]] - All buffs removed including food, heavy enmity reset&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Spike_Flail&amp;diff=108731</id>
		<title>Spike Flail</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Spike_Flail&amp;diff=108731"/>
		<updated>2025-08-10T10:26:28Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Mob Abilities :&amp;#039;&amp;#039;&amp;#039;Deals extreme damage in a threefold attack to targets behind the user.&amp;#039;&amp;#039;&amp;#039;  ==Description== *&amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrm *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Physical *&amp;#039;&amp;#039;&amp;#039;Can be dispelled:&amp;#039;&amp;#039;&amp;#039; N/A *&amp;#039;&amp;#039;&amp;#039;Utsusemi/Blink absorb:&amp;#039;&amp;#039;&amp;#039; 2-3 shadows *&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Backward arc *&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Only uses this ability if the target with hate is out of reach of the wyrm&amp;#039;s head, such as near its hind legs or directly behind it. If fafnir doesn&amp;#039;t have enough TP, he will atta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mob Abilities]]&lt;br /&gt;
:&#039;&#039;&#039;Deals extreme damage in a threefold attack to targets behind the user.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Wyrms|Wyrm]]&lt;br /&gt;
*&#039;&#039;&#039;Type:&#039;&#039;&#039; Physical&lt;br /&gt;
*&#039;&#039;&#039;Can be dispelled:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi/Blink absorb:&#039;&#039;&#039; 2-3 shadows&lt;br /&gt;
*&#039;&#039;&#039;Range:&#039;&#039;&#039; Backward arc&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Only uses this ability if the target with hate is out of reach of the wyrm&#039;s head, such as near its hind legs or directly behind it. If fafnir doesn&#039;t have enough TP, he will attack this target with normal attacks with his tail, instead.  If the target still has hate when he readies a TP attack, he&#039;ll virtually always use the only TP attack solely associated with his tail, [[Spike Flail]].  Due to his high regain in combination with attacks made on him, he will likely be able to use this ability the moment a target outside the range of his head has taken hate.  Damage can be reduced by [[Blink]], [[Utsusemi]], [[Stoneskin]], PLD&#039;s [[Invincible]] and [[Sentinel]]. General damage is about 1600-2400.&lt;br /&gt;
* With the exception of [[Nidhogg]], [[Tiamat]], [[Jormungand]] and [[Vrtra]] Spike Flail will only hit the alliance with current hate, regardless of any outside curing.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108730</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108730"/>
		<updated>2025-08-10T10:21:02Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Mammet-22 Zeta x5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG|thumb|400px|Omega]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg|thumb|400px|Ultima]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108729</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108729"/>
		<updated>2025-08-10T10:19:29Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Mammet-22 Zeta x5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|800px|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG|thumb|400px|Omega]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg|thumb|400px|Ultima]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108728</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108728"/>
		<updated>2025-08-10T10:16:57Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Ultima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG|thumb|400px|Omega]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg|thumb|400px|Ultima]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108727</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108727"/>
		<updated>2025-08-10T10:16:31Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Omega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG|thumb|400px|Omega]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108726</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108726"/>
		<updated>2025-08-10T10:14:33Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Omega3.JPG&amp;diff=108725</id>
		<title>File:Omega3.JPG</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Omega3.JPG&amp;diff=108725"/>
		<updated>2025-08-10T10:13:39Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108724</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108724"/>
		<updated>2025-08-10T10:13:17Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Omega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega3.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108723</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108723"/>
		<updated>2025-08-10T10:11:55Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Ultima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega2.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima (NM).jpg]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108722</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108722"/>
		<updated>2025-08-10T10:10:55Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Ultima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega2.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima2.JPG]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108721</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108721"/>
		<updated>2025-08-10T10:10:43Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Omega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega2.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima.JPG]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Wyrm&amp;diff=108720</id>
		<title>Wyrm</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Wyrm&amp;diff=108720"/>
		<updated>2025-08-10T10:09:18Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;{{disambig3|Wyrms (Bestiary)}}category:Bestiarycategory:Wyrmscategory:Notorious Monsters {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Wyrm&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Water|Water}}, {{Lightning|Thunder}}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong to:&amp;#039;&amp;#039;&amp;#039; {{Fire}}, {{Ice}}  {{Color|NM|Kindred&amp;#039;s Seal Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Wyrm |} {| class=&amp;quot;ffxi-table w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|[[:Category:Wyrms|Wyrms (Bestiary)]]}}[[category:Bestiary]][[category:Wyrms]][[category:Notorious Monsters]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:category:Wyrms|Wyrm]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Water|Water}}, {{Lightning|Thunder}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Fire}}, {{Ice}}&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Kindred&#039;s Seal Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Wyrm01.jpg|thumb|Wyrm]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;ffxi-table wide-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Balga&#039;s Dais]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Aggressive, Detects by true sight&amp;lt;br&amp;gt;{{HPMP|low hp=|high hp=39000|low mp=|high mp=}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
*Appears in the BCNM: [[Early Bird Catches the Wyrm]]&lt;br /&gt;
&lt;br /&gt;
==Derivations==&lt;br /&gt;
Wyrms are traditionally dragons with no legs or wings. Also referred to as the &amp;quot;[[Guivre]].&amp;quot;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Early_Bird_Catches_the_Wyrm&amp;diff=108719</id>
		<title>Early Bird Catches the Wyrm</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Early_Bird_Catches_the_Wyrm&amp;diff=108719"/>
		<updated>2025-08-10T10:08:54Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; [[:category:BCNM|BCNM]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zone:&#039;&#039;&#039; [[Balga&#039;s Dais]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Members:&#039;&#039;&#039; 18&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Time:&#039;&#039;&#039; 30 minutes&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orb:&#039;&#039;&#039; [[Themis Orb]] (99 [[Kindred&#039;s Seal]]s)&amp;lt;br&amp;gt;&lt;br /&gt;
==Mobs==&lt;br /&gt;
*{{NM|Wyrm}} x 1&lt;br /&gt;
&lt;br /&gt;
==Possible Rewards==&lt;br /&gt;
Your armoury crate loads out of the following groupings:&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Wine]]  100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Libation Abjuration]]  &lt;br /&gt;
*[[Guespiere]]            &lt;br /&gt;
*[[Havoc Scythe]]         &lt;br /&gt;
*[[Leopard Axe]]          &lt;br /&gt;
*[[Nokizaru Shuriken]]    &lt;br /&gt;
*[[Shinsoku]]             &lt;br /&gt;
*[[Somnus Signa]]         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Oblation Abjuration]]  &lt;br /&gt;
*[[Bayard&#039;s Sword]]       &lt;br /&gt;
*[[Dreizack]]             &lt;br /&gt;
*[[Grim Staff]]           &lt;br /&gt;
*[[Grosveneur&#039;s Bow]]     &lt;br /&gt;
*[[Stylet]]               &lt;br /&gt;
*[[Unsho]]                &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Dragon Heart]]   &lt;br /&gt;
*[[Dragon Meat]]    &lt;br /&gt;
*[[Juggernaut]]     &lt;br /&gt;
*[[Speed Belt]]     &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Coral Fragment]]       &lt;br /&gt;
*[[Darksteel Ore]]        &lt;br /&gt;
*[[Demon Horn]]           &lt;br /&gt;
*[[Ebony Log]]            &lt;br /&gt;
*[[Gold Ore]]             &lt;br /&gt;
*[[Gold Thread]]          &lt;br /&gt;
*[[Hi-Reraiser]]          &lt;br /&gt;
*[[Mahogany Log]]         &lt;br /&gt;
*[[Mythril Ore]]          &lt;br /&gt;
*[[Petrified Log]]        &lt;br /&gt;
*[[Philosopher&#039;s Stone]]  &lt;br /&gt;
*[[Platinum Ore]]         &lt;br /&gt;
*[[Ram Horn]]             &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
*[[Reraiser]]             &lt;br /&gt;
*[[Vile Elixir +1]]       &lt;br /&gt;
*[[Wyvern Scales]]        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Wyrm Beard]]         &lt;br /&gt;
*[[Siren&#039;s Hair]]       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Mind Potion]]          &lt;br /&gt;
*[[Intelligence Potion]]  &lt;br /&gt;
*[[Charisma Potion]]      &lt;br /&gt;
*[[Icarus Wing]]          &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
*[[Prelatic Pole]]        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Hi-Ether +3]]     &lt;br /&gt;
*[[Hi-Potion +3]]    &lt;br /&gt;
*[[Hi-Reraiser]]     &lt;br /&gt;
*[[Vile Elixir +1]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Coral Fragment]]   &lt;br /&gt;
*[[Darksteel Ore]]    &lt;br /&gt;
*[[Demon Horn]]       &lt;br /&gt;
*[[Ebony Log]]        &lt;br /&gt;
*[[Gold Ore]]         &lt;br /&gt;
*[[Gold Thread]]      &lt;br /&gt;
*[[Hi-Reraiser]]      &lt;br /&gt;
*[[Mahogany Log]]     &lt;br /&gt;
*[[Mythril Ore]]      &lt;br /&gt;
*[[Petrified Log]]    &lt;br /&gt;
*[[Phoenix Feather]]  &lt;br /&gt;
*[[Platinum Ore]]     &lt;br /&gt;
*[[Rainbow Cloth]]    &lt;br /&gt;
*[[Ram Horn]]         &lt;br /&gt;
*[[Raxa]]             &lt;br /&gt;
*[[Reraiser]]         &lt;br /&gt;
*[[Vile Elixir]]      &lt;br /&gt;
*[[Vile Elixir +1]]   &lt;br /&gt;
*[[Wyvern Scales]]    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Beetle Blood]]         &lt;br /&gt;
*[[Damascene Cloth]]      &lt;br /&gt;
*[[Damascus Ingot]]       &lt;br /&gt;
*[[Malboro Fiber]]        &lt;br /&gt;
*[[Philosopher&#039;s Stone]]  &lt;br /&gt;
*[[Phoenix Feather]]      &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Divine Log]]        &lt;br /&gt;
*[[Lacquer Tree Log]]  &lt;br /&gt;
*[[Petrified Log]]     &lt;br /&gt;
*[[Shining Cloth]]     &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Wyrm has a [[Regain]] effect.  Often starts the battle with the use of a TP attack.&lt;br /&gt;
*The Wyrm has MP which can be [[Aspir]]ed.&lt;br /&gt;
*On the ground, the Wyrm is very similar to [[Fafnir]], except that its [[Draw In]] can draw in the entire alliance if someone out of range of its normal attack pulls hate.  It has the same TP attacks:&lt;br /&gt;
** [[Dragon Breath]]: [[Breath Attack]] which can do lots of damage to anyone in front of the Wyrm.  If everyone is standing on its front feet, this will only hit the main target and do relatively little damage.&lt;br /&gt;
** [[Hurricane Wing]]: [[Distance|30&#039;]] [[AoE]] [[Wind]] damage (~650 before reductions) and [[Blind (Status Effect)|blindness]] (-100 [[accuracy]]) for 30 seconds.&lt;br /&gt;
** [[Absolute Terror]]: Single target [[Terror]].&lt;br /&gt;
** [[Horrid Roar]]: Removes one random buff from the target.&lt;br /&gt;
** [[Spike Flail]]: Only used if the target is behind the Wyrm.  Extreme [[Distance|30&#039;]] [[AoE]] physical damage, absorbed by [[Utsusemi]].&lt;br /&gt;
*The Wyrm will take flight when it goes below 66% HP and will stay up until it gets down below 33% HP.  While in the air, it will not use [[Dragon Breath]], [[Absolute Terror]], [[Horrid Roar]] or [[Spike Flail]], but it gains the use of&lt;br /&gt;
**[[Flame Blast]] - [[Distance|35&#039;]] [[AoE]] [[Fire]] damage (~900 before reductions).&lt;br /&gt;
**While in the air, its normal attacks will look like a fireball coming from its mouth, and will do [[Fire]] damage (~325 per hit before reductions) instead of physical damage.&lt;br /&gt;
**~220 total [[Fire]] resistance (from gear, [[Carol]] and [[Barspell]]) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.&lt;br /&gt;
**329 total [[Fire]] resistance from gear, Carol, Barfira, and Shell5 was able to reduce its normal attack in the air to 0 damage. It was also able to nearly nullify its flame blast damage&lt;br /&gt;
**Magic, Ranged Attacks, [[Chi Blast]], [[Jump]], [[High Jump]], and Avatars can damage it quite well while it is in the air.  Melee attacks will not work.&lt;br /&gt;
**Upon landing, it will use [[Touchdown]].&lt;br /&gt;
*After landing, the Wyrm&#039;s evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.&lt;br /&gt;
*Upon failure orb not reusable have to toss and get another.  &amp;quot;There is a crack in the Themis orb.  It no longer contains a monster.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:BCNM]]&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Early_Bird_Catches_the_Wyrm&amp;diff=108718</id>
		<title>Early Bird Catches the Wyrm</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Early_Bird_Catches_the_Wyrm&amp;diff=108718"/>
		<updated>2025-08-10T10:08:20Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;{{tocright}} &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; BCNM&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Zone:&amp;#039;&amp;#039;&amp;#039; Balga&amp;#039;s Dais&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Restrictions:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; :&amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; None&amp;lt;br&amp;gt; :&amp;#039;&amp;#039;&amp;#039;Members:&amp;#039;&amp;#039;&amp;#039; 18&amp;lt;br&amp;gt; :&amp;#039;&amp;#039;&amp;#039;Time:&amp;#039;&amp;#039;&amp;#039; 30 minutes&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Orb:&amp;#039;&amp;#039;&amp;#039; Themis Orb (99 Kindred&amp;#039;s Seals)&amp;lt;br&amp;gt; ==Mobs== *{{NM|Wyrm}} x 1  ==Possible Rewards== Your armoury crate loads out of the following groupings: &amp;#039;&amp;#039;&amp;#039;One of:&amp;#039;&amp;#039;&amp;#039; *Honey Wine  {{Drop Rate|100%}}  &amp;#039;&amp;#039;&amp;#039;One of:&amp;#039;&amp;#039;&amp;#039; *Libation Abjuration   *Guespiere             *Havoc Sc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; [[:category:BCNM|BCNM]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zone:&#039;&#039;&#039; [[Balga&#039;s Dais]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Members:&#039;&#039;&#039; 18&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Time:&#039;&#039;&#039; 30 minutes&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orb:&#039;&#039;&#039; [[Themis Orb]] (99 [[Kindred&#039;s Seal]]s)&amp;lt;br&amp;gt;&lt;br /&gt;
==Mobs==&lt;br /&gt;
*{{NM|Wyrm}} x 1&lt;br /&gt;
&lt;br /&gt;
==Possible Rewards==&lt;br /&gt;
Your armoury crate loads out of the following groupings:&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Wine]]  {{Drop Rate|100%}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Libation Abjuration]]  &lt;br /&gt;
*[[Guespiere]]            &lt;br /&gt;
*[[Havoc Scythe]]         &lt;br /&gt;
*[[Leopard Axe]]          &lt;br /&gt;
*[[Nokizaru Shuriken]]    &lt;br /&gt;
*[[Shinsoku]]             &lt;br /&gt;
*[[Somnus Signa]]         &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Oblation Abjuration]]  &lt;br /&gt;
*[[Bayard&#039;s Sword]]       &lt;br /&gt;
*[[Dreizack]]             &lt;br /&gt;
*[[Grim Staff]]           &lt;br /&gt;
*[[Grosveneur&#039;s Bow]]     &lt;br /&gt;
*[[Stylet]]               &lt;br /&gt;
*[[Unsho]]                &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Dragon Heart]]   &lt;br /&gt;
*[[Dragon Meat]]    &lt;br /&gt;
*[[Juggernaut]]     &lt;br /&gt;
*[[Speed Belt]]     &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Coral Fragment]]       &lt;br /&gt;
*[[Darksteel Ore]]        &lt;br /&gt;
*[[Demon Horn]]           &lt;br /&gt;
*[[Ebony Log]]            &lt;br /&gt;
*[[Gold Ore]]             &lt;br /&gt;
*[[Gold Thread]]          &lt;br /&gt;
*[[Hi-Reraiser]]          &lt;br /&gt;
*[[Mahogany Log]]         &lt;br /&gt;
*[[Mythril Ore]]          &lt;br /&gt;
*[[Petrified Log]]        &lt;br /&gt;
*[[Philosopher&#039;s Stone]]  &lt;br /&gt;
*[[Platinum Ore]]         &lt;br /&gt;
*[[Ram Horn]]             &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
*[[Reraiser]]             &lt;br /&gt;
*[[Vile Elixir +1]]       &lt;br /&gt;
*[[Wyvern Scales]]        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Wyrm Beard]]         &lt;br /&gt;
*[[Siren&#039;s Hair]]       &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Mind Potion]]          &lt;br /&gt;
*[[Intelligence Potion]]  &lt;br /&gt;
*[[Charisma Potion]]      &lt;br /&gt;
*[[Icarus Wing]]          &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
*[[Prelatic Pole]]        &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Hi-Ether +3]]     &lt;br /&gt;
*[[Hi-Potion +3]]    &lt;br /&gt;
*[[Hi-Reraiser]]     &lt;br /&gt;
*[[Vile Elixir +1]]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Coral Fragment]]   &lt;br /&gt;
*[[Darksteel Ore]]    &lt;br /&gt;
*[[Demon Horn]]       &lt;br /&gt;
*[[Ebony Log]]        &lt;br /&gt;
*[[Gold Ore]]         &lt;br /&gt;
*[[Gold Thread]]      &lt;br /&gt;
*[[Hi-Reraiser]]      &lt;br /&gt;
*[[Mahogany Log]]     &lt;br /&gt;
*[[Mythril Ore]]      &lt;br /&gt;
*[[Petrified Log]]    &lt;br /&gt;
*[[Phoenix Feather]]  &lt;br /&gt;
*[[Platinum Ore]]     &lt;br /&gt;
*[[Rainbow Cloth]]    &lt;br /&gt;
*[[Ram Horn]]         &lt;br /&gt;
*[[Raxa]]             &lt;br /&gt;
*[[Reraiser]]         &lt;br /&gt;
*[[Vile Elixir]]      &lt;br /&gt;
*[[Vile Elixir +1]]   &lt;br /&gt;
*[[Wyvern Scales]]    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Beetle Blood]]         &lt;br /&gt;
*[[Damascene Cloth]]      &lt;br /&gt;
*[[Damascus Ingot]]       &lt;br /&gt;
*[[Malboro Fiber]]        &lt;br /&gt;
*[[Philosopher&#039;s Stone]]  &lt;br /&gt;
*[[Phoenix Feather]]      &lt;br /&gt;
*[[Raxa]]                 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of:&#039;&#039;&#039;&lt;br /&gt;
*[[Divine Log]]        &lt;br /&gt;
*[[Lacquer Tree Log]]  &lt;br /&gt;
*[[Petrified Log]]     &lt;br /&gt;
*[[Shining Cloth]]     &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Wyrm has a [[Regain]] effect.  Often starts the battle with the use of a TP attack.&lt;br /&gt;
*The Wyrm has MP which can be [[Aspir]]ed.&lt;br /&gt;
*On the ground, the Wyrm is very similar to [[Fafnir]], except that its [[Draw In]] can draw in the entire alliance if someone out of range of its normal attack pulls hate.  It has the same TP attacks:&lt;br /&gt;
** [[Dragon Breath]]: [[Breath Attack]] which can do lots of damage to anyone in front of the Wyrm.  If everyone is standing on its front feet, this will only hit the main target and do relatively little damage.&lt;br /&gt;
** [[Hurricane Wing]]: [[Distance|30&#039;]] [[AoE]] [[Wind]] damage (~650 before reductions) and [[Blind (Status Effect)|blindness]] (-100 [[accuracy]]) for 30 seconds.&lt;br /&gt;
** [[Absolute Terror]]: Single target [[Terror]].&lt;br /&gt;
** [[Horrid Roar]]: Removes one random buff from the target.&lt;br /&gt;
** [[Spike Flail]]: Only used if the target is behind the Wyrm.  Extreme [[Distance|30&#039;]] [[AoE]] physical damage, absorbed by [[Utsusemi]].&lt;br /&gt;
*The Wyrm will take flight when it goes below 66% HP and will stay up until it gets down below 33% HP.  While in the air, it will not use [[Dragon Breath]], [[Absolute Terror]], [[Horrid Roar]] or [[Spike Flail]], but it gains the use of&lt;br /&gt;
**[[Flame Blast]] - [[Distance|35&#039;]] [[AoE]] [[Fire]] damage (~900 before reductions).&lt;br /&gt;
**While in the air, its normal attacks will look like a fireball coming from its mouth, and will do [[Fire]] damage (~325 per hit before reductions) instead of physical damage.&lt;br /&gt;
**~220 total [[Fire]] resistance (from gear, [[Carol]] and [[Barspell]]) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.&lt;br /&gt;
**329 total [[Fire]] resistance from gear, Carol, Barfira, and Shell5 was able to reduce its normal attack in the air to 0 damage. It was also able to nearly nullify its flame blast damage&lt;br /&gt;
**Magic, Ranged Attacks, [[Chi Blast]], [[Jump]], [[High Jump]], and Avatars can damage it quite well while it is in the air.  Melee attacks will not work.&lt;br /&gt;
**Upon landing, it will use [[Touchdown]].&lt;br /&gt;
*After landing, the Wyrm&#039;s evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.&lt;br /&gt;
*Upon failure orb not reusable have to toss and get another.  &amp;quot;There is a crack in the Themis orb.  It no longer contains a monster.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:BCNM]]&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Wyrm01.jpg&amp;diff=108717</id>
		<title>File:Wyrm01.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Wyrm01.jpg&amp;diff=108717"/>
		<updated>2025-08-10T10:01:11Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108716</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108716"/>
		<updated>2025-08-10T09:57:43Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Ultima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
[[Image:Ultima.JPG]]&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108715</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108715"/>
		<updated>2025-08-10T09:54:53Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Omega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega.JPG]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Wyrms.jpg&amp;diff=108714</id>
		<title>File:Wyrms.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Wyrms.jpg&amp;diff=108714"/>
		<updated>2025-08-10T09:53:46Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Category:Wyrm&amp;diff=108713</id>
		<title>Category:Wyrm</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Category:Wyrm&amp;diff=108713"/>
		<updated>2025-08-10T09:52:47Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;{{Infobox Mob Family | image = Wyrm.jpg | imagesize = 160px | System = Dragons | Subspecies =  | Behavior = A, T(S) | Weak = Varies | Strong =  | Immunities = Varies | Healed =  | Common Job =  | Uncommon Job =  | Traits =  | Charmable = {{Mob Icon|x}} | Pankration = {{Mob Icon|x}} | Drain = {{Mob Icon|drain}} | Aspir = {{Mob Icon|x}} | XP Bonus =  | Notes =  | Description = Wyrm (Flying)Dragons, :category:Wy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mob Family&lt;br /&gt;
| image = Wyrm.jpg&lt;br /&gt;
| imagesize = 160px&lt;br /&gt;
| System = Dragons&lt;br /&gt;
| Subspecies = &lt;br /&gt;
| Behavior = A, T(S)&lt;br /&gt;
| Weak = Varies&lt;br /&gt;
| Strong = &lt;br /&gt;
| Immunities = Varies&lt;br /&gt;
| Healed = &lt;br /&gt;
| Common Job = &lt;br /&gt;
| Uncommon Job = &lt;br /&gt;
| Traits = &lt;br /&gt;
| Charmable = {{Mob Icon|x}}&lt;br /&gt;
| Pankration = {{Mob Icon|x}}&lt;br /&gt;
| Drain = {{Mob Icon|drain}}&lt;br /&gt;
| Aspir = {{Mob Icon|x}}&lt;br /&gt;
| XP Bonus = &lt;br /&gt;
| Notes = &lt;br /&gt;
| Description = [[File:Wyrm (Flying).jpg|160px|right|Wyrm (Flying)]][[:category:Dragons|Dragons]], [[:category:Wyverns|wyverns]] and [[:category:Wyrms|wyrms]] are often confused by adventurers young and old. The largest and deadliest of the three are the wyrms. Rarely seen by even the most courageous adventurers, wyrms can grow to be the size of several [[:Category:Marids|marids]], and can take flight with the ease of a [[:Category:Colibri|colibri]]. Deadly both in air and on the ground, these magnificent creatures must not be taken lightly.&lt;br /&gt;
&lt;br /&gt;
Rewards for defeating any of the great wyrms are themselves great and varied. In addition to a wide variety of rare crafting materials, victorious adventurers could find themselves holding [[Ridill|magical swords]], [[Herald&#039;s Gaiters|armor]] or [[:Category:Abjuration|abjurations]]. These are but a few of the treasures hoarded by these great dragons.&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== General Attacks ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; BGCOLOR=&amp;quot;#e3e6ff&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; width=&amp;quot;40%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; |&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot;  width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|[[Original and Zilart Areas]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot;  width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot;|[[Promathia Areas]]&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;[[Spike Flail]]:&#039;&#039;&#039;  Extreme damage AOE attack used only when the wyrm attempts to use a weaponskill when it is attacking with its tail. Absorbed by 3 shadows of [[Utsusemi]].&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;[[Horrid Roar]]:&#039;&#039;&#039; Single-target dispel attack that removes buffs.  On CoP wyrms ([[Tiamat]], [[Ouryu]], [[Jormungand]], and [[Vrtra]]), Horrid Roar removes all buffs including food and resets hate by a large amount. On Fafnir, Horrid Roar will remove a single buff, with a little bit of hate reset. On Nidhogg, Horrid Roar will remove all buffs including food, with a moderate amount of hate reset.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#66CCFF&amp;quot; |&#039;&#039;&#039;[[Absolute Terror]]:&#039;&#039;&#039; Induces [[Terror]] for a long period of time. [[Ouryu]]&#039;s Absolute Terror is Area Effect, while for other wyrms it is single target.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;Wing:&#039;&#039;&#039;  [[Distance|30&#039;]] [[AoE]] magic damage attack caused by the wyrm flapping its wings.  The element of the damage and the status effect incurred by it varies from wyrm to wyrm.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;Breath:&#039;&#039;&#039;  A [[Breath Attack]] of the Wyrm&#039;s element.  Standing on the Wyrm&#039;s front feet avoids most damage from Breath.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;Blast:&#039;&#039;&#039;  A heavy [[AoE]] magic attack of the Wyrm&#039;s element. Only used when a wyrm is in flight.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;Magic:&#039;&#039;&#039; Wyrms may use magic based on their color. For example, [[Tiamat]] is red and uses Fire-based spells. Fafnir and Nidhogg do not use magic, however.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{X}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;Flight:&#039;&#039;&#039; Some wyrms can take flight and fly overhead. They&#039;ll gain an enhanced elemental &amp;quot;melee&amp;quot; attack in this phase as well as a &amp;quot;blast&amp;quot; attack. Melee attacks become ineffective in this phase.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;[[Touchdown]]:&#039;&#039;&#039; Deals magical damage in an area of effect.  Only used once a wyrm returns to the ground from flight.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE4E1&amp;quot; |&#039;&#039;&#039;[[Draw In]]:&#039;&#039;&#039; If the person that is #1 on the wyrm&#039;s hate list that is out of attack range, the wyrm will rarely go looking for that person. Wyrms will draw-in that person into attack range; but some may drawn in several people in at once from anywhere in the zone.&lt;br /&gt;
|BGCOLOR=&amp;quot;#E3E6FF&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|BGCOLOR=&amp;quot;#e3e6ff&amp;quot; align=&amp;quot;center&amp;quot;|{{Check}}&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#FFE8C6&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;|&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: [[:category:Notorious Monsters|Notorious Monsters]] in this family may use all of the above and/or additional unique special abilities.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notorious Monsters in Family==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#BDB76B;&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! width=&amp;quot;35%&amp;quot;|Spawn Information&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Level&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;|Zone&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Color&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;|Abilities&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Fafnir]]&lt;br /&gt;
|Spawned by trading a [[Jug of Honey Wine]] to the ??? at (J-7).&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&lt;br /&gt;
|{{Color|Gray|Gray}}&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Nidhogg]]&lt;br /&gt;
|Spawned by trading a [[Cup of Sweet Tea]] to the ??? at (J-7).&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|[[Dragon&#039;s Aery]]&lt;br /&gt;
|{{Color|Gray|Gray}}&lt;br /&gt;
|Enhances stats&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Wyrm]]&lt;br /&gt;
|Spawned during [[Early Bird Catches the Wyrm]] BCNM. Requires [[Themis Orb]] to enter BCNM.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{question}}&lt;br /&gt;
|[[Balga&#039;s Dais]]&lt;br /&gt;
|{{Color|Gray|Gray}}&lt;br /&gt;
|Flight&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Tiamat]]&lt;br /&gt;
|3 - 5 Day Spawn (72-120 hours after last kill)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|[[Attohwa Chasm]]&lt;br /&gt;
|{{Color|#FF410E|Orange}}&lt;br /&gt;
|[[Mighty Strikes]], Flight&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Vrtra]]&lt;br /&gt;
|3 - 5 Day Spawn (72-120 hours after last kill)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|[[King Ranperre&#039;s Tomb]]&lt;br /&gt;
|{{Color|Dark|Black}}&lt;br /&gt;
|[[Charm (Status Effect)|Charm]], Summon Undead &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Jormungand]]&lt;br /&gt;
|3 - 5 Day Spawn (72-120 hours after last kill)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|[[Uleguerand Range]]&lt;br /&gt;
|{{Color|#C8A2C8|Lilac}}&lt;br /&gt;
|[[Blood Weapon]], Flight&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Ouryu]]&lt;br /&gt;
|Spawned during [[Ouryu Cometh]] BCNM. Requires [[Cloud Evoker]] to enter BCNM.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{question}}&lt;br /&gt;
|[[Riverne - Site A01|Riverne - Site #A01]]&lt;br /&gt;
|{{Color|Earth|Beige}}&lt;br /&gt;
|[[Invincible]], Flight&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#EEE8AA;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Cynoprosopi]]&lt;br /&gt;
|Appears on fourth floor on NW Apollyon.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{question}}&lt;br /&gt;
|[[NW Apollyon]]&lt;br /&gt;
|{{Color|Gray|Gray}}&lt;br /&gt;
|Low HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrms.jpg|thumb|Wyrms]]&lt;br /&gt;
==Historical Background==&lt;br /&gt;
Wyrm is the Germanic word for dragon (Old English: wyrm, Old High German: wurm, Old Norse: ormr) and means snake or serpent. In Old English wyrm means &amp;quot;serpent&amp;quot;, draca means &amp;quot;dragon&amp;quot;. Though a winged creature, the wyrm is generally to be found in its underground lair.  This cave identifies it as an ancient creature of earth, like the mythic serpent that was a source of knowledge even in Eden; knowledge is the temptation. Likely, the dragons of European and Middle Eastern mythology stem from the cult of snakes found in religions throughout the world.&lt;br /&gt;
&lt;br /&gt;
The wyrm is typically the dragon of the modern period usually depicted as a huge fire-breathing, scaly and horned dinosaur-like creature, with leathery wings, with four legs and a long muscular tail. It is sometimes shown with feathered wings, crests, fiery manes, and various exotic colorations. Iconically it has at last combined the Chinese dragon with the western one.&lt;br /&gt;
&lt;br /&gt;
In modern fantasy, such as in Dungeon and Dragons, a Wyrm is usually a dragon at its oldest and most powerful form, the final stage of its life. This type of Wyrm hoards treasure and is one of the toughest foes around.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108712</id>
		<title>Promathia Mission 6-4</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_6-4&amp;diff=108712"/>
		<updated>2025-08-10T09:45:11Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: /* Omega */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=One to be Feared&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=The fifth verse of &amp;quot;Memoria de la S^tona&amp;quot; has been discovered.  Now, with the help of Cid, you must fly beyond the sea of clouds and face Bahamut for what may be the final time...&lt;br /&gt;
|Level=60 Cap&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|HAAP=2 points&lt;br /&gt;
|Previous=More Questions Than Answers&lt;br /&gt;
|Next=Chains and Bonds&lt;br /&gt;
|Title=Branded by Lightning, Omega Ostracizer, Ultima Undertaker&lt;br /&gt;
|Rewards=1500 Exp (Once per day, upon completing the BC),&amp;lt;br&amp;gt;[[Ducal Guard&#039;s Ring]]&amp;lt;br&amp;gt;[[Mog Wardrobe|Mog Wardrobe 2]]: 3 Slots&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene.&lt;br /&gt;
*Head to [[Sealion&#039;s Den]] and view a cutscene.&lt;br /&gt;
*Examine the Iron Gate and enter the BC for another cutscene.&lt;br /&gt;
*You will only have 45 minutes to complete &#039;&#039;all three battles&#039;&#039;, including the cutscenes before and between the fights; if you run out of time before all three battles are cleared, you will be thrown out of the BC. You will have to work fast, but there is sufficient time, with records being set as low as 22 minutes.&lt;br /&gt;
*Before and between each fight, you will zone into a room on the [[airship]]. Here, you will be able to buff and eat food without interruption. Your HP and MP will be also healed to full, and you have the option of leaving the BC if you so desire.&lt;br /&gt;
*Being moved from a battle (e.g., after defeating the Mammets or Omega) into the buffing area will reset TP, but TP gained &#039;&#039;in&#039;&#039; the buffing area (such as from an [[Icarus Wing]]) will last into the next battle.&lt;br /&gt;
*Immediately buff up, rest MP and then have someone check the airship’s communication room, telling it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Consider skipping the cutscene to save time.&lt;br /&gt;
*A fair objective to set is starting the first battle with about 41 minutes left on the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s highly recommended that any melee damage dealers sub [[Ninja]] to absorb AoE damage by the two weapons. However, a [[Samurai]] with capped [[archery]] may find it beneficial to sub [[Ranger]] for this fight instead, tanking mammets with [[Seigan]] and shooting the two weapons from out of range.&lt;br /&gt;
*Blue Mage excels at this with Head Butt for stun.&lt;br /&gt;
*The level cap on this battle is 60.&lt;br /&gt;
*All [[Summoner]] party can win this fight. 2 Summoners [[Astral Flow]] on Omega at around 40%, using only regular blood pacts until that time (reference to the element of the day for avatar preferance). On Ultima, the remaining 4 summoners Astral Flow at around 50% health. Bring Hi-ethers or comparable items for gaining MP back while waiting for 60 second timer on Blood Pact and Yagudo Drinks for refresh.&lt;br /&gt;
*Having at least three damage dealers should be enough to win the fight, assuming the party does not wipe out. Damage dealers can include NIN and PLD/NIN(WAR also works if defender is off).&lt;br /&gt;
*If a party runs out of time, it is usually because they have wiped once or twice during battle.&lt;br /&gt;
**In other words, fighting the battle &amp;quot;Slow, steady, and safe&amp;quot; will usually ensure victory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mammet-22 Zeta x5===&lt;br /&gt;
*You will enter the battlefield facing five [[Mammet-22 Zeta|Mammet-22 Zeta]].&lt;br /&gt;
:[[Image:Cop6-4mammets.jpg|Mammets in all four jobs]]&lt;br /&gt;
:*These Mammets will change [[jobs]], just like the [[Mammet-19 Epsilon|Mammets-19 Epsilon]] you fought in [[Promathia Mission 2-5]]. Mages have staves and cast -ga II spells; Warriors have swords and spam TP; Dragoons have lances and concentrate on physical attack. They all have [[AoE]] TP abilities and magic. Transmogrification is still a very dangerous ability. However, these Mammets are significantly weaker (relative to the party) than the 19 Epsilon variety. They have 4000 HP each.&lt;br /&gt;
:*They are resistant to [[Sleep]]; however, they &#039;&#039;are&#039;&#039; susceptible to [[Bind]] and [[Shadowbind]] (the latter of which can buy up to 30 seconds).&lt;br /&gt;
:*Due to the size of the battlefield, kiting individual Mammets is no longer much of an option. Tanking is a safer bet. [[Ninja]] (and jobs that sub Ninja) can blink tank individual Mammets; [[Paladin]]s can hold one, maybe two, for damage-dealers to finish off; [[Summoner]] [[Avatar]]s and [[Beastmaster]] [[pet]]s can tank single Mammets for a while.&lt;br /&gt;
:*[[Yellow Liquid]] will again drop from defeated Mammets, as the fight goes on, so you may want to set one person to [[Quartermaster]]--that way, they can be immediately used. It can still be used to prevent Mammets from changing jobs for thirty seconds. Dragoon seems to to remain the most useful job to lock Mammets into for tanking.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
* Remember to use [[Yellow Liquid]] to speed up the fight. Due to the number of additional Mammets and two to three Liquids dropping from each, you&#039;ll most likely end the fight with more than you use.&lt;br /&gt;
* [[Silence]] all of the Mammets from the start; Ensure that Silence sticks, even on the Mammets that have melee weapons out. When they switch to their Staves, it will keep them from using -ga AoE magic. (Staff Form may still have increased Silence resistance and shortened duration in general; [[Elemental Seal]] may help if Silence is immediately resisted. Debuffers should pay close attention.)&lt;br /&gt;
* Since most of the Mammet moves are AoE, the kiters and the rest of the party should spread out as much as possible to avoid damage. &lt;br /&gt;
* Continue to watch the log for Transmogrification. If you see yourself healing a Mammet with physical damage, drop target lock and turn around for about fifteen to eighteen seconds, &amp;quot;testing&amp;quot; occasionally with single swings.&lt;br /&gt;
* All players need to be self-sufficient at the beginning. If a player is having trouble handling a Mammet until he or she can receive backup, consider altering your strategy.&lt;br /&gt;
* An alternative strategy is to have one party member (probably your main tank or a [[Thief]]) receive sight aggro from all five Mammets, but do nothing that would &amp;quot;claim&amp;quot; them, or turn their name red ([[Provoke]], use of Yellow Liquid, etc.), When this is done, the member could either run them all into a corner or [[kite]] them around. Since the player hasn&#039;t done anything aggressive to the Mammets, they have no hate, only aggro, so mages healing them will not receive hate, either. The rest of the party can then pull the Mammets off of the train one at a time, killing them at their leisure.&lt;br /&gt;
:*A [[Paladin]] using [[Bat Earring]]s and [[Blinding Potion]]s (or [[Melody Earring]]s and [[Dragonfoe Mambo]] and [[Sheepfoe Mambo]] from a [[Bard]]) would be effective for this strategy, as Mammets have poor accuracy. For this, it&#039;s best if the Paladin stand in one spot and cure himself rather than trying to kite.&lt;br /&gt;
:* Note that anyone resting on the battlefield will draw aggro from the unclaimed Mammets, as will a [[Summoner]] or [[Beastmaster]] releasing a pet (the act of summoning, however, will not cause aggro).&lt;br /&gt;
* Try to conserve resources; however, don&#039;t try to save TP for the next battle, because it will be lost. Your objective should be to finish this fight without any deaths, with as much items as possible, and with no two-hour abilities used. Don&#039;t worry about the fight taking a couple of minutes longer as a result.&lt;br /&gt;
* Also remember that, should it be necessary, you can exit and re-enter the battle an unlimited number of times in order to practice Mammet strategies.&lt;br /&gt;
* A fair goal would be to have about 36 minutes left on the clock by the time you get through the next cutscene.&lt;br /&gt;
&lt;br /&gt;
===Omega=== &lt;br /&gt;
[[Image:Omega.jpg]]&lt;br /&gt;
*When the mammets are defeated, everyone alive will be returned to full HP/MP (weakened members will still be weakened however). Raise your dead and rest to full as quickly as possible. When ready, re-enter the Battlefield to fight the [[:category:Biotechnological Weapons|Biotechnological Weapon]] [[Omega]].&lt;br /&gt;
*Omega has around 18,000 HP. It uses damaging [[AoE]] attacks, and becomes especially dangerous when its HP reaches 25% or lower. Defeating Omega quickly as soon as it reaches low HP can be the most crucial part of the entire mission.&lt;br /&gt;
*Omega has an innate [[Additional Effect]] of [[Stun]] on all of its physical attacks.&lt;br /&gt;
:* Initially it attacks about once per 3.6 seconds. [[Slow]]+[[Elegy]] reduce this to about once per 6 seconds.&lt;br /&gt;
:* Around 60% it speeds up, so it&#039;s attacking about every 4.2 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
:* Around 25% it speeds up again, so it attacks about every 2.8 seconds with [[Slow]]+[[Elegy]].&lt;br /&gt;
*Omega is known to use the following abilities:&lt;br /&gt;
:From 25-100% HP:&lt;br /&gt;
:* &#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: [[Cone Attack]] [[Paralyze]] (moderate).&lt;br /&gt;
:* &#039;&#039;&#039;Rear Laser&#039;&#039;&#039;: Used if someone behind Omega gets hate. Damages the attacker and causes [[Petrification]].&lt;br /&gt;
:* &#039;&#039;&#039;Target Analysis&#039;&#039;&#039;: [[AoE]] Absorb-All, like [[Promathia Mission 3-5|Diabolos&#039;s]] Ultimate Terror. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Guided Missile&#039;&#039;&#039;: Physical damage [[AoE]] centered on the primary target. ~400 to [[Paladin]], ~700 to others. Absorbed by [[Utsusemi]].&lt;br /&gt;
:* &#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: [[AoE]] (magic?) damage and [[Bind]]. Strips [[Utsusemi]] like a [[:category:Wyrm|Wyrm]] Wing attack.&lt;br /&gt;
:From 0-25% HP:(Started using occasionally at 50% HP for  our pt.)&lt;br /&gt;
:* &#039;&#039;&#039;Discharger&#039;&#039;&#039;: Gives Omega a [[Magic Shield]] effect that makes it 100% resist all spells for a limited period.&lt;br /&gt;
::*[[Magic Shield]] does not protect from magic damage in general, just spells; elemental [[Weapon Skill]]s and [[Astral Flow]] are not affected.&lt;br /&gt;
::*[[Dispel (Spell)|Dispel]] or [[Magic Finale]] will not remove Discharger&#039;s effect; it must wear off on its own.&lt;br /&gt;
::*Also gives Omega [[Shock Spikes]] (~25 damage per hit) for a short time; if the spikes have the same duration as the [[Magic Shield]], that would be a convenient way to see when the [[Magic Shield]] has worn off.&lt;br /&gt;
:* &#039;&#039;&#039;Pile Pitch&#039;&#039;&#039;: Reduces the target&#039;s HP to 5% of its current value and resets hate (similar to the [[:category:Tonberries|Tonberry]] ability Throat Stab).&lt;br /&gt;
*Using a [[CCB Polymer Pump]] on Omega or Ultima will prevent them from using any special moves for exactly one minute.&lt;br /&gt;
*Contrary to popular belief, Ultima and Omega DO have a slight HP regen. It is very small and slow but they DO regen HP. After about 5 minutes they gain about 1% HP.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*When the battle begins, the [[tank]] should remain where he or she is, and engage Omega from there. Everyone else should move past Omega and stay in front of the airship door. Everyone should move away from the [[tank]] before engaging, as Omega always uses a special attack when it aggroes, and you don&#039;t want your mages getting hit by Guided Missile.&lt;br /&gt;
*Almost all of [[Omega]]’s moves before 25% HP are [[AoE]]s. Mages and ranged attackers should keep as much distance from Omega as possible. Any melee attackers other than the [[tank]] need to sub [[Ninja]] for [[Utsusemi]] to absorb Guided Missile, and stand at the sides of Omega to avoid Ion Efflux and Rear Lasers. If they lose any shadows, they should run away to recast [[Utsusemi]] before continuing to attack.&lt;br /&gt;
:*Anyone with a damage-dealing job that can&#039;t sub [[Ninja]] seems to be best off bringing out their Ranged Weapon for Omega. [[Ranged Attack]]s can be used to build TP from a distance; each time the damage-dealers&#039; TP reaches 100, they can run up to Omega, use their [[:category:Weapon Skills|Weapon Skill]], then quickly run back out of AoE range. They do not have to deal heavy ranged damage or be [[Ranger]]s to do this, though some damage-dealers sub Ranger in this mission for that purpose.&lt;br /&gt;
:*Once Omega starts using Discharger and Pile Pitch, it won&#039;t do any more [[AoE]] attacks, so they can move in and melee at this point, and reraise immediately if they get KO&#039;d. Just don&#039;t let them suicide on the [[Shock Spikes]].&lt;br /&gt;
* Omega won&#039;t go down quickly. Keep chipping away at it, but try not to cause any hate issues; do everything in your power to keep [[Omega]] facing the tank and &#039;&#039;only&#039;&#039; the tank.&lt;br /&gt;
* Use [[Yagudo Drink]]s and [[Potion]]s, but try to conserve as much as you can for the next battle. However, don&#039;t try to save TP for the next battle, because it will be lost. Rest only when someone else can cover your job.&lt;br /&gt;
* [[CCB Polymer Pump]]s make this mission MUCH easier. Everyone in your party should have one. Plan to use 2 or 3 on Omega. Use one to give you some breathing room after 50% HP if necessary. Just before Omega reaches 25%, use a [[CCB Polymer Pump]]. A minute later, use another [[CCB Polymer Pump]].&lt;br /&gt;
:*Try to use a CCB before Omega switches modes and then kill it fast before it can use Discharger.&lt;br /&gt;
* Below 25%, hit Omega hard to kill it as fast as possible. You probably want to use [[Astral Flow]], Icarus Wings or a melee DD 2-hour to finish off Omega. Discharger will prevent [[Black Mage]]s from doing any damage. [[Hundred Fists]] also doesn&#039;t work too well with Discharger, as the [[Monk]] will spend a lot of time [[Stun]]ned and/or kill themselves on the spikes.&lt;br /&gt;
:* Don&#039;t use up all your damage on Omega, though, you&#039;ll need plenty for Ultima.&lt;br /&gt;
* [[Paladin]] tanks should not use [[Invincible]] on Omega, as the hate reset caused by Pile Pitch will most likely cause them to be ignored altogether.&lt;br /&gt;
* In the event a party member, who isn&#039;t the tank, gains hate after use of Pile Pitch, it may be necessary for that member to [[Kiting|kite]] Omega around until the tank can regain hate. If you&#039;re a heavy damage dealer, be prepared to kite it for several seconds if possible.&lt;br /&gt;
* Defeating Omega with 15-20 minutes left on the timer would be a modest goal.&lt;br /&gt;
&lt;br /&gt;
===Ultima===&lt;br /&gt;
*[[Ultima]] has slightly more HP than [[Omega]] (around 15,000). It only uses [[AoE]] attacks between 20-40% HP, but it has a wider variety of status-causing abilities, and has a tendency to go around one-shotting everyone once it drops below 20% HP.&lt;br /&gt;
*Ultima has an innate [[Additional Effect]] of [[Paralyze]] on all of its physical attacks.&lt;br /&gt;
:* Ultima attacks about every 3.3 seconds, and has [[Double Attack]].&lt;br /&gt;
:* With [[Elegy]], it attacks about every 5 seconds. With [[Slow]]+[[Elegy]], about every 6 seconds.&lt;br /&gt;
:* Ultima&#039;s attacks do not speed up at low HP.&lt;br /&gt;
*Ultima is known to use the following abilities:&lt;br /&gt;
:*From 70%-100% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;: Single-target physical damage (~400 to [[PLD]]), absorbed by [[Utsusemi]] (2 shadows)&lt;br /&gt;
::*&#039;&#039;&#039;Particle Shield&#039;&#039;&#039;: Strong [[Defense Boost]]. Remove with [[Dispel (Spell)|Dispel]]/[[Magic Finale]]&lt;br /&gt;
::*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: [[Cone Attack]] [[Elegy]] and [[Slow]] (stronger than [[Haste]]). Remove with two [[Erase]]s&lt;br /&gt;
:*From 40-70% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Nuclear Waste&#039;&#039;&#039;: Causes a status effect that reduces all elemental resistances by 50. [[AoE]]&lt;br /&gt;
::Followed 5 seconds later by one of the following elemental [[Cone Attack]]s, all of which do 490 damage if unresisted:&lt;br /&gt;
::*&#039;&#039;&#039;Smoke Discharger&#039;&#039;&#039;: [[Earth]] damage and [[Petrification]] for ten to twenty seconds&lt;br /&gt;
::*&#039;&#039;&#039;Hydro Canon&#039;&#039;&#039;: [[Water]] damage and [[Poison]]&lt;br /&gt;
::*&#039;&#039;&#039;Cryojet&#039;&#039;&#039;: [[Ice]] damage and [[Paralyze]]&lt;br /&gt;
::*&#039;&#039;&#039;Turbofan&#039;&#039;&#039;: [[Wind]] damage and [[Silence]]&lt;br /&gt;
::*&#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;: [[Fire]] damage and [[Plague]]&lt;br /&gt;
::*&#039;&#039;&#039;High-Tension Discharger&#039;&#039;&#039;: [[Thunder]] damage and [[Stun]][?]&lt;br /&gt;
:*From 20-40% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Equalizer&#039;&#039;&#039;: [[AoE]] heavy physical damage (300-400 to [[Paladin]], 600-900 HP to others). Absorbed by [[Utsusemi]].&lt;br /&gt;
::*Also Particle Shield and Chemical Bomb&lt;br /&gt;
:*From 0-20% HP:&lt;br /&gt;
::*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Heavy &amp;quot;ranged&amp;quot; physical attack (300-900 HP) with a five second charge time; can likely be [[Stun]]ned. It ignores [[Utsusemi]] and [[Blink]], but damage can vary greatly.&lt;br /&gt;
::*Also Particle Shield&lt;br /&gt;
::Ultima spams WS at this point: one second after finishing one move, it starts the next.&lt;br /&gt;
&lt;br /&gt;
;Strategy tips:&lt;br /&gt;
*Use the same placing strategies as [[Omega]]: tank where you spawn, all other members on the other side. And again have everyone move away from the tank before pulling to avoid Chemical Bomb.&lt;br /&gt;
*Wipe where you spawn, so you can [[Reraise]] if need be.&lt;br /&gt;
*Mages should constantly use [[Yagudo Drink]]s, if they don&#039;t already have [[Refresh]] from a [[Red Mage]].&lt;br /&gt;
*Ultima doesn&#039;t use any [[AoE]] attacks until 40% HP, so melees can move in right away even if they&#039;re weakened; just stand to the back or sides.&lt;br /&gt;
*If you have 3 [[CCB Polymer Pump]]s and start using them shortly after Ultima starts to use Equalizer, they ought to last until it is dead.&lt;br /&gt;
:*At this point start to use damage two-hours ([[Mighty Strikes]], [[Astral Flow]], [[Hundred Fists]], etc.) and Icarus Wings to wear it down as quickly as possible.&lt;br /&gt;
:*If you run out of CCBs during the Antimatter stage, [[Invincible]] can protect everyone for another 30 seconds.&lt;br /&gt;
*Again, note that Ultima WILL Regenerate HP if left alone and unaggroed, but it is a very slow gain. Over 5 minutes he only gains 1%. &lt;br /&gt;
*The tank will need lots of [[White Mage]] attention, curing and status removal. Make sure the WHM has the meds or support ([[Mage&#039;s Ballad]], [[Refresh]]) to stay casting without any rest, if necessary.&lt;br /&gt;
:*A [[Paladin]] tank has decent survivability in this battle (provided they pack many [[Hi-Potion]]s), and status effects will not have much of an impact (there have even been reports of parties with a Paladin tank completing this mission without a White Mage!).&lt;br /&gt;
:*A [[Ninja]] tank will require more attention, and will need to be [[Haste]]d and [[Erase]]d to keep damage output and shadows up. The [[Ninja]] must not cast [[Utsusemi]] with both [[Elegy]] and [[Slow]] on. But trying to keep up [[Haste]] early on will drain MP fast, so you may want to skip it until Ultima stops using Chemical Bomb.&lt;br /&gt;
:*The [[White Mage]] should [[Haste]] themselves to lower [[Erase]] recast time.&lt;br /&gt;
* Keep mages as far away as possible to limit damage from the very deadly Equalizer.&lt;br /&gt;
* It is safe for a Paladin to move around for [[Cover]] once Ultima starts using Equalizer, as it won&#039;t use any more breath attacks after that point.&lt;br /&gt;
* A [[Blue Mage]] should use [[Filamented Hold]] and [[Head Butt]] in this battle. Also should use [[Bludgeon]], and [[Chain Affinity]] with [[Red Lotus Blade]]&amp;gt;[[Death Scissors]], [[Sickle Slash]], or [[Jet Stream]].&lt;br /&gt;
&lt;br /&gt;
*Complete the mission successfully and you will appear in [[Lufaise Meadows]]. At the end of the cutscene, you will obtain a [[Ducal Guard&#039;s Ring]].&lt;br /&gt;
*You will receive 1,500 [[Experience Points|experience points]] upon winning. (Only once per day) You will not receive experience if you are KO&#039;ed upon Ultima&#039;s defeat, however.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Cornu.jpg&amp;diff=108711</id>
		<title>File:Cornu.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Cornu.jpg&amp;diff=108711"/>
		<updated>2025-08-10T09:44:25Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Cornu&amp;diff=108710</id>
		<title>Cornu</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Cornu&amp;diff=108710"/>
		<updated>2025-08-10T09:43:54Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Warrior&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Bird&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}, Piercing  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Cornu |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR=&amp;quot;#ffd9d9&amp;quot; |style=&amp;quot;padding...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Birds|Bird]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Cornu.jpg|thumb|Cornu]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, L, T(H)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Two Cornu are located with each [[Thiazi]].&lt;br /&gt;
:*They link to each other when pulled, but not with Thiazi.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Thiazi.jpg&amp;diff=108709</id>
		<title>File:Thiazi.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Thiazi.jpg&amp;diff=108709"/>
		<updated>2025-08-10T09:42:55Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thiazi&amp;diff=108708</id>
		<title>Thiazi</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thiazi&amp;diff=108708"/>
		<updated>2025-08-10T09:42:12Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Rocs|Roc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Wind}}, [[Blunt]], [[Slashing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Thiazi.jpg|thumb|Thiazi]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*One guards a time box, the other guards the recovery crate.&lt;br /&gt;
:*Two [[Cornu]] are found with it, but doesn&#039;t link with them.&lt;br /&gt;
:*Sings Bard songs such as [[Massacre Elegy]], [[Horde Lullaby]], and [[Magic Finale]].&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Norse mythology, Thiazi was a storm giant who kidnapped the goddess Idunn, the keeper of the golden apples which gave the Æsir (Norse gods) immortality. Without the golden apples, the Æsir began to age. Thiazi is the father of [[Skadi]]. He was well versed in the use of magic and had a &amp;quot;magic eagle skin&amp;quot;, which allowed him to transform into an eagle. The Æsir launched an all out rescue effort since their lives were on the line. Thiazi was killed by the gods. Odin transformed the eyes of Thiazi into two stars. The proper spelling of Thiazi is Þjazi.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Thiazi&amp;diff=108707</id>
		<title>Thiazi</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Thiazi&amp;diff=108707"/>
		<updated>2025-08-10T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Bard&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Roc&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}, Piercing&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong to:&amp;#039;&amp;#039;&amp;#039; {{Wind}}, Blunt, Slashing  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Thiazi |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Rocs|Roc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Wind}}, [[Blunt]], [[Slashing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Thiazi.gif|thumb|Thiazi]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*One guards a time box, the other guards the recovery crate.&lt;br /&gt;
:*Two [[Cornu]] are found with it, but doesn&#039;t link with them.&lt;br /&gt;
:*Sings Bard songs such as [[Massacre Elegy]], [[Horde Lullaby]], and [[Magic Finale]].&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Norse mythology, Thiazi was a storm giant who kidnapped the goddess Idunn, the keeper of the golden apples which gave the Æsir (Norse gods) immortality. Without the golden apples, the Æsir began to age. Thiazi is the father of [[Skadi]]. He was well versed in the use of magic and had a &amp;quot;magic eagle skin&amp;quot;, which allowed him to transform into an eagle. The Æsir launched an all out rescue effort since their lives were on the line. Thiazi was killed by the gods. Odin transformed the eyes of Thiazi into two stars. The proper spelling of Thiazi is Þjazi.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sirin&amp;diff=108706</id>
		<title>Sirin</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sirin&amp;diff=108706"/>
		<updated>2025-08-10T09:39:55Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Birds|Bird]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Sirin.jpg|thumb|Sirin]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, L, T(H)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Two Sirins are located with each [[Bialozar]].&lt;br /&gt;
:*They link to each other when pulled, but not with Bialozar.&lt;br /&gt;
:*Resistant/Immune to light-based [[Sleep (Status Effect)|Sleep]]&lt;br /&gt;
::*Possibly due to the double Darkness weather&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Russian mythology, the Sirin is a creature that has the head and upper chest of a beautiful woman and the body of an owl. They resided near Eden and around the Euphrates River and would sing beautiful songs. Should a person hear the song, they would forget everything they know and become entranced, following the bird off to die. The Sirin is an import of the [[Siren]] from Greek mythology.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Sirin.jpg&amp;diff=108705</id>
		<title>File:Sirin.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Sirin.jpg&amp;diff=108705"/>
		<updated>2025-08-10T09:38:57Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Sirin&amp;diff=108704</id>
		<title>Sirin</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Sirin&amp;diff=108704"/>
		<updated>2025-08-10T09:38:07Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Warrior&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Bird&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}, Piercing  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Sirin |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR=&amp;quot;#ffd9d9&amp;quot; |style=&amp;quot;padding...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Birds|Bird]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Sirin.jpg|thumb|Sirin]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, L, T(H)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Two Sirins are located with each [[Bialozar]].&lt;br /&gt;
:*They link to each other when pulled, but not with Bialozar.&lt;br /&gt;
:*Resistant/Immune to light-based [[Sleep (Status Effect)|Sleep]] (IE [[Light Shot]], [[Repose]])&lt;br /&gt;
::*Possibly due to the double Darkness weather&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Russian mythology, the Sirin is a creature that has the head and upper chest of a beautiful woman and the body of an owl. They resided near Eden and around the Euphrates River and would sing beautiful songs. Should a person hear the song, they would forget everything they know and become entranced, following the bird off to die. The Sirin is an import of the [[Siren]] from Greek mythology.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Bialozar.jpg&amp;diff=108703</id>
		<title>File:Bialozar.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Bialozar.jpg&amp;diff=108703"/>
		<updated>2025-08-10T09:37:06Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Bialozar&amp;diff=108702</id>
		<title>Bialozar</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Bialozar&amp;diff=108702"/>
		<updated>2025-08-10T09:36:53Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Rocs|Roc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Wind}}, [[Blunt]], [[Slashing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Bialozar.jpg|thumb|Bialozar]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{Question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]] &lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Guards a time box.&lt;br /&gt;
:*Two [[Sirin]]s are found with it, but  doesn&#039;t link with them.&lt;br /&gt;
:*Sings Bard songs such as [[Massacre Elegy]], [[Horde Lullaby]], and [[Magic Finale]].&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Polish mythology, Bialozar is a giant bird similar to the [[Roc]]. [[Kreutzet]] was considered its Russian counterpart. Bialozor is a real bird found regularly year-round in Poland. Its English name is the Gyrfalcon (&#039;&#039;Falco rusticolus&#039;&#039;), a bird which resides only in northern forests.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Bialozar&amp;diff=108701</id>
		<title>Bialozar</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Bialozar&amp;diff=108701"/>
		<updated>2025-08-10T09:35:19Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Bard&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Roc&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}, Piercing&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong to:&amp;#039;&amp;#039;&amp;#039; {{Wind}}, Blunt, Slashing  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Bialozar |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Rocs|Roc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Wind}}, [[Blunt]], [[Slashing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Bialozar.gif|thumb|Bialozar]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{Question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]] &lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Guards a time box.&lt;br /&gt;
:*Two [[Sirin]]s are found with it, but  doesn&#039;t link with them.&lt;br /&gt;
:*Sings Bard songs such as [[Massacre Elegy]], [[Horde Lullaby]], and [[Magic Finale]].&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Polish mythology, Bialozar is a giant bird similar to the [[Roc]]. [[Kreutzet]] was considered its Russian counterpart. Bialozor is a real bird found regularly year-round in Poland. Its English name is the Gyrfalcon (&#039;&#039;Falco rusticolus&#039;&#039;), a bird which resides only in northern forests.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Iron_Ram_Horn&amp;diff=108700</id>
		<title>Iron Ram Horn</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Iron_Ram_Horn&amp;diff=108700"/>
		<updated>2025-08-10T09:34:12Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Iron_Ram_Horn&amp;diff=108699</id>
		<title>Iron Ram Horn</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Iron_Ram_Horn&amp;diff=108699"/>
		<updated>2025-08-10T09:33:50Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Archived Content {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; |width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Job:&amp;#039;&amp;#039;&amp;#039; Bard&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Family:&amp;#039;&amp;#039;&amp;#039; Roc&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Weak to:&amp;#039;&amp;#039;&amp;#039; {{Ice|Ice}}, Piercing&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Strong to:&amp;#039;&amp;#039;&amp;#039; {{Wind}}, Blunt, Slashing  {{Color|NM|Notorious Monster}} |width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;| Bialozar |} {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; |- BGCOLOR=&amp;quot;#ffdead&amp;quot; ! Zone || Level || Drops || Steal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Archived Content]]&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Family:&#039;&#039;&#039; [[:Category:Rocs|Roc]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weak to:&#039;&#039;&#039; {{Ice|Ice}}, [[Piercing]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong to:&#039;&#039;&#039; {{Wind}}, [[Blunt]], [[Slashing]]&lt;br /&gt;
&lt;br /&gt;
{{Color|NM|Notorious Monster}}&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
[[File:Bialozar.gif|thumb|Bialozar]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffdead&amp;quot;&lt;br /&gt;
! Zone || Level || Drops || Steal || Spawns || Notes&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffd9d9&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding-left:1ex&amp;quot;|[[NE Apollyon]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{{Question}}&lt;br /&gt;
|&lt;br /&gt;
*[[Ancient Beastcoin]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|A, T(S)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|&lt;br /&gt;
{{Monster Notes}}&lt;br /&gt;
|}&lt;br /&gt;
===Notes:===&lt;br /&gt;
:*Guards a time box.&lt;br /&gt;
:*Two [[Sirin]]s are found with it, but  doesn&#039;t link with them.&lt;br /&gt;
:*Sings Bard songs such as [[Massacre Elegy]], [[Horde Lullaby]], and [[Magic Finale]].&lt;br /&gt;
&lt;br /&gt;
== Historical Background ==&lt;br /&gt;
In Polish mythology, Bialozar is a giant bird similar to the [[Roc]]. [[Kreutzet]] was considered its Russian counterpart. Bialozor is a real bird found regularly year-round in Poland. Its English name is the Gyrfalcon (&#039;&#039;Falco rusticolus&#039;&#039;), a bird which resides only in northern forests.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=March&amp;diff=108698</id>
		<title>March</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=March&amp;diff=108698"/>
		<updated>2025-08-10T09:30:16Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Song Types]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[March]] is a type of [[:Category: Enhancing Songs|Enhancing Song]] used by [[Bard|Bards]].  It gives an effect similar to [[Haste (Status Effect)|Haste]] to party members within range, reducing their [[Delay|attack delay]] and [[Recast Time|magic recast timers]].  (Refer to the [[Haste (Status Effect)|Haste status effect]] page for more information.)&lt;br /&gt;
&lt;br /&gt;
Two songs give this effect, and their effects can be combined.  They can also coexist with an [[Elegy]] effect on the same target, unlike [[Haste (Status Effect)|Haste]] and [[Slow (Status Effect)|Slow]] statuses which do not.&lt;br /&gt;
&lt;br /&gt;
[[Songs]] are learned by Bards only, at the following levels:&lt;br /&gt;
&lt;br /&gt;
:29: [[Advancing March]]&lt;br /&gt;
:60: [[Victory March]]&lt;br /&gt;
&lt;br /&gt;
==Equipment that Enhance this Song==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d87093&amp;quot;&lt;br /&gt;
!width=30%|Name&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effects&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Royal Spearman&#039;s Horn]]&lt;br /&gt;
|20&lt;br /&gt;
|[[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Kingdom Horn]]&lt;br /&gt;
|25&lt;br /&gt;
|[[HP]] +4, [[MP]] +4, [[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[San d&#039;Orian Horn]]&lt;br /&gt;
|25&lt;br /&gt;
|[[HP]] +3, [[MP]] +3, [[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Faerie Piccolo]]&lt;br /&gt;
|36&lt;br /&gt;
|&amp;quot;[[March]]&amp;quot; +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Millennium Horn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|&#039;&#039;&#039;In Dynamis:&#039;&#039;&#039; [[Charisma|CHR]] +3, [[Songs|&#039;&#039;&#039;All Songs&#039;&#039;&#039;]] +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Gjallarhorn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|[[Charisma|CHR]] +4, [[Songs|&#039;&#039;&#039;All Songs&#039;&#039;&#039;]] +2, [[Singing|Singing Skill]] +10, [[Wind Instrument Skill]] +10&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=March&amp;diff=108697</id>
		<title>March</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=March&amp;diff=108697"/>
		<updated>2025-08-10T09:29:16Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Song Types __NOTOC__ March is a type of Enhancing Song used by Bards.  It gives an effect similar to Haste to party members within range, reducing their attack delay and magic recast timers.  (Refer to the Haste status effect page for more information.)  Two songs give this effect, and their effects can be combined.  They can also coexist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Song Types]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[March]] is a type of [[:Category: Enhancing Songs|Enhancing Song]] used by [[Bard|Bards]].  It gives an effect similar to [[Haste (Status Effect)|Haste]] to party members within range, reducing their [[Delay|attack delay]] and [[Recast Time|magic recast timers]].  (Refer to the [[Haste (Status Effect)|Haste status effect]] page for more information.)&lt;br /&gt;
&lt;br /&gt;
Two songs give this effect, and their effects can be combined.  They can also coexist with an [[Elegy]] effect on the same target, unlike [[Haste (Status Effect)|Haste]] and [[Slow (Status Effect)|Slow]] statuses which do not.&lt;br /&gt;
&lt;br /&gt;
[[Songs]] are learned by Bards only, at the following levels:&lt;br /&gt;
&lt;br /&gt;
:29: [[Advancing March]]&lt;br /&gt;
:60: [[Victory March]]&lt;br /&gt;
&lt;br /&gt;
==Equipment that Enhance this Song==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d87093&amp;quot;&lt;br /&gt;
!width=30%|Name&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effects&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Royal Spearman&#039;s Horn]]&lt;br /&gt;
|20&lt;br /&gt;
|[[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Kingdom Horn]]&lt;br /&gt;
|25&lt;br /&gt;
|[[HP]] +4, [[MP]] +4, [[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[San d&#039;Orian Horn]]&lt;br /&gt;
|25&lt;br /&gt;
|[[HP]] +3, [[MP]] +3, [[CHR]] +3, &amp;quot;[[March]]&amp;quot; +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Faerie Piccolo]]&lt;br /&gt;
|36&lt;br /&gt;
|&amp;quot;[[March]]&amp;quot; +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Iron Ram Horn]] {{Rare|nc}}&lt;br /&gt;
|60&lt;br /&gt;
|[[CHR]] +4, &amp;quot;[[March]]&amp;quot; +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Millennium Horn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|&#039;&#039;&#039;In Dynamis:&#039;&#039;&#039; [[Charisma|CHR]] +3, [[Songs|&#039;&#039;&#039;All Songs&#039;&#039;&#039;]] +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Gjallarhorn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|[[Charisma|CHR]] +4, [[Songs|&#039;&#039;&#039;All Songs&#039;&#039;&#039;]] +2, [[Singing|Singing Skill]] +10, [[Wind Instrument Skill]] +10&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Massacre_Elegy&amp;diff=108696</id>
		<title>Massacre Elegy</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Massacre_Elegy&amp;diff=108696"/>
		<updated>2025-08-10T09:27:30Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:MagicCategory:SongsCategory:Enfeebling Songs :&amp;#039;&amp;#039;&amp;#039;Slows the target enemy.&amp;#039;&amp;#039;&amp;#039; ==Description== &amp;#039;&amp;#039;&amp;#039;Spell cost&amp;#039;&amp;#039;&amp;#039;: None&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spell element&amp;#039;&amp;#039;&amp;#039;: {{Earth|Earth}}&amp;lt;br&amp;gt;  ==Timers== &amp;#039;&amp;#039;&amp;#039;Casting Time&amp;#039;&amp;#039;&amp;#039;: 2 seconds&amp;lt;br&amp;gt;  ==Notes== *The slow effect given by this song is 100%, in effect &amp;#039;&amp;#039;&amp;#039;doubling&amp;#039;&amp;#039;&amp;#039; the recast timers and the attack delay of the target. *This song is NOT available to players to learn, and only known to be used by notorious...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic]][[Category:Songs]][[Category:Enfeebling Songs]]&lt;br /&gt;
:&#039;&#039;&#039;[[Slow (Status Effect)|Slows]] the target enemy.&#039;&#039;&#039;&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Spell cost&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell element&#039;&#039;&#039;: {{Earth|Earth}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
&#039;&#039;&#039;Casting Time&#039;&#039;&#039;: 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The slow effect given by this song is 100%, in effect &#039;&#039;&#039;doubling&#039;&#039;&#039; the recast timers and the attack delay of the target.&lt;br /&gt;
*This song is NOT available to players to learn, and only known to be used by notorious monsters in the [[:Category:Rocs|Roc]] family.&lt;br /&gt;
;Used By Mobs&lt;br /&gt;
*[[Bialozar]]&lt;br /&gt;
*[[Roc]]&lt;br /&gt;
*[[Simurgh]]&lt;br /&gt;
*[[Thiazi]]&lt;br /&gt;
*[[Suparna]]&lt;br /&gt;
*[[Suparna Fledgling]]&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Elegy&amp;diff=108695</id>
		<title>Elegy</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Elegy&amp;diff=108695"/>
		<updated>2025-08-10T09:27:03Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:Song Types __NOTOC__ Elegy is a type of Enfeebling Song used by Bards.  It inflicts an effect similar to Slow on the targeted enemy, increasing its attack delay and magic recast timers.  (Refer to the Slow status effect page for more information.)  Three songs give this effect (only two are usable by players).  As one of the types of :Ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Song Types]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Elegy]] is a type of [[:Category: Enfeebling Songs|Enfeebling Song]] used by [[Bard|Bards]].  It inflicts an effect similar to [[Slow (Status Effect)|Slow]] on the targeted enemy, increasing its [[Delay|attack delay]] and [[Recast Time|magic recast timers]].  (Refer to the [[Slow (Status Effect)|Slow status effect]] page for more information.)&lt;br /&gt;
&lt;br /&gt;
Three songs give this effect (only two are usable by players).  As one of the types of [[:Category: Enfeebling Songs|Enfeebling Songs]], their effects cannot be combined.  They can coexist with [[March]] status effects on the same target, unlike [[Haste]] and [[Slow]] statuses which do not.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*The [[White Magic]] spell [[Erase]] will remove this effect.  Note that [[Haste]], although it will still take effect on a player with Elegy status, does nothing to remove this effect.&lt;br /&gt;
*[[Battlefield Elegy]] inflicts a base 25% Slow effect, [[Carnage Elegy]] inflicts a base 50%.  [[Massacre Elegy]] inflicts a 100% Slow effect and is used only by certain high level [[Bard]] [[:Category: Notorious Monsters|Notorious Monsters]], it cannot be used by players.&lt;br /&gt;
*[[CHR]] will only enhance the accuracy of Elegy, meaning that the target cannot be made any more &amp;quot;slow&amp;quot; by adding more [[CHR]].&lt;br /&gt;
:*The potency of Elegy spells is only modified by [[Soul Voice]] and certain [[Instruments]] that boost it, which will add 1% Slow for each +1 point in Elegy.&lt;br /&gt;
&lt;br /&gt;
[[Songs]] are learned by [[Bard|Bards]] only, at the following levels:&lt;br /&gt;
&lt;br /&gt;
:39: [[Battlefield Elegy]]&lt;br /&gt;
:59: [[Carnage Elegy]]&lt;br /&gt;
:N/A:  [[Massacre Elegy]] (certain [[:category:Rocs|roc]] NMs only)&lt;br /&gt;
&lt;br /&gt;
==Instruments that Enhance this Song==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#d87093&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effects&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Horn]]&lt;br /&gt;
|40&lt;br /&gt;
|[[Elegy]] +1&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Horn +1]]&lt;br /&gt;
|40&lt;br /&gt;
|[[Elegy]] +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Millennium Horn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|&#039;&#039;&#039;In [[Dynamis]]:&#039;&#039;&#039; [[CHR]] +3, &#039;&#039;&#039;[[Songs|All Songs]]&#039;&#039;&#039; +2&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
|[[Gjallarhorn]] {{Rare|nc}}{{Exclusive|nc}}&lt;br /&gt;
|75&lt;br /&gt;
|[[CHR]] +4, &#039;&#039;&#039;[[Songs|All Songs]]&#039;&#039;&#039; +2, [[Singing Skill]] +10, [[Wind Instrument Skill]] +10&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Kite&amp;diff=108694</id>
		<title>Kite</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Kite&amp;diff=108694"/>
		<updated>2025-08-10T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Kiting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]][[Category:Guides]]&lt;br /&gt;
&#039;&#039;Kiting&#039;&#039; is the act of a player grabbing an enemy&#039;s attention, then having the enemy chase the player for a prolonged period by running around the area it is found in.  The root of the verb, K.I.T., is an acronym that stands for &#039;&#039;Kill In Transit&#039;&#039;, the act of staying on the move while you and/or your party attack the enemy.&lt;br /&gt;
&lt;br /&gt;
As the enemy is in constant motion, it will receive little chance to hit its target (and gain [[TP]] in the process), nor will it have much of a window to use special attacks.&lt;br /&gt;
&lt;br /&gt;
Kiting tends to be better accomplished when [[Gravity]] is applied to the kited enemy. This slows its movement speed, giving the kiter more room to avoid physical damage. Equipping gear that increases a player&#039;s movement speed (such as [[Crimson Cuisses]]) is also effective for kiting a monster.&lt;br /&gt;
&lt;br /&gt;
===Uses in Party/Alliance Play===&lt;br /&gt;
&lt;br /&gt;
In party situations, this strategy is commonly used in [[BCNM]], [[ENM]], or other boss or [[NM]] fights as an alternative for standard (stationary, or &amp;quot;straight-up&amp;quot;) tanking, or to occupy a second enemy that is highly resistant to [[Sleep]] and [[Bind]] while the rest of the party or [[Alliance]] is engaged with another enemy.&lt;br /&gt;
&lt;br /&gt;
[[Ninja]] (or characters with a [[Ninja]] [[subjob]]) are typically used in these kiting roles, as the most damage an enemy can do while being kited is physical in nature. This damage tends to be easily absorbed by [[Utsusemi]]. Kiting in this configuration is most effective against enemies who deal high damage balanced with high attack delay.&lt;br /&gt;
&lt;br /&gt;
Note that this strategy creates a disadvantage for damage dealers using standard attacks, since the kiter is constantly moving&amp;amp;mdash;and thus, so is the enemy. This can be managed by having the kiter lead the enemy across each damage dealer&#039;s path, just within their melee range, so at least one melee hit (or [[Weapon Skill]]) may be used. (In cases where certain attacks make melee with the enemy a greater risk, each damage dealer may use [[Ranged Attack]]s to build TP instead, only making melee contact when their [[Weapon Skill]]s are ready.)&lt;br /&gt;
&lt;br /&gt;
The issue with kiting with [[Ninja]] Subjob while others hit your target is how easily you will lose hate.  Generally, when kiting without hate-building tools, you do not want others hitting your target unless it is a [[manaburn]]-like situation where the target will be killed quickly and kiting only serves as stalling until the damage is dealt.&lt;br /&gt;
&lt;br /&gt;
A [[Paladin]] oftentimes will be called on to kite more dangerous mobs due to more adequate hate management, [[Ninja]] sub being the more frequently used. In optimal conditions, +movement speed gear, like the [[Crimson Cuisses]], can be used to prevent the NM/HNM from catching up, which allows the use of /WAR for further hate management.&lt;br /&gt;
&lt;br /&gt;
The biggest trick to kiting is to cause the enemy to trip up on objects, buying the kiter some time to keep a further distance. This can be accomplished by taking very tight turns around objects.&lt;br /&gt;
&lt;br /&gt;
===Uses in Solo Play===&lt;br /&gt;
&lt;br /&gt;
Mages (Particularly [[Red Mage|Red Mages]]) are also capable of &amp;quot;solo kiting&amp;quot; higher-level enemies through applying [[Damage Over Time]]-type magic to an enemy while [[Stoneskin]], [[Blink]], [[Phalanx]] and so on are active to absorb physical damage received. The [[Damage Over Time|DoT]], when reapplied constantly, eventually causes enough damage to defeat the enemy by attrition&amp;amp;mdash;though this method is very time-consuming. [[Summoner|Summoners]] can also achieve this by continuously summoning [[Carbuncle]] and running out of range, then resummoning again, and repeating.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108693</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108693"/>
		<updated>2025-08-10T09:17:34Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]][[Category:NPCs]]&lt;br /&gt;
{{disambig}}&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Changing or activating the quartermaster for your party is not currently working on Horizon.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Treasure Pool==&lt;br /&gt;
A [[Quartermaster]] is a member of a [[Party]] designated by the leader to receive all item drops automatically. Items dropped by monsters at the end of each battle will bypass the normal [[Treasure Pool]] and be deposited directly in the quartermaster&#039;s [[Inventory]].&lt;br /&gt;
&lt;br /&gt;
Conditions under which an item will not be placed directly in the quartermaster&#039;s inventory include:&lt;br /&gt;
*The item is [[Rare]] and the player designated as the quartermaster already has the item in their [[Inventory]], [[Mog Safe]] or [[Storage]].&lt;br /&gt;
*The inventory of the player designated as the quartermaster is full.&lt;br /&gt;
*The player designated as the quartermaster is in a different zone.&lt;br /&gt;
*The item was already in the treasure pool prior to being assigned the quartermaster.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108692</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108692"/>
		<updated>2025-08-10T09:09:53Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108691</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Quartermaster&amp;diff=108691"/>
		<updated>2025-08-10T09:03:12Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: Created page with &amp;quot;Category:TerminologyCategory:NPCs {{disambig}} ==Treasure Pool== A Quartermaster is a member of a Party designated by the leader to receive all item drops automatically. Items dropped by monsters at the end of each battle will bypass the normal Treasure Pool and be deposited directly in the quartermaster&amp;#039;s Inventory.  Conditions under which an item will not be placed directly in the quartermaster&amp;#039;s inventory include: *The item is Rare and the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Terminology]][[Category:NPCs]]&lt;br /&gt;
{{disambig}}&lt;br /&gt;
==Treasure Pool==&lt;br /&gt;
A [[Quartermaster]] is a member of a [[Party]] designated by the leader to receive all item drops automatically. Items dropped by monsters at the end of each battle will bypass the normal [[Treasure Pool]] and be deposited directly in the quartermaster&#039;s [[Inventory]].&lt;br /&gt;
&lt;br /&gt;
Conditions under which an item will not be placed directly in the quartermaster&#039;s inventory include:&lt;br /&gt;
*The item is [[Rare]] and the player designated as the quartermaster already has the item in their [[Inventory]], [[Mog Safe]] or [[Storage]].&lt;br /&gt;
*The inventory of the player designated as the quartermaster is full.&lt;br /&gt;
*The player designated as the quartermaster is in a different zone.&lt;br /&gt;
*The item was already in the treasure pool prior to being assigned the quartermaster.&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=File:Cop6-4mammets.jpg&amp;diff=108690</id>
		<title>File:Cop6-4mammets.jpg</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=File:Cop6-4mammets.jpg&amp;diff=108690"/>
		<updated>2025-08-10T08:59:30Z</updated>

		<summary type="html">&lt;p&gt;Kiros7734: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiros7734</name></author>
	</entry>
</feed>