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	<updated>2026-05-12T20:21:53Z</updated>
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	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_4-3&amp;diff=118594</id>
		<title>Promathia Mission 4-3</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_4-3&amp;diff=118594"/>
		<updated>2026-03-24T14:34:16Z</updated>

		<summary type="html">&lt;p&gt;Kotohito0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Secrets of Worship&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Now that you have learned the Wyrmking&#039;s plan, you must travel to the fourth mothercrystal. Nag&#039;molada has informed you where the stone lies. However, you will need the amulet you lent to Prishe before you are to make your way there.&lt;br /&gt;
|Level=50 Cap&lt;br /&gt;
|Item Needed=[[Coral Crest Key]]{{Rare|nc}}{{Exclusive|nc}}&amp;lt;br&amp;gt;[[Sealion Crest Key]]{{Rare|nc}}{{Exclusive|nc}}&amp;lt;br&amp;gt; or {{KeyItem}}[[Temple Knight Key]] &amp;lt;br&amp;gt; and {{KeyItem}}[[Reliquiarium Key]]&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=The Savage&lt;br /&gt;
|Next=Slanderous Utterings&lt;br /&gt;
|Title=The Lost One&lt;br /&gt;
|Reward=Access to [[Sacrarium]] (Given at the start of the quest after interacting with the Walnut Door)&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This mission takes place in [[Sacrarium]] (50 cap area). You have to get access to and interact with a door to view a cutscene and then proceed to fight the [[:Category:Ghosts|Ghost]] [[NM]] [[Old Professor Mariselle]] before returning to the door for a final cutscene. Access to said door requires farming a set of keys from monsters in [[Sacrarium]].&lt;br /&gt;
&lt;br /&gt;
This mission may take a very long time; be sure to plan accordingly!  This zone is extremely dangerous, especially for new players.  Don&#039;t be afraid to bring multiple parties, or form an alliance with parties you meet inside Sacrarium.  The more players the merrier for this mission!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
===Preparation===&lt;br /&gt;
*It is highly recommended to bring at least 1 SMN that know hows to Carby pull--multiple SMN are helpful.&lt;br /&gt;
*It&#039;s a good idea for non-casters to bring multiple stacks of Silent Oil.  Sneak is needed constantly, and for almost every enemy, with the exclusion of Taurus (true sight,) and NM&#039;s.&lt;br /&gt;
*Fomor notes: in addition to hearing, these also &#039;&#039;&#039;blood aggro&#039;&#039;&#039; and may do so through walls; try to keep away from walls if possible.&lt;br /&gt;
**Sleep does not land very reliably on Fomor but it may be worth trying if unexpected links occur.&lt;br /&gt;
**SMN Carby Pull should be your go-to choice for initiating any fight with Fomor.  Each pull will link with 2+ other Fomor, and fighting 2+ of them simultaneously can be very rough. Carby pull allows you to solo pull consistently.&lt;br /&gt;
**Anyone with access to Silence should coordinate with your Carby Puller to Silence bomb any Fomor Black Mages; they can wipe parties very easily if left unchecked.&lt;br /&gt;
**Fomor have a TP move that resets party members&#039; TP to 0 in an AoE, so melee have it a bit rough in this zone.  Summoners are great for performing skillchains here!&lt;br /&gt;
*Highly recommended to bring one or multiple forms of Reraise, as chance of death is pretty high here.&lt;br /&gt;
**Pay attention to the last &#039;safe&#039; spot where you could heal or Reraise, and be ready to run there if death/wipe is imminent.&lt;br /&gt;
*This mission requires passing through a locked door in [[Sacrarium]]. A considerable part of the mission is farming the required keys (2x [[Coral Crest Key]] and 1x [[Sealion Crest Key]]) to open the door. Alternatively, the door can be open by someone in possession of {{KeyItem}}[[Temple Knight Key]]. &lt;br /&gt;
**The {{KeyItem}}[[Temple Knight Key]] can be obtained by trading 1x [[Coral Crest Key]] and 1x [[Sealion Crest Key]] to [[Quelveuiat]] in {{Location|Tavnazian Safehold|map=Map 1|I-10}} after the quest [[A Hard Day&#039;s Knight]] has been completed. &lt;br /&gt;
&amp;lt;div style=&amp;quot;border: grey dashed 4px; margin-top: 4px; margin-bottom: 4px; padding: 8px; border-radius: 4px;&amp;quot;&amp;gt;&#039;&#039;&#039;Before starting the mission, consider your options:&#039;&#039;&#039; &lt;br /&gt;
*Farming 2x [[Coral Crest Key]] and 1x [[Sealion Crest Key]]. &lt;br /&gt;
*Farming 1x [[Coral Crest Key]] and 1x [[Sealion Crest Key]] and have someone who completed [[A Hard Day&#039;s Knight]] run back to [[Tavnazian Safehold]] to obtain the {{KeyItem}}[[Temple Knight Key]]. &lt;br /&gt;
*Bring someone who already has a {{KeyItem}}[[Temple Knight Key]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*The final [[NM]] of this mission spawns in a room full of [[:Category:Fomors|Fomor]]. Consider clearing your [[Fomor Hate]] by killing [[:Category:Orcs|Orcs]] and [[:Category:Gigas|Gigas]] in [[Misareaux Coast]]. Note that if you have to farm [[Coral Crest Key]]s, you will have to kill [[:Category:Fomors|Fomor]] to get them, increasing your [[Fomor Hate]]. &lt;br /&gt;
===Mission Start===&lt;br /&gt;
*Speak with [[Justinius]] at {{Location|Tavnazian Safehold|map=Top Floor|J-6}}. &lt;br /&gt;
*On the same floor, click the &#039;&#039;Walnut Door&#039;&#039; at {{Position|Tavnazian Safehold|map=Top Floor|K-7}}, which is next to [[Parelbriaux]], for a cutscene.&lt;br /&gt;
*Head to the &#039;&#039;Iron Gate&#039;&#039; in the northernmost part of {{Location|Misareaux Coast|G-4}} for a cutscene.&lt;br /&gt;
**This is the entrance to the [[Sacrarium]]. This area is capped at level 50.&lt;br /&gt;
&lt;br /&gt;
*Upon entering [[Sacrarium]], proceed to {{Position|Sacrarium|map=Map 1|J-10}} (&#039;&#039;Connection &#039;B&#039;&#039;&#039;). &lt;br /&gt;
**Note that the maze walls will shift with each Vana&#039;diel day (see &#039;Sacrarium Map 1&#039; below). &lt;br /&gt;
*Entering Map 2 through Connection &#039;B&#039;, you arrive at {{Position|Sacrarium|map=Map 2|E-9}}. &lt;br /&gt;
&lt;br /&gt;
{{Tooltip&lt;br /&gt;
| text = [[Image:Sacrarium 1.png|thumb|300px|Sacrarium Map 1 (hover for larger size)]] &lt;br /&gt;
| tooltip = [[Image:Sacrarium 1.png|512px]] &lt;br /&gt;
| underline = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tooltip&lt;br /&gt;
| text = [[Image:Sacrarium 2.png|thumb|300px|Sacrarium Map 2 (hover for larger size)]] &lt;br /&gt;
| tooltip = [[Image:Sacrarium 2.png|512px]] &lt;br /&gt;
| underline = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Farming the Keys===&lt;br /&gt;
&#039;&#039;Note: This part of the mission can be skipped if someone has a {{KeyItem}}[[Temple Knight Key]] in their possession.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kill [[:Category:Fomors|Fomors]] until you get two [[Coral Crest Key]]s.&lt;br /&gt;
**You can do this mission with only one [[Coral Crest Key]], but since they break on use, it will be necessary to have an extra person to stay behind to operate the door. They cannot participate in the final [[NM]] fight. &lt;br /&gt;
**&#039;&#039;Optional, but recommended&#039;&#039; - Head back to [[Misareaux Coast]] and kill [[Orc]]s and [[Gigas]] to lower your [[Fomor Hate]]. Check with [[Resauchamet]] at {{Position|Tavnazian Safehold|map=Upper Floor|J-7|pos 2=K-6}}. Lower your [[Fomor Hate]] to level 1, where [[Resauchamet]] will tell you that you have a “good head start.”&lt;br /&gt;
*Next, kill [[Keremet]], a [[:category:Corses|Corse]] NM located in the large room at {{Position|Sacrarium|map=Map 2|K-8|pos 2=L-8}}, to obtain the [[Sealion Crest Key]]. &lt;br /&gt;
**The two hallways leading into the large room are lined with 6 [[:category:Skeletons|Skeletons]] each. The [[:category:Skeletons|Skeletons]] don&#039;t aggro and are weak, but if anyone attacks [[Keremet]] they will rush to aid him. Defeat all 12 [[:category:Skeletons|Skeletons]] first before you pass through one of the doors into the large room at {{Position|Sacrarium|map=Map 2|K-8|pos 2=L-8}}. &lt;br /&gt;
**&#039;&#039;&#039;Carby pulling does not work on [[Keremet]]&#039;&#039;&#039;--the 12 Skeletons will aggro the SMN and start sewing chaos on anyone that generated enmity after that.&lt;br /&gt;
**[[Keremet]] is at the far side of the room at {{Position|Sacrarium|map=Map 2|L-8}}. Wait for the [[:Category:Tauri|Tauri]] to wander to one side and then pull [[Keremet]] back through one of the doors into one of the hallways where the [[:category:Skeletons|Skeletons]] were. Only one person should pull [[Keremet]] while the others wait in the hallway. &lt;br /&gt;
**You have 30 minutes to kill him before the [[:category:Skeletons|Skeletons]] begin to repop and aggro you.&lt;br /&gt;
**[[Keremet]] can be [[Silence|Silenced]]. He is highly resistant to [[Stun]], [[Sleep]], and [[:Category:Ice|Ice]]-based spells.&lt;br /&gt;
**Like all [[:Category:Corses|Corse]], [[Keremet]] can [[Charm]] members of your party with the [[Danse Macabre]] TP attack. [[Charm]]ed party members MUST be [[Sleep|slept]]. This fight is pretty tough as he has a nasty AoE [[Paralyze]] move and can [[Charm]] multiple targets. &lt;br /&gt;
**A [[Beastmaster]] makes this fight much easier: a [[Blubber Eyes]] under [[Familiar]] does a lot of damage and pets are immune to [[Keremet]]&#039;s Charm. Two [[Blubber Eyes]] can duo [[Keremet]]. &lt;br /&gt;
**From [[Keremet]] you obtain the [[Sealion Crest Key]]. &lt;br /&gt;
***If you did the quest [[A Hard Day&#039;s Knight]], you can return to [[Tavnazian Safehold]] and go trade [[Quelveuiat]] the a [[Coral Crest Key]] along with the [[Sealion Crest Key]] to obtain the permanent {{KeyItem}}[[Temple Knight Key]] to be able to open the door solo. &lt;br /&gt;
***If you do &#039;&#039;&#039;not&#039;&#039;&#039; intend to get the {{KeyItem}}[[Temple Knight Key]] but use the [[Coral Crest Key]]s and the [[Sealion Crest Key]] to directly open the door, &#039;&#039;&#039;let someone take the [[Sealion Crest Key]] who doesn’t have either of the [[Coral Crest Key]]s&#039;&#039;&#039; since one person cannot open the door by trading both keys. &lt;br /&gt;
&lt;br /&gt;
===Mission Continues===&lt;br /&gt;
*With either a {{KeyItem}}[[Temple Knight Key]] OR the [[Coral Crest Key]]s and a [[Sealion Crest Key]] head to {{Location|Sacrarium|map=Map 2|H-7}} in the [[Sacrarium]] and look for a door  with two keyholes: one LARGE and one SMALL. &lt;br /&gt;
*Opening the door: The first party member will trade the [[Coral Crest Key]] to the SMALL HOLE; you will hear a click. &amp;lt;br/&amp;gt;The other party member will trade the [[Sealion Crest Key]] to the large hole; the door will then open. **You have a limited amount of time to trade the [[Sealion Crest Key]] after the [[Coral Crest Key]] has been traded, so make sure the key holders are both ready. (Both locks &#039;&#039;&#039;cannot&#039;&#039;&#039; be opened by a single person!)&lt;br /&gt;
**You will keep your [[Sealion Crest Key]], but your [[Coral Crest Key]] will break. If the [[Sealion Crest Key]] isn&#039;t traded quickly enough, you will have lost your opportunity to get the door open, and will have to get another [[Coral Crest Key]].&lt;br /&gt;
*Find and click on the &#039;&#039;Wooden Gate&#039;&#039; at {{Position|Sacrarium|map=Map 2|G-8}} for a cutscene (This is necessary to be able to proceed with the mission). &lt;br /&gt;
*Head back out the locked door. &lt;br /&gt;
**If you do not have another [[Coral Crest Key]], you can leave a member behind to open the door with the switch but they cannot participate in the [[NM]] fight. &lt;br /&gt;
*You are looking to spawn and defeat the [[NM]] [[Old Professor Mariselle]]. They are located in one of the six classrooms: three on the north side at {{Position|Sacrarium|map=Map 2|F-5|pos 2=G-5|pos 3=H-5}} and three on the south side at {{Position|Sacrarium|map=Map 2|F-11|pos 2=G-11|pos 3=H-11}}. Each classroom has a [[???]] in it. Check each [[???]] until you spawn the [[:Category:Ghosts|Ghost]] [[NM]] [[Old Professor Mariselle]] and his two [[Mariselle&#039;s Pupil]]s.&lt;br /&gt;
**Sneak pulling is ineffective; the NM spawns aggressive.&lt;br /&gt;
**The correct [[???]] is randomly selected each time the NM is spawned.  Unsure whether it can select the same [[???]] twice in a row. Additionally, it seems to remain spawned for multiple minutes, even if all party/alliance members are KO&#039;d.&lt;br /&gt;
**[[Old Professor Mariselle]] teleports, casts [[Sleepga II]] and [[Silence]], and uses [[:Category:Ghosts|Ghost]] abilities. It seems to have a fair bit of regen, so continuing to keep damage on after it teleports is important.&lt;br /&gt;
**Don’t use [[AoE]] abilities or you risk aggroing the [[:category:Fomors|Fomor]].&lt;br /&gt;
***&#039;&#039;&#039;Don’t use [[Tractor]] during the fight with [[Old Professor Mariselle]]&#039;&#039;&#039;, as it will cause the player to zone and the NM will have to be repopped before they can get their {{KeyItem}}[[Reliquiarium Key]]!&lt;br /&gt;
**The [[Mariselle&#039;s Pupil]]s are weak, but if you kill them [[Old Professor Mariselle]] will summon more. They CANNOT be slept.&lt;br /&gt;
**Highly recommend clearing the Fomor out of each room before clicking the ???, as the Fomor will Blood aggro, chain link, and probably wipe your group.  Additionally, Mariselle warps, so melee players will only have a couple safe places in the room to stand if Fomor are still alive.  This strat may take quite a bit of time to check all 6 rooms, but wiping will also take ages.&lt;br /&gt;
*Kill [[Old Professor Mariselle]] and check the [[???]] again for the [[Reliquiarium Key]].  Any [[???]] in any of the rooms will allow you to obtain the {{KeyItem}}[[Reliquiarium Key]].&lt;br /&gt;
*Proceed back to the locked door and open it with your second [[Coral Crest Key]] and the [[Sealion Crest Key]], using the same method as before. Alternatively, have someone operate the switch on the other side.&lt;br /&gt;
*Behind the locked door, head to the &#039;&#039;Wooden Gate&#039;&#039; again for a final cutscene and to end the mission.&lt;/div&gt;</summary>
		<author><name>Kotohito0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Bastok_Mission_9-2&amp;diff=114707</id>
		<title>Bastok Mission 9-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Bastok_Mission_9-2&amp;diff=114707"/>
		<updated>2025-12-08T20:42:46Z</updated>

		<summary type="html">&lt;p&gt;Kotohito0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Where Two Paths Converge&lt;br /&gt;
|Expansion=bastok&lt;br /&gt;
|Start=Any Bastok Gate Guard&lt;br /&gt;
|Description=An adventurer has been attacked while on an investigation to [[Xarcabard]] -- and the attacker is said to be none other than the [[Dark Knight]], [[Zeid]]! Report to the President&#039;s Office for a briefing on the situation at hand.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|HAAP=4 points&lt;br /&gt;
|Previous=Bastok Mission 9-1{{!}}Salt of the Earth&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=Hero Among Heroes&lt;br /&gt;
|Rewards=Rank 10&amp;lt;br&amp;gt;100,000 gil&amp;lt;br&amp;gt;10 [[Mog Wardrobe]]&amp;lt;br&amp;gt;[[Bastokan Flag]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Trade 12~16 [[crystal|Crystals]] to unlock this mission, then speak with a Gate Guard to accept it. (13 Water Crystals was enough)&lt;br /&gt;
&lt;br /&gt;
*Talk to [[Iron Eater]] in [[Metalworks]] (J-8) for a cutscene. &lt;br /&gt;
&lt;br /&gt;
*Make your way to the [[Throne Room]] in Castle Zvahl.&lt;br /&gt;
&lt;br /&gt;
*Gather up, and enter when ready. Buffs will wear off, so do it inside. &lt;br /&gt;
&lt;br /&gt;
*You&#039;ll be facing a two-part fight against [[Zeid]].&lt;br /&gt;
**Part one will consist of a simple fight. Zeid can use an AoE WS that has a Sleep effect, so consider using [[Poison Potion]]s. At around 65% health, you will get a small cutscene and [[Volker]] will now join your fight. &lt;br /&gt;
**Part two involves Volker. You will need to keep him alive, should he fall, you will fail and be ejected from the BC. Zeid will now be able to summon two mobs called [[Shadow of Rage]]. They have a decent attack, but low HP. They are immune to Sleep, so don&#039;t bother (they were not immune to Sheep Song). Zeid will resummon them if they are defeated. Let the tank take all of them, and focus your damage on Zeid himself. Zeid CAN skillchain with his shadows, so be careful. Use your 2hrs if necessary, the fight isn&#039;t too difficult.&lt;br /&gt;
***HP is shared between part 1 and part 2, with it being impossible to one-shot Zeid in Part 1. It is, however, possible to nuke him to 1% HP and then kill him before he swings in the next round.&lt;br /&gt;
***HP will regen if [[Zeid]] in not attacked after the CS.&lt;br /&gt;
***There appears to be a bug on horizon. [[Volker]](s) may not attack.&lt;br /&gt;
&lt;br /&gt;
*Clear the BC for another cutscene. &lt;br /&gt;
&lt;br /&gt;
*Return to the President&#039;s Office and speak to [[Iron Eater]] for another cutscene. You will be rewarded, and complete the Bastok story.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Although the first phase of this fight is very easy, the second phase requires more preparation.  If trying to low-man this BC, it is advisable to kill Zeid&#039;s summons, as they can deal a substantial amount of damage if allowed to skillchain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category:Bastok Missions]]&lt;/div&gt;</summary>
		<author><name>Kotohito0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Stag_Crab&amp;diff=108081</id>
		<title>Stag Crab</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Stag_Crab&amp;diff=108081"/>
		<updated>2025-07-30T15:50:17Z</updated>

		<summary type="html">&lt;p&gt;Kotohito0: Created page with &amp;quot;https://horizonffxi.wiki/Land_Crab_Meat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://horizonffxi.wiki/Land_Crab_Meat&lt;/div&gt;</summary>
		<author><name>Kotohito0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=The_Tenshodo_Showdown&amp;diff=106644</id>
		<title>The Tenshodo Showdown</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=The_Tenshodo_Showdown&amp;diff=106644"/>
		<updated>2025-07-09T10:15:32Z</updated>

		<summary type="html">&lt;p&gt;Kotohito0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is the first [[Thief]] [[Artifact Armor]] quest - otherwise known as AF1.&#039;&#039;&#039;&lt;br /&gt;
{{Quest Header&lt;br /&gt;
| Quest Name = The Tenshodo Showdown&lt;br /&gt;
| Start = Nanaa Mihgo&lt;br /&gt;
| Start Location = {{Location|Windurst Woods|J-3}}&lt;br /&gt;
| Start Location Add = Cat Burglar&#039;s Lair&lt;br /&gt;
| Fame = Windurst&lt;br /&gt;
| Fame Level = 1&lt;br /&gt;
| Type = af&lt;br /&gt;
| Requirements = [[Thief]] 40+&amp;lt;br&amp;gt;{{KeyItem}}[[Tenshodo Member&#039;s Card]]&lt;br /&gt;
| Items Needed = {{KeyItem}}[[Letter from the Tenshodo]]&amp;lt;br&amp;gt;{{KeyItem}}[[Tenshodo Envelope]]&amp;lt;br&amp;gt;[[Quadav Stew]]&amp;lt;br&amp;gt;{{KeyItem}}[[Signed Envelope]]&lt;br /&gt;
| Title=&lt;br /&gt;
| Description = The Tenshodo is gathering expert thieves to its fold. Carry out your orders by handing the Tenshodo envelopes to the appropriate people and having them sign the documents within.&lt;br /&gt;
| Repeatable = AF&lt;br /&gt;
| Rewards = [[Marauder&#039;s Knife]]&lt;br /&gt;
| Previous=&lt;br /&gt;
| Next = [[As Thick as Thieves]]&lt;br /&gt;
}}&lt;br /&gt;
=== Walkthrough ===&lt;br /&gt;
*[[Nanaa Mihgo]] will tell you to go to Jeuno. You will get {{KeyItem}}[[Letter from the Tenshodo]].&lt;br /&gt;
:*You must have the [[Tenshodo Membership]] quest done, or have a [[Tenshodo Invite]] to continue with this quest. &lt;br /&gt;
&lt;br /&gt;
*Talk to [[Harnek]] at ({{Location Tooltip|area=Lower Jeuno|pos=J-7}}) just inside the HQ and watch a cutscene where you and several other thieves are given envelopes and sent out to find old members of a legendary band of thieves. Your particular assignment is to find a Galka thief in Selbina. You will get the {{KeyItem}}[[Tenshodo Envelope]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Before travelling to Selbina you can steal the [[Quadav Stew]] in advance.) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Travel to [[Selbina]] and talk to [[Elfriede]] at ({{Location Tooltip|area=Selbina|pos=J-9}}) of the Shepherd&#039;s Muster Inn, North of the Nomad Moogle. This will trigger another cutscene with [[Sneaking Tiger]], who says he&#039;ll gladly sign your envelope if you prove yourself worthy by bringing him a [[Quadav Stew]].&lt;br /&gt;
&lt;br /&gt;
*[[Quadav Stew]] can only be [[steal|stolen]] from some specific [[Quadav]]. Head to [[Beadeaux]] and [[steal]] from [[Garnet Quadav]]s, [[Silver Quadav]]s, [[Zircon Quadav]]s, and [[Bronze Quadav]]s until you obtain the [[Quadav Stew]].&lt;br /&gt;
:*[[Thief]] as a sub job on a high level job will work also.&lt;br /&gt;
&lt;br /&gt;
*Once you get the [[Quadav Stew]], go back to [[Selbina]], trade the stew to [[Elfriede]] and the Galka will reappear. &lt;br /&gt;
&lt;br /&gt;
*You will receive the {{KeyItem}}[[Signed Envelope]]. &lt;br /&gt;
&lt;br /&gt;
*Head back to [[Lower Jeuno]] and talk to [[Harnek]] for a final cutscene and to receive your reward.&lt;/div&gt;</summary>
		<author><name>Kotohito0</name></author>
	</entry>
	<entry>
		<id>https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-2&amp;diff=103958</id>
		<title>Promathia Mission 8-2</title>
		<link rel="alternate" type="text/html" href="https://horizonffxi.wiki/w/index.php?title=Promathia_Mission_8-2&amp;diff=103958"/>
		<updated>2025-05-04T20:10:08Z</updated>

		<summary type="html">&lt;p&gt;Kotohito0: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=A Fate Decided&lt;br /&gt;
|Expansion=Chains of Promathia&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Nag&#039;molada has descended into the depths of the palace in search of the Chamber of Eventide. Join Prishe in her pursuit of the Kuluu diplomat.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=The Garden of Antiquity&lt;br /&gt;
|Next=When Angels Fall&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough== &lt;br /&gt;
*Head to [[Grand Palace of Hu&#039;Xzoi]] and check the Particle Gate (H-8) on the right of where you zone in for a cutscene. Check it again to pass through and head into the mission.&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: You cannot save progress on this mission. If you wipe without a way to reraise or otherwise have to quit, you have to start from the beginning. So make sure everyone has a few hours available before you start.&lt;br /&gt;
*You will need to follow the path to the end where you will encounter a NM fight.  On your way there, you will run into Particle Gates that will not open. Find a nearby Cermet Alcove and check the Alcove to spawn a [[Quasilumin]] NPC. It will then progress on a pre-determined route. You can stop and start the [[Quasilumin]] much like the NPCs found in the escort quests. &lt;br /&gt;
*You have to protect the [[Quasilumin]] while it travels to its destination.  Keep the [[Quasilumin]] alive and it will open Particle Gates along its way.  It will eventually reach another Cermet Alcove and once there, check the NPC again and it will open the final gate.&lt;br /&gt;
**If the [[Quasilumin]] does not make it to the alcove, it will not open the last gate you need to progress, so travel back to the original spawn point and get a new one.&lt;br /&gt;
**You can open the Particle Gates from the other side if you need to backtrack.&lt;br /&gt;
*Continue to travel along, spawning new [[Quasilumin]]s where needed.  At times you will need to travel up and down through teleporters to change levels.  There are forks in the road at points, but going the wrong way quickly leads to a dead end.&lt;br /&gt;
**[[Quasilumin]]s which are not on the move are used to get the map of the Grand Palace.  If you talk to all ten, talking to one again will give you a map of this area. &lt;br /&gt;
**One door (not an escort gate) will ask you if you want to pass through when you use it.  Say no, as it leads back to the main room, forcing you to start over. Some [[???]] along the way will also offer you a choice to return to the main room if you check them. Refuse these as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT buff or heal [[Quasilumin]] while participating in an escort; doing so can make it bug and stop moving.&#039;&#039;&#039;&lt;br /&gt;
*Complete route:&lt;br /&gt;
**Map detour: L1 J-12 map [[Quasilumin]] no.1.&lt;br /&gt;
**L1 J-8 escort (5 minute limit).&lt;br /&gt;
**L1 L-8 map [[Quasilumin]] no.2.&lt;br /&gt;
**L1 L-7 transporter.&lt;br /&gt;
**B1 L-8 escort (30 minute limit).&lt;br /&gt;
**Long map detour: B1 K-12 transporter, L1 J-12 map [[Quasilumin]] no.3, L1 K-12 transporter.&lt;br /&gt;
**B1 I-10 escort (30 minute limit).&lt;br /&gt;
***Pause at H-11 for map [[Quasilumin]] no.4.&lt;br /&gt;
**B1 F-12 map [[Quasilumin]] no.5.&lt;br /&gt;
**B1 G-12 transporter.&lt;br /&gt;
**Small map detour: L1 F-12 map [[Quasilumin]] no.6.&lt;br /&gt;
**L1 G-10 escort (40 minute limit).&lt;br /&gt;
***People who have already completed [[Promathia Mission 8-3]] can join you at this point by taking the west door from the lobby.&lt;br /&gt;
***Long map detour: When you reach the large room at F/G-7/8, pause the escort [[Quasilumin]].&lt;br /&gt;
****L1 D-8 transporter, B1 G-9 map [[Quasilumin]] no.7, B1 D-8 transporter.&lt;br /&gt;
****If you&#039;re very slow you may run out of time for the escort; if so, go back to G-10 and start it again.&lt;br /&gt;
***Don&#039;t miss the L1 H-7 map [[Quasilumin]] no.8 just before the final door.&lt;br /&gt;
**Small map detour: L1 H-4 map [[Quasilumin]] no.9.&lt;br /&gt;
**L1 G-4 transporter.&lt;br /&gt;
**B1 H-4 map [[Quasilumin]] no.10.  That should be the last one, so talk to it again for your map.&lt;br /&gt;
**Continue on to B1 H-8 for the NM fight.&lt;br /&gt;
&lt;br /&gt;
*After your long climb you will find a Cermet Portal that opens like a normal door and beyond that another Cermet Portal. Checking it spawns an NM called [[Ix&#039;ghrah]].&lt;br /&gt;
*[[Ix&#039;ghrah]]&#039;s element varies; it may be based on the current day.  It has about 8250 HP.&lt;br /&gt;
*[[Ix&#039;ghrah]] will change between 4 forms at will and which 2-hour ability it uses depends on which form it is in at the time.&lt;br /&gt;
:*The spider form is the most dangerous, having the overpowerful [[Sickle Slash]] move that ignores [[Utsusemi]] and hurts tanks badly. It uses [[Mighty Strikes]].&lt;br /&gt;
:*The bird form is hard to hit with weapons but takes lots of damage from magic. It uses [[Perfect Dodge]].&lt;br /&gt;
:*The ball form takes more damage from weapons and less from magic. It uses [[Manafont]], and then spams either the -ga III spell for its element, or [[Sleepga II]] if it is dark elemental.&lt;br /&gt;
:*The human form doesn’t take much damage AT ALL, but doesn’t do much either, and is a good time for mages to rest for a bit of MP. It uses [[Invincible]].&lt;br /&gt;
*After you beat the [[Ix&#039;ghrah]], check the Cermet Portal for a cutscene to finish the mission.&lt;br /&gt;
&lt;br /&gt;
[[category:Missions]]&lt;br /&gt;
[[Category:Chains of Promathia Missions]]&lt;/div&gt;</summary>
		<author><name>Kotohito0</name></author>
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